Time |
Nick |
Message |
00:04 |
|
goodkey joined #minetest |
00:04 |
goodkey |
hi |
00:05 |
|
Grandolf joined #minetest |
00:05 |
goodkey |
hi grandolf |
00:28 |
|
redblade7 joined #minetest |
00:36 |
|
Lunatrius joined #minetest |
00:36 |
|
Tmanyo joined #minetest |
00:39 |
|
Perm joined #minetest |
00:48 |
OldCoder |
Grandolf, hello. TommyTreasure, conflicts occur but are often easy to resolve. |
00:49 |
behalebabo |
TommyTreasure: in the case of baked clay and ethereal, they are designed to work together. |
00:49 |
behalebabo |
ethereal will use baked clay's nodes if they are installed |
00:53 |
|
PsychoVision joined #minetest |
01:01 |
Grandolf |
hi OldCoder |
01:01 |
Grandolf |
hi goodkey |
01:02 |
* OldCoder |
wonders if there is a badkey |
01:02 |
Grandolf |
:P |
01:02 |
OldCoder |
Good Key, Bad Key, let us see, what Key is right for you and what is right for me? |
01:03 |
Grandolf |
skelletonkey |
01:03 |
Grandolf |
hm |
01:04 |
Grandolf |
kiwi |
01:04 |
Grandolf |
(keywi) |
01:07 |
OldCoder |
Skelleton Key is very different from Skeleton Key |
01:07 |
OldCoder |
Keep this in mind |
01:08 |
OldCoder |
Skelleton Key |
01:08 |
OldCoder |
is difficult to find |
01:08 |
OldCoder |
For Skeleton Key one only needs to see |
01:08 |
OldCoder |
A regular key that is long dead |
01:08 |
OldCoder |
But to get a Skelleton Key one must agree |
01:09 |
OldCoder |
To trade one's soul to the Underworld Head |
01:09 |
OldCoder |
|
01:32 |
|
ThomasMonroe joined #minetest |
01:38 |
|
pozzoni joined #minetest |
01:56 |
riff-IRC |
yo tre |
01:56 |
Tre |
hi riff |
01:57 |
Tre |
watcha been doing? |
01:58 |
riff-IRC |
just moved my channel to IRC.Tk, because i'm still klined. |
02:05 |
OldCoder |
riff-IRC, explain your channel |
02:05 |
OldCoder |
Is it MT-related? G-rated? What? |
02:05 |
riff-IRC |
it's a chat channel for youtubers |
02:05 |
OldCoder |
G-rated? |
02:05 |
OldCoder |
Or at least not X ? |
02:05 |
riff-IRC |
sure it's G-ish rated |
02:05 |
OldCoder |
minetest.org can probably host it |
02:06 |
OldCoder |
g2g errand but ping me another day |
02:06 |
riff-IRC |
kk later |
02:06 |
OldCoder |
o/ |
02:06 |
riff-IRC |
o\ |
02:21 |
|
octacian_ joined #minetest |
02:51 |
|
Elench joined #minetest |
03:08 |
|
Hey joined #minetest |
03:15 |
|
torgdor joined #minetest |
03:21 |
|
Elench joined #minetest |
03:24 |
|
epoch joined #minetest |
03:54 |
TommyTreasure |
hi OldCoder and behalebabo. I saw that both ethereal and baked clay were done by Tenplus1, so i eventually assumed they would work well together. rather be safe than sorry. i do have too many mods to keep track, and there are a lot of recipe overlaps i need to fix, so not having to fix yet 1 more is a big plus in my book. thanks! |
04:06 |
OldCoder |
|
04:09 |
|
ssieb joined #minetest |
04:19 |
|
destt_ joined #minetest |
04:22 |
|
Freejack joined #minetest |
04:32 |
|
DWLooney joined #minetest |
04:42 |
|
epoch joined #minetest |
04:48 |
|
epoch joined #minetest |
04:50 |
|
breeze_forever joined #minetest |
04:51 |
breeze_forever |
I am having trouble getting the tutorial package to work on 4.13, I've extracted it to ~/.minetest, to ~/.minetest/worlds, and I still dont see the icon the menu. restarted client several times, still nothing |
04:55 |
|
epoch joined #minetest |
04:57 |
octacian |
breeze_forever: 0.4.13!? That's old.. Current is 0.4.15 |
04:58 |
breeze_forever |
I'm aware |
04:58 |
octacian |
Have you considered updating? |
05:00 |
octacian |
OK, what you want to do though is extract tutorial, in the games subdirectory to ~/.minetest/games and "Tutorial World", in the worlds subdirectory, to ~/.minetest/worlds |
05:00 |
octacian |
But I warn you, that if the subgame has been updated recently it may not work with 0.4.13 |
05:00 |
octacian |
breeze_forever: ^ |
05:01 |
|
epoch joined #minetest |
05:03 |
octacian |
Well, I'm out for the night. Cya'll later! :D |
05:08 |
|
epoch joined #minetest |
05:10 |
|
kimitux joined #minetest |
05:16 |
|
epoch joined #minetest |
05:24 |
|
epoch joined #minetest |
05:26 |
|
Taose joined #minetest |
05:28 |
|
ploop joined #minetest |
05:35 |
|
destt_ joined #minetest |
05:51 |
|
Snark joined #minetest |
06:06 |
|
passant_ joined #minetest |
06:06 |
|
aheinecke joined #minetest |
06:07 |
|
riff-IRC joined #minetest |
06:11 |
|
Menche joined #minetest |
06:16 |
|
ploop joined #minetest |
06:19 |
|
