Time |
Nick |
Message |
00:04 |
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00:17 |
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rochbambou joined #minetest |
00:20 |
rochbambou |
I try to make a mob animation in blender, but in Minetest it's not moving corectly. Some help ? |
00:21 |
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00:27 |
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00:31 |
OldCoder |
rochbambou, try NathanS in #minetest-project some days |
00:31 |
OldCoder |
PM me there for voice |
00:37 |
tiwake |
hmm, what server to play on |
00:38 |
ThomasMonroe |
close your eyes scroll around and then click |
00:42 |
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00:43 |
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01:06 |
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01:09 |
OldCoder |
tiwake, what are interests? |
01:09 |
OldCoder |
Medieval, Battle, Space... |
01:09 |
OldCoder |
Online worlds accommodate |
01:13 |
VanessaE |
tiwake: try one of mine. they're fun. :) |
01:18 |
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03:14 |
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03:21 |
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03:24 |
tiwake |
VanessaE: which one? |
03:25 |
tiwake |
OldCoder: drunk servers? |
03:25 |
VanessaE |
any of them :) |
03:25 |
tiwake |
heh |
03:29 |
tiwake |
VanessaE: oh, are there topographical maps or somesuch? |
03:33 |
OldCoder |
tiwake, drunk servers? Servers for drunks? Or servers that *are* drunk? |
03:34 |
tiwake |
OldCoder: yes? |
03:34 |
OldCoder |
OldCoder Mandelbox is sort of the latter. Fractal world based on Mator mod. |
03:34 |
tiwake |
OldCoder: kinda drinking tonight |
03:34 |
tiwake |
heh |
03:34 |
OldCoder |
You are drinking? |
03:34 |
OldCoder |
So, servers for those who are inebriated |
03:35 |
OldCoder |
Should sleep on that |
03:35 |
OldCoder |
Pink Elephants |
03:35 |
tiwake |
I'm not really drunk though |
03:35 |
OldCoder |
Pink Elephants, though, would work |
03:35 |
OldCoder |
Need to muse on the rest |
03:36 |
tiwake |
..? |
03:36 |
tiwake |
mind you, if I play, pony pixel art might randomly pop up |
03:39 |
* OldCoder |
is awake again |
03:39 |
OldCoder |
tiwake, Hm? |
03:39 |
OldCoder |
We would be very pleased |
03:39 |
OldCoder |
to see ponies frolick amidst the lava and cake |
03:40 |
tiwake |
we? |
03:40 |
OldCoder |
The world |
03:40 |
OldCoder |
Society |
03:40 |
OldCoder |
Mankind etc. |
03:41 |
tiwake |
oh, sure, I've made my share of IRL pony stuff for that reason |
03:41 |
OldCoder |
Ofc |
03:41 |
tiwake |
OldCoder: https://derpibooru.org/1255974 |
03:41 |
tiwake |
for example |
03:42 |
OldCoder |
Oh, very nice, tiwake |
03:48 |
|
Nobody joined #minetest |
03:48 |
tiwake |
hmm |
03:49 |
tiwake |
OldCoder: space? |
03:50 |
tiwake |
I guess in general I'm not really interested in PVP |
03:50 |
tiwake |
or creative |
03:51 |
tiwake |
well, unless it was creative mode to build a city or something, I guess |
03:51 |
OldCoder |
tiwake, Hm? |
03:51 |
OldCoder |
Why not creative? |
03:51 |
OldCoder |
Confused |
03:51 |
tiwake |
well |
03:51 |
tiwake |
depends |
03:53 |
OldCoder |
If you are inebriated, tiwake, perhaps sit by a fire (preferably in a fireplace), sip a glass of a favorite beverage, listen to music |
03:53 |
OldCoder |
Fire outside fireplace under such conditions is inadvisable |
03:53 |
tiwake |
well no... lol |
03:54 |
tiwake |
maybe confused because I havent played minetest at all, but not intoxicated |
03:57 |
VanessaE |
[04-22 23:29] <tiwake> VanessaE: oh, are there topographical maps or somesuch? <--- you mean this sort of thing? http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/Survival_World/map.html#22/-231.00000/-477.00000 |
03:58 |
tiwake |
VanessaE: yeah like that |
03:58 |
VanessaE |
(mouse wheel to zoom, drag to pan, see also two dir levels up for other worlds) |
03:58 |
VanessaE |
http://daconcepts.com/vanessa/hobbies/minetest/worldmaps/ |
03:58 |
VanessaE |
(click any dir there, then "map.html" therein) |
03:58 |
tiwake |
shnikes |
03:59 |
tiwake |
that looks fun |
04:00 |
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04:01 |
tiwake |
what is that |
04:01 |
VanessaE |
that map is daconcepts.com 30001 |
04:02 |
VanessaE |
(careful, that one needs a fairly powerful computer to play on. heavy stuff at spawn) |
04:02 |
tiwake |
-952,-2311 |
04:02 |
tiwake |
looks like a chunk of land moved to the middle of the sea |
04:03 |
VanessaE |
oh that. it's an old map, so sometimes when minetest engine changes how the map seed is interpreted, you get stuff like that, a chunk that generated wrong |
04:03 |
tiwake |
gotcha |
04:03 |
tiwake |
also, my computer is an i7 950, and have an nvidia 970 |
04:03 |
VanessaE |
a fast CPU is really the important bit, MT doesn't offload much to the GPU yet |
04:04 |
tiwake |
i7 950 is an 8 year old processor, first generation i7 |
04:05 |
VanessaE |
that's probably about the same age as my Phenom II |
04:05 |
VanessaE |
maybe a little older. should be fine |
04:05 |
tiwake |
going to get a ryzen based processor for my desktop sometime this year |
04:05 |
tiwake |
I wanna get a ryzen based server first though |
04:08 |
OldCoder |
tiwake, https://minetest.org/#maps |
04:08 |
OldCoder |
^ More maps |
04:09 |
tiwake |
so much stuff |
04:10 |
tiwake |
OldCoder: oh, you are one of the devs? |
04:12 |
OldCoder |
tiwake, Hm? Everybody is a dev |
04:13 |
OldCoder |
I am minetest.org |
04:13 |
OldCoder |
I have been here longer and invested more hours than almost anybody else |
04:13 |
OldCoder |
Vanessa here and one other person are the primary exceptions |
04:14 |
OldCoder |
tiwake, for more on related subjects, stop by minetest.org in the future |
04:14 |
* tiwake |
flails around about the plethora of servers to join |
04:15 |
OldCoder |
tiwake, for the Moon, try Moontest |
04:15 |
OldCoder |
If you like LOTR, try LOTT |
04:15 |
OldCoder |
For general activity, VanessaE has several servers |
04:16 |
OldCoder |
There was a Capture the Flag server, shut down, I may restart it |
04:16 |
OldCoder |
If you are a mathematics fan, Mandelbox is a fractal world |
04:16 |
OldCoder |
Yes, there are many more |
04:22 |
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04:38 |
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paramat joined #minetest |
05:03 |
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05:16 |
epoch |
idea for a mod: minesweeper |
05:21 |
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p joined #minetest |
05:23 |
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pandaro joined #minetest |
05:42 |
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05:43 |
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05:52 |
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05:59 |
OldCoder |
<epoch> idea for a mod: minesweeper |
05:59 |
OldCoder |
minetestsweeper |
05:59 |
OldCoder |
name++ |
06:20 |
ISHTAR |
not sure if that sounds lame or superlame |
06:20 |
ISHTAR |
or super lame |
06:58 |
|
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07:16 |
|
NoxoOnBlox joined #minetest |
07:16 |
NoxoOnBlox |
Jello |
07:17 |
NoxoOnBlox |
I want to play minetest with a friend together but I cant get it running |
07:17 |
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07:17 |
pandaro |
hi NoxoOnBlox |
07:18 |
NoxoOnBlox |
Hi |
07:18 |
NoxoOnBlox |
...can you help me? |
07:19 |
pandaro |
can you give specs about operating system, infolog, etc |
07:19 |
NoxoOnBlox |
Debian9 |
07:19 |
pandaro |
running both singleplayer? |
07:19 |
NoxoOnBlox |
I think so |
07:20 |
pandaro |
you can run singleplayer? |
07:20 |
NoxoOnBlox |
Yes |
07:20 |
NoxoOnBlox |
Just the server isn't working |
07:21 |
NoxoOnBlox |
No errors, but its not getting on the server list |
07:22 |
NoxoOnBlox |
Public or private, cant connect |
07:22 |
NoxoOnBlox |
Connection timed out |
07:22 |
pandaro |
be in the server list is another story i think |
07:23 |
NoxoOnBlox |
Hmm |
07:23 |
NoxoOnBlox |
Well, what is the correct way to do that with just 2 computers? |
07:24 |
NoxoOnBlox |
I dont own a rootserver |
07:24 |
MinetestBot |
[git] desttinghim -> minetest/minetest: Remove view_bobbing bool in settings (#5644) ee99853 https://git.io/v9TyF (2017-04-23T07:24:10Z) |
07:24 |
pandaro |
be sure you can give to your friend correct ip and port, and check firewall on modem router if you don't play LAN |
07:24 |
NoxoOnBlox |
How do I do that? |
07:24 |
pandaro |
but my help stop here, i'm not expert on Servers |
07:25 |
NoxoOnBlox |
Ok |
07:25 |
NoxoOnBlox |
Minetest over DHT would be cool |
07:25 |
sofar |
dht? |
07:26 |
sofar |
you don't need 'root' to run a server |
07:26 |
sofar |
you just need to open a port on your firewall and enable port forwarding |
07:26 |
NoxoOnBlox |
Badum tss |
07:26 |
NoxoOnBlox |
How |
07:26 |
sofar |
but, if you don't know your own home router, ask someone who does :) |
07:26 |
NoxoOnBlox |
Hmm |
07:26 |
sofar |
I can't see your router config screen from here (a good thing) |
07:27 |
sofar |
so I have no idea what brand or anything |
07:27 |
NoxoOnBlox |
I run alot of servers, they all work but they are peer to perr |
07:27 |
sofar |
however, if you know what brand and model, you could google |
07:27 |
NoxoOnBlox |
*peer |
07:27 |
sofar |
minetest is UDP, the server listens on port 30000 |
07:27 |
NoxoOnBlox |
I know |
07:27 |
sofar |
that's all the info you need to configure your router |
