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IRC log for #minetest, 2017-01-22

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All times shown according to UTC.

Time Nick Message
00:12 paramat joined #minetest
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00:30 * Taose goes mining for mese
00:30 * Taose finds diamonds, obsidian, and copper
00:30 Taose but no mese -_-
00:30 agrecascino minetest appears to have endianess issues on sparc64
00:30 agrecascino ^ really bad issue
00:31 agrecascino people need to goof off on their 20k dollar servers from oracle
00:31 Taose endianess?
00:31 agrecascino Taose, byte order
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00:32 agrecascino basically the geometry is all fucked up
00:32 Taose ah
00:34 thePalindrome At least it runs on sparc64 :P
00:34 thePalindrome You can't even run it on a 6502 :P
00:34 agrecascino thePalindrome, debian's sparc64 port is getting a lot better
00:35 agrecascino like
00:35 agrecascino the game looks like
00:35 agrecascino https://a.pomf.cat/rvggrn.png
00:35 agrecascino that
00:38 agrecascino software render has the same problems
00:39 thePalindrome Huh
00:42 Taose I think we found something minetest doesn't work on
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01:36 kaeza greetings
01:36 Benrob0329[m] earthlings
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07:49 MinetestBot [git] paramat -> minetest/minetest_game: Sounds: Remove 'default_dig_crumbly' from leaves defaults table ae42687 https://git.io/vMQQz (2017-01-22T07:47:04Z)
07:49 MinetestBot [git] mdoege -> minetest/minetest_game: Textures: Strip color profiles from some textures eb1805e https://git.io/vMQQg (2017-01-22T07:43:12Z)
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08:53 cheapie I'm assuming this is some kind of lighting bug, but it looks really cool being able to see through the water: https://cheapiesystems.com/media/images/screenshot_20170122_025204.png
08:53 cheapie (the usual "//replace air air" trick did fix it, by the way)
09:02 agaran so simply retriggering light calculation fixed it?
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09:42 red-001 question to modders: what would you like to see in client-sided srcipting?
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10:53 rdococ the only thing client-side scripting reminds me of here on Minetest are shaders...
11:19 Krock and maybe the minimap a bit
11:19 Krock but that's not scripting
11:24 agaran minimap would need filtering on server side too, so you can disable radar, by disabling sending data too far from viewpoint and so on. Also map-dots hidding would be sometimes neat feature
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11:53 Persi[m] red-001: would camera control be possible? Recently somebody had an idea about turning minetest into a Mario style platformer
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12:42 MinetestBot [git] sfan5 -> Jeija/minetest-mod-mesecons: Make descriptions of insulated wires consistent 5188853 https://git.io/vMQj5 (2017-01-22T12:39:10Z)
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13:25 Calinou happy 5th birthday, Minetest 0.4_20120122
13:25 Calinou the last Minetest pre-release build that lacked sound, and had the C++ mobs
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13:25 Krock o/
13:26 Krock even minetest is getting old
13:26 agaran :)
13:26 agaran soon will have long white beard?
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13:32 red-001 yes it would be possible to add camera control
13:34 red-001 right now I'm getting formspecs to a mergable state
13:34 Jordach 5th birthday>
13:35 Jordach i remember when the first version of wool made it to that version
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13:43 luizsab Hello! There's a few time ago I starts to contribute with wiki tranlation to Portuguese. What's the better way to do this if the items description it isn't done? Wich standard to follow?
13:45 luizsab Calinou: Do you have some information about this?
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14:27 Calinou luizsab: I don't understand your question :/
14:29 luizsab Calinou: I starts to contribute with wiki tranlation, but I don't know if already there's a standard to Portuguese translations of item descriptions
14:30 Calinou luizsab: item names are not translated officially in Minetest, you will have to make your own
14:31 luizsab Calinou: in the Wiki? Can I to translate how I think better?
14:34 luizsab Calinou: seems some servers already has a free translation, but I think some words doesn't sounds good to Portuguese speakers because they avoided graphical accents
14:35 Calinou luizsab: translate them yourself, with accents
14:35 Calinou (don't use popular translations if they make no sense :P)
14:39 luizsab Thank you, I'm most safe to do this. I was afraid to prejudicate someone.
