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kaeza |
MinetestBot! |
01:49 |
MinetestBot |
kaeza! |
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kaeza |
rdococ, ^ |
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rdococ |
Kaeza! |
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rdococ |
MinetestBot! |
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MinetestBot |
rdococ! |
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kaeza |
<3 MinetestBot |
01:49 |
MinetestBot |
<3 kaeza |
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rdococ |
<dsoifewh MinetestBot |
01:58 |
rdococ |
Aw |
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rdococ |
it doesn't accept my love heart |
01:58 |
rdococ |
<dsoifewh |
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XtremeHacker |
MinetestBot! MicroExpansion |
02:03 |
MinetestBot |
XtremeHacker! |
02:03 |
XtremeHacker |
MinetestBot mod! microexpansion |
02:03 |
XtremeHacker |
I can't remember how that feature works. :\ |
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rdococ |
MinetestBot! Hi! |
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MinetestBot |
rdococ! |
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rdococ |
Yay! |
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rdococ |
MinetestBot. |
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rdococ |
MinetestBot? |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Corals: Smaller, less dense reefs bb18eec https://git.io/vyTUb (2017-02-25T03:52:31Z) |
03:56 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Lavacooling: Return to chance = 2 d5f1f96 https://git.io/vyTUN (2017-02-25T03:52:26Z) |
03:56 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Torches: Reduce light source level from 13 to 12 1ec31d8 https://git.io/vyTUA (2017-02-25T03:52:19Z) |
03:56 |
MinetestBot |
[git] MarkuBu -> minetest/minetest_game: Leafdecay: Node timer based implementation, API 60e5b29 https://git.io/vyTUx (2017-02-25T03:50:15Z) |
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kaeza |
greetings |
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07:34 |
presstabstart |
What's so wrong with std::shared_ptr? |
07:35 |
est31 |
its c++11? |
07:36 |
est31 |
... which is not allowed in minetest codebase, to support older compilers |
07:36 |
presstabstart |
oh right |
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MinetestBot |
[git] red-001 -> minetest/minetest: Fix crash that can be caused by the shutdown command. (#5292) 4d634ef https://git.io/vyTYr (2017-02-25T08:28:25Z) |
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10:12 |
quazgar |
Hi! I just started playing a few days ago and have the following question: For mods included in a subgame (minesim in my case), is there an easy way to get an overview over the recipes included there? So far, when I could not find descriptions on the mods' forum entries, I could only find them by searching the sources. My question is about those itemns not found on the wiki. |
10:18 |
redblade7 |
quazgar: If the server uses unified_inventory or unified_inventory_lite, you can find out that way |
10:19 |
redblade7 |
there is a button with a question mark over the crafing button which will automatically fill in what you have, and you can take 1, 10, or 99 of it |
10:21 |
presstabstart |
how do I make a new branch if I already modified master? |
10:21 |
presstabstart |
please help |
10:26 |
quazgar |
redblade7: thanks, I'm playing it locally, but could add that mod and enable it of course. |
10:26 |
quazgar |
it doesn't help with "what would be possible recipes for this new ingredient I just found?" though, I assume |
10:26 |
redblade7 |
np |
10:26 |
redblade7 |
yes it does that too |
10:26 |
quazgar |
ah great |
10:27 |
quazgar |
presstabstart: did you commit already? |
10:27 |
presstabstart |
yeah the branch is sent as a PR |
10:28 |
presstabstart |
but I want to make a new branch and fix another issue |
10:28 |
quazgar |
presstabstart: but generally: just create the new branch and switch to it, make sure that it points to the current state, then switch back to master and revert the commits there. I believe that should work |
10:28 |
presstabstart |
uh how do you do that lol |
10:31 |
presstabstart |
I literally know what the issue is, how to fix it, but github is stopping me |
10:31 |
quazgar |
oh, you pushed already? |
10:31 |
presstabstart |
yeah |
10:32 |
presstabstart |
:( |
10:33 |
quazgar |
oh, in that case it's generally considered dangerous / know-what-you-do to undo the push |
10:33 |
quazgar |
but you can always check out an earlier commit and create the new branch there |
10:34 |
presstabstart |
I'll be honest I have no idea how to use this thing |
