Time Nick Message 00:28 Fixer Wuzzy: it is more like someone is lazy and whatnot 00:29 Wuzzy I'm currently doing some Minetest acheology and digging out old Minetest versions to document mapgen history 00:30 Wuzzy the indev mapgen was interesting but so broken :D 00:30 Wuzzy it had floating islands: 00:30 Wuzzy http://wiki.minetest.net/images/thumb/9/9f/Mapgen_indev_floating_islands.jpg/650px-Mapgen_indev_floating_islands.jpg 00:31 Wuzzy I can also remember the old math mapgen well 00:31 Wuzzy but I don't miss it anymore. fractal is much much better 00:32 Wuzzy For those interested in mapgen history, here's an interesting read (updated today): http://wiki.minetest.net/Map_Generator_Evolution 00:38 Fixer Wuzzy: current mapgens also have floating islands 00:38 Wuzzy but only optional, right? 00:41 Wuzzy Fixer: IT's a 0.4.15 feature, right? 00:42 Fixer Wuzzy: ocassionally you can find floating islands in any mapgen I believe 00:42 Wuzzy hmmm but i mean intentional ones 00:42 Wuzzy right i can somehow recall paramat experimenting with these in v7 00:43 Wuzzy in v5 floating islands are common but there were mostly a side effects as far i know 00:43 Wuzzy ah, it's a 0.4.15 feature. 00:47 Jordach uh 00:47 Jordach i use mgv5 extensively 00:47 Jordach no float islands here 00:49 Fixer is not it side effect everywhere? 00:53 Jordach nope 00:53 Jordach it depnds on noise params 01:22 kaeza meow 01:31 riff-IRC Hi wilkgr 01:31 wilkgr Hi riff-IRC 01:32 Wuzzy ha! just found 2 mini floating islands in v5 01:34 Wuzzy Jordach: https://i.imgur.com/0x2x4nb.jpg 01:34 Wuzzy hmm what kind of moron removed the mapgen seed from the debug screen? :O 01:34 Wuzzy but I know the seed for this map, it is 5. 01:35 Jordach Wuzzy, i think he meant floatlands style ones 01:36 Jordach not tiny spheres 01:37 Wuzzy I found bigger blobs: https://i.imgur.com/f47VmWb.jpg 01:37 Wuzzy but i understand 01:38 Wuzzy these are not the same as floating islands at Y>100, obviuosly 01:40 Wuzzy I absolutely love the v5 mapgen. huge kudos to paramat for reviving it :) 01:41 Wuzzy by the way, did anyone hear news from Freeminer? It seems nothing happened around this project for a while 01:52 wilkgr Wuzzy, http://forum.freeminer.org/threads/dev-builds.1420/#post-3599 has no reply interestingly 01:57 wilkgr Last dev build was also in October 2016 o,O 03:03 MinetestBot 02[git] 04kaeza -> 03minetest/minetest_game: Add desert/silver sandstone-related blocks. (#1596) 131d45b27 https://git.io/vyBN5 (152017-03-07T03:03:30Z) 03:26 GreenDimond This is a question that I have asked 2 times before. 2 times it has worked. 2 times, they stopped working. I ask again: How do I update minetest daily? Specificaly, MT game for daily. The menu for MT gets updated, but in game, there are nodes that I know should be there that arent. This is what I currently use: cd minetest git pull && make -j$(grep -c processor /proc/cpuinfo) cd minetest_game && git pull 03:27 GreenDimond I get the whole building thing that take 30 seconds, so I know it is "working" but the game does not seem to actually update. 03:28 GreenDimond The textures are even in the folder. 03:31 GreenDimond (using Xubuntu 16.04) 03:32 GreenDimond help, anyone? 03:34 GreenDimond actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game but is in minetest/minetest_game) 03:37 GreenDimond Anyone who is avaliable, please help. 03:38 GreenDimond kaeza 03:38 GreenDimond maybe you can help? 03:38 kaeza GreenDimond, make install ? 03:38 GreenDimond just run that? 03:39 GreenDimond you missed this: "actually, if I go to the /games/minetest_game/ folder in the built version, the changed/added textures arent there, only in the minetest_game folder directly inside the built. (not in minetest/games/minetest_game but is in minetest/minetest_game)" 03:39 GreenDimond you timed out before i said it 03:39 kaeza I read the logs 03:39 GreenDimond oh derp 03:40 GreenDimond so just run make install while in minetest_game 03:40 kaeza what is "the built version"? how do you run Minetest? 