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octacian |
XtremeHacker: hello here as well. |
01:17 |
octacian |
:P |
01:18 |
XtremeHacker |
Hi |
01:37 |
DI3HARD139 |
How would one pass the "quick" option in "minetest.clear_objects()"? |
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Atomic_WvTQ_ |
greetings |
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tankan63 |
hi atomic. |
07:44 |
Atomic_WvTQ_ |
hi tankan |
07:45 |
Atomic_WvTQ_ |
we appear to be in the same timezone |
07:45 |
tankan63 |
oh yes! good catch |
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08:00 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Implement player attribute backend (#4155) b7a98e9 https://git.io/vDvW7 (2017-01-27T07:59:30Z) |
08:00 |
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08:08 |
kaeza |
greetings |
08:09 |
red-001 |
hi kaeza |
08:10 |
kaeza |
anyone speaks italian around here? |
08:10 |
kaeza |
hello red-001 |
08:11 |
kaeza |
https://github.com/minetest-mods/homedecor_modpack/pull/340 |
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Atomic_WvTQ_ |
@kaeza I speak some French |
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Atomic_WvTQ_ |
who else installed this on Linux? |
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Alcyone2 |
installed what Atomic_WvTQ_ ? |
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12:48 |
IhrFussel |
red-001, I had to comment the return false condition out cause too many moderators on my server rely on Android versions and even 0.4.15 Android won't have disabled prediction...but thanks for the efficient code =) |
12:51 |
IhrFussel |
But the problem persists: Now clients with newly compiled versions won't see their own messages... |
12:52 |
Taose |
... |
12:52 |
Taose |
Why are you using different versions of clients to connect to different versions of servers... |
12:52 |
Taose |
Force everyone to upgrade. |
12:52 |
Taose |
Or. Downgrade to stay compatible with the vast majority of users. |
12:53 |
Taose |
Or is everyone using a different build of the "Dev" version? |
12:53 |
Taose |
(I did say that was a bad idea -_-) |
12:54 |
IhrFussel |
Taose, the server is 0.4.15-dev...the problem is that 1. There is NO 0.4.15 for Android yet 2. Many apps that connect to Minetest servers even utilize 0.4.13 or earlier 3. The chat predictions just got disabled for clients meaning 0.4.16 stable will be the FIRST stable version that disables client-side chat prediction |
12:55 |
Taose |
So...compile a version for Android and release to Aptoid/Fdroid |
12:55 |
IhrFussel |
Even 0.4.15 Android will have the chat prediction enabled...IMO it was kinda a bad idea to disable the prediction RIGHT after a stable release |
12:55 |
Taose |
Why? The dev version is supposed to be unstable... |
12:56 |
Taose |
kinda the point |
12:57 |
IhrFussel |
Taose, I explained to you the problem already: ANYONE who connects to my server with a client version NEWER than Jan 18/19 I think it was will NOT see their own messages on my server because my server assumes that the clients display the sent messages directly on screen (prediction) |
12:58 |
Taose |
Yes but that's a dev version is it not? |
12:58 |
Taose |
Why are you expecting a dev version to be release ready? |
12:58 |
Taose |
It's being developed, it's not finished. Using it for a server is foolish. |
12:59 |
IhrFussel |
No you don't seem to understand what I mean... red-001 connected to my server with a newly compiled dev client and couldn't see their own messages in chat BECAUSE my server doesn't send the message to the sender |
12:59 |
Taose |
In that case, it's not your fault that idiot users are using a version not compatible with your server. Tell 'em to downgrade. |
13:00 |
sfan5 |
this is expected if you use a dev server & dev client |
13:00 |
Taose |
^ |
13:00 |
sfan5 |
dev server & stable client is fine |
13:00 |
sfan5 |
stable server & dev client also |
13:00 |
* Taose |
struggles to understand why people insist on using unstable devs and unstable clients for actual multiplayer |
13:00 |
sfan5 |
however with dev&dev there can be subtle mismatches in features like the one you described |
13:01 |
IhrFussel |
sfan5, but now I'm stuck until 0.4.16 stable with dev-clients that will complain about that |
13:01 |
sfan5 |
no |
13:01 |
Taose |
