Time |
Nick |
Message |
00:05 |
|
Pie-jacker875 joined #minetest |
00:10 |
|
nowhere_man joined #minetest |
00:21 |
|
Hawk777 joined #minetest |
00:21 |
|
alt joined #minetest |
00:27 |
Fixer |
VanessaE: shingles_wood are probably signlike too |
00:27 |
VanessaE |
raillike |
00:28 |
VanessaE |
as are the asphalt and terracotta tiles |
00:30 |
Fixer |
68 |
00:32 |
Fixer |
68 |
00:32 |
Fixer |
ok, same fps |
00:35 |
|
TheReaperKing joined #minetest |
00:40 |
Fixer |
recompiled with newer version of this PR in 2 minutes in VM |
00:47 |
Fixer |
I miss Redcrab :( |
00:47 |
Fixer |
Walking on Old Coder Redcrab copy, each time amazing |
00:48 |
Fixer |
if I had so much creativity in MT |
00:48 |
Fixer |
moreblocks = power |
00:49 |
Fixer |
also add chiesel and bits analogue in MT - nuclear power |
00:51 |
Fixer |
this one is insanely badass mod in MC: https://mods.curse.com/mc-mods/minecraft/231095-chisels-bits |
00:51 |
Fixer |
imagine this in MT |
00:51 |
Fixer |
so much power |
00:57 |
OldCoder |
Fixer, then we shall make OldCoder clone of Redcrab even more faithful |
00:57 |
OldCoder |
Is the original world gone for good now? |
00:58 |
Fixer |
original world still up |
00:59 |
Fixer |
good night |
01:05 |
|
whitephoenix joined #minetest |
01:16 |
|
KrimZon_2 joined #minetest |
01:23 |
|
Taoki joined #minetest |
01:28 |
|
KrimZon joined #minetest |
01:39 |
Taose |
Does the advanced trains mod allow you to ride them? |
01:40 |
TheReaperKing |
Yes |
01:40 |
Taose |
Thank you for the quick response ^-^ |
01:41 |
TheReaperKing |
the steam engines can have two people in the engines |
01:41 |
TheReaperKing |
not sure about the other ones |
01:41 |
TheReaperKing |
but you can couple the cars and people can ride in them too |
01:43 |
Taose |
Oh I'm a single player, so that's all cool. |
01:43 |
Taose |
I just tend to build very large mine systems (well until I get killed by lava and then I go all masochist and start a new world) |
01:43 |
Taose |
and walking back and hour is really tedious -_- |
01:45 |
TheReaperKing |
there are train cars that you can put items in too |
01:45 |
Taose |
... |
01:45 |
TheReaperKing |
rubenwardy: just wondering, if my students send each other e-mails using your email mod, is it easy for me to read the e-mails? |
01:45 |
Taose |
(has been convinced) |
01:45 |
TheReaperKing |
it is quite the mod and it gets updated a lot |
01:46 |
Taose |
>.> don't tell 'em, they'll start encrypting their emails |
01:46 |
TheReaperKing |
sometimes some of my students have trouble getting out of it but usually it isn't a problem |
01:54 |
|
phantombeta joined #minetest |
01:54 |
|
phantombeta joined #minetest |
01:55 |
|
phantombeta left #minetest |
02:03 |
Taose |
Do we have any uhm...weight based mods? So say for example, an elevator of some kind that's attached to a heavy item and is generally tied to a switch, but if you flip the switch the weight goes down and you go up? |
02:04 |
Taose |
if you wanna go down, you place something slightly heavier on the elevator to go down? |
02:28 |
|
abruanese joined #minetest |
02:55 |
|
lordfingle joined #minetest |
02:58 |
|
paramat joined #minetest |
03:00 |
|
swift110-phone joined #minetest |
04:00 |
|
abruanese joined #minetest |
04:12 |
|
DI3HARD139 joined #minetest |
04:47 |
|
Lunatrius` joined #minetest |
04:55 |
|
Thomas-S joined #minetest |
05:11 |
|
lumidify joined #minetest |
05:42 |
|
mr_minty joined #minetest |
05:42 |
mr_minty |
wow there are a lot of people here o-o |
05:48 |
|
ning3n joined #minetest |
05:48 |
ning3n |
sup mr |
05:48 |
ning3n |
-minty |
05:48 |
ning3n |
enter spam xD |
05:51 |
mr_minty |
sup |
05:51 |
ning3n |
is your server open? |
05:52 |
mr_minty |
not yet |
05:52 |
mr_minty |
I was writing tunes in milkytracker |
05:52 |
mr_minty |
I'm setting up mumble |
05:52 |
mr_minty |
and murmur |
05:53 |
ning3n |
yeah same |
05:53 |
mr_minty |
cool |
05:53 |
mr_minty |
are you hosting murmur or me? |
05:54 |
ning3n |
yu |
05:57 |
mr_minty |
mumble is open |
05:57 |
ning3n |
whats it called |
05:57 |
mr_minty |
just join by my ip |
05:58 |
mr_minty |