pbrunet joined #minetest |
06:34 |
|
juli joined #minetest |
06:51 |
|
ploop joined #minetest |
06:57 |
|
syx left #minetest |
07:04 |
|
CWz joined #minetest |
07:23 |
|
ensonic joined #minetest |
07:24 |
|
garywhite joined #minetest |
07:30 |
|
Elench joined #minetest |
07:38 |
|
Lunatrius` joined #minetest |
07:39 |
|
Hirato_ joined #minetest |
07:40 |
|
fls-bbx-jonost|O joined #minetest |
07:41 |
|
epoch joined #minetest |
07:42 |
|
ploop_ joined #minetest |
07:44 |
|
Elench` joined #minetest |
07:50 |
|
JamesTait joined #minetest |
07:50 |
|
Szkodnix joined #minetest |
07:54 |
|
Dargod joined #minetest |
07:54 |
JamesTait |
Good morning all! Happy Tuesday, and happy World Penguin Day! 😃 🧠|
08:02 |
juli |
i'am every time aware of the penguin in my pc ;) |
08:02 |
PureTryOut[m] |
same here, I love me some penguins |
08:05 |
|
srbaker_ joined #minetest |
08:18 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix various points reported by cppcheck (#5656) 7f55ac3 https://git.io/v9t1c (2017-04-25T08:17:53Z) |
08:23 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix various points reported by cppcheck (#5656) a7e131f https://git.io/v9tMx (2017-04-25T08:21:42Z) |
08:29 |
|
redblade joined #minetest |
08:31 |
|
srbaker_ joined #minetest |
08:44 |
|
juli joined #minetest |
08:48 |
|
Jordach joined #minetest |
09:20 |
|
Markow joined #minetest |
09:25 |
|
Megaf joined #minetest |
09:27 |
|
twoelk joined #minetest |
09:44 |
|
e1z0 left #minetest |
10:03 |
|
Fixer joined #minetest |
10:31 |
|
YuGiOhJCJ joined #minetest |
10:37 |
|
Pie-jacker875 joined #minetest |
10:43 |
PureTryOut[m] |
what exactly does "inventory" location mean when creating a formspec? |
10:43 |
PureTryOut[m] |
*using the "list" thingy |
10:49 |
|
Elench` joined #minetest |
10:50 |
|
rafalcpp joined #minetest |
10:55 |
PureTryOut[m] |
hmm nvm got it. I did understand it right, I just got errors because of the inventory size being nil 😉 |
11:04 |
|
Darcidride joined #minetest |
11:07 |
|
kaeza joined #minetest |
11:12 |
|
Cerise joined #minetest |
11:12 |
|
Cerise joined #minetest |
11:13 |
MinetestBot |
[git] desttinghim -> minetest/minetest: Footsteps without view bobbing (#5645) db17225 https://git.io/v9qUv (2017-04-25T11:11:51Z) |
11:17 |
|
srbaker_ joined #minetest |
11:29 |
|
ThomasMonroe joined #minetest |
11:59 |
|
DI3HARD139 joined #minetest |
12:07 |
|
The_Loko joined #minetest |
12:14 |
|
kimi69 joined #minetest |
12:15 |
|
DS-minetest joined #minetest |
12:16 |
DS-minetest |
hi MinetestBot |
12:16 |
MinetestBot |
Hey DS-minetest! |
12:27 |
|
Tux[Qyou] joined #minetest |
12:37 |
Tre |
hey DS |
12:37 |
DS-minetest |
hey Tre |
12:41 |
|
RichardTheTurd joined #minetest |
12:51 |
DS-minetest |
can you make formspec images animated? |
12:57 |
|
Tux[Qyou] joined #minetest |
13:04 |
|
Paul27 joined #minetest |
13:05 |
|
Paul27 left #minetest |
13:05 |
|
lumidify joined #minetest |
13:06 |
|
Wuzzy joined #minetest |
13:11 |
|
octacian joined #minetest |
13:11 |
|
est31 joined #minetest |
13:17 |
|
DS-minetest joined #minetest |
13:37 |
DS-minetest |
how heavy is it to use minetest.get_meta(pos):get_string(bla) ? |
13:40 |
|
halt_ joined #minetest |
13:40 |
|
Grandolf joined #minetest |
13:49 |
|
Fixer joined #minetest |
13:52 |
|
proller joined #minetest |
13:58 |
|
XtremeHacker joined #minetest |
14:04 |
|
passant_ joined #minetest |
14:10 |
|
proller joined #minetest |
14:15 |
DS-minetest |
is screwdriving automatically disallowed in protected areas or do i have to add it in on_rotate? |
14:20 |
|
mrmister joined #minetest |
14:26 |
|
MarioBranco joined #minetest |
14:34 |
|
Megaf joined #minetest |
14:37 |
calculon |
DS-minetest, the screwdriver won't work in protected areas |
14:38 |
DS-minetest |
calculon: thanks |
14:38 |
DS-minetest |
so, it also won't trigger on_rotate, right? |
14:39 |
calculon |
no, i don't think so |
14:40 |
|
Fixer joined #minetest |
14:40 |
DS-minetest |
ok |
14:43 |
|
destt_ joined #minetest |
14:49 |
|
halt_ joined #minetest |
15:06 |
|
octacian joined #minetest |
15:09 |
|
proller joined #minetest |
15:10 |
|
dvere joined #minetest |
15:11 |
|
jbb[m] joined #minetest |
15:13 |
|
proller joined #minetest |
15:17 |
|
Fixer joined #minetest |
15:18 |
|
silwol joined #minetest |
15:19 |
|
Milan[m] joined #minetest |
15:19 |
|
passant[m] joined #minetest |
15:19 |
|
PureTryOut[m] joined #minetest |
15:19 |
|
