Time |
Nick |
Message |
00:03 |
|
swift110 joined #minetest |
00:41 |
|
stormchaser3000 joined #minetest |
00:54 |
|
noordinaryspider joined #minetest |
00:56 |
|
noordinaryspide1 joined #minetest |
01:16 |
|
KrimZon_2 joined #minetest |
01:21 |
|
ptv joined #minetest |
01:34 |
|
kaeza joined #minetest |
01:53 |
|
noordinaryspide1 joined #minetest |
02:09 |
|
twoelk left #minetest |
02:10 |
|
nowhere_man joined #minetest |
02:16 |
|
Miner_48er joined #minetest |
02:24 |
|
Grandolf joined #minetest |
02:25 |
Grandolf |
MinetestBot help all |
02:25 |
kaeza |
MinetestBot, help |
02:26 |
kaeza |
!help |
02:26 |
MinetestBot |
https://github.com/sfan5/minetestbot-modules/blob/master/COMMANDS.md |
02:26 |
Grandolf |
Is it a not or person? |
02:26 |
Grandolf |
OK |
02:26 |
kaeza |
<3 MinetestBot |
02:26 |
MinetestBot |
<3 kaeza |
02:27 |
|
noordinaryspide1 left #minetest |
02:27 |
Grandolf |
Hi MinetestBot |
02:27 |
MinetestBot |
Hey Grandolf! |
02:27 |
Grandolf |
Nice |
02:27 |
Grandolf |
MinetestBot how r u today? |
02:27 |
Grandolf |
MinetestBot how are you? |
02:28 |
Grandolf |
Heh |
02:33 |
Grandolf |
How are you MinetestBot |
02:33 |
Grandolf |
MinetestBot hi |
03:12 |
|
baffy[m] joined #minetest |
03:16 |
|
Baffy[m6 left #minetest |
03:21 |
|
noflag joined #minetest |
03:21 |
|
baffy[m] joined #minetest |
03:25 |
|
Baffy[m6 joined #minetest |
03:26 |
|
baffy[m]1 joined #minetest |
03:26 |
Baffy[m6 |
test |
03:27 |
|
Baffy[m6 left #minetest |
03:27 |
Baffy[m] |
test |
03:29 |
|
Baffy[m] joined #minetest |
03:56 |
|
Hawk777 joined #minetest |
04:40 |
|
nowhere_man joined #minetest |
05:02 |
|
behalebabo joined #minetest |
05:23 |
|
Freejack joined #minetest |
05:38 |
|
ssieb joined #minetest |
05:51 |
|
YuGiOhJCJ joined #minetest |
05:56 |
|
lumidify joined #minetest |
05:59 |
|
DonBatman joined #minetest |
06:42 |
|
Menche joined #minetest |
06:56 |
|
lumidify joined #minetest |
07:13 |
|
ensonic joined #minetest |
07:30 |
|
Menche joined #minetest |
07:35 |
|
est31 joined #minetest |
07:42 |
|
lumidify joined #minetest |
07:57 |
|
Darcidride joined #minetest |
07:58 |
|
red-001 joined #minetest |
07:59 |
|
CWz joined #minetest |
08:13 |
|
Player_2 joined #minetest |
08:54 |
|
Gael-de-Sailly joined #minetest |
08:59 |
|
ElectronLibre joined #minetest |
08:59 |
|
Markow joined #minetest |
09:04 |
|
nowhere_man joined #minetest |
09:05 |
|
aheinecke joined #minetest |
09:06 |
|
nowhere_man joined #minetest |
09:07 |
|
nowhereman joined #minetest |
09:08 |
|
nowhereman joined #minetest |
09:09 |
|
nowhereman joined #minetest |
09:11 |
|
nowhereman joined #minetest |
09:45 |
|
kimitux joined #minetest |
09:55 |
|
JamesTait joined #minetest |
09:55 |
JamesTait |
Good morning all! Happy Thursday, and happy Tim Tam Day! 😃 |
10:22 |
|
Out`Of`Control joined #minetest |
10:27 |
|
Taose joined #minetest |
10:37 |
|
Jordach joined #minetest |
10:38 |
|
gusto joined #minetest |
11:14 |
|
xerox123 joined #minetest |
11:17 |
|
xerox123 joined #minetest |
11:24 |
|
Fixer joined #minetest |
11:48 |
|
proller joined #minetest |
11:52 |
|
Darcidride joined #minetest |
11:52 |
Taose |
Is there any way to crouch or go prone? |
11:59 |
MinetestBot |
[git] red-001 -> minetest/minetest: Fix a small regression caused by e2ad76f. 2dcbc01 https://git.io/vDyWu (2017-02-16T11:59:19Z) |
12:04 |
|
