Time |
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Message |
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01:16 |
froglegstew |
hey ! can anyone point me to a spec of the protocol that minetest uses ? |
01:17 |
froglegstew |
the only one i can find seems to be really outdated :( |
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02:42 |
cimbakahn |
Hello Everyone! |
02:43 |
cimbakahn |
I thought an Ubuntu 16.04 would have minetest version 4.14 in synaptic? |
02:51 |
Benrob0329[m] |
Ubuntu always has a very outdated version of minetest in the official repos |
02:51 |
Benrob0329[m] |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable |
02:51 |
Benrob0329[m] |
cimbakahn: |
03:00 |
cimbakahn |
Benrob0329[m], Yes! |
03:11 |
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05:35 |
cimbakahn |
Hello Everyone! |
05:36 |
cimbakahn |
I went here ----> https://launchpad.net/~minetestdevs/+archive/ubuntu/stable Got the PPA and installed it, BUT i dont see a DATA folder?????? |
05:38 |
cimbakahn |
Only folders i see so far is 1 under home/user and 1 in home/user/cache ...... |
05:38 |
cimbakahn |
The DATA folder is not in either one of those folders. |
05:41 |
cimbakahn |
Should i install the minetest-data from synaptic? It is 0.4.13 |
06:18 |
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07:01 |
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07:35 |
cheapie |
Well, I managed to make a script that reads a video file and writes it to a hard drive in a special format, which is then read by a LuaC program (via digilines attached SCSI) and displayed on an rgblightstone screen. |
07:36 |
cheapie |
As cool as it is to watch a video on a giant screen inside MT, the 20x20 resolution, 256 colors, and frame rate of about 1 FPS sort of limits it a bit... |
07:45 |
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07:47 |
Benrob0329[m] |
that's still awesome though! |
07:47 |
Benrob0329[m] |
Are you gonna post the world? |
07:48 |
cheapie |
It requires my "digilines attached SCSI" mod, which I haven't published anywhere since it's a massive security hole and requires some extensive configuration of the OS. |
07:49 |
cheapie |
I'll record a video of it in action, though. |
07:49 |
OldCoder |
cheapie, that is still impressive |
07:51 |
cheapie |
Video is encoding now, and then I'll upload it. |
07:52 |
cheapie |
I suppose it wouldn't be too hard to modify it to use some other kind of storage, but the storage I'm currently using for it is an old 41MB SCSI hard drive :P |
07:52 |
ssieb |
oh, it is actually attached SCSI?? :-) |
07:52 |
cheapie |
ssieb: Yes, that's what the digilines attached SCSI mod does. |
07:53 |
* ssieb |
thought that was just a fun name and it read from a file on the hard drive... |
07:53 |
cheapie |
The LuaC is "speaking SCSI" to the hard drive through the "DAS gateway". While I realize that it might not be the most practical way to do it, I already had that mod made. |
07:54 |
ssieb |
ok, that's just a little crazy :-P |
07:54 |
cheapie |
"digiline_send("scsi",{cdb=string.char(0x28,0x00,lba[4],lba[3],lba[2],lba[1],0x00,0x00,0x01,0x00),request=512})" |
07:57 |
cheapie |
OK, the video of it in action is up: https://www.youtube.com/watch?v=XG48Y_GbMXk |
07:59 |
ssieb |
I just got an internal compiler error trying to compile minetest :-( |
07:59 |
ssieb |
"The bug is not reproducible, so it is likely a hardware or OS problem." |
07:59 |
cheapie |
Last time I got one of those it turned out I was OCing too much. |
07:59 |
Benrob0329[m] |
strange |
08:00 |
Benrob0329[m] |
cheapie: thats awesome! |
08:00 |
cheapie |
I'm waiting to see if anyone recognizes the video :P |
08:01 |
Benrob0329[m] |
i do not, but i have my suspicions |
08:01 |
sofar |
of course |
08:01 |
sofar |
it's been done |
08:01 |
sofar |
Not the best quality |
08:01 |
sofar |
Ergh, it's choppy |
08:01 |
sofar |
Very bad aspect ratio? |
08:01 |
cheapie |
It's scaled to fit. |
08:01 |
sofar |
Eek, my eyes |
08:01 |
sofar |
Really, you can do better |
08:01 |
cheapie |
(so, yeah, bad aspect ratio) |
08:02 |
sofar |
(shoudl I continue? read the first letter of each sentence) |
08:02 |
cheapie |
