Time |
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swift110 |
hey all |
00:31 |
Benrob0329[m] |
Hello |
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kpodkqwd |
http://www.mkset.ru/news/person/09-02-2017/36189/ |
00:47 |
kpodkqwd |
http://www.mkset.ru/news/person/09-02-2017/36189/ |
00:47 |
kpodkqwd |
9 11 attacks, Did USA do it itself or it just let it happen? |
00:47 |
kpodkqwd |
Did USA administration murder 3000 American citizen in 9 11 attacks to justify starting a war against iraq? |
00:47 |
kpodkqwd |
If al-qaeda did it, why go to kill 2 million Iraqi? |
00:47 |
kpodkqwd |
http://creatvchaos.blogspot.com.eg/ |
00:47 |
kpodkqwd |
https://creatvchaos.wordpress.com/ |
00:47 |
kpodkqwd |
Some of the benefits Americans say they achieved after 9 11 attacks include: |
00:47 |
kpodkqwd |
*constant flow of oil, which price is in continuous decline. Trump said he will simply take the Iraqi oil, and when he was told that Iraqi oil belongs to iraq he said there is no iraq(after usa destroyed it ). |
00:47 |
kpodkqwd |
*Invasion of afghanstan with construction of not less than 14 american military base which give a close eye on china. |
00:47 |
kpodkqwd |
*Removal of potential threat to isreal represented in iraq which throw isreal with more than 30 rocket after American assault on iraq during 2nd gulf war. |
00:47 |
kpodkqwd |
So oil was the motive of the crime…. |
00:47 |
kpodkqwd |
Did Usa ambassador at iraq implicitly encourage Saddam Hussien to invade kwuit? |
00:47 |
kpodkqwd |
Usa used al-qaeda against soviet union. Did Usa continue to use it against others in the world, did usa use al-qaeda against moderate muslims? |
00:47 |
kpodkqwd |
Did Usa use al-qaeda against its own American citizens? not in 9 11 , which is technically impossible for al-qaeda to do it even with help from Usa administration. |
00:47 |
kpodkqwd |
Could al-qaeda personel who received few weeks of aviation lessons in Usa and most of them never did fly single engine aircraft alone, can target the towers with a big high sophisticated boeing airplane ? |
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Benrob0329[m] |
This is not the place for that stuff... |
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rubenwardy |
Benrob0329[m], obvious spam bot |
01:45 |
nasuga |
seems to be reported on abuseipdb |
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kaeza |
greetings |
05:44 |
wilkgr |
Hi :) |
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07:00 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Correct lua_api.txt docs related to meta (#5198) 74b670a https://git.io/vD2Ix (2017-02-10T06:59:38Z) |
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MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Add textures for air and ignore items (#5196) f5d4494 https://git.io/vD2Lj (2017-02-10T07:19:31Z) |
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MinetestBot |
[git] Zeno- -> minetest/minetest: Revert "Plantlike: Fix visual_scale being applied squared (#5115)" 7760948 https://git.io/vD2oz (2017-02-10T12:21:49Z) |
12:25 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients" 7bd3e2b https://git.io/vD2og (2017-02-10T12:21:23Z) |
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luizrpgluiz |
hi :) |
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15:54 |
Benrob0329[m] |
Hello |
15:58 |
Jordach |
Benrob0329[m], 1.8 and 1.7 compatibility model with armour https://jordach.net/Images/Screenshots/screenshot_20170210_141439.png |
15:58 |
Jordach |
https://gfycat.com/SizzlingScaredHarpyeagle demo |
16:00 |
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16:01 |
* Benrob0329[m] |
claps |
16:02 |
Jordach |
per armour materials and a texture for either size 64x32 or 64x64 |
16:02 |
Benrob0329[m] |
Jordach: that's pretty cool, hopefully it'll get merged soonâ„¢ |
16:03 |
Jordach |
see https://gist.github.com/Jordach/2215026d4ea928ab87c1d57f47fdfb47 |
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17:09 |
octacian |
VanessaE, Calinou, or another forum admin: https://forum.minetest.net/viewtopic.php?f=17&t=16635 spam post (IMO anyways) |