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15:05 IKRadulov How can one make crouching in minetest possible . Tried to modify collision box but it is not working . The player does not go under a block
15:06 agaran if you sit in cart, you use cart collision box I think..
15:07 IKRadulov This may be but it is not crouching
15:09 IKRadulov this may have something to do with player
15:09 IKRadulov model
15:13 agaran yes, I am just mentioning it in case you want to compare something
15:16 IKRadulov You got a point there . The cart model is 1 by 1 in size .
15:17 IKRadulov as it seems have to look at the code
15:19 Fixer Calinou: pedobear and minimouse mobs
15:20 Calinou IKRadulov: I'm not sure if you can change player collision box using Lua mods
15:21 Tmanyo joined #minetest
15:22 IKRadulov Yes you can . player object has property collision box via player:set_properties() function
15:22 IKRadulov already did that but not working
15:24 IKRadulov I mean the collision box changes but cant go under
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19:24 MinetestBot [git] sfan5 -> minetest/minetest: Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854… 43822de https://git.io/vM7cX (2017-01-22T19:17:13Z)
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19:51 diemartin greetings
19:55 red-001 hi diemartin
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21:31 jordan4ibanez What is the most popular skin changer in Minetest?
21:43 Fixer jordan4ibanez: default one %)
21:44 jordan4ibanez Damn
21:44 jordan4ibanez Simple skins it is
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21:52 diemartin is there a skin changer in mtg now?
21:52 Fixer no
21:53 diemartin :/
21:53 Fixer only via mods
21:53 Fixer iirc
21:53 Wuzzy joined #minetest
21:53 diemartin meh. I guess it doesn't matter anyway
21:53 jordan4ibanez It would have to use some client side skin changer to retrieve a skin from the server as needed to not store 100+ skins all at once
21:54 Calinou jordan4ibanez: per-server skin database would be possible, I guess, but definitely not easy
21:54 diemartin PS did i ever mention touch kbs suck ass?
21:54 diemartin because they do
21:55 diemartin like, really
21:55 Calinou we could even have just color customizations (hair/shirt/pants/shoes for example)
21:56 jordan4ibanez Finally, I got the hand to change to the player's skin on rejoining, gotta do a global step to check if it's updated
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21:59 Fixer Wuzzy: you here?
21:59 Wuzzy hi
22:00 Wuzzy No, I am an invisible ghost, coming to haunt you. Woooooooo!
22:00 Wuzzy xD
22:03 Fixer Wuzzy: jt2 uses your hud, right?
22:03 Wuzzy idk
22:04 Wuzzy Does /mods say hudbars?
22:04 Fixer just hud
22:04 Fixer they have stuck bubbles again :/
22:05 Fixer btw, here is very important screenshot: https://i.imgur.com/gHAd8DG.png
22:05 Fixer try noticing what is different
22:05 Fixer striking feature
22:06 Wuzzy the bubbles are broken because they use the hud mod by BlockMen
22:06 Fixer Wuzzy: i asked them many times to move to your hud
22:06 Wuzzy btw, ”them” is probably only sorcerykid xD
22:06 Wuzzy and i lost my account :(((((((
22:06 Fixer why?
22:08 Fixer i'm currently testing Smooth Lighting PR
22:08 Fixer and it looks damn good
22:08 Wuzzy it does not accept my password anymore
22:11 red-001 Fixer what about the bugs the author mentioned?
22:11 red-001 are they common?
22:11 Fixer red-001: he published a PR with some fixes
22:12 Wuzzy but yeah, Fixer. IMO nobody should use the [hud] mod anymore. Its broken, has even CRITICAL bugs and is not maintained anymore. Plus, the hudbars mod includes all its functionality, plus more :P
22:12 Wuzzy I consider [hud] to be legacy
22:12 Fixer Wuzzy: totally agree
22:12 Wuzzy is there a reason why JT2 sticks to [hud]?
22:13 red-001 does linking take longer then the actual build for anyone else?
