Time |
Nick |
Message |
00:13 |
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00:28 |
Fixer |
Wuzzy: it is more like someone is lazy and whatnot |
00:29 |
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00:29 |
Wuzzy |
I'm currently doing some Minetest acheology and digging out old Minetest versions to document mapgen history |
00:30 |
Wuzzy |
the indev mapgen was interesting but so broken :D |
00:30 |
Wuzzy |
it had floating islands: |
00:30 |
Wuzzy |
http://wiki.minetest.net/images/thumb/9/9f/Mapgen_indev_floating_islands.jpg/650px-Mapgen_indev_floating_islands.jpg |
00:31 |
Wuzzy |
I can also remember the old math mapgen well |
00:31 |
Wuzzy |
but I don't miss it anymore. fractal is much much better |
00:32 |
Wuzzy |
For those interested in mapgen history, here's an interesting read (updated today): http://wiki.minetest.net/Map_Generator_Evolution |
00:38 |
Fixer |
Wuzzy: current mapgens also have floating islands |
00:38 |
Wuzzy |
but only optional, right? |
00:41 |
Wuzzy |
Fixer: IT's a 0.4.15 feature, right? |
00:42 |
Fixer |
Wuzzy: ocassionally you can find floating islands in any mapgen I believe |
00:42 |
Wuzzy |
hmmm but i mean intentional ones |
00:42 |
Wuzzy |
right i can somehow recall paramat experimenting with these in v7 |
00:43 |
Wuzzy |
in v5 floating islands are common but there were mostly a side effects as far i know |
00:43 |
Wuzzy |
ah, it's a 0.4.15 feature. |
00:47 |
Jordach |
uh |
00:47 |
Jordach |
i use mgv5 extensively |
00:47 |
Jordach |
no float islands here |
00:49 |
Fixer |
is not it side effect everywhere? |
00:53 |
Jordach |
nope |
00:53 |
Jordach |
it depnds on noise params |
00:58 |
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01:22 |
kaeza |
meow |
01:29 |
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01:31 |
riff-IRC |
Hi wilkgr |
01:31 |
wilkgr |
Hi riff-IRC |
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01:32 |
Wuzzy |
ha! just found 2 mini floating islands in v5 |
01:34 |
Wuzzy |
Jordach: https://i.imgur.com/0x2x4nb.jpg |
01:34 |
Wuzzy |
hmm what kind of moron removed the mapgen seed from the debug screen? :O |
01:34 |
Wuzzy |
but I know the seed for this map, it is 5. |
01:35 |
Jordach |
Wuzzy, i think he meant floatlands style ones |
01:36 |
Jordach |
not tiny spheres |
01:37 |
Wuzzy |
I found bigger blobs: https://i.imgur.com/f47VmWb.jpg |
01:37 |
Wuzzy |
but i understand |
01:38 |
Wuzzy |
these are not the same as floating islands at Y>100, obviuosly |
01:40 |
Wuzzy |
I absolutely love the v5 mapgen. huge kudos to paramat for reviving it :) |
01:41 |
Wuzzy |
by the way, did anyone hear news from Freeminer? It seems nothing happened around this project for a while |
01:52 |
wilkgr |
Wuzzy, http://forum.freeminer.org/threads/dev-builds.1420/#post-3599 has no reply interestingly |
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01:57 |
wilkgr |
Last dev build was also in October 2016 o,O |
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03:03 |
MinetestBot |
[git] kaeza -> minetest/minetest_game: Add desert/silver sandstone-related blocks. (#1596) 1d45b27 https://git.io/vyBN5 (2017-03-07T03:03:30Z) |
03:15 |
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03:24 |
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03:26 |
GreenDimond |
This is a question that I have asked 2 times before. 2 times it has worked. 2 times, they stopped working. I ask again: How do I update minetest daily? Specificaly, MT game for daily. The menu for MT gets updated, but in game, there are nodes that I know should be there that arent. This is what I currently use: cd minetest git pull && make -j$(grep -c processor /proc/cpuinfo) cd minetest_game && git pull |
03:27 |
GreenDimond |
I get the whole building thing that take 30 seconds, so I know it is "working" but the game does not seem to actually update. |
03:28 |
GreenDimond |
The textures are even in the folder. |
03:31 |
GreenDimond |
(using Xubuntu 16.04) |
03:32 |
GreenDimond |
help, anyone? |
03:34 |
GreenDimond |
actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game but is in minetest/minetest_game) |