fireglow[m] joined #minetest |
15:19 |
|
MatrixTraveler[m joined #minetest |
15:19 |
|
yusf[m] joined #minetest |
15:19 |
|
sam7777[m] joined #minetest |
15:19 |
|
M-JLuc joined #minetest |
15:19 |
|
topsy-N joined #minetest |
15:19 |
|
Baffy[m] joined #minetest |
15:19 |
|
LNJ[Ellenjott][m joined #minetest |
15:23 |
|
proller joined #minetest |
15:23 |
|
Megaf_ joined #minetest |
15:23 |
|
Grandolf joined #minetest |
15:27 |
|
Alcyone2 joined #minetest |
15:27 |
|
Megaf_ joined #minetest |
15:36 |
|
halt_ joined #minetest |
15:39 |
|
cx384 joined #minetest |
15:41 |
|
juli joined #minetest |
15:52 |
|
ensonic joined #minetest |
15:53 |
|
Krock joined #minetest |
15:56 |
|
Dargod joined #minetest |
16:02 |
|
Paul27 joined #minetest |
16:02 |
|
MarioBranco joined #minetest |
16:03 |
Paul27 |
hello |
16:03 |
DS-minetest |
hello |
16:06 |
|
IhrFussel joined #minetest |
16:08 |
IhrFussel |
I want to check on_prejoinplayers if the IP used is the same as the one the exact same player online already also uses...so can I achieve this with "if minetest.get_player_ip(name) == ip then" ? |
16:12 |
red-001 |
I think so |
16:15 |
IhrFussel |
Example: player X is in the game but lost connection (the game doesn't log you out immediately when you lose connection) and now connects again then I want the others to know "the player is not gone, he/she is already reconnecting now" BUT I want to exclude other IPs so that it doesn't display this message if anyone else tries to bruteforce access |
16:16 |
Paul27 |
wait this suppose that the player in question always play for the same device, right? |
16:16 |
Paul27 |
from* |
16:18 |
IhrFussel |
No, it should simply let the others know "player lost connection but attempts to join again" opposed to what many believe "player logged out and won't come back" |
16:18 |
|
Elench` joined #minetest |
16:18 |
Paul27 |
oh ok |
16:19 |
Paul27 |
um what if the player lost connection then changes device? |
16:20 |
red-001 |
unlikely |
16:20 |
Paul27 |
but possible |
16:20 |
red-001 |
plus if they are on the same network the ip will likely still be the same |
16:22 |
IhrFussel |
In such a rare case it will simply not let the others know that the player is about to re-join :P |
16:23 |
Paul27 |
got it |
16:25 |
|
Perm_ joined #minetest |
16:27 |
|
est31 left #minetest |
16:29 |
|
sonicpp joined #minetest |
16:33 |
|
GreenDimond joined #minetest |
16:35 |
Paul27 |
how can i make the hp change without minetest.item_eat? |
16:36 |
GreenDimond |
set_hp(somenumber) |
16:36 |
IhrFussel |
Paul27, player:set_hp(number) |
16:36 |
Paul27 |
cool thanks |
16:37 |
|
FreeFull joined #minetest |
16:37 |
yusf[m] |
How do I de-register nodes the proper way? |
16:37 |
IhrFussel |
Guys you can ESCAPE the death formspec and play with 0 HP? That's terrible I just accidentally tried that...now I need to implement a HP check every X secs to make sure nobody with 0 HP can play |
16:38 |
sfan5 |
pff |
16:38 |
sfan5 |
IhrFussel: report the client bug on the tracker |
16:38 |
Paul27 |
yusf what do you mean with "de-register"? |
16:38 |
sfan5 |
the server side does not accept any movement or interaction with the word if the player is dead |
16:38 |
sfan5 |
i tested this as part of my anticheat improvements pr |
16:38 |
yusf[m] |
I mean the opposite of minetest.register_node |
16:38 |
GreenDimond |
Yes I have experienced that bug before |
16:39 |
yusf[m] |
Paul27 |
16:39 |
IhrFussel |
sfan5, yes but the player *believes* that he is indeed still alive and will wonder why they can't interact...so it's better to let them know that they are actually dead |
16:39 |
sfan5 |
no really |
16:39 |
sfan5 |
it's easier to just fix the bug |
16:40 |
Paul27 |
yusf what do you want to exactly? an example could me make understand better |
16:40 |
IhrFussel |
Yes of course but I mean as a workaround until it's fixed I'll add that check |
16:40 |
Paul27 |
make me* |
16:41 |
GreenDimond |
Well, in my experience, if you respawn and start moving around fast, the game does not respawn you correctly and your hearts have a 'wither effect' (Minecraft) essentially because you still take damage and sometimes when you take dmg the hearts show up but other times they dont |
16:41 |
|
Krock joined #minetest |
16:41 |
|
Krock joined #minetest |
16:41 |
yusf[m] |
