Time Nick Message 00:28 swift110 hey all 00:31 Benrob0329[m] Hello 00:47 kpodkqwd http://www.mkset.ru/news/person/09-02-2017/36189/ 00:47 kpodkqwd http://www.mkset.ru/news/person/09-02-2017/36189/ 00:47 kpodkqwd 9 11 attacks, Did USA do it itself or it just let it happen? 00:47 kpodkqwd Did USA administration murder 3000 American citizen in 9 11 attacks to justify starting a war against iraq? 00:47 kpodkqwd If al-qaeda did it, why go to kill 2 million Iraqi? 00:47 kpodkqwd http://creatvchaos.blogspot.com.eg/ 00:47 kpodkqwd https://creatvchaos.wordpress.com/ 00:47 kpodkqwd Some of the benefits Americans say they achieved after 9 11 attacks include: 00:47 kpodkqwd *constant flow of oil, which price is in continuous decline. Trump said he will simply take the Iraqi oil, and when he was told that Iraqi oil belongs to iraq he said there is no iraq(after usa destroyed it ). 00:47 kpodkqwd *Invasion of afghanstan with construction of not less than 14 american military base which give a close eye on china. 00:47 kpodkqwd *Removal of potential threat to isreal represented in iraq which throw isreal with more than 30 rocket after American assault on iraq during 2nd gulf war. 00:47 kpodkqwd So oil was the motive of the crime…. 00:47 kpodkqwd Did Usa ambassador at iraq implicitly encourage Saddam Hussien to invade kwuit? 00:47 kpodkqwd Usa used al-qaeda against soviet union. Did Usa continue to use it against others in the world, did usa use al-qaeda against moderate muslims? 00:47 kpodkqwd Did Usa use al-qaeda against its own American citizens? not in 9 11 , which is technically impossible for al-qaeda to do it even with help from Usa administration. 00:47 kpodkqwd Could al-qaeda personel who received few weeks of aviation lessons in Usa and most of them never did fly single engine aircraft alone, can target the towers with a big high sophisticated boeing airplane ? 01:04 Benrob0329[m] This is not the place for that stuff... 01:40 rubenwardy Benrob0329[m], obvious spam bot 01:45 nasuga seems to be reported on abuseipdb 05:36 kaeza greetings 05:44 wilkgr Hi :) 07:00 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Correct lua_api.txt docs related to meta (#5198) 1374b670a https://git.io/vD2Ix (152017-02-10T06:59:38Z) 07:20 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Add textures for air and ignore items (#5196) 13f5d4494 https://git.io/vD2Lj (152017-02-10T07:19:31Z) 12:25 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Revert "Plantlike: Fix visual_scale being applied squared (#5115)" 137760948 https://git.io/vD2oz (152017-02-10T12:21:49Z) 12:25 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients" 137bd3e2b https://git.io/vD2og (152017-02-10T12:21:23Z) 15:19 luizrpgluiz hi :) 15:54 Benrob0329[m] Hello 15:58 Jordach Benrob0329[m], 1.8 and 1.7 compatibility model with armour https://jordach.net/Images/Screenshots/screenshot_20170210_141439.png 15:58 Jordach https://gfycat.com/SizzlingScaredHarpyeagle demo 16:01 * Benrob0329[m] claps 16:02 Jordach per armour materials and a texture for either size 64x32 or 64x64 16:02 Benrob0329[m] Jordach: that's pretty cool, hopefully it'll get merged soon™ 16:03 Jordach see https://gist.github.com/Jordach/2215026d4ea928ab87c1d57f47fdfb47 17:09 octacian VanessaE, Calinou, or another forum admin: https://forum.minetest.net/viewtopic.php?f=17&t=16635 spam post (IMO anyways) 17:11 Benrob0329[m] "The requested topic does not exist" 17:11 octacian heh, in other words somebody already/just deleted it as it did exist 2 minutes ago 17:12 octacian Wonder who did it... 17:13 agaran octacian: somebody quick? 17:13 octacian IDK, must have been. 17:13 * octacian is now headed out for school. 17:14 bousket Hi all. I got an error on timer.start(dt): bad argument #1 for start, userdata exepected, not number. Does anyone knows what takes start ? the API says it should be a float 17:15 numZero probably timer:start? 17:15 bousket I don t get it. I shouldn t be a delta time ? 