Time |
Nick |
Message |
00:01 |
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00:23 |
TommyTreasure |
nore: i'm still having issues with teleport tube. pm? |
00:41 |
GetBiomeInfo |
i have different experience |
00:41 |
GetBiomeInfo |
I often spawn in warm biomes |
00:42 |
paramat |
heheh |
00:42 |
GetBiomeInfo |
aand in tree trunks |
00:42 |
GetBiomeInfo |
not rare for sure |
00:59 |
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02:44 |
MinetestBot |
[git] paramat -> minetest/minetest: Meshes: Make object mesh face shading consistent 25ba96f https://git.io/vMghj (2017-01-13T02:42:18Z) |
02:48 |
TommyTreasure |
anyone available for a bit of lua assistance. file write permissions |
02:49 |
paramat |
i'm not good in that area unfortunately |
02:49 |
TommyTreasure |
don't feel bad, i'm useless with lua |
02:49 |
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03:36 |
kaeza |
TommyTreasure, what's the exact issue? |
03:43 |
TommyTreasure |
the file ..../world/teleport_tubes gets truncated, and only 1 line shows |
03:43 |
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03:44 |
TommyTreasure |
and rwx gets changed to 644 |
03:45 |
TommyTreasure |
minetestserver .0.4.15-dev |
03:45 |
kaeza |
rwx? O.o |
03:46 |
TommyTreasure |
read, write execute permissions |
03:46 |
kaeza |
yes, but why +x? |
03:46 |
TommyTreasure |
on my home server, they are rw-, rw, r-- |
03:47 |
TommyTreasure |
on my production server, they are rw-, r--, r--. even if i delete the file and let pipeworks create it new |
03:48 |
TommyTreasure |
i even added a group to the run-user so it matches the deb format |
03:48 |
kaeza |
Lua does not touch file permissions at all, AFAIK |
03:49 |
TommyTreasure |
hmmm, i didn't see a command line parameter to run minetestserver as a different groupid |
03:49 |
kaeza |
it just uses the current umask or whatever it's called when creating files |
03:49 |
TommyTreasure |
on my server, user accounts all defauld to the group 'user', not the user name, as in ubuntu |
03:50 |
TommyTreasure |
this is the line i get if i tail the teleport_tube file... *** File teleport_tubes truncated (size=24, tell=114) |
03:54 |
TommyTreasure |
i just deleted the file, and am creating a new tube. first receive tube... |
03:54 |
TommyTreasure |
-rw-r--r-- 1 tommy users 114 Jan 12 19:52 teleport_tubes |
03:54 |
kaeza |
are you running `tail` while the server is active? |
03:55 |
kaeza |
pipeworks is probably updating the file at the same time you're `tail`ing it |
03:55 |
TommyTreasure |
not at the moment. the second place of tube truncated the file, and only 1 line is showing now |
03:56 |
TommyTreasure |
i did for testing tonight. i've been fighting this prob for the past week. all other mods are disabled. only mesecons, pipeworks and technic are enabled... other than default |
03:57 |
TommyTreasure |
i had a similar issue on my home system, but replacing digilines seemed to have solved that issue |
03:58 |
kaeza |
no idea, sorry |
03:58 |
TommyTreasure |
thanks a bunch. at least its creating the group as in the ubuntu install |
03:58 |
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03:59 |
TommyTreasure |
to make matters worse, its on a slack box |
04:12 |
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09:20 |
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09:31 |
Taose |
Is there a mature tool repair mod lying around? |
09:31 |
Taose |
I tried Work Bench, but...it's no good |
09:32 |
agaran |
hmm, technic has one.. |
09:32 |
agaran |
anvil from castles I think, is another working |
09:32 |
Taose |
Technic is a user? |
09:32 |
Taose |
nope |
09:32 |
Taose |
a mod |
09:33 |
Taose |
... |
09:33 |
Taose |
I'm reluctant to install technic at the moment |
09:34 |
Taose |
To big of an upgrade |
09:34 |
agaran |
technic is big mod yes |
09:36 |
Taose |
x-decor is the only other one I found and I don't like that one >.< |
09:36 |
Taose |
(It literally costs more to repair weapons than to build them, so what's the point?) |
09:37 |
Taose |
That and I'm a firm believer of the "If you want to repair something, you should replace worn parts" (i.e more material) |
09:38 |
Taose |
and the X-Decor mod doesn't allow that. |
09:41 |
agaran |
technic uses plainly energy todo that, anvil uses hammer to repair which in turn gets worn |
09:50 |
Taose |
yeah, I can see the point behind the hammer wearing, slowly... |
09:50 |
Taose |
but I got a wooden axe that needs repairing |
09:50 |
Taose |
and apparently i need two hammers to repair it -_- |
09:53 |
agaran |
lol |
09:53 |
agaran |
who uses wodden axes anyway in prolonged time |
09:54 |
agaran |
I use wodden tools till I can get stone |
10:00 |
TommyTreasure |
hammer and anvil from cottages |
10:01 |
TommyTreasure |
part of villages mod, just don't enable the rest of the modpack if you're not already using villages modpack |
10:01 |
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10:01 |
TommyTreasure |
and don't enable villages on an existing world |
10:02 |
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10:02 |
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10:04 |
JamesTait |
Good morning all! Happy Friday (what, already?), and happy Make Your Dream Come True Day! 😃 |
10:05 |
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10:06 |
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10:12 |
VanessaE |
JamesTait: what, no fortune commensurate with Friday the 13th? :) |
10:14 |
CWz |
VanessaE |
10:15 |
agaran |
Hi Vanessa |
10:15 |
VanessaE |
hi |
10:16 |
JamesTait |
VanessaE, it is also Blame Someone Else Day. 😉 |
10:16 |
JamesTait |
Also, HAI! |
10:16 |
VanessaE |
heh |
10:16 |
Calinou |
https://github.com/jayphelps/git-blame-someone-else |
10:17 |
JamesTait |
Just blame git. |
10:17 |
JamesTait |
Far easier. |
10:30 |
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10:31 |
Jookia |
o/ Any servers that allow farms to grow while I'm not around the chunk or offline? |