got it? |
05:58 |
ning3n |
its not working |
05:59 |
ning3n |
nervermind |
05:59 |
mr_minty |
im setting up my mic |
05:59 |
ning3n |
kk |
06:43 |
MinetestBot |
[git] juhdanad -> minetest/minetest: Add hardware node coloring. Includes: d04d8ab https://git.io/vM7FY (2017-01-23T06:27:12Z) |
06:48 |
|
whitephoenix joined #minetest |
07:47 |
MinetestBot |
[git] paramat -> minetest/minetest: Zoom FOV: Reduce minimum zoom FOV to 7 degrees 59fdf57 https://git.io/vM7AH (2017-01-23T07:39:58Z) |
07:47 |
MinetestBot |
[git] paramat -> minetest/minetest: Dungeons: Support nodebox stairs wider than 1 node d413dfe https://git.io/vM7AQ (2017-01-23T07:39:50Z) |
07:47 |
MinetestBot |
[git] sofar -> minetest/minetest: core: Add dir_to_yaw and yaw_to_dir helpers 7fc6719 https://git.io/vM7A7 (2017-01-23T07:38:39Z) |
07:47 |
MinetestBot |
[git] sofar -> minetest/minetest: Vector: Add vector.sort(a, b): return box edges 2d7a6f2 https://git.io/vM7A5 (2017-01-23T07:38:39Z) |
07:51 |
|
Hawk777 joined #minetest |
07:58 |
|
CWz joined #minetest |
08:09 |
|
kimitux joined #minetest |
08:11 |
|
proller joined #minetest |
08:30 |
|
nowhere_man joined #minetest |
08:34 |
|
ensonic joined #minetest |
08:46 |
|
roboman2444 joined #minetest |
08:51 |
|
juli joined #minetest |
09:02 |
|
rumble joined #minetest |
09:09 |
|
nowhere_man joined #minetest |
09:12 |
|
juhdanad joined #minetest |
09:14 |
|
fwhcat joined #minetest |
09:31 |
|
aheinecke joined #minetest |
09:50 |
|
Alcyone2 joined #minetest |
09:50 |
|
proller joined #minetest |
10:03 |
|
JamesTait joined #minetest |
10:05 |
JamesTait |
Good morning all! Happy Monday, and happy Handwriting Day! 😃 🖋 |
10:06 |
juli |
Good morning for u also :) |
10:06 |
|
bas1 joined #minetest |
10:31 |
juli |
bye |
10:31 |
|
juli left #minetest |
10:34 |
|
kaeza joined #minetest |
10:47 |
|
TC01 joined #minetest |
10:54 |
|
YuGiOhJCJ joined #minetest |
11:09 |
|
proller joined #minetest |
11:32 |
|
Jordach joined #minetest |
11:43 |
|
ektor_ joined #minetest |
11:52 |
|
nowhere_man joined #minetest |
11:56 |
ektor_ |
hi :) |
12:04 |
VanessaE |
hi |
12:08 |
|
Pie-jacker875 joined #minetest |
12:12 |
|
betterthanyou710 joined #minetest |
12:16 |
|
juhdanad joined #minetest |
12:17 |
|
Jousway joined #minetest |
12:21 |
|
Markow joined #minetest |
12:35 |
|
betterthanyou711 joined #minetest |
12:42 |
|
CWz joined #minetest |
12:49 |
|
Fritigern joined #minetest |
12:53 |
|
betterthanyou710 joined #minetest |
12:54 |
|
betterthanyou711 joined #minetest |
12:56 |
|
kaeza joined #minetest |
13:35 |
|
juhdanad joined #minetest |
13:36 |
|
nowhere_man joined #minetest |
13:43 |
|
Fixer joined #minetest |
13:53 |
|
Tux[Qyou] joined #minetest |
13:54 |
|
Thomas-S joined #minetest |
14:05 |
|
lumidify joined #minetest |
14:11 |
|
SylvieLorxu joined #minetest |
14:37 |
|
Taose joined #minetest |
14:41 |
|
nowhere_man joined #minetest |
14:49 |
|
Szkodnix joined #minetest |
14:54 |
|
juhdanad joined #minetest |
15:01 |
|
STHGOM joined #minetest |
15:02 |
|
shangul joined #minetest |
15:07 |
|
Volkj joined #minetest |
15:08 |
|
mmuller joined #minetest |
15:18 |
|
AntumDeluge joined #minetest |
15:24 |
|
Alcyone2 joined #minetest |
15:27 |
|
Jordach joined #minetest |
15:32 |
|
STHGOM joined #minetest |
16:03 |
|
nowhere_man joined #minetest |
16:31 |
|
juhdanad joined #minetest |
16:39 |
|
IhrFussel joined #minetest |
16:40 |
IhrFussel |
Hi guys |
16:41 |
agaran |
Hello |
16:42 |
IhrFussel |
The best way to make the chat log available to moderators is creating a website with a MOD login right? |
16:42 |
agaran |
probably.. but I'd consider to remove shout privilege from most of visitors.. that will reduce need for log;) |
16:44 |
IhrFussel |
Cause many things happen on my server while moderators are offline and then they see player reports but have no access to the old messages...I decided to make such a login and update the log every 5 minutes..shouldn't be too heavy |
16:45 |
IhrFussel |
agaran, the problem isn't new players who spam or send other crap...it's active players who like to roleplay for example xP |
16:45 |