17:15 numZero timer:start(dt) is the same as timer.start(timer, dt) 17:16 bousket timer was an instance in my example. 17:16 numZero so you should pass the instance to the method 17:16 numZero either explicitly, or better by using : instead of . 17:17 numZero so try timer:start(dt) instead of timer.start(dt), should work 17:17 bousket ... that was it.... I m really lost with lua. 17:17 numZero lua is a bit weird in some places 17:17 bousket thx numzero 17:18 numZero also, don’t be caught by the fact that 0 evaluates to TRUE in Lua ;) 17:19 zyabin101 My IP is in a black area for the Minetest forums. 17:20 zyabin101 I can't log onto the forums due to my dynamic IP being booked in Spamhaus, but I didn't do anything bad. -.("/).- 17:20 zyabin101 What do? 17:22 Calinou zyabin101: sfan5, celeron55: ping; are you able to whitelist IPs or users? 17:22 Calinou on forum 17:29 rdococ numZero is true in disguise :o 17:30 agaran numZero: timer:start(dt) == timer.start(timer,dt) 17:30 agaran as far as I know at least.. 17:32 numZero agaran: that’s true 17:32 numZero except of that would timer be a complex expression, it would be evaluated only once in the first case but twice in the second 17:33 bousket wow good to know num zero oO 17:35 bousket if 0 => true. I think this one could have bugged me a long time ! 17:37 ElectronLibre Lua has some weird aspects 17:38 ElectronLibre I'm not sure whether I'm entirely okay with 0 meaning true, but regardless, better know it and stick with it. 17:40 ElectronLibre (there's also the "first table index is 1" thing that's pretty mind boggling; although you can still use [0], but then it's a key/value principle) 17:42 bousket Another question: I have a looping timer with dt=0.1 but it goes at 1 fps instead of 10. Is there a limitation on timers ? 17:42 bousket yeah, when you re used to it. you have to rethink all your algo :S 17:45 ElectronLibre By looping timer you mean a looping minetest.after, or a globalstep callback? 17:46 bousket my node:on_timer() re-calls timer:start() 17:46 ElectronLibre s/you/do you, my grammar's on standby tooday.. Oh, that. 17:47 ElectronLibre I don't think node timers are too affected by graphical redering lag. 17:47 ElectronLibre (mostly because they're run by a server-side thread) 17:48 ElectronLibre s/tooday/today; and my fingers are not cooperating. Since the server is the one running the functions, you'd just have to make sure that the machine running the server isn't having a rough time treating everything. A timer can cause lag, and is necessarily affected by server-side lag, but client-side stuff like rendering won't be a problem to you. 17:49 numZero bousket, node timers should not be used for such high rate 17:50 numZero also, they have 1 second resolution IIRC (but I may be wrong here) 17:50 bousket ok. And between a timer and minetest.after(), any preferences for a mini-game loop ? 17:50 ElectronLibre minetest.after would be better in my opinion 17:50 ElectronLibre Although it depends on the structure of your minigame's code, and how it's operated, but with node timers you run the risk of flooding the server's memory with tons of useless timers 17:50 numZero #5189 17:51 ElectronLibre ShadowBot's being lazy. 17:51 bousket ok, I will try that then. Thx 17:51 ElectronLibre Oh wait, no, it does the issue link thing in #minetest-dev only 17:52 numZero https://github.com/minetest/minetest/issues/5189 "get_node_timer():start() only uses integer" 17:53 ElectronLibre Unless webkit is messing up, this issue seems closed, and has a "Not gonna fix" tag. 17:53 ElectronLibre The good thing is, minetest.after can use floating point values. 17:54 numZero "Won't fix"? really? but it is fixed already =) 17:54 numZero 2 days ago 17:54 numZero https://github.com/minetest/minetest/pull/5193 "Change default nodetimer_interval to 0.2s." 17:54 ElectronLibre Ah, then 1° I need my glasses and 2° I need to recompile 18:02 zyabin101 Anyhow, while the forum team is thinking, I'm going to make a minetest mod generator for Yeoman. 