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IRC log for #minetest, 2017-02-09

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All times shown according to UTC.

Time Nick Message
00:00 MinetestBot [git] Thomas--S -> minetest/minetest_game: Make drop logic work better for non-8-step-plants. (#1544) c88c0a9 https://git.io/vDE1G (2017-02-08T23:59:25Z)
00:03 MinetestBot [git] paramat -> minetest/minetest_game: Default: Add nodebox mese post light usable as a growlamp (#1480) 86849d9 https://git.io/vDE1r (2017-02-09T00:01:30Z)
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00:18 MinetestBot [git] lhofhansl -> minetest/minetest: Perform mesh animation only once per frame. 3ad68c0 https://git.io/vDEDm (2017-02-09T00:10:41Z)
00:18 MinetestBot [git] paramat -> minetest/minetest: OpenAL sound: Use a simpler distance model a5ee713 https://git.io/vDEDY (2017-02-09T00:10:35Z)
00:18 MinetestBot [git] red-001 -> minetest/minetest: No longer auto-generate a 'guest####' player name when name is empty e2ad76f https://git.io/vDED3 (2017-02-09T00:05:19Z)
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07:03 MinetestBot [git] sofar -> minetest/minetest: Change default nodetimer_interval to 0.2s. (#5193) 5707b73 https://git.io/vDutc (2017-02-09T07:00:37Z)
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09:38 JamesTait Good morning all! Happy Thursday, and happy Safer Internet Day! 😃
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10:06 est31 safer internet day
10:06 est31 lol
10:06 est31 internet is getting less safe from day to day, not more safe
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10:37 Angelo_ Who is on
10:38 Angelo_ Ok bye
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11:39 Jordach the internet was safer 15 years ago than it is now
11:39 Jordach near 0% chance of doxxing
11:39 Jordach because FB and other social media with full names didnt exist
11:42 Jordach and malware ads were non-existant
11:45 Taose >.>
11:46 Taose Doxxing is pretty vicious.
11:46 Taose Though there are things you can do to mitigate it.
11:46 Taose Use different usernames and passwords, email addresses.
11:46 Taose Most service providers allow "masks" of some kind.
11:47 Taose i.e outlook or gmail
11:48 Persi[m] Not having a Facebook account also makes you safer, but it doesn't help the Internet as a whole
11:49 Taose And Facebook helps the internet?
11:50 Persi[m] Facebook is the Internet
11:50 Taose Here, meet mr Doctor with his most comfortable, specially designed white garment with belts...
11:51 Taose I've never actualled used facebook.
11:51 Taose Well
11:51 Persi[m] I don't have an account either, but that doesn't change its popularity
11:52 PureTryOut[m] so for some reason `inventory:get_stack()` isn't actually setting it for me... not in this particular instance anyway
11:52 PureTryOut[m] *set_stack()
11:54 PureTryOut[m] I set count to some random value (which is NOT 0), but when I print to console immediately after using `inventory:get_stack():get_count()`, it reports 0
11:55 Jordach get_stack returns item:name x (x = items in stack)
11:56 PureTryOut[m] you would think so. but it always reports x = 0 for me
12:00 * PureTryOut[m] uploaded an image: Screenshot_2017-02-09_12-58-57.png (10KB) - https://matrix.org/_matrix/media/v1/download/matrix.org/SLRPbezHZRPjAnSkSZdjrGgk
12:00 PureTryOut[m] ^ that should do it right?
12:01 Jordach uhhh
12:01 Jordach i don't remember formspecs well enough
12:03 PureTryOut[m] this doesn't have anything to do with formspecs though right? this is just the stack of an inventory
12:03 PureTryOut[m] but I use those exact lines somewhere else as well and they work fine
12:05 PureTryOut[m] ooh never mind I get it
12:05 PureTryOut[m] I never actually set the inventory size somewhere
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12:16 Jordach *golf clap*
12:18 PureTryOut[m] Thank you thank you! It was my pleasure
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13:29 diemartin o/
13:38 Krock o/
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17:07 rdococ can't you /ns ghost?
17:09 Krock rdococ, already told him that in another channel. Ninja'd :P
17:09 Krock but well, indirectly
17:10 rdococ :p
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17:17 Yawin octacian: Microexpansion crashes https://forum.minetest.net/viewtopic.php?f=9&t=15955&p=250556#p250556
17:23 octacian Yawin: you forgot to update to the latest minetest-dev
17:23 Yawin oh! i'm going to update
17:24 octacian ME requires the latest version as it allows storing data in items in a more advanced way then in earlier versions.
17:24 octacian In other words, it allows me to easily store an entire inventory in a single item.