10:34 |
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10:37 |
quazgar |
do you have git installed locally? |
10:43 |
presstabstart |
yes |
10:44 |
quazgar |
redblade7: using unified_inventory I don't find an option what to do with ingredients. For example in the crafting guide, when searching for "chick" I get Cooked Chicken as a result, which correctly shows me that I can use the raw chicken I have to create it. But when searching for "leather" I find nothing, which means I do not know how to use the leather in my inventory. |
10:45 |
redblade7 |
i've never heard of doing anything withl eather |
10:45 |
redblade7 |
for an example of what you're talking about, check out leaves, paraffin, and plastic |
10:47 |
quazgar |
OK, so you mean it could simply be that it's an item (in one of the mob mods used by the minesim subgame) that is created but has no use yet? |
10:50 |
quazgar |
presstabstart: with "git branch NEWBRANCHNAME" you create the new branch, "git branch -a" should tell you which branch you are in, "git checkout HASHSUM" lets you switch to a different commit, and there, you could then create another branch (git branch), and switch to it (git checkout BRANCHNAME). |
10:50 |
presstabstart |
seems that merging the upstream branch into your own branch creates a commit that then requires knowledge of quantum physics to remove. excellent |
10:51 |
presstabstart |
quazgar that's much more simple thanks |
10:51 |
quazgar |
presstabstart: I suggest doing a git tutorial, if you plan to use it more than once or twice in your lifetime ;-) |
10:52 |
sfan5 |
what you want is "git checkout -b newbranch; git checkout master; git reset HEAD~<how far until the original state> --hard; git checkout newbranch" |
10:53 |
presstabstart |
thanks |
10:54 |
presstabstart |
sfan there's a problem: my master branch is 1 commit behind |
10:54 |
sfan5 |
git reset origin/master --hard |
10:54 |
sfan5 |
(while on the master branch) |
10:55 |
presstabstart |
the master branch is currently in a PR, so I can't i don't think |
10:56 |
presstabstart |
sfan5: would git reset upstream/master --hard work? |
10:56 |
sfan5 |
maybe |
10:57 |
presstabstart |
what's the difference between upstream/master and origin/master? |
10:58 |
sfan5 |
origin is your fork, upstream is where you forked from |
10:59 |
sfan5 |
however depending on how you set this up the "upstream" remote might not even exist |
10:59 |
quazgar |
redblade7: no success with "leaves" |
10:59 |
redblade7 |
do you have homedecor installed? |
10:59 |
presstabstart |
it worked |
11:00 |
presstabstart |
why is something as simple as copying the master branch from where you forked so hard? |
11:01 |
quazgar |
redblade7: no, but searching for "sapling" shows the sapling, from a sapling I can click on the leaves, but they can not be found via the search |
11:06 |
redblade7 |
type in oil, then it shows "paraffin + stove". click the paraffin up there and it will show "leaves + stove" |
11:06 |
redblade7 |
play with bricks and clay |
11:06 |
redblade7 |
it's similar |
11:07 |
redblade7 |
when searching unified_inventory, it sometimes tells you to cook something |
11:07 |
redblade7 |
otherwise it shows you what you need to craft. click on one of the 9 items and it will show you how to get that |
11:08 |
redblade7 |
s/9 items/up to 9 itemps |
11:08 |
redblade7 |
s/9 items/up to 9 items |
11:09 |
quazgar |
yes, but if I didn't know that yet, could I search for "leaves"? |
11:09 |
redblade7 |
yes in the search box |
11:14 |
quazgar |
easiest example here: searching for "stone" does not yield the Stone block, but only (the mined) cobblestone etc. |
11:16 |
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11:17 |
quazgar |
hmm, it works now after walking around a bit and putting stuff into a chest. Thanks for your help, I will try around with it a bit more. |
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11:27 |
quazgar |
bye |
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11:44 |
fireglow |
Hi |
11:44 |
presstabstart |
think i finally fixed #3565 :) |
11:47 |
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11:50 |
fireglow |
nice :) |
11:52 |
fireglow |
is there a special signal for minetestserver so it re-reads the config file without restarting? |
11:53 |
sfan5 |
no |
11:53 |
sfan5 |
there a feature request on github for it already |
11:53 |
sfan5 |
since years |
12:04 |
fireglow |
hmm :( |
12:07 |
presstabstart |
compiling takes way too long |
12:13 |
Krock |
Compiled the client in 00:04:41.37 |
12:14 |
Krock |
but there was only one changed file :3 |
12:20 |
Calinou |
compiling Minetest is done in like 2-3 minutes on modern hardware :p |
12:24 |
presstabstart |
i had only one changed file and it recompiled the entire thing |
