Time |
Nick |
Message |
00:12 |
|
paramat joined #minetest |
00:15 |
|
fuddie joined #minetest |
00:24 |
|
rubenwardy joined #minetest |
00:30 |
* Taose |
goes mining for mese |
00:30 |
* Taose |
finds diamonds, obsidian, and copper |
00:30 |
Taose |
but no mese -_- |
00:30 |
agrecascino |
minetest appears to have endianess issues on sparc64 |
00:30 |
agrecascino |
^ really bad issue |
00:31 |
agrecascino |
people need to goof off on their 20k dollar servers from oracle |
00:31 |
Taose |
endianess? |
00:31 |
agrecascino |
Taose, byte order |
00:32 |
|
kaeza joined #minetest |
00:32 |
agrecascino |
basically the geometry is all fucked up |
00:32 |
Taose |
ah |
00:34 |
thePalindrome |
At least it runs on sparc64 :P |
00:34 |
thePalindrome |
You can't even run it on a 6502 :P |
00:34 |
agrecascino |
thePalindrome, debian's sparc64 port is getting a lot better |
00:35 |
agrecascino |
like |
00:35 |
agrecascino |
the game looks like |
00:35 |
agrecascino |
https://a.pomf.cat/rvggrn.png |
00:35 |
agrecascino |
that |
00:38 |
agrecascino |
software render has the same problems |
00:39 |
thePalindrome |
Huh |
00:42 |
Taose |
I think we found something minetest doesn't work on |
01:30 |
|
Pie-jacker875 joined #minetest |
01:36 |
kaeza |
greetings |
01:36 |
Benrob0329[m] |
earthlings |
01:47 |
|
STHGOM joined #minetest |
01:47 |
|
STHGOM joined #minetest |
01:51 |
|
STHGOM_ joined #minetest |
01:52 |
|
STHGOM joined #minetest |
02:07 |
|
strncpy joined #minetest |
02:31 |
|
STHGOM_ joined #minetest |
02:43 |
|
STHGOM joined #minetest |
02:49 |
|
redblade joined #minetest |
02:56 |
|
shangul joined #minetest |
02:57 |
|
GrimKriegor joined #minetest |
03:12 |
|
GrimKriegor joined #minetest |
03:14 |
|
lordfingle joined #minetest |
03:18 |
|
GrimKriegor_ joined #minetest |
03:19 |
|
sweBers joined #minetest |
03:33 |
|
froike_ joined #minetest |
04:12 |
|
lordfingle joined #minetest |
04:13 |
|
GrimKriegor joined #minetest |
04:16 |
|
GunshipPenguin joined #minetest |
04:39 |
|
Tmanyo joined #minetest |
05:05 |
|
GunshipPenguin joined #minetest |
05:22 |
|
GrimKriegor joined #minetest |
05:31 |
|
bulldozer joined #minetest |
05:41 |
|
eidy joined #minetest |
05:50 |
|
lumidify joined #minetest |
06:27 |
|
YuGiOhJCJ joined #minetest |
06:28 |
|
ssieb joined #minetest |
06:58 |
|
CWz joined #minetest |
07:00 |
|
kaeza joined #minetest |
07:38 |
|
DFeniks joined #minetest |
07:42 |
|
redblade joined #minetest |
07:49 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Sounds: Remove 'default_dig_crumbly' from leaves defaults table ae42687 https://git.io/vMQQz (2017-01-22T07:47:04Z) |
07:49 |
MinetestBot |
[git] mdoege -> minetest/minetest_game: Textures: Strip color profiles from some textures eb1805e https://git.io/vMQQg (2017-01-22T07:43:12Z) |
07:58 |
|
lordfingle joined #minetest |
07:59 |
|
Alcyone2 joined #minetest |
08:04 |
|
jordan4ibanez joined #minetest |
08:37 |
|
Thomas-S joined #minetest |
08:43 |
|
Markow joined #minetest |
08:53 |
cheapie |
I'm assuming this is some kind of lighting bug, but it looks really cool being able to see through the water: https://cheapiesystems.com/media/images/screenshot_20170122_025204.png |
08:53 |
cheapie |
