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IRC log for #minetest, 2017-04-23

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Time Nick Message
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00:17 rochbambou joined #minetest
00:20 rochbambou I try to make a mob animation in blender, but in Minetest it's not moving corectly. Some help ?
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00:27 Grandolf joined #minetest
00:31 OldCoder rochbambou, try NathanS in #minetest-project some days
00:31 OldCoder PM me there for voice
00:37 tiwake hmm, what server to play on
00:38 ThomasMonroe close your eyes scroll around and then click
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01:09 OldCoder tiwake, what are interests?
01:09 OldCoder Medieval, Battle, Space...
01:09 OldCoder Online worlds accommodate
01:13 VanessaE tiwake: try one of mine. they're fun. :)
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03:24 tiwake VanessaE: which one?
03:25 tiwake OldCoder: drunk servers?
03:25 VanessaE any of them :)
03:25 tiwake heh
03:29 tiwake VanessaE: oh, are there topographical maps or somesuch?
03:33 OldCoder tiwake, drunk servers? Servers for drunks? Or servers that *are* drunk?
03:34 tiwake OldCoder: yes?
03:34 OldCoder OldCoder Mandelbox is sort of the latter. Fractal world based on Mator mod.
03:34 tiwake OldCoder: kinda drinking tonight
03:34 tiwake heh
03:34 OldCoder You are drinking?
03:34 OldCoder So, servers for those who are inebriated
03:35 OldCoder Should sleep on that
03:35 OldCoder Pink Elephants
03:35 tiwake I'm not really drunk though
03:35 OldCoder Pink Elephants, though, would work
03:35 OldCoder Need to muse on the rest
03:36 tiwake ..?
03:36 tiwake mind you, if I play, pony pixel art might randomly pop up
03:39 * OldCoder is awake again
03:39 OldCoder tiwake, Hm?
03:39 OldCoder We would be very pleased
03:39 OldCoder to see ponies frolick amidst the lava and cake
03:40 tiwake we?
03:40 OldCoder The world
03:40 OldCoder Society
03:40 OldCoder Mankind etc.
03:41 tiwake oh, sure, I've made my share of IRL pony stuff for that reason
03:41 OldCoder Ofc
03:41 tiwake OldCoder: https://derpibooru.org/1255974
03:41 tiwake for example
03:42 OldCoder Oh, very nice, tiwake
03:48 Nobody joined #minetest
03:48 tiwake hmm
03:49 tiwake OldCoder: space?
03:50 tiwake I guess in general I'm not really interested in PVP
03:50 tiwake or creative
03:51 tiwake well, unless it was creative mode to build a city or something, I guess
03:51 OldCoder tiwake, Hm?
03:51 OldCoder Why not creative?
03:51 OldCoder Confused
03:51 tiwake well
03:51 tiwake depends
03:53 OldCoder If you are inebriated, tiwake, perhaps sit by a fire (preferably in a fireplace), sip a glass of a favorite beverage, listen to music
03:53 OldCoder Fire outside fireplace under such conditions is inadvisable
03:53 tiwake well no... lol
03:54 tiwake maybe confused because I havent played minetest at all, but not intoxicated
03:57 VanessaE [04-22 23:29] <tiwake> VanessaE: oh, are there topographical maps or somesuch?  <--- you mean this sort of thing?  http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Survival_World/map.html#22/-231.00000/-477.00000
03:58 tiwake VanessaE: yeah like that
03:58 VanessaE (mouse wheel to zoom, drag to pan, see also two dir levels up for other worlds)
03:58 VanessaE http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/
03:58 VanessaE (click any dir there, then "map.html" therein)
03:58 tiwake shnikes
03:59 tiwake that looks fun
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04:01 tiwake what is that
04:01 VanessaE that map is daconcepts.com 30001
04:02 VanessaE (careful, that one needs a fairly powerful computer to play on.  heavy stuff at spawn)
04:02 tiwake -952,-2311
04:02 tiwake looks like a chunk of land moved to the middle of the sea
04:03 VanessaE oh that.  it's an old map, so sometimes when minetest engine changes how the map seed is interpreted, you get stuff like that, a chunk that generated wrong
04:03 tiwake gotcha
04:03 tiwake also, my computer is an i7 950, and have an nvidia 970
04:03 VanessaE a fast CPU is really the important bit, MT doesn't offload much to the GPU yet
04:04 tiwake i7 950 is an 8 year old processor, first generation i7
04:05 VanessaE that's probably about the same age as my Phenom II
04:05 VanessaE maybe a little older.  should be fine
04:05 tiwake going to get a ryzen based processor for my desktop sometime this year
04:05 tiwake I wanna get a ryzen based server first though
04:08 OldCoder tiwake, https://minetest.org/#maps
04:08 OldCoder ^ More maps
04:09 tiwake so much stuff
04:10 tiwake OldCoder: oh, you are one of the devs?
04:12 OldCoder tiwake, Hm? Everybody is a dev
04:13 OldCoder I am minetest.org
04:13 OldCoder I have been here longer and invested more hours than almost anybody else
04:13 OldCoder Vanessa here and one other person are the primary exceptions
04:14 OldCoder tiwake, for more on related subjects, stop by minetest.org in the future
04:14 * tiwake flails around about the plethora of servers to join
04:15 OldCoder tiwake, for the Moon, try Moontest
04:15 OldCoder If you like LOTR, try LOTT
04:15 OldCoder For general activity, VanessaE has several servers
04:16 OldCoder There was a Capture the Flag server, shut down, I may restart it
04:16 OldCoder If you are a mathematics fan, Mandelbox is a fractal world
04:16 OldCoder Yes, there are many more
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05:16 epoch idea for a mod: minesweeper
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05:59 OldCoder <epoch> idea for a mod: minesweeper
05:59 OldCoder minetestsweeper
05:59 OldCoder name++
06:20 ISHTAR not sure if that sounds lame or superlame
06:20 ISHTAR or super lame
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07:16 NoxoOnBlox Jello
07:17 NoxoOnBlox I want to play minetest with a friend together but I cant get it running
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07:17 pandaro hi NoxoOnBlox
07:18 NoxoOnBlox Hi
07:18 NoxoOnBlox ...can you help me?
07:19 pandaro can you give specs about operating system, infolog, etc
07:19 NoxoOnBlox Debian9
07:19 pandaro running both singleplayer?
07:19 NoxoOnBlox I think so
07:20 pandaro you can run singleplayer?
07:20 NoxoOnBlox Yes
07:20 NoxoOnBlox Just the server isn't working
07:21 NoxoOnBlox No errors, but its not getting on the server list
07:22 NoxoOnBlox Public or private, cant connect
07:22 NoxoOnBlox Connection timed out
07:22 pandaro be in the server list is another story i think
07:23 NoxoOnBlox Hmm
07:23 NoxoOnBlox Well, what is the correct way to do that with just 2 computers?
07:24 NoxoOnBlox I dont own a rootserver
07:24 MinetestBot [git] desttinghim -> minetest/minetest: Remove view_bobbing bool in settings (#5644) ee99853 https://git.io/v9TyF (2017-04-23T07:24:10Z)
07:24 pandaro be sure you can give to your friend correct ip and port, and check firewall on modem router if you don't play LAN
07:24 NoxoOnBlox How do I do that?
07:24 pandaro but my help stop here, i'm not expert on Servers
07:25 NoxoOnBlox Ok
07:25 NoxoOnBlox Minetest over DHT would be cool
07:25 sofar dht?
07:26 sofar you don't need 'root' to run a server
07:26 sofar you just need to open a port on your firewall and enable port forwarding
07:26 NoxoOnBlox Badum tss
07:26 NoxoOnBlox How
07:26 sofar but, if you don't know your own home router, ask someone who does :)
07:26 NoxoOnBlox Hmm
07:26 sofar I can't see your router config screen from here (a good thing)
07:27 sofar so I have no idea what brand or anything
07:27 NoxoOnBlox I run alot of servers, they all work but they are peer to perr
07:27 sofar however, if you know what brand and model, you could google
07:27 NoxoOnBlox *peer
07:27 sofar minetest is UDP, the server listens on port 30000
07:27 NoxoOnBlox I know
07:27 sofar that's all the info you need to configure your router
07:28 sofar well, you'd need to know the IP address of the machine where you run the server on
07:28 NoxoOnBlox I think the IP address is not mine
07:28 NoxoOnBlox That I get
07:28 sofar are the two computers on the same home network?