03:37 |
GreenDimond |
Anyone who is avaliable, please help. |
03:37 |
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03:38 |
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03:38 |
GreenDimond |
kaeza |
03:38 |
GreenDimond |
maybe you can help? |
03:38 |
kaeza |
GreenDimond, make install ? |
03:38 |
GreenDimond |
just run that? |
03:39 |
GreenDimond |
you missed this: "actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game but is in minetest/minetest_game)" |
03:39 |
GreenDimond |
you timed out before i said it |
03:39 |
kaeza |
I read the logs |
03:39 |
GreenDimond |
oh derp |
03:40 |
GreenDimond |
so just run make install while in minetest_game |
03:40 |
kaeza |
what is "the built version"? how do you run Minetest? |
03:40 |
GreenDimond |
I have the stable minetest and daily |
03:40 |
GreenDimond |
built is daily |
03:40 |
GreenDimond |
I keep stable for normal gameplay |
03:41 |
GreenDimond |
but i want to update the daily to mess with new features |
03:41 |
GreenDimond |
so it needs to update only the daily and leave stable alone |
03:41 |
GreenDimond |
but it does update daily supposedly, since the menu has new features. |
03:41 |
kaeza |
you probably want a RUN_IN_PLACE version |
03:42 |
GreenDimond |
? |
03:42 |
kaeza |
`cd` to your MT folder, then do `cmake . -DRUN_IN_PLACE=1 && make -j...` |
03:42 |
GreenDimond |
I know zippo about building MT. I got help from rubenwardy and sfan5 last time :P |
03:42 |
rdococ |
DimondsThatAreGreen |
03:42 |
GreenDimond |
oki... |
03:42 |
GreenDimond |
which folder? |
03:42 |
GreenDimond |
.minetest or minetest (assuming minetest) |
03:43 |
kaeza |
minetest (without '.') |
03:43 |
GreenDimond |
oki... |
03:43 |
kaeza |
or wherever you put the sources |
03:43 |
GreenDimond |
i have no idea :P |
03:43 |
GreenDimond |
just gonna run that xD |
03:44 |
GreenDimond |
I feel like it didnt do anything...but I will check the game |
03:44 |
kaeza |
are you using Calinou's "one line script"? |
03:44 |
GreenDimond |
eh? |
03:45 |
GreenDimond |
to build? |
03:45 |
kaeza |
yes |
03:45 |
GreenDimond |
I already posted how I build |
03:45 |
GreenDimond |
and Stable i just use the ppa |
03:45 |
GreenDimond |
apt-get blablabla |
03:46 |
GreenDimond |
just looked at his script, that is for stable. |
03:47 |
GreenDimond |
it looks like after i run that it gave me some "could not do this or find that" junk and a bunch of -a = this -b = that bla bla bla. |
03:49 |
GreenDimond |
Detecting GMP from system failed. Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) ncurses not found! Could NOT find PostgreSQL (missing: PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR) PostgreSQL not found! Redis not found! SpatialIndex not found! Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) |
03:49 |
GreenDimond |
those are all the bad stuffs |
03:49 |
kaeza |
so, let's start from the beginning. how did you get the sources? |
03:50 |
GreenDimond |
sources? (total n00b here) |
03:50 |
GreenDimond |
like, extr3m3 n00b |
03:50 |
kaeza |
oookay |
03:50 |
* kaeza |
backs away quietly |
03:50 |
GreenDimond |
ik. sorry. |
03:50 |
GreenDimond |
D: |
03:50 |
GreenDimond |
the things to run? |
03:51 |
GreenDimond |
I may know how to mod, but building MT is like a foreign language. |
03:51 |
kaeza |
GreenDimond, PM |
03:51 |
GreenDimond |
yupyup. |
03:53 |
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04:36 |
GreenDimond |
im off to do things. |
04:45 |
Out`Of`Control |
hi |
04:53 |
rdococ |
GreenDimond! |
04:54 |
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05:02 |
GreenDimond |
hm? |
05:02 |
GreenDimond |
rdococ? |
05:05 |
rdococ |
GreenDimond! |
05:05 |
GreenDimond |
yes? |
05:08 |
GreenDimond |
rdococ! |
05:09 |
Out`Of`Control |
how change default pointer? |
05:11 |
rdococ |
asdf |
05:16 |
kaeza |
Out`Of`Control, default pointer? you mean crosshair? |
05:16 |
kaeza |
or actual pointer? |
05:17 |
GreenDimond |
i need to go. |
05:17 |
GreenDimond |
cyall laters |
05:17 |
kaeza |
o/ |
05:18 |
GreenDimond |
\o |