03:40 GreenDimond I have the stable minetest and daily 03:40 GreenDimond built is daily 03:40 GreenDimond I keep stable for normal gameplay 03:41 GreenDimond but i want to update the daily to mess with new features 03:41 GreenDimond so it needs to update only the daily and leave stable alone 03:41 GreenDimond but it does update daily supposedly, since the menu has new features. 03:41 kaeza you probably want a RUN_IN_PLACE version 03:42 GreenDimond ? 03:42 kaeza `cd` to your MT folder, then do `cmake . -DRUN_IN_PLACE=1 && make -j...` 03:42 GreenDimond I know zippo about building MT. I got help from rubenwardy and sfan5 last time :P 03:42 rdococ DimondsThatAreGreen 03:42 GreenDimond oki... 03:42 GreenDimond which folder? 03:42 GreenDimond .minetest or minetest (assuming minetest) 03:43 kaeza minetest (without '.') 03:43 GreenDimond oki... 03:43 kaeza or wherever you put the sources 03:43 GreenDimond i have no idea :P 03:43 GreenDimond just gonna run that xD 03:44 GreenDimond I feel like it didnt do anything...but I will check the game 03:44 kaeza are you using Calinou's "one line script"? 03:44 GreenDimond eh? 03:45 GreenDimond to build? 03:45 kaeza yes 03:45 GreenDimond I already posted how I build 03:45 GreenDimond and Stable i just use the ppa 03:45 GreenDimond apt-get blablabla 03:46 GreenDimond just looked at his script, that is for stable. 03:47 GreenDimond it looks like after i run that it gave me some "could not do this or find that" junk and a bunch of -a = this -b = that bla bla bla. 03:49 GreenDimond Detecting GMP from system failed. Could NOT find Curses (missing: CURSES_LIBRARY CURSES_INCLUDE_PATH) ncurses not found! Could NOT find PostgreSQL (missing: PostgreSQL_LIBRARY PostgreSQL_INCLUDE_DIR PostgreSQL_TYPE_INCLUDE_DIR) PostgreSQL not found! Redis not found! SpatialIndex not found! Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE) 03:49 GreenDimond those are all the bad stuffs 03:49 kaeza so, let's start from the beginning. how did you get the sources? 03:50 GreenDimond sources? (total n00b here) 03:50 GreenDimond like, extr3m3 n00b 03:50 kaeza oookay 03:50 * kaeza backs away quietly 03:50 GreenDimond ik. sorry. 03:50 GreenDimond D: 03:50 GreenDimond the things to run? 03:51 GreenDimond I may know how to mod, but building MT is like a foreign language. 03:51 kaeza GreenDimond, PM 03:51 GreenDimond yupyup. 04:36 GreenDimond im off to do things. 04:45 Out`Of`Control hi 04:53 rdococ GreenDimond! 05:02 GreenDimond hm? 05:02 GreenDimond rdococ? 05:05 rdococ GreenDimond! 05:05 GreenDimond yes? 05:08 GreenDimond rdococ! 05:09 Out`Of`Control how change default pointer? 05:11 rdococ asdf 05:16 kaeza Out`Of`Control, default pointer? you mean crosshair? 05:16 kaeza or actual pointer? 05:17 GreenDimond i need to go. 05:17 GreenDimond cyall laters 05:17 kaeza o/ 05:18 GreenDimond \o 05:41 kaeza MinetestBot! 05:41 MinetestBot kaeza! 05:41 kaeza ShadowBot! 05:42 kaeza :( 05:48 rdococ MinetestBot! 05:48 MinetestBot rdococ! 05:49 rdococ MinetestBot? 05:49 rdococ MinetestBot. 06:02 Out`Of`Control kaeza: yes crosshair 06:03 kaeza Out`Of`Control, see this post: http://www.smbc-comics.com/comic/2005-10-05 06:03 kaeza bah 06:03 kaeza this one: https://forum.minetest.net/viewtopic.php?f=5&t=16687&p=252197#p252073 06:03 kaeza :^) 06:04 paramat !tell Wuzzy thanks for updating the mapgen wiki pages. just one correction needed, 'mgflat' was coded by me and added for 0.4.14 stable https://github.com/minetest/minetest/commit/76c9abe4c89f6c8170b82558182837259efdd2ea so the multi-mapgen history starts at 0.4.6 06:04 MinetestBot paramat: yeah, sure, whatever 06:05 Out`Of`Control thanks kaeza 06:06 kaeza sure 06:06 kaeza !next 06:06 MinetestBot Another satisfied customer. Next! 06:06 Out`Of`Control where is default crosshair.png? 06:07 Out`Of`Control in default game? 06:07 kaeza it's generated in code, IIRC 06:08 Out`Of`Control that explains why i could not find it 06:11 paramat yeah, no texture but you can add your own to override the code-drawn default 06:11 Out`Of`Control i still don't get it how can i do that on server side 06:15 kaeza Out`Of`Control, I haven't tested, but I think you can put crosshair.png into ~/.minetest/textures/server 06:16 * kaeza checks 06:18 Out`Of`Control kaeza: you are correct, i place it in base did not work 06:18 kaeza yep, works 06:18 Out`Of`Control had to create server dir 06:19 kaeza you can put any other overrides you want there too, BTW 06:19 kaeza e.g. if you want to change a mod texture but don't want to edit the mod itself 06:20 Out`Of`Control great 06:21 kaeza it's basically a server-provided texture pack, so all rules for TPs apply (see the document linked in the topic) 06:22 kaeza in particular stuff like https://github.com/minetest/minetest/blob/master/doc/texture_packs.txt#L128 06:25 Out`Of`Control interesting 06:28 Out`Of`Control haha i will turn all into stone 06:29 kaeza surprise blocks! 06:29 kaeza put the '?' block from Mario instead ;) 06:49 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Ladder recipe: Make wooden ladder recipe more generous 131f6d633 https://git.io/vyRIV (152017-03-07T06:43:44Z) 06:49 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: sfinv: Fix wrong tab being highlighted 13a16413f https://git.io/vyRIw (152017-03-07T06:43:18Z) 06:49 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Screwdriver: Fix crash 136d67bad https://git.io/vyRIr (152017-03-07T06:37:33Z) 07:30 strncpy MinetestBot! 07:30 MinetestBot strncpy! 08:03 Derr in Farming_plus mod how do you turn a mapgen created orange plant into one that produces oranges? 09:42 JamesTait Good morning all! Happy Tuesday, and happy Alexander Graham Bell Day! 😃 🕿 10:18 ange___ Hello it's there some french minetest developer here ? 10:18 ^7heo ouaille? 10:19 ange___ sry ? 10:19 ^7heo Don't you read English with a French accent?! 10:19 ^7heo People faking Frenchies, seriously... 10:20 ^7heo moin kimitux 10:56 strk we're testing "minetest" for the first time here. How do I sign up on a "public server" ? 10:56 strk because I otherwise get an "empty namne" or "permission denied" w/out one 11:11 nore strk: just fill in the name and password fields with anything, but beware that will be the name and password you will need for the next connexions to this server 11:13 Calinou strk: basically that creates an user account on the server - note that user accounts are per-server, not global 11:25 strk thanks, found one that accepted it (others did not) -- now kid is telling me the graphic is not as good as with "Minecraft" -- is this expected or depends on some option to be enabled ? 11:26 strk (she just mentioned her friend playing "Minecraft" all day so I thought to give "Minetest" a try here :) 11:29 ^7heo Any idea how many people can connect to the same minetest server? 11:29 ^7heo (aka player cap) 11:30 ^7heo And YES Calinou, I am asking that for many games ;) 11:30 ^7heo so if you happen to know for other games too, I'd be happy to ask :DD 11:30 ^7heo (like, for hedgewars for example) 11:31 ^7heo (or for warsow) 12:43 sfan5 strk: there are a few graphic settings that can be tweaked but probably you kid just means "this isn't exactly like minecraft" 12:48 Calinou ^7heo: for Minetest, if you have a decent CPU on a dedicated machine, you can do about 40-50 players with decent load 12:48 Calinou (have we tried going above 40 players on a public server yet?) 12:49 Calinou strk: honestly, it's mostly a matter of textures 12:49 Calinou our textures improved a *lot* in the last 3 years 12:49 Calinou they used to be terrible, now they're acceptable (at least to most people) 12:49 Calinou still not as good as Minecraft's who has dedicated, paid pixel artists 12:49 Calinou strk: if you have a copy of Minecraft, you can use a converter tool to convert some textures to a Minetest texture pack 12:52 Calinou ^7heo: Warsow is going to shut down the master server this month, but you can have 30 players without issues on a decent server too 12:52 Calinou (it's dead…) 12:52 Calinou no idea about Hedgewars or Teeworlds, but I've seen many Teeworlds servers with 20 players or so 12:52 Calinou (or is the upper limit 16? I forgot :P) 12:55 ^7heo Calinou: we'll run a local server. 12:56 ^7heo Calinou: the default warsow (and Q3) limit is 16. 