10:33 |
VanessaE |
most servers work that way now |
10:33 |
VanessaE |
if they're up-to-date. |
10:33 |
VanessaE |
crops, furnaces, etc. run with timers now I believe. |
10:49 |
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10:56 |
Taose |
Steel seems to be the most frequently useful tool for a long time but I'm not planning on staying where I am, nor am I ready to set up even a small mine yet. |
10:56 |
Taose |
So wood is my best alternative. |
10:56 |
Taose |
Stone if I can nab a bit here or there, but mostly I'm just working with wood so... |
10:57 |
Taose |
>.> also Minetest doesn't have a circular energy system. |
10:57 |
Taose |
Once gone, something is really gone for good. |
11:00 |
VanessaE |
circular energy? |
11:01 |
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11:01 |
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11:05 |
* agaran |
would like to know too what is circular energy |
11:06 |
VanessaE |
maybe he just means stuff is or isn't renewable. |
11:06 |
VanessaE |
and fwiw, minetest can do that too with minerals/ores. it just doesn't by default. |
11:07 |
agaran |
true, for renevability it is not so great, either cheat-alike solar/geo for technic.. or fuel fired gens with tree farms |
11:07 |
VanessaE |
(trees already do, have for years) |
11:07 |
agaran |
would be interesting to make world with limited resources, aside of plain rock.. where you need to conserve them.. in hostile world.. |
11:08 |
VanessaE |
that's been done before I think |
11:08 |
agaran |
mars ? |
11:08 |
VanessaE |
moon. |
11:11 |
agaran |
hmm, haven't seen that server then.. |
11:11 |
VanessaE |
look up mooontest |
11:11 |
VanessaE |
well, with two o's :P |
11:22 |
Jookia |
I thought VanessaE retired from Minetest |
11:23 |
VanessaE |
took a break. |
11:23 |
Taose |
Circular energy: Energy is neither created nor destroyed, it is simply transformed into something else. |
11:23 |
Jookia |
Glad you're back then :) |
11:23 |
Taose |
Ultimately once you have a set amount of blocks you should be able to obtain them all by simply crafting. |
11:23 |
VanessaE |
Taose: in which case all that's needed is for waste heat from furnaces and the like to go back into the system in the form of wind or something |
11:24 |
Jookia |
ENTROPYCRAFT |
11:24 |
VanessaE |
what you want is skyblock then |
11:24 |
Taose |
>.> |
11:24 |
VanessaE |
most of what's in that game is standard minetest blocks |
11:24 |
Jookia |
But doesn't heat come from the destroyal of resources? |
11:24 |
VanessaE |
but once you have a "seed" of any given ore, you can make more, and everything else can be crafted from what already exists |
11:24 |
VanessaE |
dirt can become stone, for example |
11:25 |
Taose |
G'luck crafting dirt... |
11:25 |
VanessaE |
get it from gravel |
11:25 |
VanessaE |
(which comes from stone or sand) |
11:25 |
Taose |
not in standard XD |
11:25 |
VanessaE |
I forget the crafting path |
11:26 |
Taose |
Waste heat could be interesting... |
11:27 |
Taose |
now back to a decent repair mod...lemme look up that villages pack |
11:27 |
VanessaE |
Jookia: like Taose said, energy can't be created or destroyed. when you burn something, you use the heat to produce work, and what heat doesn't get put to use goes back into the environment, as is the heat "produced" by the workload. |
11:28 |
Taose |
Honestly VanessaE just took my idea and upsold it. |
11:29 |
VanessaE |
heh |
11:29 |
VanessaE |
now you have a project :) |
11:30 |
Taose |
yeah |
11:30 |
Taose |
... |
11:30 |
Taose |
>.> |
11:30 |
Taose |
now lemme get started on my procrastination. |
11:30 |
* Taose |
makes tea first. |
11:32 |
VanessaE |
heh |
11:33 |
agaran |
tea is good always |
11:34 |
* Jookia |
would be playing minetest right now if they weren't building a cross-compiler |
11:34 |
Taose |
Cross compiler? |
11:34 |
Jookia |
Uhh, compiling then |
11:34 |
agaran |
cross compiler is acceptable excuse |
11:35 |
Jookia |
Linux is overloaded by 7x ;_; |
11:35 |
VanessaE |
meh, linux can hold the load :P |
11:35 |
Jookia |
Yeah, but I don't want to push my 2008 laptop too hard |
11:35 |
Jookia |
I was playing CTF earlier while building something else and it froze |
11:40 |
agaran |
check if thats is not overheating.. lappies are prone to that |
11:41 |
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11:52 |
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12:12 |
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12:13 |
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12:16 |
Jookia |
Can anyone suggest a somewhat organized PvE or PvP server that supports farming? :P |
12:17 |
Jookia |
Switchboard PvP is nice but farming seems to not work when I'm away and I feel kind of awful idling and taking up a player slot for virtual plant |
12:33 |
Taose |
Is the server often full? |
12:33 |
Taose |
...which reminds me... |
12:33 |
Taose |
Is there a way to reserve slots for none staff? |
12:53 |
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13:01 |
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13:04 |
* Jookia |
shrugs |
13:07 |
agaran |
I think there is, you can hack authentication system probably |
13:25 |
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13:34 |
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13:39 |
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13:40 |
Taose |
Jookia, if the server isn't full, then taking up a spot is fine. If the Server is regularly reaching 98% capacity however, it should look at increasing its size. |
13:44 |
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13:57 |
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14:01 |
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14:02 |
Mckol_ |
Hello |
14:05 |
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15:24 |
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15:24 |
Taose |
...oh boy. Too much coding for me today |
15:24 |