Jordach joined #minetest |
12:06 |
* kaeza |
slaps Jordach |
12:07 |
Jordach |
MEOW |
12:07 |
kaeza |
Taose, horribly outdated: https://github.com/kaeza/minetest/tree/crouching :D |
12:10 |
kaeza |
and doesn't do anything beyond moving the camera :P |
12:11 |
|
Jordach_ joined #minetest |
12:12 |
Jordach_ |
tfw my router is also being stupid |
12:13 |
agaran |
Jordach_: get smart one? or thats ruled out already? |
12:13 |
Jordach_ |
>high end asus router |
12:15 |
Taose |
O.o |
12:15 |
Taose |
asus |
12:15 |
Taose |
Well there's your problem |
12:15 |
Taose |
High End and Asus are words that should never be in the same sentence |
12:16 |
Taose |
Kaeza, thanks, but if it does nothing but moving the camera it's useless, I have horizontal tunnels I need to get through... |
12:16 |
Jordach_ |
it's been stable for the last 6 months eating a 175mbps fiber line |
12:17 |
Taose |
That that Mibs or mbs? |
12:17 |
Taose |
is that* |
12:17 |
Jordach_ |
megabit |
12:25 |
|
lumidify joined #minetest |
12:31 |
agaran |
Jordach_: overheating problems? |
12:31 |
Jordach_ |
no idea |
12:31 |
Jordach_ |
cpu at load is 45c |
12:31 |
Jordach_ |
gpu caps at 65c due to custom throttling |
12:32 |
Jordach_ |
mobo at 34c |
12:32 |
Jordach_ |
PSU might be getting toasty and losing efficiency at load |
12:32 |
Jordach_ |
causing a voltage spike |
12:41 |
|
Out`Of`Control joined #minetest |
12:42 |
|
AnotherBrick joined #minetest |
12:44 |
Taose |
45 is a touch hi |
12:44 |
Taose |
gpu is definitely hi |
12:44 |
Taose |
high* |
12:44 |
Jordach_ |
Taose, default settings for an AMD RX 480 is 85C |
12:44 |
Taose |
O.o |
12:44 |
Jordach_ |
Intel i5 4690k with no overclock |
12:44 |
Jordach_ |
(max load is 3.8Ghz) |
12:45 |
Calinou |
Taose: are Netgear routers better? :P |
12:45 |
Taose |
Probably not I use TPs... |
12:48 |
Taose |
I hear netgear are good stability wise, but they're terrible security wise |
12:48 |
Taose |
(back doors galore) |
12:49 |
|
twoelk joined #minetest |
12:53 |
|
lumidify joined #minetest |
12:55 |
Taose |
Curious: Is it possible to make gravity plating in minetest? |
12:55 |
twoelk |
plating? |
12:55 |
Taose |
yeah |
12:56 |
Taose |
(I know, weird concept) |
12:56 |
Taose |
Lets say I have a box room for a moment. |
12:56 |
Taose |
Generally I want each wall to be the floor. |
12:56 |
^7heo |
Damn all those discussions while I'm at work... |
12:56 |
^7heo |
makes me wanna play minetest. |
12:56 |
^7heo |
v_v |
12:56 |
agaran |
Jordach_: I meant router overheating.. |
12:57 |
agaran |
Jordach_: some cheap routers have bad aging symptoms.. like cheap mobos then they start to crash randomly.. |
12:57 |
^7heo |
and to make matters worse, we have a pre-lan party (to test games for a Lan party) tonight, so everybody here is also talking about games... |
12:57 |
Taose |
XD |
12:57 |
Calinou |
Taose: no, not possible IIRC |
12:57 |
Taose |
Why don't you go play then ^7heo |
12:57 |
Calinou |
changing the gravity vector per-node is not possible right now, I believe |
12:57 |
Taose |
dammit |
12:58 |
Taose |
But I can just turn gravity off? |
12:58 |
twoelk |
that would rather be per sector |
12:58 |
Jordach_ |
agaran, Z-97K here |
12:58 |
Jordach_ |
(Asus) |
12:58 |
Taose |
So I can only turn it off per sector? |
12:59 |
twoelk |
no |
12:59 |
Taose |
Well...okay, it's not that big a st... |
