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IRC log for #minetest, 2017-01-13

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Time Nick Message
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00:23 TommyTreasure nore: i'm still having issues with teleport tube.  pm?
00:41 GetBiomeInfo i have different experience
00:41 GetBiomeInfo I often spawn in warm biomes
00:42 paramat heheh
00:42 GetBiomeInfo aand in tree trunks
00:42 GetBiomeInfo not rare for sure
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02:44 MinetestBot [git] paramat -> minetest/minetest: Meshes: Make object mesh face shading consistent 25ba96f https://git.io/vMghj (2017-01-13T02:42:18Z)
02:48 TommyTreasure anyone available for a bit of lua assistance.  file write permissions
02:49 paramat i'm not good in that area unfortunately
02:49 TommyTreasure don't feel bad, i'm useless with lua
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03:36 kaeza TommyTreasure, what's the exact issue?
03:43 TommyTreasure the file ..../world/teleport_tubes gets truncated, and only 1 line shows
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03:44 TommyTreasure and rwx gets changed to 644
03:45 TommyTreasure minetestserver .0.4.15-dev
03:45 kaeza rwx? O.o
03:46 TommyTreasure read, write execute permissions
03:46 kaeza yes, but why +x?
03:46 TommyTreasure on my home server, they are rw-, rw, r--
03:47 TommyTreasure on my production server, they are rw-, r--, r--.  even if i delete the file and let pipeworks create it new
03:48 TommyTreasure i even added a group to the run-user so it matches the deb format
03:48 kaeza Lua does not touch file permissions at all, AFAIK
03:49 TommyTreasure hmmm, i didn't see a command line parameter to run minetestserver as a different groupid
03:49 kaeza it just uses the current umask or whatever it's called when creating files
03:49 TommyTreasure on my server, user accounts all defauld to the group 'user', not the user name, as in ubuntu
03:50 TommyTreasure this is the line i get if i tail the teleport_tube file...  *** File teleport_tubes truncated (size=24, tell=114)
03:54 TommyTreasure i just deleted the file, and am creating a new tube.  first receive tube...
03:54 TommyTreasure -rw-r--r-- 1 tommy users       114 Jan 12 19:52 teleport_tubes
03:54 kaeza are you running `tail` while the server is active?
03:55 kaeza pipeworks is probably updating the file at the same time you're `tail`ing it
03:55 TommyTreasure not at the moment.  the second place of tube truncated the file, and only 1 line is showing now
03:56 TommyTreasure i did for testing tonight.  i've been fighting this prob for the past week.  all other mods are disabled.  only mesecons, pipeworks and technic are enabled...  other than default
03:57 TommyTreasure i had a similar issue on my home system, but replacing digilines seemed to have solved that issue
03:58 kaeza no idea, sorry
03:58 TommyTreasure thanks a bunch.  at least its creating the group as in the ubuntu install
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03:59 TommyTreasure to make matters worse, its on a slack box
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09:31 Taose Is there a mature tool repair mod lying around?
09:31 Taose I tried Work Bench, but...it's no good
09:32 agaran hmm, technic has one..
09:32 agaran anvil from castles I think, is another working
09:32 Taose Technic is a user?
09:32 Taose nope
09:32 Taose a mod
09:33 Taose ...
09:33 Taose I'm reluctant to install technic at the moment
09:34 Taose To big of an upgrade
09:34 agaran technic is big mod yes
09:36 Taose x-decor is the only other one I found and I don't like that one >.<
09:36 Taose (It literally costs more to repair weapons than to build them, so what's the point?)
09:37 Taose That and I'm a firm believer of the "If you want to repair something, you should replace worn parts" (i.e more material)
09:38 Taose and the X-Decor mod doesn't allow that.
09:41 agaran technic uses plainly energy todo that, anvil uses hammer to repair which in turn gets worn
09:50 Taose yeah, I can see the point behind the hammer wearing, slowly...