Paul27: Yes, sure. What I really want to do is to redefine what textures should be used on the default sandstone node, so that it displays different side, top and bottom textures. |
16:41 |
Paul27 |
you have to override the node |
16:42 |
yusf[m] |
Yes, I figured I have to de-register the node before register it again? |
16:43 |
GreenDimond |
yusf[m]: just do minetest.register_node(":modname:nodename" |
16:43 |
Paul27 |
it's overriding, not deregistation |
16:43 |
GreenDimond |
placing a : before the modname overrides it |
16:43 |
GreenDimond |
You do not need to deregister to redefine |
16:43 |
Paul27 |
deregistration* |
16:43 |
yusf[m] |
And that's the proper way? :) |
16:44 |
calculon |
it's minetest.override_node |
16:44 |
GreenDimond |
calculon: That works too, but what is the difference? |
16:44 |
calculon |
the one you gave is for registering missing nodes i think |
16:44 |
yusf[m] |
I only find minetest.override_item http://dev.minetest.net/minetest.override_item |
16:44 |
GreenDimond |
nope, I have used it before. |
16:44 |
calculon |
ho yes, override_item |
16:45 |
GreenDimond |
: is for existing nodes |
16:45 |
calculon |
ha ok, i didn't know you could do that |
16:45 |
Paul27 |
i think the fastest way is GreenDimond method, more immediate |
16:45 |
IhrFussel |
Welp, I can't reproduce the death bug anymore...now when I die whatever I press it respawns me |
16:46 |
GreenDimond |
both are fast. |
16:46 |
yusf[m] |
Okay, thank you all. I'll try both I guess :) |
16:46 |
|
Fritigern joined #minetest |
16:46 |
calculon |
but you have to fully define the item in that case, don't you ? |
16:46 |
GreenDimond |
In what case? |
16:46 |
calculon |
with your method |
16:46 |
yusf[m] |
That's a good question. I only want to set the texture definition. |
16:47 |
GreenDimond |
I would test but I am not at my PC |
16:47 |
GreenDimond |
Let me think... I used it recently but I dont remember what for xD |
16:47 |
DS-minetest |
:modname:itemname is not only for registered items |
16:48 |
GreenDimond |
meaning? |
16:48 |
Paul27 |
um if the texture change is not for a server you can use a texture pack |
16:48 |
|
garywhite_ joined #minetest |
16:48 |
calculon |
yes, i've seen it used to register items from missing mods |
16:49 |
DS-minetest |
with the additional : you can register (or maybe also overregister) an item of another mod |
16:49 |
calculon |
technic do that to register homedecor:oil_extract when it's missing for instance |
16:49 |
DS-minetest |
technic_worldgen also does this with rubber tree |
16:50 |
GreenDimond |
I used it for my waffles mod (update not released yet) for the toaster. if homedecor is detected it does minetest.register_node(":homedecor:toaster", { |
16:50 |
yusf[m] |
minetest.override_item works very good. I only have to redefine what I want (textures). Thanks calculon ! |
16:50 |
DS-minetest |
lol, a waffleiron is not the same as a toaster i think |
16:50 |
GreenDimond |
DS, I am adding toaster waffles. |
16:51 |
Paul27 |
toooster |
16:52 |
GreenDimond |
Toaster waffles require toaster. I am making it compatible with homedecor. |
16:52 |
DS-minetest |
GreenDimond: if anyone wants to search for the waffle machine in inventory by search, he will search for "waffles", and if also homedecor is installed he won't find it |
16:52 |
DS-minetest |
right? |
16:52 |
DS-minetest |
but idk |
16:53 |
GreenDimond |
they will find a toaster waffle which will have "(Use toaster to cook)" in the description |
16:53 |
GreenDimond |
*toaster waffle package |
16:53 |
DS-minetest |
ah |
16:54 |
GreenDimond |
I had to change my batter to use 3 different items rather than damage because players on HOMETOWN were using the anvil to repair the batte xD |
16:55 |
DS-minetest |
bad anvil that doesn't give a possibility to disallow repairing for certain tools |
16:55 |
GreenDimond |
tru, but it is better anyways. |
16:55 |
DS-minetest |
don't make those different items, it's not your mod's fault |
16:56 |
DS-minetest |
what is better? |
16:56 |
DS-minetest |
(you could also just change itemstack meta and so the description) |
16:56 |
GreenDimond |
I want it to be compatible with *any* repair mod, and I am not going to bother to find every mod that has a 'not_repairable' group and add it. |
16:57 |
GreenDimond |
It may add like 100+ lines of code, but it's no big deal. Just redefining the item 3 times. |
16:59 |
GreenDimond |
I wanted to have a variable defining what it does and just put one_use = whatwafflebatterdoes for each one. |