07:28 |
sofar |
well, you'd need to know the IP address of the machine where you run the server on |
07:28 |
NoxoOnBlox |
I think the IP address is not mine |
07:28 |
NoxoOnBlox |
That I get |
07:28 |
sofar |
are the two computers on the same home network? |
07:28 |
NoxoOnBlox |
No |
07:29 |
sofar |
do you know the IP address from the router? |
07:29 |
NoxoOnBlox |
Local or extern? |
07:30 |
sofar |
external |
07:30 |
NoxoOnBlox |
No |
07:30 |
sofar |
google "what is my ip" |
07:31 |
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passant joined #minetest |
07:31 |
red-NaN |
or just whois yourself |
07:31 |
red-NaN |
/whois NoxoOnBlox |
07:31 |
sofar |
77.23.11.83 |
07:32 |
NoxoOnBlox |
Thats the same on my Phone and my PC |
07:32 |
sofar |
so your buddy is going to connect to 77.23.11.83 port 30000 |
07:32 |
NoxoOnBlox |
Tried that |
07:32 |
sofar |
now, you need to setup the port forwarding |
07:32 |
NoxoOnBlox |
Whats that |
07:33 |
red-NaN |
forwarding data form a port on your router to a certain pc on your network |
07:33 |
NoxoOnBlox |
Ok |
07:33 |
sofar |
tells your router to send packets to the machine that runs minetest if they come to you from the internet |
07:33 |
sofar |
so, did you say you had a debian router? |
07:34 |
sofar |
or a brandname router box? |
07:34 |
NoxoOnBlox |
Never did that, I usually run p2p networks, they do that automatically |
07:34 |
sofar |
because most routers are pre-programmed to port forward most common protocols |
07:35 |
sofar |
they don't do that "automatically" per se |
07:35 |
NoxoOnBlox |
Hm |
07:35 |
sofar |
they've been already told how to do this |
07:35 |
sofar |
so, your router is? |
07:35 |
NoxoOnBlox |
Sorry, I dont know |
07:35 |
sofar |
can you see it? |
07:35 |
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07:36 |
NoxoOnBlox |
No |
07:36 |
red-NaN |
try accessing http://192.168.1.1 |
07:36 |
sofar |
do you have physical access to it? |
07:36 |
NoxoOnBlox |
No, its on the basement |
07:36 |
sofar |
have you set it up yourself? |
07:37 |
NoxoOnBlox |
http://192.168.0.1 its a TP link |
07:37 |
NoxoOnBlox |
No, I havnt set it up |
07:37 |
red-NaN |
so your routers interface is at that ip? |
07:38 |
sofar |
is the person who set it up around to help you configure it? |
07:38 |
NoxoOnBlox |
Nope |
07:41 |
sofar |
well I could instruct you to guess the default password and then ruin your parents' internet |
07:41 |
sofar |
or, you could ask them :) |
07:41 |
NoxoOnBlox |
Its my aunts router |
07:42 |
NoxoOnBlox |
She is away |
07:42 |
NoxoOnBlox |
I just thougt it works right away |
07:43 |
sofar |
https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=tp+link+port+forwarding+udp |
07:43 |
sofar |
you may have to both "open ports" and setup "a virtual server" |
07:43 |
sofar |
sometimes it's called that instead of port forwarding |
07:43 |
sofar |
but, you likely need a password for the router |
07:44 |
NoxoOnBlox |
Yeah |
07:44 |
NoxoOnBlox |
what about uPnP |
07:44 |
sofar |
irrelevant |
07:44 |
sofar |
minetest uses UDP. UDP and UPnP have nothing in common |
07:44 |
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07:45 |
NoxoPC |
srry |
07:45 |
NoxoPC |
short change |
07:48 |
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07:48 |
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07:51 |
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07:54 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Pass clang-format on various cpp/header files (#5559) 91a9382 https://git.io/v9TSF (2017-04-23T07:52:40Z) |
07:54 |
NoxoPC |
cant i use VPN somehow to get him into my local network |
07:55 |
red-NaN |
well you could |
07:55 |
red-NaN |
if you wan't get into the router then thats your only choice |
07:56 |
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07:58 |
NoxoPC |
recommended VPN? |
08:02 |
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08:02 |
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08:03 |
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08:04 |
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08:04 |
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08:05 |
pandaro |
sofar i'm going right now to test your entity_ai |
08:05 |
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08:06 |
pandaro |
there are settings to spawn entity or spawners are already up? i cant find it |
08:06 |
Snark |
NoxoPC: ssh? |
08:11 |
NoxoPC |
i use upnpc now |
08:12 |
NoxoPC |
YES |
08:12 |
NoxoPC |
IT WORKS!!! |
08:13 |
NoxoPC |
https://forum.minetest.net/viewtopic.php?f=10&t=4342 |
08:14 |
NoxoPC |
Noxo 5000 is online |
08:14 |
NoxoPC |
the next one who asks, suggest any upnp tool |
08:16 |
NoxoPC |
my other networkx do upnp too |
08:16 |
NoxoPC |
thats why it worked with ZeroNet and co |
08:19 |
NoxoPC |
can i sort the serverlist |
08:20 |
red-NaN |
you can search it |
08:24 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Revert "CONTRIBUTING: disallow signed git commits" 485bf21 https://git.io/v9T9H (2017-04-23T08:21:08Z) |
08:26 |
MinetestBot |
[git] nerzhul -> minetest/minetest: LINT fix dda171d https://git.io/v9T9A (2017-04-23T08:24:00Z) |
08:37 |
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08:45 |
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08:51 |
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08:58 |
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09:00 |
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09:20 |
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09:25 |
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09:28 |
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09:32 |
MarioBranco |
Hi ! |
09:32 |
MarioBranco |
Need help |
09:32 |
OldCoder |
MarioBranco, Hi |
09:32 |
OldCoder |
I need to sleep soon, but what is up? |
09:32 |
MarioBranco |
How do i change my server config file on Debian ? |
09:32 |
OldCoder |
Well, first, find it :-) |
09:32 |
VanessaE |
minetestserver --config <path to file> |
09:33 |
OldCoder |
Did you mean |
09:33 |
OldCoder |
Edit the file? |
09:33 |
MarioBranco |
yes |
09:33 |
MarioBranco |
edit the file |
09:33 |
OldCoder |
VanessaE, Ha :P |
09:33 |
VanessaE |
in that case, nano. |
09:33 |
MarioBranco |
i'm in /usr/games/ |
09:33 |
OldCoder |
He needs to find the file |
09:33 |
OldCoder |
try |
09:33 |
MarioBranco |
i can see minetest-mapper and minetestserver |
09:33 |
OldCoder |
find /usr/games/ -type f -name minetest.conf |
09:33 |
VanessaE |
if minetest is in /usr/games then the config will be in /home/yourname/.minetest/minetest.conf |
09:33 |
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09:33 |
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Krock joined #minetest |
09:33 |
OldCoder |
He said server config file, VanessaE |
09:34 |
VanessaE |
OldCoder: yes. |
09:34 |
OldCoder |
Doesn't that go with world? I forget |
09:34 |
VanessaE |
and server configs are in the user dir |
09:34 |
VanessaE |
worlds too. |
09:34 |
VanessaE |
only the engine, game, and system lua files are in /usr |
09:34 |
VanessaE |
everything else is in the user's homedir |
09:34 |
OldCoder |
MarioBranco, then try find $HOME/.minetest/ -name minetest.conf |
09:34 |
VanessaE |
(s/user dir/user homedir/g) |
09:35 |
MarioBranco |
inside /home/user/.minetest/ i have debug.txt and folder worlds |
09:35 |
OldCoder |
Do you have |
09:35 |
OldCoder |
minetest.conf |
09:35 |
MarioBranco |
nop |
09:35 |
OldCoder |
find $HOME/.minetest/ -name minetest.conf |
09:35 |
OldCoder |
AND |
09:35 |
OldCoder |
find /usr/ -name minetest.conf |
09:35 |
OldCoder |
Please try both |
09:36 |
MarioBranco |
ok |
09:36 |
MarioBranco |
nothing |
09:36 |
OldCoder |
You have run the server before? |
09:36 |
MarioBranco |
yes |
09:36 |
MarioBranco |
3 times |
09:36 |
OldCoder |
Interesting |
09:36 |
OldCoder |
locate \*/minetest.conf |
09:36 |
MarioBranco |
server works great |
09:36 |
VanessaE |
minetestserver does not, as far as I know, create a config file |
09:36 |
OldCoder |
locate \*/minetest.conf |
09:36 |
MarioBranco |
my friends can join in |
09:36 |
OldCoder |
Does that show anything? |
09:36 |
OldCoder |
Ahhh |
09:37 |
OldCoder |
He never had one |
09:37 |
MarioBranco |
ahhh |
09:37 |
MarioBranco |
i need to create one ? |
09:37 |
OldCoder |
Hm |
09:37 |
OldCoder |
Apparently |
09:37 |
VanessaE |
so you need to create a new one with nano or something, save it in a sane place, and do `minetestserver --config <path to the new file>` to use it. |
09:37 |
OldCoder |
I do this differently |
09:37 |
OldCoder |
Use nano |
09:37 |
OldCoder |
mkdir $HOME/.minetest/bacon.conf |
09:37 |
OldCoder |
Oops sorry |
09:37 |
MarioBranco |
how do you do OldCoder ? |
09:37 |
OldCoder |
nano $HOME/.minetest/bacon.conf |
09:37 |
OldCoder |
Wait, this is for you |
09:37 |
OldCoder |
nano $HOME/.minetest/bacon.conf |
09:37 |
OldCoder |
Do that |
09:37 |
OldCoder |
Put a setting in it |
09:37 |
OldCoder |
Indicate when done |
09:38 |
MarioBranco |
and now OldCoder ? |
09:38 |
MarioBranco |
copy from github the example config file ? |
09:38 |
OldCoder |
As VanessaE said |
09:38 |
OldCoder |
No need |
09:38 |
OldCoder |
Just add one test setting |
09:38 |
OldCoder |
What would you like to change? |
09:38 |
MarioBranco |
I'm running my server on one raspberry pi 2 |
09:39 |
MarioBranco |
cpu max out at 100% |
09:39 |
OldCoder |
Right |
09:39 |
OldCoder |
Go on |
09:39 |
OldCoder |
You wish lower CPU load? |
09:39 |
MarioBranco |
I found this forum post |