agaran |
IhrFussel: sure I understand.. if you make page right way, it may be simply direct view of chatlog.. tho privacy issues arise |
16:45 |
agaran |
oh.. well |
16:47 |
red-001 |
probably the simplest way to do it |
16:47 |
red-001 |
you could also add some sort of chat replay |
16:47 |
IhrFussel |
agaran, no it's a shell script with tail -n 3000 and writes it to a file in /var/www/ |
16:48 |
red-001 |
e.g. like some irc bouncers |
16:49 |
IhrFussel |
I don't think I need to add such advanced mechanics...at least there is a way now to check older messages |
16:50 |
IhrFussel |
Without accessing the machine* |
16:52 |
|
KaadmY joined #minetest |
16:53 |
IhrFussel |
I'm just not sure how safe my site is...there is no SQL involved so I'm save from any injections |
16:54 |
agaran |
IhrFussel: and you made sure that noone can bypass auth? |
16:55 |
IhrFussel |
agaran, the auth data for each moderator is stored in a file outside of /var/www/ so that should be impossible |
16:56 |
agaran |
and knowing url to logfile does not let one bypass auth? |
16:56 |
red-001 |
chat history isn't super private stuff if it's on a public server |
16:57 |
IhrFussel |
The only risk is maybe some code that visitors input on the login site as password |
16:57 |
red-001 |
just take reasonable precautions |
16:57 |
IhrFussel |
agaran, http://85.214.60.247/chath.php |
16:58 |
red-001 |
as long as breaking into your server and reading the logs is a good bit harder then just making a bot to log chat I think you are good |
16:59 |
red-001 |
I see you have webchat |
16:59 |
IhrFussel |
Oh wait agaran is right...you can access the .txt file directly in the browser hmm |
17:00 |
red-001 |
I think you should be more worried that someone could just log that |
17:00 |
agaran |
IhrFussel: :-) |
17:01 |
red-001 |
is http://85.214.60.247/r.php suppose to be public? |
17:02 |
KaadmY |
http://85.214.60.247/test.php |
17:02 |
KaadmY |
http://85.214.60.247/login.php |
17:02 |
IhrFussel |
But how do I change it so that the user "Minetest" can write to the log and www-data can read it but blocks viewing? o.o |
17:03 |
red-001 |
you could make the url really hard to guess |
17:03 |
red-001 |
like a long random number/string |
17:03 |
IhrFussel |
r.php is public on purpose..players can check who received "Bad Points" or was kicked or need a moderator etc |
17:04 |
agaran |
IhrFussel: I would do it bit different, make session which IF active then access to .php returns last N lines of chat along with some header etc.. to permit requesting older lines too, but not permitting direct access to file.. |
17:04 |
agaran |
but thats /me |
17:05 |
IhrFussel |
agaran, but PHP cannot access /home/minetest correct? |
17:05 |
agaran |
depends, this can be changed too |
17:05 |
agaran |
you need only +x on dir (not even +r), and +r on file (or +r for all) |
17:06 |
kaeza |
you could chmod a+r debug.txt |
17:06 |
agaran |
yep |
17:06 |
agaran |
and +x on minetest dir |
17:06 |
kaeza |
then ln -s it somewhere |
17:06 |
agaran |
you won't be able to ls there. |
17:06 |
red-001 |
why not use a mod to generate a chat log for everyday? |
17:07 |
red-001 |
and then have the PHP return the log for the day thats passed to it |
17:11 |
|
Thomas-S joined #minetest |
17:14 |
Taose |
Is it offline? |
17:14 |
Taose |
^ ignore. Bit late now. |
17:21 |
IhrFussel |
I'll look into that...but my biggest concern right now is someone trying to inject code via the MOD login field...right now the code is this "if($_POST['key']!=""){ ##check for existing key and if they match set moderator session }" |
17:21 |
IhrFussel |
Should I apply some security function before i process the POST data? |
17:23 |
IhrFussel |
Like htmlspecialchars() or addslashes() ... I know PHP offers lots of those |
17:23 |
red-001 |
probably |
17:23 |
red-001 |
that looks like you could inject sql |
17:23 |
IhrFussel |
Nope the site doesn't have any database |
17:23 |
agaran |
that depends probably how you use that key.. but you have no SQL there, so there are smaller chances fr that |
17:25 |
red-001 |