(the usual "//replace air air" trick did fix it, by the way) |
09:02 |
agaran |
so simply retriggering light calculation fixed it? |
09:06 |
|
ensonic joined #minetest |
09:42 |
red-001 |
question to modders: what would you like to see in client-sided srcipting? |
09:47 |
|
Tux[Qyou] joined #minetest |
09:52 |
|
Krock joined #minetest |
09:52 |
|
Krock joined #minetest |
10:10 |
|
juhdanad joined #minetest |
10:17 |
|
AntumDeluge joined #minetest |
10:24 |
|
juhdanad joined #minetest |
10:28 |
|
Fritigern joined #minetest |
10:34 |
|
fwhcat joined #minetest |
10:37 |
|
redblade joined #minetest |
10:46 |
|
SmugLeaf joined #minetest |
10:53 |
rdococ |
the only thing client-side scripting reminds me of here on Minetest are shaders... |
11:19 |
Krock |
and maybe the minimap a bit |
11:19 |
Krock |
but that's not scripting |
11:24 |
agaran |
minimap would need filtering on server side too, so you can disable radar, by disabling sending data too far from viewpoint and so on. Also map-dots hidding would be sometimes neat feature |
11:35 |
|
ikradulov joined #minetest |
11:40 |
|
Fixer joined #minetest |
11:50 |
|
The_Loko joined #minetest |
11:53 |
Persi[m] |
red-001: would camera control be possible? Recently somebody had an idea about turning minetest into a Mario style platformer |
12:02 |
|
lumidify joined #minetest |
12:37 |
|
Jordach joined #minetest |
12:42 |
MinetestBot |
[git] sfan5 -> Jeija/minetest-mod-mesecons: Make descriptions of insulated wires consistent 5188853 https://git.io/vMQj5 (2017-01-22T12:39:10Z) |
12:53 |
|
SylvieLorxu joined #minetest |
13:24 |
|
abruanese joined #minetest |
13:25 |
Calinou |
happy 5th birthday, Minetest 0.4_20120122 |
13:25 |
Calinou |
the last Minetest pre-release build that lacked sound, and had the C++ mobs |
13:25 |
|
Bukki joined #minetest |
13:25 |
Krock |
o/ |
13:26 |
Krock |
even minetest is getting old |
13:26 |
agaran |
:) |
13:26 |
agaran |
soon will have long white beard? |
13:28 |
|
juhdanad joined #minetest |
13:32 |
red-001 |
yes it would be possible to add camera control |
13:34 |
red-001 |
right now I'm getting formspecs to a mergable state |
13:34 |
Jordach |
5th birthday> |
13:35 |
Jordach |
i remember when the first version of wool made it to that version |
13:36 |
|
Pie-jacker875 joined #minetest |
13:37 |
|
luizsab joined #minetest |
13:43 |
luizsab |
Hello! There's a few time ago I starts to contribute with wiki tranlation to Portuguese. What's the better way to do this if the items description it isn't done? Wich standard to follow? |
13:45 |
luizsab |
Calinou: Do you have some information about this? |
13:54 |
|
Darcidride joined #minetest |
14:07 |
|
xerox123 joined #minetest |
14:25 |
|
shangul joined #minetest |
14:27 |
Calinou |
luizsab: I don't understand your question :/ |
14:29 |
luizsab |
Calinou: I starts to contribute with wiki tranlation, but I don't know if already there's a standard to Portuguese translations of item descriptions |
14:30 |
Calinou |
luizsab: item names are not translated officially in Minetest, you will have to make your own |
14:31 |
luizsab |
Calinou: in the Wiki? Can I to translate how I think better? |
14:34 |
luizsab |