17:11 |
Benrob0329[m] |
"The requested topic does not exist" |
17:11 |
octacian |
heh, in other words somebody already/just deleted it as it did exist 2 minutes ago |
17:12 |
octacian |
Wonder who did it... |
17:13 |
agaran |
octacian: somebody quick? |
17:13 |
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17:13 |
octacian |
IDK, must have been. |
17:13 |
* octacian |
is now headed out for school. |
17:14 |
bousket |
Hi all. I got an error on timer.start(dt): bad argument #1 for start, userdata exepected, not number. Does anyone knows what takes start ? the API says it should be a float |
17:15 |
numZero |
probably timer:start? |
17:15 |
bousket |
I don t get it. I shouldn t be a delta time ? |
17:15 |
numZero |
timer:start(dt) is the same as timer.start(timer, dt) |
17:16 |
bousket |
timer was an instance in my example. |
17:16 |
numZero |
so you should pass the instance to the method |
17:16 |
numZero |
either explicitly, or better by using : instead of . |
17:17 |
numZero |
so try timer:start(dt) instead of timer.start(dt), should work |
17:17 |
bousket |
... that was it.... I m really lost with lua. |
17:17 |
numZero |
lua is a bit weird in some places |
17:17 |
bousket |
thx numzero |
17:18 |
numZero |
also, don’t be caught by the fact that 0 evaluates to TRUE in Lua ;) |
17:18 |
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17:19 |
zyabin101 |
My IP is in a black area for the Minetest forums. |
17:20 |
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17:20 |
zyabin101 |
I can't log onto the forums due to my dynamic IP being booked in Spamhaus, but I didn't do anything bad. -.("/).- |
17:20 |
zyabin101 |
What do? |
17:22 |
Calinou |
zyabin101: sfan5, celeron55: ping; are you able to whitelist IPs or users? |
17:22 |
Calinou |
on forum |
17:24 |
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17:29 |
rdococ |
numZero is true in disguise :o |
17:30 |
agaran |
numZero: timer:start(dt) == timer.start(timer,dt) |
17:30 |
agaran |
as far as I know at least.. |
17:32 |
numZero |
agaran: that’s true |
17:32 |
numZero |
except of that would timer be a complex expression, it would be evaluated only once in the first case but twice in the second |
17:33 |
bousket |
wow good to know num zero oO |
17:35 |
bousket |
if 0 => true. I think this one could have bugged me a long time ! |
17:37 |
ElectronLibre |
Lua has some weird aspects |
17:38 |
ElectronLibre |
I'm not sure whether I'm entirely okay with 0 meaning true, but regardless, better know it and stick with it. |
17:40 |
ElectronLibre |
(there's also the "first table index is 1" thing that's pretty mind boggling; although you can still use <table>[0], but then it's a key/value principle) |
17:42 |
bousket |
Another question: I have a looping timer with dt=0.1 but it goes at 1 fps instead of 10. Is there a limitation on timers ? |
17:42 |
bousket |
yeah, when you re used to it. you have to rethink all your algo :S |
17:45 |
ElectronLibre |
By looping timer you mean a looping minetest.after, or a globalstep callback? |
17:46 |
bousket |
my node:on_timer() re-calls timer:start() |
17:46 |
ElectronLibre |
s/you/do you, my grammar's on standby tooday.. Oh, that. |
17:47 |
ElectronLibre |
I don't think node timers are too affected by graphical redering lag. |
17:47 |
ElectronLibre |
(mostly because they're run by a server-side thread) |
17:48 |
ElectronLibre |
s/tooday/today; and my fingers are not cooperating. Since the server is the one running the functions, you'd just have to make sure that the machine running the server isn't having a rough time treating everything. A timer can cause lag, and is necessarily affected by server-side lag, but client-side stuff like rendering won't be a problem to you. |
17:49 |
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17:49 |
numZero |
bousket, node timers should not be used for such high rate |
17:50 |
numZero |
also, they have 1 second resolution IIRC (but I may be wrong here) |
17:50 |
bousket |
ok. And between a timer and minetest.after(), any preferences for a mini-game loop ? |
17:50 |
ElectronLibre |
minetest.after would be better in my opinion |