12:59 |
twoelk |
not yet |
12:59 |
Jordach_ |
aight |
12:59 |
Jordach_ |
PSU arrived |
12:59 |
twoelk |
or in forseeable futer |
12:59 |
Jordach_ |
now for the fun part of redoing all my cabling |
12:59 |
Taose |
I could have sworn there was a comment that gravity could just be turned off |
12:59 |
* twoelk |
runs to find a spelling book |
12:59 |
twoelk |
grant yourself fly |
13:00 |
Taose |
Oh I got that bit twoelk. |
13:00 |
Calinou |
Taose: you can't change physics per-node, only per-player |
13:00 |
twoelk |
that won't change the direction of falling sand though |
13:00 |
* Taose |
would like to rotate themselves roll and pitch too... |
13:01 |
Taose |
>.> I'm building a space ship here |
13:01 |
Taose |
it's not gonna have sand |
13:01 |
Taose |
But some of the structure is going to be upside down... |
13:02 |
Taose |
It's why I wanted to turn gravity off completely |
13:02 |
Taose |
No falling |
13:02 |
twoelk |
maybe try the spacesim subgame and see how they handle it if at all https://forum.minetest.net/viewtopic.php?f=50&t=15081 |
13:05 |
Taose |
Well if anyone figures out how I can rotate my character... I'd appreciate it. |
13:05 |
^7heo |
use the mouse. |
13:05 |
* ^7heo |
hides |
13:06 |
Taose |
That does left and right, up and down |
13:06 |
Taose |
and pitch |
13:06 |
Taose |
but not yaw |
13:06 |
Taose |
and for some reason there's a limit on how far I can go down as well (it's not 360) |
13:07 |
Taose |
It's 180° |
13:07 |
Taose |
(Which does make some sense) |
13:07 |
^7heo |
yeah I mean, you can't really do the same moves as the possessed girl in the exorcist. |
13:08 |
^7heo |
not IRL tho. |
13:08 |
Taose |
XD |
13:08 |
Taose |
She does that in real life |
13:08 |
^7heo |
yeah but she is possessed in real life... |
13:08 |
Taose |
She's a professional contortionist |
13:08 |
Taose |
XD |
13:08 |
^7heo |
so there's that too. |
13:08 |
Taose |
(we're talking about Samara right?) |
13:09 |
^7heo |
(Linda Blair) |
13:09 |
Taose |
(hasn't even watched it, due to not liking horrors) |
13:09 |
^7heo |
(not sure who Samara is) |
13:09 |
Taose |
Samara would be the character |
13:09 |
^7heo |
Ah ok |
13:10 |
^7heo |
Apparently the character is called Regan |
13:10 |
^7heo |
(not Ronald, Regan) |
13:10 |
* ^7heo |
hides |
13:10 |
Taose |
https://duckduckgo.com/?q=Samara&t=canonical&iax=1&ia=images |
13:11 |
Taose |
Ah different film |
13:12 |
^7heo |
Possibly |
13:13 |
^7heo |
Also thanks for using duckduckgo. |
13:13 |
^7heo |
:) |
13:13 |
Taose |
I don't use google any more. |
13:13 |
Taose |
At all |
13:13 |
^7heo |
Wiat |
13:14 |
^7heo |
s/ia/ai/ |
13:14 |
^7heo |
Are you talking about the movie "Rings"!? |
13:14 |
Taose |
The ring it was. |
13:14 |
^7heo |
Damn |
13:15 |
^7heo |
Dude, that is absolutely not related. |
13:15 |
Taose |
I noticed |
13:15 |
^7heo |
It's like if I was talking about the movie "The exorcist" and you tell me you've seen "Constantine" |
13:15 |
^7heo |
:D |
13:15 |
^7heo |
(which is a good movie IMHO but, not related ;) |
13:16 |
Taose |
XD |
13:16 |
^7heo |
And constantine is one of those movies that the critics didn't like |
13:16 |
^7heo |
because technically it's pretty bland |
13:16 |
^7heo |
but that the audience liked quite a lot |
13:17 |
^7heo |
because the work of the actors as well as the uniaueness of the details is making the movie interesting. |