17:25 octacian I responded to your post on the forum thread as well in case anybody else misses it too; should make things pretty clear :D
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17:27 Yawin I'm going to create an alert to know when is a new version of minetest hahaha
17:27 rdococ I updated minetest but it didn't update the menu icon
17:27 rdococ I mean, clicking from the MATE menu still showed the old version
17:27 octacian lol. Note that you need to update to minetest-dev, not just to 0.4.15
17:28 rdococ the last -dev I updated to had broken lighting
17:28 octacian rdococ: if you compiled it yourself don't forget sudo make install
17:28 rdococ at night time it was just as bright as day time for some reason
17:28 rdococ actually I just went the easy route and did this https://forum.minetest.net/viewtopic.php?f=42&t=3837
17:28 octacian That's what I'm talking about
17:29 rdococ which, nevertheless, does count as compiling
17:29 octacian this is the update code: cd minetest; git pull; make -j$(nproc)
17:29 rdococ ik
17:29 octacian Except you have to do sudo make install to actually install the updated build
17:29 rdococ why wouldn't it say that on the topic itself
17:29 octacian IRDK
17:29 octacian That's what I've found though.
17:29 rdococ k, will try that when it's finished compilin
17:30 octacian Hope it works!
17:30 * octacian is now out for school.
17:30 Yawin O.O it works now
17:30 Yawin good work with microexpansion
17:30 octacian Thanks xD
17:31 octacian The fact that the ME Chest actually works though is the work of Amaz, so thank him for that part.
17:31 octacian Oh, and FYI, I'm working on an update with better, more, and more sensible drive.
17:31 * octacian is now away.
17:31 rdococ yay it updated the menu
17:32 rdococ storing an inventory in an item? sounds cool I guess
17:32 Yawin I have a problem with my own mod, can you help me?
17:32 rdococ depends how complicated it is :p
17:32 Yawin I'm trying to know how to explain my problem xD
17:33 Yawin English is hard for me haha
17:33 rdococ is english your second language then?
17:33 rdococ heck, even some english natives don't speak english fluently
17:34 Yawin I want to be able to tell how many nodes (in down direction) from a given position there is a cave.
17:35 rdococ what kind of mod are you creating?
17:35 Yawin rdococ, i don't know speaking english very well. I speak Spanish, basque, french and japanese, but no english xD
17:35 Yawin surprise
17:35 agaran Yawin: I would load certain section of map via voxelmanip, then scan resulting data.
17:36 agaran Yawin: get technic mod and look for item named 'prospector' it does something similar (though looks for various nodes not for just air)
17:36 Yawin thanks! i'm going to look!
17:36 agaran maybe thats not best example but, existing is better than nothing
17:37 Krock rdococ, I can't speak fluently my native language too - perhaps I talk too less or it's a genetic issue
17:37 rdococ Yawin: I'm honestly not surprised :p
17:37 Yawin hahaha
17:37 rdococ Krock: your native language is swedish, right? or did I misremember
17:38 Krock 2nd choice.
17:38 Krock misremember
17:38 rdococ what is your native language then?
17:38 rdococ unfortunately mine is English :c
17:38 Krock german, sort of.
17:39 rdococ I like to think of english as somewhat between french and german
17:39 agaran rdococ: you haven't heard german recently?;)
17:39 rdococ not as soft as french, not as hard as german :p
17:39 Krock english and german have the same roots, far back in history
17:40 agaran yep, anglo-saxon roots
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17:56 agaran Anyone noticed that if taking items out of circular saw, and puts like 10 blocks taken from it to full stack in inventory causes full stack to dissapear?
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18:05 Krock after the duplication bug there's now the loss bug?
18:09 agaran I would say so..
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18:13 rdococ lol :p
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18:27 Yawin ok, i have new cuestion
18:27 Yawin I am trying to create the following effect: https://www.youtube.com/watch?v=8bNEIOkUuH0
18:27 Yawin I am not referring to the particles, but to that effect of moving the blocks one by one. I have thought about using an ABM, but I do not know how to raise it.
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18:36 Krock Yawin, you shouldn't do that. It would be damn laggy. You'd better go with an animated node
18:36 Krock btw, nice title: Laputa
18:37 Yawin That's the reason that i want to do like the video, because it's more effective for cpu
18:37 Yawin the idea is a only one abm
18:37 Yawin on step moves one block
18:37 Yawin and changes to prepare to move next block in the next step
18:38 Yawin but i don't know how do that
18:38 Krock if you really want to move nodes after a specific time, check out the node timers
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18:39 Krock you can set a timeout and once it expired, a function is called where you can move/place a new node
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18:41 Yawin but the timer is declared in the node registration no?
18:42 Krock yes, the function to be called is defined in the node registration
18:42 Krock but the timer itself can be started from anywhere
18:42 Yawin that's not what i need
18:42 Yawin because i need aplicate this to all nodes
18:43 Hijiri https://github.com/minetest/minetest/issues/4754
18:43 Yawin the concept is: something that moves nodes
18:43 Hijiri you can modify all nodes to do your special thing in their timer
18:43 Hijiri oh wait that would break things like furnaces
18:43 Hijiri Yawin: perhaps don't rely on ABMs or timers for this
18:43 Yawin the idea is: backup the metadata, replace the original node with air, place the new node in the target location and restore metadata
18:44 Hijiri keep track in lua of your state of moving stuff and every tick do one movement
18:44 Yawin I can do all the movement at the same time, but i think that is not good idea
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18:44 Hijiri not at the same tine
18:44 Hijiri time
18:44 Hijiri every tick do one step
18:45 Yawin mmm i think that i can do an invisible node to do like a pointer
18:45 Hijiri why an invisible node and not just a lua value?