Welcome to the world of Opensource. |
13:01 |
sfan5 |
you simple need to update your server to after the chat commit |
13:02 |
sfan5 |
it only breaks if the client has the commit & the server doesn't OR the other way around |
13:02 |
Taose |
Though for general safety, both should *in theory* be using the last *stable* version. |
13:03 |
IhrFussel |
No...I modify EACH message that gets sent before I loop through the player list and send each of them the modified message via chat_send_player...but my server IGNORES the sender of the message in this loop because it was always like that before |
13:04 |
IhrFussel |
Now I have 2 options: Either new clients don't see their messages in chat OR everyone see their messages twice |
13:04 |
Taose |
Restrict new clients. |
13:05 |
IhrFussel |
AFAIK there is no way to restrict them |
13:05 |
Taose |
i.e prevent clients that are too advanced from connecting and force a downgrade. |
13:05 |
Taose |
Simply check the version number on connect request? |
13:05 |
Taose |
Drop if it exceeds a certain value |
13:06 |
sfan5 |
change SERVER_PROTOCOL_VERSION_MAX to 28 in network/networkprotocol.h |
13:07 |
Taose |
...for a moment I thought you were gonna confirm Ihr's position that there wasn't a way to do it >.< |
13:09 |
IhrFussel |
sfan5, I would gladly do that (even if it requires me to compile everything from scratch) IF there wouldn't be this issue on Android where the app just CRASHES when it tries to display an error message when connecting |
13:10 |
sfan5 |
and generally what you are describing seems to be a missing feature in the script api |
13:10 |
Taose |
Again, compile a version for android yourself. You can't be held responsible for other peoples buggy mistakes. |
13:10 |
sfan5 |
IhrFussel: since you are saying that android is so outdated then protocol version > 28 can't happen |
13:11 |
IhrFussel |
wouldn't even 0.4.15 stable be >28?? |
13:11 |
IhrFussel |
I mean <=28 * |
13:11 |
sfan5 |
everything beyond 28 is dev version |
13:11 |
sfan5 |
(currently) |
13:13 |
IhrFussel |
I honestly don't think that displaying an error message would be better than the own messages not appearing on screen... |
13:13 |
sfan5 |
it will not cause an error message |
13:14 |
sfan5 |
it will only prevent new features from being used |
13:14 |
sfan5 |
that includes the removed chat-prediction |
13:14 |
IhrFussel |
sfan5, so when I compile the server with that setting it will FORCE all clients to not use any >28 features? |
13:14 |
sfan5 |
yes |
13:16 |
IhrFussel |
Okay that sounds better...I'll do that then |
13:16 |
Taose |
and in the mean time, you can tell your users not to download from google play -_- |
13:16 |
sfan5 |
alternatively this could also be solved in mods using minetest.get_player_information() -> prot_vers (which is only available in debug version though but that can be changed when you compile yourself) |
13:17 |
* Taose |
looks at Minetest in Googlepay (which one am I supposed to choose?) |
13:17 |
IhrFussel |
Taose, there is absolutely no way to tell all mobile players to download the correct client version |
13:17 |
Taose |
Server message? "We will not support clients older than x, please go here to upgrade" |
13:17 |
IhrFussel |
Some don't understand your language, others are too young etc |
13:18 |
Taose |
This is your fault how? |
13:18 |
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13:18 |
IhrFussel |
It's not my fault but I want the players to have the best possible experience on my server |
13:19 |
Taose |
(and it's 0.4.14.15 in google play |
13:19 |
Taose |
To have the best possible experience, they need to downgrade. |
13:19 |
Taose |
or |
13:19 |
Taose |
upgrade as necessary. |
13:20 |
sfan5 |
you can't downgrade with googleplay |
13:20 |
IhrFussel |
Yes 0.4.14 is still the current version...and I wonder when 0.4.15 will finally be ready...0.4.14 was out in May for PC and in Aug for Android |
13:20 |
sfan5 |
however the ""problem"" here is that incompatibilities between dev versions |
13:20 |
Taose |
(This is the reason why I don't use google play and use fdroid instead) |
13:21 |
sfan5 |
(which can happen in dev versions and shouldn't surprise anyone9 |
13:21 |
Taose |
amen to that |
13:21 |
Taose |
0.4.15 will be ready when it is ready... |
13:22 |
IhrFussel |
