Time |
Nick |
Message |
00:06 |
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00:07 |
cimbakahn |
Good Evening Everyone! |
00:09 |
cimbakahn |
Does this mod have something to do with the inventory? If so, can i delete it and replace it with unified inventory? /home/cimbakahn/.minetest/games/stampy_game/mods/craftingpack |
00:10 |
cimbakahn |
I don't like the inventory in the game. It is too small, not enough slots to store stuff. |
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00:36 |
octacian |
cimbakahn: hello |
00:36 |
octacian |
yes. craftingpack is inventory. You can safely delete it and replace it with unified inventory. |
00:37 |
octacian |
* has to do with the inventory |
00:41 |
cimbakahn |
octacian, Thank you very much! |
00:41 |
octacian |
YW |
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07:53 |
Calinou |
who needs torches when you have display_gamma = (some high value)? :P |
07:53 |
Calinou |
https://lut.im/mGPSXbmujN/V5f8Se2vDQIaOypZ.png |
07:55 |
agaran |
Calinou: ;) heh |
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Nyarg |
Is it possible to pitch and roll assembled entity by set_bone_position() ? |
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15:08 |
Gundul |
Hello jungle :) |
15:09 |
riff-IRC |
Hi |
15:09 |
Gundul |
Lol sry wrong channel. Forgot my glasses :D |
15:10 |
riff-IRC |
? |
15:11 |
Gundul |
Minetest was right, but this is not my server channel :) |
15:12 |
^7heo |
riff-IRC: people don't see that well without their prescription glasses when they need them. |
15:12 |
^7heo |
riff-IRC: that's like, you know, hearing aids. |
15:12 |
^7heo |
riff-IRC: but for the eyes. |
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16:39 |
Nyarg |
somebody here ? |
16:39 |
Nyarg |
Is it possible to pitch and roll assembled entity by set_bone_position() ? |
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riff-IRC |
Hello ptv |
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18:48 |
cimbakahn |
I deleted the bedrock mod because i didn't want bedrock, now i have unknown nodes left over in the game. How do i get rid of all the unknown/bedrock nodes? |
18:49 |
cimbakahn |
This is the only file that even has the word 'bedrock' in it ----> /home/cimbakahn/.minetest/games/stampy_game/tools/tomtweschem.py |
18:49 |
riff-IRC |
I don't know |
18:49 |
cimbakahn |
And it reads:(7 , -1, "bedrock:bedrock"), <---- Should i delete this line? |
18:49 |
riff-IRC |
I honestly don't know |
18:49 |
riff-IRC |
I don't have much experience with this stuff |
18:50 |
cimbakahn |
riff-IRC, Thank you for responding. |
18:50 |
riff-IRC |
No problem. :) |
18:50 |
riff-IRC |
How large is the map? |
18:50 |
rubenwardy |
cimbakahn, https://forum.minetest.net/viewtopic.php?t=2777 |
18:50 |
riff-IRC |
And do you have WorldEdit installed? |
18:50 |
cimbakahn |
riff-IRC, It's not big at all. |
18:51 |
cimbakahn |
rubenwardy, Thanks! I'll check it out. |
18:51 |
sfan5 |
cimbakahn: sorry but deleting "bedrock" from random files isn't going to make unknown nodes disappear |
18:52 |
riff-IRC |
Is WorldEdit installed? |
18:54 |
cimbakahn |
It reads: They will be removed when a player is close to them. This means my character is going to have to no-clip through the entire map for them to disappear. |
18:54 |
riff-IRC |
Is WorldEdit installed??? |
18:55 |
cimbakahn |
Yes, it is installed. |
18:55 |
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cimbakahn |
How does the game even remember that those blocks were bedrock? |
18:56 |
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19:00 |
twoelk |
blocks are stored in the map database with their names of course. When that database is opened with a missing description of how a block is to be rendered (aka missing mod) minetest complains und pastes the Unknownnode texture to it |
19:00 |
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19:03 |
Nyarg |
bump: Is it possible to pitch and roll assembled entity by set_bone_position() ? |
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19:08 |
YuGiOhJCJ |