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05:41 |
kaeza |
MinetestBot! |
05:41 |
MinetestBot |
kaeza! |
05:41 |
kaeza |
ShadowBot! |
05:42 |
kaeza |
:( |
05:44 |
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05:48 |
rdococ |
MinetestBot! |
05:48 |
MinetestBot |
rdococ! |
05:49 |
rdococ |
MinetestBot? |
05:49 |
rdococ |
MinetestBot. |
05:57 |
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06:02 |
Out`Of`Control |
kaeza: yes crosshair |
06:03 |
kaeza |
Out`Of`Control, see this post: http://www.smbc-comics.com/comic/2005-10-05 |
06:03 |
kaeza |
bah |
06:03 |
kaeza |
this one: https://forum.minetest.net/viewtopic.php?f=5&t=16687&p=252197#p252073 |
06:03 |
kaeza |
:^) |
06:04 |
paramat |
!tell Wuzzy thanks for updating the mapgen wiki pages. just one correction needed, 'mgflat' was coded by me and added for 0.4.14 stable https://github.com/minetest/minetest/commit/76c9abe4c89f6c8170b82558182837259efdd2ea so the multi-mapgen history starts at 0.4.6 |
06:04 |
MinetestBot |
paramat: yeah, sure, whatever |
06:05 |
Out`Of`Control |
thanks kaeza |
06:06 |
kaeza |
sure |
06:06 |
kaeza |
!next |
06:06 |
MinetestBot |
Another satisfied customer. Next! |
06:06 |
Out`Of`Control |
where is default crosshair.png? |
06:07 |
Out`Of`Control |
in default game? |
06:07 |
kaeza |
it's generated in code, IIRC |
06:08 |
Out`Of`Control |
that explains why i could not find it |
06:11 |
paramat |
yeah, no texture but you can add your own to override the code-drawn default |
06:11 |
Out`Of`Control |
i still don't get it how can i do that on server side |
06:15 |
kaeza |
Out`Of`Control, I haven't tested, but I think you can put crosshair.png into ~/.minetest/textures/server |
06:16 |
* kaeza |
checks |
06:18 |
Out`Of`Control |
kaeza: you are correct, i place it in base did not work |
06:18 |
kaeza |
yep, works |
06:18 |
Out`Of`Control |
had to create server dir |
06:19 |
kaeza |
you can put any other overrides you want there too, BTW |
06:19 |
kaeza |
e.g. if you want to change a mod texture but don't want to edit the mod itself |
06:20 |
Out`Of`Control |
great |
06:21 |
kaeza |
it's basically a server-provided texture pack, so all rules for TPs apply (see the document linked in the topic) |
06:22 |
kaeza |
in particular stuff like https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L128 |
06:25 |
Out`Of`Control |
interesting |
06:28 |
Out`Of`Control |
haha i will turn all into stone |
06:29 |
kaeza |
surprise blocks! |
06:29 |
kaeza |
put the '?' block from Mario instead ;) |
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06:49 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Ladder recipe: Make wooden ladder recipe more generous 1f6d633 https://git.io/vyRIV (2017-03-07T06:43:44Z) |
06:49 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: sfinv: Fix wrong tab being highlighted a16413f https://git.io/vyRIw (2017-03-07T06:43:18Z) |
06:49 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Screwdriver: Fix crash 6d67bad https://git.io/vyRIr (2017-03-07T06:37:33Z) |
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strncpy |
MinetestBot! |
07:30 |
MinetestBot |
strncpy! |
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Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.15 (2016-12-22) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
07:58 |
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08:03 |
Derr |
in Farming_plus mod how do you turn a mapgen created orange plant into one that produces oranges? |
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09:42 |
JamesTait |
Good morning all! Happy Tuesday, and happy Alexander Graham Bell Day! 😃 🕿 |
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10:18 |
ange___ |
Hello it's there some french minetest developer here ? |
10:18 |
^7heo |
ouaille? |
10:19 |
ange___ |
sry ? |
10:19 |
^7heo |
Don't you read English with a French accent?! |
10:19 |
^7heo |
People faking Frenchies, seriously... |
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10:20 |
^7heo |
moin kimitux |
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10:56 |