sfan5, I'd say the problem is that a protocol bump with a major change happened right after a stable release...and all clients that use the stable version are stuck with the old protocol version while the "geeks" who compile the newest dev will be on the higher protocol...and this difference will exist until 0.4.16 stable is out...I hope it's easy to understand what I mean here |
13:24 |
Taose |
Of course a major change happened in the dev version after the stable was released. |
13:24 |
Taose |
If they did it prior and bugs went with it, then it wouldn't be a stable release would it? |
13:24 |
sfan5 |
IhrFussel: no |
13:24 |
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13:24 |
sfan5 |
well |
13:24 |
sfan5 |
partially |
13:24 |
sfan5 |
the problem here is that you are using a mod which DOESN'T account for the protocol differences here |
13:25 |
sfan5 |
however mods can't really do that |
13:25 |
Taose |
>.> |
13:25 |
Taose |
oh I thought we were talking about an inbuilt thing |
13:25 |
sfan5 |
the builtin code works perfectly fine |
13:26 |
sfan5 |
unless server & client version are apart in narrow window |
13:26 |
IhrFussel |
sfan5, it's been always the same before and now suddenly the prediction got disabled...I don't think that's my code's fault |
13:26 |
sfan5 |
IhrFussel: it is your fault for updating to a dev version |
13:26 |
sfan5 |
things can change in dev versions |
13:26 |
sfan5 |
you should expect that to happen |
13:26 |
Taose |
^ |
13:27 |
sfan5 |
the only problem here is that lua mods can't work around the protocol bump like the c++ code |
13:28 |
IhrFussel |
It's NOT about my server version...it's about CLIENTS that connect with a protocol version newer than any stable release which disables a major feature the older clients use...and now I have to set this MAX protocol version to account for that...that is kinda unnecessary work |
13:29 |
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13:29 |
IhrFussel |
But at least there is a way to force the dev clients to behave like stable ones |
13:30 |
sfan5 |
it is |
13:30 |
sfan5 |
if you downgrade to before the protocol bump everything will work |
13:30 |
Taose |
So lemme get this straight. Users are updating to an unstable dev client and complaining that it is unstable? |
13:31 |
IhrFussel |
But I'm not talking about myself as client...I talk about clients connecting to my server with the dev builds...so you say "tell all your players to downgrade to stable" |
13:31 |
Taose |
How did they get to a dev version from Google Play? |
13:31 |
sfan5 |
no i'm not saying that |
13:31 |
sfan5 |
downgrading the server is the easiest way to fix this |
13:32 |
sfan5 |
downgrading the clients would also work in theory |
13:32 |
IhrFussel |
I never said that my server is only played by Android users...I'm just pretty sure that most of them use phones/tablets |
13:33 |
Taose |
and you said that these android players are having problems with a new build that appears to be dev only. |
13:33 |
Taose |
we'll lump in ios users as well. |
13:33 |
IhrFussel |
I can only repeat that red-001 was on my server yesterday and wondered why he/she couldn't see their own messages...and after some thinking I remembered the prediction removal for clients |
13:34 |
Taose |
Red is clever enough to downgrade. |
13:34 |
Taose |
(and he's a dev?) |
13:34 |
sfan5 |
no he isnt |
13:35 |
* Taose |
wonders to which remark that was meant for XD |
13:35 |
IhrFussel |
Guys that is not my point...IMAGINE in a few months...when there still is NO next stable release and many more upgraded their clients to dev...then the gap between stable/dev users will be larger |
13:35 |
IhrFussel |
Maybe you understand the problem now |
13:36 |
Taose |
Unless someone is gonna update the google play version to 0.4.15-dev, I doubt it. |
13:37 |
Taose |
How many users have actually complained about this problem? Or is it just Red? |
13:37 |
IhrFussel |
I'm talking about PC users...my server is for EVERYONE...I don't restrict PC/phone/tablet...users may even connect with a potato if they got one that has CPU,RAM etc |
13:38 |
Taose |
PC users, you can tell to downgrade quite easily. Or you can make the change to your server as sfan5 recommends. |
13:39 |
Taose |
sfan5, you mentioned a constant number earlier, would that need to be changed over time as more versions are released/become stable? |