07:28 NoxoOnBlox No
07:29 sofar do you know the IP address from the router?
07:29 NoxoOnBlox Local or extern?
07:30 sofar external
07:30 NoxoOnBlox No
07:30 sofar google "what is my ip"
07:31 passant joined #minetest
07:31 red-NaN or just whois yourself
07:31 red-NaN /whois NoxoOnBlox
07:31 sofar 77.23.11.83
07:32 NoxoOnBlox Thats the same on my Phone and my PC
07:32 sofar so your buddy is going to connect to 77.23.11.83 port 30000
07:32 NoxoOnBlox Tried that
07:32 sofar now, you need to setup the port forwarding
07:32 NoxoOnBlox Whats that
07:33 red-NaN forwarding data form a port on your router to a certain pc on your network
07:33 NoxoOnBlox Ok
07:33 sofar tells your router to send packets to the machine that runs minetest if they come to you from the internet
07:33 sofar so, did you say you had a debian router?
07:34 sofar or a brandname router box?
07:34 NoxoOnBlox Never did that, I usually run p2p networks, they do that automatically
07:34 sofar because most routers are pre-programmed to port forward most common protocols
07:35 sofar they don't do that "automatically" per se
07:35 NoxoOnBlox Hm
07:35 sofar they've been already told how to do this
07:35 sofar so, your router is?
07:35 NoxoOnBlox Sorry, I dont know
07:35 sofar can you see it?
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07:36 NoxoOnBlox No
07:36 red-NaN try accessing http://192.168.1.1
07:36 sofar do you have physical access to it?
07:36 NoxoOnBlox No, its on the basement
07:36 sofar have you set it up yourself?
07:37 NoxoOnBlox http://192.168.0.1 its a TP link
07:37 NoxoOnBlox No, I havnt set it up
07:37 red-NaN so your routers interface is at that ip?
07:38 sofar is the person who set it up around to help you configure it?
07:38 NoxoOnBlox Nope
07:41 sofar well I could instruct you to guess the default password and then ruin your parents' internet
07:41 sofar or, you could ask them :)
07:41 NoxoOnBlox Its my aunts router
07:42 NoxoOnBlox She is away
07:42 NoxoOnBlox I just thougt it works right away
07:43 sofar https://www.google.com/webhp?sourceid=chrome-instant&amp;ion=1&amp;espv=2&amp;ie=UTF-8#q=tp+link+port+forwarding+udp
07:43 sofar you may have to both "open ports" and setup "a virtual server"
07:43 sofar sometimes it's called that instead of port forwarding
07:43 sofar but, you likely need a password for the router
07:44 NoxoOnBlox Yeah
07:44 NoxoOnBlox what about uPnP
07:44 sofar irrelevant
07:44 sofar minetest uses UDP. UDP and UPnP have nothing in common
07:44 NoxoPC joined #minetest
07:45 NoxoPC srry
07:45 NoxoPC short change
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07:54 MinetestBot [git] nerzhul -> minetest/minetest: Pass clang-format on various cpp/header files (#5559) 91a9382 https://git.io/v9TSF (2017-04-23T07:52:40Z)
07:54 NoxoPC cant i use VPN somehow to get him into my local network
07:55 red-NaN well you could
07:55 red-NaN if you wan't get into the router then thats your only choice
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07:58 NoxoPC recommended VPN?
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08:05 pandaro sofar i'm going right now to test your entity_ai
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08:06 pandaro there are settings to spawn entity or spawners are already up? i cant find it
08:06 Snark NoxoPC: ssh?
08:11 NoxoPC i use upnpc now
08:12 NoxoPC YES
08:12 NoxoPC IT WORKS!!!
08:13 NoxoPC https://forum.minetest.net/viewtopic.php?f=10&amp;t=4342
08:14 NoxoPC Noxo 5000 is online
08:14 NoxoPC the next one who asks, suggest any upnp tool
08:16 NoxoPC my other networkx do upnp too
08:16 NoxoPC thats why it worked with ZeroNet and co
08:19 NoxoPC can i sort the serverlist
08:20 red-NaN you can search it
08:24 MinetestBot [git] nerzhul -> minetest/minetest: Revert "CONTRIBUTING: disallow signed git commits" 485bf21 https://git.io/v9T9H (2017-04-23T08:21:08Z)
08:26 MinetestBot [git] nerzhul -> minetest/minetest: LINT fix dda171d https://git.io/v9T9A (2017-04-23T08:24:00Z)
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09:32 MarioBranco Hi !
09:32 MarioBranco Need help
09:32 OldCoder MarioBranco, Hi
09:32 OldCoder I need to sleep soon, but what is up?
09:32 MarioBranco How do i change my server config file on Debian ?
09:32 OldCoder Well, first, find it :-)
09:32 VanessaE minetestserver --config <path to file>
09:33 OldCoder Did you mean
09:33 OldCoder Edit the file?
09:33 MarioBranco yes
09:33 MarioBranco edit the file
09:33 OldCoder VanessaE, Ha :P
09:33 VanessaE in that case, nano.
09:33 MarioBranco i'm in /usr/games/
09:33 OldCoder He needs to find the file
09:33 OldCoder try
09:33 MarioBranco i can see minetest-mapper and minetestserver
09:33 OldCoder find /usr/games/ -type f -name minetest.conf
09:33 VanessaE if minetest is in /usr/games then the config will be in /home/yourname/.minetest/minetest.conf
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09:33 OldCoder He said server config file, VanessaE
09:34 VanessaE OldCoder: yes.
09:34 OldCoder Doesn't that go with world? I forget
09:34 VanessaE and server configs are in the user dir
09:34 VanessaE worlds too.
09:34 VanessaE only the engine, game, and system lua files are in /usr
09:34 VanessaE everything else is in the user's homedir
09:34 OldCoder MarioBranco, then try find $HOME/.minetest/ -name minetest.conf
09:34 VanessaE (s/user dir/user homedir/g)
09:35 MarioBranco inside /home/user/.minetest/ i have debug.txt and folder worlds
09:35 OldCoder Do you have
09:35 OldCoder minetest.conf
09:35 MarioBranco nop
09:35 OldCoder find $HOME/.minetest/ -name minetest.conf
09:35 OldCoder AND
09:35 OldCoder find /usr/ -name minetest.conf
09:35 OldCoder Please try both
09:36 MarioBranco ok
09:36 MarioBranco nothing
09:36 OldCoder You have run the server before?
09:36 MarioBranco yes
09:36 MarioBranco 3 times
09:36 OldCoder Interesting
09:36 OldCoder locate \*/minetest.conf
09:36 MarioBranco server works great
09:36 VanessaE minetestserver does not, as far as I know, create a config file
09:36 OldCoder locate \*/minetest.conf
09:36 MarioBranco my friends can join in
09:36 OldCoder Does that show anything?
09:36 OldCoder Ahhh
09:37 OldCoder He never had one
09:37 MarioBranco ahhh
09:37 MarioBranco i need to create one ?
09:37 OldCoder Hm
09:37 OldCoder Apparently
09:37 VanessaE so you need to create a new one with nano or something, save it in a sane place, and do `minetestserver --config <path to the new file>` to use it.
09:37 OldCoder I do this differently
09:37 OldCoder Use nano
09:37 OldCoder mkdir $HOME/.minetest/bacon.conf
09:37 OldCoder Oops sorry
09:37 MarioBranco how do you do OldCoder ?
09:37 OldCoder nano $HOME/.minetest/bacon.conf
09:37 OldCoder Wait, this is for you
09:37 OldCoder nano $HOME/.minetest/bacon.conf
09:37 OldCoder Do that
09:37 OldCoder Put a setting in it
09:37 OldCoder Indicate when done
09:38 MarioBranco and now OldCoder ?
09:38 MarioBranco copy from github the example config file ?
09:38 OldCoder As VanessaE said
09:38 OldCoder No need
09:38 OldCoder Just add one test setting
09:38 OldCoder What would you like to change?
09:38 MarioBranco I'm running my server on one raspberry pi 2
09:39 MarioBranco cpu max out at 100%
09:39 OldCoder Right
09:39 OldCoder Go on
09:39 OldCoder You wish lower CPU load?