TelepathicVampir |
Does anyone know why player:getpos() would be a nil value when looping through connected players? |
15:25 |
* Taose |
went to type: I'm learning Python right now. Actually typed: While I do: learn python |
15:25 |
agaran |
poor you |
15:26 |
agaran |
that amount of python does no good for ones mind.. |
15:26 |
Taose |
Tele, has a player connected but not been spawned on the map yet? |
15:26 |
Taose |
Do we do observers? |
15:27 |
TelepathicVampir |
no the method triggers after 10 seconds |
15:27 |
TelepathicVampir |
player is already in position |
15:27 |
Taose |
hm |
15:27 |
TelepathicVampir |
i can get his name, but pos is nil |
15:28 |
Taose |
Checked your boolean logic? |
15:28 |
Taose |
Could be a +1 error though a misplaced >= |
15:28 |
Taose |
(Literally guessing here) |
15:29 |
TelepathicVampir |
can i post a link to the code somewhere? |
15:29 |
TelepathicVampir |
its only 10 lines |
15:29 |
Taose |
Github? Pastebit? |
15:29 |
Taose |
Pastebin* |
15:29 |
TelepathicVampir |
ah pastebin, thats it brb |
15:29 |
Taose |
They do lua syntax too |
15:30 |
* Taose |
learns lua by literally throwing themselves into other people code |
15:31 |
TelepathicVampir |
http://pastebin.com/A1FhW2Yw |
15:32 |
TelepathicVampir |
i'm also new to lua so.. |
15:32 |
TelepathicVampir |
error is attempt to call field getHeat(a nil value) |
15:33 |
Taose |
A function definition inside a function call O.o that's brave |
15:33 |
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15:33 |
TelepathicVampir |
you mean line 3? i copied it somewhere^^ |
15:34 |
IhrFussel |
Is there any direct link I can use on github that works with EVERY repository to download the latest master.zip file? |
15:34 |
Taose |
Repository? |
15:34 |
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15:34 |
Taose |
Just clone the source and compile?? |
15:35 |
IhrFussel |
No I don't want to compile something, it's about easy downloading + extracting mod zips |
15:35 |
IhrFussel |
A repository is "https://github.com/minetest/minetest_game" for example |
15:36 |
Taose |
The clone button just download the master.zip file every time |
15:36 |
Taose |
Unless you switch to the dev version (but you have to do that) |
15:36 |
IhrFussel |
But I want to do it directly via the server (wget) |
15:37 |
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15:37 |
Taose |
https://github.com/minetest/minetest/archive/master.zip is for minetest |
15:38 |
Taose |
But it really depends on the projects set up |
15:38 |
IhrFussel |
So instead of minetest/minetest I can type any other existing repository right? |
15:38 |
Taose |
In theory yes |
15:39 |
Taose |
so https://github.com/[REPOSITORY]/[PROJECT]/archive/master.zip |
15:40 |
Taose |
I'm not sure if wget can get you a list of directories from the repository... |
15:40 |
Taose |
but that'd be useful if it did |
15:40 |
Taose |
anyway back to that code |
15:41 |
Taose |
TelepathicVampir, what's the _ in _,player for? |
15:42 |
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15:42 |
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15:42 |
TelepathicVampir |
that part is fine, i dont know lua so i dont know why but it works |
15:42 |
TelepathicVampir |
found the problem |
15:42 |
Taose |
? |
15:43 |
TelepathicVampir |
using the function getHeat |
15:43 |
TelepathicVampir |
or get_heat as it is or was called |
15:43 |
TelepathicVampir |
its obsolete |
15:43 |
Taose |
oops |
15:43 |
TelepathicVampir |
i thought the error came from the parameter but it was the function call |
15:43 |
Taose |
>.< Nice bug solving there |
15:44 |
TelepathicVampir |
im sorry to bother you, that was uneccesary ;) |
15:44 |
Taose |
Not a problem |
15:44 |
Taose |
If me being here to bounce ideas helps minetest, then that's what I'm here for ^-^ |
15:44 |
Taose |
...now, if only I could get a penny for every time... |
15:45 |
TelepathicVampir |
much appreciated, but low on pennies myself :) |
15:45 |
Taose |
Oh I know the feeling |
15:46 |
Taose |
Come dev for Minetest, you'll go bankrupt inexplicably guaranteed. |
15:46 |
TelepathicVampir |
i justed wanted to say, its the poorest community i ever met |
15:46 |
TelepathicVampir |
in terms of financial status, everything else is great |
15:46 |
Taose |
X) |
15:47 |
TelepathicVampir |
i fit in perfectly |
15:49 |
Taose |
...hum I can't find the villages mod... |
15:51 |
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15:52 |
Taose |
alright where are the minetest forums hosted |
15:52 |
Taose |
>_> |
16:11 |
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16:11 |
Taose |
oh great now Github has gone donw |
16:13 |
Taose |
Anyone confirm? |
16:14 |
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16:14 |
Taose |
twoelk, is github working for you? |
16:15 |
Calinou |
it is down, Taose |
16:15 |
Calinou |
https://status.github.com/ |
16:15 |
Taose |
>.> thought it might be me |
16:15 |
Taose |
>.> I was just refreshing that, wasn't saying anything |
16:15 |
Taose |
XD |
16:15 |
twoelk |
hm, ok so that is why my pull script stumbled |
16:15 |
twoelk |
I was wondering |
16:16 |
twoelk |
seemed to work some minutes ago, then it threw messages of not finding repositories |
16:17 |
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16:18 |
twoelk |
eek, maybe I shouldn't have "git pull plug" :-D |
16:19 |
Taose |
lmfao |
16:23 |
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16:23 |
IhrFussel |
And I was just teaching someone how to compile Minetest on Ubuntu lol |
16:24 |
Taose |
>.> |
16:24 |
Taose |
As long as it has been downloaded |
16:24 |
Taose |
should be in the readme |
16:25 |
Calinou |
just get an AppImage |
16:25 |
Amaz |
It's back now :) |
16:25 |
Calinou |
https://archive.hugo.pro/minetest/ |
16:25 |
Calinou |
I will update it to have 1) stable 0.4.15, 2) latest development release |
16:25 |
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16:29 |