16:59 |
GreenDimond |
But something happened and I dont remember what :P |
17:07 |
Paul27 |
Bye |
17:07 |
|
Paul27 left #minetest |
17:13 |
|
MarioBranco joined #minetest |
17:13 |
|
georgeowell joined #minetest |
17:16 |
|
YuGiOhJCJ joined #minetest |
17:17 |
|
Telesight joined #minetest |
17:19 |
|
Noxodd joined #minetest |
17:19 |
Noxodd |
How do I lock a room |
17:20 |
IhrFussel |
Noxodd, what do you mean by "room"? |
17:21 |
Noxodd |
There are locked doors that only I can use, but are there locked blocks so that I can protect a room? |
17:21 |
red-001 |
you need a protection mod |
17:21 |
Noxodd |
Something like steelblocks with a lock |
17:21 |
red-001 |
!mod areas |
17:21 |
MinetestBot |
red-001: Advanced area protection [areas] by ShadowNinja - https://forum.minetest.net/viewtopic.php?t=7239 |
17:21 |
red-001 |
^ an example |
17:22 |
Noxodd |
Well, why are locked doors in an default game then? |
17:22 |
red-001 |
I have no idea |
17:22 |
Noxodd |
... |
17:22 |
DS-minetest |
Noxodd: i could show you how to open a locked door with a banana https://www.youtube.com/watch?v=XI5mSuSLoSc |
17:22 |
|
kaeza joined #minetest |
17:23 |
Noxodd |
No thanks |
17:23 |
Noxodd |
I could create a room only using locked chest but thats kinda odd |
17:24 |
Noxodd |
There have to be another blocktype that is locked, else its useless with locked doors |
17:26 |
IhrFussel |
Noxodd, no...locked doors prevent others from ENTERING protected houses..but if the house and its blocks are not protected the door doesn't make sense |
17:27 |
Noxodd |
Thats stupid |
17:28 |
IhrFussel |
Of course you could make it so nobody can destroy block X but there is no point if you can simply protect everything in the area |
17:28 |
Noxodd |
So I need a mod to make something in the vanilla game useful? |
17:28 |
Noxodd |
Who the hell is deciding that stuff? |
17:29 |
|
lisac joined #minetest |
17:30 |
PureTryOut[m] |
tbh, that happens in most games. even Minecraft. they have iron doors which you can't open without a redstone signal, but you can just destroy the door itself or the block next to it no problem |
17:30 |
PureTryOut[m] |
you could make the walls out of a really strong material though, obsidian or something |
17:30 |
IhrFussel |
Well it would be nice if the devs added a basic way for protection in the default game..that's true but as is right now you need an external mod to protect buildings |
17:31 |
Noxodd |
....i thought that Minetest is smarter |
17:31 |
PureTryOut[m] |
guys it might be my spotty English, but what exactly does "velocity" mean in the context of a particle? ime velocity means speed, but the particle definition for some reason expects a position? |
17:32 |
IhrFussel |
Noxodd, let me guess: You have a free server at minetesthosting and are stuck now with the default mods? |
17:33 |
IhrFussel |
Otherwise I don't see why adding a simple protection mod would be impossible for you |
17:34 |
DS-minetest |
PureTryOut[m]: the pos you give at adding a particle is the start pos |
17:34 |
PureTryOut[m] |
no it expects 3 positions. |
17:34 |
PureTryOut[m] |
of which "velocity" is one |
17:34 |
calculon |
PureTryOut[m], it's not a position, it's velocity on x/y/z axes |
17:34 |
PureTryOut[m] |
"acceleration" also |
17:34 |
DS-minetest |
PureTryOut[m]: it's a vector |
17:34 |
DS-minetest |
yes |
17:34 |
calculon |
same thing for acceleration |
17:34 |
PureTryOut[m] |
ooh wait... |
17:34 |
PureTryOut[m] |
still then. setting it to 1 on a certain axis, how fast would that go? |
17:35 |
* PureTryOut[m] |
automatically assumes (wrongly) that vectors are positions |
17:35 |
calculon |
no idea, you should try and see |
17:36 |
DS-minetest |
minetest has a Cartesian coordinate system |
17:37 |
DS-minetest |
PureTryOut[m]: you could use vector.multiply to give it a certain speed |
17:37 |
|
Megaf joined #minetest |
17:37 |
PureTryOut[m] |
and how would I give it a direction? |
17:38 |
DS-minetest |
by making a vector |
17:38 |
PureTryOut[m] |
obviously, but what... parameter? |
17:38 |
PureTryOut[m] |
"pos" is starting position, "velocity" is well the speed, "acceleration" is the acceleration rate, but I don't see a parameter for end position, or target |
17:38 |
DS-minetest |
PureTryOut[m]: look into examples in other mods |
17:39 |
PureTryOut[m] |
could you give me an example mod? :D |
17:39 |