well php injection is also a thing iirc |
17:25 |
IhrFussel |
I think I already made the most important step: Never process $_POST data is as, always put that data into another unknown var |
17:26 |
IhrFussel |
as is* |
17:28 |
IhrFussel |
I applied the 2 functions now to be on the safe side...I use PHP 7.0 so that should close most old security holes too (I hope) |
17:38 |
IhrFussel |
The client-side-modding branch on github exists for years? I never noticed it and thought it's new |
17:40 |
IhrFussel |
When all is done will it work like this "server mod tells client side mod what to do"? |
17:40 |
red-001 |
no... |
17:40 |
red-001 |
it got added a few days ago |
17:41 |
red-001 |
what made you think it was there for years!!??? |
17:41 |
IhrFussel |
red-001, oh well then github is still confusing to me cause i selected the branch and it still listed files that were modified "years ago" |
17:42 |
red-001 |
yeah most files didn't need to get modified |
17:42 |
red-001 |
you can see how old it is by looking at the first commit that isn't in master |
17:43 |
IhrFussel |
Oh so it lists ALL Minetest files in all branches... |
17:43 |
red-001 |
branches don't need to be related to each other at all |
17:44 |
|
diemartin joined #minetest |
17:44 |
red-001 |
if you wanted you could have separate projects in diffrent brnaches |
17:45 |
IhrFussel |
That sounds very complicated...I'll probably just continue to use my github account for issue reporting |
17:48 |
IhrFussel |
But how are you attempting to prevent hacked clients via client side mods from cheating? |
17:48 |
red-001 |
don't add functions that allow easy cheating |
17:50 |
IhrFussel |
I saw that the devs already moved some calculations (lava/drowing) over to the server side...and I think since then my HUD mod is acting up cause the bubbles don't disappear when they increase |
17:51 |
red-001 |
I think it's only drowing so far |
17:51 |
red-001 |
drowning* |
17:51 |
nore |
<IhrFussel> But how are you attempting to prevent hacked clients via client side mods from cheating? <-- client-side modding has nothing to do with it |
17:51 |
IhrFussel |
Yeah I meant drowing* |
17:52 |
IhrFussel |
drowning** |
17:53 |
IhrFussel |
Well the term "hacked" isn't even right...we should say modified clients since all you gotta do is edit some text files |
17:54 |
red-001 |
well thankfully building minetest on windows is so hard we don't get a lot of people that do this |
17:55 |
IhrFussel |
But in theory it could make cheating easier UNLESS (like red-001 said) you leave some risky functions out |
17:55 |
red-001 |
not really |
17:55 |
red-001 |
it's a matter of not adding them not leaving them out |
17:56 |
IhrFussel |
red-001, can you give an example of such a function? |
17:57 |
red-001 |
well for one the function for sending chat to server was not added because it was seen as too easy to abuse |
17:57 |
red-001 |
e.g. spam the server |
17:58 |
red-001 |
apart from a few helper functions client-sided api is written from scratch |
17:59 |
red-001 |
if functions have similar names it's mostly to make it easier for modders |
17:59 |
kaeza |
sending chat with CSM could be useful for things like predefined taunts or something |
18:00 |
red-001 |
true |
18:00 |
IhrFussel |
Okay so server mods will be able to communicate with client mods anytime? Or is it just certain functions the server sends to the client to execute? |
18:01 |
red-001 |
ultimately yes, but we having gotten to that point yet |
18:01 |
red-001 |
we need to make sure it's secure first |
18:01 |
IhrFussel |
red-001, so when all is done and ready you could install a client mod that communicates with a server mod? |
18:02 |
red-001 |
of course |
18:02 |
red-001 |
the server is suppose to send the code for the mods to the client |
18:03 |
IhrFussel |
But I hope it won't be like in MC where the clients are REQUIRED to install certain mods to be able to connect to a server |
18:03 |
red-001 |
like it said the server sends code to client |
18:03 |
red-001 |
like textures |
18:03 |
red-001 |
thats why the sandbox needs to be secure |
18:04 |
