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ektor |
A |
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Taose |
How does one use the meshnode? |
01:56 |
Taose |
...dw |
01:56 |
Taose |
got it working |
01:56 |
Taose |
...no idea how |
02:07 |
Taose |
...it hates glass |
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kieppie |
hi peeps |
02:08 |
kieppie |
set up a MT server ina VM & working pretty sweet! |
02:09 |
kieppie |
I'm looking at setting up a kids-safe world. is there a way to set the "bones" option so that they retain their inventory after respawn? |
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freelikegnu |
heh kids-safe.... hope yo ucan protect the kids from each other |
03:18 |
freelikegnu |
hes gone anyways |
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Derr |
I'm thinking about creating a flower seeds mod, has one been created before? |
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09:41 |
JamesTait |
Good morning all! Happy Tuesday, and happy Compliment Day! 😃 |
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09:52 |
agaran |
thas happy QA day? |
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12:47 |
thePalindrome |
Has it been rather slow on the forums, or did I just post on a dead board :P |
12:47 |
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12:48 |
bas |
#xfce |
12:49 |
thePalindrome |
Well somebody's proude of their wm :P |
12:49 |
thePalindrome |
*proud |
12:55 |
agaran |
hey, xfce is nice |
12:56 |
thePalindrome |
Aye |
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13:45 |
ektor |
hi |
13:51 |
IhrFussel |
Hello |
13:58 |
Fixer |
#xfce will outlive everybody |
14:00 |
thePalindrome |
<Generic derogatory statement about everyone's favorite wm> |
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14:21 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Initialize TileAnimationParams to prevent crashes/bugs for legacy inv… 0cde270 https://git.io/vMb2y (2017-01-24T14:19:29Z) |
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14:37 |
iwB |
how Do I join IRC Channel In other MT Server IRC (example #amhi ) |
14:38 |
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14:39 |
VanessaE |
/server <whatever network it is> /join #amhi |
14:40 |
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14:40 |
iwB |
Wonder what happend to inchra.net ... |
14:41 |
VanessaE |
it's still there |
14:41 |
VanessaE |
irc.inchra.chat |
14:41 |
VanessaE |
(the domain changed a few months ago) |
14:42 |
VanessaE |
you can also use irc.daconcepts.com |
14:42 |
iwB |
VannesaE : when I go there It said this ''Welcome to nginx on Debian!'' |
14:47 |
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14:48 |
VanessaE |
oh you want webchat |
14:49 |
VanessaE |
irc.inchra.chat is the address for real IRC clients. for webchat, use webchat.inchra.chat |
14:51 |
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14:53 |
iwB |
irc.inchra.chat turns into a scam website lol. |
14:55 |
VanessaE |
uh, no it doesn't |
14:55 |
VanessaE |
nginx is the web server I run. |
14:55 |
VanessaE |
I told you to use webchat.inchra.chat |
15:02 |
iwB |
thx anyway GN guys! |
15:02 |
VanessaE |
... |
15:04 |
thePalindrome |
Why do people insist that the "nginx" always means scam? |
15:05 |
VanessaE |
oh who knows |
15:05 |
VanessaE |
I just use it because it's simpler than apache |
15:05 |
thePalindrome |
I was reading that it's because most people trying to MitM but failing leave nginx in that setup |
15:05 |
thePalindrome |
You can do all sorts of cool proxy stuff with it |
15:05 |
VanessaE |
oh heh |
15:05 |
VanessaE |
well idiots will be idiots I guess |
15:05 |
thePalindrome |
Aye |
15:06 |
thePalindrome |
The most common thing I see done with nginx is called reverse ssl or something |
15:06 |
thePalindrome |
It lets you use a web app that doesn't support ssl/tls, and proxy it through nginx |
15:07 |
thePalindrome |
Thus allowing you to provice https, even though the software doesn't understand it |
15:13 |
swift110 |
hey all |
15:14 |
