Time |
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00:01 |
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00:17 |
OldCoder |
dragon_, you will need to register a nick |
00:17 |
OldCoder |
That one is likely to be taken |
00:17 |
OldCoder |
Register a nick and PM me please after |
00:17 |
OldCoder |
Oops, sorry |
00:17 |
OldCoder |
Wrong channel, never mind! |
00:17 |
OldCoder |
|
00:18 |
OldCoder |
^ As dear Emily Litella used to say |
00:18 |
dragon_ |
can i talk to u |
00:18 |
dragon_ |
in private |
00:18 |
OldCoder |
Moment |
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OldCoder |
halt_, wb |
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01:13 |
GreenDimond |
So I have a peculiar modding problem |
01:14 |
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01:15 |
OldCoder |
GreenDimond, speak |
01:15 |
OldCoder |
queek |
01:15 |
OldCoder |
Let the issue leak |
01:15 |
OldCoder |
We will take a peek |
01:16 |
OldCoder |
Hm |
01:16 |
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01:16 |
GreenDimond |
I have an item I want to remove from the player on_use. It is 'removed', but it is still in my hand, but it does not function any more. i can put an item over it in the inven, but make the slot empty again and it is in my hand again. |
01:16 |
GreenDimond |
code: https://gist.github.com/GreenXenith/69679abeeb0d3b3cf4762f701d3dc8c5 |
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afk |
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01:59 |
ircSparky |
does "minetest.clear_registered_biomes()" keep things from growning |
01:59 |
ircSparky |
? |
01:59 |
ircSparky |
growing |
02:06 |
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02:32 |
ThomasMonroe_ |
i think so sparky |
02:32 |
ThomasMonroe_ |
but im not sure |
02:32 |
ThomasMonroe_ |
i would assume so |
02:33 |
ThomasMonroe_ |
or maybe it falls back on some default biome |
02:33 |
ThomasMonroe_ |
ircSparky ^ |
02:56 |
ircSparky |
ok |
02:57 |
ircSparky |
WELL |
02:57 |
ircSparky |
op |
02:57 |
ircSparky |
i wanted the biomes to be mostly stone |
02:57 |
ircSparky |
so i did that |
02:57 |
ircSparky |
but saplings arent growing, and dirt isnt growing grass with sunlight |
03:19 |
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03:20 |
paramat |
saplings need dirt or similar under them to grow |
03:20 |
paramat |
clearing biomes does not stop things growing |
03:21 |
paramat |
dirt only grows grass if grass spreads from a neighbouring node |
03:22 |
paramat |
tree saplings take at least a standard MT day to grow |
03:22 |
paramat |
saplings need to be under open sky, or next to a meselamp |
03:23 |
paramat |
and on a node with group 'soil = 1' |
03:27 |
paramat |
^ ircSparky |
03:32 |
cheapie |
Well, this was "fun" to clean up: https://cheapiesystems.com/media/images/screenshot_20170425_214559.png |
03:36 |
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03:37 |
garywhite |
What happened there? |
03:40 |
ircSparky |
Ok, thanks, gnight all |
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05:25 |
MinetestBot |
[git] BluebirdGreycoat -> minetest/minetest: Tiny documentation fix. (#5659) 70ceeb8 https://git.io/v9YlS (2017-04-26T05:24:15Z) |
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06:46 |
HowdyHey |
<VanessaE> and therein lies your failure. |
06:46 |
HowdyHey |
<OldCoder> Failure smailure. Aren't you Jewish? If so, how do you feel about the smug Anti-Semites who are pleased by the burning of the Jews? You defend them. I'll not do so. They belong to me. |
06:46 |
HowdyHey |
<OldCoder> If you'll not stand up for those who are born or perceived as different, that is your failure. Do not presume to lecture *me* on the subject. |
06:47 |
HowdyHey |
<OldCoder> But I carry enough determination for both of us. |
06:47 |
HowdyHey |
<OldCoder> That is the point. You should be asleep. |
06:47 |
HowdyHey |
<VanessaE> and as for the "burning Jews" argument, non-sequitur aside, you clearly fail in your assumption that I would defend anti-semites |
06:47 |
HowdyHey |
<VanessaE> and you should not lecture ME on the concept of people born different. |
06:47 |
HowdyHey |
<OldCoder> I should not need to lecture you on this issue. Yet you insist on it. That is also the point How can you do this? |