Calinou: seems some servers already has a free translation, but I think some words doesn't sounds good to Portuguese speakers because they avoided graphical accents |
14:35 |
Calinou |
luizsab: translate them yourself, with accents |
14:35 |
Calinou |
(don't use popular translations if they make no sense :P) |
14:39 |
luizsab |
Thank you, I'm most safe to do this. I was afraid to prejudicate someone. |
15:00 |
|
HoloIRCUser joined #minetest |
15:05 |
|
shangul joined #minetest |
15:05 |
IKRadulov |
How can one make crouching in minetest possible . Tried to modify collision box but it is not working . The player does not go under a block |
15:06 |
agaran |
if you sit in cart, you use cart collision box I think.. |
15:07 |
IKRadulov |
This may be but it is not crouching |
15:09 |
IKRadulov |
this may have something to do with player |
15:09 |
IKRadulov |
model |
15:13 |
agaran |
yes, I am just mentioning it in case you want to compare something |
15:16 |
IKRadulov |
You got a point there . The cart model is 1 by 1 in size . |
15:17 |
IKRadulov |
as it seems have to look at the code |
15:19 |
Fixer |
Calinou: pedobear and minimouse mobs |
15:20 |
Calinou |
IKRadulov: I'm not sure if you can change player collision box using Lua mods |
15:21 |
|
Tmanyo joined #minetest |
15:22 |
IKRadulov |
Yes you can . player object has property collision box via player:set_properties() function |
15:22 |
IKRadulov |
already did that but not working |
15:24 |
IKRadulov |
I mean the collision box changes but cant go under |
15:49 |
|
octacian joined #minetest |
15:55 |
|
octacian_ joined #minetest |
15:58 |
|
octacian_ joined #minetest |
16:34 |
|
PsychoVision joined #minetest |
16:43 |
|
whitephoenix joined #minetest |
16:47 |
|
emunand joined #minetest |
16:48 |
|
Taose joined #minetest |
17:13 |
|
GunshipPenguin joined #minetest |
17:29 |
|
rubenwardy joined #minetest |
17:57 |
|
YuGiOhJCJ joined #minetest |
18:19 |
|
Szkodnix joined #minetest |
18:38 |
|
Jordach joined #minetest |
19:24 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854… 43822de https://git.io/vM7cX (2017-01-22T19:17:13Z) |
19:43 |
|
ensonic joined #minetest |
19:51 |
|
diemartin joined #minetest |
19:51 |
diemartin |
greetings |
19:55 |
red-001 |
hi diemartin |
20:23 |
|
Miner_48er joined #minetest |
20:44 |
|
KaadmY joined #minetest |
20:51 |
|
swift110 joined #minetest |
20:57 |
|
swift110 joined #minetest |
21:26 |
|
jordan4ibanez joined #minetest |
21:31 |
jordan4ibanez |
What is the most popular skin changer in Minetest? |
21:43 |
Fixer |
jordan4ibanez: default one %) |
21:44 |
jordan4ibanez |
Damn |
21:44 |
jordan4ibanez |
Simple skins it is |
21:46 |
|
rumble joined #minetest |
21:48 |
|
Darcidride joined #minetest |
21:52 |
diemartin |
is there a skin changer in mtg now? |
21:52 |
Fixer |
no |
21:53 |
diemartin |
:/ |
21:53 |
Fixer |
only via mods |
21:53 |
Fixer |
iirc |
21:53 |
|
Wuzzy joined #minetest |
21:53 |
diemartin |
meh. I guess it doesn't matter anyway |
21:53 |
jordan4ibanez |
It would have to use some client side skin changer to retrieve a skin from the server as needed to not store 100+ skins all at once |
21:54 |
Calinou |
jordan4ibanez: per-server skin database would be possible, I guess, but definitely not easy |
21:54 |