IhrFussel |
Oh so the server will ignore a mod the client has if it's not "verified"? |
18:04 |
red-001 |
? |
18:04 |
red-001 |
don't think thats even possible |
18:04 |
agaran |
IhrFussel: I think during connection it will send client data.. and client-side things are to make some work easier, but not being 100% trusted to be not tampered with so server side verification still will be present. |
18:05 |
red-001 |
^ |
18:05 |
IhrFussel |
Imagine a client installs some mod...now it connects to a server that requires said mod...the server will ignore the already existing code and send it again correct? |
18:05 |
red-001 |
no the client doesn't install mods |
18:06 |
red-001 |
just downloads code from server on init |
18:06 |
red-001 |
I mean you can modify builtin |
18:06 |
IhrFussel |
That's what I wanted to know...if clients will be able to use their "own" mods on servers or not |
18:06 |
red-001 |
it's most likely not going to be supported |
18:07 |
red-001 |
but of course if someone adds the code to builtin it will be executed by the client |
18:08 |
red-001 |
think of it this way client isn't suppose to have other mods, so if it does and something breaks for the user it's there job to fix it |
18:08 |
red-001 |
their* |
18:08 |
red-001 |
so DON'T trust the client |
18:08 |
red-001 |
not that you should now |
18:10 |
red-001 |
any more questions? |
18:10 |
sfan5 |
<red-001> it's most likely not going to be supported |
18:11 |
sfan5 |
why not |
18:11 |
IhrFussel |
red-001, no I think I understand the implementation now |
18:12 |
IhrFussel |
So the main purpose for CSM is to reduce server load? |
18:12 |
agaran |
I think also to improve for example form capabilities |
18:12 |
red-001 |
sfan5, I was going on what's written in http://dev.minetest.net/Client_scripting_plans |
18:13 |
red-001 |
that seems to indicate that the code is suppose to be only supplied by the server |
18:14 |
red-001 |
plus that could open up the door to problems with in compatible mods |
18:15 |
IhrFussel |
red-001, but it will only be supported in newest client versions correct? Many users on mobile play on clone apps that are stuck at 0.4.13 or worse |
18:15 |
red-001 |
yes only newest version(when it gets merged to master) |
18:16 |
|
Kurolox joined #minetest |
18:16 |
IhrFussel |
So...assuming it will be ready for 0.4.16 the feature would only benefit a fraction of users first |
18:16 |
Kurolox |
Hello. How do you change settings from a mod in a server? I want to enable personal area protection with areas, and reading the README.md tells me that I should change the settings in the server settings.conf, but there isn't any option regarding areas or any other mod. |
18:17 |
red-001 |
thats a pretty big assumption |
18:17 |
red-001 |
add the option |
18:17 |
red-001 |
the readme should say what the option is called correct? |
18:18 |
red-001 |
so just add a line like "mod_option = true" to the config file |
18:19 |
IhrFussel |
What assumption? That it will be ready for 0.4.16? Or that only a fraction will have the newest version? |
18:19 |
red-001 |
well the first one |
18:19 |
red-001 |
all through there has just been a release so maybe not that big |
18:20 |
IhrFussel |
The checklist looks good so far...almost 50% is completed as far as I can tell |
18:21 |
red-001 |
yes but a lot of the stuff thats left is hard to do |
18:21 |
red-001 |
harder* |
18:22 |
red-001 |
plus thats only basic stuff |
18:22 |
sfan5 |
red-001: well it just seems like it's not planned |
18:22 |
sfan5 |
it doesn't need to be a bad idea though |
18:22 |
sfan5 |
also could you elaborate on the incompatible mods thing? |
18:23 |
Kurolox |
The readme says that the settings are in a settings.lua file. I've seen this line 'setting("boolean", "self_protection", false)' so I've added 'self_protection = true' to the settings.conf, but it doesn't work. People don't have rights to create areas. |
18:24 |
red-001 |
mods that try to do the same thing could end up interfering with each other. e.g. if one mod modifies incoming chat to change the text colour the chat wouldn't get pass to the next mod |
