Time |
Nick |
Message |
00:00 |
yusf[m]1 |
Where do cotton plants habitat? Never found one in-game |
00:01 |
|
ircSparky joined #minetest |
00:04 |
sofar |
they don't |
00:04 |
|
paramat joined #minetest |
00:04 |
sofar |
you get seeds randomly from junglegrass |
00:06 |
paramat |
Taose physics override is per-player but you can regularly detect the position of the player in a globalstep function and change gravity according to player position |
00:07 |
paramat |
or, define a new air node with drawtype "airlike" and make it 'climbable = true' then you can swim around in it in 3D |
00:10 |
paramat |
problem with zero gravity in MT is that you can't descend or move in 3D at will |
00:10 |
paramat |
so i'd try climbable air instead |
00:11 |
|
ircSparky_ joined #minetest |
00:12 |
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whitephoenix joined #minetest |
00:15 |
paramat |
have fun placing it :] |
00:17 |
Taose |
Oh I'm fine with doing it per player honestly, it doesn't matter to be in that respect. Bigger problem is rotation and being able to be upside down |
00:17 |
Taose |
eh, world edit: fill. |
00:18 |
paramat |
yes that's not possible |
00:18 |
paramat |
(upside down player) |
00:18 |
Taose |
Celeron55 has...secrets. |
00:18 |
Taose |
I spotted a nifty roll experiment |
00:18 |
Taose |
of his |
00:18 |
paramat |
yes saw that |
00:20 |
paramat |
but no collision detection and player probably does not appear upside down to other players, plus probably many other problems |
00:23 |
paramat |
however i have been told that having 6 possible directions of gravity and 6 player orientations could be possible in MT with some large amount of work |
00:43 |
Taose |
Dammit |
00:43 |
Taose |
I'm not so worried about the gravity |
00:44 |
Taose |
I can just turn on fly... |
00:44 |
Taose |
but the rotation... |
00:44 |
Taose |
(it just would have been nice to be able to walk my space ship) |
00:47 |
|
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00:47 |
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DonBatman joined #minetest |
00:49 |
paramat |
you could walk the lowest segment of the ring, then at each end teleport the player to rotated a copy of the next segment |
00:49 |
paramat |
etc |
00:50 |
Taose |
That would be a pain in the... |
00:51 |
Taose |
It's not that big of a project to be honest, quick and dirty work arounds are just fine |
01:12 |
|
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01:33 |
|
paramat left #minetest |
02:14 |
Taose |
Does Minetest have some kind of directional lighting that I can use? |
02:14 |
Taose |
Mese lamps just don't cut it |
02:15 |
Taose |
Preferably something like floodlights |
02:19 |
VanessaE |
it does not. |
02:19 |
VanessaE |
there was a "spotlight" mod once, but all that really did was place invisible, light-emitting nodes at where the spotlight was "aimed". |
02:19 |
Taose |
o.O |
02:20 |
Taose |
hm |
02:20 |
VanessaE |
but the guy who made that mod went full retard and it disappeared along with all his other stuff. |
02:20 |
Taose |
>.> |
02:20 |
Taose |
I was that guy once |
02:20 |
Taose |
I grew up |
02:20 |
VanessaE |
heh |
02:23 |
Taose |
https://forum.minetest.net/viewtopic.php?f=11&t=15088 |
02:23 |
Taose |
Found that so far |
02:33 |
VanessaE |
I didn't know about that one |
02:34 |
Taose |
Looks like it only points down |
02:53 |
Taose |
I hate shadow and perspective |
03:37 |
|
Pie-jacker875 joined #minetest |
03:37 |
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deepbook5broo joined #minetest |
03:37 |
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deepbook5broo left #minetest |
03:41 |
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kaeza joined #minetest |
04:20 |
MinetestBot |
[git] sofar -> minetest/minetest: Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230) d0ce27e https://git.io/vD91w (2017-02-17T04:18:22Z) |
04:51 |
|
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05:16 |
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Out`Of`Control joined #minetest |
05:23 |
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Freejack joined #minetest |
05:56 |
Baffy[m] |
i'm finally on a server with some other people |
05:58 |
|
xerox123 joined #minetest |
06:02 |
Baffy[m] |
are there any better technic guides that the official ones |
06:02 |
Baffy[m] |
i'm about to finish a switching station |
06:03 |
Baffy[m] |
i have enough crap for a couple hydro generators, wire, and a switching station |
06:03 |
Baffy[m] |
the switching station was the hardest, i still need 5 iron |
06:04 |
agaran |
Baffy[m]: wait till you have to make HV battery.. |
06:05 |
agaran |
or bunch of supply converters |
06:06 |
Baffy[m] |
yeah |
06:06 |
Baffy[m] |
i just want the quarry and the mining tools |
06:07 |
Baffy[m] |
i'm being super creepy |
06:07 |
Baffy[m] |
i built this satanic church |
06:07 |
Baffy[m] |
and i'm making secret underground tunnels to everyone's houses |
06:08 |
Baffy[m] |
eventually i'm gonna hook up a bunch of tnt to switches and stuff, so i can destroy people at will, from a control room in my lair |
06:08 |
Baffy[m] |
i won't, but i like to be able to |
06:09 |
|
ge joined #minetest |
06:11 |
Baffy[m] |
https://i.imgur.com/j0AWqmM.png |
06:23 |
|
ge joined #minetest |
06:39 |
|
kosc joined #minetest |
06:40 |
kosc |
Hello. I'm trying to install mesecons mod and it's failing with following output: https://paste.pztrn.name/1498/ |
06:42 |
VanessaE |
maybe your minetest engine is too old? |
06:42 |
|
Milan joined #minetest |
06:42 |
kosc |
Yes, I think so too... |
06:43 |
kaeza |
which version are you running? |