thePalindrome |
Hullo |
15:15 |
thePalindrome |
Eh, while I'm thinking about it, is there a non-hacky way to get effectively a node to process? |
15:15 |
thePalindrome |
ala the Tile Entity system from the other voxel game |
15:18 |
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15:26 |
swift110 |
how are you thePalindrome |
15:32 |
fwhcat |
You might wanna look at caddy, it's even more simple than nginx. and has a lot of plugins :) |
15:33 |
thePalindrome |
Meh, I'm just trying to figure out how to do the things I want within minetest :P |
15:34 |
thePalindrome |
fwhcat: Is it spelled weird, I can't find any reference to it in my package manager |
15:35 |
swift110 |
oh i see thePalindrome |
15:43 |
fwhcat |
yeah I guess that's because it's quite new. |
15:43 |
fwhcat |
check caddyserver.com thePalindrome |
15:44 |
thePalindrome |
Ah, it's a prototyping server |
15:46 |
thePalindrome |
It's not in a compiled language, so unusable for large-scale applications (like most people ever need something that powerful) |
15:46 |
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15:48 |
thePalindrome |
"Runs anywhere with no external dependencies (not even libc)" |
15:48 |
thePalindrome |
I think they need to look up the word "dependencies" |
15:48 |
thePalindrome |
It depends on Go |
15:48 |
thePalindrome |
Which depends on libc :P |
15:49 |
KaadmY |
wut |
15:49 |
thePalindrome |
Lemme clone it so I can get a better sense of the timeline |
15:50 |
thePalindrome |
It's almost exactly two years old |
15:51 |
thePalindrome |
Still rather odd that it isn't in the portage tree |
15:51 |
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15:52 |
Baker_ |
Grr wrong channel... |
15:52 |
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15:52 |
thePalindrome |
fwhcat: Apart from some odd techno-babble (which makes sense given their non-technical target audience) caddy seems to be rather well off |
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16:26 |
MinetestBot |
[git] raymoo -> minetest/minetest: Wrap to positive degree values (#5106) 87e9466 https://git.io/vMbAY (2017-01-24T16:25:11Z) |
16:51 |
red-001 |
800 issues |
16:52 |
agaran |
red-001: who collects/where ideas for CSM? |
16:52 |
red-001 |
post them on the PR if you have a github account |
16:52 |
red-001 |
https://github.com/minetest/minetest/pull/5088 |
16:53 |
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16:54 |
red-001 |
what are your ideas anyway? |
16:54 |
agaran |
hmm.. I probably don't know neither minetest nor c++ enough to try making changes. |
16:54 |
agaran |
Well, simple things permitting easier/better way for nodes that are registered in bunch just for different textures.. |
16:55 |
agaran |
to make way that CSM could scale/translate/rotate texture on node which user see |
16:55 |
agaran |
that permits clocks, gauges etc. fitting in one node.. without dozen of nodes just for different textures |
16:55 |
agaran |
just one texture gets rotated/translated |
16:55 |
agaran |
(and no texture change even just moving/rotating around) |
16:56 |
red-001 |
well changing textures might not be that hard |
16:56 |
red-001 |
but I'm not sure about the rotating/scaling |
16:56 |
agaran |
I am just trying to propose something that lets reduce number of registrations for nodes and get much more nodes.. |
16:56 |
agaran |
imagine using 32x32 texture.. and showing 16x16 region of it.. |
16:56 |
red-001 |
that sounds like the metadef pr that was made a while back |
16:56 |
agaran |
when node changes.. you move it to show other quarter.. |
16:57 |
agaran |
see what I mean? |
16:57 |
red-001 |
I think it's the oldest open pr |
16:57 |
red-001 |
yes I do |
16:57 |
agaran |
texture change is also way, but 32x32 compress better than four 16x16.. |
16:58 |
red-001 |
I'm not sure if it matters with minetest |
16:58 |
red-001 |
iirc all the textures are send in one packet |
16:58 |
agaran |
it might if you have to -send- them |
16:58 |
agaran |
but 4x small texture >> 1x bigger |
16:58 |
agaran |
data traffic in long term matters |