13:18 |
Taose |
Well, yes |
13:18 |
^7heo |
wow |
13:18 |
Taose |
It wasn't "bland" per se as it didn't do much |
13:18 |
^7heo |
uniaueness. |
13:18 |
^7heo |
uniqueness, even. |
13:19 |
^7heo |
yet |
13:19 |
^7heo |
https://www.rottentomatoes.com/m/constantine/ |
13:19 |
^7heo |
Critics: 46% |
13:19 |
^7heo |
Audience: 72% |
13:22 |
Taose |
One thing about building enclosed large structures |
13:22 |
Taose |
...damned black once you've put the final piece in |
13:22 |
* Taose |
grabs a meselamp |
13:22 |
^7heo |
yeah |
13:22 |
^7heo |
that's the idea yes. |
13:24 |
^7heo |
Yeaaah! Now I know why I like it so much. A review says "the format of Noir thrillers" |
13:24 |
^7heo |
It is exactly that. |
13:24 |
^7heo |
It's a noir thriller. |
13:24 |
^7heo |
and I freaking LOVE those thrillers. |
13:26 |
Taose |
Yes. A noir thriller with no black people |
13:26 |
^7heo |
Untrue. |
13:26 |
* Taose |
wonders why the hell they call it noir |
13:26 |
^7heo |
There's a couple of black people. |
13:27 |
Taose |
Are you sure they're 'people'? |
13:27 |
^7heo |
yes. |
13:27 |
^7heo |
In the club of the dude who sees all the things. |
13:27 |
^7heo |
who is a black shaman |
13:28 |
^7heo |
of sorts |
13:29 |
Persi[m] |
Is papa midnite in the movie? |
13:29 |
^7heo |
yeah that's the dude.. |
13:29 |
^7heo |
what a shitty name tho. |
13:30 |
Persi[m] |
Hellblazer isn't the most tasteful comic book |
13:33 |
|
Darcidride joined #minetest |
13:35 |
|
ircSparky joined #minetest |
13:39 |
|
rubenwardy joined #minetest |
13:41 |
Taose |
Can't believe no one has made a custom character control mod yet... |
13:41 |
Taose |
Found it |
13:42 |
|
nowhere_man joined #minetest |
13:42 |
Taose |
(Well.. it's called Rotation but it's not really a custom control mechanism) |
13:45 |
^7heo |
Taose: can you show the mod? |
13:45 |
^7heo |
so I can check what you wanted to do? |
13:45 |
Taose |
https://forum.minetest.net/viewtopic.php?f=11&t=16011#p242077 |
13:46 |
Taose |
Lets imagine a sphere for a moment and it's pointing: north (as much as a sphere can point anywhere) |
13:47 |
Taose |
Your sphere can turn left and right |
13:47 |
Taose |
It can look up and down |
13:47 |
Taose |
So that's x and y |
13:47 |
Taose |
But there's something between x and y called "degrees" |
13:48 |
Taose |
That's called "Yaw" (or is it roll) |
13:48 |
Taose |
So top half is -x, y and bottom half ix x, -y |
13:49 |
Taose |
http://howthingsfly.si.edu/flight-dynamics/roll-pitch-and-yaw |
13:49 |
Taose |
https://en.wikipedia.org/wiki/Flight_dynamics |
13:49 |
Taose |
(it was roll) |
13:50 |
Taose |
As it is in the game, pitch only goes 180° (so look up, look down) |
13:50 |
Taose |
I'd like it so if I look down far enough, I return to looking up (360°) |
13:51 |
Taose |
Likewise I'd like to be able to roll so that the horizon is vertical... a Verizon so to speak |
13:51 |
Taose |
... |
13:53 |
Taose |
Well at least I know how they got their name |
13:53 |
twoelk |
celeron had a demo of roll effects |
13:53 |
Taose |
o.o |
13:53 |
twoelk |
https://www.youtube.com/watch?v=CeTjR5-IabY |
13:54 |
Taose |
He did |
13:54 |
Taose |
I want |
13:54 |
twoelk |
client side stuff, much problems still |
13:54 |
* Taose |
looks at celeron55 you hear me. I want that roll! |
13:55 |
twoelk |