09:39 |
MarioBranco |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
09:39 |
OldCoder |
R |
09:39 |
MarioBranco |
I want to test this config settings |
09:39 |
MarioBranco |
max_block_send_distance = 6 |
09:39 |
MarioBranco |
max_simultaneous_block_sends_per_client = 1 |
09:39 |
MarioBranco |
max_simultaneous_block_sends_server_total = 20 |
09:39 |
MarioBranco |
active_block_range = 1 |
09:39 |
MarioBranco |
server_map_save_interval = 15.3 |
09:39 |
OldCoder |
OK |
09:39 |
OldCoder |
copy paste them into bacon.conf |
09:39 |
MarioBranco |
and see if the raspberry pi can run good |
09:39 |
OldCoder |
Add something else |
09:40 |
OldCoder |
motd = I am Mario World |
09:40 |
OldCoder |
OK? |
09:40 |
OldCoder |
Indicate when done |
09:40 |
MarioBranco |
ok |
09:40 |
OldCoder |
Add the forum settings and the motd = |
09:40 |
MarioBranco |
done |
09:41 |
OldCoder |
OK |
09:41 |
OldCoder |
MarioBranco, save file and exit |
09:41 |
MarioBranco |
now minetestserver --config /home/.minetest/bacon.conf ? |
09:41 |
MarioBranco |
Done, save and exit |
09:41 |
OldCoder |
Yes |
09:41 |
OldCoder |
See if MOTD shows up on entry please |
09:42 |
MarioBranco |
:( |
09:42 |
OldCoder |
It is OK MarioBranco |
09:42 |
OldCoder |
Indicate what happened |
09:42 |
MarioBranco |
Server looks like is not opening |
09:42 |
OldCoder |
Fine... Tell us |
09:42 |
OldCoder |
How do you usually start it? |
09:42 |
MarioBranco |
suck at |
09:42 |
VanessaE |
MarioBranco: /home/_your_username/.minetest/bacon.conf |
09:42 |
MarioBranco |
10:42:25: ACTION[main]: World at [/home/pi/.minetest/worlds/world] |
09:42 |
MarioBranco |
10:42:25: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
09:43 |
VanessaE |
home/pi in this case. |
09:43 |
sfan5 |
your config is at /home/pi/.minetest/minetest.conf |
09:43 |
OldCoder |
Ahh |
09:43 |
OldCoder |
Right |
09:43 |
OldCoder |
They are correct |
09:43 |
VanessaE |
sfan5: ninja'd :) |
09:43 |
OldCoder |
MarioBranco, please abort and change the path |
09:43 |
OldCoder |
In my defense I am quite sleepy and have had a rough month |
09:43 |
OldCoder |
As some are aware |
09:44 |
sfan5 |
hm those perf settings could use a tune |
09:44 |
OldCoder |
Let him confirm the motd first |
09:44 |
MarioBranco |
Yes, my config file is at /home/pi/.minetest/bacon.conf |
09:44 |
sfan5 |
the current settings suggested in the forum post are *very* low-spec |
09:44 |
OldCoder |
MarioBranco, retest |
09:44 |
OldCoder |
Then if motd shows up |
09:44 |
sfan5 |
I guess i'll just edit the forum post |
09:44 |
OldCoder |
Modify settings as sfan5 suggests |
09:45 |
MarioBranco |
Yes, i start the server with this minetestserver --config /home/pi/.minetest/bacon.conf |
09:45 |
OldCoder |
Started server? |
09:45 |
OldCoder |
Log in to world |
09:45 |
OldCoder |
Indicate if motd message appears |
09:45 |
MarioBranco |
I can connect to the server |
09:45 |
MarioBranco |
but no motd |
09:46 |
OldCoder |
Moment |
09:46 |
MarioBranco |
10:45:29: ACTION[main]: World at [/home/pi/.minetest/worlds/world] |
09:46 |
MarioBranco |
10:45:29: ACTION[main]: Server for gameid="minetest" listening on 0.0.0.0:30000. |
09:46 |
MarioBranco |
10:45:39: ACTION[ServerThread]: MarioBranco [192.168.1.86] joins game. |
09:46 |
MarioBranco |
10:45:39: ACTION[ServerThread]: MarioBranco joins game. List of players: MarioBranco |
09:46 |
MarioBranco |
ohhhh SORRY |
09:46 |
sfan5 |
o.O |
09:46 |
MarioBranco |
SORRY |
09:46 |
OldCoder |
? |
09:46 |
MarioBranco |
I can see the motd ! |
09:46 |
sfan5 |
good |
09:46 |
OldCoder |
U R Done |
09:46 |
OldCoder |
Now change settings |
09:46 |
OldCoder |
for pass #2 |
09:47 |
OldCoder |
sfan5 has recommendations |
09:47 |
sfan5 |
yeah the forum post is pretty good already |
09:47 |
OldCoder |
Well, then, that is all |
09:47 |
sfan5 |
just make sure not to blindly copy the first code block and actually read the rest |
09:47 |
OldCoder |
We trust you will enjoy your new conf file |
09:47 |
OldCoder |
You can run multiple worlds BTW on faster hardware |
09:47 |
MarioBranco |
Thx people :) |
09:47 |
OldCoder |
Using multiple conf files |
09:47 |
OldCoder |
ttys |
09:47 |
OldCoder |
Sorry for missing the path |
09:48 |
OldCoder |
But I'm basically half dead |
09:48 |
OldCoder |
Moin! |
09:48 |
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09:48 |
MarioBranco |
Gonna test diferent config settings on the raspberry pi 2 |
09:48 |
MarioBranco |
If i have good results, we see againg in some forum post ;) |
09:49 |
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09:50 |
MarioBranco |
No more CPU max out :) |
10:05 |
sfan5 |
done, i've restructured the forum post about perf settings |
10:05 |
sfan5 |
also added a few explanations |
10:13 |
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10:33 |
MarioBranco |
sfan5, if i go up on this setting |
10:33 |
MarioBranco |
max_block_send_distance = 9 |
10:33 |
MarioBranco |
I just use bandwidth or also server cpu ? |
10:39 |
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10:41 |
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10:43 |
sfan5 |
a little cpu, mostly bandwidth |
10:43 |
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10:43 |
sfan5 |
it also uses disk i/o and ram however |
10:45 |
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10:57 |
MarioBranco |
My server is running on one raspberry pi 2, with the low spec settings post on the forum |
10:57 |
MarioBranco |
Works really good with just one player, CPU just max out when i go the a new place on the map |
10:58 |
MarioBranco |
Tonight i gonna test with some friends |
11:03 |
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11:30 |
Megaf |
!up mt.megaf.info 30003 |
11:30 |
MinetestBot |
mt.megaf.info:30003 seems to be down |
11:30 |
Megaf |
!up mt.megaf.info 30003 |
11:30 |
MinetestBot |
mt.megaf.info:30003 is up (9ms) |
11:30 |
Megaf |
!server Megaf |
11:30 |
MinetestBot |
Megaf: No results |
11:31 |
Megaf |
¬¬ |
11:31 |
Megaf |
!server Megaf |
11:31 |
MinetestBot |
Megaf: No results |
11:34 |
Megaf |
!server Megaf |
11:34 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/10, 1/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
11:34 |
Megaf |
thanks |
11:35 |
Megaf |
test |
11:37 |
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11:39 |
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11:42 |
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11:43 |
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11:43 |
IhrFussel |
I *think* I found a bug: When you have only 1 item and rightclick fast enough 2 times in a row it will be placed twice |
11:44 |
ThomasMonroe |
thats more a lag problem, i think |
11:45 |
IhrFussel |
At least that's what happened yesterday on my PC ... my mouse is partly broken and sometimes registers a double click even though I only click once and suddenly the node appeared twice |
11:45 |
ThomasMonroe |
oops |
11:46 |
IhrFussel |
Shouldn't there be a check for that though? Laggy players could exploit that behvior |
11:46 |
IhrFussel |
behavior* |
11:48 |
sfan5 |
the change will be reverted by the server |
11:48 |
sfan5 |
you can't actually place two nodes with just 1 item |
11:48 |
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11:49 |
IhrFussel |
sfan5, well it was on a server and AFAIK it stayed |
11:49 |
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11:49 |
IhrFussel |
I had to manually remove the "non-existent" node |
11:50 |
IhrFussel |
Or do you mean the client will just incorrectly diplay the node even though it doesn't exist serverside? |
11:50 |
sfan5 |
yes |
11:51 |
IhrFussel |
That should be fixed too IMO |
11:51 |
sfan5 |
next time it happens log out and login again |
11:51 |
sfan5 |
and the node should not be there |
11:51 |
IhrFussel |
The server should tell the client to remove the fake node without having to reconnect |
11:53 |
IhrFussel |
But the bug isn't as critical as I originally thought now at least.. hey there red-NaN =P |
11:54 |
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11:56 |
IhrFussel |
I wonder...does the client send EACH node the player places to the server in realtime? Or does it store the placement data until the next server step and then sends it to the server? |
11:57 |
sfan5 |
realtime |
11:57 |
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11:58 |
IhrFussel |
sfan5, ok so dedicated_server_step setting shouldn't affect it right? |
11:58 |
sfan5 |
correct |
11:59 |
IhrFussel |
Since I set mine to 0.4 secs after I found out that older phones/computers seem to have much less load compared to 0.1 |
12:00 |
IhrFussel |
Which of course makes sense...if a client only needs to refresh all server data twice per second it's less work |
12:01 |
IhrFussel |
The downside is a "choppier" gameplay but on a server that doesn't focus on PvP that's alright I think |
12:02 |
sfan5 |
yeah |
12:05 |
IhrFussel |
Guys...can you imagine how many players online use emoticons like "._." ? Well those don't work anymore since CMS commands start with a dot |
12:06 |
IhrFussel |
Some players also like to start their message with "..." kinda like a continuation of their previous message...this is also broken now |
12:07 |
IhrFussel |
Not sure if a dot was the best choice |
12:11 |
IhrFussel |
Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs |
12:11 |
Hirato |
why not use // to escape the slash? |
12:12 |
red-NaN |
IhrFussel, more then one dot escapes the chatcommand |