strk |
we're testing "minetest" for the first time here. How do I sign up on a "public server" ? |
10:56 |
strk |
because I otherwise get an "empty namne" or "permission denied" w/out one |
11:00 |
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11:11 |
nore |
strk: just fill in the name and password fields with anything, but beware that will be the name and password you will need for the next connexions to this server |
11:13 |
Calinou |
strk: basically that creates an user account on the server - note that user accounts are per-server, not global |
11:13 |
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11:25 |
strk |
thanks, found one that accepted it (others did not) -- now kid is telling me the graphic is not as good as with "Minecraft" -- is this expected or depends on some option to be enabled ? |
11:26 |
strk |
(she just mentioned her friend playing "Minecraft" all day so I thought to give "Minetest" a try here :) |
11:29 |
^7heo |
Any idea how many people can connect to the same minetest server? |
11:29 |
^7heo |
(aka player cap) |
11:30 |
^7heo |
And YES Calinou, I am asking that for many games ;) |
11:30 |
^7heo |
so if you happen to know for other games too, I'd be happy to ask :DD |
11:30 |
^7heo |
(like, for hedgewars for example) |
11:31 |
^7heo |
(or for warsow) |
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12:43 |
sfan5 |
strk: there are a few graphic settings that can be tweaked but probably you kid just means "this isn't exactly like minecraft" |
12:48 |
Calinou |
^7heo: for Minetest, if you have a decent CPU on a dedicated machine, you can do about 40-50 players with decent load |
12:48 |
Calinou |
(have we tried going above 40 players on a public server yet?) |
12:49 |
Calinou |
strk: honestly, it's mostly a matter of textures |
12:49 |
Calinou |
our textures improved a *lot* in the last 3 years |
12:49 |
Calinou |
they used to be terrible, now they're acceptable (at least to most people) |
12:49 |
Calinou |
still not as good as Minecraft's who has dedicated, paid pixel artists |
12:49 |
Calinou |
strk: if you have a copy of Minecraft, you can use a converter tool to convert some textures to a Minetest texture pack |
12:51 |
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12:52 |
Calinou |
^7heo: Warsow is going to shut down the master server this month, but you can have 30 players without issues on a decent server too |
12:52 |
Calinou |
(it's dead…) |
12:52 |
Calinou |
no idea about Hedgewars or Teeworlds, but I've seen many Teeworlds servers with 20 players or so |
12:52 |
Calinou |
(or is the upper limit 16? I forgot :P) |
12:55 |
^7heo |
Calinou: we'll run a local server. |
12:56 |
^7heo |
Calinou: the default warsow (and Q3) limit is 16. |
12:56 |
^7heo |
It can be changed via sv_maxplayers or something alike. |
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12:57 |
Calinou |
yes |
12:57 |
Calinou |
my Warsow server is limited to 32, but I've never had > 10 players |
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16:21 |
strk |
Calinou: I'm using 0.4.10+repack-1 here, how old is that ? |
16:21 |
strk |
(what was packaged) |
16:21 |
Calinou |
whoa, that's very old, we are on 0.4.15 now |
16:21 |
strk |
oh, another thing she sais is: "minetest" must be the fake one :) |
16:21 |
Calinou |
it's like, 2.5 years old if not 3 |
16:21 |
strk |
why did you put "test" in that name ? :) |
16:21 |
Calinou |
it's not my choice :) |
16:22 |
strk |
oh another thing: is it compatible with minecraft servers ? |
16:22 |
strk |
I mean, can you play with someone who is using minecraft ? |
16:22 |
Calinou |
no, that would be impossible |
16:22 |
Calinou |
the world format is different, the protocol is different (in fact, Minetest uses UDP whereas Minecraft uses the less-suited TCP) |
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16:33 |
rubenwardy |
MC uses TCP??????? |
16:33 |
rubenwardy |
that's mad |
16:33 |
rubenwardy |
how do they not have massive lag issues? |
16:34 |
Calinou |
rubenwardy: hint: they do have massive lag issues |