mostly security concerns iirc |
13:55 |
Taose |
Oh I don't mind about security concerns I'm not planning on using it on a server |
13:55 |
Taose |
(and even if I were it wouldn't matter) |
13:55 |
Taose |
(private project mostly) |
14:00 |
|
ElectronLibre joined #minetest |
14:01 |
|
Tux[Qyou] joined #minetest |
14:09 |
|
Liberty45 joined #minetest |
14:10 |
|
nasuga joined #minetest |
14:17 |
|
Darcidride joined #minetest |
14:19 |
Taose |
...tnt just isn't cutting it |
14:20 |
* Taose |
puts in an order for Sfan nukes |
14:22 |
Taose |
hm |
14:22 |
Taose |
No explosions |
14:26 |
kaeza |
Taose, did you try https://github.com/ShadowNinja/nuke ? |
14:27 |
Taose |
erm |
14:27 |
Taose |
nope I just grabbed the first one I found |
14:27 |
Taose |
...and Sfan5 those bombs need to actually blow up... not be thrown all over the place |
14:34 |
|
nowhere_man joined #minetest |
14:45 |
twoelk |
https://forum.minetest.net/viewtopic.php?p=249866#p249866 other TNT |
14:52 |
sfan5 |
Taose: you mean with particle effects like the stock tnt mod? |
14:54 |
Taose |
Standard TNT doesn't bounce and fly all over the place... |
14:54 |
Taose |
It just blows up |
14:54 |
Taose |
In a nice orderly fashion. |
14:57 |
|
octacian joined #minetest |
14:57 |
|
octacian joined #minetest |
14:58 |
sfan5 |
oh |
15:01 |
sfan5 |
Taose: the physics are kind of exaggerated in the nuke mod however that's the point; if you prefer less change local mult = {x=1.5, y=2.5, z=1.5} in apply_tnt_physics() to smaller values |
15:01 |
octacian |
wait, Taose: be you learning Lua? |
15:02 |
octacian |
:P |
15:07 |
Taose |
No >.< |
15:07 |
Taose |
I'm in the midst of another project right now |
15:10 |
octacian |
Taose: oh come on... |
15:10 |
octacian |
And what project are you working on? |
15:12 |
Taose |
it's a writing project and I'm doing a concept design in Minetest. |
15:12 |
octacian |
A writing project? |
15:12 |
Taose |
I'm using Minetest as a medium or a tool |
15:12 |
Taose |
So hence all coding has been put on the back burner. |
15:13 |
octacian |
And concept design in MT? Never heard of somebody doing that before |
15:13 |
octacian |
What language will it be written in? |
15:13 |
Taose |
It helps me visualize |
15:13 |
Taose |
English. |
15:13 |
octacian |
No... |
15:13 |
octacian |
Programming language lol |
15:13 |
Taose |
Not using one. |
15:13 |
Taose |
It's a writing project |
15:13 |
Taose |
as in "prose" |
15:14 |
octacian |
Wait, what... And visualizing that in MT? I thought you were talking like a program |
15:14 |
Taose |
XD |
15:14 |
Taose |
Yes visualizing that in MT |
15:14 |
octacian |
Well, this is my current project: https://cloud.endev.xyz/index.php/s/5RgbuR0UGrxgBZy |
15:14 |
octacian |
..and this goes with it too: https://cloud.endev.xyz/index.php/s/BGs61LmwjR7foRG |
15:15 |
Taose |
Wow that site takes ages to load |
15:15 |
octacian |
Yes, it does. That one is hosted on my own server behind slow internet. |
15:15 |
octacian |
Why? Because I typically never use it outside my home network. |
15:15 |
Taose |
>.< |
15:16 |
octacian |
So, I take it it still hasn't loaded? |
15:16 |
Taose |
It did |
15:17 |
Taose |
And g'luck, you have a lot of competition from Moodle and similar systems. |
15:17 |
octacian |
Thanks. :D |
15:18 |
octacian |
