Time |
Nick |
Message |
00:00 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: Make drop logic work better for non-8-step-plants. (#1544) c88c0a9 https://git.io/vDE1G (2017-02-08T23:59:25Z) |
00:03 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add nodebox mese post light usable as a growlamp (#1480) 86849d9 https://git.io/vDE1r (2017-02-09T00:01:30Z) |
00:06 |
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00:18 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Perform mesh animation only once per frame. 3ad68c0 https://git.io/vDEDm (2017-02-09T00:10:41Z) |
00:18 |
MinetestBot |
[git] paramat -> minetest/minetest: OpenAL sound: Use a simpler distance model a5ee713 https://git.io/vDEDY (2017-02-09T00:10:35Z) |
00:18 |
MinetestBot |
[git] red-001 -> minetest/minetest: No longer auto-generate a 'guest####' player name when name is empty e2ad76f https://git.io/vDED3 (2017-02-09T00:05:19Z) |
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07:03 |
MinetestBot |
[git] sofar -> minetest/minetest: Change default nodetimer_interval to 0.2s. (#5193) 5707b73 https://git.io/vDutc (2017-02-09T07:00:37Z) |
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09:38 |
JamesTait |
Good morning all! Happy Thursday, and happy Safer Internet Day! 😃 |
09:40 |
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10:06 |
est31 |
safer internet day |
10:06 |
est31 |
lol |
10:06 |
est31 |
internet is getting less safe from day to day, not more safe |
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10:37 |
Angelo_ |
Who is on |
10:38 |
Angelo_ |
Ok bye |
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11:39 |
Jordach |
the internet was safer 15 years ago than it is now |
11:39 |
Jordach |
near 0% chance of doxxing |
11:39 |
Jordach |
because FB and other social media with full names didnt exist |
11:42 |
Jordach |
and malware ads were non-existant |
11:45 |
Taose |
>.> |
11:46 |
Taose |
Doxxing is pretty vicious. |
11:46 |
Taose |
Though there are things you can do to mitigate it. |
11:46 |
Taose |
Use different usernames and passwords, email addresses. |
11:46 |
Taose |
Most service providers allow "masks" of some kind. |
11:47 |
Taose |
i.e outlook or gmail |
11:48 |
Persi[m] |
Not having a Facebook account also makes you safer, but it doesn't help the Internet as a whole |
11:49 |
Taose |
And Facebook helps the internet? |
11:50 |
Persi[m] |
Facebook is the Internet |
11:50 |
Taose |
Here, meet mr Doctor with his most comfortable, specially designed white garment with belts... |
11:51 |
Taose |
I've never actualled used facebook. |
11:51 |
Taose |
Well |
11:51 |
Persi[m] |
I don't have an account either, but that doesn't change its popularity |
11:52 |
PureTryOut[m] |
so for some reason `inventory:get_stack()` isn't actually setting it for me... not in this particular instance anyway |
11:52 |
PureTryOut[m] |
*set_stack() |
11:54 |
PureTryOut[m] |
I set count to some random value (which is NOT 0), but when I print to console immediately after using `inventory:get_stack():get_count()`, it reports 0 |
11:55 |
Jordach |
get_stack returns item:name x (x = items in stack) |
11:56 |
PureTryOut[m] |
you would think so. but it always reports x = 0 for me |
12:00 |
* PureTryOut[m] |
uploaded an image: Screenshot_2017-02-09_12-58-57.png (10KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SLRPbezHZRPjAnSkSZdjrGgk |
12:00 |
PureTryOut[m] |
^ that should do it right? |
12:01 |
Jordach |
uhhh |
12:01 |
Jordach |
i don't remember formspecs well enough |
12:03 |
PureTryOut[m] |
this doesn't have anything to do with formspecs though right? this is just the stack of an inventory |
12:03 |
PureTryOut[m] |
but I use those exact lines somewhere else as well and they work fine |
12:05 |
PureTryOut[m] |
ooh never mind I get it |
12:05 |
PureTryOut[m] |
I never actually set the inventory size somewhere |
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12:16 |
Jordach |
*golf clap* |
12:18 |
PureTryOut[m] |
Thank you thank you! It was my pleasure |
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13:29 |
diemartin |
o/ |
13:38 |
Krock |
o/ |
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16:59 |