IhrFussel |
Taose, nope the download was aborted |
16:30 |
twoelk |
hm ... "The requested URL returned error: 504" |
16:31 |
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16:53 |
zorman2000 |
Taose: https://forum.minetest.net/viewtopic.php?t=13589 |
16:54 |
Taose |
that'll be why I can't find it |
16:54 |
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16:56 |
Taose |
Welp looks like I'm stuck for a while >.< |
16:57 |
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16:57 |
zorman2000 |
Weird. I can download it fine. Tried just now |
16:58 |
Taose |
It's not that, I just don't use WIP mods. |
16:59 |
zorman2000 |
I have been using this mod for months and I can tell you one thing: this is good. The only errors can be around terrain blending after generating a village |
16:59 |
zorman2000 |
Still not errors, just doesn't look nice. I recommend a new map if you want to try |
16:59 |
Taose |
That's okay, I'll wait for Sokomine to decide whether he wants to release it or not |
17:02 |
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17:03 |
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17:13 |
twoelk |
Taose: you really should try some WIP mods, be brave and help the developers to find all issues. If no one tests and reports it will take for ever for the mods to move to release |
17:17 |
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17:20 |
Taose |
I'm still busy testing out the core engine and associated released mods. |
17:21 |
Taose |
and finding out which mods work for me. I can't do that if the game is screwing up all the time. |
17:21 |
TommyTreasure |
IhrFussel: For what its worth, I compiled 0.4.15 on a Slackware box a couple weeks ago, and found I had to run 'make clean' before I ran 'cmake'. |
17:21 |
Taose |
(I've already had to reject one of Wuzzy's released mods due to a sound bug, but I can't post on the forums because my IP is blacklisted) |
17:23 |
TommyTreasure |
I 've got the same issue. I can' do a thing about my IPS other customers |
17:23 |
twoelk |
oh? got bad neighbours? |
17:24 |
twoelk |
mods from here should be a nice start https://github.com/minetest-mods |
17:24 |
TommyTreasure |
dunno, but i had to take my laptop to a starbucks just to get an account on the forum. now i can't post. lol |
17:25 |
TommyTreasure |
i think the isp blacklist for the forum is a bit too tough |
17:25 |
twoelk |
there was a lot of spamming some weeks ago |
17:26 |
Taose |
twoelk, no, just a vpn. :) But I don't mind the associated problems. |
17:28 |
twoelk |
you could ask staff for help; some of them are on irc |
17:29 |
Taose |
I could, that involves a certain degree of effort |
17:29 |
twoelk |
true ;-P |
17:29 |
Taose |
and usually the advice given is: Well don't use a vpn then. |
17:30 |
Taose |
If you've got nothing to hide you have nothing to fear...said the SS agent |
17:30 |
twoelk |
well ... so ... don't ... use ... ... |
17:31 |
Taose |
Privacy the only argument not invalidated by invoking the Nazis... |
17:32 |
* twoelk |
thinks the Nazis are often overused as examples of to many things |
17:32 |
Taose |
They are, they are. |
17:34 |
agaran |
Taose: something similar was said by some google representative I think, when they admitted that they log lot more than they actually need |
17:37 |
Taose |
Git question: If I commit directly to the master branch of a forked item, does that commit to the forked item or to the main branch? |
17:37 |
* twoelk |
admits he is an information junkie |
17:38 |
twoelk |
master of forks? sounds devilish to me |
17:38 |
Taose |
I forked workbench from minetest-mods/workbench |
17:38 |
Taose |
and now I want to modify my fork >.> |
17:42 |
twoelk |
master of forked item me thinks as a pull request would have to be answered from the main branch you forked from |
17:42 |
* twoelk |
stares at his cuttlery |
17:46 |
Taose |
X) |
17:46 |
Taose |
Seems not |
17:46 |
Taose |
seems like it commits to my fork |
17:48 |
twoelk |
didn't I say that? |
17:48 |
* twoelk |
stares at his cuttlery looking for the missing fork |
17:48 |
Taose |
>.> |
17:48 |
Taose |
I don't know what you said |
17:49 |
Taose |
I glazed over half way through |
17:49 |
* TommyTreasure |
thinks that someday, he'll understand how github works |
17:50 |
twoelk |
cool - just what I intended so I could hide my incompetence |
17:50 |
Taose |
XD |
17:51 |
TommyTreasure |
if only modders could come together with a way of identifying updates to WIP (as well as others as well) in a somewhat standard way |
17:52 |
Taose |
hm looks like I'm going to be forking the workplace mod permanently |
17:52 |
twoelk |
standards in an open source game development? good luck |
17:53 |
TommyTreasure |
oh, i know, but right now, the only way is to look at file timestamp |
17:53 |
Taose |
Standards can be done, it just means that someone has to be nominated as an "organizer" or such like with an agreed set of standards. |
17:53 |
twoelk |
https://github.com/minetest-mods is as far as we got until now |
17:53 |
TommyTreasure |
well, i do have one standard, if its not on git, and has no activity in the formus, i won't try it |
17:54 |
TommyTreasure |
oh, that's 2 |
17:55 |
twoelk |
well some things are good as they are - for example mapfix is a musthave that hasn't changed much |
17:56 |
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17:56 |
TommyTreasure |
btw, and while i'm here.... i'd like to publicy thank agaran for spending a few hours with me this morning fixing an issue with pipeworks acting up on an installation on a 32bit Slackware box |
17:57 |
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17:57 |
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18:03 |
TommyTreasure |
mapfix, hmmmm. firefox says i looked at the page, but i guess i didn't look it ALL over. ty |
18:04 |
twoelk |
waves at minetest-project |
18:07 |
Taose |
regarding modding |
18:07 |
Taose |