06:47 |
HowdyHey |
<OldCoder> I fought against fear and exhaustion to attempt to help. But even you revile the difference. I can't type as others do. When I am confused or stressed. If this is considered a failing, such as being unable to walk... |
07:26 |
Fritigern |
Why the hell is this asshole "HeyHo" sending me a query pasting some kind of argument between oldcoder and vanessa? |
07:26 |
red-002 |
so why are we dumping logs now? |
07:27 |
red-002 |
use pastebin if you have to |
07:28 |
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07:28 |
VanessaE |
Fritigern: ask him yourself. |
07:28 |
red-002 |
Fritigern, pretty sure it's oldcoder |
07:28 |
VanessaE |
it IS oldcoder. |
07:28 |
red-002 |
it's his style |
07:28 |
red-002 |
just /ignore him |
07:29 |
Fritigern |
I couldn;t care less who he is. He is trying to drag me into something which has nothing to do with me. This shit is NOT welcome and I would like for his IP to get blocked are banned |
07:30 |
Fritigern |
*or |
07:30 |
red-002 |
Fritigern, ignore all the ip's recently banned on -dev |
07:30 |
red-002 |
and anyone with the ident of "root" |
07:31 |
red-002 |
that should cover most of his ip's |
07:36 |
Fritigern |
I am being harassed for NO reason at all, dragged into some argument which I was no part of nor wanted any part of. If this is not bannable behaviour, then what is? |
07:37 |
red-002 |
well he got banned from -dev |
07:37 |
VanessaE |
Fritigern: PM'ing you or something? |
07:37 |
Fritigern |
And he just queried me again, telling me to be polite. |
07:37 |
red-002 |
we should lose op here imo |
07:37 |
red-002 |
Fritigern, yeah that's what he does |
07:37 |
Fritigern |
So yes, he sent me those logs without any reason whatsoever |
07:38 |
Fritigern |
Just ban him and be done with his BS forever, just keep him out of here and keep this place the peaceful one that it once was |
07:39 |
red-002 |
^ |
07:40 |
sfan5 |
Fritigern: you do realize we can't ban people from sending you pms |
07:40 |
Fritigern |
And yes, I blocked him, so who will he PM next? And after that? And after that one? |
07:40 |
sfan5 |
if more people are bothered freenode staff can be talked to about a kline |
07:40 |
Fritigern |
You can ban him from this channel, and thus keep the user list from him |
07:43 |
* VanessaE |
sighs |
08:06 |
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08:10 |
Kray |
why the fuck someone is flooding me with log from apparently this channel |
08:12 |
VanessaE |
well he's finally gone to bed |
08:12 |
VanessaE |
guess I wore him out :P |
08:12 |
Kray |
no he did it right now |
08:12 |
Kray |
4 minutes ago |
08:15 |
* VanessaE |
shrugs |
08:16 |
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08:34 |
JamesTait |
Good morning all! Happy Wednesday, and happy Hug An Australian Day! 😃 🨠|
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14:00 |
muhdnurhidayat |
can I know if there's any specific forum for Minetest Wiki? or where should I ask about it? |
14:01 |
muhdnurhidayat |
I think I need a page to explain on the Malay translations as so any future translators would be consistent with what's being translated in weblate and in wiki now... |
14:01 |
muhdnurhidayat |
I'll also add english explanation if needed in that page... |
14:03 |
muhdnurhidayat |
things like how certain words being used (eg. "intan" instead of "berlian" for diamond), and how certain words should not be use (the uncommon polite-form "anda" instead of more-common sometime offensive "kamu" for "you") |
14:04 |
Elench |
ikuuttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttik bbggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg |
14:04 |
red-002 |
well we got spam |
14:04 |
Elench |
Whoops, sorry, cat |
14:04 |
red-002 |
lol |
14:05 |
muhdnurhidayat |
I'm talking about Malay though, not Indonesian... I know what Elench is writing |
14:05 |
Elench |
She hit enter when fighting me to pick her off the keyboard |
14:06 |
muhdnurhidayat |
Indonesian is using "berlian" as translation for all "diamond"-related stuffs... but in Malay "berlian" is specifically for the diamond itself, the ore and tools need to use "intan" instead... so it needs to be mentioned somewhere as reference... |
14:07 |
muhdnurhidayat |
and many other language notes... |