hello, two months after the release, there is no official ChangeLog: https://forum.minetest.net/viewtopic.php?f=18&t=16167 http://dev.minetest.net/Changelog#0.4.14_.E2.86.92_0.4.15 is it because of laziness or because of the high number of commits please? |
19:08 |
rubenwardy |
are you offering? |
19:09 |
rubenwardy |
you need to go through each of the commits from 0.4.14 to 0.4.15 and sort them into categories, making sure you keep author info. You also need to remove things that fix issues introduced since 0.4.14, and things no one cares about (such a refactoring) |
19:18 |
YuGiOhJCJ |
no I am not offering it seems to be hard work |
19:19 |
YuGiOhJCJ |
and I am a lazy person :p |
19:19 |
YuGiOhJCJ |
I must admit |
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21:03 |
Sokomine |
was anything changed regarding minetest.request_insecure_environment ? i do not seem to be able to request an insecure environment anymore even though the mod is listed in secure.trusted_mods |
21:41 |
nore |
Sokomine: well, it won't work if you try to request it inside a function |
21:41 |
nore |
but it has been so for quite a long time |
21:43 |
Yawin |
hi! |
21:44 |
Yawin |
do you know how can I set metadata on an entity? |
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21:58 |
octacian |
Yawin: I think it's something like entity:set_attribute and get_attribute |
21:58 |
octacian |
That's how it is for players anyway. |
21:59 |
octacian |
NVM, that's only for players |
22:00 |
octacian |
Personally, I'm not sure even after looking at the lua api. |
22:00 |
Yawin |
and if my entity is an item? |
22:01 |
Yawin |
i'm trying to do that but don't works: http://pastebin.com/6yazLKQu |
22:03 |
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22:07 |
octacian |
Yawin: it's item:get_metadata() |
22:08 |
Yawin |
the line where i'm trying to change the name don't works |
22:08 |
Yawin |
how can i change the description of the item? |
22:09 |
octacian |
Yawin: you can't. |
22:09 |
Yawin |
oh! |
22:09 |
Yawin |
I don't like than hahaha |
22:09 |
Yawin |
*that |
22:10 |
octacian |
There was a PR open, sofar was working on it I think. |
22:10 |
octacian |
However, it's got some problems. You'd have to ask him about it though.. |
22:10 |
Yawin |
if i do this |
22:10 |
Yawin |
local meta = item:get_metadata() |
22:10 |
Yawin |
meta:set_string("luck", "3") |
22:11 |
octacian |
That should work. |
22:11 |
Yawin |
the second line says: attempt to call method set_string (a nil value) |
22:11 |
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22:11 |
Sokomine |
nore: hmm. definitely not inside a function. very strage |
22:11 |
Nyarg |
I am sorry foe bump agin but I need something "yes it's to be able" or "no it's unworkable" so - bump last time: Is it possible to pitch and roll assembled entity by set_bone_position() ? |
22:12 |
octacian |
Yawin: huh, that's weird. |
22:12 |
rubenwardy |
you can, octacian |
22:12 |
nore |
Sokomine: did you also check minetest.get_current_modnane() gave the right result? |
22:12 |
octacian |
wait... |
22:12 |
octacian |
Wait.. |
22:13 |
Sokomine |
what seems to fail is the following ie = req_ie() part. |
22:13 |
octacian |
rubenwardy: you can change the name of an item? |
22:13 |
rubenwardy |
Yawin, local meta = item:get_meta(); meta:set_string("description", "new description") |
22:13 |
octacian |
YOU HAVE TO BE KIDDING ME |
22:13 |
rubenwardy |
you'll need 0.4.15 though |
22:13 |
rubenwardy |
sorry, 0.4.15-dev |
22:13 |
octacian |
yep |
22:13 |
Sokomine |
nore: i'm trying to run another mod which requires to be trusted; but my mod (which uses the same mechanism) doesn't seem to be able to get trusted anymore either |
22:14 |
nore |
I don't know if spaces in spaces in trusted_mods are important or not btw though |
22:14 |
octacian |
I just spent the past nearly hour working on trying to implement an item counter inside a formspec as I thought I couldn't change the description |
22:14 |
rubenwardy |
also, get/set_metadata is deprecated, you should use get_meta instead |
22:14 |
Yawin |
i'm on 0.4.15-dev |
22:15 |
rubenwardy |
so you can set the description :D |