17:00 |
red-001 |
well I don't know much about graphics tbh |
17:02 |
red-001 |
anyway making stuff that can already be done with server sided code like particles and particle spawners and fixing security and getting the server to client mod tranfer working are more important right now |
17:03 |
red-001 |
but that is an interesting idea |
17:03 |
agaran |
well I think about for example technic batteries |
17:03 |
agaran |
8 nodes for each bat.. for state display |
17:05 |
red-001 |
you might want to make a comment on the pr |
17:05 |
red-001 |
that would be the best way to get a lot of people to see it |
17:07 |
agaran |
okay |
17:10 |
agaran |
red-001: added |
17:10 |
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17:13 |
red-001 |
hi Taose |
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17:31 |
* Taose |
waves |
17:31 |
Taose |
Hi |
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17:49 |
red-001 |
!seen IhrFussel |
17:49 |
MinetestBot |
red-001: ihrfussel was last seen at 2017-01-24 13:51:56 UTC on #minetest |
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19:54 |
Shadow_The_Hedge |
hi guys |
19:55 |
Hijiri |
hi |
19:56 |
Shadow_The_Hedge |
I have PilzAdam's nether mod, but there are no mobs. :( |
19:59 |
Fixer |
install mobs :] |
19:59 |
Shadow_The_Hedge |
with this many people online, one would think there would be some more talking :P |
20:00 |
Shadow_The_Hedge |
I couldn't find any mobs that would work in the nether |
20:00 |
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20:02 |
Fixer |
it is quite easy |
20:02 |
Shadow_The_Hedge |
wow. such silence... XP |
20:02 |
Fixer |
you can edit mob to spawn in nether too |
20:03 |
Fixer |
it checks for specific blocks i think |
20:03 |
Shadow_The_Hedge |
hmm... know of any hostile mobs other than zombies, ghosts, or skeletons? |
20:04 |
agaran |
spiders |
20:04 |
agaran |
oerkis |
20:04 |
Shadow_The_Hedge |
thx I will keep those in mind! |
20:05 |
Shadow_The_Hedge |
LOL there is somebody here named "AnotherBrick" |
20:11 |
xerox123 |
anyone else not able to access the forums? |
20:11 |
Benrob0329[m] |
like, just now? |
20:11 |
xerox123 |
yeah |
20:12 |
Benrob0329[m] |
or is it fine now? |
20:12 |
xerox123 |
oh it's fine now |
20:12 |
Benrob0329[m] |
I think that it doesnt like it whenever someone uploads a file |
20:13 |
Benrob0329[m] |
nope, now it wont let me on |
20:13 |
Benrob0329[m] |
```500 Internal Server Error``` |
20:14 |
xerox123 |
I got an error 504 last time |
20:14 |
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20:17 |
kaeza |
greetings |
20:17 |
agaran |
hi kaeza |
20:25 |
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21:00 |
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21:09 |
Kurolox |
I'm 100% that mobs_Redo is causing this unknown object thing. Anyone have experience with it? http://i.imgur.com/8PHCUyH.png |
21:10 |
Kurolox |
In the server log I get a bunch of ERROR[Server]: LuaEntity name "" not defined. Besides that everything seems fine |
21:32 |
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21:32 |
thefamilygrog66 |
Kurolox: did you add a mobs mod, and then remove it later? |
21:32 |
thefamilygrog66 |
Also, are those unknown objects moving, or stationary |
21:33 |
poof |
Hi I keep getting this message when I go to log into my account thru the irc bot on the channel I am on and all my info is correct Incorrect password or player does not exist. |
21:33 |
Kurolox |
Nope, I just added it. No mods removed. Happened me three times in three different worlds, all of them with mobs_redo |
21:33 |
Kurolox |
and they are stationary. They are creatures, die in one hit |
21:34 |
twoelk |
there have been updates to mobsredo recently, maybe some conflicts haven't been resolved yet |
21:34 |
thefamilygrog66 |
if they don't move at all, then they're just incorrectly named entities |
21:35 |
thefamilygrog66 |
e.g. I can spawn one by typing something like, /spawnentity grog:burger |
21:35 |
thefamilygrog66 |
(hungry for burgers currently) |
21:37 |
thefamilygrog66 |