09:50 Taose but I got a wooden axe that needs repairing
09:50 Taose and apparently i need two hammers to repair it -_-
09:53 agaran lol
09:53 agaran who uses wodden axes anyway in prolonged time
09:54 agaran I use wodden tools till I can get stone
10:00 TommyTreasure hammer and anvil from cottages
10:01 TommyTreasure part of villages mod, just don't enable the rest of the modpack if you're not already using villages modpack
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10:01 TommyTreasure and don't enable villages on an existing world
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10:04 JamesTait Good morning all! Happy Friday (what, already?), and happy Make Your Dream Come True Day! 😃
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10:12 VanessaE JamesTait: what, no fortune commensurate with Friday the 13th? :)
10:14 CWz VanessaE
10:15 agaran Hi Vanessa
10:15 VanessaE hi
10:16 JamesTait VanessaE, it is also Blame Someone Else Day. 😉
10:16 JamesTait Also, HAI!
10:16 VanessaE heh
10:16 Calinou https://github.com/jayphelps/git-blame-someone-else
10:17 JamesTait Just blame git.
10:17 JamesTait Far easier.
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10:31 Jookia o/ Any servers that allow farms to grow while I'm not around the chunk or offline?
10:33 VanessaE most servers work that way now
10:33 VanessaE if they're up-to-date.
10:33 VanessaE crops, furnaces, etc. run with timers now I believe.
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10:56 Taose Steel seems to be the most frequently useful tool for a long time but I'm not planning on staying where I am, nor am I ready to set up even a small mine yet.
10:56 Taose So wood is my best alternative.
10:56 Taose Stone if I can nab a bit here or there, but mostly I'm just working with wood so...
10:57 Taose >.> also Minetest doesn't have a circular energy system.
10:57 Taose Once gone, something is really gone for good.
11:00 VanessaE circular energy?
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11:05 * agaran would like to know too what is circular energy
11:06 VanessaE maybe he just means stuff is or isn't renewable.
11:06 VanessaE and fwiw, minetest can do that too with minerals/ores.  it just doesn't by default.
11:07 agaran true, for renevability it is not so great, either cheat-alike solar/geo for technic.. or fuel fired gens with tree farms
11:07 VanessaE (trees already do, have for years)
11:07 agaran would be interesting to make world with limited resources, aside of plain rock.. where you need to conserve them.. in hostile world..
11:08 VanessaE that's been done before I think
11:08 agaran mars ?
11:08 VanessaE moon.
11:11 agaran hmm, haven't seen that server then..
11:11 VanessaE look up mooontest
11:11 VanessaE well, with two o's :P
11:22 Jookia I thought VanessaE retired from Minetest
11:23 VanessaE took a break.
11:23 Taose Circular energy: Energy is neither created nor destroyed, it is simply transformed into something else.
11:23 Jookia Glad you're back then :)
11:23 Taose Ultimately once you have a set amount of blocks you should be able to obtain them all by simply crafting.
11:23 VanessaE Taose: in which case all that's needed is for waste heat from furnaces and the like to go back into the system in the form of wind or something
11:24 Jookia ENTROPYCRAFT
11:24 VanessaE what you want is skyblock then
11:24 Taose >.>
11:24 VanessaE most of what's in that game is standard minetest blocks
11:24 Jookia But doesn't heat come from the destroyal of resources?
11:24 VanessaE but once you have a "seed" of any given ore, you can make more, and everything else can be crafted from what already exists
11:24 VanessaE dirt can become stone, for example
11:25 Taose G'luck crafting dirt...
11:25 VanessaE get it from gravel
11:25 VanessaE (which comes from stone or sand)
11:25 Taose not in standard XD
11:25 VanessaE I forget the crafting path
11:26 Taose Waste heat could be interesting...