12:24 |
Calinou |
incremential compilation is not always possible |
12:25 |
presstabstart |
oh wait no it didn't, nevermind |
12:25 |
presstabstart |
i'm an idiot |
12:25 |
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presstabstart |
i want to test lava and it spawns me on ice, nice |
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15:19 |
Fixer |
Calinou: full recompile 15 min in linux VM on core i3 |
15:20 |
agaran |
Fixer: which I3? (they differ alot between generations..) |
15:20 |
Fixer |
sandy one |
15:20 |
Fixer |
core i3 2120 3.3ghz, sandy bridge |
15:20 |
presstabstart |
takes like 40 minutes on my poor man's laptop |
15:33 |
Calinou |
probably around 5-7 minutes on my ultrabook |
15:36 |
Krock |
presstabstart, had about the same compiling time on my old Celeron D tower |
15:37 |
Krock |
it was so weak that even a lower clocked AMD Athlon was able to beat that time with about 25 mins |
15:38 |
Krock |
(speaking of singlecore CPUs here) |
15:48 |
presstabstart |
this is a dual core mobile cpu, 2ghz |
15:48 |
presstabstart |
running with -j 2 |
15:49 |
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15:50 |
presstabstart |
I get 15-20 fps on xonotic on low settings. that's the scale of slow we're dealing with here |
15:51 |
agaran |
It depends slightly on compiled in features (postgres/mysql backends etc) |
15:52 |
presstabstart |
reckon I should get a box for compiling? an amd fx should do nicely |
15:55 |
agaran |
Fixer: about 8 minutes on my xeon.. way longer on desktop C2D |
15:55 |
Krock |
you could compile a debug build if it's just about speed |
15:55 |
presstabstart |
you have a xeon? aren't they expensive? |
15:56 |
Krock |
(compiling speed) |
15:56 |
presstabstart |
thought debug builds were slower |
15:56 |
Krock |
they're faster in compiling but badass slow/laggy ingame |
15:57 |
presstabstart |
huge amount of cores but low cpu frequency if i recall correctly |
15:57 |
Krock |
"but why??" surprise, it doesn't do (many) optimizations at all |
15:58 |
presstabstart |
have you tried using the intel compiler, if you could get it to work |
15:58 |
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16:07 |
agaran |
presstabstart: well xeon was line for servers, this particular is old one tho |
16:13 |
Calinou |
presstabstart: AMD FX really isn't good compared to Intel… that said, Ryzen was just released recently |
16:14 |
Calinou |
also, not all Xeons are expensive |
16:14 |
Calinou |
in fact, there used to be a trick where an equivalent Xeon to the i7-2600 was cheaper, but offered the same performance |
16:14 |
Calinou |
so the Xeon was cheaper than the consumer CPU :) |
16:28 |
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16:31 |
rubenwardy |
spam https://forum.minetest.net/viewtopic.php?f=17&t=16770 |
16:32 |
rubenwardy |
[nsfw] |
16:45 |
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16:45 |
strncpy |
Hi |
16:46 |
strncpy |
I'm planning to start up a small private server, are there any recommendations on specs or hosting company? |
16:47 |
sfan5 |
get a cheap linux vps at the hoster of your choice |
16:47 |
sfan5 |
anything that's not too lowspec (RAM > 512MB) should work |
16:47 |
sfan5 |
if you plan on running a few mods you should definitely have at least 1GB of ram |
16:48 |
strncpy |
Okay, sounds good |
16:48 |
strncpy |
What's the upper limit? |
16:48 |
strncpy |
As in, what if I add a fuckload of mods |
16:49 |
Calinou |
strncpy: probably 8 GB of RAM |
16:49 |
Calinou |
(if you have 30+ players and a lot of mods) |
16:49 |
Calinou |
and, a dual-core CPU, preferably a dedicated machine |
16:49 |
Calinou |
Minetest isn't multi-threaded but having more than 1 core helps reduce lag, since background tasks will not use the same core |
16:49 |
strncpy |
i don't think dedi/vps matters that much |
16:50 |
strncpy |
there's only about 3% performance loss |
16:50 |
strncpy |
but it's still something |
16:50 |
strncpy |
can't mt have more than one emerge thread? |
16:51 |
Calinou |
compare a generic VPS to https://www.soyoustart.com/us/game-servers/ |
16:51 |
Calinou |
the former has virtual 2.0-2.4 Ghz cores, the latter has 4.0 GHz and 4.4 GHz turbo |
16:51 |
Calinou |
and single-core performance does matter in most games |
16:51 |
strncpy |
o neat |
16:51 |
Calinou |
Minetest can use several emerge threads, but it can be buggy |
16:51 |
Calinou |
num_emerge_threads = 4 |
16:52 |
strncpy |
what if i get an arm box from e.g. online labs ? |
16:52 |
Calinou |
you can try that |
16:52 |
Calinou |
ARM will probably be too slow, I wouldn't try |
16:52 |
strncpy |
I mean like one of the high end ones |
16:52 |
strncpy |
one sec |
16:53 |
strncpy |
I have to buy one to check the processor, how convenient |