I see you got it :P |
08:02 |
* sofar |
contemplates a good button and good switch 3d model |
08:03 |
ssieb |
Benrob0329[m]: I suspect too |
08:03 |
cheapie |
I wonder how big of a screen I could go to before I'd start having issues with it not all updating at the same time. |
08:04 |
sofar |
is it vmanip based? |
08:04 |
ssieb |
cheapie: I pulled up the "other video" and compared them. Pretty close match :-) |
08:05 |
cheapie |
sofar: It's not. It sends digilines signals to the rgblightstone, and each one individually changes its param2 to the desired color. |
08:05 |
cheapie |
The signals are sent as one big table, and the nodes themselves "pick out" the color meant for them based on their address. |
08:05 |
sofar |
lol so each node has to parse the entire data blob? |
08:06 |
cheapie |
Yes, but it pretty much just boils down to "color = msg[y][x]" |
08:07 |
sofar |
convert your coords into an offset first and cache that |
08:07 |
Benrob0329[m] |
still dont know what it is |
08:07 |
sofar |
saves you half the table iteration |
08:07 |
cheapie |
It's nested tables, not just one table. |
08:07 |
ssieb |
Benrob0329[m]: I sent you a PM :-) |
08:08 |
sofar |
cheapie: room for improvement then |
08:08 |
sofar |
one long bytestring will be easier to parse |
08:08 |
cheapie |
rgblightstone is designed to be easy to program for. It's not meant for playing videos. |
08:09 |
cheapie |
Most of the devices using it are using anywhere from 1 to about 15, and they usually don't have to update too often. |
08:09 |
Benrob0329[m] |
ah, now i see it |
08:09 |
Benrob0329[m] |
i though you might have... |
08:09 |
cheapie |
Parsing the input doesn't seem to be the issue, though, but rather MT sending the changed mapblocks to the client. |
08:11 |
ssieb |
coloredwood claims to have an optional dependency on moreblocks, but it crashes if it's not installed... |
08:12 |
cheapie |
I sort of wonder what would happen if I stuffed the "decoded" video into a formspec instead, and had the player view that... |
08:12 |
cheapie |
VanessaE: ^ |
08:12 |
cheapie |
There, bug reported :P |
08:12 |
ssieb |
haha |
08:13 |
cheapie |
She has been doing a lot of work on those mods lately (param2 colors), so that's likely where the issue came from. |
08:14 |
ssieb |
no, it throws an exception if the circular saw isn't available |
08:16 |
Benrob0329[m] |
(offtopic) https://www.jwz.org/xscreensaver/toolkits.html |
08:18 |
cheapie |
Meh, I only use xscreensaver to disable the default power management. |
08:18 |
Benrob0329[m] |
it works quite nicely with xfce |
08:20 |
cheapie |
Heh, I like the mention of the keyboard grabbing there. |
08:21 |
cheapie |
I've had gksu fail to grab my keyboard before, resulting in me ending up typing my root password into HexChat instead. |
08:21 |
cheapie |
Needless to say, the password was changed, and I don't use gksu any more... |
08:22 |
Benrob0329[m] |
fair enough |
08:23 |
Benrob0329[m] |
what do you use now? |
08:24 |
cheapie |
Plain old sudo in a terminal, usually. |
08:25 |
cheapie |
About the only GUI program that needed root access was gnome-disks, and I've replaced that with a Lua script anyway. |
08:26 |
Benrob0329[m] |
seems reasonable |
08:27 |
Benrob0329[m] |
With xfce I can just !sudo gparted to open a terminal |
08:27 |
Benrob0329[m] |
Which is handy |
08:29 |
Benrob0329[m] |
I wouldn't mind having a sudo dialog that just opens a terminal temporarily |
08:31 |
Benrob0329[m] |
I just want an opportunity to use one of Linux's magic kill commands to show someone that they're laptop isn't so secure of a setup XD |
08:31 |
Benrob0329[m] |
*their |
08:37 |
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08:42 |
Benrob0329[m] |
https://gold.electricsheep.org/ |
08:58 |
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08:58 |
Kurolox |
Hello! |
08:58 |
Kurolox |
Is there any mod for limiting in which zones can you PvP? There was pvp_areas, but it seems like the github page was removed. |
09:06 |
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09:14 |
Kurolox |
Also, there's a reason for my server appearing like this in the server list when it's online? http://i.imgur.com/1CaoQlZ.png |
