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03:38 |
cimbakahn |
Good Evening Everyone! |
03:40 |
cimbakahn |
What mod puts lava all over the surface like in these 4 screenshots? ----> http://imgur.com/a/cgFPG |
03:42 |
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03:48 |
rdococ |
HI! |
03:49 |
kaeza |
¡IH |
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04:42 |
rdococ |
@¶ełeł |
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07:38 |
rdococ |
WArning |
08:02 |
blaaaaargh |
http://i.imgur.com/CYJsYkc.png |
08:24 |
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08:47 |
IhrFussel |
So I tried to add support for wool +colored clay nodes to the moreblocks saw... I added the node names (like wool:white) in the registration table of stairsplus and wrote a new condition if string.find(name,":") ~= nil then local nodename = name else local nodename = "default:"..name end ...... And that broke the entire mod |
08:51 |
sfan5 |
what is that condition for? |
08:56 |
IhrFussel |
sfan5, screen cause I'm on phone and copy/paste doesn't work well http://imgur.com/bHOv7jC ... the condition is there because the other nodes in the table have no : in them and are seen as nodes from the default mod |
08:57 |
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08:58 |
sfan5 |
just add a default: in front of the node names of the default mod |
09:00 |
IhrFussel |
Okay I will try that but I kinda think it is the : that breaks the mod down the line...maybe the mod uses the nodename elsewhere and the : is forbidden |
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12:08 |
Nyarg |
why entity have setyaw() but haven't setroll() and setpitch() ? |
12:12 |
Calinou |
Nyarg: entities have no pitch and roll in Minetest |
12:12 |
Calinou |
it's a design limitation, not sure if that can be lifted |
12:16 |
Nyarg |
it's really sad for my epic flying ship mod ( |
12:17 |
Nyarg |
so set_bone_position() works for single entity but attached entity seems imediatelly detach from root entity |
12:18 |
Nyarg |
is there a way to rotate assembled entity not iven in horizont ? |
12:18 |
Nyarg |
*even |
12:35 |
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12:41 |
presstabstart |
Nyarg have you tried submitting an issue |
12:42 |
presstabstart |
also rotation in 3 dimensions is actually really complicated, you got issues like gimbal locks etc. Not strictly relevant but very interesting |
12:44 |
Calinou |
presstabstart: internally you should use quaternions for everything |
12:44 |
Calinou |
but users can submit angles in other formats |
12:44 |
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12:45 |
presstabstart |
Is that how it works in minetest? |
12:45 |
Calinou |
presstabstart: for example, the digging animation in Minetest (which is hardcoded) uses quaternions |
12:45 |
Calinou |
https://github.com/minetest/minetest/search?utf8=%E2%9C%93&q=PURE+EVIL |
12:45 |
Calinou |
:D |
12:47 |
presstabstart |
As long as you store the angle as a quaternion, rotations by euler angles can still be performed right? |
12:50 |
Calinou |
not sure |
12:54 |
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14:48 |
presstabstart |
I heard something somewhere about being able to split a collection of nodes into its own 'object' that can be moved around the game world. |
14:48 |
presstabstart |
Can we do that yet? |
14:56 |
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15:01 |
VanessaE |
not yet. |
15:02 |
VanessaE |
that's a voxel area entity, the engine doesn't have direct support for it yet. |
15:02 |
VanessaE |
it can be faked though |
15:02 |
VanessaE |
there's a mod that produces a similar effect, don't remember the name of it |
15:05 |
presstabstart |
I imagine it'll be very difficult |
15:07 |
VanessaE |
https://github.com/stujones11/meshnode |
15:07 |
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15:07 |
VanessaE |
https://forum.minetest.net/viewtopic.php?id=8059 |
15:11 |
presstabstart |
few problems with that though, e.g. liquid stuff ignores it right? |
15:11 |
VanessaE |
idk |
15:12 |
VanessaE |
probably |
15:12 |
VanessaE |
though the mod could surely control for that also |
15:15 |
presstabstart |
game needs an actual physics engine. so much cool stuff we could do with this |
15:18 |
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15:20 |
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15:48 |
presstabstart |
what are some essential mods? |
15:54 |
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16:02 |