17:50 |
ElectronLibre |
Although it depends on the structure of your minigame's code, and how it's operated, but with node timers you run the risk of flooding the server's memory with tons of useless timers |
17:50 |
numZero |
#5189 |
17:51 |
ElectronLibre |
ShadowBot's being lazy. |
17:51 |
bousket |
ok, I will try that then. Thx |
17:51 |
ElectronLibre |
Oh wait, no, it does the issue link thing in #minetest-dev only |
17:52 |
numZero |
https://github.com/minetest/minetest/issues/5189 "get_node_timer():start() only uses integer" |
17:53 |
ElectronLibre |
Unless webkit is messing up, this issue seems closed, and has a "Not gonna fix" tag. |
17:53 |
ElectronLibre |
The good thing is, minetest.after can use floating point values. |
17:54 |
numZero |
"Won't fix"? really? but it is fixed already =) |
17:54 |
numZero |
2 days ago |
17:54 |
numZero |
https://github.com/minetest/minetest/pull/5193 "Change default nodetimer_interval to 0.2s." |
17:54 |
ElectronLibre |
Ah, then 1° I need my glasses and 2° I need to recompile |
17:54 |
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18:02 |
zyabin101 |
Anyhow, while the forum team is thinking, I'm going to make a minetest mod generator for Yeoman. |
18:03 |
bousket |
Alright ! Fast as hell with after() !! Thx guys |
18:03 |
zyabin101 |
(FYI; Yeoman is a scaffolding tool for modern webapps/bots/whatever. http://yeoman.io/) |
18:05 |
MinetestBot |
[git] paramat -> minetest/minetest: Plantlike: Fix visual_scale being applied squared 1de08e1 https://git.io/vDaEt (2017-02-10T17:59:31Z) |
18:05 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Use tree to list mods rather than textlist bb4db84 https://git.io/vDaEq (2017-02-10T17:59:17Z) |
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18:32 |
sfan5 |
Calinou: no |
18:32 |
sfan5 |
only admins can do that probably |
18:34 |
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18:36 |
IhrFussel |
Storing the current timestamp in a table and comparing with a new timestamp should work without issues right? for example when a player dies: lastdeath[playername] = os.time() and when the player dies again if os.time()-tonumber(lastdeath[playername]) > 30 then [execute code] |
18:38 |
sfan5 |
that's a quite hacky way of achieving something |
18:39 |
IhrFussel |
sfan5, well it's not my fault that the engine displays deaths in an infinite loop in some situations (such as punching a dead player) |
18:40 |
IhrFussel |
Or it at least displays it multiple times if you spam punch a player...that seems to be the best way to limit the messages |
18:41 |
rdococ |
spheretest seems to bug at the edges |
18:43 |
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18:49 |
TheCritic |
I have just loaded minetest on my mbp 2016, and it seems glitchy when I use my mouse to change the viewport.... as I look around the graphics are nice, but out feels slow and glitchy. Is there a setting I am missing to make it feel smoother as I look around? |
18:49 |
TheCritic |
s/out/it |
18:51 |
Calinou |
TheCritic: screenshot? |
18:51 |
Calinou |
or video |
18:54 |
PureTryOut[m] |
I don't think it's possible to change the font used in formspecs right (in a mod, not a texturepack)? |
18:56 |
sfan5 |
no |
19:00 |
TheCritic |
https://goo.gl/w4qxtn |
19:00 |
TheCritic |
^^ video |
19:00 |
TheCritic |
"Processing" ... hang on :) Google is thinking... |
19:03 |
Jordach |
sfan5, Calinou is your GitHub page headers and search bars in black? |
19:04 |
sfan5 |
yes |
19:04 |
sfan5 |
but why |
19:04 |
Jordach |
it's creepy af considering github is white |
19:04 |
TheCritic |
ok @Calinou |
19:04 |
TheCritic |
Video is up and ready |
19:04 |
sfan5 |
inb4 forced night mode |
19:06 |
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19:08 |
Calinou |
JE SUIS GITHUB |
19:08 |
Calinou |
NOUS SOMMES TOUS COMMITÉS |
19:08 |
Calinou |
I guess... |
19:08 |
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19:08 |
Calinou |
Jordach: yeah, I can confirm |
19:12 |
TheCritic |
The docs http://wiki.minetest.com/wiki/Installing_mods do not list where to install mods on OSX |
19:13 |
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19:23 |