22:13 Fixer Wuzzy: no reason
22:13 Wuzzy laziness is also a reason ;-)
22:15 red-001 by build I meant compiling
22:15 rubenwardy the problem with hudbars is that they're bars - not everyone likes that
22:18 Fixer rubenwardy: they are configurable I believe
22:18 Fixer rubenwardy: bars are optional
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22:32 Fixer smooth lighting PR at work https://i.imgur.com/33QuXfO.jpg
22:33 Fixer another nice example: https://i.imgur.com/oGWcLvZ.jpg
22:34 Fixer https://i.imgur.com/1lsaZVv.png
22:36 Fixer https://i.imgur.com/qAHUnqp.png notice how stairs blend nicely
22:37 Fixer https://i.imgur.com/AILPBxn.png
22:39 Fixer https://i.imgur.com/95mG97w.png
22:39 jordan4ibanez Fixer: That looks really nice
22:39 Fixer indeed
22:43 Fixer https://i.imgur.com/uKJwMOJ.png
22:43 Fixer thats slabs and other stuff
22:43 Fixer looks nicely smoothed
22:45 Fixer https://i.imgur.com/ggP74yT.jpg
22:45 Fixer those house are made of slabs
22:47 Fixer torch under slab trick was used on red crab too
22:47 Fixer niice
23:06 Fixer https://i.imgur.com/bGcNmyw.png
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23:18 Fixer found interesting bug already
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23:31 red-001 whats the bug?
23:31 red-001 there is nothing wrong with the image...
23:32 Fixer it is not posted here
23:32 Fixer images are fine
23:32 Fixer i posted it in PR
23:35 Fixer VanessaE: hi, around?
23:39 Fixer https://i.imgur.com/a2MQuFm.jpg very nice with smoothing
23:42 VanessaE those shots look pretty good
23:42 VanessaE I take it the crash issue was solved?
23:42 Fixer VanessaE: not sure, i'm testing, no crashes yet, I think he resolved it, he published a PR, I found few problems already
23:43 VanessaE what problems?
23:43 Fixer not critical
23:43 Fixer you can read them in PR
23:43 Fixer https://github.com/minetest/minetest/pull/5098#discussion_r97233996
23:43 VanessaE looking..
23:43 Fixer 33 fps with this PR, lets see what without it
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23:43 VanessaE "Fix crash. Smooth lighting works now"
23:43 VanessaE so that's a yes.
23:45 Fixer VanessaE: signlike and liquids flowing still not smoothed i thinkj
23:45 VanessaE oh ok
23:45 Fixer VanessaE: but those are rare
23:45 Fixer VanessaE: like curtains and screen projection tiles
23:46 VanessaE signlike is easy - the engine should convert them to meshes like it does with nodeboxes
23:46 Fixer VanessaE: i've tested in many places including RC, everything looks nice
23:46 VanessaE cool
23:46 Fixer except those few, but they are quite rare
23:47 Fixer VanessaE: do you know why I woke you up? I need to rotate one thing on creative-building
23:47 Fixer VanessaE: teleport booth is ok to rotate, or impossible?
23:48 VanessaE ok to rotate
23:48 VanessaE it's a 2m-high mesh node
23:48 VanessaE but only okay to rotate around Y
23:48 VanessaE (don't flip it on its side :P )
23:49 Fixer VanessaE: around Y
23:49 VanessaE yes
23:49 zorman2000 joined #minetest
23:49 VanessaE in other words make it face only E/W/S/N but not on its side/upside down/etc
23:50 Fixer VanessaE: right nakilashivas booth is facing into wall for some reason
23:50 VanessaE which server
23:50 zorman2000 !up jt2.intraversal.net
23:50 MinetestBot jt2.intraversal.net:30000 seems to be down
23:50 VanessaE oh building
23:50 zorman2000 !up jt2.intraversal.net:30002
23:50 MinetestBot zorman2000: use 'example.org 1337' instead of 'example.org:1337'
23:50 VanessaE be right there..
23:50 zorman2000 !up jt2.intraversal.net 30007
23:50 MinetestBot jt2.intraversal.net:30007 seems to be down
23:51 zorman2000 !up jt2.intraversal.net 30002
23:51 MinetestBot jt2.intraversal.net:30002 seems to be down
23:51 Fixer VanessaE: wth is this? https://i.imgur.com/90C4mFI.png
23:52 VanessaE no idea about the messages.  where's the booth?
23:55 VanessaE lemme run a mods+server update
23:56 Fixer marked https://github.com/minetest/minetest/commit/0eede97af2927dcda3545192403b0a44f30bcd1f
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