09:15 |
agaran |
Kurolox: it is your favourite list.. not visible on public one.. |
09:15 |
agaran |
and ?/? because it is not registered in listing |
09:16 |
Kurolox |
So it does need to be public in order to show server name, description and player list? |
09:16 |
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09:33 |
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09:55 |
fwhcat |
Hi |
09:56 |
Krock |
hello |
09:56 |
fwhcat |
I just uploaded a video of a collision/nodeboxes bug I don't know if it's already reported. |
09:56 |
fwhcat |
https://www.youtube.com/watch?v=gmUfwlcBbyo |
09:58 |
Krock |
ah, yet another nodebox collision issue |
09:58 |
Krock |
there was also one about glitching through two shelves with the pattern |
09:58 |
Krock |
X |
09:58 |
Krock |
X |
10:08 |
MinetestBot |
[git] paramat -> minetest/minetest: Plantlike: Fix visual_scale being applied squared (#5115) 953cbb3 https://git.io/vDJob (2017-01-28T10:07:35Z) |
10:25 |
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10:31 |
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10:33 |
MinetestBot |
[git] sfan5 -> Jeija/minetest-mod-mesecons: FPGAs (#315) 07d0740 https://git.io/vDJKd (2017-01-28T10:33:13Z) |
10:44 |
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10:49 |
agaran |
sfan5: when we will mesecon-xilinx?;) |
10:49 |
sfan5 |
:D |
10:49 |
agaran |
or virtex5(tm) ;) |
10:50 |
agaran |
and do I need to find my quartus freebie? |
10:50 |
agaran |
but that would be fun.. compile bytestream into .mt recipe. |
10:51 |
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10:51 |
agaran |
though probably easier to get GAL level stuff..:) |
10:51 |
agaran |
lua might not like 10k LUTs |
10:51 |
agaran |
but.. definitively I need to git pull mesecons now.. bad Sfan:) |
10:52 |
VanessaE |
fixed ssieb's bug re: coloredwood needing moreblocks. |
10:54 |
Krock |
Let's code them in VHDL ^^ |
10:54 |
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10:55 |
agaran |
Krock: sure or in verilog;) |
10:55 |
sfan5 |
agaran: don't get your hopes up, there's only 14 gates possible per fpga |
10:55 |
MinetestBot |
[git] sfan5 -> Jeija/minetest-mod-mesecons: fpga: Make formspec usage less prone to breakage 2bc3c5d https://git.io/vDJ6i (2017-01-28T10:54:27Z) |
10:56 |
agaran |
sfan5: heh, so quite like PAL, 16L8 or like |
10:56 |
agaran |
registerless ones |
11:12 |
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11:27 |
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11:27 |
sfan5 |
hm if fpgas had 2 more registers i could implement a my adder with only 2 fpgas per bit |
11:28 |
sfan5 |
actually 3 more |
11:32 |
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11:32 |
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11:32 |
Krock |
and with the adder, a subtractor wouldn't be far away |
11:33 |
Krock |
would only require to invert the number to subtract + 1 |
11:35 |
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11:35 |
colook |
hi, can I load third party lua libraries for a mod? |
11:36 |
sfan5 |
yes |
11:37 |
Krock |
you can also embed compiled C(++) libraries |
11:41 |
colook |
any idea what kind of mods I can made that requires some programming? |
11:41 |
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11:42 |
kaeza |
what |
11:42 |
sfan5 |
yay my adder works |
11:42 |
colook |
is there like a wish list? |
11:43 |
* kaeza |
meows at sfan5 |
11:43 |
* sfan5 |
curls up to kaeza's lap |
11:43 |
colook |
mods people wants, but are still not there |
11:43 |
colook |
I want to make a mod but I'm not sure what to do |
11:44 |
IhrFussel |
Whats the best way to implement a custom hp system? I need more than 20 hp... Do i save all HP values in a table modify the table value in on_player_hp_change() and update hud? |
11:44 |
kaeza |
colook, start here: https://forum.minetest.net/viewtopic.php?f=47&t=2434 |
11:44 |
kaeza |
62 pages of requests |
11:44 |
kaeza |
that will be lots of fun :P |
11:45 |
colook |
lol, wow thanks kaeza |
11:45 |
VanessaE |
is there a simple way to create a ' |
11:45 |
VanessaE |
oops. |
11:45 |
VanessaE |
is there a simple way to create a `pointed_thing` when the one I'm given is nil? |