Uhm, just looked at Moodle's website (as well as others), and the amount of competition keeps getting lower and lower the more I find out about them... lol |
15:22 |
Taose |
...the problem with Other_Worlds... |
15:22 |
Taose |
is that space is just too darn full |
15:25 |
Taose |
...question |
15:25 |
Taose |
How does one... |
15:25 |
Taose |
erm |
15:25 |
Taose |
place something in mid air? |
15:26 |
PureTryOut[m] |
in-game? or by a mod? |
15:26 |
PureTryOut[m] |
if in-game, just make a nerdpole or something up to it |
15:26 |
PureTryOut[m] |
if a mod, `minetest.set_node(position, nodename)` |
15:27 |
Taose |
in game |
15:27 |
Taose |
... |
15:27 |
Taose |
a nerd pole |
15:27 |
Taose |
...I'm not quite sure |
15:27 |
Taose |
That's going to be a viable solution |
15:27 |
Taose |
Nearest land is 7000nodes away |
15:27 |
PureTryOut[m] |
ooh darn |
15:27 |
PureTryOut[m] |
what kind of world is that? |
15:28 |
mmuller_ |
It should be fairly easy to make a small mod that stores a block directly under the player. |
15:28 |
mmuller_ |
(or over, or north of...) |
15:30 |
Taose |
Space station |
15:31 |
Taose |
ish |
15:37 |
PureTryOut[m] |
ooh cool |
15:37 |
PureTryOut[m] |
so that's one of those dimensions which does work in the good ol' stacked method... |
15:37 |
agaran |
Taose: without aid of mod. I was building -taaal- dirt towers.. |
15:38 |
Taose |
Well, other worlds has its issues |
15:38 |
Taose |
There's not enough room for me to build in the normal space and red space areas |
15:38 |
Taose |
so I had to go above |
15:40 |
agaran |
what is red space? |
15:41 |
kaeza |
<div style="color: #FF0000"> </div> ? |
15:41 |
agaran |
kaeza: are you sure that this is mentioned red space?;) |
15:41 |
agaran |
not ? |
15:42 |
kaeza |
and background-color :P |
15:42 |
Taose |
XD |
15:42 |
|
swift110 joined #minetest |
15:42 |
Taose |
I have no idea |
15:43 |
Taose |
As far as I can tell, it's normal space with a red hue |
15:43 |
agaran |
public server? |
15:44 |
Taose |
You could just download the mod, but no I'm not on a server |
15:45 |
agaran |
ah I see |
15:59 |
|
huda joined #minetest |
16:00 |
huda |
im trying to start learning how to mod |
16:01 |
huda |
but the "http://dev.minetest.net/Intro" tutorial doesnt work and the page is outdated |
16:01 |
huda |
could someone help me get started? |
16:03 |
kaeza |
did you read the online book linked there? |
16:03 |
kaeza |
http://rubenwardy.com/minetest_modding_book/ |
16:05 |
huda |
no |
16:05 |
huda |
thanks |
16:06 |
kaeza |
np |
16:08 |
|
Chinchow joined #minetest |
16:09 |
twoelk |
Taose: World Edit can place blocks in midair |
16:16 |
twoelk |
or use the "origin mod" and change blockpos in the init.lua file https://forum.minetest.net/viewtopic.php?f=11&t=11156 |
16:36 |
|
garywhite joined #minetest |
16:39 |
|
Tux[Qyou] joined #minetest |
16:44 |
|
Markow joined #minetest |
16:46 |
|
YuGiOhJCJ joined #minetest |
16:56 |
|
Exagone313 joined #minetest |
16:56 |
|
Jordach joined #minetest |
16:57 |
|
twoelk|2 joined #minetest |
16:59 |
* PureTryOut[m] |
posted a file: Minetest.mkv (2079KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/LxBceAGoyNjDQOoiqKZtKfDi |
16:59 |
PureTryOut[m] |
^ my mod blocks the placement which is fine, but how do I prevent it from appearing there for a split second? |
17:05 |
sfan5 |
51%[=========> ] 1,05M 93,7KB/s ETA 9s matrix servers sure are fast |