DS-minetest |
velocity is also just the start velocity |
17:39 |
DS-minetest |
and acceleration just the start acceleration |
17:39 |
PureTryOut[m] |
... huh? how would it change acceleration? |
17:39 |
calculon |
the crops mod uses particles |
17:39 |
DS-minetest |
you give the things that are there at the moment |
17:40 |
PureTryOut[m] |
calculon: the farming mod in minetest_game? |
17:40 |
DS-minetest |
!mod technic_fight |
17:40 |
MinetestBot |
DS-minetest: Could not find anything. |
17:40 |
calculon |
it's not in minetest_game, but yes it's a farming mod |
17:40 |
PureTryOut[m] |
hmm |
17:41 |
PureTryOut[m] |
https://github.com/minetest-mods/crops that one? <--- |
17:41 |
calculon |
yes |
17:42 |
PureTryOut[m] |
seems to use particlespawners only |
17:43 |
calculon |
isn't it what you're looking for ? |
17:43 |
PureTryOut[m] |
no, I'm looking for "add_particle" |
17:43 |
calculon |
ho, not sure but i think it works the same way |
17:43 |
DS-minetest |
PureTryOut[m]: one of my mods uses a particle as projectile https://forum.minetest.net/viewtopic.php?f=9&t=17426 |
17:45 |
PureTryOut[m] |
hmm, you use vector.multiply. any documentation on that? |
17:45 |
DS-minetest |
PureTryOut[m]: yes |
17:45 |
DS-minetest |
look into doc/lua_api.txt |
17:46 |
PureTryOut[m] |
I am, documentation is sparse... "vector.multiply(v, x): returns a scaled vector or Schur product" what the hell does "v" stand for? seeing your mod I'm assuming direction? |
17:47 |
calculon |
a vector is just an { x, y, z } table |
17:47 |
DS-minetest |
v stands for vector variable |
17:47 |
PureTryOut[m] |
calculon: I know |
17:47 |
PureTryOut[m] |
but it would help if it said that v is a Vector |
17:47 |
PureTryOut[m] |
anyways thanks DS-minetest, that might do it |
17:48 |
calculon |
that seems quite obvious to me :) |
17:48 |
sfan5 |
calculon: it's actually a {x=..., y=..., z=...} table |
17:48 |
DS-minetest |
also it's written above i think |
17:49 |
PureTryOut[m] |
calculon: not to everyone clearly 😛 |
17:49 |
ThomasMonroe |
calculon if the person doesnt lik algebra already then it wouldnt be clear |
17:50 |
PureTryOut[m] |
I haven't had algebra for years even though I'm still a student in programming 😒 |
17:52 |
DS-minetest |
how heavy is it to use minetest.get_meta(pos):get_string(bla) ? |
17:52 |
DS-minetest |
so, how heavy is meta compared to static variables? |
18:01 |
sfan5 |
very |
18:04 |
|
tpe joined #minetest |
18:10 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Rename Scripting API files for consistency 2818d3f https://git.io/v9mmc (2017-04-25T17:41:36Z) |
18:11 |
|
MarioBranco joined #minetest |
18:12 |
Calinou |
what is the go-to "no guests" mod right now? |
18:12 |
Calinou |
name_restrictions hasn't been updated for 1.5 years now |
18:12 |
Calinou |
is it still the reference mod for that? |
18:12 |
Calinou |
(need to know which one I'll submit an issue against for blocking players with random first names + 3 numbers, which some mobile client generates) |
18:12 |
Calinou |
ideally we should gather the list of first names, or just ban everyone with 3 numbers at the end of the name (and uppercase first letter), but that'll cause false positives for sure |
18:14 |
IhrFussel |
Calinou, you want to PUNISH the players for not knowing that their client creates such a weird player name for them? I don't think that's the correct way |
18:16 |
IhrFussel |
I would probably just display a formspec on join where they can read that they are using a "banned" client and should download another |
18:17 |
IhrFussel |
Or as an error message on_prejoin...but IMO you should tell the players in some way why they can't play on server X with their client |
18:17 |
Baffy[m] |
sup folks |
18:17 |
Baffy[m] |
what's up with the Open AI mods |
18:17 |
Baffy[m] |
they seem pretty advanced |
18:18 |
Baffy[m] |
a lot of mods seem like they're coded and forgotten |
18:19 |
PureTryOut[m] |
^ +1 to that |
18:20 |
Baffy[m] |
Advanced Farming is great, i use it with Ethereal biomes and get these great Garden of Eden type areas |
18:20 |
Baffy[m] |
but it has like, 3 recipies |
18:20 |
Baffy[m] |
with all these different crops |
18:21 |
Baffy[m] |
maybe better marketing and a good group of well-supported mods would increase the userbase |
18:21 |
PureTryOut[m] |
great... now my particles are moving away from the node I want them to move to |
18:21 |