12:13 |
IhrFussel |
red-NaN, was that a very recent change? My build from Apr 5 says "Invalid command: ." when I send ".." |
12:14 |
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12:14 |
red-NaN |
12 days ago |
12:14 |
red-NaN |
https://github.com/minetest/minetest/commit/4e2479e46a8d19fa0e943f84898b602cf38f6480 |
12:14 |
IhrFussel |
red-NaN, alright but what about "._." and "./"? |
12:14 |
red-NaN |
./? |
12:14 |
Hirato |
why was this done? |
12:15 |
IhrFussel |
<IhrFussel> Also many people use the . at the beginning to describe a command to someone like "./msg playername text" when someone asks what the command is for PMs |
12:15 |
red-NaN |
we should add proper server-sided command escaping |
12:15 |
red-NaN |
just use space for that |
12:15 |
red-NaN |
" /msg player text" |
12:15 |
IhrFussel |
But many people use the dot already...that was my point |
12:16 |
red-NaN |
huh |
12:16 |
red-NaN |
I guess I just never saw someone use it |
12:16 |
IhrFussel |
Can't you simply tell the client to look for ".[a-z0-9etc]"? |
12:17 |
red-NaN |
huh |
12:17 |
red-NaN |
that might be a good idea |
12:18 |
red-NaN |
would also stop the stupid command names like the ones worldedit uses |
12:19 |
IhrFussel |
https://pastebin.com/AgAQ8yeJ <<< this is just a fraction of the results |
12:20 |
Hirato |
I still don't understand why this was done; this was just so that worldedit could use a single slashfor its command? |
12:22 |
IhrFussel |
Hirato, there a client side commands now and they start with . instead of / so that you cannot mix them up ... but the dot implementation as of now has major flaws |
12:22 |
IhrFussel |
there are* |
12:23 |
red-NaN |
any suggestions for a better command char? |
12:23 |
Hirato |
most projects I'm aware of use # for weird server commands, and / for client commands, if there is any distinction at all |
12:24 |
Hirato |
usually there isn't |
12:25 |
IhrFussel |
red-NaN, I think the . would be fine if you add the regex/pattern I suggested |
12:26 |
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12:26 |
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12:27 |
IhrFussel |
But I'm not sure what the naming convention is like for client commands...is it the same as for server commands? |
12:27 |
red-NaN |
naming convention? |
12:27 |
Hirato |
if client ones always start with //, I see no reason for it |
12:27 |
* Hirato |
shrugs |
12:28 |
IhrFussel |
WorldEdit starts with // already so that's out of question I guess |
12:28 |
Hirato |
I don't understand the motivation or need behind the change at all tbh |
12:28 |
red-NaN |
I don't understand why worldedit even does that |
12:29 |
red-NaN |
if it wasn't for that we would have had chatcommand escaping for ages by now |
12:29 |
IhrFussel |
Hirato, again: there are commands now that are excuted on the client...and commands that are executed server side..the server side commands have always started with a / and client commands are new now and start with a dot |
12:29 |
red-NaN |
Hirato, so that client-sided commands don't block server-sided commands |
12:29 |
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12:29 |
red-NaN |
plus it would have made adding the .help chatcommand harder |
12:30 |
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12:30 |
IhrFussel |
red-NaN, I heard WE uses // for commands because it's a direct clone of the Minecraft mod which also uses // |
12:30 |
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12:31 |
red-NaN |
so much for "not a minecraft clone" tm |
12:32 |
red-NaN |
well it shouldn't be too hard to add |
12:32 |
red-NaN |
just a lua regex |
12:32 |
IhrFussel |
I'm guessing the modder who created it wanted the Minecraft -> Minetest migrants to have it easy |
12:33 |
Hirato |
I still don't understand the need to distinguish, why can't a command just be a command? |
12:34 |
red-NaN |
for instance the server registers a command like "/server_info" to display information about server rules etc and a csm mod registers a command "/server_info" which display ping, etc |
12:34 |
IhrFussel |
Hirato, imagine you add a server side command on your server /test ... and now the client has a mod that uses /test too => problem |
12:34 |
red-NaN |
so when the user trys to read the server rules they just get ping info |
12:35 |
red-NaN |
nice player database pr just got merged |
12:36 |
Hirato |
are these commands not registered via lua scripts delivered by the server? |
12:36 |
Hirato |
or can players add their own mods on top of what the server defines? |
12:36 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player data to Database (#5475) 29ab20c https://git.io/v9Txn (2017-04-23T12:35:08Z) |
12:36 |
red-NaN |
too bad it still has the option to use the filesytem as a database |
12:37 |
red-NaN |
Hirato, currently only players can install mods |
12:37 |
Hirato |
and this distinction only partly solve the problem, what if you now have 2 mods that provide client side /text commands? |
12:38 |
IhrFussel |
red-NaN, btw what I meant about naming convenbtion is which chars should be allowed for CSM commands |
12:38 |
red-NaN |
mostly because no-one has added mod sending |
12:38 |
Hirato |
er... what's the the entire point of the luafication in 0.4.0? |
12:38 |
Hirato |
**wasn't that |
12:39 |
red-NaN |
IhrFussel, the same as server-sided chatcommands |
12:39 |
red-NaN |
expect you can't do ..mychatcommand |
12:40 |
IhrFussel |
Well you can do that on the server like in WE //set //replace |
12:41 |
red-NaN |
Hirato, mods breaking each other isn't that big of an issue |
12:41 |
red-NaN |
the user can always disable one |
12:42 |
red-NaN |
plus the mods can always check what other mods are installed |
12:42 |
Hirato |
okay..... so server commands aren't client commands that send network messages, but rather regular chat that the server then interprets as a command? |
12:42 |
red-NaN |
yes |
12:42 |
Hirato |
wow.... that is stupid |
12:42 |
red-NaN |
yes |
12:43 |
IhrFussel |
minetest.register_chatcommand("/set", { <<< this is how WE is doing it...usually the name of the command should not contain any slashes just the cmd name itself |
12:43 |
red-NaN |
minetest chat is the defintion of stupid |
12:43 |
Hirato |
with that I now understand the need for a distinction |
12:44 |
red-NaN |
it needs a lot of improvment |
12:44 |
Hirato |
in all the other games I play which handle server commands like that (usually because of servermods), they usually use # for those commands |
12:45 |
IhrFussel |
I wonder why the engine didn't disallow any non-allowed chars inside register_chatcommand() |
12:45 |
Hirato |
might be a bit late to change convention |
12:45 |
IhrFussel |
Or doesn't* |
12:45 |
red-NaN |
#? |
12:46 |
Hirato |
ie: #svrcmd arg1 arg2 arg3 |
12:46 |
red-NaN |
I saw games use ! and / but never # |
12:46 |
IhrFussel |
Honestly "#" looks like a hashtag nowadays |
12:46 |
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12:46 |
* red-NaN |
joins the irc channel |
12:47 |
Hirato |
they probably just through # was rarely used and presumed they could safely use it as a prefix for whatever crazy commands they wanted to read from chat |
12:47 |
Hirato |
/ was always for commands that were implemented client side in at least some capacity |
12:48 |
red-NaN |
some people suggested "\" but apprenly thats hard to reach or something on certain keyboard layouts |
12:48 |
Hirato |
I've seen ~ and ! used a lot for IRC bots though |
12:48 |
IhrFussel |
I still think "." is totally fine as long as it checks for chars after it and ignores if it isn't a-z0-9 (not sure what special chars should be allowed) |
12:48 |
Hirato |
it's nicely nestled here between enter and backspace, but that one's a poor choice imo |
12:49 |
red-NaN |
I saw just about anything used by bots but \ and / |
12:49 |
Hirato |
I think i've seen $ too, but not the rest |
12:49 |
red-NaN |
IhrFussel, I would just go with |
12:49 |
red-NaN |
all alphanum chars |
12:49 |
red-NaN |
and _ + - |
12:50 |
IhrFussel |
Ever seen those? "._." ".-." ? |
12:50 |
Hirato |
... maybe just match ./ explicitly |
12:50 |
red-NaN |
IhrFussel, I'm sure people will get used to adding a space fairly soon |
12:51 |
red-NaN |
well |
12:51 |
Hirato |
ie; './' -> this means client command -> don't send as chat, period |
12:51 |
IhrFussel |
./ is too complicated |
12:51 |
red-NaN |
starting a command with a _ or - is not a great idea |
12:51 |
Hirato |
I think the _ and - were just sequences after the . he wanted treated as chat |
12:52 |
IhrFussel |
On my server I had to REMOVE the standard / for some commands JUST because some players (mostly young ones) couldn't find it on their keyboards |
12:52 |
red-NaN |
huh |
12:52 |
Hirato |
lolwut? it's to the left of my RSHIFT |
12:52 |
red-NaN |
^ |
12:52 |
Hirato |
how do they even type urls? |
12:52 |
red-NaN |
google |
12:52 |
IhrFussel |
But kids rarely use / let's be real...they use . all day |
12:52 |
Hirato |
what about file paths? |
12:53 |
red-NaN |
ehh full stops? |
12:53 |
IhrFussel |
I don't think kids type in URLs manually actually... |
12:53 |
red-NaN |
about .5% of people online use full stops if they can avoid it at all |
12:54 |
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12:54 |
IhrFussel |
I just mean dots...most people I know online use dots in SOME way |
12:55 |
IhrFussel |
Maybe not as a full stop but like "..." or ".___." or "o.o" you get the idea |
12:55 |
Hirato |