ElectronLibre |
Calinou: Have you taken your meds? |
19:24 |
ElectronLibre |
And by taking meds I mean did you do your code? You seemed stressed. |
19:29 |
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19:30 |
milan[m] |
jeeey passant is back... as milan with own matrix server :3 |
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19:45 |
Calinou |
ElectronLibre: I was referencing GitHub's navbar going dark |
19:47 |
ElectronLibre |
Has it gone dark? |
19:48 |
Calinou |
yes, just go to github.com when logged in and see :) |
19:49 |
Calinou |
https://lut.im/s1kg6eBoM7/Barj1I7Pd01dQbbl.png |
19:53 |
ElectronLibre |
Holy cow |
19:53 |
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19:53 |
ElectronLibre |
I find it kind of odd. The sudden cut from black to white is really distracting. |
20:19 |
rdococ |
the copy-paste bug is annoying |
20:29 |
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20:31 |
agaran |
rdococ: yep.. |
20:32 |
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20:33 |
ElectronLibre |
Isn't copying/pasting impossible in MT (from/to outside programs)? Then it's not really a bug, more like a missing feature. |
20:35 |
Benrob0329[m] |
Its possible, at least on Linux |
20:37 |
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20:38 |
ElectronLibre |
Benrob0329[m]: I've never been able to copy things from MT to something else, so, maybe I did something wrong |
20:41 |
rdococ |
on Windows I've always been able to copy and paste to and from MT |
20:41 |
rdococ |
on Linux however, if I copy from outside MT I can't paste into it |
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20:49 |
garywhite |
https://goo.gl/forms/oEtUQKl2vuERZliI3 |
20:50 |
garywhite |
Minetest census |
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21:00 |
Open_Future |
Hi All, got the following in my debug.txt file: Mod name conflict detected: "farming" and Will not load: /usr/share/minetest/games/minetest_game/mods/farming |
21:00 |
Open_Future |
what do I do to fix this? |
21:01 |
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21:01 |
juhdanad |
Do you have an other farming mod installed? |
21:01 |
juhdanad |
Maybe in a modpack? |
21:02 |
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21:03 |
Open_Future |
I may I guess |
21:04 |
juhdanad |
You should then delete one of them, I think. |
21:04 |
juhdanad |
(but make a backup) |
21:04 |
Fixer |
garywhite: better to post this on forum |
21:05 |
Open_Future |
I only see one unless farming is part of animal modpack I am running or is it incorporated into the main game now? Also getting this message for tnt mod |
21:05 |
Open_Future |
od name conflict detected: "tnt" and Will not load: /usr/share/minetest/games/minetest_game/mods/tnt |
21:06 |
Open_Future |
also Overridden by: /home/user/.minetest/mods/tnt and mod "farming" has unsatisfied dependencies: "farming" |
21:07 |
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21:07 |
juhdanad |
Okay, maybe a clean minetest_game reinstall may help... |
21:07 |
numZero |
Open_Future is the "farming" mod you see part of the game? (its name would be blue then) |
21:08 |
Open_Future |
when i hit configure world, and look at mods it is in green letters |
21:08 |
juhdanad |
numZero: IrrLicht does support custom vertex types. |
21:08 |
PureTryOut[m] |
> or is it incorporated into the main game now? |
21:08 |
PureTryOut[m] |
yes, it's in minetest_game by default |
21:08 |
numZero |
juhdanad: really? missed that. that’s very nice |
21:08 |
Open_Future |
so maybe I don't need to enable it |
21:08 |
numZero |
Open_Future: if it is not blue, it’s your mod, not MTG’s |
21:09 |
numZero |
MTG have its own version of farming |
21:09 |
Open_Future |
and if I disable the mod named "farming" I will still have farming because its part of main game now? Maybe true with tnt as well? |
21:09 |
numZero |
uncheck "Hide game" to see it |
21:09 |
numZero |
TNT is part of MTG too |
21:09 |
Open_Future |
the one I was using was PlzAdam's |
21:10 |
numZero |
oh well, several mods get integrated into the MTG |
21:10 |
numZero |