16:34 |
rubenwardy |
lol |
16:34 |
Calinou |
Minecraft has been using TCP since its beginning, I believe |
16:34 |
Calinou |
it's hard to get a ping < 100 ms on most servers, often it's 150 ms to 250 ms |
16:35 |
Calinou |
Minetest is better in that regard (with no mods installed) |
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16:35 |
Calinou |
Minecraft tries to be as playable as possible with lag (client-side movement), but in practice it's not really the case, especially when fighting mobs |
16:35 |
Calinou |
imagine Minecraft using server-side movement… |
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16:46 |
twoelk |
mt and mc have been developed alongside each other for quite a while. I wonder what a Gives-and-Takes-List might look like |
16:47 |
twoelk |
I think I remember someone claiming mt had jungles first for example |
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16:48 |
Calinou |
that is true, Minetest has jungles since 2011, and Minecraft since 2012 |
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16:53 |
yusf[m] |
Is there a take all/put all mod for default chests? |
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16:55 |
Krock |
yusf[m], there's a mod to pick up the whole chest, including the items into the inventory as one item |
16:55 |
Krock |
but I suppose that's not what you're looking for |
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16:58 |
Taose |
In most RPG's, there's a take all items feature... (just sayin') |
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17:00 |
thefamilygrog66 |
That sounds like a mod I should write |
17:01 |
twoelk|2 |
there was some tool for this |
17:01 |
twoelk|2 |
wrechet or so? |
17:01 |
Taose |
O.o |
17:01 |
Taose |
wut... |
17:01 |
Taose |
that sounds... |
17:02 |
Taose |
(a. wrong; b. not silly > stupid) |
17:02 |
twoelk|2 |
no wait that was an ancient egytian god, wasn't it? |
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17:13 |
twoelk |
https://forum.minetest.net/viewtopic.php?id=6750 |
17:13 |
* twoelk |
admits it was a wrench and hides |
17:14 |
thefamilygrog66 |
haha |
17:15 |
thefamilygrog66 |
the tool moves the whole chest tho, I believe the original poster was looking for a method by which to move all of the contents from a chest into your inventory |
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17:17 |
yusf[m] |
Krock: You're right, that's not it. Closest I've found is in chesttools, but that's just for a new special kind of chest. https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQbZfnOA45K4GIyNQ8OFkAzt5xJAyfqyw93DWhV09WOJlmYmeqsyQ |
17:17 |
twoelk |
ah, I took Krocks description - oops |
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17:28 |
thefamilygrog66 |
yusf[m]: are you looking for a mod that moves all of one stack immediately, all of one particular type of item, or all stacks of all items, regardless? |
17:28 |
Krock |
yusf[m], I'd say that's now a potential for a new mod |
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17:58 |
thefamilygrog66 |
Just checking, but is shift-click used for anything inventory-related currently? |
18:02 |
thefamilygrog66 |
Yep, shift-click already moves entire stacks from one inventory to another |
18:03 |
thefamilygrog66 |
So I guess a mod that moves all of the contents of a chest to one's inventory could be useful. I'll look into coding that |
18:05 |
MinetestBot |
[git] Wuzzy2 -> Jeija/minetest-mod-mesecons: Spell-check and clarify item names 967bde2 https://git.io/vy0KX (2017-03-07T18:04:05Z) |
18:09 |
twoelk |
didn't the bones work like that? |
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19:07 |
IhrFussel |
When was player:set_sky() introduced? Does it require a certain client version? |
19:11 |
Calinou |
I think it's quite old, probably 0.4.10 or something |
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yusf[m] |
Krock: I can't code though. Can you? ;D |
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riff-IRC |
yo |
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