I kind of take it from reading too much manga, there the ellipsis usually indicate some sort of pause |
12:55 |
red-NaN |
still you need to press the button with "/" to use "?" |
12:55 |
red-NaN |
ohh |
12:55 |
red-NaN |
they are on moblie right? |
12:56 |
IhrFussel |
On mobile almost every char has its own key |
12:56 |
Hirato |
my mobile keyboard has / on page 1 of the symbol table |
12:56 |
Hirato |
and \ on page 2 |
12:56 |
* Hirato |
shrugs |
12:56 |
IhrFussel |
But what I mean is how common it is for people to type slashes...it is relatively uncommon compared to dots |
12:57 |
Hirato |
I suppose, since there isn't at least one per sentence :P |
12:57 |
IhrFussel |
That's why I think dots as commands will be better & easier for young players...even if they are only client side |
12:58 |
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12:58 |
red-NaN |
well my end goal is to add a client-sied way to change the prefix for both the server-sided and client-sided chatcommands |
12:59 |
IhrFussel |
That sounds awesome and I fully support that idea |
13:00 |
red-NaN |
client-sided char change can be added once we figure out how accessing settings should work on the client |
13:01 |
IhrFussel |
Just players would then have to remember to always convert the "/" to their own defined prefix whenever they see that command in the chat/in a formspec |
13:02 |
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13:03 |
IhrFussel |
red-NaN, or would it be possible to convert all commands automatically before they are shown to the client? |
13:03 |
red-NaN |
? |
13:03 |
IhrFussel |
Like when player X sends "you have to send /msg" but player Y set their prefix to # for example...would the client be able to show "you have to send #msg"? |
13:04 |
red-NaN |
not sure if thats a great idea |
13:04 |
red-NaN |
I mean you could do that |
13:04 |
red-NaN |
even with a mod |
13:04 |
IhrFussel |
But /msg wouldn't work for player Y ... it's like receiving false info |
13:05 |
red-NaN |
but what if someone uses / for something else? |
13:05 |
IhrFussel |
Maybe you could leave the / prefix in too so that the client recognizes BOTH methods ? |
13:06 |
red-NaN |
I think we can assume that the sort of player that changes their command prefix would know that '/' is the default for server commands and '.' is the default for client commands |
13:08 |
IhrFussel |
Otherwise it would be extremely hard to help certain players...I imagine scenarios like "player x is the brother of player y, they both use the same client to play, player x is older and set the command prefix to something else, now player y connects to a server and asks a question, the others will say send /bla and player y tries it again and again but it doesn't work because player x changed the behavior" |
13:08 |
red-NaN |
well changing the prefix for server-sided commands is not something thats likely to happen soon |
13:09 |
red-NaN |
it will require either a csm <-> server scripting interface and a server that suppports it or csm being allowed to send chat messages to the server |
13:11 |
IhrFussel |
Yeah true^^ |
13:14 |
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13:14 |
red-NaN |
oh btw the sneak issue has been mostly resolved |
13:15 |
red-NaN |
if you are using a recent client and a recent server you can re-enable the old sneak code |
13:18 |
IhrFussel |
My server version is from Feb 18 but I plan to update it today or tomorrow...I'm just hesitating cause some reported "big bugs" since they updated their servers |
13:18 |
red-NaN |
which ones? |
13:19 |
IhrFussel |
I just saw some topics in the forums talking about "more crashes" and "segfaults" |
13:19 |
red-NaN |
well one might be a good time to update since you will be able to move player data to a datebase |
13:23 |
IhrFussel |
red-NaN, first I need to cleanup the auth file...what's the best way? for loop and compare player name from auth file with player file in /players? |
13:25 |
IhrFussel |
Or rather "while read" loop |
13:26 |
red-NaN |
that's not a great idea |
13:26 |
red-NaN |
the name of the file isn't always the playername |
13:27 |
red-NaN |
not sure what could cause it on linux |
13:27 |
red-NaN |
but it easy to cause on windows |
13:27 |
red-NaN |
it's* |
13:28 |
IhrFussel |
red-NaN, are you talking about case-insensitive recognition? |
13:28 |
red-NaN |
yes |
13:29 |
IhrFussel |
No that doesn't exist on Linux so I'm safe..but is there a faster way though? while read line takes a WHILE even without sleep |
13:29 |
red-NaN |
windows is case insensitive so if there are two players e.g. Player and player then the second one will get a file name like player1 |
13:30 |
red-NaN |
are you sure that the auth file is the issue and not a player data itself? |
13:30 |
red-NaN |
the player* |
13:30 |
IhrFussel |
Well I thought it's better to remove non-existent players from the auth file before changing to DB format |
13:31 |
red-NaN |
oh the auth file isn't moved yet |
13:31 |
red-NaN |
the main player data is |
13:31 |
IhrFussel |
Oh so only the player files? |
13:31 |
red-NaN |
yes |
13:32 |
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13:32 |
red-NaN |
nerzhul wants a yet another database for auth data |
13:33 |
IhrFussel |
I don't think I want the player files to be DB only...I'm using a command that let's my moderators check inventories (no matter if online/offline) through the file system |
13:34 |
red-NaN |
there is no bultin way to do that?? |
13:35 |
IhrFussel |
I'm not sure if you can read inventories of offline players via Lua API |
13:35 |
sfan5 |
you can't |
13:36 |
IhrFussel |
sfan5, would it be easy to implement? |
13:36 |
sfan5 |
yes |
13:36 |
IhrFussel |
Any volunteers? xP |
13:38 |
Hirato |
I volunteer to do nothing |
13:38 |
IhrFussel |
My moderators use the "hacky command" to check whether or not player X already received an item, or to see if the player owns something he/she shouldn't own ... it's a nice way to check such things without having access to the debug.txt |
13:39 |
IhrFussel |
And none of my moderators has access to my machine/log |
13:39 |
sfan5 |
for now lua can probably just read the player file itself |
13:40 |
red-NaN |
... |
13:41 |
IhrFussel |
Well...but it would be much nicer as a Lua function without having to check for existance, then open file, read file and compare values |
13:44 |
IhrFussel |
I feel like Minetest assumes too much that staff members of a server would have access to the log file... I also added a hacky command for my moderators to check if player X placed/dug node Y today/yesterday ... it's very helpful when someone griefed and nobody witnessed it |
13:45 |
sfan5 |
i happen to have written a mod that does just that https://github.com/sfan5/minetest-nm |
13:45 |
IhrFussel |
I know there is a rollback feature for that but it's a liiiittle too heavy for such a simple task |
13:47 |
sfan5 |
tho my mod is extra overhead if you can just parse debug.txt |
13:49 |
IhrFussel |
sfan5, it seems to use a DB...I think that would be overkill for my purposes but thanks for the link =) |
13:50 |
sfan5 |
it's not really a database |
13:50 |
sfan5 |
much more a collection of bytes in a file |
13:50 |
sfan5 |
(there's no sqlite or leveldb or similar involved) |
13:51 |
IhrFussel |
sfan5, how big can the file get? |
13:52 |
IhrFussel |
Like how many bytes does it store per node modification? |
13:52 |
sfan5 |
8 |
13:54 |
IhrFussel |
And what does it store exactly? Nodename and pos? |
13:55 |
sfan5 |
position and player name |
13:55 |
sfan5 |
it only stores the last time a player touched it, so the nodename is exactly what you have in the world right now |
13:57 |
IhrFussel |
Oh...then it's probably not what I need...my hacky command parses debug.txt and counts the amount of times player X placed/dug node Y in the last 24/48 hours plus pos |
13:58 |
sfan5 |
ah the amount |
14:01 |
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14:07 |
IhrFussel |
Yeah I added the amount so my moderators can know whether or not the player even could've griefed building Z in theory...cause if for example there are 50 nodes missing and the player only dug 10 then either it wasn't them OR it was them + more |
14:13 |
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14:24 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix lint since recent player to db merge d7ddcea https://git.io/v9kvV (2017-04-23T14:22:53Z) |
14:30 |
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14:30 |
DS-minetest |
hi MinetestBot |
14:30 |
MinetestBot |
Hi DS-minetest. |
14:31 |
red-NaN |
hi |
14:34 |
red-NaN |
https://forum.minetest.net/viewtopic.php?f=9&t=17435&view=viewpoll |
14:35 |
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14:37 |
MarioBranco |
lulz |
14:39 |
MarioBranco |
BTW, where can i find the language file "pt" on github ? https://github.com/minetest/minetest |
14:40 |
MarioBranco |
FOUND IT https://github.com/minetest/minetest/blob/master/po/pt/minetest.po |
14:40 |
red-NaN |
don't edit the file directly |
14:41 |
MarioBranco |
why ? |
14:41 |
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14:42 |
red-NaN |
if you want to summit translations there is a special site for that |
14:42 |
MarioBranco |
ah ok |
14:42 |
MarioBranco |
but how is gonna update the github file ? |
14:44 |
red-NaN |
https://hosted.weblate.org/projects/minetest/minetest/ |
14:44 |
MarioBranco |
The website for translation is this one https://hosted.weblate.org/projects/minetest/minetest/pt/ |