11:27 Taose now back to a decent repair mod...lemme look up that villages pack
11:27 VanessaE Jookia: like Taose said, energy can't be created or destroyed.  when you burn something, you use the heat to produce work, and what heat doesn't get put to use goes back into the environment, as is the heat "produced" by the workload.
11:28 Taose Honestly VanessaE just took my idea and upsold it.
11:29 VanessaE heh
11:29 VanessaE now you have a project :)
11:30 Taose yeah
11:30 Taose ...
11:30 Taose >.>
11:30 Taose now lemme get started on my procrastination.
11:30 * Taose makes tea first.
11:32 VanessaE heh
11:33 agaran tea is good always
11:34 * Jookia would be playing minetest right now if they weren't building a cross-compiler
11:34 Taose Cross compiler?
11:34 Jookia Uhh, compiling then
11:34 agaran cross compiler is acceptable excuse
11:35 Jookia Linux is overloaded by 7x ;_;
11:35 VanessaE meh, linux can hold the load :P
11:35 Jookia Yeah, but I don't want to push my 2008 laptop too hard
11:35 Jookia I was playing CTF earlier while building something else and it froze
11:40 agaran check if thats is not overheating.. lappies are prone to that
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12:16 Jookia Can anyone suggest a somewhat organized PvE or PvP server that supports farming? :P
12:17 Jookia Switchboard PvP is nice but farming seems to not work when I'm away and I feel kind of awful idling and taking up a player slot for virtual plant
12:33 Taose Is the server often full?
12:33 Taose ...which reminds me...
12:33 Taose Is there a way to reserve slots for none staff?
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13:04 * Jookia shrugs
13:07 agaran I think there is, you can hack authentication system probably
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13:40 Taose Jookia, if the server isn't full, then taking up a spot is fine. If the Server is regularly reaching 98% capacity however, it should look at increasing its size.
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14:02 Mckol_ Hello
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15:24 Taose ...oh boy. Too much coding for me today
15:24 TelepathicVampir Does anyone know why player:getpos() would be a nil value when looping through connected players?
15:25 * Taose went to type: I'm learning Python right now. Actually typed: While I do: learn python
15:25 agaran poor you
15:26 agaran that amount of python does no good for ones mind..
15:26 Taose Tele, has a player connected but not been spawned on the map yet?
15:26 Taose Do we do observers?
15:27 TelepathicVampir no the method triggers after 10 seconds
15:27 TelepathicVampir player is already in position
15:27 Taose hm
15:27 TelepathicVampir i can get his name, but pos is nil
15:28 Taose Checked your boolean logic?
15:28 Taose Could be a +1 error though a misplaced >=
15:28 Taose (Literally guessing here)
15:29 TelepathicVampir can i post a link to the code somewhere?
15:29 TelepathicVampir its only 10 lines
15:29 Taose Github? Pastebit?
15:29 Taose Pastebin*
15:29 TelepathicVampir ah pastebin, thats it brb
15:29 Taose They do lua syntax too
15:30 * Taose learns lua by literally throwing themselves into other people code
15:31 TelepathicVampir http://pastebin.com/A1FhW2Yw
15:32 TelepathicVampir i'm also new to lua so..
15:32 TelepathicVampir error is attempt to call field getHeat(a nil value)
15:33 Taose A function definition inside a function call O.o that's brave
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15:33 TelepathicVampir you mean line 3? i copied it somewhere^^
15:34 IhrFussel Is there any direct link I can use on github that works with EVERY repository to download the latest master.zip file?
15:34 Taose Repository?
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15:34 Taose Just clone the source and compile??
15:35 IhrFussel No I don't want to compile something, it's about easy downloading + extracting mod zips
15:35 IhrFussel A repository is "https://github.com/minetest/minetest_game" for example
15:36 Taose The clone button just download the master.zip file every time
15:36 Taose Unless you switch to the dev version (but you have to do that)
15:36 IhrFussel But I want to do it directly via the server (wget)
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15:37 Taose https://github.com/minetest/minetest/archive/master.zip is for minetest
15:38 Taose But it really depends on the projects set up
15:38 IhrFussel So instead of minetest/minetest I can type any other existing repository right?