13:40 |
IhrFussel |
So far red-001 was the only one who noticed the missing messages...but you cannot really tell how many of your active users are advanced enough to use dev versions...I only know 50% of my moderators use phones on the server, I cannot say what regular players use though |
13:40 |
Taose |
If they're advanced enough to use a dev version on a phone, I think we can safely say it's their own responsibility. |
13:40 |
Taose |
...(i'm still trying to work out how they managed it without compiling it themselves) |
13:40 |
sfan5 |
Taose: the protocol version is increased every time it is necessary to keep backwards compat |
13:41 |
Taose |
So yes then. Interesting. |
13:41 |
IhrFussel |
Many seem to use Android/iOS cause they disconnect right after joining again = the game crashed/closed (presumably cause of too low resources) |
13:43 |
Taose |
(as for me I'll be away for a short while, feel free to leave notes) |
13:43 |
IhrFussel |
Personally I don't know where to find a smartphone that can't handle Minetest anymore (would need to have 512MB or less RAM and a singlecore CPU I Guess) |
13:45 |
IhrFussel |
But I often see comments in the play store from users with devices from 2012 so maybe those try to connect |
13:47 |
IhrFussel |
And they complain about lagging/crashing and blame the GAMES |
13:47 |
IhrFussel |
How stupid must one be to think a phone from 2012 could handle a modern game engine?? |
13:49 |
IhrFussel |
Well back to topic: I'll think about the re-compiling...I modified the current version A LOT so it's not like I could simply delete everything and run Calinou's script again |
13:50 |
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13:54 |
Persi[m] |
IhrFussel: it's not about stupidity, marketing departments have removed that concept from the customer's mind |
13:56 |
IhrFussel |
Persi[m], true...plus the fact that you can run almost all iPhone 6 games on an iPhone 5 and 4 too...but Android is very different in that regard |
13:56 |
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13:56 |
Persi[m] |
Many people also believe that the sub 15w cpu/gpu inside their laptop is "powerful" |
13:57 |
Persi[m] |
It's not their fault if companies like Apple spend millions trying to deceive them |
13:58 |
IhrFussel |
And what are gaming PCs to them?? Weird |
13:59 |
Persi[m] |
Take a look at macgaming on reddit, it's a constant talking point how most 2015 macs aren't able to run civ6 properly |
13:59 |
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14:00 |
Persi[m] |
It's understandable, they sold them something "powerful" so they believe it is powerful |
14:03 |
IhrFussel |
But I wonder what such a consumer would say when they experience a "real" powerful machine...it would probably blow their mind |
14:05 |
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14:28 |
Persi[m] |
IhrFussel: I've seen it first hand many times, most of the time they tell you that the more powerful machine is actually less powerful, because they use things like window animation smoothness to determine how powerful something is |
14:29 |
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14:29 |
Persi[m] |
The only way to convince them is to take something that they do in a daily basis, (blender rendering usually works) and show them how its 10x faster |
14:30 |
Persi[m] |
Even then they aren't convinced, they just think that both machines are "powerful" in different ways |
14:32 |
IhrFussel |
If they really think that all hope is lost I guess haha... |
14:34 |
Benrob0329[m] |
So if I was thinking about doing another cinematic minetest video, what mapgen should I use this time? |
14:43 |
Persi[m] |
v5 will always be the best |
14:43 |
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14:47 |
IhrFussel |
Is there a big differrence in terms of resources needed between v6 and v7?? For server and client |
14:47 |
IhrFussel |
difference* |
14:48 |
sfan5 |
for clients no |
14:53 |
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15:01 |
paramat |
mgv7 uses 4 3D noises which are intensive compared to the 2D noises of mgv6 |
15:02 |
paramat |
so slower generating, more intensive for the server |
15:03 |
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15:03 |
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15:03 |
paramat |