18:03 bousket Alright ! Fast as hell with after() !! Thx guys 18:03 zyabin101 (FYI; Yeoman is a scaffolding tool for modern webapps/bots/whatever. http://yeoman.io/) 18:05 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Plantlike: Fix visual_scale being applied squared 131de08e1 https://git.io/vDaEt (152017-02-10T17:59:31Z) 18:05 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Use tree to list mods rather than textlist 13bb4db84 https://git.io/vDaEq (152017-02-10T17:59:17Z) 18:32 sfan5 Calinou: no 18:32 sfan5 only admins can do that probably 18:36 IhrFussel Storing the current timestamp in a table and comparing with a new timestamp should work without issues right? for example when a player dies: lastdeath[playername] = os.time() and when the player dies again if os.time()-tonumber(lastdeath[playername]) > 30 then [execute code] 18:38 sfan5 that's a quite hacky way of achieving something 18:39 IhrFussel sfan5, well it's not my fault that the engine displays deaths in an infinite loop in some situations (such as punching a dead player) 18:40 IhrFussel Or it at least displays it multiple times if you spam punch a player...that seems to be the best way to limit the messages 18:41 rdococ spheretest seems to bug at the edges 18:49 TheCritic I have just loaded minetest on my mbp 2016, and it seems glitchy when I use my mouse to change the viewport.... as I look around the graphics are nice, but out feels slow and glitchy. Is there a setting I am missing to make it feel smoother as I look around? 18:49 TheCritic s/out/it 18:51 Calinou TheCritic: screenshot? 18:51 Calinou or video 18:54 PureTryOut[m] I don't think it's possible to change the font used in formspecs right (in a mod, not a texturepack)? 18:56 sfan5 no 19:00 TheCritic https://goo.gl/w4qxtn 19:00 TheCritic ^^ video 19:00 TheCritic "Processing" ... hang on :) Google is thinking... 19:03 Jordach sfan5, Calinou is your GitHub page headers and search bars in black? 19:04 sfan5 yes 19:04 sfan5 but why 19:04 Jordach it's creepy af considering github is white 19:04 TheCritic ok @Calinou 19:04 TheCritic Video is up and ready 19:04 sfan5 inb4 forced night mode 19:08 Calinou JE SUIS GITHUB 19:08 Calinou NOUS SOMMES TOUS COMMITÉS 19:08 Calinou I guess... 19:08 Calinou Jordach: yeah, I can confirm 19:12 TheCritic The docs http://wiki.minetest.com/wiki/Installing_mods do not list where to install mods on OSX 19:23 ElectronLibre Calinou: Have you taken your meds? 19:24 ElectronLibre And by taking meds I mean did you do your code? You seemed stressed. 19:30 milan[m] jeeey passant is back... as milan with own matrix server :3 19:45 Calinou ElectronLibre: I was referencing GitHub's navbar going dark 19:47 ElectronLibre Has it gone dark? 19:48 Calinou yes, just go to github.com when logged in and see :) 19:49 Calinou https://lut.im/s1kg6eBoM7/Barj1I7Pd01dQbbl.png 19:53 ElectronLibre Holy cow 19:53 ElectronLibre I find it kind of odd. The sudden cut from black to white is really distracting. 20:19 rdococ the copy-paste bug is annoying 20:31 agaran rdococ: yep.. 20:33 ElectronLibre Isn't copying/pasting impossible in MT (from/to outside programs)? Then it's not really a bug, more like a missing feature. 20:35 Benrob0329[m] Its possible, at least on Linux 20:38 ElectronLibre Benrob0329[m]: I've never been able to copy things from MT to something else, so, maybe I did something wrong 20:41 rdococ on Windows I've always been able to copy and paste to and from MT 20:41 rdococ on Linux however, if I copy from outside MT I can't paste into it 20:49 garywhite https://goo.gl/forms/oEtUQKl2vuERZliI3 20:50 garywhite Minetest census 21:00 Open_Future Hi All, got the following in my debug.txt file: Mod name conflict detected: "farming" and Will not load: /usr/share/minetest/games/minetest_game/mods/farming 21:00 Open_Future what do I do to fix this? 21:01 juhdanad Do you have an other farming mod installed? 21:01 juhdanad Maybe in a modpack? 