22:15 |
octacian |
Now, I'm trying to create a chest with a button to transfer everything in the player inv. This is my code, but it doesn't always transfer everything: https://gist.github.com/octacian/3db609143ada1160e761775b6ec376d9 |
22:15 |
nore |
well, if it's not that, I don't know what it is |
22:15 |
Sokomine |
nore: https://github.com/Sokomine/handle_schematics/blob/master/save_restore.lua line 64 on. pretty standard code (i think it's more or less the one from the example from mod security) |
22:15 |
nore |
Need to sleep now though |
22:15 |
Yawin |
well, i have some problems |
22:15 |
Yawin |
My metadata actualization is this |
22:16 |
Yawin |
local item = ItemStack(object:get_luaentity().itemstring) |
22:16 |
Yawin |
local meta = item:get_meta() |
22:16 |
Yawin |
meta:set_string("description", meta:get_string("description") .. " (luck)") |
22:16 |
Yawin |
meta:set_string("luck", "3") |
22:16 |
Yawin |
|
22:16 |
Yawin |
object:remove() |
22:16 |
Yawin |
minetest.env:add_item(node.under, item) |
22:16 |
Sokomine |
octacian: my chesttools mod does such transfers as well. probably won't help you much with your problem, but if you want to take a look.. |
22:16 |
octacian |
Sokomine: link? |
22:16 |
Yawin |
in the hot bar when with the wheel i select the item it writes the original name |
22:16 |
Yawin |
if in the inventory i put the mouse on, it writes the new name |
22:17 |
octacian |
Yawin: you're using an old mod then |
22:17 |
Yawin |
well, description i mean |
22:17 |
Sokomine |
octacian: er, the one above. just replace handle_schematics with chesttools. it can transfer items from bags into chests and vice versa |
22:17 |
rubenwardy |
what mod are you using to show the description? Because that mod hasn't been updated |
22:17 |
octacian |
One of those mods that displays the item description when you switch to it |
22:17 |
Yawin |
i'm on the last version of minetest writing a new mod |
22:17 |
octacian |
and as rubenwardy just said, it hasn't been updated |
22:17 |
rubenwardy |
also, meta:get_string("description") is "" unless you set it |
22:17 |
octacian |
Yawin: the mod that shows the item description needs to be updated. |
22:17 |
Yawin |
ah!! unified inventory |
22:18 |
rubenwardy |
so local def = minetest.registered_items[item:get_name()] or minetest.registered_items["ignore"]; def.description .. " (luck)" |
22:18 |
Yawin |
i'm thinking i need to update |
22:18 |
rubenwardy |
ie: get the initial description from the item def |
22:19 |
octacian |
Sokomine: yep, I think that'll actually help. |
22:19 |
octacian |
Still unsure as to what's wrong with my code, but |
22:20 |
Yawin |
so, i have more problems, i'm making: meta:set_string("luck", "3") |
22:20 |
Yawin |
but when i do item:get_metadata("luck") it returns "" |
22:21 |
octacian |
Yawin: it should be meta:get_string("luck") |
22:21 |
rubenwardy |
<rubenwardy> also, get/set_metadata is deprecated, you should use get_meta instead |
22:21 |
octacian |
(meta being equal to stack:get_meta()) |
22:22 |
Yawin |
ok, it's going to work |
22:22 |
Yawin |
Metadata is so difficult |
22:22 |
Yawin |
I don't know what i was thinking when i started to make an tool enchanting mod |
22:22 |
rubenwardy |
not really, the old API is just confusing you :D |
22:22 |
Yawin |
hahaha |
22:23 |
rubenwardy |
octacian: your logic is weird. Shouldn't you leave the leftovers in the old inv, or drop them/ |
22:23 |
octacian |
rubenwardy: I think it is. |
22:23 |
octacian |
I'm testing Sokomine's method, hopefully it works. |
22:24 |
octacian |
It's less code too, so |
22:24 |
octacian |
it works! Yay |
22:24 |
rubenwardy |
the problem is that you should be removing the stuff you take, not removing the left overs. But it's good to reuse code :D |
22:25 |
octacian |
And this is what it looks like when it works https://gist.github.com/octacian/3db609143ada1160e761775b6ec376d9 |
22:25 |
octacian |
(thanks Sokomine!) |
22:25 |
octacian |
Though I have modified the style a bit |
22:25 |
octacian |
Now, for the big question... |
22:25 |
rubenwardy |
that has rather inconsistent style |