17:06 |
sfan5 |
PureTryOut[m]: node_placement_prediction = "" in nodedef iirc |
17:06 |
sfan5 |
grep the docs for that |
17:07 |
PureTryOut[m] |
[this](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3715) bit? |
17:08 |
sfan5 |
yes |
17:09 |
PureTryOut[m] |
so what should I set it too? from what I see the first option is what is done now, but I don't see any better... |
17:11 |
PureTryOut[m] |
ooh got it, just cancel prediction all together with "" |
17:11 |
PureTryOut[m] |
thanks! |
17:12 |
|
gusto joined #minetest |
17:22 |
|
lumidify joined #minetest |
17:44 |
|
Alcyone joined #minetest |
17:54 |
|
Telesight joined #minetest |
17:56 |
|
nowhere_man joined #minetest |
18:04 |
|
Darcidride joined #minetest |
18:11 |
|
Wuzzy joined #minetest |
18:13 |
rdococ |
hm |
18:16 |
|
thefamilygrog66 joined #minetest |
18:16 |
rdococ |
how would you make seethrough portals... any ideas? |
18:18 |
|
lumidify joined #minetest |
18:18 |
agaran |
I doubt you can do that |
18:18 |
agaran |
main problem is you would need to tell engine to teleport viewport |
18:19 |
Taose |
Easy, make them transparent. |
18:20 |
Taose |
Or don't give them a texture |
18:20 |
agaran |
well if you want transparent nodes it is easy |
18:20 |
Taose |
X) |
18:20 |
agaran |
but I guessed he wanted to make them pass view from other end of portal |
18:21 |
Taose |
I suspect it's that too, but it was just too good to pass up the opportunity to give an overly simplistic answer ;) |
18:25 |
Wuzzy |
Lua question: Is there any easy way to get the flowing direction of a liquid node (ideally as an unit vector). |
18:26 |
|
bkeys joined #minetest |
18:31 |
|
nowhereman joined #minetest |
18:33 |
|
nowhere_man joined #minetest |
19:00 |
twoelk |
search for nearest source? |
19:13 |
|
ptv joined #minetest |
19:15 |
Taose |
hm... |
19:15 |
Taose |
world edit is interesting |
19:15 |
* Taose |
hijacks it to speed up spaceship making |
19:20 |
|
Fritigern joined #minetest |
19:21 |
|
ptv joined #minetest |
19:23 |
|
nowhereman joined #minetest |
19:33 |
|
twoelk left #minetest |
19:48 |
|
JBB joined #minetest |
19:49 |
|
JBB left #minetest |
19:53 |
|
GeHa joined #minetest |
20:08 |
Taose |
Goddamn place holders |
20:08 |
Taose |
How does one delete placeholders in world edit? |
20:09 |
VanessaE |
select them with a //pos1 and //pos2 and //replace them. |
20:11 |
Taose |
>.> |
20:11 |
Taose |
Whose bright idea was it not to include a delete function XD |
20:11 |
Taose |
/me is doing this all wrong don't mind them |
20:11 |
VanessaE |
that IS the delete function :P |
20:11 |
VanessaE |
or you can //set air |
20:11 |
VanessaE |
but that'll erase everything in the selection area |
20:11 |
Taose |
I was using suppress |
20:11 |
Taose |
>.> |
20:12 |
Taose |
That's what I was trying to do (and failing) |
20:12 |
VanessaE |
suppress is only meant to hide something for a few minutes at a time so that you can deal with something hidden by it |
20:12 |
Taose |
(thanks for the assist) |
20:15 |
|
est31 joined #minetest |
20:21 |
|
Szkodnix joined #minetest |
20:22 |
|
betterthanyou711 joined #minetest |
20:27 |
Taose |
That moment when your world edit command does most of your work for you but only after ten minutes of apparently not working.... |
20:28 |
Taose |
(a lotta nodes) |
20:31 |
Taose |