18:45 Krock Yawin, for the moving part alone: https://github.com/SmallJoker/mining_plus/blob/master/bridgebuilder.lua#L199-L213
18:45 Yawin because if you close the game in the middle of the work, the block saves his metadata
18:46 Hijiri you can serialize a list of all your up-mover values
18:46 Hijiri to a file (and to mod storage in the next release probably)
18:46 Hijiri Yawin: alternatively you could use an entity
18:46 Hijiri would not take up any node space
18:47 Yawin oh!, that's a good idea!
18:47 Yawin i need to learn about entities
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19:29 yusf[m] What's the best MC like item drop/pickup mod nowadays, people?
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19:30 Benrob0329[m] one that still works
19:31 Benrob0329[m] https://youtu.be/ruCSCRUPsz0
19:35 yusf[m] Benrob0329: Was that a reply to me?
19:35 Benrob0329[m] my first message was
19:36 Benrob0329[m] yusf: my first message was
19:36 yusf[m] Oh.
19:36 yusf[m] Now I see. :/
19:37 Benrob0329[m] yusf:  https://forum.minetest.net/viewtopic.php? f=11&t=14006 would probably work
19:38 Benrob0329[m] ```https://forum.minetest.net/viewtopic.php? f=11&t=14006 ```
19:38 Benrob0329[m] https://forum.minetest.net/viewtopic.php? f=11&t=14006
19:38 Benrob0329[m] https://forum.minetest.net/viewtopic.php?f=11&t=14006
19:39 Benrob0329[m] https://forum.minetest.net/viewtopic.php?f=11&t=14006
19:39 Benrob0329[m] (Riot doesnt like the ? in the link
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19:40 Benrob0329[m] (Riot doesnt like the ? in the link)
19:40 yusf[m] Realized that myself after clicking. Thank you!
19:41 yusf[m] Good to see someone else using Riot too
19:41 Benrob0329[m] indeed
19:42 Baffy[m] Riot ftw
19:43 Baffy[m] IRC is soooo 90s
19:43 yusf[m] Yes
19:43 yusf[m] Would love a riot mod for MT.
19:44 Baffy[m] I'd love a modern API for the MT server
19:44 yusf[m] I'd love MT 1.0 :)
19:44 Benrob0329[m] you could patch the irc mod through to a matrix room
19:44 Baffy[m] yeah but i had other ideas
19:47 passant[m] Also testing matrix here \o/
19:48 passant[m] But main communication still xmpp.
19:49 Benrob0329[m] xmpp is nice, but Jitsi hasn't been updated in a year
19:49 Benrob0329[m] (the best xmpp client imo
19:53 yusf[m] There's also matrix-ircd for irc clients that wants to connect to matrix. Needs its own homeserver though currently.
20:00 yusf[m] You make nice vids Benrob0329 👍
20:00 Benrob0329[m] yusf: thanks
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20:02 yusf[m] On the list I would love is a more dynamic MT homepage aggregating all user content that's being produced such as videos. Would definitely give more attention to both the game and the videos.
20:18 passant[m] Gajim the best client imo on desktop and conversations at android
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21:51 cimbakahn I need an admin on Gobo's server!  Where all all the admins here?
21:52 cimbakahn The problem is JuliTheQueen !
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22:08 * PureTryOut[m] shudders seeing all those IRC users
22:08 PureTryOut[m] wasn't there a pull request or something that wanted to implement Minecraft-like pickup in the base game?
22:10 PureTryOut[m] ooh [this](https://github.com/minetest/minetest/pull/4427) was it
22:11 PureTryOut[m] but knowing how long it takes on average for PR's to get merged, we'll probably have to wait another year for it :(
22:12 sfan5 there doesn't seem to be much support for it
22:13 rubenwardy PureTryOut[m]: the time a PR takes to get much depends on how wanted it is
22:13 rubenwardy generally
22:13 yusf[m] PureTryOut: Dunno. LNJ did an excellent job implementing it in Minetest_TNG. It actually worked for a while to just extract the file into an own mod, but it just broke for some reason. :( https://github.com/minetest-games/Minetest_TNG/blob/caec6ad4024f21b112782323c6d19388d98c011e/mods/default/lua/environment/item_pickup.lua
22:13 rubenwardy you need to post your PR in #-dev for it to be reviewed, otherwise it's forgotten
22:14 yusf[m] rubenwardy: If only it was specified somewhere that is the proper way to contribute :)
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22:15 yusf[m] The TNG pickup also had the feature of optional pickups, whereas you had to press use key to pick.
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