16:53 |
strncpy |
I think it's a 64-bit one |
16:55 |
Calinou |
what's the frequency, core count...? |
16:55 |
Calinou |
the best ARM processors are comparable to Intel Atoms right now |
16:55 |
strncpy |
uh |
16:56 |
strncpy |
https://www.scaleway.com/pricing/ here |
16:56 |
strncpy |
it's a 4-core |
16:56 |
agaran |
Calinou: latest big clusters start to be build on arm based platforms.. |
16:56 |
strncpy |
Oh, does minetest guzzle bandwith like minecraft does? |
16:57 |
Calinou |
agaran: they're not suited to single-threaded applications |
16:57 |
Calinou |
strncpy: it does, but not as much as Minecraft :) |
16:57 |
agaran |
true |
16:57 |
Calinou |
a player will generally need 0.2 Mb/s of down/up bandwidth |
16:57 |
strncpy |
Also, if I provision two boxes and run redis on one, and minetest on another, would a 1Gbps link be sufficient to load the world adequately? |
16:57 |
strncpy |
ah well that's not a problem at all :P |
16:58 |
Calinou |
sounds sufficient, but I've never done database-on-separate-server |
16:58 |
Calinou |
I just use SQLite typically |
16:58 |
agaran |
strncpy: what may hit you most is not BW but latency between them |
16:58 |
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16:58 |
presstabstart |
I don't know much about graphics processing, so just curious. Would it be possible to use shaders for map generation? |
16:59 |
Calinou |
no, servers generally don't have GPUs |
16:59 |
Calinou |
and map generation is fast enough already, if it's not, we can pre-generate commonly explored map areas when no players are online |
16:59 |
presstabstart |
would it be possible though |
17:00 |
Calinou |
surely, would it be a wise idea, probably not |
17:00 |
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rdococ |
werning |
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20:33 |
Taose |
I may have gotten slightly addicted to Endless Sky... |
20:33 |
Taose |
>.> |
20:33 |
Taose |
da fu |
20:33 |
Taose |
wrong chat XD |
20:34 |
Taose |
Space sim type thing. Inspired actually...by Minetests lack of space capabilities... |
20:34 |
Taose |
(or at least, that's why I was inspired to play it) |
20:36 |
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20:38 |
Jordach |
Taose, Starmade is thataway |
20:38 |
zyabin101 |
Taose, there's the moon mod. |
20:38 |
Jordach |
:^) |
20:39 |
zyabin101 |
Once you got it, you just need to get a delivery rocket mod to deliver things to spawn regularly ;) |
20:39 |
agaran |
;) |
20:39 |
zyabin101 |
!mod moon |
20:39 |
MinetestBot |
zyabin101: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 |
20:39 |
zyabin101 |
not that one |
20:39 |
zyabin101 |
!help mod |
20:39 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
20:39 |
rubenwardy |
!mod [moon |
20:39 |
MinetestBot |
rubenwardy: Moon realm [moonrealm] by paramat - https://forum.minetest.net/viewtopic.php?t=6329 |
20:39 |
rubenwardy |
!mod [moon] |
20:40 |
rubenwardy |
!mod [moontest] |
20:40 |
MinetestBot |
rubenwardy: Could not find anything. |
20:40 |
rubenwardy |
:P |
20:40 |
rubenwardy |
http://krock-works.16mb.com/MTstuff/modSearch.php |
20:40 |
rubenwardy |
^ source |
20:41 |
zyabin101 |
!mod moon |
20:41 |
MinetestBot |
zyabin101: Moon Flower by MirceaKitsune - https://forum.minetest.net/viewtopic.php?t=5479 |
20:41 |
Krock |
^ fancy formatted sauce http://app-mtmm.rubenwardy.com/mods/ |
20:41 |
Krock |
(closing the reference circle with this) |
20:43 |
zyabin101 |
No wonder why mbot always misses on that one. |
20:44 |
zyabin101 |
The creator of the moon mapgen mod might look into SEO for mbot's mod search. |
20:44 |
zyabin101 |
!mod moon mapgen |
20:44 |
MinetestBot |
zyabin101: Moon mapgen [moon] by arpruss - https://forum.minetest.net/viewtopic.php?t=13370 |
20:44 |
zyabin101 |
Taose ^ there it is |
20:45 |
zyabin101 |
and I know of no delivery rocket mod ;) If anyone wants to help make one, let me know when I'm in this chat. |
20:45 |
zyabin101 |
!next customer |
20:45 |
MinetestBot |
Another satisfied customer. Next! |
20:46 |
zyabin101 |
!rand 1 20 |
20:46 |
MinetestBot |
9 |
20:48 |
Krock |
If you plan to do more bot testing -> ##minetestbot |
20:49 |
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20:49 |
Krock |
time to index the WIP subgames too |
20:50 |
rubenwardy |
oh, you've added subgame crawling? |
20:50 |
Taose |
Oh I found a few mods for space, none of them I really like |
20:51 |
Krock |
rubenwardy, well, the released ones are there since... always |
20:51 |
Krock |
but not the WIP ones |
20:51 |
Taose |
Kinda really hit and miss with the WIP ones |
20:52 |
Taose |
Most are only okay in concept but are no where near finished |
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