farming, tnt, carts (boost_carts IIRC)... |
21:10 |
Fixer |
like oly it... i waited for carts for ~5 years |
21:11 |
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21:11 |
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21:11 |
numZero |
Fixer: MTG carts differ from boost_carts |
21:11 |
numZero |
power rails are way weaker in MTG |
21:11 |
Baffy[m] |
is there a priv i can grant that removes damage? |
21:11 |
Fixer |
slightly |
21:11 |
Fixer |
numZero: thats details |
21:11 |
Fixer |
carts are based on boost_carts |
21:11 |
Baffy[m] |
i want my admin character to be god-mode |
21:11 |
rubenwardy |
the MTG carts is of higher quality than boost_carts |
21:11 |
rubenwardy |
lots of things fixed |
21:12 |
rubenwardy |
you can modify the power rail speed some how |
21:12 |
Fixer |
thats why i proposed to accept good mod into the game itself and start polishing it ._. |
21:12 |
Fixer |
mods* |
21:12 |
Baffy[m] |
so it's not yet? |
21:12 |
Baffy[m] |
oh nvm |
21:13 |
rubenwardy |
Baffy[m]: would be easy to make a mod for this using register_on_hp_change or player_punch, I forget |
21:13 |
Open_Future |
disabling farming and tnt seems to have fixed the error |
21:13 |
rubenwardy |
although that won't disable drowning or falling |
21:13 |
Baffy[m] |
i'm not even close to that level yet lol |
21:13 |
Baffy[m] |
seems like an obvious feature |
21:14 |
Baffy[m] |
like i just started a survival world, but i want the admin user to have creative and no damage |
21:14 |
Baffy[m] |
so i can work on stuff while people play |
21:23 |
QwertyDragon |
Baffy[m] +1 on having creative as a privlage that can be granted to one or limited players |
21:30 |
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21:33 |
kaeza |
greetings |
21:34 |
ElectronLibre |
Isn't creative a privilege already? |
21:35 |
numZero |
that was discussed; not sure was the PR merged |
21:35 |
Baffy[m] |
yeah but i can't seem to set it on TNG |
21:35 |
ElectronLibre |
It looks like there is a privilege called "creative".. |
21:36 |
ElectronLibre |
Which isn't registered anywhere in minetets_game.. |
21:36 |
* QwertyDragon |
looks and hopes he can set it |
21:39 |
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21:41 |
QwertyDragon |
"/grantme creative" returned: "Unknown privilege: creative". But I am using stable 0.4.15, maybe if it does exist, its just the dev version? |
21:42 |
numZero |
https://github.com/minetest/minetest_game/pull/1543 "Add 'creative' privilege for survival servers" |
21:50 |
rubenwardy |
ElectronLibre: unified_inventory? |
21:54 |
PureTryOut[m] |
I don't understand how creative is a separate setting from damage... |
21:54 |
PureTryOut[m] |
why would you ever have damage on while being in creative? |
21:55 |
agaran |
PureTryOut[m]: testing if some certain nodes that do damage, work properly? |
21:55 |
PureTryOut[m] |
can't you just "flip the switch" for a second while doing that? just add a command ingame which switches between, you could even bind it to a button |
21:56 |
kaeza |
Control key too hard to reach? |
22:00 |
PureTryOut[m] |
control key? |
22:00 |
rubenwardy |
I don't like resource collecting, but I like the challenge of building |
22:01 |
rubenwardy |
which is why I play creative=1 damage=1 |
22:01 |
PureTryOut[m] |
isn't damage on annoying if you just want to build and be "creative"? |
22:02 |
agaran |
PureTryOut[m]: some people like challenge.. |
22:02 |
PureTryOut[m] |
if you like challenge, you turn creative off :p |
22:02 |
agaran |
and do building on hard survival servers.. |
22:02 |
agaran |
well thankfully we have choice and we can have creative AND damage.. |
22:03 |
PureTryOut[m] |
sure choice is good, I just don't understand this choice. but fine I guess ;) |
22:03 |
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22:03 |
agaran |
PureTryOut[m]: sometimes I am glad that I don't understand things.. |
22:05 |
PureTryOut[m] |
with client-side modding becoming a thing, it would be cool for subgames to be able to edit the main menu and ingame escape menu |
22:10 |
PureTryOut[m] |