21:03 Open_Future I may I guess 21:04 juhdanad You should then delete one of them, I think. 21:04 juhdanad (but make a backup) 21:04 Fixer garywhite: better to post this on forum 21:05 Open_Future I only see one unless farming is part of animal modpack I am running or is it incorporated into the main game now? Also getting this message for tnt mod 21:05 Open_Future od name conflict detected: "tnt" and Will not load: /usr/share/minetest/games/minetest_game/mods/tnt 21:06 Open_Future also Overridden by: /home/user/.minetest/mods/tnt and mod "farming" has unsatisfied dependencies: "farming" 21:07 juhdanad Okay, maybe a clean minetest_game reinstall may help... 21:07 numZero Open_Future is the "farming" mod you see part of the game? (its name would be blue then) 21:08 Open_Future when i hit configure world, and look at mods it is in green letters 21:08 juhdanad numZero: IrrLicht does support custom vertex types. 21:08 PureTryOut[m] > or is it incorporated into the main game now? 21:08 PureTryOut[m] yes, it's in minetest_game by default 21:08 numZero juhdanad: really? missed that. that’s very nice 21:08 Open_Future so maybe I don't need to enable it 21:08 numZero Open_Future: if it is not blue, it’s your mod, not MTG’s 21:09 numZero MTG have its own version of farming 21:09 Open_Future and if I disable the mod named "farming" I will still have farming because its part of main game now? Maybe true with tnt as well? 21:09 numZero uncheck "Hide game" to see it 21:09 numZero TNT is part of MTG too 21:09 Open_Future the one I was using was PlzAdam's 21:10 numZero oh well, several mods get integrated into the MTG 21:10 numZero farming, tnt, carts (boost_carts IIRC)... 21:10 Fixer like oly it... i waited for carts for ~5 years 21:11 numZero Fixer: MTG carts differ from boost_carts 21:11 numZero power rails are way weaker in MTG 21:11 Baffy[m] is there a priv i can grant that removes damage? 21:11 Fixer slightly 21:11 Fixer numZero: thats details 21:11 Fixer carts are based on boost_carts 21:11 Baffy[m] i want my admin character to be god-mode 21:11 rubenwardy the MTG carts is of higher quality than boost_carts 21:11 rubenwardy lots of things fixed 21:12 rubenwardy you can modify the power rail speed some how 21:12 Fixer thats why i proposed to accept good mod into the game itself and start polishing it ._. 21:12 Fixer mods* 21:12 Baffy[m] so it's not yet? 21:12 Baffy[m] oh nvm 21:13 rubenwardy Baffy[m]: would be easy to make a mod for this using register_on_hp_change or player_punch, I forget 21:13 Open_Future disabling farming and tnt seems to have fixed the error 21:13 rubenwardy although that won't disable drowning or falling 21:13 Baffy[m] i'm not even close to that level yet lol 21:13 Baffy[m] seems like an obvious feature 21:14 Baffy[m] like i just started a survival world, but i want the admin user to have creative and no damage 21:14 Baffy[m] so i can work on stuff while people play 21:23 QwertyDragon Baffy[m] +1 on having creative as a privlage that can be granted to one or limited players 21:33 kaeza greetings 21:34 ElectronLibre Isn't creative a privilege already? 21:35 numZero that was discussed; not sure was the PR merged 21:35 Baffy[m] yeah but i can't seem to set it on TNG 21:35 ElectronLibre It looks like there is a privilege called "creative".. 21:36 ElectronLibre Which isn't registered anywhere in minetets_game.. 21:36 * QwertyDragon looks and hopes he can set it 21:41 QwertyDragon "/grantme creative" returned: "Unknown privilege: creative". But I am using stable 0.4.15, maybe if it does exist, its just the dev version? 21:42 numZero https://github.com/minetest/minetest_game/pull/1543 "Add 'creative' privilege for survival servers" 21:50 rubenwardy ElectronLibre: unified_inventory? 21:54 PureTryOut[m] I don't understand how creative is a separate setting from damage... 21:54 PureTryOut[m] why would you ever have damage on while being in creative? 21:55 agaran PureTryOut[m]: testing if some certain nodes that do damage, work properly? 