14:08 |
muhdnurhidayat |
I know German also have this kind of notes, but it's in dev's wiki... if it's in the main wiki then I would already duplicate that and change contents to put the language notes... |
14:11 |
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14:15 |
twoelk |
you could translate http://wiki.minetest.net/Wiki_guidelines and add a link to a special page if needed and no similar page exists in the english wiki |
14:17 |
muhdnurhidayat |
lol, red... -- @twoelk you mean create pages that start with Special: or just making subpages from the translation page ?? like Wiki_guidelines/ms/Translation notes ?? |
14:18 |
twoelk |
btw, what part of Malaysia do you come from? I lived in Sarawak for some years as a kid. I have forgotten most Malay or Iban I knew as child though |
14:18 |
twoelk |
I wouldn't make a special page but opinions may differ |
14:18 |
muhdnurhidayat |
I'm from Kedah... but I know standard Malay enough to translate without being influenced by Kedah Malay... |
14:20 |
muhdnurhidayat |
Kedah Malay has more words that different from standard Malay, like "hang" for "you" instead of polite "anda", casual "kamu" or intimate "awak"... |
14:20 |
twoelk |
I would suggest you put it in the wiki_guidelines page in an extra section for a start and maybe move it to an own page later |
14:21 |
twoelk |
I once started the Longhouse article in wikipedia in Malay, seems my malay was antique as most spelling got corrected |
14:23 |
twoelk |
I had copied it from an old text I had done for school in the seventies, may have been full of mistakes then allready |
14:24 |
muhdnurhidayat |
oh... yes. the ch has changed to c... old "cherita" is now spelled "cerita" and many more changes... but even singapore, brunei and cocos uses the newer Malay spellings... |
14:24 |
twoelk |
I cant remember using "hang", but remember anda or maybe andu? so long ago |
14:25 |
muhdnurhidayat |
"hang" is in Kedah Malay... it's not existed in standard Malay that people learn in school... xD "anda" is used on textbooks... |
14:27 |
muhdnurhidayat |
Kedah Malay is a dialect of Malay, though there's been issue that it might be separate language... it has it's own ISO code "meo"... standard Malay uses the ISO code "ms" and "msa"... |
14:27 |
juli |
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14:27 |
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14:27 |
twoelk |
interesting, and now I struggle with the new reformed german spelling :-D |
14:28 |
twoelk |
where I live we have "Plattdeutsch" as own language, though you seldom hear it on the streets anymore |
14:30 |
twoelk |
I guess the few words of malay I still remember are mostly related to geography and naming of places |
14:30 |
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14:30 |
muhdnurhidayat |
something like "sungai" (river) ? xD |
14:31 |
twoelk |
yep I lived in a Jalan Sungai |
14:31 |
muhdnurhidayat |
many places name came from geography anyway, even "kuala lumpur" which literally means "muddy confluence"... |
14:33 |
twoelk |
I remember. That Jalan Sungai was in Kuala Baleit in Brunei |
14:34 |
muhdnurhidayat |
anyway, I need to get off to eat my dinner... I'll get to making the wiki translation later... thanks for that page creation suggestion... xD |
14:34 |
twoelk |
in Miri I lived on Tanjong Lobang, nicely on the cliff overlooking the sea |
14:34 |
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17:09 |
Telesight |
Hello all: How do I stop leafdecay of one certain leaftype? |
17:13 |
Krock |
ugly fix: set their param(1) to 0 |
17:14 |
Telesight |
@Krock Ok let me see |
17:16 |
Krock |
if it's a node in default, you'd have to use minetest.override_item to remove the timers |
17:18 |
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17:19 |
Telesight |
It is this one: minetest.register_node("default:acacia_leaves", { |
17:20 |
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17:21 |
Telesight |
And if I remove from the leafdecay group in this line?: groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, |
17:23 |
Krock |
as of 0.4.15-dev (HEAD) there are node timers that replaced the ABMs in MTG |
17:24 |
Krock |
I'm not sure what version you've got. Check against "leafdecay_on_timer" in default/functions.lua |
17:24 |