btw what is wrong with the current formspecs? I believe I saw several talks about it being replaced, or it being good if they'd be replaced, for something else? |
22:13 |
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22:13 |
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22:14 |
rubenwardy |
PureTryOut[m]: they aren't responsive, they aren't feature complete, they don't allow client side prediction, they aren't very nice to make (lots of restarting minetest), they aren't consistent (elements are randomly offset) |
22:14 |
rubenwardy |
and the format is rather eccentric |
22:14 |
PureTryOut[m] |
aah agreed |
22:15 |
PureTryOut[m] |
for some reason the size of a background image is different than a regular image, even if you set the sizes the same |
22:15 |
PureTryOut[m] |
so are there any plans for replacement then? or is it all still speculation? |
22:16 |
rubenwardy |
speculation mostly |
22:16 |
rubenwardy |
it's a lot of work |
22:17 |
PureTryOut[m] |
yeah I understand |
22:17 |
PureTryOut[m] |
good to know anyway |
22:20 |
ElectronLibre |
rubenwardy: Yep. Unified_inventory creates the "creative" privilege |
22:20 |
ElectronLibre |
Which honestly works fine with u_inv's own creative inventory |
22:21 |
ElectronLibre |
And it's astonishing that no such feature's ever been implemented in vanilla |
22:22 |
rubenwardy |
there's a PR waiting |
22:22 |
rubenwardy |
I'm not sure I like the idea though |
22:22 |
ElectronLibre |
(there's always a PR waiting...) |
22:22 |
rubenwardy |
undecided |
22:22 |
rubenwardy |
well, it's a new PR |
22:23 |
ElectronLibre |
It could be an improvement. Although, technically, turning on creative mode would only make sense if everyone has it |
22:23 |
rubenwardy |
basically, the privilege changes the "gamemode" system |
22:23 |
rubenwardy |
it's no longer creative_mode = true |
22:23 |
ElectronLibre |
So the creative privilege would either replace creative mode on an individual basis or work in non-creative mode to give creative to some |
22:23 |
rubenwardy |
and it seems ugly to have both to me |
22:23 |
ElectronLibre |
Yeah, both don't make sense |
22:24 |
ElectronLibre |
I'd prefer a per-player creative access, which is a lot cleaner to handle |
22:27 |
PureTryOut[m] |
^ yes please |
22:27 |
ElectronLibre |
It'd also be clearer for people used to MC-like gamemode switching |
22:28 |
ElectronLibre |
I'm not really a fan of copying MC but that particular feature works better that way |
22:29 |
PureTryOut[m] |
it'd be great to just have a default setting, but allowing players to switch based on permission |
22:29 |
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22:29 |
ElectronLibre |
I don't see the point in switching from creative to normal though |
22:30 |
PureTryOut[m] |
does there have to be a point? |
22:30 |
Baffy[m] |
i might wanna build a castle, but then play normally |
22:31 |
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22:31 |
PureTryOut[m] |
for example an admin who normally plays survival on a server. he might want to check something out somewhere else (moderation), and afterwards go play regularly again |
22:31 |
ElectronLibre |
I see some of the point then |
22:32 |
ElectronLibre |
But put like that : "permission to switch", it doesn't look too good |
22:32 |
PureTryOut[m] |
(note that I see flying and fast as part of creative, but I don't think that matters) |
22:33 |
ElectronLibre |
Although, that'd be the most modular way of coding that system.. |
22:33 |
ElectronLibre |
So, a default gamemode, and ability to switch for some.. why not |
22:35 |
ElectronLibre |
Even though switching back to normal on a completely creative server isn't very appealing, I'm starting to like that. Now I should go check the PR and comment on how it's not coded the way I think it should (that's how it works, right?) |
22:35 |
PureTryOut[m] |
haha I guess |
22:36 |
PureTryOut[m] |
I see it more useful of a fully survival server with singular persons going to creative and back, but why not other way around while you're at it? it would probably be more work to go actively block that, and the more options the merrier right? |
22:37 |
Baffy[m] |
can i add mods to pre-made games? |
22:37 |