Do if I want three tools of the same type different materials, do they need unique registrations? |
18:07 |
Taose |
(e.g minetest.register_tool()) |
18:09 |
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18:12 |
twoelk |
why shouldn't they? are they not different? |
18:17 |
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18:23 |
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18:40 |
Krock |
Taose, when you change one parameter it's already a different item, so you'll need one registration for one item |
18:41 |
Taose |
Thanks Krock, I've acted on that assumption |
18:41 |
Krock |
!next |
18:41 |
MinetestBot |
Another satisfied customer. Next! |
18:42 |
TelepathicVampir |
Is there a way to get_biome_at(pos), i read some posts but back then it wasnt possible i guess |
18:43 |
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18:43 |
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18:44 |
Taose |
is get_stack() one of your functions? |
18:44 |
Taose |
I'm trying to find out which hammer it has |
18:46 |
* Taose |
checks the documentation |
18:46 |
Taose |
... |
18:46 |
Taose |
well that's not helpful |
18:54 |
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18:54 |
Taose |
How do I make a mod print to debug? |
18:55 |
Taose |
or standard output? |
19:08 |
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19:12 |
Krock |
Taose, try minetest.log("<log level>", "msg") |
19:14 |
Taose |
I shall do |
19:14 |
Taose |
once I can get it to recognise my registrations |
19:14 |
Taose |
-_- |
19:14 |
Taose |
unknown item... |
19:14 |
Taose |
*kicks* |
19:14 |
Taose |
oh |
19:14 |
Taose |
I think... |
19:15 |
Taose |
...hehehe |
19:15 |
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19:18 |
Taose |
That time when a dev doesn't do what you think would be great |
19:18 |
Taose |
...and you do it anyway |
19:20 |
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19:20 |
Taose |
Is there anyway to quick damage a tool without destroying it? |
19:22 |
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19:24 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Enable mod security by default 7ae7f1e https://git.io/vMa2z (2017-01-13T19:08:24Z) |
19:24 |
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19:24 |
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19:25 |
nik123 |
Are there any open-source 2D minecraft/minetest clones, just wondering. |
19:25 |
Taose |
.... |
19:25 |
Taose |
Technically this is a minetest clone |
19:25 |
Taose |
There's terasology |
19:25 |
Taose |
but... |
19:25 |
Taose |
it's not the best |
19:25 |
Taose |
(at the moment) |
19:27 |
nik123 |
So basicly no, I though I could make that (not planning it to be big btw.) |
19:27 |
Taose |
g'luck |
19:27 |
Taose |
But honestly |
19:27 |
nik123 |
I have C++ and SDL2 knoweledge |
19:27 |
Taose |
your efforts would be better spent contributing to an established project |
19:28 |
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19:28 |
nik1232 |
Sorry my computer froze xD |
19:29 |
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19:29 |
nik123 |
nwm. So contributing to other games... |
19:31 |
KaadmY |
terasology is more of a game than MT at the moment |
19:31 |
KaadmY |
it's more solid and playable |
19:32 |
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19:32 |
Taose |
Not it isn't |
19:33 |
Taose |
No* |
19:33 |
Taose |
It really isn't |
19:33 |
Taose |
Neither solid nor stable |
19:33 |
nik123 |
I meant something like Crafted for iOS. That got taken down unfortunately. |
19:34 |
nik123 |
I had fun playing it... |
19:34 |
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19:35 |
nik123 |
But terasology is just minetest (after a bit of googling) with really good graphics. |
19:36 |
KaadmY |
has unique gameplay at least |
19:36 |
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19:36 |
KaadmY |
have you tried it yet? |
19:37 |
nik123 |
nah. I have a ATI X1400, I don't want to risk burning it. |
19:37 |
KaadmY |
i have an inel 965GMA |
19:38 |
KaadmY |
at 25% res and lowest settings, it's faster than MT |
19:38 |
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19:39 |
zorman2000 |
niki123, I thought Terasology was in Java and not based on Minetest? |
19:39 |
Taose |
good graphics but after a google coding test completely went to kaput |
19:40 |
Taose |
Anyway guys... |
19:40 |
nik123 |
well minecraft/minetest clone |
19:40 |
nik123 |
I should've refered as that |
19:40 |
Taose |
having a bit of a problem (mostly because I'm not sure why the on_put isn't accepting the drop) |
19:40 |
Taose |
https://github.com/Taose/workbench/blob/master/init.lua |
19:40 |
Taose |
I can't put a hammer into the chest |
19:40 |
Taose |
They appear nicely enough |
19:41 |
zorman2000 |
You can't out object into inventory? What is the line with the problem? |
19:42 |
Taose |
I've got a hammer in my inventory, I just can't put it into the chest. |
19:42 |
Taose |
It won't accept it. |
19:42 |
Taose |
I think the problem is on line 238 |
19:42 |
Taose |
Have no idea what listname is doing |
19:43 |
zorman2000 |
I see :) |
19:43 |
zorman2000 |
Listname is a way to refer to subset of an inventory |
19:43 |
zorman2000 |
So for example, a node have an inventory. In this same inventory you want to have a slot for a tool, and a slot for the tool to be fixed |
19:44 |
zorman2000 |
Or something like that |
19:44 |
zorman2000 |
So listname input is the tool to be fixed |
19:44 |
zorman2000 |
listname "tool" should be the one to have the hammer |
19:45 |
Taose |
well it does so far as I am aware. |
19:45 |
Taose |
three possible hammers. |
19:46 |
zorman2000 |
Your code should be something like: if listname == "tool" then if inv:get_stack("tool", 1):get_name() == "wood hammer" |
19:46 |
Taose |
what no underscore? |
19:46 |
zorman2000 |
Sorry can't write good code here |
19:46 |
zorman2000 |
That is your item name, so yes, underscore |
19:46 |
Taose |