* twoelk|2 |
waits for twoelk to time out |
17:07 |
rdococ |
can't you /ns ghost? |
17:09 |
Krock |
rdococ, already told him that in another channel. Ninja'd :P |
17:09 |
Krock |
but well, indirectly |
17:10 |
rdococ |
:p |
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17:17 |
Yawin |
octacian: Microexpansion crashes https://forum.minetest.net/viewtopic.php?f=9&t=15955&p=250556#p250556 |
17:23 |
octacian |
Yawin: you forgot to update to the latest minetest-dev |
17:23 |
Yawin |
oh! i'm going to update |
17:24 |
octacian |
ME requires the latest version as it allows storing data in items in a more advanced way then in earlier versions. |
17:24 |
octacian |
In other words, it allows me to easily store an entire inventory in a single item. |
17:25 |
octacian |
I responded to your post on the forum thread as well in case anybody else misses it too; should make things pretty clear :D |
17:27 |
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17:27 |
Yawin |
I'm going to create an alert to know when is a new version of minetest hahaha |
17:27 |
rdococ |
I updated minetest but it didn't update the menu icon |
17:27 |
rdococ |
I mean, clicking from the MATE menu still showed the old version |
17:27 |
octacian |
lol. Note that you need to update to minetest-dev, not just to 0.4.15 |
17:28 |
rdococ |
the last -dev I updated to had broken lighting |
17:28 |
octacian |
rdococ: if you compiled it yourself don't forget sudo make install |
17:28 |
rdococ |
at night time it was just as bright as day time for some reason |
17:28 |
rdococ |
actually I just went the easy route and did this https://forum.minetest.net/viewtopic.php?f=42&t=3837 |
17:28 |
octacian |
That's what I'm talking about |
17:29 |
rdococ |
which, nevertheless, does count as compiling |
17:29 |
octacian |
this is the update code: cd minetest; git pull; make -j$(nproc) |
17:29 |
rdococ |
ik |
17:29 |
octacian |
Except you have to do sudo make install to actually install the updated build |
17:29 |
rdococ |
why wouldn't it say that on the topic itself |
17:29 |
octacian |
IRDK |
17:29 |
octacian |
That's what I've found though. |
17:29 |
rdococ |
k, will try that when it's finished compilin |
17:30 |
octacian |
Hope it works! |
17:30 |
* octacian |
is now out for school. |
17:30 |
Yawin |
O.O it works now |
17:30 |
Yawin |
good work with microexpansion |
17:30 |
octacian |
Thanks xD |
17:31 |
octacian |
The fact that the ME Chest actually works though is the work of Amaz, so thank him for that part. |
17:31 |
octacian |
Oh, and FYI, I'm working on an update with better, more, and more sensible drive. |
17:31 |
* octacian |
is now away. |
17:31 |
rdococ |
yay it updated the menu |
17:32 |
rdococ |
storing an inventory in an item? sounds cool I guess |
17:32 |
Yawin |
I have a problem with my own mod, can you help me? |
17:32 |
rdococ |
depends how complicated it is :p |
17:32 |
Yawin |
I'm trying to know how to explain my problem xD |
17:33 |
Yawin |
English is hard for me haha |
17:33 |
rdococ |
is english your second language then? |
17:33 |
rdococ |
heck, even some english natives don't speak english fluently |
17:34 |
Yawin |
I want to be able to tell how many nodes (in down direction) from a given position there is a cave. |
17:35 |
rdococ |
what kind of mod are you creating? |
17:35 |
Yawin |
rdococ, i don't know speaking english very well. I speak Spanish, basque, french and japanese, but no english xD |
17:35 |
Yawin |
surprise |
17:35 |
agaran |
Yawin: I would load certain section of map via voxelmanip, then scan resulting data. |
17:36 |
agaran |
Yawin: get technic mod and look for item named 'prospector' it does something similar (though looks for various nodes not for just air) |
17:36 |
Yawin |
thanks! i'm going to look! |
17:36 |
agaran |
maybe thats not best example but, existing is better than nothing |
17:37 |
Krock |
rdococ, I can't speak fluently my native language too - perhaps I talk too less or it's a genetic issue |
17:37 |
rdococ |
Yawin: I'm honestly not surprised :p |
17:37 |
Yawin |
hahaha |
17:37 |
rdococ |
Krock: your native language is swedish, right? or did I misremember |
17:38 |