22:25 |
octacian |
yeah, I made it consistent. It was copy-pasted from the chesttools mod |
22:26 |
octacian |
So, my chest has multiple pages of inventory. Is it worth trying to implement something to take only the current page into the player inv? |
22:26 |
octacian |
I'm personally thinking no. |
22:29 |
Sokomine |
that depends on your mod and what you have in mind |
22:29 |
octacian |
It's a mod that allows you to store thousands of items in a single item that can be accessed thru a special chest |
22:32 |
octacian |
How can I change the background of an item description (rubenwardy?) |
22:32 |
octacian |
rubenwardy: ^ |
22:36 |
Yawin |
why if i do a register_on_dig_node(function(bla bla bla |
22:36 |
Yawin |
the funcion execs a lot of times? |
22:36 |
Yawin |
how can i execute only once |
22:36 |
rubenwardy |
it executes everytime a node is dug |
22:36 |
octacian |
Yawin: what do you mean? It executes a bunch of times when digging one node? |
22:36 |
Yawin |
yes |
22:36 |
octacian |
ok, that be weird |
22:37 |
rubenwardy |
what's your code? |
22:37 |
Yawin |
function magic.adapt_tools() |
22:37 |
Yawin |
local tool_list = minetest.registered_tools |
22:37 |
Yawin |
for item in pairs(tool_list) do |
22:37 |
Yawin |
minetest.register_on_dignode(function(pos, oldnode, digger) |
22:37 |
Yawin |
magic.use_tool(pos, oldnode, digger) |
22:37 |
Yawin |
end) |
22:37 |
Yawin |
end |
22:37 |
Yawin |
end |
22:37 |
rubenwardy |
please use a paste bin |
22:38 |
rubenwardy |
it's because you register it one time for each tool |
22:38 |
Yawin |
but, i don't need to say with what tools it works? |
22:38 |
rubenwardy |
register_on_dignode registers a call back, and you've called it multiple times |
22:39 |
rubenwardy |
you'd do minetest.registered_aliases[digger:get_wield_item():get_name()] == "magic:toolname" to check the tool |
22:39 |
Yawin |
oh, ok! i'm understanding |
22:40 |
rubenwardy |
so, you'd only call register_on_dignode once |
22:41 |
Yawin |
thank's for all! |
22:42 |
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22:45 |
kaeza |
greetings |
22:49 |
octacian |
rubenwardy: since what commit does setting the description meta work? |
22:51 |
rubenwardy |
https://github.com/minetest/minetest/commit/f2f9a923515386d787a245fac52f78e815b3a839 |
22:53 |
octacian |
It's not working for yes. |
22:53 |
octacian |
* me |
22:54 |
octacian |
oh wait.. duh >_< |
22:54 |
octacian |
I have to update the itemstack somehow |
22:54 |
octacian |
I'm calling on_meta_inventory_put |
22:54 |
octacian |
*metadata |
22:54 |
octacian |
rubenwardy: so, how would I update a specific itemstack? |
22:55 |
rubenwardy |
inv:set_stack ? |
22:55 |
octacian |
I guess. |
22:57 |
octacian |
what the rest of the set_stack syntax, rubenwardy? |
22:57 |
octacian |
set_stack("cells", 1, itemstack)? |
22:57 |
rubenwardy |
yeah, where 1 is the index |
22:59 |
octacian |
OK, my fonts in MT suddenly look super weird... |
22:59 |
rubenwardy |
they changed recently due to legal issues |
22:59 |
octacian |
oh.. |
22:59 |
octacian |
the old ones looked better |
22:59 |
octacian |
so how do I change the colour of the item description? |
22:59 |
octacian |
minetest.colorize? |
23:00 |
octacian |
cause I want part of it to be grey |
23:00 |
rubenwardy |
probably |
23:00 |
rubenwardy |
I literally just made it so def.description can be per item |
23:00 |
octacian |
Nice. |
23:00 |
octacian |
BTW, how can I compile MT with a different font? |
23:01 |
octacian |
And yes, minetest.colorize works. |
23:02 |
rubenwardy |
just replace stuff in fonts/ |
23:02 |
rubenwardy |
well no |
23:02 |
octacian |
OK |
23:02 |
rubenwardy |
octacian: add fonts to fonts/ then change font_path in minetest.conf |
23:02 |
octacian |
Ah, so nice being able to change the description. I can display the number of items stored in the item right there! |
23:02 |
octacian |
OK, will test in a minute |
23:03 |
octacian |
wait, so I don't need to recompile? |
23:03 |
rubenwardy |
no need to recompile |
23:05 |
octacian |
ok |
23:20 |
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