06:43 |
|
rock joined #minetest |
06:44 |
|
aheinecke joined #minetest |
06:44 |
kaeza |
table.copy has been in there for quite a while |
06:50 |
|
Player_2 joined #minetest |
06:50 |
rock |
https://www.youtube.com/channel/UCYbTXOWSoai1eH1uCa127Zg subs this channel for linux user |
07:07 |
|
xerox123 joined #minetest |
07:18 |
MinetestBot |
[git] Wuzzy2 -> Jeija/minetest-mod-mesecons: Fix active ghoststones being droppable with sand 03ab151 https://git.io/vD9da (2017-02-15T22:00:02Z) |
07:30 |
|
kosc left #minetest |
07:39 |
|
rock joined #minetest |
07:56 |
|
CWz joined #minetest |
07:57 |
Baffy[m] |
i can't figure out why my hydro generators aren't working |
07:57 |
Baffy[m] |
in technics |
07:57 |
Baffy[m] |
does anyone have a diagram |
08:03 |
kaeza |
http://i.imgur.com/whMiZ8f.jpg |
08:03 |
kaeza |
<3 mgv7 |
08:04 |
Baffy[m] |
fucking shit i've tried everything |
08:05 |
yusf[m]1 |
Are there any 16px texturepacks with mesecons support in existance? |
08:09 |
|
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08:18 |
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Darcidride joined #minetest |
08:43 |
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Markow joined #minetest |
08:48 |
|
rock joined #minetest |
08:56 |
|
Gael-de-Sailly joined #minetest |
09:15 |
rock |
https://youtu.be/cwXtXOxqrSk |
09:37 |
|
Darcidride joined #minetest |
10:04 |
|
Telesight joined #minetest |
10:17 |
|
ge joined #minetest |
10:25 |
* exio4 |
hugs kaeza :3 |
10:26 |
|
ensonic joined #minetest |
10:38 |
|
Tux[Qyou] joined #minetest |
10:45 |
|
zyabin101 joined #minetest |
11:05 |
|
proller joined #minetest |
11:06 |
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DonBatman joined #minetest |
11:08 |
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TheReaperKing2 joined #minetest |
11:12 |
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proller joined #minetest |
11:19 |
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red-002 joined #minetest |
11:19 |
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11:38 |
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Fixer joined #minetest |
11:40 |
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crazyR joined #minetest |
11:49 |
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Taose joined #minetest |
11:52 |
|
Pie-jacker875 joined #minetest |
12:23 |
|
xerox123 joined #minetest |
12:26 |
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Fixer joined #minetest |
12:28 |
kaeza |
http://i0.kym-cdn.com/photos/images/original/000/271/656/ca8.jpg |
12:35 |
|
Jordach joined #minetest |
12:40 |
^7heo |
kaeza: :DDD |
12:44 |
|
betterthanyou711 joined #minetest |
12:45 |
Taose |
It's Ariera in Latin... |
12:46 |
Taose |
and Ffrwchledd in welsh |
12:46 |
^7heo |
Taose: and I'm sure it's not existing in Klingon. |
12:46 |
^7heo |
Taose: but are we really talking about dead languages now? |
12:47 |
^7heo |
Taose: 'cause in this case I'm interested in how you say it in C++. |
12:47 |
Taose |
ï£ï£›ï£ï£› ï£ï£– |
12:47 |
Taose |
Welsh isn't dead |
12:47 |
zyabin101 |
It's `badna` in Lojban. |
12:47 |
^7heo |
Taose: you make it sound like it was rock music ;D |
12:47 |
Taose |
Klingon: banan naH |
12:48 |
^7heo |
omg we have people here who speak lojban. |
12:48 |
zyabin101 |
Taose, |
12:48 |
^7heo |
and klingon v_v |
12:48 |
|
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12:48 |
Taose |
Yes zyabin101? |
12:48 |
zyabin101 |
Did I fail to send YOU+FFFD? Aww... |
12:48 |
Taose |
XD |
12:49 |
|
betterthanyou711 joined #minetest |
12:49 |
^7heo |
you mean 0xFFFD? |
12:49 |
^7heo |
or \xFFFD |
12:49 |
^7heo |
? |
12:49 |
|
betterthanyou711 joined #minetest |
12:49 |
^7heo |
I wish. |
12:50 |
^7heo |
If you were betterthanme771, you wouldn't be stupid enough to go for such a nick; and the world would have less stupid people in it. |
12:51 |
zyabin101 |
^7heo, aye. I meant `U+FFFD`. |
12:51 |
^7heo |
And maybe, just maybe, Trump would have had less chances of being a very good entertainment for Europe. |
12:51 |
kaeza |
you killed him |
12:51 |
Taose |
>.> |
12:51 |
^7heo |
I wish. |
12:51 |
kaeza |
rip |
12:51 |
Taose |
Hang the witch! |
12:51 |
^7heo |
If I could kill stupid people, we'd be much better off. |
12:51 |
zyabin101 |
Taose, D: |
12:51 |
^7heo |
and systemd wouldn't be a thing. |
12:51 |
zyabin101 |
D: |
12:52 |
|
betterthanyou711 joined #minetest |
12:52 |
^7heo |
/people/& over IP/ |
12:52 |
^7heo |
see? |
12:52 |
^7heo |
He's a zombie anyway. |
12:52 |
^7heo |
Hey Jesus, how's it hanging? |
12:52 |
Taose |
Who can't make up his mind which server he's trying to come from |
12:52 |
^7heo |
(you're supposed to answer: with nails) |
12:54 |
* Taose |
watches the tumbleweed go by |
12:55 |
* kaeza |
watches another tumbleweed go by |
12:55 |
kaeza |
entity duplication bug! |
12:57 |
^7heo |
that's what she said. |
13:02 |
|
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13:03 |
|
Tux[Qyou] joined #minetest |
13:05 |
Taose |
... alright who changed the tumbleweed spawner... |
13:08 |
|
Wuzzy joined #minetest |
13:09 |
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xerox123 joined #minetest |
13:14 |
|
burli joined #minetest |
13:14 |
burli |
hi |
13:14 |
kaeza |
hi |
13:15 |
burli |
I still have a problem with my code and no clue why |
13:15 |
burli |
Can someone take a look? https://forum.minetest.net/viewtopic.php?f=47&t=16691 |
13:17 |
burli |
The code should fill the whole map with meselame, but it only fills half of a chunk |
13:19 |
burli |
The same code (the loop and the index calculation) work fine in a cavegen mod |