18:24 |
IhrFussel |
Kurolox, you set that not in the minetest.conf...one sec |
18:24 |
red-001 |
which could break the second mod |
18:25 |
Kurolox |
If you wish to specify configuration options, such as whether players are |
18:25 |
Kurolox |
allowed to protect their own areas with the `protect` command (disabled by |
18:25 |
Kurolox |
default), you should check config.lua and set the appropriate settings in your server's configuration file (probably `minetest.conf`). |
18:25 |
Kurolox |
That's what the README.md says |
18:25 |
IhrFussel |
Kurolox, you simply edit the boolean line..make it true |
18:26 |
IhrFussel |
in settings.lua |
18:26 |
Kurolox |
but that would make it true for everything using the mod instead of that specific server |
18:26 |
Kurolox |
I mean, I'm fine with that since I only have one world, but it doesn't feel like it should be like that |
18:26 |
Kurolox |
I'll do that |
18:27 |
IhrFussel |
Kurolox, if you want to have different settings for each world you should rather use worldmods folders inside the worlds instead of the global mods folder |
18:27 |
sfan5 |
red-001: the same problem can happen on server-side, i don't see the problem here |
18:28 |
red-001 |
sfan5, it's just that one mod could be supplied by the server and the other by the user |
18:29 |
IhrFussel |
Kurolox, [Minetest folder]/worlds/[worldname]/worldmods/[putmodshere] |
18:31 |
Kurolox |
Also, there's a way to set up a fixed spawn point for everyone who joins the server for the first time (or at least until they use /sethome)? |
18:32 |
IhrFussel |
Kurolox, static_spawnpoint = X,Y,Z |
18:32 |
IhrFussel |
in minetest.conf |
18:34 |
sfan5 |
red-001: hmm that can happen indeeed, maybe assign lower priority to client provided mods? |
18:34 |
red-001 |
could be an idea |
18:36 |
IhrFussel |
Need to got to the store...see you later =) |
18:37 |
Kurolox |
Thanks for the help! |
18:38 |
Kurolox |
By the way, someone have any idea about what could be happening here? This things are scattered all arround the world. http://i.imgur.com/R9ywKx3.png |
18:38 |
Kurolox |
I was told that this happens when you remove a mod, but I haven't done that yet. It happened since the world started. |
18:38 |
red-001 |
huh |
18:39 |
red-001 |
maybe you have a broken mod? |
18:39 |
Kurolox |
I just have carbone-ng and areas |
18:39 |
sfan5 |
carbone-ng is kinda outdated |
18:39 |
Kurolox |
it is? |
18:40 |
Kurolox |
Any recommendations for a survival server then? I'd appreciate it. |
18:40 |
Kurolox |
Kinda lightweight if possible |
18:40 |
|
Azelphur joined #minetest |
18:43 |
kaeza |
minetest_game? |
18:44 |
sfan5 |
^ |
18:45 |
kaeza |
MTG has probably all you need out of the box |
18:45 |
sfan5 |
kaeza: btw how does this look https://github.com/minetest/minetest.github.io/pull/83 |
18:45 |
Kurolox |
Unfortunately I'm really new to minetest and I've heard that the game is very minimal and requires mods for getting functionality. How's minetest_game? |
18:45 |
agaran |
Kurolox: 'minimal' depends on point of view |
18:45 |
red-001 |
minetest_games is THE default game |
18:46 |
|
proller joined #minetest |
18:46 |
agaran |
there are servers which when used as comparision make any game with less than 50 mods look more barren than desert.. |
18:46 |
|
Jousway joined #minetest |
18:46 |
agaran |
but that does not mean that you can't have quite rich gameplay on server with far less than 50 mods installed |
18:46 |
agaran |
it entirelly depends on your goal, and if you are new, wander a bit thru public servers.. |
18:46 |
Kurolox |
I'll try minetest_game then. I'd like to have mobs and some hunger system though since I want it to be a survival server. Any recommendations? |
18:46 |
kaeza |
sfan5, looks good I guess |
18:47 |
kaeza |
*checks full file* |
18:47 |
red-001 |
mobs_redo works well in my experience |
18:48 |
kaeza |
sfan5, uh, shouldn't that be "Plants & Mobs"? |
18:48 |
sfan5 |
right. |
18:50 |
sfan5 |
kaeza: anything else? |
18:50 |
kaeza |
not sure if UFOs still works |
18:50 |
Kurolox |