Sokomine |
presstabstart: er, that's tricky to tell if you ask unspecificly. survival has diffrent requirements than building. a server needs additional mods. in general, unified_inventory is a very good start. i usually also include worldedit, travelnet and my replacer mod in any local world and would expect them (and more) on servers |
16:02 |
presstabstart |
are there any good dungeon mods? |
16:11 |
Sokomine |
goblins is great. it adds liddle green creatures that populate the dungeons :-) |
16:12 |
^7heo |
liddle? |
16:12 |
Sokomine |
there are also at least two other dungeon mods. try searching for them |
16:12 |
^7heo |
the French version of Lidl? |
16:12 |
Sokomine |
they're smaller than the player character |
16:12 |
^7heo |
I have to try this stuff |
16:12 |
Sokomine |
er. little :-) |
16:12 |
^7heo |
souds great. |
16:12 |
mmuller |
Sokomine: I liked the "liddle" |
16:12 |
Sokomine |
the goblins are great :-) |
16:12 |
^7heo |
that's what she said. |
16:14 |
Nyarg |
another hour left and no hope simple rotate attached entity, very sadly |
16:14 |
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16:16 |
Sokomine |
what do you mean, Nyarg? what does rotation of attached entities have to do with time passing? |
16:18 |
Sokomine |
presstabstart: use http://krock-works.16mb.com/MTstuff/modSearch.php if you search for particular mods |
16:19 |
presstabstart |
thx |
16:20 |
Nyarg |
Sokomine: I need roll an pitch (rotate in 3d) assembled entities (via attaching) as one object |
16:21 |
Nyarg |
when I do set_bone_position() attached entity seems imediatelly detach from root entity |
16:22 |
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16:22 |
Nyarg |
minetest trolls me by my dreams https://www.youtube.com/watch?v=-mHGq-SWqjg |
16:24 |
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16:25 |
Sokomine |
Nyarg: ah. i don't have any experience in that regard. but: good luck! it'd also be great if players sitting inside carts could rotate alongside if their carts rotate. maybe that's what you have in mind as well |
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16:38 |
riff-IRC |
Hello |
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16:39 |
presstabstart |
i really want to contribute more but git is just so complicated |
16:39 |
presstabstart |
how do you even manage multiple PRs? |
16:45 |
rubenwardy |
presstabstart: branches |
16:46 |
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17:05 |
Out`Of`Control |
Hi |
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19:13 |
octacian |
rubenwardy: Is it possible to point MT to use a font installed globally on the system? |
19:13 |
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19:15 |
Krock |
yes, I also use Tahoma as my minetest font, octacian |
19:15 |
Krock |
can confirm working on windows |
19:16 |
garywhite |
So that means I could tell MT to use Arial instead of the default? |
19:18 |
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19:18 |
octacian |
Krock: and how do I change it? |
19:19 |
Krock |
font_path = <insert path here> |
19:19 |
Krock |
garywhite, yep |
19:19 |
Krock |
Also check out the setting "font_size" in caase it's a small font |
19:21 |
octacian |
Krock: where are fonts installed to on Ubuntu? |
19:21 |
Krock |
ddg and google are your friends |
19:22 |
Krock |
I have no clue, sorry |
19:23 |
octacian |
k |
19:31 |
Calinou |
octacian: /usr/share/fonts system-wide |
19:31 |
Calinou |
~/.fonts is also recognized on many distros for user-wide fonts |
19:31 |
ShadowBot |
Calinou: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
19:31 |
octacian |
lol |
19:31 |
octacian |
Calinou: I checked there, but couldn't find the fonts I'm looking for |
19:31 |
octacian |
I installed them with the font manager thingy |
19:32 |
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19:33 |
octacian |
Just reinstalled manually in ~/.fonts, working! |
19:33 |
octacian |
:D |
19:33 |
sfan5 |
which font were you looking for? |
19:34 |
octacian |
C&C Red Alert [INET] |
19:34 |
octacian |
or Press Start 2P would've done as well |
19:34 |
octacian |
I prefer the first though :D |
19:35 |
octacian |
I got it working though, as I said, by just installing manually to ~/.fonts |
19:37 |
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19:42 |
rdococ |
hi |
19:42 |
rdococ |
pseudonoob? then I'm realnoob |
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22:16 |
kaeza |
greetings |
22:17 |
agaran |
hello |
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