12:56 ^7heo It can be changed via sv_maxplayers or something alike. 12:57 Calinou yes 12:57 Calinou my Warsow server is limited to 32, but I've never had > 10 players 16:21 strk Calinou: I'm using 0.4.10+repack-1 here, how old is that ? 16:21 strk (what was packaged) 16:21 Calinou whoa, that's very old, we are on 0.4.15 now 16:21 strk oh, another thing she sais is: "minetest" must be the fake one :) 16:21 Calinou it's like, 2.5 years old if not 3 16:21 strk why did you put "test" in that name ? :) 16:21 Calinou it's not my choice :) 16:22 strk oh another thing: is it compatible with minecraft servers ? 16:22 strk I mean, can you play with someone who is using minecraft ? 16:22 Calinou no, that would be impossible 16:22 Calinou the world format is different, the protocol is different (in fact, Minetest uses UDP whereas Minecraft uses the less-suited TCP) 16:33 rubenwardy MC uses TCP??????? 16:33 rubenwardy that's mad 16:33 rubenwardy how do they not have massive lag issues? 16:34 Calinou rubenwardy: hint: they do have massive lag issues 16:34 rubenwardy lol 16:34 Calinou Minecraft has been using TCP since its beginning, I believe 16:34 Calinou it's hard to get a ping < 100 ms on most servers, often it's 150 ms to 250 ms 16:35 Calinou Minetest is better in that regard (with no mods installed) 16:35 Calinou Minecraft tries to be as playable as possible with lag (client-side movement), but in practice it's not really the case, especially when fighting mobs 16:35 Calinou imagine Minecraft using server-side movement… 16:46 twoelk mt and mc have been developed alongside each other for quite a while. I wonder what a Gives-and-Takes-List might look like 16:47 twoelk I think I remember someone claiming mt had jungles first for example 16:48 Calinou that is true, Minetest has jungles since 2011, and Minecraft since 2012 16:53 yusf[m] Is there a take all/put all mod for default chests? 16:55 Krock yusf[m], there's a mod to pick up the whole chest, including the items into the inventory as one item 16:55 Krock but I suppose that's not what you're looking for 16:58 Taose In most RPG's, there's a take all items feature... (just sayin') 17:00 thefamilygrog66 That sounds like a mod I should write 17:01 twoelk|2 there was some tool for this 17:01 twoelk|2 wrechet or so? 17:01 Taose O.o 17:01 Taose wut... 17:01 Taose that sounds... 17:02 Taose (a. wrong; b. not silly > stupid) 17:02 twoelk|2 no wait that was an ancient egytian god, wasn't it? 17:13 twoelk https://forum.minetest.net/viewtopic.php?id=6750 17:13 * twoelk admits it was a wrench and hides 17:14 thefamilygrog66 haha 17:15 thefamilygrog66 the tool moves the whole chest tho, I believe the original poster was looking for a method by which to move all of the contents from a chest into your inventory 17:17 yusf[m] Krock: You're right, that's not it. Closest I've found is in chesttools, but that's just for a new special kind of chest. https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQbZfnOA45K4GIyNQ8OFkAzt5xJAyfqyw93DWhV09WOJlmYmeqsyQ 17:17 twoelk ah, I took Krocks description - oops 17:28 thefamilygrog66 yusf[m]: are you looking for a mod that moves all of one stack immediately, all of one particular type of item, or all stacks of all items, regardless? 17:28 Krock yusf[m], I'd say that's now a potential for a new mod 17:58 thefamilygrog66 Just checking, but is shift-click used for anything inventory-related currently? 18:02 thefamilygrog66 Yep, shift-click already moves entire stacks from one inventory to another 18:03 thefamilygrog66 So I guess a mod that moves all of the contents of a chest to one's inventory could be useful. I'll look into coding that 18:05 MinetestBot 02[git] 04Wuzzy2 -> 03Jeija/minetest-mod-mesecons: Spell-check and clarify item names 13967bde2 https://git.io/vy0KX (152017-03-07T18:04:05Z) 18:09 twoelk didn't the bones work like that? 19:07 IhrFussel When was player:set_sky() introduced? Does it require a certain client version? 19:11 Calinou I think it's quite old, probably 0.4.10 or something 21:42 yusf[m] Krock: I can't code though. Can you? ;D 21:58 riff-IRC yo