13:33 |
Taose |
In another topic: how would one go about making flood lights? |
13:33 |
|
Liberty45 joined #minetest |
13:34 |
burli |
I don't want to flood the map. This is just a test. And it fails |
13:34 |
burli |
I want to loop over all nodes and to test if it works I place meselamp |
13:47 |
burli |
I guess there is something wrong with the index calculation |
13:49 |
Taose |
Probably. |
13:50 |
* Taose |
wonders why light is limited to a range of 15... |
13:50 |
zyabin101 |
Taose, light is simulated to some small extent. |
13:51 |
Taose |
yeah |
13:51 |
Taose |
15 nodes |
13:51 |
Taose |
>.> |
13:51 |
Taose |
Which is kinda annoying |
13:51 |
zyabin101 |
16 nodes to 0 light. |
13:52 |
Taose |
When I have a structure 520 nodes diameter... 16 is nothing |
14:00 |
|
IhrFussel joined #minetest |
14:01 |
kaeza |
burli, I have that issue with a mineshaft mod I'm making too. it sometimes misses air nodes when building bridges |
14:01 |
IhrFussel |
I see there has been another commit that attempts to fix the player deletion bug...can anyone with the latest dev confirm it works? I'm willing to update my server if so |
14:01 |
sfan5 |
it's not "an attempt" |
14:01 |
sfan5 |
it's a definite fix |
14:02 |
IhrFussel |
sfan5, that's what the commit before tried to say too but something was missing apparently |
14:03 |
Taose |
^ once bitten |
14:06 |
IhrFussel |
Taose, exactly...I'd like to hear from some server admins who updated <= 2 ago and tested it before updating myself...Not that I don't believe the devs but they are also just humans that make mistakes sometimes |
14:06 |
sfan5 |
IhrFussel: do you think i would be calling it a definite fix if it didn't actually fix the issue? |
14:07 |
IhrFussel |
sfan5, are you going by the code or tested it intensively? |
14:08 |
sfan5 |
do you don't believe me? |
14:08 |
sfan5 |
s/do/so/ |
14:08 |
sfan5 |
i am saying it is a definite fix |
14:08 |
sfan5 |
if you don't want the fix then don't upgrade |
14:09 |
Taose |
Bethesda release games and claim that they work all day. |
14:09 |
sfan5 |
to answer your question: both |
14:09 |
Taose |
Doesn't mean it's necessarily working. |
14:09 |
sfan5 |
if it wasn't working i wouldn't be claiming that it does |
14:09 |
IhrFussel |
Look I watched the forum threads about that deletion bug very closely the past week and someone there mentioned it "not being fixed" after the commit was posted so it confused me...I do believe you but it's always better to hear from multiple sources |
14:10 |
sfan5 |
there's a forum thread about the bug? |
14:11 |
IhrFussel |
sfan5, https://forum.minetest.net/viewtopic.php?f=6&t=13846 |
14:11 |
|
ircSparky joined #minetest |
14:12 |
burli |
kaeza, that is because some nodes can be ignore. But I have a version of the code where I just place nodes to the chunk |
14:13 |
|
nowhereman joined #minetest |
14:13 |
burli |
kaeza, maybe you need something like this if data[vi] == c_air or data[vi] == c_ignore then |
14:14 |
IhrFussel |
While sorcerykid didn't exactly say "it's not fixed" I thought maybe they implied it still being a bug by saying "doesn't fix the root of the problem" |
14:14 |
burli |
but you can only assume that ignore will become air, you don't know it |
14:15 |
sfan5 |
well |
14:15 |
sfan5 |
i have no idea what this guys problem is |
14:15 |
sfan5 |
my commit fixes the bug correctly |
14:15 |
sfan5 |
his socalled "fix" actually breaks something at shutdown |
14:15 |
sfan5 |
since force_delete=true at shutdown is supposed to delete players too, with his fix it doesn't do that |
14:16 |
IhrFussel |
I see...what happens then on next server start? Can the game be buggy? |
14:17 |
sfan5 |
i dont know what happens |
14:17 |
kaeza |
burli, that's what I'm doing? |
14:17 |
Taose |
nope meselamps just don't cut it |
14:17 |
burli |
ah, ok. Don't know your code |
14:18 |
IhrFussel |
sfan5, Alright I'll update in a bit...sorry for doubting you |
14:19 |
burli |
kaeza, my problem is not ignore or something. I just can't fill a mapchunk with a node |
14:19 |
burli |
even if I fill any node without any check |
14:20 |
kaeza |
hm |
14:23 |
IhrFussel |
sfan5, With this fix applied we should be able to set any low max object amount without having issues anymore...correct? |
14:23 |
sfan5 |
yes |
14:23 |
sfan5 |
though setting it too low is obviously not a good idea |
14:24 |
kaeza |
water sandwich: http://i.imgur.com/OBw4MSV.jpg |
14:24 |
IhrFussel |
No, I'll reduce it to 50 after the update...I had it at 200 now (cause many players use signs_lib signs) |
14:24 |
|
nowhereman joined #minetest |
14:24 |
Taose |
What do I have to edit to increase the light range? |
14:25 |
Taose |
(I'm looking for a potential increase to 150) |
14:26 |
kaeza |
huge ass cave-with-water spawned right next to huge ass cave-with-lava |
14:26 |
kaeza |
fun |
14:27 |
kaeza |
Taose, everything down to protocol, map format, etc |
14:28 |
Taose |
Well... |
14:28 |
Taose |
I'm up for learning |
14:28 |
Taose |
because I need the light |
14:30 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Add support for recent MapBlock serialization changes 21444d0 https://git.io/vDHaJ (2017-02-17T14:28:01Z) |
14:30 |
kaeza |
http://i.imgur.com/5lFTXyy.jpg |
14:31 |
zyabin101 |
Oh look, a commit :) |
14:31 |
zyabin101 |
How much do they commit? |
14:32 |
zyabin101 |
per time unit? |
14:32 |
|
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14:33 |
IhrFussel |
zyabin101, there is no schedule for that...whenever a dev finds some time and is motivated enough they will commit something AFAIK |
14:35 |
zyabin101 |