mobs_redo seems fine. What about the hunger system? I know that carbone-ng had a stamina system but I was never able to figure out how it worked |
18:50 |
kaeza |
other than that looks good |
18:51 |
kaeza |
I have no experience with most of those mods anyway :P |
18:51 |
red-001 |
http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=hunger |
18:55 |
|
est31 joined #minetest |
18:55 |
kaeza |
Kurolox, if you intend to make the server public, I suggest xban2 and no_guests/name_restrictions |
18:55 |
|
Ruslan1 joined #minetest |
18:55 |
red-001 |
aren't guests already removed by minetest? |
18:56 |
kaeza |
are they? nice |
18:56 |
kaeza |
still weeds out outdated mobine crApps |
18:56 |
sfan5 |
no they aren't |
18:56 |
kaeza |
mobile even |
18:56 |
sfan5 |
and mobile apps use different guest names |
18:56 |
sfan5 |
nowadays it's <random first name><3 to 5 numbers> |
18:57 |
Ruslan1 |
I can't join xanadu server |
18:57 |
red-001 |
that sounds like something generated by a user.. |
18:58 |
sfan5 |
no it isn't |
18:58 |
red-001 |
anyway guest names are broken in current release |
18:58 |
Ruslan1 |
Her |
18:58 |
kaeza |
if name:match("^[xX][xX]+(.-)[xX]+[xX]$") then return "GTFO" end |
18:58 |
Kurolox |
gotcha. So far I've got the base game, unified-inventory, xban2, name_restrictions, treecapitator, mobs_redo and areas. Any other recomendation that I could add? I'll probably end up adding mesecons and some construction mod too. |
18:58 |
Kurolox |
Also the hunger mod. |
18:58 |
Ruslan1 |
Hey |
18:58 |
sfan5 |
Ruslan1: ask in the xanadu topic on the forums |
18:59 |
red-001 |
worldedit |
18:59 |
red-001 |
really useful for an admin |
18:59 |
Kurolox |
I want to leave the world as survival mostly, so I'd rather not interact with the world besides maybe a central Hub or something like that |
18:59 |
red-001 |
allows you to easily clear large areas for building etc |
19:00 |
kaeza |
mt_keyword_interact could also help |
19:00 |
Ruslan1 |
sfan5 I can't I have trouble with log in |
19:00 |
red-001 |
what is that kaeza ? |
19:00 |
kaeza |
https://github.com/ChaosWormz/mt_keyword_interact |
19:01 |
red-001 |
interesting |
19:02 |
|
Azelphur_ joined #minetest |
19:02 |
sfan5 |
Ruslan1: why can't you login into the forums? |
19:03 |
Ruslan1 |
Can you find my name |
19:03 |
kaeza |
signs_lib supports mt_k_i, BTW :) |
19:04 |
kaeza |
so you can put the keyword in a sign somewhere in spawn |
19:04 |
sfan5 |
Ruslan1: PM me your email address |
19:04 |
sfan5 |
and i can search |
19:04 |
nore |
^ you could even force new players to have a recent client by doing something like keyword-interact but with node colors ;) |
19:05 |
Ruslan1 |
Yes |
19:05 |
sfan5 |
nore: alternatively just check the protcol version?? |
19:05 |
|
ssieb joined #minetest |
19:06 |
nore |
sfan5: ... yes indeed. But is it possible to enforce that for new players only, I am wondering though? |
19:06 |
* nore |
tried to overengineer something again |
19:07 |
sfan5 |
you could with some lua coding |
19:07 |
red-001 |
is there a command for getting protocol version of the client? |
19:07 |
sfan5 |
Ruslan1: ? |
19:07 |
red-001 |
I though it was only in debug builds |
19:08 |
sfan5 |
it is |
19:08 |
|
ensonic joined #minetest |
19:09 |
Ruslan1 |
Yes |
19:09 |
kaeza |
http://pastebin.com/QVJw577B |
19:10 |
kaeza |
^ if you want to be really anal about users reading rules :) |
19:10 |
Ruslan1 |
sfan5 you found it |
19:10 |
sfan5 |
Ruslan1: you haven't pmed me your mail address yet |
19:11 |
sfan5 |
try /msg sfan5 <your mail> |
19:20 |
|
ektor joined #minetest |
19:22 |
|
GunshipPenguin joined #minetest |
19:25 |
ektor |
hi :) |
19:25 |
red-001 |
hi |
19:26 |
ektor |
is there a solution when a /clearobjects don't remove the unknows items/nodes ? |
19:27 |
sfan5 |
it should do that |
19:27 |
sfan5 |
but it doesn't apply to nodes |
19:28 |
ektor |
aah, ok :( |
19:29 |
ektor |
so, i made a terrible error, grr |
19:30 |
agaran |
ektor: well you can fix it in few ways, including some quickie mod that uses abm to replace missing nodes with other desired ones including air nodes.. |
19:30 |
ektor |
ok |
19:31 |
red-001 |