Baffy[m] |
i'm using TNG |
22:39 |
PureTryOut[m] |
Baffy: sure. (assuming you're on Linux) put the mods in `~/.minetest/mods`. then configure you're world which is set to your modpack to use those mods |
22:45 |
ElectronLibre |
The funny thing is : as we defined it here, that creative privilege implementation can be done entirely in Lua |
22:45 |
ElectronLibre |
(using MT's API of course) |
22:47 |
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22:48 |
PureTryOut[m] |
I guess |
22:49 |
ElectronLibre |
Hmm, maybe not. We'd have to hack around the creative mode built in when creative_mode is true |
22:50 |
ElectronLibre |
But that'd require tons of blocking callback functions which return itemstacks but at the same time block the other callbacks behind.. |
22:51 |
ElectronLibre |
Assuming those blocking callbacks are the first ones called, which is technically a pain to achieve with certainty.. |
22:52 |
rdococ |
I have a message |
22:53 |
rdococ |
from me |
22:53 |
rdococ |
when will the copy-paste bug actually be given attention |
22:53 |
rdococ |
granted it's not a gamebreaking bug but still |
22:54 |
ElectronLibre |
Hopefully fixing that is in the realm of things possible at the time with MT's code |
22:54 |
ElectronLibre |
Sometimes bugs come from Irrlicht itself (Irrlicht being the graphical/device IO engine behind MT) |
22:55 |
rdococ |
ugh |
22:55 |
rubenwardy |
copy paste? |
22:55 |
rdococ |
why irrlicht why |
22:55 |
rubenwardy |
that's been fixed for ages |
22:55 |
rdococ |
not in linux |
22:55 |
rubenwardy |
what's your Irrlicht version |
22:55 |
rdococ |
not for me anyway |
22:55 |
rubenwardy |
I can paste into minetest on linux |
22:55 |
numZero |
copy/paste works fine on my system (GNU/Linux) |
22:55 |
rubenwardy |
and out |
22:55 |
rdococ |
ugh |
22:55 |
rdococ |
I can paste out |
22:55 |
rdococ |
not in |
22:56 |
rdococ |
I recently updated to the last -dev build too |
22:56 |
rubenwardy |
what is your OS version? |
22:56 |
ElectronLibre |
It's been like that for ages |
22:57 |
rubenwardy |
I have Irrlicht 1.8.4 |
22:57 |
ElectronLibre |
I need to recompile irrlicht though |
22:57 |
rubenwardy |
try apt-cache show libirrlicht-dev |
22:58 |
rdococ |
OS: 3.16.0-4-amd64 |
22:58 |
rubenwardy |
which distro? |
22:58 |
rubenwardy |
isn't that your kernel version? |
22:59 |
rdococ |
well |
22:59 |
rubenwardy |
just run the apt-cache |
22:59 |
rdococ |
Debian 8.... point 6 I believe |
22:59 |
rdococ |
irrlicht Version: 1.8.1+dfsg1-1+b2 |
22:59 |
ElectronLibre |
Debian 8? With a 3.16.0 kernel? |
22:59 |
rubenwardy |
the only reason I wanted to know the OS version was to see if you're using an old LTS |
22:59 |
rdococ |
apparently |
22:59 |
ElectronLibre |
Wow. I've seen everything. |
22:59 |
rdococ |
I know it's an old kernel but... well... it worked |
23:00 |
rdococ |
well, I know now |
23:00 |
kaeza |
does not work on libirrlicht 1.8.3+dfsg1-1 either from here |
23:00 |
rdococ |
or maybe that's not what you were referring to |
23:00 |
rubenwardy |
kaeza: that's the version I'm using, and it works |
23:00 |
rubenwardy |
maybe it's the clipboard manager? |
23:00 |
rdococ |
rubenwardy: what OS are you running? |
23:00 |
kaeza |
rubenwardy, maybe. what are you using? |
23:00 |
rdococ |
perhaps it's a debian problem or something |
23:01 |
rdococ |
kaeza, what about you? |
23:01 |
rubenwardy |
1.8.4+dfsg1-1 |
23:01 |
rubenwardy |
oh, I've got .4 |
23:01 |
sfan5 |
only seems to work with certain programs |
23:01 |
sfan5 |
(1.8.4-1 on arch) |
23:02 |
sfan5 |
for example i can copy-paste from gedit but not from chromium |
23:02 |
rdococ |
I have the latest version for debian |
23:02 |
rdococ |
brb... |
23:02 |
rubenwardy |
rdococ: Ubuntu 16.10 with xfce |
23:03 |
rubenwardy |
I can confirm not being able to paste from chromium |
23:03 |
kaeza |
rdococ, Ubuntu 16.04 / xfwm4 (4.12.3 (revision 7fdcb53) for Xfce 4.12) / xfce4-clipman 1.2.6-1build1 |
23:04 |
kaeza |
neither hexchat nor geany work :/ |
23:04 |
ElectronLibre |
Bug confirmed |
23:04 |
kaeza |
chrome also does not work |
23:05 |
kaeza |
oh, MT -> app works |
23:05 |
MinetestBot |