(listname == "wood_hammer" and stackname == "Taose_Work:wood_hammer") or |
19:46 |
zorman2000 |
Just that you need to get the item on that inventory list |
19:47 |
Taose |
That's what I have already. |
19:47 |
Taose |
But it's failing >.< |
19:47 |
zorman2000 |
I think you want only one inventory list for all tools |
19:47 |
zorman2000 |
Not a separate slot for every different tool |
19:47 |
Taose |
ah that could be it |
19:47 |
zorman2000 |
Just use the tool one |
19:47 |
Taose |
(well honestly I'm just trying to get it working) |
19:48 |
Taose |
The tool one works |
19:48 |
Taose |
It accepts pick axes and so on |
19:48 |
Taose |
just not my hammers XD |
19:48 |
zorman2000 |
You should do it just as the above one |
19:48 |
zorman2000 |
Name the listname tool |
19:48 |
zorman2000 |
Then get the item |
19:48 |
zorman2000 |
Same as line 241 |
19:48 |
zorman2000 |
Replace "input" with "tool" |
19:49 |
zorman2000 |
That "input" is the listname |
19:49 |
zorman2000 |
1 is the slot |
19:49 |
zorman2000 |
That will give you an ItemStack |
19:49 |
zorman2000 |
Then you check the name of the ItemStack |
19:50 |
Taose |
whoa step back |
19:51 |
Taose |
How do I name the list name tool? |
19:51 |
zorman2000 |
It ia already there. Line 147, workbench.construct |
19:51 |
zorman2000 |
When the node is placed, you define the inventory lists |
19:52 |
zorman2000 |
Line 151 defines the inventory list "tool" |
19:52 |
zorman2000 |
It has only 1 slot |
19:53 |
zorman2000 |
Man if I was on my computer rather than cell phone -__- |
19:53 |
zorman2000 |
Would have already done it for you to show yoy |
19:53 |
zorman2000 |
You* |
19:53 |
Taose |
I changed it to hammer instead |
19:53 |
Taose |
I learn better this way |
19:53 |
Taose |
Changing it to hammer allowed the input |
19:53 |
Taose |
...but it just crashed on me XD |
19:53 |
* Taose |
watches the server burn |
19:54 |
Taose |
line 187 -_- |
19:54 |
Taose |
goddammit |
19:57 |
zorman2000 |
https://paste.ubuntu.com/23794001/ |
19:57 |
zorman2000 |
Hope this helps :) |
19:58 |
Taose |
oh... |
19:58 |
Taose |
yep |
19:58 |
zorman2000 |
That was what I was trying to say.. is just better to show code |
19:59 |
Taose |
no it really doesn't like get_name |
19:59 |
Taose |
userdata expected, got no value >.< |
19:59 |
zorman2000 |
Let's see can't remember if that was |
20:00 |
Taose |
wait I'm getting the hell confused here |
20:02 |
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20:02 |
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20:02 |
Taose |
It won't even deal with that part at the moment |
20:02 |
Taose |
It's just whining about 187 now |
20:03 |
Taose |
get_name doesn't have sufficient arguments. |
20:03 |
zorman2000 |
Ah |
20:04 |
zorman2000 |
I think it should be hammer:get_name() |
20:04 |
zorman2000 |
Colon instead of dot |
20:04 |
Taose |
that'd do it |
20:05 |
zorman2000 |
You should then replace my "tool" with "hammer" on the code on pastebin |
20:06 |
Taose |
yep |
20:06 |
Taose |
Seems to be working for the moment |
20:06 |
Taose |
Just gotta damage my tool again to check |
20:06 |
* Taose |
spawns diamond blocks |
20:07 |
zorman2000 |
I think it should be cool now |
20:08 |
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20:08 |
Taose |
seems to be mostly working just gonna test the other two hammers |
20:09 |
zorman2000 |
Good! It should work for the rest |
20:09 |
Taose |
not as expected |
20:10 |
zorman2000 |
What happened? |
20:10 |
Taose |
wood hammer was repairing too quickly |
20:10 |
zorman2000 |
Then you need to adjust the timer |
20:11 |
Taose |
No what I mean is |
20:11 |
Taose |
I have two hammers |
20:11 |
zorman2000 |
L |
20:11 |
Taose |
One should repair faster than the other. |
20:11 |
Taose |
The bronze axe works as expected |
20:11 |
Taose |
hammer* |
20:11 |
Taose |
the wood hammer doesn't |
20:12 |
zorman2000 |
It is the same as bronze? |
20:12 |
Taose |
The bronze hammer is supposed to add -25600 wear to the tool |
20:13 |
Krock |
add something that doesn't exist in minetest yet: a hammer made of baloons |
20:13 |
Taose |
The wood hammer -6400. |
20:13 |
Taose |
a wood hammer doesn't exist in minetest... |
20:14 |
zorman2000 |
Is it adding the same wear? Both hammers? Well |
20:14 |
Taose |
appears to be doing that |
20:14 |
Taose |
or ignoring that it is a wood hammer |
20:14 |
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20:14 |
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20:14 |
zorman2000 |
You should place a print inside each "if" |
20:15 |
zorman2000 |
And see which one is entering |
20:15 |
zorman2000 |
Might want also to print the hammer:get_name() |
20:15 |
Taose |
uhm |
20:15 |
Taose |
... |
20:16 |
* Taose |
*blushes* |
20:16 |
* Taose |
retests |
20:16 |
zorman2000 |
minetest.log("Check wood hammer. Hammer: "..dump(hammer:get_name())) |
20:16 |
zorman2000 |
That is your friend |
20:17 |
Taose |
I really need a way of half killing an item. |
20:20 |
agaran |
Taose: you can make commands that wear half of active item I think |
20:22 |
KaadmY |
hammer:set_wear(0 to 65536) |
20:22 |
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20:27 |
Taose |
okay better |
20:27 |
Taose |
Now it's not repairing at all |
20:27 |
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20:28 |
Taose |
oooh |
20:28 |
Taose |
figured it out |
20:28 |
Taose |
Didn't put in the full name |
20:32 |
octacian |
Taose: are you learning Lua? |
20:33 |
Taose |
nope |
20:33 |
octacian |
awwwww.... |
20:34 |
Taose |
I got forced into doing a mod by a developer |
20:38 |
Taose |
Why anything I can help with? |
20:51 |
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20:56 |
Taose |
right happy with that bit now |
20:56 |
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20:57 |
Taose |
How do I make minetest.register_craft use the furnace? |
20:59 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Optimize SAO getStaticData by using std::string pointer instead of re… ef0aa7d https://git.io/vMay3 (2017-01-13T20:56:24Z) |