But the average count of commits? |
14:35 |
IhrFussel |
I'd say at least 3 commits per week |
14:35 |
sfan5 |
https://github.com/minetest/minetest/graphs/punch-card |
14:35 |
sfan5 |
replace the minetest/minetest with any of the other repos(.../minetest_game, .../minetestmapper) |
14:35 |
kaeza |
http://i.imgur.com/auT7RtK.jpg | http://i.imgur.com/Rnyy2v6.jpg |
14:36 |
sfan5 |
also https://github.com/minetest/minetest/graphs/commit-activity might be more useful |
14:36 |
zyabin101 |
@kaeza are they abandoned mineshafts? :D |
14:36 |
sfan5 |
kaeza: looks pretty nice... apart from the missing wood |
14:37 |
zyabin101 |
s/@([aekz]+)/\1,/ |
14:37 |
zyabin101 |
sfan5, I guess non-rendering chunks should be fixed soon...? |
14:37 |
sfan5 |
what do you mean |
14:38 |
sfan5 |
also: no |
14:38 |
kaeza |
sometimes 2 or 3 generate close by and it ends up being a quite impressive mess of tunnels |
14:38 |
zyabin101 |
I'm sure the wood has generated. |
14:38 |
* Taose |
gets the feeling that they're going to have to re-compile... |
14:38 |
sfan5 |
bugs are not fixed in a certain order and nobody likes fixing them so they mostly just sit around |
14:40 |
Taose |
So can someone tell me before I go ahead and change this monstrosity why light was limited to just 15? |
14:49 |
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15:01 |
kaeza |
http://i.imgur.com/v7GHbCw.jpg |
15:02 |
kaeza |
>half an hour to upload 250K |
15:02 |
zyabin101 |
kaeza, how do I get the abandoned mineshafts mod? :3 |
15:03 |
kaeza |
http://localhost/minetest/mods/mineshaft.zip |
15:03 |
|
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15:04 |
kaeza |
<_< |
15:04 |
zyabin101 |
kaeza, I didn't ask for a local url >_> |
15:04 |
Taose |
lol localhost |
15:05 |
kaeza |
it's not public yet |
15:05 |
kaeza |
!mod tsm_mines |
15:05 |
MinetestBot |
kaeza: Mines (with Treasurer support) [tsm_mines] by Wuzzy - https://forum.minetest.net/viewtopic.php?t=10338 |
15:05 |
kaeza |
^ try that one |
15:05 |
* Taose |
broke down in laughter |
15:06 |
|
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15:06 |
Wuzzy |
No. |
15:06 |
Taose |
Sorry I just had relatively good news so...more humorous mood than usual |
15:06 |
Wuzzy |
This mod is a bit outdated. I recommend tsm_railcorridors |
15:06 |
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15:10 |
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garywhite joined #minetest |
15:11 |
Jordach |
kaeza, gib |
15:11 |
* Jordach |
would like that |
15:12 |
|
octacian joined #minetest |
15:12 |
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octacian joined #minetest |
15:22 |
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diemartin joined #minetest |
15:22 |
Jordach |
diemartin, o7 |
15:23 |
kaeza |
\o |
15:23 |
zyabin101 |
\o :( |
15:24 |
zyabin101 |
I thought an `o` waves goodbye with the left hand... |
15:24 |
kaeza |
`o´ |
15:25 |
kaeza |
Jordach, not yet |
15:25 |
kaeza |
SOONâ„¢ |
15:26 |
kaeza |
use Wüzzy's railcorridors or something |
15:27 |
|
est31 joined #minetest |
15:28 |
zyabin101 |
kaeza, when are you planning to release the abandoned mineshafts? :3 |
15:31 |
kaeza |
at this rate, for Minetest 1.0 |
15:33 |
zyabin101 |
:( |
15:33 |
Jordach |
top kek |
15:37 |
red-002 |
you mean 0.4.156 ? |
15:40 |
Jordach |
http://vignette2.wikia.nocookie.net/iwbtb/images/8/84/Kappa.jpg/revision/latest?cb=20140606005500 |
15:41 |
Jordach |
Kappa |
15:43 |
kaeza |
zyabin101, Jordach, >> 1DFZAa5VtNG7Levux4oP6BuUzr1e83pJK2 |
15:44 |
Jordach |
looks like tox id |
15:46 |
zyabin101 |
I don't have any bitcoins yet :( |
15:54 |
agaran |
kaeza: abandoned mineshafts? |
15:56 |
|
Taoki joined #minetest |
16:00 |
|
Gael-de-Sailly joined #minetest |
16:01 |
|
whitephoenix joined #minetest |
16:04 |
zyabin101 |
agaran, yes :D |
16:06 |
kaeza |
http://i.imgur.com/GgfPufU.jpg |
16:08 |
zyabin101 |
kaeza, you just picked a flat world? |
16:08 |
yusf[m]1 |
Awesome ^ |
16:08 |
zyabin101 |
Nice thing, by the way. :D |
16:08 |
kaeza |
http://i.imgur.com/O9niTlJ.jpg |
16:08 |
kaeza |
making two lua-based mapgen mods causes weird effects |
16:09 |
kaeza |
s/making/using/ |
16:09 |
PureTryOut[m] |
ooh mineshafts! |
16:09 |
kaeza |
or maybe I'm just doing things wrong |
16:09 |
zyabin101 |
PureTryOut, yes :) |
16:10 |
zyabin101 |
There's quite some interest in the new mod release. |
16:12 |
agaran |
kaeza: looks neat |
16:31 |
Wuzzy |
Does anyone in here know a good + free hosted online bug tracker? |
16:34 |
Jordach |
kaeza, how do i get an entity to change texture with self |
16:34 |
Jordach |
(eg on right click) |
16:35 |
Jordach |
never mind |
16:35 |
kaeza |
!next |
16:35 |
MinetestBot |
Another satisfied customer. Next! |
16:35 |
|
Laser0073 joined #minetest |
16:35 |
Jordach |
https://www.youtube.com/watch?v=Qx-SBJTI1Xc |
16:35 |
Jordach |
kaeza, ^ |
16:35 |
kaeza |
Wuzzy, Github :D |
16:35 |
* kaeza |
hides |
16:36 |
Wuzzy |
GitHub has a pretty mediocre bugtracker. but its bettr than nothing |
16:37 |
Wuzzy |
is there something better than that? |
16:38 |
zyabin101 |
Wuzzy, yes. It's made with your imagination :P |
16:38 |
Wuzzy |
lol... |
16:38 |
Wuzzy |
m( |
16:38 |
Wuzzy |
↑ facepalm smiley :-D |
16:40 |
Out`Of`Control |
Wuzzy: gitlab |
16:42 |
Wuzzy |
thanks. Keep them coming. I'm looking for alternatives to choose my best option |
16:43 |
Wuzzy |
hmmm is the bugtracker of gitlab good? |
16:48 |
Jordach |
kaeza, uh |
16:48 |
|
Telesight joined #minetest |
16:48 |
zyabin101 |
Wuzzy, even better yet, make your own bug tracking tool. Open source it (I <3 OSS) and integrate it with GitHub. |
16:49 |
Wuzzy |