[git] MT-Modder -> Uberi/Minetest-WorldEdit: Update wand definition (#129) 6e7b9a6 https://git.io/vDVnL (2017-02-10T23:04:04Z) |
23:05 |
kaeza |
but app -> MT doesn't |
23:06 |
rubenwardy |
yeah, I can paste into chromium |
23:06 |
Baffy[m] |
death to closed source! |
23:07 |
sfan5 |
chromium is not closed source if that what you're referring to |
23:07 |
Baffy[m] |
i'd love a minetest fork that was more like second life / opensim |
23:07 |
Baffy[m] |
federated servers and stuff |
23:07 |
Baffy[m] |
lol that was the wrong channel |
23:08 |
Baffy[m] |
i'm playing with connecting blockchain tokens to minetest items |
23:08 |
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23:08 |
Baffy[m] |
but i stopped because there's not a good api |
23:08 |
Baffy[m] |
i wanted to make a server with a real-world economy |
23:09 |
ElectronLibre |
Baffy[m]: look at set_metadata in ItemStacks |
23:09 |
ElectronLibre |
And make them non-stackable |
23:10 |
Baffy[m] |
oh cool |
23:10 |
ElectronLibre |
For the cryptographic part of the chain.. yeah you're toast. |
23:10 |
Baffy[m] |
but it needs more communication, i could just parse the server logs i guess |
23:10 |
ElectronLibre |
I should go back to studying blockchains, they're pretty cool things. |
23:11 |
ElectronLibre |
What do you mean by communication? |
23:11 |
Baffy[m] |
yeah if you get past all the hype and lolbertarians |
23:11 |
Baffy[m] |
i mean like an API, so when someone mines a block, it gets issued the proper token and connected to it |
23:11 |
ElectronLibre |
I rarely encounter that while only reading documentation |
23:12 |
Baffy[m] |
so items can be traded outside minetest |
23:12 |
ElectronLibre |
Oh, you mean some kind of interface between MT and the rest of the system? |
23:12 |
* Jordach |
giggles |
23:12 |
Baffy[m] |
i got this idea from this awesome blockchain game with a trading card feature, Spells of Genesis |
23:12 |
Jordach |
I LIKE IT |
23:13 |
Baffy[m] |
it would be a fun game without the blockchain gimmick, but it's even more interesting with it |
23:14 |
ElectronLibre |
I still am kind of confused as to what that API needs to do precisely |
23:14 |
Baffy[m] |
it needs to trigger on somthing being mined, traded, destroyed, all sorts of item behavior |
23:15 |
Baffy[m] |
and i'd need to attach unique metadata to each specific item, not ure if that's currently supported |
23:16 |
ElectronLibre |
Well, there's the callbacks for a start |
23:16 |
ElectronLibre |
minetest.register_on_dignode, then you can have your own API added (I suppose your mod is in charge of trading/destroying) |
23:20 |
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23:22 |
ElectronLibre |
Baffy[m]: Is there any way I can see the current implementation of your blockchain computing? |
23:23 |
Baffy[m] |
it's pre-pre-alpha |
23:23 |
Baffy[m] |
as in, i'm throwing together a flowchart |
23:24 |
Jordach |
anyone got an example of [mask: |
23:24 |
Jordach |
for texture modifiaction |
23:25 |
ElectronLibre |
Baffy[m]: OK |
23:25 |
Baffy[m] |
is it possible to import/export structures |
23:25 |
Baffy[m] |
like pre-built houses |
23:26 |
sfan5 |
obviously yes |
23:27 |
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23:27 |
Baffy[m] |
how so? i haven't seen it anywhere on the wiki |
23:29 |
rdococ |
oh |
23:29 |
rdococ |
forgot I was here |
23:29 |
rdococ |
MT -> app works but app -> MT doesn't |
23:32 |
sfan5 |
Baffy[m]: there's mods to do that |
23:33 |
sfan5 |
see http://www.minetest.net/customize/#mods |
23:36 |
Jordach |
sfan5, new build pls |
23:36 |
Jordach |
i need that phat [multiply |
23:36 |
sfan5 |
oh |
23:36 |
sfan5 |
sure |
23:36 |
Jordach |
colorise makes the entire canvas one colour |
23:37 |
Jordach |
it seems multiply doesn't use the alpha channel |
23:40 |
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23:40 |
Jordach |
lel |
23:41 |
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23:41 |
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23:58 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Add sfinv.set_page, plus other helper functions e3dd3d1 https://git.io/vDVB4 (2017-02-10T23:54:57Z) |