09:39 MarioBranco I found this forum post
09:39 MarioBranco https://forum.minetest.net/viewtopic.php?f=10&amp;t=1825
09:39 OldCoder R
09:39 MarioBranco I want to test this config settings
09:39 MarioBranco max_block_send_distance = 6
09:39 MarioBranco max_simultaneous_block_sends_per_client = 1
09:39 MarioBranco max_simultaneous_block_sends_server_total = 20
09:39 MarioBranco active_block_range = 1
09:39 MarioBranco server_map_save_interval = 15.3
09:39 OldCoder OK
09:39 OldCoder copy paste them into bacon.conf
09:39 MarioBranco and see if the raspberry pi can run good
09:39 OldCoder Add something else
09:40 OldCoder motd = I am Mario World
09:40 OldCoder OK?
09:40 OldCoder Indicate when done
09:40 MarioBranco ok
09:40 OldCoder Add the forum settings and the motd =
09:40 MarioBranco done
09:41 OldCoder OK
09:41 OldCoder MarioBranco, save file and exit
09:41 MarioBranco now minetestserver --config /home/.minetest/bacon.conf ?
09:41 MarioBranco Done, save and exit
09:41 OldCoder Yes
09:41 OldCoder See if MOTD shows up on entry please
09:42 MarioBranco :(
09:42 OldCoder It is OK MarioBranco
09:42 OldCoder Indicate what happened
09:42 MarioBranco Server looks like is not opening
09:42 OldCoder Fine... Tell us
09:42 OldCoder How do you usually start it?
09:42 MarioBranco suck at
09:42 VanessaE MarioBranco: /home/_your_username/.minetest/bacon.conf
09:42 MarioBranco 10:42:25: ACTION[main]: World at [/home/pi/.minetest/worlds/world]
09:42 MarioBranco 10:42:25: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
09:43 VanessaE home/pi in this case.
09:43 sfan5 your config is at /home/pi/.minetest/minetest.conf
09:43 OldCoder Ahh
09:43 OldCoder Right
09:43 OldCoder They are correct
09:43 VanessaE sfan5: ninja'd :)
09:43 OldCoder MarioBranco, please abort and change the path
09:43 OldCoder In my defense I am quite sleepy and have had a rough month
09:43 OldCoder As some are aware
09:44 sfan5 hm those perf settings could use a tune
09:44 OldCoder Let him confirm the motd first
09:44 MarioBranco Yes, my config file is at /home/pi/.minetest/bacon.conf
09:44 sfan5 the current settings suggested in the forum post are *very* low-spec
09:44 OldCoder MarioBranco, retest
09:44 OldCoder Then if motd shows up
09:44 sfan5 I guess i'll just edit the forum post
09:44 OldCoder Modify settings as sfan5 suggests
09:45 MarioBranco Yes, i start the server with this minetestserver --config /home/pi/.minetest/bacon.conf
09:45 OldCoder Started server?
09:45 OldCoder Log in to world
09:45 OldCoder Indicate if motd message appears
09:45 MarioBranco I can connect to the server
09:45 MarioBranco but no motd
09:46 OldCoder Moment
09:46 MarioBranco 10:45:29: ACTION[main]: World at [/home/pi/.minetest/worlds/world]
09:46 MarioBranco 10:45:29: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000.
09:46 MarioBranco 10:45:39: ACTION[ServerThread]: MarioBranco [192.168.1.86] joins game.
09:46 MarioBranco 10:45:39: ACTION[ServerThread]: MarioBranco joins game. List of players: MarioBranco
09:46 MarioBranco ohhhh SORRY
09:46 sfan5 o.O
09:46 MarioBranco SORRY
09:46 OldCoder ?
09:46 MarioBranco I can see the motd !
09:46 sfan5 good
09:46 OldCoder U R Done
09:46 OldCoder Now change settings
09:46 OldCoder for pass #2
09:47 OldCoder sfan5 has recommendations
09:47 sfan5 yeah the forum post is pretty good already
09:47 OldCoder Well, then, that is all
09:47 sfan5 just make sure not to blindly copy the first code block and actually read the rest
09:47 OldCoder We trust you will enjoy your new conf file
09:47 OldCoder You can run multiple worlds BTW on faster hardware
09:47 MarioBranco Thx people :)
09:47 OldCoder Using multiple conf files
09:47 OldCoder ttys
09:47 OldCoder Sorry for missing the path
09:48 OldCoder But I'm basically half dead
09:48 OldCoder Moin!
09:48 Sporax joined #minetest
09:48 MarioBranco Gonna test diferent config settings on the raspberry pi 2
09:48 MarioBranco If i have good results, we see againg in some forum post ;)
09:49 passant_ joined #minetest
09:50 MarioBranco No more CPU max out :)
10:05 sfan5 done, i've restructured the forum post about perf settings
10:05 sfan5 also added a few explanations
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10:33 MarioBranco sfan5, if i go up on this setting
10:33 MarioBranco max_block_send_distance = 9
10:33 MarioBranco I just use bandwidth or also server cpu ?
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10:43 sfan5 a little cpu, mostly bandwidth
10:43 srbaker_ joined #minetest
10:43 sfan5 it also uses disk i/o and ram however
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10:57 MarioBranco My server is running on one raspberry pi 2, with the low spec settings post on the forum
10:57 MarioBranco Works really good with just one player, CPU just max out when i go the a new place on the map
10:58 MarioBranco Tonight i gonna test with some friends
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11:30 Megaf !up mt.megaf.info 30003
11:30 MinetestBot mt.megaf.info:30003 seems to be down
11:30 Megaf !up mt.megaf.info 30003
11:30 MinetestBot mt.megaf.info:30003 is up (9ms)
11:30 Megaf !server Megaf
11:30 MinetestBot Megaf: No results
11:31 Megaf ¬¬
11:31 Megaf !server Megaf
11:31 MinetestBot Megaf: No results
11:34 Megaf !server Megaf
11:34 MinetestBot Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 1/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms
11:34 Megaf thanks
11:35 Megaf test
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11:43 IhrFussel I *think* I found a bug: When you have only 1 item and rightclick fast enough 2 times in a row it will be placed twice
11:44 ThomasMonroe thats more a lag problem, i think
11:45 IhrFussel At least that's what happened yesterday on my PC ... my mouse is partly broken and sometimes registers a double click even though I only click once and suddenly the node appeared twice
11:45 ThomasMonroe oops
11:46 IhrFussel Shouldn't there be a check for that though? Laggy players could exploit that behvior
11:46 IhrFussel behavior*
11:48 sfan5 the change will be reverted by the server
11:48 sfan5 you can't actually place two nodes with just 1 item
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11:49 IhrFussel sfan5, well it was on a server and AFAIK it stayed
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11:49 IhrFussel I had to manually remove the "non-existent" node
11:50 IhrFussel Or do you mean the client will just incorrectly diplay the node even though it doesn't exist serverside?
11:50 sfan5 yes
11:51 IhrFussel That should be fixed too IMO
11:51 sfan5 next time it happens log out and login again
11:51 sfan5 and the node should not be there
11:51 IhrFussel The server should tell the client to remove the fake node without having to reconnect
11:53 IhrFussel But the bug isn't as critical as I originally thought now at least.. hey there red-NaN =P
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11:56 IhrFussel I wonder...does the client send EACH node the player places to the server in realtime? Or does it store the placement data until the next server step and then sends it to the server?
11:57 sfan5 realtime
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11:58 IhrFussel sfan5, ok so dedicated_server_step setting shouldn't affect it right?
11:58 sfan5 correct
11:59 IhrFussel Since I set mine to 0.4 secs after I found out that older phones/computers seem to have much less load compared to 0.1
12:00 IhrFussel Which of course makes sense...if a client only needs to refresh all server data twice per second it's less work
12:01 IhrFussel The downside is a "choppier" gameplay but on a server that doesn't focus on PvP that's alright I think
12:02 sfan5 yeah
12:05 IhrFussel Guys...can you imagine how many players online use emoticons like "._." ? Well those don't work anymore since CMS commands start with a dot
12:06 IhrFussel Some players also like to start their message with "..." kinda like a continuation of their previous message...this is also broken now
12:07 IhrFussel Not sure if a dot was the best choice
12:11 IhrFussel Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs
12:11 Hirato why not use // to escape the slash?
12:12 red-NaN IhrFussel, more then one dot escapes the chatcommand
12:13 IhrFussel red-NaN, was that a very recent change? My build from Apr 5 says "Invalid command: ." when I send ".."
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12:14 red-NaN 12 days ago
12:14 red-NaN https://github.com/minetest/minetest/commit/4e2479e46a8d19fa0e943f84898b602cf38f6480
12:14 IhrFussel red-NaN, alright but what about "._." and "./"?