20:59 |
MinetestBot |
[git] Rogier-5 -> minetest/minetest: Cleanup content_sao by factorizing similar code parts e2dd96b https://git.io/vMayZ (2017-01-13T20:56:24Z) |
21:01 |
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21:05 |
Taose |
How do I pass multiple arguments to "type" in lua? |
21:05 |
octacian |
Taose: who forced you to make a mod? |
21:05 |
Taose |
Trying to make so that the recipe is shapeless and cooking >.< |
21:05 |
octacian |
uhhhh... |
21:05 |
octacian |
that's easy. if I understand properly. |
21:06 |
Taose |
I thought it'd be (x, y) |
21:06 |
Taose |
but nope |
21:06 |
octacian |
to pass an argument, let's say var is the variable, run type(var) |
21:06 |
octacian |
type will return results such as "string", "table", etc... |
21:06 |
Taose |
I mean assigning |
21:06 |
octacian |
assigning? wuh? |
21:07 |
Taose |
In python I can assign two variables to a single item and it'll automatically convert to a implicit list |
21:07 |
octacian |
can you explain further what you mean by assign two variables to a single item? lol you should've learned lua first |
21:07 |
Taose |
Have bigger fish to fry |
21:08 |
octacian |
..like |
21:08 |
Taose |
learning python |
21:08 |
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21:09 |
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21:09 |
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21:09 |
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21:09 |
octacian |
Taose: just learn Lua... THEN learn python. |
21:09 |
Taose |
Nope |
21:10 |
octacian |
I still have NO CLUE what you mean by assigning two variables to a single item. |
21:10 |
Taose |
This is the only thing I'm doing in Lua. |
21:10 |
octacian |
you mean passing two variables as an argument? |
21:10 |
octacian |
* arguments |
21:10 |
Taose |
Then I'm back to Python |
21:10 |
Taose |
no. |
21:10 |
octacian |
ok, still confused. |
21:10 |
Taose |
I mean Type = a, b |
21:10 |
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21:10 |
Taose |
in python I just do: type = (a, b) |
21:10 |
octacian |
and what is Type? |
21:10 |
Taose |
and it'll know what the hell I'm talking about |
21:10 |
Taose |
...dunno |
21:10 |
Taose |
ask the people who made register_craft |
21:11 |
Taose |
(btw documentation needs improving) |
21:11 |
octacian |
oh, you mean create a variable and concatenate two variables together? |
21:11 |
Taose |
Do you think it'll recognize the two variables separately? |
21:11 |
Taose |
http://dev.minetest.net/minetest.register_craft |
21:11 |
octacian |
local new_variable = a .. b |
21:12 |
Taose |
I want to apply by cooking and shapeless |
21:12 |
octacian |
(or a..b) |
21:12 |
octacian |
you want to apply by cooking and shapeless? |
21:12 |
octacian |
you mean you want something that can be made either with a shapeless recipe or by cooking. |
21:12 |
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21:12 |
Taose |
I want it to be shapeless, but require a furnace |
21:13 |
octacian |
ok. give me a larger idea of what your doing please. |
21:13 |
Taose |
Salvaging a bronze hammer |
21:13 |
octacian |
oh, and what is the doc missing? |
21:13 |
octacian |
ok |
21:13 |
Taose |
I want to put it in a furnace to melt it down |
21:13 |
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21:14 |
octacian |
ok. so you want, type = "cooking", output = "hammer:hammer" or whatever the itemstring is |
21:14 |
Taose |
no I want the output to a bronze ingot |
21:14 |
Taose |
input: hammer |
21:14 |
Taose |
output: ingot |
21:14 |
octacian |
one second. |
21:14 |
octacian |
wait, so you also want to require that it's cooked in default:furnace? |
21:15 |
Taose |
yep |
21:15 |
Taose |
gotta melt the hammer head off. |
21:15 |
octacian |
I've never heard of anybody trying to require that it be default:furnace. |
21:15 |
Taose |
hehehe |
21:15 |
octacian |
that means that it'd break in technic furnaces, doesn't make sense. |
21:15 |
Taose |
? |
21:15 |
Taose |
Well they're weird |
21:15 |
octacian |
what'd you mean? |
21:16 |
Taose |
I've not specified it needs to be in default:furnace |
21:16 |
Taose |
Only that it is of type "cooking" |
21:16 |
octacian |
ok, so, right to the point. WHY do you want to specify that it needs to be in default:furnace? |
21:16 |
Taose |
so it needs to be cooked. |
21:16 |
Taose |
I don't. |
21:16 |
octacian |
ok, so what is the doc missing? |
21:16 |
Taose |
Only that it needs to be cooked. |
21:16 |
octacian |
I'll update it. |
21:16 |
Taose |
It doesn't tell me how the recipe can be shapeless and require cooking. |
21:16 |
octacian |
oh, just looked at it. its entirely missing an example for cooking. |
21:17 |
Taose |
>.> |
21:17 |
octacian |
ok. for cooking, you don't specify that it's shapeless. just cooking |
21:17 |
Taose |
>.> |
21:17 |
* Taose |
meh |
21:17 |
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21:17 |
octacian |
what? |
21:17 |
emunand |
what? |
21:18 |
kaeza |
what? |
21:18 |
sofar |
up the |
21:18 |
octacian |
Calinou: my wiki account disappeared.... |
21:18 |
octacian |
seriously, Taose: what's the problem? :rotfl: |
21:20 |
octacian |
Taose: https://gist.github.com/octacian/ff694053b8983b99e67646dc71fc91ba |
21:20 |
Taose |
geh it doesn't wanna work XD |
21:21 |
Taose |
It's telling me I'm missing a recipe |
21:21 |
Taose |
but it's right there... |
21:22 |
octacian |
can you PM me your code or pastbin it? |
21:23 |
Taose |
https://github.com/Taose/workbench/blob/master/init.lua |
21:23 |
Taose |
line 349 |
21:24 |
octacian |
should be http://pastebin.com/tKWVa7Hh |
21:25 |
Taose |
lets try that |
21:25 |
Taose |
Thank you! |
21:25 |
octacian |
yw |
21:25 |
octacian |
(just cause I've never done it before) |
21:25 |
octacian |
!next |
21:25 |
MinetestBot |
Another satisfied customer. Next! |
21:25 |
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21:25 |