Krock |
2nd choice. |
17:38 |
Krock |
misremember |
17:38 |
rdococ |
what is your native language then? |
17:38 |
rdococ |
unfortunately mine is English :c |
17:38 |
Krock |
german, sort of. |
17:39 |
rdococ |
I like to think of english as somewhat between french and german |
17:39 |
agaran |
rdococ: you haven't heard german recently?;) |
17:39 |
rdococ |
not as soft as french, not as hard as german :p |
17:39 |
Krock |
english and german have the same roots, far back in history |
17:40 |
agaran |
yep, anglo-saxon roots |
17:46 |
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17:56 |
agaran |
Anyone noticed that if taking items out of circular saw, and puts like 10 blocks taken from it to full stack in inventory causes full stack to dissapear? |
17:56 |
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18:05 |
Krock |
after the duplication bug there's now the loss bug? |
18:09 |
agaran |
I would say so.. |
18:11 |
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18:13 |
rdococ |
lol :p |
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18:27 |
Yawin |
ok, i have new cuestion |
18:27 |
Yawin |
I am trying to create the following effect: https://www.youtube.com/watch?v=8bNEIOkUuH0 |
18:27 |
Yawin |
I am not referring to the particles, but to that effect of moving the blocks one by one. I have thought about using an ABM, but I do not know how to raise it. |
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18:36 |
Krock |
Yawin, you shouldn't do that. It would be damn laggy. You'd better go with an animated node |
18:36 |
Krock |
btw, nice title: Laputa |
18:37 |
Yawin |
That's the reason that i want to do like the video, because it's more effective for cpu |
18:37 |
Yawin |
the idea is a only one abm |
18:37 |
Yawin |
on step moves one block |
18:37 |
Yawin |
and changes to prepare to move next block in the next step |
18:38 |
Yawin |
but i don't know how do that |
18:38 |
Krock |
if you really want to move nodes after a specific time, check out the node timers |
18:39 |
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18:39 |
Krock |
you can set a timeout and once it expired, a function is called where you can move/place a new node |
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18:41 |
Yawin |
but the timer is declared in the node registration no? |
18:42 |
Krock |
yes, the function to be called is defined in the node registration |
18:42 |
Krock |
but the timer itself can be started from anywhere |
18:42 |
Yawin |
that's not what i need |
18:42 |
Yawin |
because i need aplicate this to all nodes |
18:43 |
Hijiri |
https://github.com/minetest/minetest/issues/4754 |
18:43 |
Yawin |
the concept is: something that moves nodes |
18:43 |
Hijiri |
you can modify all nodes to do your special thing in their timer |
18:43 |
Hijiri |
oh wait that would break things like furnaces |
18:43 |
Hijiri |
Yawin: perhaps don't rely on ABMs or timers for this |
18:43 |
Yawin |
the idea is: backup the metadata, replace the original node with air, place the new node in the target location and restore metadata |
18:44 |
Hijiri |
keep track in lua of your state of moving stuff and every tick do one movement |
18:44 |
Yawin |
I can do all the movement at the same time, but i think that is not good idea |
18:44 |
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18:44 |
Hijiri |
not at the same tine |
18:44 |
Hijiri |
time |
18:44 |
Hijiri |
every tick do one step |
18:45 |
Yawin |
mmm i think that i can do an invisible node to do like a pointer |
18:45 |
Hijiri |
why an invisible node and not just a lua value? |
18:45 |
Krock |
Yawin, for the moving part alone: https://github.com/SmallJoker/mining_plus/blob/master/bridgebuilder.lua#L199-L213 |
18:45 |
Yawin |
because if you close the game in the middle of the work, the block saves his metadata |
18:46 |
Hijiri |
you can serialize a list of all your up-mover values |
18:46 |
Hijiri |
to a file (and to mod storage in the next release probably) |
18:46 |
Hijiri |
Yawin: alternatively you could use an entity |
18:46 |
Hijiri |
would not take up any node space |
18:47 |
Yawin |
oh!, that's a good idea! |
18:47 |
Yawin |