you should use an lbm for that |
19:31 |
ektor |
is there a file exemple i could read to see how to do ? |
19:31 |
ektor |
ok |
19:31 |
kaeza |
!mod clean |
19:31 |
MinetestBot |
kaeza: Delete unknown blocks and objects [clean] by PilzAdam - https://forum.minetest.net/viewtopic.php?t=2777 |
19:31 |
kaeza |
^ try that one |
19:31 |
agaran |
red-001: perhaps nicer but if abm runs and removes node.. it wont fire again |
19:32 |
ektor |
ooh, thanks kaeza |
19:32 |
kaeza |
sure |
19:33 |
kaeza |
I kinda miss Mushroom Man :( |
19:33 |
red-001 |
agaran, lnm might run faster |
19:33 |
agaran |
true.. |
19:34 |
|
YuGiOhJCJ joined #minetest |
19:35 |
ektor |
i try this, i come back later :) kisses |
19:52 |
|
nowhere_man joined #minetest |
20:02 |
|
Darcidride joined #minetest |
20:23 |
agaran |
hmm can two commands have same name? |
20:23 |
agaran |
I guess not.. so I need to implement it otherway.. |
20:24 |
|
juli1 joined #minetest |
20:29 |
|
IhrFussel joined #minetest |
20:30 |
IhrFussel |
The game has so many settings that it's very hard to find the one you're looking for...can someone tell me where min_view_range_nodes settings can be found? |
20:31 |
IhrFussel |
Cause I'm writing a guide on my site that helps players to increase their game performance |
20:38 |
IhrFussel |
OMG I found it in Client > Graphics > Game > Advanced ... |
20:40 |
|
juhdanad joined #minetest |
20:40 |
|
betterthanyou710 joined #minetest |
20:50 |
|
whitephoenix joined #minetest |
20:51 |
|
swift110 joined #minetest |
20:58 |
|
juli1 joined #minetest |
21:00 |
|
whitephoenix joined #minetest |
21:02 |
|
emunand joined #minetest |
21:13 |
|
whitephoenix joined #minetest |
21:16 |
|
whitephoenix joined #minetest |
21:22 |
|
whitephoenix joined #minetest |
21:23 |
|
MrBacon joined #minetest |
21:25 |
|
whitephoenix joined #minetest |
21:27 |
|
Szkodnix joined #minetest |
21:29 |
swift110 |
hey all |
21:32 |
Sokomine |
hi |
21:33 |
agaran |
so there is no inventory call that returns on which slot amount equal or greater to X of given item is present or false on failure? |
21:34 |
|
whitephoenix0 joined #minetest |
21:39 |
|
Sokomine joined #minetest |
21:39 |
|
DI3HARD139 joined #minetest |
21:40 |
|
whitephoenix joined #minetest |
21:51 |
|
younishd joined #minetest |
21:54 |
|
Menche joined #minetest |
22:03 |
|
juli1 left #minetest |
22:23 |
|
JTE joined #minetest |
22:24 |
|
sapier joined #minetest |
22:29 |
|
TELESIGHT joined #minetest |
22:29 |
sapier |
https://forum.minetest.net/viewtopic.php?f=11&t=629 Finaly there's progress on animals modpack feel free to check out the new alpha version. In singleplayer you can even try the new quest mechanisms used for tutorials. |
22:32 |
TELESIGHT |
hi |
22:32 |
red-001 |
hi TELESIGHT |
22:34 |
swift110 |
I am about to compile 4.15 |
22:34 |
TELESIGHT |
hi |
22:34 |
TELESIGHT |
any of you need help |
22:34 |
swift110 |
TELESIGHT: I will let you know if I need help. Hopefully I will do just fine |
22:35 |
red-001 |
swift110, isn't that latest stable? |
22:35 |
red-001 |
couldn't you just download? |
22:36 |
TELESIGHT |
no i dont know how but it is going good so far |
22:36 |
|
nasuga joined #minetest |
22:36 |
TELESIGHT |
hi |
22:43 |
swift110 |
perhaps but i want to compile this time |
22:44 |
red-001 |
why not compile latest dev then? |
22:44 |
red-001 |
btw what system are you on? |
22:44 |
red-001 |
linux? |
22:46 |
|
emunand joined #minetest |
22:48 |
swift110 |
linux |
22:49 |
swift110 |
hooray i am done |
22:52 |
swift110 |
how do i get it to show up in my menu though |
22:52 |
red-001 |
edit the short cut? |
22:57 |
Persi[m] |
swift110: you should be able to write a desktop file, it's trivial and it works on most desktops |
23:01 |
swift110 |
how do i do that |
23:01 |
|
sapier1 joined #minetest |
23:04 |
red-001 |
swift110, there is one in /misc |
23:08 |
|
whitephoenix joined #minetest |
23:10 |
|
whitephoenix joined #minetest |
23:13 |
garywhite |
Forum won't load...again... |
23:15 |
|
TELESIGHT left #minetest |
23:42 |
|
nowhere_man joined #minetest |
23:59 |
|
ektor joined #minetest |