14:44 |
MarioBranco |
can you confirm ? |
14:44 |
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14:46 |
MarioBranco |
sorry did not see your URL |
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17:36 |
MarioBranco |
I have my up and running, nobody is log in |
17:36 |
MarioBranco |
For no reason, the server stop working. |
17:36 |
MarioBranco |
Is normal this type of server crash ? |
17:37 |
Krock |
did it work before? |
17:37 |
Krock |
or at any time? |
17:38 |
MarioBranco |
yes works |
17:38 |
MarioBranco |
We can play, no problem |
17:39 |
MarioBranco |
We can play via LAN and via Internet |
17:39 |
MarioBranco |
We stop for eat some food, come back and the server is down |
17:39 |
Krock |
"via Internet", so you see other players connecting from outside? |
17:39 |
MarioBranco |
Yes, WLAN |
17:40 |
MarioBranco |
Everthing works |
17:40 |
Krock |
is there any error message? (if >3 lines, paste it) |
17:40 |
Krock |
*paste it into pastebin or similar |
17:40 |
MarioBranco |
Debug file ? |
17:40 |
sfan5 |
terminal output |
17:40 |
Krock |
look out for an error message, yes |
17:40 |
sfan5 |
if you dont have that then debug.txt |
17:40 |
Krock |
or terminal/console, yes |
17:41 |
MarioBranco |
On the debug file the last line looks normal |
17:41 |
MarioBranco |
11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players: |
17:41 |
MarioBranco |
I was the last one to leave the server |
17:41 |
Krock |
and the few lines above that one? |
17:41 |
MarioBranco |
No more info on the debug.txt |
17:42 |
Krock |
ah |
17:42 |
MarioBranco |
Normal lines |
17:42 |
sfan5 |
is the server still running? |
17:42 |
MarioBranco |
11:28:26: ACTION[ServerThread]: MarioBranco places node default:dirt at (-59,7,-20) |
17:42 |
MarioBranco |
11:28:27: ACTION[ServerThread]: MarioBranco places node default:dirt at (-62,7,-21) |
17:42 |
sfan5 |
like look at the output of e.g. ps aux |
17:42 |
MarioBranco |
No, the server for no reason stop working. If i re-run the server command everthing works |
17:43 |
sfan5 |
are you sure you didn't just exit it |
17:43 |
MarioBranco |
No |
17:44 |
MarioBranco |
When i CTRL + C the server i get the "11:26:05: INFO: sigint_handler(): Ctrl-C pressed, shutting down." |
17:44 |
Krock |
if there's no error message, the server was shut down correctly. this means this behaviour is intended |
17:44 |
MarioBranco |
No Krock |
17:45 |
Krock |
yes sure, Ctrl + C will close it. Works fine as I see |
17:45 |
MarioBranco |
I did not shutdown the server and my last debug line is "11:29:30: ACTION[ServerThread]: MarioBranco leaves game. List of players:" |
17:46 |
MarioBranco |
Looks like the minetestserver for no reason stop working |
17:46 |
Krock |
how about ram usage? |
17:46 |
sfan5 |
do a dmesg | grep OOM |
17:47 |
MarioBranco |
nothing found |
17:47 |
Krock |
version 0.4.15 stable or anything else? |
17:48 |
MarioBranco |
No |
17:48 |
MarioBranco |
Let me check |
17:48 |
Krock |
minetestserver --version |
17:49 |
MarioBranco |
04.10 |
17:50 |
Krock |
time to update first |
17:50 |
sfan5 |
damn debian people and their outdated packages |
17:50 |
red-NaN |
^ |
17:50 |
MarioBranco |
Using Debian (raspbian) and i donwload using "sudo apt-get install minetestserver" something like that |
17:51 |
MarioBranco |
Yes sfan5 :D |
17:51 |
red-NaN |
build from source |
17:51 |
sfan5 |
you are using a version that is almost 3 years old |
17:51 |
red-NaN |
http://dev.minetest.net/Compiling_Minetest |
17:52 |
MarioBranco |
Thx a lot :) |
17:53 |
red-NaN |
current clients can't even connect to 0.4.10 server |
17:55 |
MarioBranco |
You can, but you need to change the default settings. To connect to 0.4.10 Server you have to Settings > Advace Settings > Client > Network > Support older servers *TRUE* |
17:56 |
red-NaN |
it got dropped in latest dev |
17:56 |
red-NaN |
0.4.11 is the oldest version supported |
17:56 |
sfan5 |
hm indeed |
17:57 |
sfan5 |
MarioBranco: when compiling from source make sure to do git checkout 0.4.15 to get the stable release |
17:57 |
MarioBranco |
Ok, thx sfan5 and red-NaN |
17:57 |
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17:58 |
MarioBranco |
Today i will not gonna have time to test everthing today. Tomorrow i will report back :) |
17:58 |
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17:59 |
MarioBranco |
I wish i could help updating the Debian package |
17:59 |
sfan5 |
enjoy the good weather you hopefully have |
17:59 |
MarioBranco |
Is really simples to just do apt-get install minetest and everthing works |
17:59 |
sfan5 |
the outdated package is intended, this is part of their release schedule |
18:00 |
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18:01 |
red-NaN |
debian confuses me |
18:01 |
MarioBranco |
Amazing weather here in Portugal :) |
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18:30 |
ircSparky |
is there a get_player_name() ? |
18:30 |
ircSparky |
nvm |
18:30 |
sfan5 |
for what |
18:31 |
ircSparky |
for getting the player's name in a string from userdata |
18:31 |
ircSparky |
it dosnt seem to say in the wiki |
18:31 |
sfan5 |
just look into the api docs |
18:31 |
sfan5 |
!api |
18:31 |
sfan5 |
huh i thought MinetestBot had that |
18:32 |
calculon |
ircSparky, player:get_player_name() |
18:32 |
calculon |
but reading the docs wouldn't hurt anyway :) |
18:33 |
calculon |
i'm taking it from here : http://rubenwardy.com/minetest_modding_book/ but i don't know if it's up to date |
18:34 |
calculon |
but there's much more infos than in the wiki |
18:34 |
ircSparky |
yea i got it :D |
18:34 |
sfan5 |
!lua |
18:34 |
sfan5 |
hm |
18:34 |
sfan5 |
!help |
18:34 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
18:35 |
sfan5 |
!rtfm sfan5 |
18:35 |
MinetestBot |
sfan5, someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. |
18:35 |
ircSparky |
how would i make it so player without a certain priv cant place a type of block? |
18:35 |
sfan5 |
register_on_place |
18:35 |
ircSparky |
ok |
18:35 |
ircSparky |
so returning flase wont let you place? |
18:36 |
calculon |
or use the on_place handler of the node |
18:36 |
calculon |
I think you don't need to return anything, just don't call set_node in the handler |
18:36 |
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18:37 |
PureTryOut[m] |
do tools have an `on_rightclick` handler...? |
18:37 |
calculon |
yes |
18:38 |
PureTryOut[m] |
they do? darn, I should have used/tried that earlier |
18:38 |
PureTryOut[m] |
well let's go rewriting stuff then 😛 |
18:38 |
calculon |
:) |
18:38 |
thePalindrome |
Note that there are 2 |
18:38 |
ircSparky |
what handler? |
18:39 |
calculon |
note that on_secondary_use is called instead when you're not pointing anything |
18:39 |
thePalindrome |
One for rightclicking the air, the other for rightclicking entities/nodes |
18:39 |
calculon |
ircSparky, the on_place handler should place the node itself, nothing will happen if you don't |
18:39 |
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18:40 |
calculon |
(if i remember well) |
18:40 |
naltamur |
hello |
18:40 |
PureTryOut[m] |
calculon: aah thanks |
18:40 |
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18:40 |
PureTryOut[m] |
can the wiki sometime be updated with the latest API docs? I hate using lua_api.txt, and think the wiki is much cleaner and easier to search through |
18:40 |
sfan5 |
!api ircSparky |
18:40 |
MinetestBot |
ircSparky, someone thinks you should read the API docs, please go to: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt |
18:41 |
sfan5 |
there |
18:42 |
calculon |
the html version is more readable, but as i said i don't know if it's up to date |
18:42 |
Krock |
soon: lua_api.md |
18:48 |
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18:50 |
PureTryOut[m] |
Krock: ooh yes please! |
18:51 |
PureTryOut[m] |
I love me some Markdown. readable even when not parsed |
18:51 |
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18:52 |
rubenwardy |
PureTryOut[m]: http://rubenwardy.com/minetest_modding_book/lua_api.html |
18:52 |
rubenwardy |
I can update it right now |
18:53 |
PureTryOut[m] |
is it updated? |
18:53 |
PureTryOut[m] |
awesome |
18:54 |
rubenwardy |
done |
18:54 |
rubenwardy |
may take a minute to appear |
18:54 |
PureTryOut[m] |
well that was quick |
18:54 |
rubenwardy |
all done |
18:54 |
rubenwardy |
it's a script I run |
18:54 |
rubenwardy |
I should probably set up a crontab actually |
18:55 |
PureTryOut[m] |
yeah |
18:56 |
PureTryOut[m] |
I saw a PR recently related to paramtype2 color, what exactly does that paramtype do? |
19:00 |
PureTryOut[m] |
(as I don't really understand lua_api.txt's description of it |
19:00 |
thePalindrome |
It lets you set a per position color |
19:00 |
thePalindrome |
It uses hardware shaders to (for example) make a purple chest while all other chests are yellow |
19:01 |
PureTryOut[m] |
while using the same texture? |
19:02 |
thePalindrome |
Eeyup |
19:02 |
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19:02 |
PureTryOut[m] |
interesting, maybe I can use that to make grass look different based on what biome they're in |
19:03 |
thePalindrome |
If you find something to detect the current biome, lemme know :P |
19:03 |
thePalindrome |
I haven't been able to figure it out |
19:03 |
PureTryOut[m] |
ooh lol |
19:03 |
PureTryOut[m] |
would be good to have |
19:04 |
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20:08 |
Out`Of`Control |
hi |
20:09 |
OldCoder |