i need to learn about entities |
18:54 |
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19:29 |
yusf[m] |
What's the best MC like item drop/pickup mod nowadays, people? |
19:30 |
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19:30 |
Benrob0329[m] |
one that still works |
19:31 |
Benrob0329[m] |
https://youtu.be/ruCSCRUPsz0 |
19:35 |
yusf[m] |
Benrob0329: Was that a reply to me? |
19:35 |
Benrob0329[m] |
my first message was |
19:36 |
Benrob0329[m] |
yusf: my first message was |
19:36 |
yusf[m] |
Oh. |
19:36 |
yusf[m] |
Now I see. :/ |
19:37 |
Benrob0329[m] |
yusf: https://forum.minetest.net/viewtopic.php? f=11&t=14006 would probably work |
19:38 |
Benrob0329[m] |
```https://forum.minetest.net/viewtopic.php? f=11&t=14006 ``` |
19:38 |
Benrob0329[m] |
https://forum.minetest.net/viewtopic.php? f=11&t=14006 |
19:38 |
Benrob0329[m] |
https://forum.minetest.net/viewtopic.php?f=11&t=14006 |
19:39 |
Benrob0329[m] |
https://forum.minetest.net/viewtopic.php?f=11&t=14006 |
19:39 |
Benrob0329[m] |
(Riot doesnt like the ? in the link |
19:40 |
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19:40 |
Benrob0329[m] |
(Riot doesnt like the ? in the link) |
19:40 |
yusf[m] |
Realized that myself after clicking. Thank you! |
19:41 |
yusf[m] |
Good to see someone else using Riot too |
19:41 |
Benrob0329[m] |
indeed |
19:42 |
Baffy[m] |
Riot ftw |
19:43 |
Baffy[m] |
IRC is soooo 90s |
19:43 |
yusf[m] |
Yes |
19:43 |
yusf[m] |
Would love a riot mod for MT. |
19:44 |
Baffy[m] |
I'd love a modern API for the MT server |
19:44 |
yusf[m] |
I'd love MT 1.0 :) |
19:44 |
Benrob0329[m] |
you could patch the irc mod through to a matrix room |
19:44 |
Baffy[m] |
yeah but i had other ideas |
19:47 |
passant[m] |
Also testing matrix here \o/ |
19:48 |
passant[m] |
But main communication still xmpp. |
19:49 |
Benrob0329[m] |
xmpp is nice, but Jitsi hasn't been updated in a year |
19:49 |
Benrob0329[m] |
(the best xmpp client imo |
19:53 |
yusf[m] |
There's also matrix-ircd for irc clients that wants to connect to matrix. Needs its own homeserver though currently. |
20:00 |
yusf[m] |
You make nice vids Benrob0329 👠|
20:00 |
Benrob0329[m] |
yusf: thanks |
20:01 |
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20:02 |
yusf[m] |
On the list I would love is a more dynamic MT homepage aggregating all user content that's being produced such as videos. Would definitely give more attention to both the game and the videos. |
20:18 |
passant[m] |
Gajim the best client imo on desktop and conversations at android |
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cimbakahn |
I need an admin on Gobo's server! Where all all the admins here? |
21:52 |
cimbakahn |
The problem is JuliTheQueen ! |
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22:08 |
* PureTryOut[m] |
shudders seeing all those IRC users |
22:08 |
PureTryOut[m] |
wasn't there a pull request or something that wanted to implement Minecraft-like pickup in the base game? |
22:10 |
PureTryOut[m] |
ooh [this](https://github.com/minetest/minetest/pull/4427) was it |
22:11 |
PureTryOut[m] |
but knowing how long it takes on average for PR's to get merged, we'll probably have to wait another year for it :( |
22:12 |
sfan5 |
there doesn't seem to be much support for it |
22:13 |
rubenwardy |
PureTryOut[m]: the time a PR takes to get much depends on how wanted it is |
22:13 |
rubenwardy |
generally |
22:13 |
yusf[m] |
PureTryOut: Dunno. LNJ did an excellent job implementing it in Minetest_TNG. It actually worked for a while to just extract the file into an own mod, but it just broke for some reason. :( https://github.com/minetest-games/Minetest_TNG/blob/caec6ad4024f21b112782323c6d19388d98c011e/mods/default/lua/environment/item_pickup.lua |
22:13 |
rubenwardy |
you need to post your PR in #-dev for it to be reviewed, otherwise it's forgotten |
22:14 |
yusf[m] |
rubenwardy: If only it was specified somewhere that is the proper way to contribute :) |
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yusf[m] |
The TNG pickup also had the feature of optional pickups, whereas you had to press use key to pick. |
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