ThomasMonroe |
hi Krock |
17:24 |
Krock |
hi Tre |
17:25 |
Telesight |
0.4.15 |
17:25 |
sofar |
you could override the on_timers for leaves to an empty function |
17:25 |
sofar |
with 0.4.15 release you'd need to remove the abm |
17:25 |
sofar |
which you can't |
17:26 |
Krock |
why so complicated? |
17:26 |
Krock |
override the groups |
17:26 |
Krock |
or as you said, remove the leafdecay = 3 value from it |
17:26 |
Krock |
but that's not a good solution as it results in conflicts when you pull the latest changes from git |
17:27 |
Krock |
doing it over a seperate mod to "patch" your MTG is a better idea, as we've already got the functions to make this possible |
17:28 |
Telesight |
@Krock I will remove it from the decaygroup, I keep it in mind when I update ...;-) |
17:29 |
Krock |
!next |
17:29 |
MinetestBot |
Another satisfied customer. Next! |
17:35 |
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17:38 |
Paul27 |
There's someone on the community that can host a server (ever for a short period of time)? |
17:45 |
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17:56 |
Paul27 |
Bye |
18:01 |
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19:11 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix #5655 (#5658) ff1ef67 https://git.io/v93TD (2017-04-26T19:10:13Z) |
19:14 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97c 1670bc7 https://git.io/v93k3 (2017-04-26T19:11:46Z) |
19:27 |
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19:31 |
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19:31 |
GreenDimond |
So I have a strange modding problem. |
19:31 |
GreenDimond |
I have an item I want to remove from the player on_use. It is 'removed', but it is still in my hand, but it does not function any more. i can put an item over it in the inven, but make the slot empty again and it is in my hand again. |
19:31 |
GreenDimond |
code: https://gist.github.com/GreenXenith/69679abeeb0d3b3cf4762f701d3dc8c5 |
19:35 |
sfan5 |
GreenDimond: you are supposed to change the "itemstack" that is passed to on_use |
19:35 |
GreenDimond |
meaning? |
19:35 |
sfan5 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3834 |
19:36 |
GreenDimond |
oh player:get_wield_index should be waffles:toaster_waffle_pack_2? |
19:36 |
GreenDimond |
or... |
19:36 |
sfan5 |
what |
19:36 |
GreenDimond |
in the remove_empty_pack |
19:36 |
GreenDimond |
if you read the code |
19:36 |
sfan5 |
throw remove_empty_pack(player) away |
19:36 |
sfan5 |
it's broken |
19:36 |
GreenDimond |
... |
19:37 |
GreenDimond |
it is? |
19:37 |
GreenDimond |
works for other things tho... |
19:37 |
sfan5 |
replace itemstack, was_success = remove_empty_pack(user) with itemstack:take_item() |
19:37 |
sfan5 |
also return itemstack |
19:37 |
sfan5 |
GreenDimond: but it's broken in this particular case because you are supposed to do it differently |
19:37 |
GreenDimond |
which one? in the function def? |
19:38 |
sfan5 |
itemstack, was_success = remove_empty_pack(user) occurrs a single time in your paste |
19:38 |
GreenDimond |
yeah nvm what I said |
19:38 |
GreenDimond |
"works for other things" |
19:38 |
GreenDimond |
^forget that |
19:39 |
sfan5 |
it will definitely work for other things but no in this case |
19:39 |
GreenDimond |
K updated did I do it right? |
19:39 |
sfan5 |
no |
19:39 |
GreenDimond |
wrong spot? |
19:40 |
sfan5 |
yes completely wrong spot |
19:40 |
GreenDimond |
ah methinks i c |
19:40 |
sfan5 |
please take a look at your file and tell me on which like you find this: itemstack, was_success = remove_empty_pack(user) |
19:40 |
sfan5 |
line* |
19:41 |
GreenDimond |
yep L30 I see it now |
19:41 |
GreenDimond |
better? |
19:41 |
sfan5 |
kinda |
19:42 |
GreenDimond |
return is in the wrong spot isnt it |
19:42 |
sfan5 |
what about the "if was_success [...] end" ? |
19:42 |
sfan5 |
indeed |
19:42 |
GreenDimond |
what about it? |
19:42 |
GreenDimond |
k fixed the return (i hope) |
19:43 |
sfan5 |
the return is in the correct place now |
19:43 |
sfan5 |
but where is "was_success" defined? |
19:43 |
GreenDimond |
at the top area |
19:43 |
GreenDimond |
local was_success = ret:get_count() == 1 |
19:43 |
sfan5 |
no that function is not called |
19:43 |
GreenDimond |
it isnt? |
19:43 |
GreenDimond |
but it is called at L31.. |