we actually don't have any shortage in high-quality free bug tracking software. the problem is to find a hoster. ;-) |
16:49 |
Jordach |
set_properties (SAO) is nil on a fucking SAO |
16:50 |
Wuzzy |
>>> REDIRECTION TO #minetest-dev IN 3 ... 2 ... 1 ... >>> |
16:50 |
zyabin101 |
Wuzzy, get the idea to celeron fifty five! ;) |
16:50 |
Wuzzy |
what idea? |
16:51 |
Wuzzy |
oh now I remember why i dont like github |
16:51 |
Wuzzy |
there is no way to extract the data |
16:51 |
Wuzzy |
if i'm not wrong |
16:52 |
Wuzzy |
e.g. if i have 100 bugs in the bug tracker, but want to switch hosters for some reasons, tehre is no way to get all the bug data out of GitHub >_> |
16:52 |
Wuzzy |
or am I wrong? |
16:53 |
Taose |
ServerEnvironment::deactivateFarObjects(): id= 7 m_static_exiists=true but static data doesn't actually exist |
16:53 |
Taose |
O.o |
16:57 |
* PureTryOut[m] |
uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/IiOamNVNZseKbUEoUJzyfmPW |
16:58 |
PureTryOut[m] |
:/ |
16:58 |
zyabin101 |
PureTryOut, more evidence required |
16:58 |
PureTryOut[m] |
if the node is made walkable then it does place it. strange |
17:00 |
PureTryOut[m] |
what do you need? |
17:00 |
zyabin101 |
A shot, or even better, a gif. |
17:01 |
zyabin101 |
In minetest, of course. |
17:01 |
PureTryOut[m] |
I have a on_place on the node which checks if placing the node is allowed. if it is, it calls `minetest.item_place_node(itemstack, placer, pointed_thing)` |
17:02 |
zyabin101 |
and? |
17:03 |
PureTryOut[m] |
eeuh sure... not sure why that would help but give me a sec |
17:06 |
PureTryOut[m] |
ugh my video recorder is being difficult |
17:07 |
Jordach |
PureTryOut[m], OBS Studio ;) |
17:07 |
PureTryOut[m] |
(which is what I'm using) |
17:07 |
Taose |
Use the hammer |
17:07 |
Taose |
Fixes everything |
17:07 |
Taose |
Or at least makes it not matter any more ;) |
17:10 |
PureTryOut[m] |
it likes to hang on "stopping recording" instead of just stopping the recording -.- |
17:10 |
PureTryOut[m] |
and the video doesn't actually show me placing the block. wtf OBS |
17:13 |
zyabin101 |
PureTryOut, if your CP is fast enough to shot at 25 fps, you can set it to shot at 25 fps and merge it with ImageMagick. |
17:15 |
kaeza |
Jordach, uh |
17:15 |
Jordach |
kaeza, nevermind |
17:15 |
Jordach |
!next |
17:15 |
MinetestBot |
Another satisfied customer. Next! |
17:15 |
zyabin101 |
!previous |
17:16 |
Jordach |
nice meme |
17:16 |
zyabin101 |
!next notsatisfied |
17:16 |
MinetestBot |
Another satisfied customer. Next! |
17:16 |
kaeza |
!c 'me'*4 |
17:16 |
MinetestBot |
'memememe' |
17:16 |
zyabin101 |
I said not satisfied >_> |
17:17 |
PureTryOut[m] |
neh pc is compiling something which is why it goes wrong |
17:18 |
PureTryOut[m] |
I'm just going to wait till it's finished (eta 5 minutes) |
17:18 |
PureTryOut[m] |
I can record 60 fps 1440p fine if I wanted too don't you worry ;) |
17:21 |
kaeza |
MinetestBot! |
17:21 |
MinetestBot |
kaeza! |
17:22 |
|
ge joined #minetest |
17:23 |
zyabin101 |
minetestbot |
17:23 |
zyabin101 |
thought he'd answer "you called?" |
17:26 |
* PureTryOut[m] |
posted a file: Minetest.mkv (1469KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/PpjGFkiqizyNYUKKZnTNgvjF |
17:26 |
PureTryOut[m] |
there it is |
17:26 |
zyabin101 |
Why do you connect to IRC with *Matrix*? |
17:27 |
PureTryOut[m] |
why not? |
17:27 |
PureTryOut[m] |
I prefer it over IRC itself |
17:27 |
PureTryOut[m] |
and I can easily share files like that |
17:28 |
Out`Of`Control |
what is matrix? |
17:28 |
zyabin101 |
https://matrix.org/ |
17:28 |
PureTryOut[m] |
a FOSS, decentralized, encrypted chat protocol |
17:28 |
PureTryOut[m] |
^ |
17:29 |
zyabin101 |
Out`Of`Control, ^ literally a most secure IRC client. |
17:29 |
Taose |
...world edit makes building so much easier... |
17:29 |
PureTryOut[m] |
so any clue why I can't place another block on top of the other one when walkable == false? |
17:29 |
zyabin101 |
s/\^/\^\^\^/ |
17:29 |
Out`Of`Control |
zyabin101: does it work like bouncer? |
17:30 |
PureTryOut[m] |
Out`Of`Control: read the site |
17:30 |
* zyabin101 |
shrugs |
17:31 |
PureTryOut[m] |
Out`Of`Control: http://matrix.org/docs/guides/faq.html#what-is-the-difference-between-matrix-and-irc |
17:32 |
PureTryOut[m] |
have to go to the mall, brb |
17:32 |
Out`Of`Control |
ty |
17:37 |
sfan5 |
zyabin101: matrix doesn't make irc any more secure than usually |
17:40 |
kaeza |
am I the only one that goes to matrix.org to play with the network graph? |
17:46 |
|
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17:47 |
red-002 |
isn't a system only as secure as the weakest part of it? |
17:48 |
Out`Of`Control |
matrix is a hub? |
17:49 |
red-002 |
yet another http/websocket based chat? |
17:49 |
red-002 |
not sure reading more |
17:51 |
red-002 |
ahh I see it's a case of "yet another standard" |
17:52 |
red-002 |
https://imgs.xkcd.com/comics/standards.png |
18:00 |
Pie-jacker875 |
its goal is to bridge things |
18:15 |
rubenwardy |
sfan5: are private servers allowed on the server list? ie: ones with a default password or a whitelist ie: for schools |
18:15 |
sfan5 |
yeah why not |
18:16 |
sfan5 |
theres already at least one such server on there anyway |
18:16 |
|
Krock joined #minetest |
18:16 |
|
Krock joined #minetest |
18:21 |
Taose |
It'd be nice if they were kept separate |
18:21 |
rubenwardy |
we could use a LAN discovery method |
18:21 |
Taose |
So people have a choice of games and it's also easier for groups to connect to each other |
18:22 |
sfan5 |
might be a good idea to penalize private servers |
18:22 |
sfan5 |