12:14 red-NaN ./?
12:14 Hirato why was this done?
12:15 IhrFussel <IhrFussel> Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs
12:15 red-NaN we should add proper server-sided command escaping
12:15 red-NaN just use space for that
12:15 red-NaN " /msg player text"
12:15 IhrFussel But many people use the dot already...that was my point
12:16 red-NaN huh
12:16 red-NaN I guess I just never saw someone use it
12:16 IhrFussel Can't you simply tell the client to look for ".[a-z0-9etc]"?
12:17 red-NaN huh
12:17 red-NaN that might be a good idea
12:18 red-NaN would also stop the stupid command names like the ones worldedit uses
12:19 IhrFussel https://pastebin.com/AgAQ8yeJ <<< this is just a fraction of the results
12:20 Hirato I still don't understand why this was done; this was just so that worldedit could use a single slashfor its command?
12:22 IhrFussel Hirato, there a client side commands now and they start with . instead of / so that you cannot mix them up ... but the dot implementation as of now has major flaws
12:22 IhrFussel there are*
12:23 red-NaN any suggestions for a better command char?
12:23 Hirato most projects I'm aware of use # for weird server commands, and / for client commands, if there is any distinction at all
12:24 Hirato usually there isn't
12:25 IhrFussel red-NaN, I think the . would be fine if you add the regex/pattern I suggested
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12:27 IhrFussel But I'm not sure what the naming convention is like for client commands...is it the same as for server commands?
12:27 red-NaN naming convention?
12:27 Hirato if client ones always start with //, I see no reason for it
12:27 * Hirato shrugs
12:28 IhrFussel WorldEdit starts with // already so that's out of question I guess
12:28 Hirato I don't understand the motivation or need behind the change at all tbh
12:28 red-NaN I don't understand why worldedit even does that
12:29 red-NaN if it wasn't for that we would have had chatcommand escaping for ages by now
12:29 IhrFussel Hirato, again: there are commands now that are excuted on the client...and commands that are executed server side..the server side commands have always started with a / and client commands are new now and start with a dot
12:29 red-NaN Hirato, so that client-sided commands don't block server-sided commands
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12:29 red-NaN plus it would have made adding the .help chatcommand harder
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12:30 IhrFussel red-NaN, I heard WE uses // for commands because it's a direct clone of the Minecraft mod which also uses //
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12:31 red-NaN so much for "not a minecraft clone" tm
12:32 red-NaN well it shouldn't be too hard to add
12:32 red-NaN just a lua regex
12:32 IhrFussel I'm guessing the modder who created it wanted the Minecraft -> Minetest migrants to have it easy
12:33 Hirato I still don't understand the need to distinguish, why can't a command just be a command?
12:34 red-NaN for instance the server registers a command like "/server_info" to display information about server rules etc and a csm mod registers a command "/server_info" which display ping, etc
12:34 IhrFussel Hirato, imagine you add a server side command on your server /test ... and now the client has a mod that uses /test too => problem
12:34 red-NaN so when the user trys to read the server rules they just get ping info
12:35 red-NaN nice player database pr just got merged
12:36 Hirato are these commands not registered via lua scripts delivered by the server?
12:36 Hirato or can players add their own mods on top of what the server defines?
12:36 MinetestBot [git] nerzhul -> minetest/minetest: Player data to Database (#5475) 29ab20c https://git.io/v9Txn (2017-04-23T12:35:08Z)
12:36 red-NaN too bad it still has the option to use the filesytem as a database
12:37 red-NaN Hirato, currently only players can install mods
12:37 Hirato and this distinction only partly solve the problem, what if you now have 2 mods that provide client side /text commands?
12:38 IhrFussel red-NaN, btw what I meant about naming convenbtion is which chars should be allowed for CSM commands
12:38 red-NaN mostly because no-one has added mod sending
12:38 Hirato er... what's the the entire point of the luafication in 0.4.0?
12:38 Hirato **wasn't that
12:39 red-NaN IhrFussel, the same as server-sided chatcommands
12:39 red-NaN expect you can't do ..mychatcommand
12:40 IhrFussel Well you can do that on the server like in WE //set //replace
12:41 red-NaN Hirato, mods breaking each other isn't that big of an issue
12:41 red-NaN the user can always disable one
12:42 red-NaN plus the mods can always check what other mods are installed
12:42 Hirato okay..... so server commands aren't client commands that send network messages, but rather regular chat that the server then interprets as a command?
12:42 red-NaN yes
12:42 Hirato wow.... that is stupid
12:42 red-NaN yes
12:43 IhrFussel minetest.register_chatcommand("/set", { <<< this is how WE is doing it...usually the name of the command should not contain any slashes just the cmd name itself
12:43 red-NaN minetest chat is the defintion of stupid
12:43 Hirato with that I now understand the need for a distinction
12:44 red-NaN it needs a lot of improvment
12:44 Hirato in all the other games I play which handle server commands like that (usually because of servermods), they usually use # for those commands
12:45 IhrFussel I wonder why the engine didn't disallow any non-allowed chars inside register_chatcommand()
12:45 Hirato might be a bit late to change convention
12:45 IhrFussel Or doesn't*
12:45 red-NaN #?
12:46 Hirato ie: #svrcmd arg1 arg2 arg3
12:46 red-NaN I saw games use ! and / but never #
12:46 IhrFussel Honestly "#" looks like a hashtag nowadays
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12:47 Hirato they probably just through # was rarely used and presumed they could safely use it as a prefix for whatever crazy commands they wanted to read from chat
12:47 Hirato / was always for commands that were implemented client side in at least some capacity
12:48 red-NaN some people suggested "\" but apprenly thats hard to reach or something on certain keyboard layouts
12:48 Hirato I've seen ~ and ! used a lot for IRC bots though
12:48 IhrFussel I still think "." is totally fine as long as it checks for chars after it and ignores if it isn't a-z0-9 (not sure what special chars should be allowed)
12:48 Hirato it's nicely nestled here between enter and backspace, but that one's a poor choice imo
12:49 red-NaN I saw just about anything used by bots but \ and /
12:49 Hirato I think i've seen $ too, but not the rest
12:49 red-NaN IhrFussel, I would just go with
12:49 red-NaN all alphanum chars
12:49 red-NaN and _ + -
12:50 IhrFussel Ever seen those? "._." ".-." ?
12:50 Hirato ... maybe just match ./ explicitly
12:50 red-NaN IhrFussel, I'm sure people will get used to adding a space fairly soon
12:51 red-NaN well
12:51 Hirato ie; './' -> this means client command -> don't send as chat, period
12:51 IhrFussel ./ is too complicated
12:51 red-NaN starting a command with a _ or - is not a great idea
12:51 Hirato I think the _ and - were just sequences after the . he wanted treated as chat
12:52 IhrFussel On my server I had to REMOVE the standard / for some commands JUST because some players (mostly young ones) couldn't find it on their keyboards
12:52 red-NaN huh
12:52 Hirato lolwut? it's to the left of my RSHIFT
12:52 red-NaN ^
12:52 Hirato how do they even type urls?
12:52 red-NaN google
12:52 IhrFussel But kids rarely use / let's be real...they use . all day
12:52 Hirato what about file paths?
12:53 red-NaN ehh full stops?
12:53 IhrFussel I don't think kids type in URLs manually actually...
12:53 red-NaN about .5% of people online use full stops if they can avoid it at all
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12:54 IhrFussel I just mean dots...most people I know online use dots in SOME way
12:55 IhrFussel Maybe not as a full stop but like "..." or ".___." or "o.o" you get the idea
12:55 Hirato I kind of take it from reading too much manga, there the ellipsis usually indicate some sort of pause
12:55 red-NaN still you need to press the button with "/" to use "?"
12:55 red-NaN ohh
12:55 red-NaN they are on moblie right?
12:56 IhrFussel On mobile almost every char has its own key
12:56 Hirato my mobile keyboard has / on page 1 of the symbol table
12:56 Hirato and \ on page 2
12:56 * Hirato shrugs
12:56 IhrFussel But what I mean is how common it is for people to type slashes...it is relatively uncommon compared to dots
12:57 Hirato I suppose, since there isn't at least one per sentence :P
12:57 IhrFussel That's why I think dots as commands will be better & easier for young players...even if they are only client side
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12:58 red-NaN well my end goal is to add a client-sied way to change the prefix for both the server-sided and client-sided chatcommands
12:59 IhrFussel That sounds awesome and I fully support that idea
13:00 red-NaN client-sided char change can be added once we figure out how accessing settings should work on the client
13:01 IhrFussel Just players would then have to remember to always convert the "/" to their own defined prefix whenever they see that command in the chat/in a formspec
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13:03 IhrFussel red-NaN, or would it be possible to convert all commands automatically before they are shown to the client?