Out`Of`Control, Hello |
20:09 |
OldCoder |
You seem controlled enough |
20:11 |
Out`Of`Control |
OldCoder: how are you? |
20:11 |
OldCoder |
Out`Of`Control, Um |
20:12 |
OldCoder |
Out`Of`Control, I'm not sure how to respond, but the interest is appreciated |
20:12 |
OldCoder |
|
20:13 |
red-NaN |
hi Out`Of`Control |
20:17 |
red-NaN |
btw does anyone know if there is a way to hide a subforum so it doesn't show up in new posts etc? |
20:18 |
* red-NaN |
isn't a great fan of offtopic |
20:19 |
OldCoder |
red-NaN, clarify? |
20:20 |
Out`Of`Control |
red-NaN: i don't like forums at all |
20:20 |
red-NaN |
why so? |
20:21 |
red-NaN |
is it the community or is it just the medium? |
20:22 |
Out`Of`Control |
just medium |
20:23 |
red-NaN |
btw what happened to all the anit-sneak changes people? They literaly got everything they where asking for but I don't see anyone talking about it anymore |
20:23 |
red-NaN |
were not where |
20:24 |
red-NaN |
anti* |
20:25 |
behalebabo |
sneak stays, those who like it are happy and don't have to speak out anymore |
20:26 |
OldCoder |
Folks, that subject is apparently an issue |
20:26 |
OldCoder |
Perhaps create a sneak discussion channel |
20:26 |
behalebabo |
it's already been settled, there will be options to enable and disable it |
20:26 |
OldCoder |
There are multiple answers to the questions |
20:26 |
OldCoder |
behalebabo, I suggest start a sneak channel |
20:27 |
behalebabo |
well, for what I want it's already done, not sure about others |
20:27 |
OldCoder |
Latest status is (1) legacy sneak is in the minetest.org edition (2) it is also back in git but is not guaranteed to remain |
20:27 |
OldCoder |
My understanding is that git breaks motion; that may or may not be a related issue |
20:27 |
OldCoder |
#minetest-sneak now exists for this topic |
20:27 |
OldCoder |
|
20:29 |
red-NaN |
I mean even if someone liked all the sneak bugs they can have them now |
20:29 |
OldCoder |
red-NaN, #minetest-sneak now exists |
20:29 |
red-NaN |
or if someone just liked some of them there is a less buggy version |
20:29 |
red-NaN |
or they could use the version with no bugs |
20:30 |
OldCoder |
Hm; red-NaN may have "ignored" me. If so, I'll need to kick him to convey the message |
20:30 |
OldCoder |
Does anybody object to that? Is anybody planning to freak out about that? |
20:30 |
Shara |
I don't really see the use of a channel just for that. |
20:30 |
red-NaN |
if someone wants to they can even re-add the no-damage bug |
20:30 |
red-NaN |
Shara? |
20:30 |
Shara |
For sneak |
20:30 |
red-NaN |
someone made a channel for sneak? |
20:30 |
OldCoder |
Tell him if doesn't unignore I will need to kick |
20:31 |
OldCoder |
We are not going back to the issue here |
20:31 |
OldCoder |
Convey the unignore message to him or I kick in 10 |
20:31 |
OldCoder |
9 |
20:31 |
OldCoder |
8 |
20:31 |
OldCoder |
7 |
20:31 |
OldCoder |
6 |
20:31 |
OldCoder |
5 |
20:31 |
OldCoder |
4 |
20:31 |
OldCoder |
3 |
20:31 |
Shara |
We kick people based on them not replying to others? |
20:31 |
OldCoder |
No... |
20:32 |
OldCoder |
It is (1) the only way to pass the message to him |
20:32 |
red-NaN |
? |
20:32 |
red-NaN |
oh is OC talking? |
20:32 |
OldCoder |
(2) Ignore of op is inadvisable as op may need to communicate such points |
20:32 |
Shara |
red-NaN: OC is going to kick you if you don't unignore him |
20:32 |
red-NaN |
well kick me |
20:32 |
sfan5 |
this isnt kindgarten the fuck |
20:32 |
sfan5 |
!deop OldCoder |
20:32 |
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20:32 |
OldCoder |
sfan5, the point is that I assess sneak to be off-topic |
20:33 |
sfan5 |
i will kick both of you if you dont shut up now |
20:33 |
asie |
me too |
20:33 |
OldCoder |
sfan5, sneak is now off-topic here |
20:33 |
sfan5 |
no |
20:33 |
OldCoder |
Do you disagree with that? |
20:33 |
sfan5 |
sneak is not off-topic here |
20:33 |
asie |
you all forget the primary rule of IRC |
20:33 |
OldCoder |
It is. After all we have been through. |
20:33 |
asie |
OT stands for "on topic" |
20:33 |
sfan5 |
no it isn't |
20:33 |
asie |
because it usually has a smaller, more dedicated chunk of an IRC channel |
20:33 |
OldCoder |
asie, Um? You are agreeing with me. |
20:33 |
asie |
it ends up that way by nature |
20:33 |
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20:33 |
sfan5 |
you can't just invent a new ruke |
20:33 |
sfan5 |
rule* |
20:33 |
asie |
i can observe it |
20:33 |
OldCoder |
sfan5, we have been through too much over this. And you have created new rules yourself. |
20:34 |
sfan5 |
such as? |
20:34 |
asie |
it's happened in pretty much every place i've been to on IRC, though not on Discord as there's less friction to switching channels |
20:34 |
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20:34 |
PureTryOut[m] |
fuck Discord |
20:34 |
sfan5 |
says the matrixfag |
20:34 |
sfan5 |
scnr |
20:34 |
asie |
that was random and unnecessary |
20:34 |
PureTryOut[m] |
lol |
20:34 |
OldCoder |
Moment; sfan5 if you wish a response, PM would be better. But sneak discussion here would be too much. |
20:34 |
PureTryOut[m] |
random sure, unnecessary no |
20:34 |
OldCoder |
Do you really not wish the past 5 weeks to end? |
20:34 |
sfan5 |
i don't want to discuss anything in pm |
20:34 |
Shara |
This isn't about friction to switching channels. |
20:34 |
OldCoder |
sfan5, then I can't respond as the answer is off topic |
20:35 |
OldCoder |
But sneak discussion really needs to end |
20:35 |
OldCoder |
In this context |
20:35 |
sfan5 |
this is a minetest-related channel for minetest-related discussion and stuff that doesn't sway from topic too much |
20:35 |
sfan5 |
the end |
20:35 |
OldCoder |
sfan5, "stuff that doesn't sway" |
20:35 |
OldCoder |
Do you consider |
20:35 |
sfan5 |
what |
20:35 |
OldCoder |
what happened in the last 5 weeks |
20:35 |
OldCoder |
not to be "sway" ? |
20:35 |
ThomasMonroe |
sfan5 the sneak dicussion is about who likes what, not minetest |
20:35 |
OldCoder |
ThomasMonroe, before your arrival... |
20:35 |
OldCoder |
things became very unpleasant |
20:35 |
sfan5 |
>sway (English word) | definitions • 1 | verb | move back and forth or sideways — 2 | verb | move or walk in a swinging or swaying manner — 3 | verb | win approval or support for — 4 | verb | cause to move back and forth — 5 | noun | controlling influence — 6 | noun | pitching dangerously to one side — (6 meanings) |
20:35 |
sfan5 |
i don't understand |
20:36 |
OldCoder |
red-NaN is raising a volatile and even violent issue |
20:36 |
ThomasMonroe |
#3 sfan5 |
20:36 |
sfan5 |
oh come on |
20:36 |
OldCoder |
sway is slightly off, it doesn't matter |
20:36 |
sfan5 |
the issue is violent because you make it to be |
20:36 |
OldCoder |
sfan5, ... |
20:36 |
OldCoder |
I am not the cause |
20:36 |
OldCoder |
of what happened |
20:36 |
sfan5 |
wasn't trying to imply that |
20:36 |
* asie |
sneaks out of the channel |
20:36 |
OldCoder |
dogpiles, threats, told that I am too detailed |
20:36 |
sfan5 |
asie: nuuuuuuuuu |
20:36 |
OldCoder |
and must leave MT because I "weird out" people |
20:37 |
red-NaN |
well that might not have been the best choice |
20:37 |
OldCoder |
DDoSed... oh, that is on-topic |
20:37 |
sfan5 |
can you not tell your story again |
20:37 |
sfan5 |
thanks |
20:37 |
red-NaN |
I didn't expect this |
20:37 |
OldCoder |
sfan5, can you not be hypocritical? |
20:37 |
OldCoder |
again |
20:37 |
OldCoder |
thanks |
20:37 |
sfan5 |
!mute OldCoder |
20:37 |
sfan5 |
!mute red-NaN |
20:37 |
OldCoder |
sfa!mute sfan5 |
20:37 |
OldCoder |
!mute sfan5 |
20:37 |
sfan5 |
oh |
20:37 |
sfan5 |
if that doesnt work |
20:37 |
sfan5 |
!kick OldCoder . |
20:37 |
|
OldCoder was kicked by MinetestBot: . |
20:37 |
sfan5 |
!unmute OldCoder |
20:40 |
* asie |
really sneaks out of the channel |
20:40 |
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20:41 |
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20:41 |
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20:41 |
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MinetestBot was kicked by OldCoder: MinetestBot |
20:41 |
|
sfan5 was kicked by OldCoder: PM please |
20:41 |
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20:41 |
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20:44 |
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20:46 |
OldCoder |
!unmute OldCoder |
20:46 |
OldCoder |
Ha |
20:48 |
OldCoder |
Forgot bot was gone |
20:50 |
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20:50 |
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20:50 |
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20:51 |
OldCoder |
sfan5, PM as I do not wish to tell you publicly to consider next steps carefully |
20:51 |
red-001 |
so can I get unmuted? |
20:51 |
red-001 |
oh |
20:51 |
OldCoder |
red-001, you are |
20:51 |
sfan5 |
i don't want to talk |
20:51 |
red-001 |
thanks |
20:51 |
sfan5 |
!unmute red-NaN |
20:51 |
garywhite |
Hi OldCoder |
20:51 |
OldCoder |
sfan5, then you had best tell red-001 to help deescalate |
20:51 |
OldCoder |
garywhite, Hi |
20:52 |
OldCoder |
You do NOT set policy sfan5 on an absolute basis just because you are core dev |
20:53 |
OldCoder |
Discussions of "anti-sneak people" are potentially inflammatory. If you disagree with that, an ops meeting is advisable. If you don't wish to discuss such issues, resign as op. |
20:56 |
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20:59 |
tiwake |
ponies |
21:00 |
red-001 |
ponies? |