diemartin |
PS did i ever mention touch kbs suck ass? |
21:54 |
diemartin |
because they do |
21:55 |
diemartin |
like, really |
21:55 |
Calinou |
we could even have just color customizations (hair/shirt/pants/shoes for example) |
21:56 |
jordan4ibanez |
Finally, I got the hand to change to the player's skin on rejoining, gotta do a global step to check if it's updated |
21:58 |
|
redblade joined #minetest |
21:59 |
Fixer |
Wuzzy: you here? |
21:59 |
Wuzzy |
hi |
22:00 |
Wuzzy |
No, I am an invisible ghost, coming to haunt you. Woooooooo! |
22:00 |
Wuzzy |
xD |
22:03 |
Fixer |
Wuzzy: jt2 uses your hud, right? |
22:03 |
Wuzzy |
idk |
22:04 |
Wuzzy |
Does /mods say hudbars? |
22:04 |
Fixer |
just hud |
22:04 |
Fixer |
they have stuck bubbles again :/ |
22:05 |
Fixer |
btw, here is very important screenshot: https://i.imgur.com/gHAd8DG.png |
22:05 |
Fixer |
try noticing what is different |
22:05 |
Fixer |
striking feature |
22:06 |
Wuzzy |
the bubbles are broken because they use the hud mod by BlockMen |
22:06 |
Fixer |
Wuzzy: i asked them many times to move to your hud |
22:06 |
Wuzzy |
btw, â€them†is probably only sorcerykid xD |
22:06 |
Wuzzy |
and i lost my account :((((((( |
22:06 |
Fixer |
why? |
22:08 |
Fixer |
i'm currently testing Smooth Lighting PR |
22:08 |
Fixer |
and it looks damn good |
22:08 |
Wuzzy |
it does not accept my password anymore |
22:11 |
red-001 |
Fixer what about the bugs the author mentioned? |
22:11 |
red-001 |
are they common? |
22:11 |
Fixer |
red-001: he published a PR with some fixes |
22:12 |
Wuzzy |
but yeah, Fixer. IMO nobody should use the [hud] mod anymore. Its broken, has even CRITICAL bugs and is not maintained anymore. Plus, the hudbars mod includes all its functionality, plus more :P |
22:12 |
Wuzzy |
I consider [hud] to be legacy |
22:12 |
Fixer |
Wuzzy: totally agree |
22:12 |
Wuzzy |
is there a reason why JT2 sticks to [hud]? |
22:13 |
red-001 |
does linking take longer then the actual build for anyone else? |
22:13 |
Fixer |
Wuzzy: no reason |
22:13 |
Wuzzy |
laziness is also a reason ;-) |
22:15 |
red-001 |
by build I meant compiling |
22:15 |
rubenwardy |
the problem with hudbars is that they're bars - not everyone likes that |
22:18 |
Fixer |
rubenwardy: they are configurable I believe |
22:18 |
Fixer |
rubenwardy: bars are optional |
22:32 |
|
diemartin joined #minetest |
22:32 |
Fixer |
smooth lighting PR at work https://i.imgur.com/33QuXfO.jpg |
22:33 |
Fixer |
another nice example: https://i.imgur.com/oGWcLvZ.jpg |
22:34 |
Fixer |
https://i.imgur.com/1lsaZVv.png |
22:36 |
Fixer |
https://i.imgur.com/qAHUnqp.png notice how stairs blend nicely |
22:37 |
Fixer |
https://i.imgur.com/AILPBxn.png |
22:39 |
Fixer |
https://i.imgur.com/95mG97w.png |
22:39 |
jordan4ibanez |
Fixer: That looks really nice |
22:39 |
Fixer |
indeed |
22:43 |
Fixer |
https://i.imgur.com/uKJwMOJ.png |
22:43 |
Fixer |
thats slabs and other stuff |
22:43 |
Fixer |
looks nicely smoothed |
22:45 |
Fixer |
https://i.imgur.com/ggP74yT.jpg |
22:45 |
Fixer |
those house are made of slabs |
22:47 |
Fixer |
torch under slab trick was used on red crab too |
22:47 |
Fixer |
niice |
23:06 |
Fixer |
https://i.imgur.com/bGcNmyw.png |
23:15 |
|