it's very possible, and likely by the sounds of it, that the version of mobs redo you have is spawning entities that are either not defined, or spelled incorrectly |
21:37 |
twoelk |
What mobs-content did you install besides the basic mobs-redo-api? |
21:39 |
Kurolox |
mobs_animal, mobs_monster and mobs_npc |
21:39 |
Kurolox |
it's either mobs_animal or mobs_monster tho, since it also happened in another world without mobs_npc |
21:41 |
twoelk |
hm, my guess would have been mobs_npc since that seems to be the oldest |
21:42 |
thefamilygrog66 |
Kurolox: any more info from the server log? |
21:42 |
thefamilygrog66 |
e.g. entity name? |
21:43 |
Kurolox |
Nothing at all. Just a bunch of LuaEntity name "" not defined. |
21:43 |
Kurolox |
I mean, nothing that could be relevant for this. There are also this, but I believe that it's unrelated. |
21:43 |
Kurolox |
WARNING[Server]: active block modifiers took 922ms (longer than 200ms) |
21:45 |
* twoelk |
tries to summon the creator of mobs_redo |
21:45 |
Kurolox |
What are some good ways to reduce lag in a server? The computer I'm using is not powerful, I think. It's 2GB RAM and 1.5GHz quadcore processor enough for pulling a small server with some mods? |
21:49 |
twoelk |
reduce view range and chunkloading might help |
21:49 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=10&t=1825 |
21:49 |
Calinou |
that said, mob mods will always create quite a bit of lag |
21:56 |
twoelk |
Kurolox: do the unknown objects also appear if you open a world without activating mobs_redo? maybe it is something else from mt-game itself |
21:56 |
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22:00 |
Kurolox |
No, they don't |
22:03 |
fwhcat |
Kurolox, have you tested anoter mobs mod before this one ? Or just do a /clearobjects quick, and they'll be gone. And then restart your server to check if there are still unknown entities. |
22:04 |
Kurolox |
No, I haven't tested anything else. Mostly because they didn't convince me. I'll do, but I'm gonna go for tomorrow. I'll ask tomorrow again. Thanks for the help tho! |
22:07 |
MinetestBot |
[git] numberZero -> minetest/minetest: Add smooth lighting for all nodes 33e0eed https://git.io/vMNNS (2017-01-24T21:59:40Z) |
22:08 |
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22:13 |
FlibberTGibbet |
hi, just installed minetest in linux mint. v6 generator gives me some lovely worlds. using v7 i always seem to get a barren world with no vegatation. am i missing anything please? |
22:14 |
red-001 |
seems like you have an old version of minetest/minetest-game |
22:14 |
red-001 |
what version do you have? |
22:15 |
red-001 |
the latest stable is 0.4.15 |
22:17 |
Persi[m] |
I remember that happening when you created a world without any biomes |
22:18 |
red-001 |
FlibberTGibbet, you you confirm your version of minetest? |
22:20 |
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22:21 |
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22:22 |
Persi[m] |
He's likely using 4.14 |
22:24 |
Persi[m] |
That's the version Ubuntu is carrying |
22:25 |
FlibberTGibbet |
ah, is that a bug in that version? |
22:27 |
Persi[m] |
Not a bug strictly speaking |
22:28 |
FlibberTGibbet |
oh, just a change in algorithsm or something |
22:28 |
Persi[m] |
It's just that v7 doesn't have hardcoded biomes like v6 |
22:29 |
FlibberTGibbet |
can they be added in? |
22:30 |
Persi[m] |
So if you generate a map without any defined biomes you end up with a single block everywhere |
22:30 |
Persi[m] |
Yes |
22:30 |
Persi[m] |
But it's going to be better if you upgrade to 0.4.15 |
22:31 |
FlibberTGibbet |
ah, i'll look into that. bit of a pain as i'll have to do a manual install by the sound of things |
22:33 |
FlibberTGibbet |
ah, there's a ppa :) |
22:34 |
Persi[m] |
Can't really help you there, I'm not very familiar with ubuntu but I kinda remember somebody maintaining flatpak builds, you could look for that if you are having trouble |
22:36 |
FlibberTGibbet |
thanks, that's a direction to look at |
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