Baffy[m] |
i almost feel like forking minetest and just changing the name to something catchy and including good mods that the team plans to support |
18:22 |
Baffy[m] |
OpenMine? if not taken? FreeMiner? |
18:22 |
|
halt_ joined #minetest |
18:22 |
PureTryOut[m] |
I have to agree with you there, I just don't like splitting up a community like that. also, you need some people to go with you, which is quite hard |
18:22 |
Baffy[m] |
it's just lua, anyone that knows python can learn it in a day |
18:23 |
sfan5 |
Baffy[m]: just create a subgame and convince the coredevs to include it |
18:23 |
Baffy[m] |
yeah |
18:23 |
PureTryOut[m] |
"convince the coredevs to include it" yeah gl with that lol |
18:23 |
Baffy[m] |
i think some stuff needs improvement in core too |
18:23 |
IhrFussel |
Baffy[m], 70% of all players use mobile IIRC (I saw some stats about Minetest, maybe they're deprecated) ... and 90% of those mobile players use MultiCraft as client |
18:23 |
|
bwarden joined #minetest |
18:23 |
Baffy[m] |
like i shouldn't need a mod to point my face at stuff |
18:24 |
PureTryOut[m] |
well biggest improvement in the core imo is speeding up the process of accepting PR's 😛 |
18:24 |
Baffy[m] |
and it should have projectile features built in |
18:24 |
PureTryOut[m] |
there are a lot of good PR's out there which either get shot down with awful arguments, or just take ages to get merged |
18:24 |
sfan5 |
PRs always take ages |
18:24 |
Baffy[m] |
annoying dev team problems? |
18:24 |
Baffy[m] |
happens a lot |
18:25 |
Baffy[m] |
i use CyanogenMod for my phone, it's forking to Lineage OS |
18:25 |
Baffy[m] |
one of the Lineage guys is LukeJr from bitcoin |
18:25 |
Baffy[m] |
dude's a total psycho |
18:27 |
sfan5 |
lineage is not much of a fork |
18:27 |
sfan5 |
more of a continuation |
18:27 |
sfan5 |
because cm just died |
18:27 |
Krock |
rip |
18:28 |
|
bwarden left #minetest |
18:28 |
|
bwarden joined #minetest |
18:29 |
PureTryOut[m] |
yeah the company behind CyanogenMod pulled the plug and started working on apps instead |
18:37 |
|
octacian_ joined #minetest |
18:38 |
|
Pie-jacker875 joined #minetest |
18:40 |
|
proller joined #minetest |
18:46 |
|
ThomasMonroe joined #minetest |
18:46 |
|
PsychoVision joined #minetest |
18:51 |
|
halt_ joined #minetest |
18:52 |
|
kaeza joined #minetest |
18:55 |
|
bwarden joined #minetest |
18:55 |
|
kaeza left #minetest |
18:56 |
Calinou |
IhrFussel: it's the only way, sorry |
18:56 |
Calinou |
you can specify a prejoin-reject message, that's what name_restrictions already does |
18:56 |
Calinou |
"please pick a non-guest username and try again…" |
18:57 |
Calinou |
Baffy[m]: Freeminer is already used by a (mostly dormant) Minetest fork |
18:57 |
Calinou |
too bad, we're likely stuck with Minetest |
18:57 |
IhrFussel |
Calinou, you don't even know if they can choose/see their player name...I suggest adding an error message that says "You try to connect as [name]. This name is not allowed, please use another name or choose another client to connect." |
19:00 |
Calinou |
can be done maybe, but maybe they don't even know how to read… |
19:00 |
Calinou |
(I wouldn't be surprised) |
19:03 |
calculon |
why do free games always have stupid names :p |
19:04 |
IhrFussel |
Well it's your choice but I'm totally against "banning players and not let them know why exactly or what they can do to avoid it" ... I just noticed another bug: My hand is blinking black every few secs...whenever it happens my character stops for 1 sec |
19:05 |
Calinou |
calculon: no naming agencies in open source, face it :P |
19:05 |
calculon |
:) |
19:06 |
Calinou |
seriously, open source naming is still a problem to date, as confirmed by the KDE "Babe" player |
19:06 |
IhrFussel |
Am I the only one experincing this issue? It even happens when I hold something else so it's not just the hand but the wielding item |
19:07 |
IhrFussel |
And now it stopped...all I did was walking around o.o |
19:08 |
PureTryOut[m] |
is it possible to tell a particle to despawn/destroy itself when it hits a node? |
19:08 |
red-001 |
yes |
19:08 |
PureTryOut[m] |
there is "collisiondetection" but that just makes sure the particle doesn't go through a node |
19:08 |
red-001 |
read the docs? |
19:08 |
PureTryOut[m] |
(it doesn't destroy the particle) |
19:09 |
red-001 |
I don't remeber the name right now |
19:09 |
PureTryOut[m] |