octacian |
:rotfl: |
21:26 |
Taose |
X) |
21:26 |
kaeza |
!rainbow bot abuse ♥ |
21:26 |
MinetestBot |
4bo7t 8ab3use 6♥ |
21:26 |
octacian |
!rainbow heh didn't know it could do that |
21:26 |
MinetestBot |
4heh 7didn8't k3now it c6ould do 4that |
21:27 |
KaadmY |
!rainbox BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ |
21:27 |
KaadmY |
!rainbow BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ |
21:27 |
MinetestBot |
4BOTZ7X AR8E RA3INBOZW A6ND YAYAY4AYAY7 UNI8KORN3Z |
21:27 |
KaadmY |
dar |
21:27 |
octacian |
!rainbow GITHUB HAS A TALKING UNICORN |
21:27 |
MinetestBot |
4GITH7UB H8AS A3 TALKING6 UNICORN |
21:27 |
kaeza |
/fab is ulous |
21:27 |
octacian |
kaeza: how'd you get that? ^ |
21:28 |
KaadmY |
hexchat i assume? |
21:28 |
octacian |
probably. |
21:28 |
KaadmY |
or custom client macros |
21:28 |
Taose |
https://github.com/Taose/workbench < Repair your tools properly ;) |
21:28 |
kaeza |
octacian, https://github.com/Poorchop/hexchat-scripts/blob/master/Arnavion-scripts/rainbows.py |
21:28 |
octacian |
cool! |
21:29 |
kaeza |
not sure if that's the one I'm using though |
21:30 |
octacian |
ok. does it work? |
21:30 |
octacian |
that's a no... |
21:31 |
kaeza |
try it? |
21:31 |
octacian |
how do you use it at all? that /fab thing? |
21:31 |
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21:31 |
octacian |
test! |
21:32 |
octacian |
ok, I see. cool! |
21:32 |
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21:34 |
Taose |
Well hasn't that been a whirlwind tour |
21:34 |
Taose |
If someone wants to edit the graphics for diamond and stuff, I'll implement them ^-^ |
21:35 |
Taose |
I wonder, can other tools be salvaged for parts? |
21:35 |
Taose |
or is it just mine? |
21:36 |
octacian |
Taose: not that I know of. |
21:36 |
KaadmY |
what's that mod do exactly? |
21:36 |
KaadmY |
just repairs tools? |
21:36 |
octacian |
yes. |
21:37 |
KaadmY |
ah, it also supports breaking down blocks into smaller pieces |
21:37 |
KaadmY |
nice workbench texture btw ;) |
21:37 |
octacian |
hey, cool! |
21:37 |
Taose |
It's from x-decor |
21:37 |
Taose |
The guy said he didn't want more hammers |
21:37 |
Taose |
...I did |
21:38 |
Taose |
could not have given a harder fork |
21:38 |
octacian |
Me wants hammers too! |
21:38 |
* Taose |
looks at kaeza |
21:38 |
Taose |
This is your fault. |
21:38 |
* kaeza |
looks back at Taose |
21:39 |
Taose |
Additionally with my mod, you can salvage ingots |
21:39 |
octacian |
:rotfl: |
21:39 |
octacian |
Taose: hey, that's really cool! |
21:39 |
Taose |
and I gotta go |
21:39 |
Taose |
dog walking time apparently |
21:39 |
octacian |
cya! |
21:39 |
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21:39 |
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21:39 |
Taose |
be back in an hour or two |
21:39 |
octacian |
Wow! how many dogs do you have? |
21:39 |
KaadmY |
can you only salvage metal tools? |
21:40 |
octacian |
KaadmY: I think so, I haven't yet tried it thoguh. |
21:40 |
kaeza |
okay, tried to debug for 3 hours a random SIGSEGV |
21:40 |
KaadmY |
if you could salvage wood tools that'd be funny ;) |
21:40 |
kaeza |
calling snprintf when you mean vsnprintf is not nice |
21:40 |
KaadmY |
:D |
21:41 |
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22:08 |
polypodiales |
https://www.youtube.com/watch?v=wksdAdkzh74 |
22:09 |
octacian |
polypodiales: WHAT? |
22:10 |
polypodiales |
you don't do that? |
22:14 |
octacian |
polypodiales: do what? |
22:15 |
polypodiales |
sit in front of your computer and throw your head all over the place |
22:20 |
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22:31 |
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22:33 |
octacian |
polypodiales: nope. |
22:34 |
garywhite |
I wasn't aware that people did that |
22:35 |
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22:36 |
octacian |
garywhite, me neither |
22:42 |
freelikegnu |
Jordach: are you still working on updating player animations? |
22:43 |
xerox123 |
how do I set minetest.conf values for irc mod? like this? http://i.imgur.com/9ETNjTT.png |
22:44 |
freelikegnu |
Jordach: I too think the animation and even the model deserve some attention |
22:52 |
swift110 |
hey garywhite |
22:52 |
swift110 |
hey freelikegnu |
22:55 |
freelikegnu |
hello |
22:56 |
garywhite |
Hi swift110 |
23:09 |
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23:11 |
rdococ |
ih |
23:14 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Main menu tweaks bb154c2 https://git.io/vMVUz (2017-01-13T23:13:43Z) |
23:26 |
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23:27 |
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23:27 |
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23:32 |
kaeza |
xerox123, that's pretty much all you need |
23:33 |
kaeza |
ow, reading backlog |
23:41 |
freelikegnu |
bbl |
23:47 |
Taose |
Octacian, one (American Akita). |
23:48 |
Taose |
Kaadmy, I'm not going to write a salvage recipe for a wooden hammer XD. It only goes up to bronze for the moment simply because I wanted to get it working. |
23:48 |
KaadmY |
;) |
23:49 |
Taose |
I wonder if salvaging wooden tools into some other material wouldn't be nice, I'll see what's available. |
23:49 |
Taose |
Suggestions welcome btw |
23:55 |
Taose |
Is there a sawdust block anywhere? |
23:56 |
twoelk |
there was twigs somewhere |
23:56 |
Taose |
I'm tempted to split this mod up... |
23:57 |
Taose |
So that the hammers are separate and imported... |
23:57 |
twoelk |
from china? |
23:57 |
Taose |
X) |
23:57 |
twoelk |
and assembled in bangladesh |
23:58 |
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23:58 |
Taose |
Being being packaged in newzealand and sold in Greenland? |
23:58 |
Taose |
...sounds about right |
23:58 |
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23:58 |
Taose |
Welcome Paramat |
23:58 |
twoelk |
sounds like you are heading for a globalization of tool production api |