13:03 red-NaN ?
13:03 IhrFussel Like when player X sends "you have to send /msg" but player Y set their prefix to # for example...would the client be able to show "you have to send #msg"?
13:04 red-NaN not sure if thats a great idea
13:04 red-NaN I mean you could do that
13:04 red-NaN even with a mod
13:04 IhrFussel But /msg wouldn't work for player Y ... it's like receiving false info
13:05 red-NaN but what if someone uses / for something else?
13:05 IhrFussel Maybe you could leave the / prefix in too so that the client recognizes BOTH methods ?
13:06 red-NaN I think we can assume that the sort of player that changes their command prefix would know that '/' is the default for server commands and '.' is the default for client commands
13:08 IhrFussel Otherwise it would be extremely hard to help certain players...I imagine scenarios like "player x is the brother of player y, they both use the same client to play, player x is older and set the command prefix to something else, now player y connects to a server and asks a question, the others will say send /bla and player y tries it again and again but it doesn't work because player x changed the behavior"
13:08 red-NaN well changing the prefix for server-sided commands is not something thats likely to happen soon
13:09 red-NaN it will require either a csm <-> server scripting interface and a server that suppports it or csm being allowed to send chat messages to the server
13:11 IhrFussel Yeah true^^
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13:14 red-NaN oh btw the sneak issue has been mostly resolved
13:15 red-NaN if you are using a recent client and a recent server you can re-enable the old sneak code
13:18 IhrFussel My server version is from Feb 18 but I plan to update it today or tomorrow...I'm just hesitating cause some reported "big bugs" since they updated their servers
13:18 red-NaN which ones?
13:19 IhrFussel I just saw some topics in the forums talking about "more crashes" and "segfaults"
13:19 red-NaN well one might be a good time to update since you will be able to move player data to a datebase
13:23 IhrFussel red-NaN, first I need to cleanup the auth file...what's the best way? for loop and compare player name from auth file with player file in /players?
13:25 IhrFussel Or rather "while read" loop
13:26 red-NaN that's not a great idea
13:26 red-NaN the name of the file isn't always the playername
13:27 red-NaN not sure what could cause it on linux
13:27 red-NaN but it easy to cause on windows
13:27 red-NaN it's*
13:28 IhrFussel red-NaN, are you talking about case-insensitive recognition?
13:28 red-NaN yes
13:29 IhrFussel No that doesn't exist on Linux so I'm safe..but is there a faster way though? while read line takes a WHILE even without sleep
13:29 red-NaN windows is case insensitive so if there are two players e.g. Player and player then the second one will get a file name like player1
13:30 red-NaN are you sure that the auth file is the issue and not a player data itself?
13:30 red-NaN the player*
13:30 IhrFussel Well I thought it's better to remove non-existent players from the auth file before changing to DB format
13:31 red-NaN oh the auth file isn't moved yet
13:31 red-NaN the main player data is
13:31 IhrFussel Oh so only the player files?
13:31 red-NaN yes
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13:32 red-NaN nerzhul wants a yet another database for auth data
13:33 IhrFussel I don't think I want the player files to be DB only...I'm using a command that let's my moderators check inventories (no matter if online/offline) through the file system
13:34 red-NaN there is no bultin way to do that??
13:35 IhrFussel I'm not sure if you can read inventories of offline players via Lua API
13:35 sfan5 you can't
13:36 IhrFussel sfan5, would it be easy to implement?
13:36 sfan5 yes
13:36 IhrFussel Any volunteers? xP
13:38 Hirato I volunteer to do nothing
13:38 IhrFussel My moderators use the "hacky command" to check whether or not player X already received an item, or to see if the player owns something he/she shouldn't own ... it's a nice way to check such things without having access to the debug.txt
13:39 IhrFussel And none of my moderators has access to my machine/log
13:39 sfan5 for now lua can probably just read the player file itself
13:40 red-NaN ...
13:41 IhrFussel Well...but it would be much nicer as a Lua function without having to check for existance, then open file, read file and compare values
13:44 IhrFussel I feel like Minetest assumes too much that staff members of a server would have access to the log file... I also added a hacky command for my moderators to check if player X placed/dug node Y today/yesterday ... it's very helpful when someone griefed and nobody witnessed it
13:45 sfan5 i happen to have written a mod that does just that https://github.com/sfan5/minetest-nm
13:45 IhrFussel I know there is a rollback feature for that but it's a liiiittle too heavy for such a simple task
13:47 sfan5 tho my mod is extra overhead if you can just parse debug.txt
13:49 IhrFussel sfan5, it seems to use a DB...I think that would be overkill for my purposes but thanks for the link =)
13:50 sfan5 it's not really a database
13:50 sfan5 much more a collection of bytes in a file
13:50 sfan5 (there's no sqlite or leveldb or similar involved)
13:51 IhrFussel sfan5, how big can the file get?
13:52 IhrFussel Like how many bytes does it store per node modification?
13:52 sfan5 8
13:54 IhrFussel And what does it store exactly? Nodename and pos?
13:55 sfan5 position and player name
13:55 sfan5 it only stores the last time a player touched it, so the nodename is exactly what you have in the world right now
13:57 IhrFussel Oh...then it's probably not what I need...my hacky command parses debug.txt and counts the amount of times player X placed/dug node Y in the last 24/48 hours plus pos
13:58 sfan5 ah the amount
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14:07 IhrFussel Yeah I added the amount so my moderators can know whether or not the player even could've griefed building Z in theory...cause if for example there are 50 nodes missing and the player only dug 10 then either it wasn't them OR it was them + more
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14:24 MinetestBot [git] nerzhul -> minetest/minetest: Fix lint since recent player to db merge d7ddcea https://git.io/v9kvV (2017-04-23T14:22:53Z)
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14:30 DS-minetest hi MinetestBot
14:30 MinetestBot Hi DS-minetest.
14:31 red-NaN hi
14:34 red-NaN https://forum.minetest.net/viewtopic.php?f=9&amp;t=17435&amp;view=viewpoll
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14:37 MarioBranco lulz
14:39 MarioBranco BTW, where can i find the language file "pt" on github ? https://github.com/minetest/minetest
14:40 MarioBranco FOUND IT https://github.com/minetest/minetest/blob/master/po/pt/minetest.po
14:40 red-NaN don't edit the file directly
14:41 MarioBranco why ?
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14:42 red-NaN if you want to summit translations there is a special site for that
14:42 MarioBranco ah ok
14:42 MarioBranco but how is gonna update the github file ?
14:44 red-NaN https://hosted.weblate.org/projects/minetest/minetest/
14:44 MarioBranco The website for translation is this one https://hosted.weblate.org/projects/minetest/minetest/pt/
14:44 MarioBranco can you confirm ?
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14:46 MarioBranco sorry did not see your URL
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17:36 MarioBranco I have my up and running, nobody is log in
17:36 MarioBranco For no reason, the server stop working.
17:36 MarioBranco Is normal this type of server crash ?
17:37 Krock did it work before?
17:37 Krock or at any time?
17:38 MarioBranco yes works
17:38 MarioBranco We can play, no problem
17:39 MarioBranco We can play via LAN and via Internet
17:39 MarioBranco We stop for eat some food, come back and the server is down
17:39 Krock "via Internet", so you see other players connecting from outside?
17:39 MarioBranco Yes, WLAN
17:40 MarioBranco Everthing works
17:40 Krock is there any error message? (if >3 lines, paste it)
17:40 Krock *paste it into pastebin or similar
17:40 MarioBranco Debug file ?
17:40 sfan5 terminal output
17:40 Krock look out for an error message, yes
17:40 sfan5 if you dont have that then debug.txt
17:40 Krock or terminal/console, yes
17:41 MarioBranco On the debug file the last line looks normal
17:41 MarioBranco 11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players:
17:41 MarioBranco I was the last one to leave the server
17:41 Krock and the few lines above that one?
17:41 MarioBranco No more info on the debug.txt
17:42 Krock ah
17:42 MarioBranco Normal lines
17:42 sfan5 is the server still running?