Oh so much time saved... |
20:33 |
|
Milan joined #minetest |
20:34 |
Taose |
Is there a range finder mod? |
20:39 |
|
ElectronLibre joined #minetest |
20:47 |
Taose |
Anything? |
20:52 |
agaran |
not to my knowledge but |
20:52 |
agaran |
there was mod used for area markers.. it was offering sort-of range finder functionality |
20:55 |
Taose |
I'm really after something that double checks where I am to be honest |
20:55 |
Taose |
I'm not afraid of grabbing coordinates and doing some mathematics in the mean time |
20:57 |
agaran |
other thing you may like are waypoints in unifieied inventory |
21:00 |
|
RGB2 joined #minetest |
21:01 |
yusf[m]1 |
Can I damage the SQL database by copying it while the server's running? |
21:02 |
RGB2 |
Hello everybody. Please help me. I have not transparent black textures in Minetest 0.4.15. How can i solve this bug? |
21:02 |
RGB2 |
Does anybody know? |
21:02 |
VanessaE |
no idea |
21:02 |
VanessaE |
:( |
21:04 |
RGB2 |
VanessaE: Is anybody from developers in this chat? |
21:05 |
VanessaE |
there may be some developers here, I'm not sure |
21:05 |
RGB2 |
ic thanks |
21:07 |
Taose |
RGB2, doubtful. |
21:07 |
Taose |
Copying is nonedestructive. |
21:08 |
Taose |
You might have one or two glitches in game (i.e it may crash it due to some data being locked) |
21:08 |
Taose |
but there should be no lasting damage. |
21:08 |
Taose |
sorry wrong person |
21:09 |
Taose |
I meant yusf[m]1 |
21:09 |
Taose |
Transparent black textures? |
21:09 |
Taose |
Anyone care to explain what they are? |
21:09 |
Taose |
RGB2, try reinstalling |
21:09 |
Taose |
(if you're able to) |
21:11 |
|
proller joined #minetest |
21:17 |
RGB2 |
Taose: thank you. it doesnt help |
21:26 |
yusf[m]1 |
Taose: Thanks. Though I'm thinking perhaps some writing procedure from the game could end up being not completed, so that when/if restoring to the copy the problems might arise? |
21:43 |
Taose |
Do it twice, compare the file sizes? |
21:43 |
Taose |
To be honest, you should probably shut down the server temporarily and do it that way |
21:47 |
|
calculon joined #minetest |
21:48 |
yusf[m]1 |
Will do. :) |
21:52 |
|
betterthanyou711 joined #minetest |
21:56 |
|
FreeFull joined #minetest |
22:17 |
|
proller joined #minetest |
22:35 |
|
betterthanyou711 joined #minetest |
22:38 |
MinetestBot |
[git] paramat -> minetest/minetest: Cavegen: Place correct biome surface in tunnel entrances 9aabfd5 https://git.io/vD9IC (2017-02-16T22:25:14Z) |
22:38 |
MinetestBot |
[git] paramat -> minetest/minetest: Objectpos over limit: Avoid crash caused by sector over limit 3955f51 https://git.io/vD9IW (2017-02-16T22:25:07Z) |
22:40 |
Fixer |
*,..,* |
22:56 |
|
nasuga joined #minetest |
22:59 |
yusf[m]1 |
How do I make cotton item out of the cotton plant? |
22:59 |
yusf[m]1 |
It just drops seeds |
23:00 |
sofar |
and string |
23:02 |
sofar |
minetest.register_alias("farming:string", "farming:cotton") |
23:10 |
|
lordfingle joined #minetest |
23:44 |
|
Builder123 joined #minetest |
23:44 |
|
Builder123 left #minetest |
23:46 |
|
Builder123 joined #minetest |
23:47 |
|
Builder123 left #minetest |
23:48 |
|
stormchaser3000 joined #minetest |
23:49 |
|
betterthanyou711 joined #minetest |
23:55 |
|
stormchaser3000 joined #minetest |
23:59 |
yusf[m]1 |
sofar: must've been unlucky |
23:59 |
yusf[m]1 |
Thanks |