21:55 PureTryOut[m] can't you just "flip the switch" for a second while doing that? just add a command ingame which switches between, you could even bind it to a button 21:56 kaeza Control key too hard to reach? 22:00 PureTryOut[m] control key? 22:00 rubenwardy I don't like resource collecting, but I like the challenge of building 22:01 rubenwardy which is why I play creative=1 damage=1 22:01 PureTryOut[m] isn't damage on annoying if you just want to build and be "creative"? 22:02 agaran PureTryOut[m]: some people like challenge.. 22:02 PureTryOut[m] if you like challenge, you turn creative off :p 22:02 agaran and do building on hard survival servers.. 22:02 agaran well thankfully we have choice and we can have creative AND damage.. 22:03 PureTryOut[m] sure choice is good, I just don't understand this choice. but fine I guess ;) 22:03 agaran PureTryOut[m]: sometimes I am glad that I don't understand things.. 22:05 PureTryOut[m] with client-side modding becoming a thing, it would be cool for subgames to be able to edit the main menu and ingame escape menu 22:10 PureTryOut[m] btw what is wrong with the current formspecs? I believe I saw several talks about it being replaced, or it being good if they'd be replaced, for something else? 22:14 rubenwardy PureTryOut[m]: they aren't responsive, they aren't feature complete, they don't allow client side prediction, they aren't very nice to make (lots of restarting minetest), they aren't consistent (elements are randomly offset) 22:14 rubenwardy and the format is rather eccentric 22:14 PureTryOut[m] aah agreed 22:15 PureTryOut[m] for some reason the size of a background image is different than a regular image, even if you set the sizes the same 22:15 PureTryOut[m] so are there any plans for replacement then? or is it all still speculation? 22:16 rubenwardy speculation mostly 22:16 rubenwardy it's a lot of work 22:17 PureTryOut[m] yeah I understand 22:17 PureTryOut[m] good to know anyway 22:20 ElectronLibre rubenwardy: Yep. Unified_inventory creates the "creative" privilege 22:20 ElectronLibre Which honestly works fine with u_inv's own creative inventory 22:21 ElectronLibre And it's astonishing that no such feature's ever been implemented in vanilla 22:22 rubenwardy there's a PR waiting 22:22 rubenwardy I'm not sure I like the idea though 22:22 ElectronLibre (there's always a PR waiting...) 22:22 rubenwardy undecided 22:22 rubenwardy well, it's a new PR 22:23 ElectronLibre It could be an improvement. Although, technically, turning on creative mode would only make sense if everyone has it 22:23 rubenwardy basically, the privilege changes the "gamemode" system 22:23 rubenwardy it's no longer creative_mode = true 22:23 ElectronLibre So the creative privilege would either replace creative mode on an individual basis or work in non-creative mode to give creative to some 22:23 rubenwardy and it seems ugly to have both to me 22:23 ElectronLibre Yeah, both don't make sense 22:24 ElectronLibre I'd prefer a per-player creative access, which is a lot cleaner to handle 22:27 PureTryOut[m] ^ yes please 22:27 ElectronLibre It'd also be clearer for people used to MC-like gamemode switching 22:28 ElectronLibre I'm not really a fan of copying MC but that particular feature works better that way 22:29 PureTryOut[m] it'd be great to just have a default setting, but allowing players to switch based on permission 22:29 ElectronLibre I don't see the point in switching from creative to normal though 22:30 PureTryOut[m] does there have to be a point? 22:30 Baffy[m] i might wanna build a castle, but then play normally 22:31 PureTryOut[m] for example an admin who normally plays survival on a server. he might want to check something out somewhere else (moderation), and afterwards go play regularly again 22:31 ElectronLibre I see some of the point then 22:32 ElectronLibre But put like that : "permission to switch", it doesn't look too good 22:32 PureTryOut[m] (note that I see flying and fast as part of creative, but I don't think that matters) 22:33 ElectronLibre Although, that'd be the most modular way of coding that system.. 