but not a huge difference |
15:04 |
IhrFussel |
paramat, can you give an example with numbers? Like 50% more demanding? 30%? |
15:10 |
paramat |
not that much |
15:11 |
paramat |
i would go by generation time, i'm not sure how much but i exect <30% |
15:11 |
paramat |
(expect) |
15:12 |
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15:17 |
IhrFussel |
And it would only affect generation? Not load/save? |
15:17 |
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15:31 |
paramat |
correct, just generation speed |
15:31 |
paramat |
but the bottleneck when generating new world is actually mesh creation, not mapgen |
15:32 |
paramat |
so it's unlikely you'll see a difference in how fast world appears |
15:32 |
IhrFussel |
paramat, so the performance difference should be ~ 0 if the world is already largely generated... |
15:32 |
paramat |
of course, because no mapgen |
15:32 |
Taose |
hm, it's a shame the meshnode controller is so laggy |
15:33 |
paramat |
world load/save is the same for any mapgen |
15:33 |
IhrFussel |
load/save is handled by sqlite completely correct? |
15:33 |
paramat |
yes but there's another database option i think |
15:34 |
Calinou |
Persi[m]: my ultrabook can play many old (up to 2007-2008) games well, it leaves for a very big playable game collection |
15:34 |
Calinou |
in 1920x1080 |
15:34 |
Calinou |
there's more to gaming than Titanfall 2 and Watch Dogs 2 |
15:34 |
Taose |
Yeah |
15:34 |
Taose |
like Skyrim |
15:34 |
Taose |
Tis about it. |
15:34 |
Taose |
No other games exist |
15:36 |
Benrob0329[m] |
Portal 1 & 2 |
15:45 |
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16:51 |
Wagner |
Is there an image file somewhere (.png?), that I can change, so I can make my own skin? |
16:52 |
sfan5 |
Wagner: https://raw.githubusercontent.com/minetest/minetest_game/master/mods/default/models/character.png |
16:54 |
Wagner |
Is that supposed to be in my minetest folder on my PC? |
16:55 |
Benrob0329[m] |
Potentially yes |
16:55 |
Benrob0329[m] |
Its the default skin |
16:57 |
Wagner |
So if I change this one, where do I put it in my Minetest folder? |
17:00 |
Benrob0329[m] |
I'd recommend putting inti a custom texture pack (if you don't use a skins mod |
17:01 |
Benrob0329[m] |
Aka minetest/textures/myPack |
17:01 |
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17:01 |
kaeza |
skins are currently only client-side, so other people won't be able to see it |
17:02 |
Benrob0329[m] |
Unless the skin is server side (via a mod) |
17:02 |
Wagner |
so it can't be done by changing a single .png file? (single player) |
17:03 |
Benrob0329[m] |
It can people in single player |
17:03 |
kaeza |
yes, it can |
17:03 |
Benrob0329[m] |
*be |
17:04 |
Wagner |
but the default skin is embedded in another file, or? |
17:10 |
Benrob0329[m] |
You can change it in minetest_game or put it in a texture pack |
17:10 |
Benrob0329[m] |
the image needs to have the same name though |
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18:34 |
Wagner |
What is minetest_game? |
18:34 |
Benrob0329[m] |
the default subgame |
18:35 |
Wagner |
Am I supposed to have a folder for that? |
18:36 |
Wagner |
I have client, textures, worlds and mods |
18:37 |
Benrob0329[m] |
what system are you on? |
18:37 |
Wagner |
Linux Mint |
18:37 |
Benrob0329[m] |
are you using the ppa? |
18:38 |
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18:38 |
Wagner |
how do I check that? |
18:39 |
Benrob0329[m] |
Software manager > edit > software sources > PPAs i believe |
18:39 |
Wagner |
sources.list perhaps? |
18:41 |
Benrob0329[m] |
i dont think so, but im not running linux mint |
18:42 |
Wagner |
Software manager: minetestdevs/stable + (Sources) - yes |
18:43 |
Benrob0329[m] |
minetest_game is in the main minetest application directory in /usr/share |
18:43 |
Benrob0329[m] |
but i wouldnt recommend using that |
18:43 |
Benrob0329[m] |
i would recommend using either a skins mod or a texture pack |
18:44 |
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18:46 |
Wagner |
ah of course, I was only looking in my Home folder :) |
18:47 |
Wagner |
I think I have a problem with conflicting mods |
18:48 |
Wagner |
I'm using the awesome Dreambuilder mod but I think I've come across mods that won't work at the same time |
18:51 |
Wagner |