11:45 |
kaeza |
isn't there a key on your keyboard for that? |
11:45 |
kaeza |
oh |
11:46 |
VanessaE |
(I already have the position of the thing being pointed at in this case, but not an actual pointed_thing table) |
11:46 |
kaeza |
VanessaE, a pointed thing is a regular table |
11:46 |
VanessaE |
I know. |
11:46 |
kaeza |
depends on what you want to simulate |
11:47 |
VanessaE |
well, |
11:47 |
VanessaE |
I'm fixing a crash in unifiedbricks when you try to place a signs_lib sign on it. somehow, on_rightclick for the bricks is being called in that case, but with pointed_thing = nil |
11:48 |
VanessaE |
(I have not checked if signs_lib is somehow passing it that way or if the engine/game is) |
11:50 |
kaeza |
wait... why does on_rightclick need a pointed_thing? |
11:50 |
sfan5 |
{type="node", above=vector.add(pos, {x=0, y=1, z=0}), under=pos} |
11:51 |
kaeza |
it's obvious we are pointing at the thing, right? |
11:51 |
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11:51 |
VanessaE |
sfan5: that's not correct. above is the space between the player and the target, not always directly above it. |
11:52 |
VanessaE |
kaeza: damned if I know. I still don't understand why there isn't a clear separation in the API between right-clicking a placed item/node and what you're right-clicking it with |
11:52 |
kaeza |
oh, I guess because of that ^ |
11:52 |
kaeza |
(above not being above) |
11:53 |
agaran |
VanessaE: I think it depends on distance.. (perhaps server perspective distance not what client shows) ? |
11:53 |
sfan5 |
oh huh |
11:53 |
sfan5 |
"above" is named misleading then |
11:53 |
sfan5 |
however it probably doesn't matter for most mods |
11:53 |
VanessaE |
sfan5: indeed so |
11:54 |
kaeza |
VanessaE, looks like signs_lib problem: https://github.com/minetest-mods/signs_lib/blob/master/init.lua#L575 |
11:55 |
kaeza |
no pointed_thing passed, so nil |
11:55 |
VanessaE |
well, shit |
11:55 |
kaeza |
here as well: https://github.com/minetest-mods/signs_lib/blob/master/init.lua#L946 |
11:56 |
kaeza |
just adding `, pointed_thing` there should fix the error |
11:56 |
VanessaE |
riiiiight |
11:56 |
VanessaE |
can't believe I didn't see that |
11:57 |
kaeza |
yeah. who codes that shit? |
11:57 |
kaeza |
<_< |
11:58 |
VanessaE |
actually I probably did :P |
11:58 |
sfan5 |
*runs git blame* |
11:58 |
VanessaE |
ok that fixed the crash, though the facedir of the placed node is wrong. |
11:59 |
kaeza |
"First commit" by kaeza --> history probably in homedecor repo :P |
11:59 |
VanessaE |
(the facedir is probably in my own code) |
12:20 |
VanessaE |
there we go, that's fixed |
12:27 |
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13:25 |
red-001 |
!seen davisonio |
13:25 |
MinetestBot |
red-001: davisonio was last seen at 2017-01-13 07:32:10 UTC on #minetest |
13:26 |
Out`Of`Control |
\0/ |
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15:03 |
MinetestBot |
[git] sapier at gmx dot net -> minetest/minetest: Make entity on_punch have same signature and behaviour as player on_p… 814ee97 https://git.io/vDJHZ (2017-01-28T14:57:54Z) |
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15:41 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: from_table: Fix crash for missing inventory or field 79d752b https://git.io/vDJQj (2017-01-28T15:38:46Z) |
15:45 |
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15:46 |
ElMehdiBen |
Hi |
15:55 |
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16:30 |
apozra |
hi, the unmodded game has no animals? |
16:32 |
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16:34 |
Calinou |
apozra: it doesn't indeed |
16:35 |
apozra |
if I want to make an animal how do I do? |
16:48 |
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16:57 |
YuGiOhJCJ |
hello is it possible to register on liquid block flow? I would like to stop liquid flow on some conditions in a mod |
17:05 |
sphalerite |
How deep does the rock go in the default game? |
17:06 |
sphalerite |
I have the impression that it goes a lot deeper than minecraft, but how deep? |
17:07 |
agaran |
I think you have rock till max depth.. something like -30k.. |
17:08 |