so they can't occupy a top spot on the list |
18:22 |
rubenwardy |
maybe also have a padlock unicode |
18:22 |
LazyJ |
What about creating a separate server list just for private servers? |
18:23 |
sfan5 |
a redesign of the server list page would be much better |
18:23 |
Taose |
and that |
18:23 |
LazyJ |
A filter then? |
18:23 |
rubenwardy |
tbh there's much more important things |
18:23 |
rubenwardy |
and there's only 2 private servers |
18:24 |
LazyJ |
Sort by PvP, creative/survival, ping, whatever else. |
18:24 |
sfan5 |
well this is useless |
18:24 |
sfan5 |
the "pwd" flag means "requires players to set a password" |
18:24 |
sfan5 |
instead of the much more useful "requires a password to join" |
18:25 |
LazyJ |
An abbreviation key (clickable link) to explain such? |
18:26 |
LazyJ |
Though, I wonder what good listing private servers would do. |
18:26 |
LazyJ |
Isn't the point of a private server is to be exclusive? |
18:27 |
Taose |
Yes |
18:27 |
Taose |
more important things |
18:27 |
Taose |
like |
18:27 |
Taose |
Roll functionality |
18:27 |
Taose |
and Floodlighting |
18:27 |
LazyJ |
and fixing the screwdriver. |
18:27 |
Taose |
(pls) |
18:27 |
Taose |
O.o |
18:27 |
LazyJ |
(just tossing that one in) |
18:27 |
Taose |
what's wrong with it? |
18:28 |
rubenwardy |
or a mod store and improved UI/UX |
18:28 |
Taose |
>.> |
18:28 |
Taose |
Who needs a mod store? |
18:28 |
Taose |
and the UI is fine |
18:28 |
LazyJ |
VanessaE gave me this issue link for the screwdriver. |
18:28 |
LazyJ |
It isn't rotating stuff like default wood planks. |
18:28 |
Taose |
huh |
18:28 |
LazyJ |
Checking... |
18:29 |
LazyJ |
Found it: |
18:29 |
LazyJ |
|
18:29 |
LazyJ |
https://github.com/minetest/minetest_game/issues/1567 |
18:29 |
rubenwardy |
You're on IRC atm, Taose, which suggests you're at least competent with computers |
18:29 |
LazyJ |
|
18:29 |
VanessaE |
LazyJ: better to poke in -dev about it |
18:29 |
Taose |
Seems fine to me LazyJ |
18:30 |
LazyJ |
No no no no don wanna~ |
18:30 |
VanessaE |
LazyJ: chicken. :) |
18:30 |
Taose |
-dev is a place no one sane goes |
18:30 |
LazyJ |
Ugh... I was supposed to keep my nose out of this. I'm my worst enemy. :/ |
18:30 |
Taose |
Ruben, as long as the mods are in once place it's all good |
18:31 |
* VanessaE |
pushes LazyJ toward the door for -dev ;) |
18:31 |
Taose |
I got started by just checking the list on the main site |
18:31 |
LazyJ |
Bwawk bwawk |
18:31 |
VanessaE |
they ain't gonna listen to me any more than they already do :P |
18:31 |
Telesight |
HEllo all, I do have growth problems with cotton and wheat on 0.4.15 servers, is this a known issue? |
18:31 |
LazyJ |
I'm no coder so I can't even speak their languages. |
18:32 |
* zyabin101 |
sets hyperspace warp control to -dev ;) |
18:32 |
VanessaE |
LazyJ: just peek in and complain that it doesn't work :) |
18:32 |
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Fixer joined #minetest |
18:32 |
Out`Of`Control |
Telesight: i have that too, just downgrade some mods |
18:32 |
Out`Of`Control |
in minetest_game |
18:32 |
Krock |
zyabin101, warp 9.99 please |
18:32 |
LazyJ |
Cotton/wool - might need more light. |
18:33 |
Out`Of`Control |
Fixer: hi |
18:33 |
LazyJ |
They don't grow if there is even a hint of a shadow. |
18:33 |
Fixer |
Out`Of`Control: hi |
18:33 |
zyabin101 |
Krock, set warp throttle to 9.99? |
18:33 |
Telesight |
More light really? |
18:33 |
Krock |
zyabin101, both, clock and throttle |
18:33 |
LazyJ |
Overhangs on houses prevent house-side flower gardens made from cotton (simulating white, bushy flowers). |
18:33 |
Krock |
*core clock |
18:34 |
zyabin101 |
What's the core clock? |
18:34 |
* zyabin101 |
sets warp speed throttle to 9.99 |
18:34 |
LazyJ |
Telesight, dunnon for sure what the situation is where you are trying to grow them but usually, if it is not a bug, then it's because the light level is not 14 right at the plant. |
18:34 |
Krock |
zyabin101, in your CPU there's the core clock and the throttle. What they actually do - I have no plans :P |
18:35 |
zyabin101 |
So, let me find the room core... |
18:35 |
Krock |
the throttle seems to skip some of the core clocks to save power, that's what I know |
18:35 |
LazyJ |
Try placing a mese lamp right next to the cotton or wheat. |
18:35 |
LazyJ |
|
18:35 |
Telesight |
THey grow them in the open fiels ussally as far as i can see ... |
18:36 |
zyabin101 |
|
18:36 |
zyabin101 |
LazyJ, ^ |
18:36 |
LazyJ |
Open fields = full sun |
18:36 |
Telesight |
TYes |
18:36 |
LazyJ |
Cotton and wheat require light level 14. |
18:36 |
zyabin101 |
Finding the room core is harder than I think. still investigating... |
18:36 |
LazyJ |
Light level 14 is full sun. |
18:37 |
LazyJ |
Torches aren't enough. |
18:37 |
Telesight |
So they must grow in the open field ... |
18:37 |
Krock |
what? I thought 15 is sun, since it's the max for 4 bits |
18:37 |
LazyJ |
*Any* slight decrease in light from a nearby build or tree will prevent the crops from growing in spots. |
18:37 |
LazyJ |
Krock, 15. |
18:37 |
|
YuGiOhJCJ joined #minetest |
18:38 |
LazyJ |
I'm just going by what I used to know. |
18:38 |
LazyJ |
And by what works in survival mode. |
18:39 |
LazyJ |
We used to cut super glow glass into the thinnest slabs (8 per block) and place them immediately above the crops to make them grow at night. |
18:39 |
Telesight |
Ok , I am going to do some tests on these servers ... |
18:39 |
Telesight |
If no result I come back with my question ;-) |
18:40 |
agaran |
autocrafters can't work on group:leaves, you need accurate recipe, right? |
18:40 |
zyabin101 |
LazyJ, trying doing that ;) |
18:41 |