21:01 |
tiwake |
red-001: ponies https://derpicdn.net/img/view/2016/1/2/1057969.gif |
21:01 |
red-001 |
that reminds me we still don't have a mob api |
21:01 |
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21:01 |
Shara |
I still couldn't find a mod for horses I actually liked. |
21:04 |
red-001 |
meanwhile at mircosoft: "so how is the project on adding AI going?" |
21:05 |
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21:05 |
red-001 |
well google probaly already added general purpose ai as a part of some random google search easter egg |
21:05 |
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21:09 |
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21:21 |
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21:28 |
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21:38 |
calculon |
Shara, did you try the mobs_redo one ? |
21:39 |
calculon |
mobs_redo + mobs_more_animals + lib_mount |
21:39 |
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21:40 |
Shara |
calculon: Yes, but found the textures too poor and the models quite blocky compared to others. |
21:42 |
calculon |
ok, this is the only one i've seen so far |
21:46 |
Shara |
I have ridable elephants, dragons and giant bats, but players keep asking for horses |
21:46 |
thePalindrome |
Clearly horses are better than dragons |
21:46 |
thePalindrome |
compare twilight sparkle to spike :P |
21:48 |
thePalindrome |
Just put up propaganda |
21:50 |
garywhite |
Well, horses wouldn't be bad |
21:56 |
OldCoder |
ircSparky is working on one descended from one of mine |
21:56 |
OldCoder |
which came from kpgmobs originally |
21:57 |
OldCoder |
https://pbs.twimg.com/media/Cm02DQ6VMAA5yDe.jpg |
21:57 |
OldCoder |
^ Flying Rainbow Pony |
21:57 |
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21:59 |
red-001 |
whats the best horse mod right now? |
22:02 |
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22:03 |
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22:06 |
red-001 |
hello iaamfriend200 |
22:06 |
iaamfriend200 |
who r u |
22:06 |
iaamfriend200 |
? |
22:06 |
iaamfriend200 |
werwer ? |
22:06 |
red-001 |
no.. |
22:06 |
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22:07 |
red-001 |
I'm just red-001 |
22:07 |
iaamfriend200 |
r u a troll ? |
22:07 |
PsychoVision |
Maybe Imp |
22:08 |
Fixer |
red-001: best horse mod? I'm amused and sad at the same time |
22:08 |
red-001 |
why so? |
22:08 |
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22:10 |
garywhite |
Hello |
22:10 |
iaamfriend200 |
RED STOP TALKING TO ME IN PRIVATEEEEE |
22:10 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Tin: Tune mapgen, bugfix, fix texture credits c2d1a5e https://git.io/v9k04 (2017-04-23T22:05:31Z) |
22:10 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Textures: Reduce contrast of snow ripples 4d9fd7a https://git.io/v9k0B (2017-04-23T22:05:31Z) |
22:10 |
iaamfriend200 |
I DONT LIKE UUUU |
22:10 |
MinetestBot |
[git] juhdanad -> minetest/minetest_game: Creative: Automatic item colorization for creative mode 24559d0 https://git.io/v9k0R (2017-04-23T22:05:06Z) |
22:10 |
iaamfriend200 |
AND ODLCODER STOPPP |
22:11 |
OldCoder |
?? |
22:11 |
Fixer |
red-001: so many mods |
22:11 |
OldCoder |
I am PMg with Shara ATM iaamfriend200 |
22:11 |
iaamfriend200 |
liar |
22:12 |
OldCoder |
iaamfriend200, there is no rule against being inebriated here, but perhaps sleep it off |
22:12 |
OldCoder |
Um, I am in fact in PM with Shara |
22:12 |
iaamfriend200 |
ill paste what u said to me right now and embarress u |
22:12 |
OldCoder |
Shara, wish to confirm this? |
22:12 |
iaamfriend200 |
shut ur mouth |
22:12 |
OldCoder |
iaamfriend200, that was earlier |
22:12 |
iaamfriend200 |
that was nowwww |
22:12 |
iaamfriend200 |
u k what u did |
22:12 |
OldCoder |
Um? |
22:12 |
OldCoder |
Shara, ? |
22:12 |
iaamfriend200 |
i got the screenshot dont mess with mee |
22:12 |
iaamfriend200 |
donttt |
22:12 |
OldCoder |
iaamfriend200, heaven forbid! |
22:13 |
OldCoder |
I would never mess with you |
22:13 |
red-001 |
OldCoder, you are not iaamfriend200 by any chance are you? |
22:13 |
OldCoder |
red-001, I assure you, no; he's a greater troll than you |
22:13 |
OldCoder |
We think he is minecart |
22:13 |
OldCoder |
from about 2 years ago |
22:13 |
OldCoder |
minecart was adult and a drunk |
22:13 |
OldCoder |
There were probably multiple minecarts |
22:13 |
OldCoder |
But other world owners will remember this one |
22:13 |
* OldCoder |
shrugs |
22:14 |
OldCoder |
He's usually on worlds and not in IRC |
22:14 |
red-001 |
well thats entertaining I thought it was you too he is a similar type of troll but his style of writting is a bit diffrent |
22:14 |
iaamfriend200 |
oldcoder mess with em one more time |
22:14 |
iaamfriend200 |
ull see ur fate |
22:14 |
iaamfriend200 |
ur face is a troll |
22:14 |
OldCoder |
iaamfriend200, O.K. |
22:15 |
OldCoder |
red-001, "writting" has only one "t" |
22:15 |
OldCoder |
Get your trolling to a professional level |
22:15 |
paramat |
iaamfriend please stop posting garbage |
22:15 |
OldCoder |
paramat, I can't kick him |
22:15 |
OldCoder |
As people will say I am unreasonable |
22:15 |
red-001 |
see you are more around about when you are insulting people |
22:15 |
OldCoder |
So, decision is yours |
22:15 |
Shara |
Uhh,missed a lot it seems. Reading |
22:15 |
iaamfriend200 |
shara |
22:15 |
OldCoder |
Shara, I only needed you to confirm I'm in PM with you |
22:15 |
iaamfriend200 |
he and red |
22:15 |
iaamfriend200 |
insulted mee |
22:16 |
iaamfriend200 |
on private |
22:16 |
iaamfriend200 |
i seear to goooddddd |
22:16 |
iaamfriend200 |
he diddd |
22:16 |
OldCoder |
iaamfriend200, not so |
22:16 |
iaamfriend200 |
yes u did i got hte screenshots right nowwwww |
22:16 |
OldCoder |
I answered your question about red |
22:16 |
OldCoder |
Read what I said, please |
22:16 |
iaamfriend200 |
ur red in two |
22:16 |
iaamfriend200 |
clients |
22:16 |
OldCoder |
paramat, I am not going to interfere with him; not after earlier |
22:16 |
iaamfriend200 |
i wont ur annoying dont talk ot me |
22:16 |
iaamfriend200 |
omg/ |
22:16 |
red-001 |
lol |
22:16 |
Shara |
Yes, OldCoder was PMing me. |
22:16 |
iaamfriend200 |
such a actor |
22:16 |
OldCoder |
paramat, sfan5 you deal with this |
22:17 |
red-001 |
you just insulted both me and oldcoder by saying we are the same person |
22:17 |
iaamfriend200 |
what ever im talking to fire |
22:17 |
iaamfriend200 |
shush |
22:17 |
iaamfriend200 |
no i didnt |
22:17 |
iaamfriend200 |
sos hsush u annoyed me |
22:17 |
Shara |
I can also confirm iaamfriend200 is not OldCoder |
22:17 |
iaamfriend200 |
wha?? |
22:17 |
iaamfriend200 |
u kno wwhat |
22:17 |
Shara |
iaamfriend200 likes to play on a server a admin and causes everyone a lot of bother. |
22:17 |
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iaamfriend200 was kicked by VanessaE: iaamfriend200 |
22:17 |
Shara |
Thank you. |
22:17 |
VanessaE |
and he wonders why I won't give him a second chance on my server. |
22:18 |
paramat |
thanks |
22:18 |
OldCoder |
paramat, aren't you op here? |
22:18 |
OldCoder |
Ah, excuse me if I was mistaken |
22:18 |
OldCoder |
BTW don't order me again to shut down -project |
22:19 |
Shara |
VanessaE: He's close to a ban accross all ESP servers too at the moment :) |
22:19 |
OldCoder |
FWIW iaambacon is in fact probably "minecart" |
22:19 |
Shara |
He doesn't act like the minecart I knew, but who knows. |
22:19 |
OldCoder |
Who acknowledged to me once he'd had a couple of bottles too many |
22:19 |
OldCoder |
Maybe not, but he does seem inebriated |
22:20 |
VanessaE |
nope. |
22:20 |
VanessaE |
that's just how that jerk acts, OldCoder |
22:21 |
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22:21 |
iama200 |
firegoblin hello |
22:21 |
red-001 |
looks like they returned |
22:23 |
iama200 |
mind u business |
22:24 |
VanessaE |
iama200: I will warn you once, and ONLY once - don't start your shit in here. |
22:24 |
VanessaE |
not again that is. |
22:24 |
iama200 |
im not |
22:24 |
OldCoder |
iama200, I have tried to be positive in the past |
22:24 |
VanessaE |
and you do NOT have the right to tell regulars like red to shut up. |
22:24 |
iama200 |
u dont have to worry about me |
22:24 |
iama200 |
because vanessa he was attacking me |
22:24 |
iama200 |
in private and oldcoder |
22:25 |
OldCoder |
iama200, I think you misunderstood, oddly, both people |
22:25 |
iama200 |
u gotta belive me |
22:25 |
VanessaE |
then you handle that issue IN PRIVATE. |
22:25 |
iama200 |
but |
22:25 |
VanessaE |
you do NOT bring private matters into public. |
22:25 |
iama200 |
they started it |
22:25 |
VanessaE |
period. |
22:25 |
iama200 |
fine whatever u say |
22:25 |
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22:26 |
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22:27 |
OldCoder |
eisos, buenas dias |
22:27 |
eisos |
buen dÃa |
22:28 |
eisos |
alguno en server? |
22:28 |
OldCoder |
Momento |
22:28 |
OldCoder |
Que server? |
22:28 |
OldCoder |
Hay muchos mundos |
22:29 |
OldCoder |
SÃ, algunos tienen varios jugadores |
22:29 |
Out`Of`Control |
who sneak talk? just ban them |
22:31 |
OldCoder |
Out`Of`Control, I think we're done with the subject for the day |
22:31 |
OldCoder |
Or hopefully it is so |
22:47 |
OldCoder |
halt, are you Grandolf |
22:47 |
OldCoder |
Ah, wrong channel |
22:47 |
OldCoder |
See you in #minetest-project |
22:48 |
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