YuGiOhJCJ |
hmm the value of the "liquid_range" (max value: 8) field could be what I need to change... so maybe I can register on liquid node place instead of on liquid block flow |
17:19 |
sphalerite |
oh wow ok |
17:22 |
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17:32 |
agaran |
hi LazyJ |
17:32 |
LazyJ |
Howdy agaran ;) |
17:33 |
agaran |
good, you? |
17:36 |
LazyJ |
Older, meaner, crankier - about the same. :p |
17:37 |
YuGiOhJCJ |
hmm in singleplayer mode all my mod privs are enabled by default and I am unable to revoke them... how to disable some privs please? |
17:37 |
LazyJ |
/revoke singleplayer <insert priv here> |
17:38 |
LazyJ |
No < > |
17:38 |
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17:38 |
LazyJ |
And in singleplayer, your player name is "singleplayer". (if you didn't already know) |
17:40 |
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17:40 |
LazyJ |
Though I think there may be a couple privs that you can't revoke from yourself in singleplayer, not sure, haven't tried in a long time. |
17:40 |
||Jericho|| |
Good Morning ladies and gents |
17:40 |
YuGiOhJCJ |
yes some are irrevocable |
17:40 |
YuGiOhJCJ |
http://wiki.minetest.net/Privileges#Irrevokable_privileges |
17:41 |
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17:42 |
IhrFussel |
paramat not there =/ |
17:42 |
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17:42 |
YuGiOhJCJ |
and I guess I need to edit temporary my mod when I register my privileges by using the 3rd parameter to set it to false: http://dev.minetest.net/minetest.register_privilege |
17:44 |
YuGiOhJCJ |
it seems that if I don't do that, my mod privs are also irrevokable in singleplayer mode |
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17:57 |
LazyJ |
YuGiOhJCJ, two ideas: 1. just don't use the abilities the privs allow, 2. Run your testing world as a local server and log into it with another MT client - test as a normal player. |
18:00 |
YuGiOhJCJ |
yes these are two ideas that could work. currently I am using a third idea: 3. edit my mod to add "give_to_singleplayer= false", in singleplayer mode it seems to work well |
18:03 |
YuGiOhJCJ |
I remark that setting to "true" this value is not a good idea because this privilege becomes irrevokable in singleplayer mode |
18:05 |
YuGiOhJCJ |
I definitely prefer to set it to "false", so I can use "/grant" and "/revoke" in singleplayer mode to change my privileges in-game |
18:07 |
LazyJ |
Testing as a normal player, on your localhost server, not only allows you to test the mod's technical aspects but also how the mod fits into the overall gameplay experience from a normal player's perspective. |
18:14 |
YuGiOhJCJ |
you've right |
18:14 |
red-001 |
!seen paramat |
18:14 |
MinetestBot |
red-001: paramat was last seen at 2017-01-27 22:29:29 UTC on #minetest |
18:23 |
YuGiOhJCJ |
doh! when I place a dirt block, minetest.register_on_placenode is called, but when I place a water source block, it is not called! why please? |
18:24 |
LazyJ |
Dunno, but to add to that problem, nodes that auto-rotate when placed, like those made in MoreBlock's circular saw, are not reported as placed in the logs/terminal output |
18:25 |
LazyJ |
That is an old bug that I wish could be fixed. |
18:25 |
LazyJ |
|
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18:31 |
YuGiOhJCJ |
do you see an other event on which I can register? I would like to stop water liquid flow on some conditions |
18:33 |
LazyJ |
Sorry, no. My coding skills aren't up to par. |
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20:27 |
GAMER |
help |
20:29 |
GAMER |
i need help |
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20:55 |
ssieb |
GAMER: with what? |
20:55 |
GAMER |
how do i get minetest on my computer |
20:56 |
ssieb |
which OS? |
20:58 |
* ssieb |
is away now, hopefully someone else can help you |
20:58 |
ssieb |
most likely just go to the website and download the installer |
21:08 |
Jordach |
ssieb, assume webchar scrubs are either Android or Windows users |
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22:01 |
Krock |
GAMER, are you still alive? Any success? |
22:01 |
GAMER |
no |