17:42 MarioBranco 11:28:26: ACTION[ServerThread]: MarioBranco places node default:dirt at (-59,7,-20)
17:42 MarioBranco 11:28:27: ACTION[ServerThread]: MarioBranco places node default:dirt at (-62,7,-21)
17:42 sfan5 like look at the output of e.g. ps aux
17:42 MarioBranco No, the server for no reason stop working. If i re-run the server command everthing works
17:43 sfan5 are you sure you didn't just exit it
17:43 MarioBranco No
17:44 MarioBranco When i CTRL + C the server i get the "11:26:05: INFO: sigint_handler(): Ctrl-C pressed, shutting down."
17:44 Krock if there's no error message, the server was shut down correctly. this means this behaviour is intended
17:44 MarioBranco No Krock
17:45 Krock yes sure, Ctrl + C will close it. Works fine as I see
17:45 MarioBranco I did not shutdown the server and my last debug line is "11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players:"
17:46 MarioBranco Looks like the minetestserver for no reason stop working
17:46 Krock how about ram usage?
17:46 sfan5 do a dmesg | grep OOM
17:47 MarioBranco nothing found
17:47 Krock version 0.4.15 stable or anything else?
17:48 MarioBranco No
17:48 MarioBranco Let me check
17:48 Krock minetestserver --version
17:49 MarioBranco 04.10
17:50 Krock time to update first
17:50 sfan5 damn debian people and their outdated packages
17:50 red-NaN ^
17:50 MarioBranco Using Debian (raspbian) and i donwload using "sudo apt-get install minetestserver" something like that
17:51 MarioBranco Yes sfan5 :D
17:51 red-NaN build from source
17:51 sfan5 you are using a version that is almost 3 years old
17:51 red-NaN http://dev.minetest.net/Compiling_Minetest
17:52 MarioBranco Thx a lot :)
17:53 red-NaN current clients can't even connect to 0.4.10 server
17:55 MarioBranco You can, but you need to change the default settings. To connect to 0.4.10 Server you have to Settings > Advace Settings > Client > Network > Support older servers *TRUE*
17:56 red-NaN it got dropped in latest dev
17:56 red-NaN 0.4.11 is the oldest version supported
17:56 sfan5 hm indeed
17:57 sfan5 MarioBranco: when compiling from source make sure to do git checkout 0.4.15 to get the stable release
17:57 MarioBranco Ok, thx sfan5 and red-NaN
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17:58 MarioBranco Today i will not gonna have time to test everthing today. Tomorrow i will report back :)
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17:59 MarioBranco I wish i could help updating the Debian package
17:59 sfan5 enjoy the good weather you hopefully have
17:59 MarioBranco Is really simples to just do apt-get install minetest and everthing works
17:59 sfan5 the outdated package is intended, this is part of their release schedule
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18:01 red-NaN debian confuses me
18:01 MarioBranco Amazing weather here in Portugal :)
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18:30 ircSparky is there a get_player_name() ?
18:30 ircSparky nvm
18:30 sfan5 for what
18:31 ircSparky for getting the player's name in a string from userdata
18:31 ircSparky it dosnt seem to say in the wiki
18:31 sfan5 just look into the api docs
18:31 sfan5 !api
18:31 sfan5 huh i thought MinetestBot had that
18:32 calculon ircSparky, player:get_player_name()
18:32 calculon but reading the docs wouldn't hurt anyway :)
18:33 calculon i'm taking it from here : http://rubenwardy.com/minetest_modding_book/ but i don't know if it's up to date
18:34 calculon but there's much more infos than in the wiki
18:34 ircSparky yea i got it :D
18:34 sfan5 !lua
18:34 sfan5 hm
18:34 sfan5 !help
18:34 MinetestBot https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md
18:35 sfan5 !rtfm sfan5
18:35 MinetestBot sfan5, someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net.
18:35 ircSparky how would i make it so player without a certain priv cant place a type of block?
18:35 sfan5 register_on_place
18:35 ircSparky ok
18:35 ircSparky so returning flase wont let you place?
18:36 calculon or use the on_place handler of the node
18:36 calculon I think you don't need to return anything, just don't call set_node in the handler
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18:37 PureTryOut[m] do tools have an `on_rightclick` handler...?
18:37 calculon yes
18:38 PureTryOut[m] they do? darn, I should have used/tried that earlier
18:38 PureTryOut[m] well let's go rewriting stuff then 😛
18:38 calculon :)
18:38 thePalindrome Note that there are 2
18:38 ircSparky what handler?
18:39 calculon note that on_secondary_use is called instead when you're not pointing anything
18:39 thePalindrome One for rightclicking the air, the other for rightclicking entities/nodes
18:39 calculon ircSparky, the on_place handler should place the node itself, nothing will happen if you don't
18:39 naltamur joined #minetest
18:40 calculon (if i remember well)
18:40 naltamur hello
18:40 PureTryOut[m] calculon: aah thanks
18:40 lumidify joined #minetest
18:40 PureTryOut[m] can the wiki sometime be updated with the latest API docs? I hate using lua_api.txt, and think the wiki is much cleaner and easier to search through
18:40 sfan5 !api ircSparky
18:40 MinetestBot ircSparky, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
18:41 sfan5 there
18:42 calculon the html version is more readable, but as i said i don't know if it's up to date
18:42 Krock soon: lua_api.md
18:48 rubenwardy joined #minetest
18:48 sernico left #minetest
18:50 PureTryOut[m] Krock: ooh yes please!
18:51 PureTryOut[m] I love me some Markdown. readable even when not parsed
18:51 torgdor joined #minetest
18:52 rubenwardy PureTryOut[m]: http://rubenwardy.com/minetest_modding_book/lua_api.html
18:52 rubenwardy I can update it right now
18:53 PureTryOut[m] is it updated?
18:53 PureTryOut[m] awesome
18:54 rubenwardy done
18:54 rubenwardy may take a minute to appear
18:54 PureTryOut[m] well that was quick
18:54 rubenwardy all done
18:54 rubenwardy it's a script I run
18:54 rubenwardy I should probably set up a crontab actually
18:55 PureTryOut[m] yeah
18:56 PureTryOut[m] I saw a PR recently related to paramtype2 color, what exactly does that paramtype do?
19:00 PureTryOut[m] (as I don't really understand lua_api.txt's description of it
19:00 thePalindrome It lets you set a per position color
19:00 thePalindrome It uses hardware shaders to (for example) make a purple chest while all other chests are yellow
19:01 PureTryOut[m] while using the same texture?
19:02 thePalindrome Eeyup
19:02 PsychoVision joined #minetest
19:02 PureTryOut[m] interesting, maybe I can use that to make grass look different based on what biome they're in
19:03 thePalindrome If you find something to detect the current biome, lemme know :P
19:03 thePalindrome I haven't been able to figure it out
19:03 PureTryOut[m] ooh lol
19:03 PureTryOut[m] would be good to have
19:04 lumidify joined #minetest
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20:08 Out`Of`Control hi
20:09 OldCoder Out`Of`Control, Hello
20:09 OldCoder You seem controlled enough
20:11 Out`Of`Control OldCoder:  how are you?
20:11 OldCoder Out`Of`Control, Um
20:12 OldCoder Out`Of`Control, I'm not sure how to respond, but the interest is appreciated
20:12 OldCoder
20:13 red-NaN hi Out`Of`Control
20:17 red-NaN btw does anyone know if there is a way to hide a subforum so it doesn't show up in new posts etc?
20:18 * red-NaN isn't a great fan of offtopic
20:19 OldCoder red-NaN, clarify?
20:20 Out`Of`Control red-NaN:  i don't like forums at all
20:20 red-NaN why so?
20:21 red-NaN is it the community or is it just the medium?
20:22 Out`Of`Control just medium
20:23 red-NaN btw what happened to all the anit-sneak changes people? They literaly got everything they where asking for but I don't see anyone talking about it anymore
20:23 red-NaN were not where
20:24 red-NaN anti*
20:25 behalebabo sneak stays, those who like it are happy and don't have to speak out anymore
20:26 OldCoder Folks, that subject is apparently an issue
20:26 OldCoder Perhaps create a sneak discussion channel
20:26 behalebabo it's already been settled, there will be options to enable and disable it
20:26 OldCoder There are multiple answers to the questions
20:26 OldCoder behalebabo, I suggest start a sneak channel
20:27 behalebabo well, for what I want it's already done, not sure about others
20:27 OldCoder Latest status is (1) legacy sneak is in the minetest.org edition (2) it is also back in git but is not guaranteed to remain
20:27 OldCoder My understanding is that git breaks motion; that may or may not be a related issue
20:27 OldCoder #minetest-sneak now exists for this topic
20:27 OldCoder
20:29 red-NaN I mean even if someone liked all the sneak bugs they can have them now
20:29 OldCoder red-NaN, #minetest-sneak now exists
20:29 red-NaN or if someone just liked some of them there is a less buggy version
20:29 red-NaN or they could use the version with no bugs
20:30 OldCoder Hm; red-NaN may have "ignored" me. If so, I'll need to kick him to convey the message
20:30 OldCoder Does anybody object to that? Is anybody planning to freak out about that?