... why do people always assume I don't read docs? |
19:09 |
PureTryOut[m] |
see, I'm just blind |
19:09 |
PureTryOut[m] |
"collision_removal" |
19:09 |
red-001 |
cause I found that info by reading the docs? |
19:10 |
IhrFussel |
I created a func for that on my machine...it simply greps the API docs xP |
19:16 |
IhrFussel |
The blinking is BACK...I'll try to track down what causes it |
19:21 |
IhrFussel |
I found it! It happens when I place a node...need to confirm though |
19:28 |
IhrFussel |
No I was wrong...it seems to happen after I go through nodes with noclip priv |
19:41 |
|
destt_ joined #minetest |
19:47 |
|
desvox joined #minetest |
19:47 |
|
Szkodnix joined #minetest |
19:48 |
|
Alcyone2 joined #minetest |
20:07 |
|
stormchaser3000 joined #minetest |
20:13 |
|
stormchaser3000 joined #minetest |
20:17 |
|
octacian__ joined #minetest |
20:20 |
|
halt_ joined #minetest |
20:20 |
|
Grandolf joined #minetest |
20:24 |
|
GreenDimond joined #minetest |
20:25 |
|
ssieb joined #minetest |
20:29 |
|
Hirato joined #minetest |
20:43 |
|
dvere joined #minetest |
20:45 |
|
Player_2 joined #minetest |
20:45 |
|
stormchaser3000 joined #minetest |
20:50 |
|
MarioBranco joined #minetest |
21:01 |
|
Nobody joined #minetest |
21:04 |
|
Jordach joined #minetest |
21:09 |
|
Markow joined #minetest |
21:13 |
ThomasMonroe |
now this is just a curiosity question |
21:13 |
ThomasMonroe |
but can you mod in C++? |
21:15 |
red-001 |
what do you mean? |
21:15 |
red-001 |
if you mean loadable mods then no |
21:17 |
|
Jordach joined #minetest |
21:23 |
|
benrob0329 joined #minetest |
21:52 |
Tre_ |
i mean can you make a mod that talks directly to the program written in C++ |
21:56 |
red-001 |
well you could write a lua library |
21:59 |
|
swift110 joined #minetest |
22:08 |
|
archmage24601 joined #minetest |
22:09 |
|
archmage24601 joined #minetest |
22:10 |
sofar |
"modding in c++" is basically extending the minetest engine |
22:12 |
|
archmage24601 joined #minetest |
22:13 |
|
countmalachorv joined #minetest |
22:14 |
|
archmage24601 joined #minetest |
22:21 |
swift110 |
hey all |
22:29 |
|
halt_ joined #minetest |
22:36 |
|
GreenDimond joined #minetest |
22:47 |
|
gingerman joined #minetest |
22:48 |
|
YuGiOhJCJ joined #minetest |
22:48 |
gingerman |
Hi guys does anyone know of a web based system for server mngmnt ? |
22:51 |
red-001 |
try the minetest-related project section on the forum |
22:51 |
red-001 |
I'm almost certain someone made one |
22:53 |
|
juli left #minetest |
22:55 |
gingerman |
Ty red-001 I will have a look |
23:00 |
|
rubenwardy joined #minetest |
23:08 |
OldCoder |
PureTryOut[m], prepare a pastebin with a list, please |
23:08 |
OldCoder |
<PureTryOut[m]> there are a lot of good PR's out there which either get shot down with awful arguments, or just take ages to get merged |
23:08 |
OldCoder |
<sfan5> PRs always take ages |
23:08 |
OldCoder |
Or they can take minutes |
23:09 |
OldCoder |
PureTryOut[m], wish some merged today? |
23:09 |
tiwake |
ponies |
23:09 |
OldCoder |
Ponies? |
23:09 |
OldCoder |
In core? |
23:09 |
OldCoder |
Hm |
23:09 |
OldCoder |
ponies() { ... } |
23:09 |
rubenwardy |
not if you like reliable software |
23:09 |
OldCoder |
It depends |
23:10 |
OldCoder |
tiwake, we are intrigued by the prospect of C++ Ponies. Work up a patch. |
23:11 |
red-001 |
tiwake, didn't you say the same thing yesterday? |
23:11 |
red-001 |
at a similar time |
23:11 |
OldCoder |
Just "ponies" ? Need specifics |
23:11 |
tiwake |
quite possibly |
23:11 |
tiwake |
nope, just ponies |
23:11 |
OldCoder |
Um? |
23:12 |
OldCoder |
Very well. Ponies. |
23:12 |
red-001 |
so whats the deal with ponies? |
23:12 |
tiwake |
https://derpicdn.net/img/view/2013/7/21/379985.gif |
23:13 |
red-001 |
ok? |
23:13 |
OldCoder |
tiwake, are you proposing a ponies-based weapon? |
23:13 |
red-001 |
I wonder whats the highest quality .gif possible |
23:15 |
|
ThomasMonroe joined #minetest |
23:15 |
red-001 |
wb ThomasMonroe |
23:15 |
OldCoder |
ThomasMonroe, are you MT from head to toe |
23:16 |
OldCoder |
ThomasMonroe, so, are you friend or foe |
23:16 |
OldCoder |
Hm |
23:19 |
|
Ritchie joined #minetest |
23:28 |
|
twoelk joined #minetest |
23:32 |
|
nowhereman joined #minetest |
23:38 |
|
halt_ joined #minetest |
23:46 |
|
swift110 joined #minetest |
23:47 |
|
swift110 joined #minetest |
23:53 |
|
twoelk|2 joined #minetest |