I have so many mods activated that I will have to take a closer look at what works and what not, but thanks so far! |
18:52 |
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18:53 |
Wagner |
I _would_ like to use a mod for changing skins though, even MC skins or whatever |
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19:19 |
Benrob0329[m] |
what inventory are you using? Default? |
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19:39 |
hoodedice |
anyone knows any good books for learning about linux file permissions and related stuff like that? |
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19:44 |
est31 |
"Unix in a Nutshell"? |
19:47 |
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19:53 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Fix node drops not being added to inventory when not in creative mode b06368a https://git.io/vDfMI (2017-01-27T19:48:59Z) |
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20:06 |
hoodedice |
!g unix in a nutshell |
20:06 |
MinetestBot |
hoodedice: Problem getting data from Google. |
20:06 |
hoodedice |
!slap MinetestBot |
20:08 |
hoodedice |
est31, reviewer says " |
20:08 |
hoodedice |
...there was no entry for "mount" or "umount" |
20:08 |
hoodedice |
" |
20:08 |
hoodedice |
fuck newlines |
20:10 |
agaran |
hoodedice: I'd suggest using brain.. mount/umount are quite well documented with 'man mount' on decent linux instalation.. |
20:10 |
agaran |
https://linux.die.net/man/8/mount |
20:10 |
hoodedice |
$man brain > |
20:10 |
hoodedice |
No manual entry for brain |
20:11 |
agaran |
can't help with that.. sorry |
20:11 |
agaran |
file a ticket in some bugtracker.. |
20:11 |
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20:11 |
sphalerite |
I'm tyring to give myself some lava using /giveme default:lavasource but it says unknown item. Is lava not in minetest without mods or something? |
20:12 |
hoodedice |
jokes aside, I want something as a "general read" -- my comment on it not having mount/umount was to point out that it didn't have notes on some common utility |
20:16 |
agaran |
I dunno. I was learning basics from some LDP howtos.. |
20:16 |
agaran |
mostly like 'dos to linux howto' |
20:16 |
agaran |
and it was.. few years ago.. add/take decade or so |
20:16 |
thePalindrome |
If I could remember the series of books |
20:16 |
thePalindrome |
Alas, I can't spell |
20:17 |
thePalindrome |
I can pronounce it :P |
20:17 |
hoodedice |
1. learn katakana |
20:17 |
hoodedice |
2. now you can spell using syllabaries instead of alphabets. |
20:18 |
hoodedice |
in other news, bash.org confirmed ded |
20:19 |
thePalindrome |
I've been meaning to |
20:19 |
agaran |
I have at least 2 people @work fluent with japanese.. |
20:19 |
hoodedice |
they single? |
20:19 |
hoodedice |
</sarcasm> |
20:20 |
agaran |
I think 2x negative, |
20:20 |
agaran |
http://www.tldp.org/HOWTO/DOS-Win-to-Linux-HOWTO.html there were some older versions of it.. |
20:23 |
thePalindrome |
Hahah, internet saved me |
20:23 |
sphalerite |
what? bash.org? nooooo |
20:23 |
thePalindrome |
O'reilly books |
20:23 |
sphalerite |
uh |
20:23 |
sphalerite |
dead how? |
20:23 |
thePalindrome |
http://ssearch.oreilly.com/?q=Linux&x=0&y=0 |
20:26 |
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20:26 |
paramat |
default:lava_source |
20:26 |
thePalindrome |
sphalerite: |
20:30 |
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20:31 |
sphalerite |
Wow, I really can't read. |
20:31 |
sphalerite |
Thanks paramat |
20:32 |
sphalerite |
and thePalindrome |
20:32 |
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20:34 |
hoodedice |
sphalerite, 1800+ in mod queue |
20:34 |
sphalerite |
oh but that's nothing new :p |
20:36 |
sphalerite |
Maybe it's because they got to 420 pages and didn't want to change the number |
20:36 |
hoodedice |
thePalindrome, ##japanese exists :D |
20:36 |
thePalindrome |
Figured it does |
20:37 |
thePalindrome |
I've also got a ton of ebooks and whatnot |
20:47 |
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22:27 |
sphalerite |
Hm, is there a way to break falls without doing damage? I see water only works up to a certain height / needs to have a certain depth |
22:29 |
paramat |
you can define a node to reduce fall damage, straw does this |
22:32 |
agaran |
ethereal mushrom pods too |
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