20:30 Shara I don't really see the use of a channel just for that.
20:30 red-NaN if someone wants to they can even re-add the no-damage bug
20:30 red-NaN Shara?
20:30 Shara For sneak
20:30 red-NaN someone made a channel for sneak?
20:30 OldCoder Tell him if doesn't unignore I will need to kick
20:31 OldCoder We are not going back to the issue here
20:31 OldCoder Convey the unignore message to him or I kick in 10
20:31 OldCoder 9
20:31 OldCoder 8
20:31 OldCoder 7
20:31 OldCoder 6
20:31 OldCoder 5
20:31 OldCoder 4
20:31 OldCoder 3
20:31 Shara We kick people based on them not replying to others?
20:31 OldCoder No...
20:32 OldCoder It is (1) the only way to pass the message to him
20:32 red-NaN ?
20:32 red-NaN oh is OC talking?
20:32 OldCoder (2) Ignore of op is inadvisable as op may need to communicate such points
20:32 Shara red-NaN: OC is going to kick you if you don't unignore him
20:32 red-NaN well kick me
20:32 sfan5 this isnt kindgarten the fuck
20:32 sfan5 !deop OldCoder
20:32 Sokomine joined #minetest
20:32 OldCoder sfan5, the point is that I assess sneak to be off-topic
20:33 sfan5 i will kick both of you if you dont shut up now
20:33 asie me too
20:33 OldCoder sfan5, sneak is now off-topic here
20:33 sfan5 no
20:33 OldCoder Do you disagree with that?
20:33 sfan5 sneak is not off-topic here
20:33 asie you all forget the primary rule of IRC
20:33 OldCoder It is. After all we have been through.
20:33 asie OT stands for "on topic"
20:33 sfan5 no it isn't
20:33 asie because it usually has a smaller, more dedicated chunk of an IRC channel
20:33 OldCoder asie, Um? You are agreeing with me.
20:33 asie it ends up that way by nature
20:33 Amaz joined #minetest
20:33 sfan5 you can't just invent a new ruke
20:33 sfan5 rule*
20:33 asie i can observe it
20:33 OldCoder sfan5, we have been through too much over this. And you have created new rules yourself.
20:34 sfan5 such as?
20:34 asie it's happened in pretty much every place i've been to on IRC, though not on Discord as there's less friction to switching channels
20:34 iama200 joined #minetest
20:34 PureTryOut[m] fuck Discord
20:34 sfan5 says the matrixfag
20:34 sfan5 scnr
20:34 asie that was random and unnecessary
20:34 PureTryOut[m] lol
20:34 OldCoder Moment; sfan5 if you wish a response, PM would be better. But sneak discussion here would be too much.
20:34 PureTryOut[m] random sure, unnecessary no
20:34 OldCoder Do you really not wish the past 5 weeks to end?
20:34 sfan5 i don't want to discuss anything in pm
20:34 Shara This isn't about friction to switching channels.
20:34 OldCoder sfan5, then I can't respond as the answer is off topic
20:35 OldCoder But sneak discussion really needs to end
20:35 OldCoder In this context
20:35 sfan5 this is a minetest-related channel for minetest-related discussion and stuff that doesn't sway from topic too much
20:35 sfan5 the end
20:35 OldCoder sfan5, "stuff that doesn't sway"
20:35 OldCoder Do you consider
20:35 sfan5 what
20:35 OldCoder what happened in the last 5 weeks
20:35 OldCoder not to be "sway" ?
20:35 ThomasMonroe sfan5 the sneak dicussion is about who likes what, not minetest
20:35 OldCoder ThomasMonroe, before your arrival...
20:35 OldCoder things became very unpleasant
20:35 sfan5 >sway  (English word) | definitions • 1 | verb | move back and forth or sideways  â€”  2 | verb | move or walk in a swinging or swaying manner  â€”  3 | verb | win approval or support for  â€”  4 | verb | cause to move back and forth  â€”  5 | noun | controlling influence  â€”  6 | noun | pitching dangerously to one side  â€”  (6 meanings)
20:35 sfan5 i don't understand
20:36 OldCoder red-NaN is raising a volatile and even violent issue
20:36 ThomasMonroe #3 sfan5
20:36 sfan5 oh come on
20:36 OldCoder sway is slightly off, it doesn't matter
20:36 sfan5 the issue is violent because you make it to be
20:36 OldCoder sfan5, ...
20:36 OldCoder I am not the cause
20:36 OldCoder of what happened
20:36 sfan5 wasn't trying to imply that
20:36 * asie sneaks out of the channel
20:36 OldCoder dogpiles, threats, told that I am too detailed
20:36 sfan5 asie: nuuuuuuuuu
20:36 OldCoder and must leave MT because I "weird out" people
20:37 red-NaN well that might not have been the best choice
20:37 OldCoder DDoSed... oh, that is on-topic
20:37 sfan5 can you not tell your story again
20:37 sfan5 thanks
20:37 red-NaN I didn't expect this
20:37 OldCoder sfan5, can you not be hypocritical?
20:37 OldCoder again
20:37 OldCoder thanks
20:37 sfan5 !mute OldCoder
20:37 sfan5 !mute red-NaN
20:37 OldCoder sfa!mute sfan5
20:37 OldCoder !mute sfan5
20:37 sfan5 oh
20:37 sfan5 if that doesnt work
20:37 sfan5 !kick OldCoder .
20:37 OldCoder was kicked by MinetestBot: .
20:37 sfan5 !unmute OldCoder
20:40 * asie really sneaks out of the channel
20:40 asie left #minetest
20:41 epoch joined #minetest
20:41 xtremehacker_ joined #minetest
20:41 OldCoder joined #minetest
20:41 MinetestBot was kicked by OldCoder: MinetestBot
20:41 sfan5 was kicked by OldCoder: PM please
20:41 XtremeHacker joined #minetest
20:41 OldCoder left #minetest
20:44 OldCoder joined #minetest
20:46 OldCoder !unmute OldCoder
20:46 OldCoder Ha
20:48 OldCoder Forgot bot was gone
20:50 sfan5 joined #minetest
20:50 MinetestBot joined #minetest
20:50 red-001 joined #minetest
20:51 OldCoder sfan5, PM as I do not wish to tell you publicly to consider next steps carefully
20:51 red-001 so can I get unmuted?
20:51 red-001 oh
20:51 OldCoder red-001, you are
20:51 sfan5 i don't want to talk
20:51 red-001 thanks
20:51 sfan5 !unmute red-NaN
20:51 garywhite Hi OldCoder
20:51 OldCoder sfan5, then you had best tell red-001 to help deescalate
20:51 OldCoder garywhite, Hi
20:52 OldCoder You do NOT set policy sfan5 on an absolute basis just because you are core dev
20:53 OldCoder Discussions of "anti-sneak people" are potentially inflammatory. If you disagree with that, an ops meeting is advisable. If you don't wish to discuss such issues, resign as op.
20:56 rubenwardy joined #minetest
20:59 tiwake ponies
21:00 red-001 ponies?
21:01 tiwake red-001: ponies https://derpicdn.net/img/view/2016/1/2/1057969.gif
21:01 red-001 that reminds me we still don't have a mob api
21:01 Menche joined #minetest
21:01 Shara I still couldn't find a mod for horses I actually liked.
21:04 red-001 meanwhile at mircosoft: "so how is the project on adding AI going?"
21:05 troller joined #minetest
21:05 red-001 well google probaly already added general purpose ai as a part of some random google search easter egg
21:05 paramat joined #minetest
21:09 Fritigern joined #minetest
21:21 iama200 joined #minetest
21:28 Taoki joined #minetest
21:38 calculon Shara, did you try the mobs_redo one ?
21:39 calculon mobs_redo + mobs_more_animals + lib_mount
21:39 iama200 joined #minetest
21:40 Shara calculon: Yes, but found the textures too poor and the models quite blocky compared to others.