LazyJ |
The slabs have to be started against an anchor block of some sort (dirt is cheap and easy to break). |
18:41 |
LazyJ |
Then hold the sneak key while placing the sgg slabs to keep them from flipping up. |
18:42 |
LazyJ |
Though, come to think of it, it shouldn't matter if they are vertical or horizontal (except for aesthetics) so long as they are based on the space immediately above the crop node. |
18:43 |
LazyJ |
The thinnest slabs, if vertical, may allow you to walk down the rows to harvest the crops. Wish I had thought of that long ago. |
18:43 |
LazyJ |
MoreBlocks and its saw are my favorite mod. |
18:44 |
LazyJ |
So many design options. :) |
18:44 |
LazyJ |
|
18:50 |
|
whitephoenix joined #minetest |
18:51 |
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nowhereman joined #minetest |
18:52 |
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garywhite joined #minetest |
19:02 |
zyabin101 |
LazyJ, |
19:03 |
PureTryOut[m] |
fucking fuck fuck this annoys me |
19:03 |
* PureTryOut[m] |
uploaded an image: Screenshot_2017-02-17_17-57-30.png (15KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/prTwYgMQHczKhPGOcmsLmLOA |
19:18 |
Telesight |
Wheat and cotton do not grow on my 0.4.15 servers even with mese lamps above them. So how to fix this? |
19:20 |
Fixer |
Telesight: mese lamp should be in adjacent block to crop |
19:20 |
Fixer |
Telesight: |CROP|LAMP| |
19:21 |
LazyJ |
Checked the code for meselamps and wheat/cotton - both default.LIGHT_MAX |
19:22 |
LazyJ |
Mese lamps produce what the crops need so there is something else going on. |
19:22 |
LazyJ |
|
19:24 |
|
whitephoenix joined #minetest |
19:25 |
Telesight |
I do have this growth problem on more servers, so I think there is something wrong ... |
19:25 |
LazyJ |
It takes a long time for crops to grow - another possibility. |
19:25 |
LazyJ |
Wet soil is needed vs dry soil. |
19:25 |
garywhite |
LazyJ: Aren't you in ESP? |
19:25 |
LazyJ |
Those are all the things I can think of. |
19:26 |
LazyJ |
garywhite, I have projects on a few servers. |
19:26 |
Telesight |
I use farming soil_wet so that must be ok |
19:27 |
LazyJ |
Telesight, another possibility is each server may or may not have tweaked things or added mods that override the default behavior of crops. |
19:27 |
LazyJ |
And with that, I'm out of ideas. |
19:27 |
LazyJ |
|
19:28 |
zyabin101 |
LazyJ, |
19:28 |
zyabin101 |
:P |
19:28 |
Telesight |
Strange thing is the farming plus crops like potatoes and carrots grow well ... |
19:30 |
rdococ |
\/\/hat |
19:35 |
zyabin101 |
?? |
19:42 |
|
ensonic joined #minetest |
19:49 |
agaran |
Telesight: on technic I had crops growing just fine.. |
19:50 |
Telesight |
agaran: Yes but I updated my servers last week |
19:50 |
agaran |
ah, so it may not work anymore.. |
19:52 |
Telesight |
Yes, and that is my problem ;-) Working on it ... |
19:55 |
agaran |
ah |
19:59 |
Telesight |
One step closer: Farming_plus setting false makes the cotton grow ... |
20:09 |
|
DonBatman joined #minetest |
20:09 |
PureTryOut[m] |
well this is annoying... I either have to set the node to `attached_node` and get the node to properly drop if the node underneath is removed, but am not able to place the node on itself (which I want). or I remove `attached_node` and can properly place the block on itself, but it won't drop if I remove the lowest node |
20:10 |
PureTryOut[m] |
I guess I'll make it drop myself using a callback... |
20:15 |
|
whitephoenix joined #minetest |
20:21 |
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calculon joined #minetest |
20:24 |
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whitephoenix0 joined #minetest |
20:34 |
PureTryOut[m] |
isn't `minetest.dig_node(pos)` supposed to drop the node on the ground so a player can pick it up...? |
20:35 |
|
TheInformer joined #minetest |
20:35 |
TheInformer |
Can someone recommend a good code editor for making mods? |
20:35 |
TheInformer |
Im on linux |
20:35 |
PureTryOut[m] |
literally any text editor is a good Lua editor |
20:36 |
kaeza |
butterflies |
20:36 |
Taose |
Linux you're looking at "Kate", Geany or Gedit (with plugins) |
20:36 |
TheInformer |
Yeah, but I want one with good syntax highlighting and code completion for lua |
20:36 |
Taose |
Geany is like a lightweight IDE |
20:36 |
kaeza |
personally use Geany. has quite nice completion |
20:36 |
TheInformer |
ok, I'll check those out |
20:37 |
PureTryOut[m] |
so how can I "dig" a node as a mod so the player can pick up the item from the ground? |
20:37 |
Taose |
Dig it then press Q I guess |
20:37 |
TheInformer |
set the node as air then put that item in the players inventory |
20:38 |
TheInformer |
like have a node that digs another node? |
20:38 |
PureTryOut[m] |
that sounds like a hack... and I rather have it drop on the ground tbh |
20:38 |
PureTryOut[m] |
like if the node has the `attached_node` group but the block underneath is removed |
20:39 |
PureTryOut[m] |
I basically want to emulate the `attached_node` group, without actually giving that group to the node |
20:39 |
TheInformer |
so is the player digging the node or something else? |
20:39 |
PureTryOut[m] |
well imagine a pole. the player digs the bottom most node, and everything above it should drop |
20:40 |
TheInformer |
oh ok |
20:40 |
TheInformer |
so like a cactus in mc? |
20:40 |
TheInformer |
or reeds? |
20:40 |
PureTryOut[m] |
reeds in this case |
20:40 |
PureTryOut[m] |
I'm recreating those reeds :p |
20:40 |
TheInformer |
ok |
20:40 |
kaeza |
or a papyrus in MT? |
20:41 |
PureTryOut[m] |
papyrus has the same texture, but it isn't the same thing |