22:33 ElectronLibre So, a default gamemode, and ability to switch for some.. why not 22:35 ElectronLibre Even though switching back to normal on a completely creative server isn't very appealing, I'm starting to like that. Now I should go check the PR and comment on how it's not coded the way I think it should (that's how it works, right?) 22:35 PureTryOut[m] haha I guess 22:36 PureTryOut[m] I see it more useful of a fully survival server with singular persons going to creative and back, but why not other way around while you're at it? it would probably be more work to go actively block that, and the more options the merrier right? 22:37 Baffy[m] can i add mods to pre-made games? 22:37 Baffy[m] i'm using TNG 22:39 PureTryOut[m] Baffy: sure. (assuming you're on Linux) put the mods in `~/.minetest/mods`. then configure you're world which is set to your modpack to use those mods 22:45 ElectronLibre The funny thing is : as we defined it here, that creative privilege implementation can be done entirely in Lua 22:45 ElectronLibre (using MT's API of course) 22:48 PureTryOut[m] I guess 22:49 ElectronLibre Hmm, maybe not. We'd have to hack around the creative mode built in when creative_mode is true 22:50 ElectronLibre But that'd require tons of blocking callback functions which return itemstacks but at the same time block the other callbacks behind.. 22:51 ElectronLibre Assuming those blocking callbacks are the first ones called, which is technically a pain to achieve with certainty.. 22:52 rdococ I have a message 22:53 rdococ from me 22:53 rdococ when will the copy-paste bug actually be given attention 22:53 rdococ granted it's not a gamebreaking bug but still 22:54 ElectronLibre Hopefully fixing that is in the realm of things possible at the time with MT's code 22:54 ElectronLibre Sometimes bugs come from Irrlicht itself (Irrlicht being the graphical/device IO engine behind MT) 22:55 rdococ ugh 22:55 rubenwardy copy paste? 22:55 rdococ why irrlicht why 22:55 rubenwardy that's been fixed for ages 22:55 rdococ not in linux 22:55 rubenwardy what's your Irrlicht version 22:55 rdococ not for me anyway 22:55 rubenwardy I can paste into minetest on linux 22:55 numZero copy/paste works fine on my system (GNU/Linux) 22:55 rubenwardy and out 22:55 rdococ ugh 22:55 rdococ I can paste out 22:55 rdococ not in 22:56 rdococ I recently updated to the last -dev build too 22:56 rubenwardy what is your OS version? 22:56 ElectronLibre It's been like that for ages 22:57 rubenwardy I have Irrlicht 1.8.4 22:57 ElectronLibre I need to recompile irrlicht though 22:57 rubenwardy try apt-cache show libirrlicht-dev 22:58 rdococ OS: 3.16.0-4-amd64 22:58 rubenwardy which distro? 22:58 rubenwardy isn't that your kernel version? 22:59 rdococ well 22:59 rubenwardy just run the apt-cache 22:59 rdococ Debian 8.... point 6 I believe 22:59 rdococ irrlicht Version: 1.8.1+dfsg1-1+b2 22:59 ElectronLibre Debian 8? With a 3.16.0 kernel? 22:59 rubenwardy the only reason I wanted to know the OS version was to see if you're using an old LTS 22:59 rdococ apparently 22:59 ElectronLibre Wow. I've seen everything. 22:59 rdococ I know it's an old kernel but... well... it worked 23:00 rdococ well, I know now 23:00 kaeza does not work on libirrlicht 1.8.3+dfsg1-1 either from here 23:00 rdococ or maybe that's not what you were referring to 23:00 rubenwardy kaeza: that's the version I'm using, and it works 23:00 rubenwardy maybe it's the clipboard manager? 23:00 rdococ rubenwardy: what OS are you running? 23:00 kaeza rubenwardy, maybe. what are you using? 