Tmanyo joined #minetest |
23:18 |
Fixer |
found interesting bug already |
23:20 |
|
crazyR joined #minetest |
23:31 |
red-001 |
whats the bug? |
23:31 |
red-001 |
there is nothing wrong with the image... |
23:32 |
Fixer |
it is not posted here |
23:32 |
Fixer |
images are fine |
23:32 |
Fixer |
i posted it in PR |
23:35 |
Fixer |
VanessaE: hi, around? |
23:39 |
Fixer |
https://i.imgur.com/a2MQuFm.jpg very nice with smoothing |
23:42 |
VanessaE |
those shots look pretty good |
23:42 |
VanessaE |
I take it the crash issue was solved? |
23:42 |
Fixer |
VanessaE: not sure, i'm testing, no crashes yet, I think he resolved it, he published a PR, I found few problems already |
23:43 |
VanessaE |
what problems? |
23:43 |
Fixer |
not critical |
23:43 |
Fixer |
you can read them in PR |
23:43 |
Fixer |
https://github.com/minetest/minetest/pull/5098#discussion_r97233996 |
23:43 |
VanessaE |
looking.. |
23:43 |
Fixer |
33 fps with this PR, lets see what without it |
23:43 |
|
Tmanyo joined #minetest |
23:43 |
VanessaE |
"Fix crash. Smooth lighting works now" |
23:43 |
VanessaE |
so that's a yes. |
23:45 |
Fixer |
VanessaE: signlike and liquids flowing still not smoothed i thinkj |
23:45 |
VanessaE |
oh ok |
23:45 |
Fixer |
VanessaE: but those are rare |
23:45 |
Fixer |
VanessaE: like curtains and screen projection tiles |
23:46 |
VanessaE |
signlike is easy - the engine should convert them to meshes like it does with nodeboxes |
23:46 |
Fixer |
VanessaE: i've tested in many places including RC, everything looks nice |
23:46 |
VanessaE |
cool |
23:46 |
Fixer |
except those few, but they are quite rare |
23:47 |
Fixer |
VanessaE: do you know why I woke you up? I need to rotate one thing on creative-building |
23:47 |
Fixer |
VanessaE: teleport booth is ok to rotate, or impossible? |
23:48 |
VanessaE |
ok to rotate |
23:48 |
VanessaE |
it's a 2m-high mesh node |
23:48 |
VanessaE |
but only okay to rotate around Y |
23:48 |
VanessaE |
(don't flip it on its side :P ) |
23:49 |
Fixer |
VanessaE: around Y |
23:49 |
VanessaE |
yes |
23:49 |
|
zorman2000 joined #minetest |
23:49 |
VanessaE |
in other words make it face only E/W/S/N but not on its side/upside down/etc |
23:50 |
Fixer |
VanessaE: right nakilashivas booth is facing into wall for some reason |
23:50 |
VanessaE |
which server |
23:50 |
zorman2000 |
!up jt2.intraversal.net |
23:50 |
MinetestBot |
jt2.intraversal.net:30000 seems to be down |
23:50 |
VanessaE |
oh building |
23:50 |
zorman2000 |
!up jt2.intraversal.net:30002 |
23:50 |
MinetestBot |
zorman2000: use 'example.org 1337' instead of 'example.org:1337' |
23:50 |
VanessaE |
be right there.. |
23:50 |
zorman2000 |
!up jt2.intraversal.net 30007 |
23:50 |
MinetestBot |
jt2.intraversal.net:30007 seems to be down |
23:51 |
zorman2000 |
!up jt2.intraversal.net 30002 |
23:51 |
MinetestBot |
jt2.intraversal.net:30002 seems to be down |
23:51 |
Fixer |
VanessaE: wth is this? https://i.imgur.com/90C4mFI.png |
23:52 |
VanessaE |
no idea about the messages. where's the booth? |
23:55 |
VanessaE |
lemme run a mods+server update |
23:56 |
Fixer |
marked https://github.com/minetest/minetest/commit/0eede97af2927dcda3545192403b0a44f30bcd1f |
23:56 |
|
JTE joined #minetest |