22:04 |
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22:11 |
rubenwardy |
Jordach: kiwiirc though, not webchat.freenode.net |
22:11 |
rubenwardy |
suggests slightly more knowledge |
22:11 |
rubenwardy |
also, there was always /ctcp GAMER VERSION |
22:14 |
Krock |
PMed that dude .. hopeless |
22:15 |
rubenwardy |
yeah * GAMER has quit |
22:15 |
Krock |
(before he left) |
22:15 |
TommyTreasure |
does anyone know who Fire_Flame-Boy38 is? |
22:19 |
garywhite |
GAMER was bugging me first, I referred him over to here |
22:23 |
LazyJ |
Perhaps official Minetest YouTube videos going through each installation step for each supported OS. Then post the links to those official videos on the MT website and forums. "how do i get minetest on my computer" -> "Go to minetest.net and watch the install videos." |
22:24 |
garywhite |
I second that, Minetest How-To videos (official videos) would be a good idea |
22:25 |
red-001 |
good idea |
22:27 |
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22:31 |
Fixer |
Krock: what was that? |
22:33 |
Krock |
Fixer, a failed set of instructions to an user who apparently couldn't install minetest |
22:33 |
Fixer |
Krock: failed? |
22:33 |
Krock |
2 tired 4 more talk, sorry |
22:33 |
Fixer |
Krock: wth |
22:34 |
Fixer |
Krock: extract zip into folder, ????????????, /bin/minetest.exe |
22:35 |
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22:36 |
LazyJ |
Was GAMER an app user? |
22:37 |
LazyJ |
Installing Android apps from Google Play is literally a one-click thing. One-click to download and install and have a ready-to-go application. |
22:38 |
LazyJ |
Kids that are brought up with smartphones and tablets as their first computers will probably expect this to be the way software is installed on PC's and Macs. |
22:38 |
LazyJ |
That's my guess, anyway. |
22:38 |
LazyJ |
|
22:39 |
garywhite |
I was brought up on Windows Me & XP, I didn't even use Android until probably 2011 or so |
22:52 |
lordfingle |
Hi! Does anyone here use minetest on Android? |
22:53 |
Benrob0329[m] |
WinXP was my first experience with computers (that I can remember at least) |
22:53 |
Calinou |
LazyJ: if we were on Windows Store and Mac App Store, it could be like that on the PC too :) |
22:53 |
Calinou |
except it's never going to happen, because you need to pay quite a bit for that, and GPL may prevent it |
22:54 |
Calinou |
also Windows Store doesn't allow .exe IIRC, only .appx |
22:54 |
Benrob0329[m] |
Steam! |
22:54 |
Calinou |
Benrob0329[m]: perhaps... it's actually doable to get a (L)GPL game on Steam |
22:54 |
Calinou |
but you need Greenlight votes for this, and it's going to be hard for a Minecraft "clone" |
22:54 |
red-001 |
you can just make an appx for mt |
22:54 |
Benrob0329[m] |
I don't think so |
22:54 |
LazyJ |
I brought up the Google Play scenario as a possible explanation as to why installing Minetest may be too difficult for some. |
22:54 |
Benrob0329[m] |
Minetest has a fairly large userbase |
22:54 |
lordfingle |
Hi Calinou! |
22:55 |
Benrob0329[m] |
I know that many minetest videos have well over 2k views, and most have at least a hundred if by a well known minetester |
22:56 |
red-001 |
yeah a project that was based on mt got a lot of people calling it a mt fork on greenlight |
23:05 |
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23:05 |
lordfingle |
So...has anyone done crafting on Android? I'm not sure of how to split the stacks |
23:08 |
Benrob0329[m] |
LazyJ: I third the minetest how to videos |
23:08 |
Benrob0329[m] |
I could help make them even |
23:09 |
Benrob0329[m] |
lordfingle: try holding with one finger, and tapping with the other |
23:10 |
lordfingle |
YES!!!!! I think I love you |
23:11 |
Benrob0329[m] |
I would hope not, that'd be a small thing to love someone over |
23:11 |
lordfingle |
It depends how desperate they are. |
23:12 |
lordfingle |
This was looking like a showstopper for me (about to submit my minetest based educational app for the XPRIZE) |
23:13 |
lordfingle |
BTW, I might consider putting my app on Greenlight this year. I'll announce in the forum for comment. |
23:16 |
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