19:44 |
sfan5 |
no |
19:44 |
GreenDimond |
"if was_success then"? |
19:44 |
sfan5 |
that's not a function call |
19:44 |
GreenDimond |
oh.. |
19:44 |
sfan5 |
besides it would need to say "remove_empty_pack" if it was one |
19:45 |
sfan5 |
here's the solution: you can remove the if clause because take_item() is always successful |
19:45 |
GreenDimond |
wait what? |
19:45 |
GreenDimond |
remove the if was_success? |
19:45 |
sfan5 |
friendly advice: learn to program before writing mods that do more than just defining decorative nodes |
19:45 |
sfan5 |
yes |
19:46 |
GreenDimond |
HAH. I do more than just decorative nodes -_- |
19:46 |
sfan5 |
yes and that's why you should learn to program properly |
19:46 |
GreenDimond |
And I do know how to program. Just not as well as I want to. |
19:47 |
GreenDimond |
when defining the remove function I can remove the was_success on the local and return too right? |
19:47 |
sfan5 |
remove_empty_pack() is unused entirely and you can remove the whole function |
19:48 |
GreenDimond |
ah. |
19:48 |
GreenDimond |
thankyou. |
19:48 |
GreenDimond |
it should look correct now? |
19:50 |
GreenDimond |
Well, it works. So I would assume it is right :D |
19:50 |
sfan5 |
yes |
19:51 |
GreenDimond |
Now I suppose any other function that did the same thing would need to be changed accordingly? |
19:51 |
sfan5 |
indeed |
19:52 |
GreenDimond |
wtf I defined a function and never used it? lol. |
19:55 |
GreenDimond |
heyyy that fixed another problem I was having :D |
20:12 |
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21:25 |
red-002 |
wow building minetest on arch is really easy |
21:33 |
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21:44 |
Calinou |
well, the AUR makes it easier for sure |
21:44 |
Calinou |
`yaourt -S minetest-git` |
21:44 |
Calinou |
[insert obligatory "yaourt is evil, you should use pacaur like a BADASS GUY!!!" rant from someone here] |
21:45 |
sfan5 |
i think you want minetest-leveldb-git instead |
21:45 |
red-002 |
^ |
21:47 |
Calinou |
what if you don't use LevelDB? :P |
21:47 |
Calinou |
(like, most people who play mostly or only multiplayer) |
21:48 |
sfan5 |
then you're likely fine with the stable ver |
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22:13 |
Calinou |
sfan5: stable releases aren't very frequent in Minetest, so having Git for a regular player is definitely worthwile |
22:13 |
Calinou |
worthwhile* |
22:13 |
Calinou |
there's like… one release every 6 months at best |
22:14 |
sfan5 |
still more up-to-date than debian |
22:14 |
sfan5 |
or ubuntu |
22:17 |
Fixer |
debian stable has minetest 0.4.10, CARL |
22:17 |
Fixer |
0.4.10 is like 2 billion years ago |
22:18 |
ircSparky |
The dinosaurs played it |
22:18 |
Fixer |
exactly |
22:18 |
Calinou |
that's why we should distribute officiall AppImages :P |
22:19 |
Calinou |
we need someone to script its creation, though |
22:19 |
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22:20 |
calculon |
debian sid has 0.4.15 |
22:20 |
Calinou |
yes, but casual users basically never use Debian sid :P |
22:21 |
calculon |
yes, that's true |
22:21 |
calculon |
the debian problem is that people are afraid of this "unstable" thing :) |
22:22 |
Calinou |
we can make an AppImage that targets Ubuntu 14.04 and later, and we can support all more recent distros at the same time |
22:22 |
Calinou |
while getting optional compression, signing, delta updates, desktop integration… |
22:22 |
Calinou |
users won't need to install any additional libraries, and they can run it without root access |
22:22 |
Calinou |
this also works for servers |
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23:29 |
swift110 |
hey all |
23:33 |
JohnnyComeL8ly |
Hey, swift110! |
23:37 |
swift110 |
hey JohnnyComeL8ly |
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23:39 |
JohnnyComeL8ly |
I've been banned from Freenode by my IP... (on a neighbor's connection right now). I have no idea what I did to get that. |
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23:55 |
calculon |
JohnnyComeL8ly, a bad connection maybe ? |
23:55 |
calculon |
but i'm not sure you can be banned from the whole server |
23:56 |
JohnnyComeL8ly |
It happened.... lol |
23:57 |
calculon |
wow, then you should ask on #freenode i guess |