15:38 Taose In theory yes
15:39 Taose so https://github.com/[REPOSITORY]/[PROJECT]/archive/master.zip
15:40 Taose I'm not sure if wget can get you a list of directories from the repository...
15:40 Taose but that'd be useful if it did
15:40 Taose anyway back to that code
15:41 Taose TelepathicVampir, what's the _ in _,player for?
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15:42 TelepathicVampir that part is fine, i dont know lua so i dont know why but it works
15:42 TelepathicVampir found the problem
15:42 Taose ?
15:43 TelepathicVampir using the function getHeat
15:43 TelepathicVampir or get_heat as it is or was called
15:43 TelepathicVampir its obsolete
15:43 Taose oops
15:43 TelepathicVampir i thought the error came from the parameter but it was the function call
15:43 Taose >.< Nice bug solving there
15:44 TelepathicVampir im sorry to bother you, that was uneccesary ;)
15:44 Taose Not a problem
15:44 Taose If me being here to bounce ideas helps minetest, then that's what I'm here for ^-^
15:44 Taose ...now, if only I could get a penny for every time...
15:45 TelepathicVampir much appreciated, but low on pennies myself :)
15:45 Taose Oh I know the feeling
15:46 Taose Come dev for Minetest, you'll go bankrupt inexplicably guaranteed.
15:46 TelepathicVampir i justed wanted to say, its the poorest community i ever met
15:46 TelepathicVampir in terms of financial status, everything else is great
15:46 Taose X)
15:47 TelepathicVampir i fit in perfectly
15:49 Taose ...hum I can't find the villages mod...
15:51 whitephoenix joined #minetest
15:52 Taose alright where are the minetest forums hosted
15:52 Taose >_>
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16:11 Taose oh great now Github has gone donw
16:13 Taose Anyone confirm?
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16:14 Taose twoelk, is github working for you?
16:15 Calinou it is down, Taose
16:15 Calinou https://status.github.com/
16:15 Taose >.> thought it might be me
16:15 Taose >.> I was just refreshing that, wasn't saying anything
16:15 Taose XD
16:15 twoelk hm, ok so that is why my pull script stumbled
16:15 twoelk I was wondering
16:16 twoelk seemed to work some minutes ago, then it threw messages of not finding repositories
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16:18 twoelk eek, maybe I shouldn't have "git pull plug"  :-D
16:19 Taose lmfao
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16:23 IhrFussel And I was just teaching someone how to compile Minetest on Ubuntu lol
16:24 Taose >.>
16:24 Taose As long as it has been downloaded
16:24 Taose should be in the readme
16:25 Calinou just get an AppImage
16:25 Amaz It's back now :)
16:25 Calinou https://archive.hugo.pro/minetest/
16:25 Calinou I will update it to have 1) stable 0.4.15, 2) latest development release
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16:29 IhrFussel Taose, nope the download was aborted
16:30 twoelk hm ... "The requested URL returned error: 504"
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16:53 zorman2000 Taose: https://forum.minetest.net/viewtopic.php?t=13589
16:54 Taose that'll be why I can't find it
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16:56 Taose Welp looks like I'm stuck for a while >.<
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16:57 zorman2000 Weird. I can download it fine. Tried just now
16:58 Taose It's not that, I just don't use WIP mods.
16:59 zorman2000 I have been using this mod for months and I can tell you one thing: this is good. The only errors can be around terrain blending after generating a village
16:59 zorman2000 Still not errors, just doesn't look nice. I recommend a new map if you want to try
16:59 Taose That's okay, I'll wait for Sokomine to decide whether he wants to release it or not
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17:13 twoelk Taose: you really should try some WIP mods, be brave and help the developers to find all issues. If no one tests and reports it will take for ever for the mods to move to release
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17:20 Taose I'm still busy testing out the core engine and associated released mods.