23:00 rdococ perhaps it's a debian problem or something 23:01 rdococ kaeza, what about you? 23:01 rubenwardy 1.8.4+dfsg1-1 23:01 rubenwardy oh, I've got .4 23:01 sfan5 only seems to work with certain programs 23:01 sfan5 (1.8.4-1 on arch) 23:02 sfan5 for example i can copy-paste from gedit but not from chromium 23:02 rdococ I have the latest version for debian 23:02 rdococ brb... 23:02 rubenwardy rdococ: Ubuntu 16.10 with xfce 23:03 rubenwardy I can confirm not being able to paste from chromium 23:03 kaeza rdococ, Ubuntu 16.04 / xfwm4 (4.12.3 (revision 7fdcb53) for Xfce 4.12) / xfce4-clipman 1.2.6-1build1 23:04 kaeza neither hexchat nor geany work :/ 23:04 ElectronLibre Bug confirmed 23:04 kaeza chrome also does not work 23:05 kaeza oh, MT -> app works 23:05 MinetestBot 02[git] 04MT-Modder -> 03Uberi/Minetest-WorldEdit: Update wand definition (#129) 136e7b9a6 https://git.io/vDVnL (152017-02-10T23:04:04Z) 23:05 kaeza but app -> MT doesn't 23:06 rubenwardy yeah, I can paste into chromium 23:06 Baffy[m] death to closed source! 23:07 sfan5 chromium is not closed source if that what you're referring to 23:07 Baffy[m] i'd love a minetest fork that was more like second life / opensim 23:07 Baffy[m] federated servers and stuff 23:07 Baffy[m] lol that was the wrong channel 23:08 Baffy[m] i'm playing with connecting blockchain tokens to minetest items 23:08 Baffy[m] but i stopped because there's not a good api 23:08 Baffy[m] i wanted to make a server with a real-world economy 23:09 ElectronLibre Baffy[m]: look at set_metadata in ItemStacks 23:09 ElectronLibre And make them non-stackable 23:10 Baffy[m] oh cool 23:10 ElectronLibre For the cryptographic part of the chain.. yeah you're toast. 23:10 Baffy[m] but it needs more communication, i could just parse the server logs i guess 23:10 ElectronLibre I should go back to studying blockchains, they're pretty cool things. 23:11 ElectronLibre What do you mean by communication? 23:11 Baffy[m] yeah if you get past all the hype and lolbertarians 23:11 Baffy[m] i mean like an API, so when someone mines a block, it gets issued the proper token and connected to it 23:11 ElectronLibre I rarely encounter that while only reading documentation 23:12 Baffy[m] so items can be traded outside minetest 23:12 ElectronLibre Oh, you mean some kind of interface between MT and the rest of the system? 23:12 * Jordach giggles 23:12 Baffy[m] i got this idea from this awesome blockchain game with a trading card feature, Spells of Genesis 23:12 Jordach I LIKE IT 23:13 Baffy[m] it would be a fun game without the blockchain gimmick, but it's even more interesting with it 23:14 ElectronLibre I still am kind of confused as to what that API needs to do precisely 23:14 Baffy[m] it needs to trigger on somthing being mined, traded, destroyed, all sorts of item behavior 23:15 Baffy[m] and i'd need to attach unique metadata to each specific item, not ure if that's currently supported 23:16 ElectronLibre Well, there's the callbacks for a start 23:16 ElectronLibre minetest.register_on_dignode, then you can have your own API added (I suppose your mod is in charge of trading/destroying) 23:22 ElectronLibre Baffy[m]: Is there any way I can see the current implementation of your blockchain computing? 23:23 Baffy[m] it's pre-pre-alpha 23:23 Baffy[m] as in, i'm throwing together a flowchart 23:24 Jordach anyone got an example of [mask: 23:24 Jordach for texture modifiaction 23:25 ElectronLibre Baffy[m]: OK 23:25 Baffy[m] is it possible to import/export structures 23:25 Baffy[m] like pre-built houses 23:26 sfan5 obviously yes 23:27 Baffy[m] how so? i haven't seen it anywhere on the wiki 23:29 rdococ oh 23:29 rdococ forgot I was here 23:29 rdococ MT -> app works but app -> MT doesn't 23:32 sfan5 Baffy[m]: there's mods to do that 23:33 sfan5 see http://www.minetest.net/customize/#mods 23:36 Jordach sfan5, new build pls 23:36 Jordach i need that phat [multiply 23:36 sfan5 oh 23:36 sfan5 sure 23:36 Jordach colorise makes the entire canvas one colour 23:37 Jordach it seems multiply doesn't use the alpha channel 23:40 Jordach lel 23:58 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Add sfinv.set_page, plus other helper functions 13e3dd3d1 https://git.io/vDVB4 (152017-02-10T23:54:57Z)