21:42 calculon ok, this is the only one i've seen so far
21:46 Shara I have ridable elephants, dragons and giant bats, but players keep asking for horses
21:46 thePalindrome Clearly horses are better than dragons
21:46 thePalindrome compare twilight sparkle to spike :P
21:48 thePalindrome Just put up propaganda
21:50 garywhite Well, horses wouldn't be bad
21:56 OldCoder ircSparky is working on one descended from one of mine
21:56 OldCoder which came from kpgmobs originally
21:57 OldCoder https://pbs.twimg.com/media/Cm02DQ6VMAA5yDe.jpg
21:57 OldCoder ^ Flying Rainbow Pony
21:57 Darcidride joined #minetest
21:59 red-001 whats the best horse mod right now?
22:02 Hawk777 joined #minetest
22:03 iaamfriend200 joined #minetest
22:06 red-001 hello iaamfriend200
22:06 iaamfriend200 who r u
22:06 iaamfriend200 ?
22:06 iaamfriend200 werwer ?
22:06 red-001 no..
22:06 firegoblin100 joined #minetest
22:07 red-001 I'm just red-001
22:07 iaamfriend200 r u a troll ?
22:07 PsychoVision Maybe Imp
22:08 Fixer red-001: best horse mod? I'm amused and sad at the same time
22:08 red-001 why so?
22:08 Menche joined #minetest
22:10 garywhite Hello
22:10 iaamfriend200 RED STOP TALKING TO ME IN PRIVATEEEEE
22:10 MinetestBot [git] paramat -> minetest/minetest_game: Tin: Tune mapgen, bugfix, fix texture credits c2d1a5e https://git.io/v9k04 (2017-04-23T22:05:31Z)
22:10 MinetestBot [git] paramat -> minetest/minetest_game: Textures: Reduce contrast of snow ripples 4d9fd7a https://git.io/v9k0B (2017-04-23T22:05:31Z)
22:10 iaamfriend200 I DONT LIKE UUUU
22:10 MinetestBot [git] juhdanad -> minetest/minetest_game: Creative: Automatic item colorization for creative mode 24559d0 https://git.io/v9k0R (2017-04-23T22:05:06Z)
22:10 iaamfriend200 AND ODLCODER STOPPP
22:11 OldCoder ??
22:11 Fixer red-001: so many mods
22:11 OldCoder I am PMg with Shara ATM iaamfriend200
22:11 iaamfriend200 liar
22:12 OldCoder iaamfriend200, there is no rule against being inebriated here, but perhaps sleep it off
22:12 OldCoder Um, I am in fact in PM with Shara
22:12 iaamfriend200 ill paste what u said to me right now and embarress u
22:12 OldCoder Shara, wish to confirm this?
22:12 iaamfriend200 shut ur mouth
22:12 OldCoder iaamfriend200, that was earlier
22:12 iaamfriend200 that was nowwww
22:12 iaamfriend200 u k what u did
22:12 OldCoder Um?
22:12 OldCoder Shara, ?
22:12 iaamfriend200 i got the screenshot dont mess with mee
22:12 iaamfriend200 donttt
22:12 OldCoder iaamfriend200, heaven forbid!
22:13 OldCoder I would never mess with you
22:13 red-001 OldCoder, you are not iaamfriend200 by any chance are you?
22:13 OldCoder red-001, I assure you, no; he's a greater troll than you
22:13 OldCoder We think he is minecart
22:13 OldCoder from about 2 years ago
22:13 OldCoder minecart was adult and a drunk
22:13 OldCoder There were probably multiple minecarts
22:13 OldCoder But other world owners will remember this one
22:13 * OldCoder shrugs
22:14 OldCoder He's usually on worlds and not in IRC
22:14 red-001 well thats entertaining I thought it was you too he is a similar type of troll but his style of writting is a bit diffrent
22:14 iaamfriend200 oldcoder mess with em one more time
22:14 iaamfriend200 ull see ur fate
22:14 iaamfriend200 ur face is  a troll
22:14 OldCoder iaamfriend200, O.K.
22:15 OldCoder red-001, "writting" has only one "t"
22:15 OldCoder Get your trolling to a professional level
22:15 paramat iaamfriend please stop posting garbage
22:15 OldCoder paramat, I can't kick him
22:15 OldCoder As people will say I am unreasonable
22:15 red-001 see you are more around about when you are insulting people
22:15 OldCoder So, decision is yours
22:15 Shara Uhh,missed a lot it seems. Reading
22:15 iaamfriend200 shara
22:15 OldCoder Shara, I only needed you to confirm I'm in PM with you
22:15 iaamfriend200 he and red
22:15 iaamfriend200 insulted mee
22:16 iaamfriend200 on private
22:16 iaamfriend200 i seear to goooddddd
22:16 iaamfriend200 he diddd
22:16 OldCoder iaamfriend200, not so
22:16 iaamfriend200 yes u did i got hte screenshots right nowwwww
22:16 OldCoder I answered your question about red
22:16 OldCoder Read what I said, please
22:16 iaamfriend200 ur red in two
22:16 iaamfriend200 clients
22:16 OldCoder paramat, I am not going to interfere with him; not after earlier
22:16 iaamfriend200 i wont ur annoying dont talk ot me
22:16 iaamfriend200 omg/
22:16 red-001 lol
22:16 Shara Yes, OldCoder was PMing me.
22:16 iaamfriend200 such a actor
22:16 OldCoder paramat, sfan5 you deal with this
22:17 red-001 you just insulted both me and oldcoder by saying we are the same person
22:17 iaamfriend200 what ever im talking to fire
22:17 iaamfriend200 shush
22:17 iaamfriend200 no i didnt
22:17 iaamfriend200 sos hsush u annoyed me
22:17 Shara I can also confirm iaamfriend200 is not OldCoder
22:17 iaamfriend200 wha??
22:17 iaamfriend200 u kno wwhat
22:17 Shara iaamfriend200 likes to play on a server a admin and causes everyone a lot of bother.
22:17 iaamfriend200 was kicked by VanessaE: iaamfriend200
22:17 Shara Thank you.
22:17 VanessaE and he wonders why I won't give him a second chance on my server.
22:18 paramat thanks
22:18 OldCoder paramat, aren't you op here?
22:18 OldCoder Ah, excuse me if I was mistaken
22:18 OldCoder BTW don't order me again to shut down -project
22:19 Shara VanessaE: He's close to a ban accross all ESP servers too at the moment :)
22:19 OldCoder FWIW iaambacon is in fact probably "minecart"
22:19 Shara He doesn't act like the minecart I knew, but who knows.
22:19 OldCoder Who acknowledged to me once he'd had a couple of bottles too many
22:19 OldCoder Maybe not, but he does seem inebriated
22:20 VanessaE nope.
22:20 VanessaE that's just how that jerk acts, OldCoder
22:21 iama200 joined #minetest
22:21 iama200 firegoblin hello
22:21 red-001 looks like they returned
22:23 iama200 mind u business
22:24 VanessaE iama200: I will warn you once, and ONLY once - don't start your shit in here.
22:24 VanessaE not again that is.
22:24 iama200 im not
22:24 OldCoder iama200, I have tried to be positive in the past
22:24 VanessaE and you do NOT have the right to tell regulars like red to shut up.
22:24 iama200 u dont have to worry about me
22:24 iama200 because vanessa he was attacking me
22:24 iama200 in private and oldcoder
22:25 OldCoder iama200, I think you misunderstood, oddly, both people
22:25 iama200 u gotta belive me
22:25 VanessaE then you handle that issue IN PRIVATE.
22:25 iama200 but
22:25 VanessaE you do NOT bring private matters into public.
22:25 iama200 they started it
22:25 VanessaE period.
22:25 iama200 fine whatever u say
22:25 iama200 left #minetest
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22:27 OldCoder eisos, buenas dias
22:27 eisos buen día
22:28 eisos alguno en server?
22:28 OldCoder Momento
22:28 OldCoder Que server?
22:28 OldCoder Hay muchos mundos
22:29 OldCoder Sí, algunos tienen varios jugadores
22:29 Out`Of`Control who sneak talk? just ban them
22:31 OldCoder Out`Of`Control, I think we're done with the subject for the day
22:31 OldCoder Or hopefully it is so
22:47 OldCoder halt, are you Grandolf
22:47 OldCoder Ah, wrong channel
22:47 OldCoder See you in #minetest-project
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