20:41 |
TheInformer |
yeah, papyrus is just reeds and they already do that |
20:41 |
PureTryOut[m] |
it's not what I want though |
20:41 |
PureTryOut[m] |
but how would I do this? |
20:42 |
kaeza |
take a look at the papyrus code. it does what you are asking for |
20:42 |
PureTryOut[m] |
minetest.dig_node seemd promising but it doesn't actually drop the node |
20:42 |
kaeza |
if you mean drop actual items, look at e.g. item_drop mod |
20:43 |
PureTryOut[m] |
ooh wow... it's `minetest.node_dig`... not `minetest.dig_node`... |
20:43 |
kaeza |
https://github.com/minetest-technic/item_tweaks/blob/master/item_drop.lua#L51 <-- best variable name ever |
20:46 |
agaran |
!seen twoelk |
20:46 |
MinetestBot |
agaran: twoelk was last seen at 2017-02-16 19:33:28 UTC on #minetest |
20:46 |
PureTryOut[m] |
well `minetest.node_dig` doesn't do the fancy "actually drop the node on the ground" bit, but it's alright I guess |
20:46 |
TheInformer |
inside of minetest.register_node do after_dig_node = function(pos, node, metadata, digger) then inside of that drop the items on the ground |
20:48 |
TheInformer |
also dig the node above it with default.dig_up(pos, node, digger), thats how papyrus does it |
20:48 |
PureTryOut[m] |
yeah I guess that's better |
20:49 |
PureTryOut[m] |
yeah I know |
20:49 |
PureTryOut[m] |
I 'm just going to drop the item manually indeed |
20:51 |
PureTryOut[m] |
how would I manually make an itemstack? it's needed for `minetest.item_drop` |
20:51 |
TheInformer |
https://github.com/PilzAdam/item_drop/blob/master/init.lua |
20:51 |
TheInformer |
look at that |
20:51 |
TheInformer |
line 73 |
20:51 |
PureTryOut[m] |
ooh nvm |
20:51 |
PureTryOut[m] |
it's just a table |
20:52 |
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20:53 |
rubenwardy |
TheInformer, atom is pretty good |
20:53 |
TheInformer |
it doesnt work with xfce |
20:53 |
TheInformer |
Thats what i did use |
20:54 |
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20:54 |
TheInformer |
there are no Tabs at the top ex. File Edit etc |
20:55 |
* PureTryOut[m] |
uses Atom, +1 |
20:56 |
rubenwardy |
atom work with sfce |
20:56 |
PureTryOut[m] |
hmm, an itemstack made as a regular table causes a `attempted to call 'get_count' (a nil value)` |
20:56 |
rubenwardy |
PureTryOut[m]: code? |
20:57 |
PureTryOut[m] |
`minetest.item_drop({name = name, count = 1, wear = 0, metadata = ""}, digger, pos_above)` |
20:57 |
PureTryOut[m] |
(name is a valid node name) |
20:59 |
PureTryOut[m] |
I guess that's not a valid itemstack after all |
21:00 |
rubenwardy |
`minetest.item_drop(ItemStack({name = name, count = 1, wear = 0, metadata = ""}), digger, pos_above)` |
21:00 |
PureTryOut[m] |
aah thanks |
21:14 |
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21:19 |
TheInformer |
can someone help me, I have created an ore but I cant find it anywhere when I generate a new world |
21:20 |
TheInformer |
heres the code |
21:20 |
TheInformer |
http://pastebin.com/gKGH7f2M |
21:23 |
Krock |
stack_max must be numeric |
21:23 |
Krock |
i.e: stack_max = 99 |
21:24 |
Krock |
same for wield_scale, you can just omit these lines |
21:24 |
Krock |
since they're default anyway |
21:24 |
TheInformer |
ok |
21:24 |
Krock |
same problem with the ores. you can't put it all into strings |
21:24 |
Krock |
for some reason there are numbers in Lua. use them. |
21:25 |
TheInformer |
Yeah, numbers... |
21:25 |
TheInformer |
what about the ore though, did I do something wrong? |
21:26 |
TheInformer |
although I have no idea what noise_params does |
21:27 |
Krock |
ah, just leave them this way |
21:27 |
TheInformer |
ok |
21:28 |
Krock |
TheInformer, this is one of the simplest ways to register an ore: https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L381-L390 |
21:29 |
TheInformer |
why are there 3? |
21:29 |
Krock |
the parameters in there define the type of ore spread, how often it can be found, how big one cluster is and in which depths it will generate |
21:30 |
Krock |
notice the depth and scarcity change |
21:30 |
Krock |
the deeper you dig, the more ores you will find. that's how it's made |
21:30 |
TheInformer |
what does scarcity do? |
21:30 |
Krock |
it's the chance for getting the ore |
21:30 |
TheInformer |
bigger the numbers bigger the chance? |
21:30 |
Krock |
higher number = fewer ores |
21:31 |
TheInformer |
oh ok |
21:37 |
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21:44 |
TheInformer |
ok |
21:44 |
TheInformer |
I set it to very unrare and I still cant find it |
21:45 |
TheInformer |
do I need to have stone_with_ore? |
21:45 |
TheInformer |
as the name? |
21:46 |
TheInformer |
i gtg |
21:47 |
TheInformer |
bye |
21:47 |
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21:49 |
Krock |
!tell TheInformer the parameter "ore" defines the node that is generated, in your case this would have the value "survivalplus:nickel_ore". |
21:49 |
MinetestBot |
Krock: I'll pass that on when TheInformer is around |
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23:55 |
Hijiri |
lua was a mistake |
23:55 |
Hijiri |
should have used scheme |
23:56 |
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23:58 |
Fixer |
Hijiri: lisp :trollface: |
23:58 |
Hijiri |
modern lisps are simple, powerful, and easily embeddable (this one depends on the particular lisp) |
23:58 |
Hijiri |
no memes like everything is a table |
23:59 |
Hijiri |
(scheme is everything is a cons cell) |
23:59 |
Jordach |
isn't Lua just meta-tables |
23:59 |
Jordach |
:^) |
23:59 |
Hijiri |
well not really, it has more than just cons cells |
23:59 |
Hijiri |
also good macro support |