17:21 Taose and finding out which mods work for me. I can't do that if the game is screwing up all the time.
17:21 TommyTreasure IhrFussel:  For what its worth, I compiled 0.4.15 on a Slackware box a couple weeks ago, and found I had to run 'make clean' before I ran 'cmake'.
17:21 Taose (I've already had to reject one of Wuzzy's released mods due to a sound bug, but I can't post on the forums because my IP is blacklisted)
17:23 TommyTreasure I 've got the same issue.  I can' do a thing about my IPS other customers
17:23 twoelk oh? got bad neighbours?
17:24 twoelk mods from here should be a nice start https://github.com/minetest-mods
17:24 TommyTreasure dunno, but i had to take my laptop to a starbucks just to get an account on the forum.  now i can't post.  lol
17:25 TommyTreasure i think the isp blacklist for the forum is a bit too tough
17:25 twoelk there was a lot of spamming some weeks ago
17:26 Taose twoelk, no, just a vpn. :) But I don't mind the associated problems.
17:28 twoelk you could ask staff for help; some of them are on irc
17:29 Taose I could, that involves a certain degree of effort
17:29 twoelk true ;-P
17:29 Taose and usually the advice given is: Well don't use a vpn then.
17:30 Taose If you've got nothing to hide you have nothing to fear...said the SS agent
17:30 twoelk well ... so ... don't ... use ...  ...
17:31 Taose Privacy the only argument not invalidated by invoking the Nazis...
17:32 * twoelk thinks the Nazis are often overused as examples of to many things
17:32 Taose They are, they are.
17:34 agaran Taose: something similar was said by some google representative I think, when they admitted that they log lot more than they actually need
17:37 Taose Git question: If I commit directly to the master branch of a forked item, does that commit to the forked item or to the main branch?
17:37 * twoelk admits he is an information junkie
17:38 twoelk master of forks? sounds devilish to me
17:38 Taose I forked workbench from minetest-mods/workbench
17:38 Taose and now I want to modify my fork >.>
17:42 twoelk master of forked item me thinks as a pull request would have to be answered from the main branch you forked from
17:42 * twoelk stares at his cuttlery
17:46 Taose X)
17:46 Taose Seems not
17:46 Taose seems like it commits to my fork
17:48 twoelk didn't I say that?
17:48 * twoelk stares at his cuttlery looking for the missing fork
17:48 Taose >.>
17:48 Taose I don't know what you said
17:49 Taose I glazed over half way through
17:49 * TommyTreasure thinks that someday, he'll understand how github works
17:50 twoelk cool - just what I intended so I could hide my incompetence
17:50 Taose XD
17:51 TommyTreasure if only modders could come together with a way of identifying updates to WIP (as well as others as well) in a somewhat standard way
17:52 Taose hm looks like I'm going to be forking the workplace mod permanently
17:52 twoelk standards in an open source game development?  good luck
17:53 TommyTreasure oh, i know, but right now, the only way is to look at file timestamp
17:53 Taose Standards can be done, it just means that someone has to be nominated as an "organizer" or such like with an agreed set of standards.
17:53 twoelk https://github.com/minetest-mods is as far as we got until now
17:53 TommyTreasure well, i do have one standard, if its not on git, and has no activity in the formus, i won't try it
17:54 TommyTreasure oh, that's 2
17:55 twoelk well some things are good as they are - for example mapfix is a musthave that hasn't changed much
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17:56 TommyTreasure btw, and while i'm here....  i'd like to publicy thank agaran for spending a few hours with me this morning fixing an issue with pipeworks acting up on an installation on a 32bit Slackware box
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18:03 TommyTreasure mapfix, hmmmm.  firefox says i looked at the page, but i guess i didn't look it ALL over.  ty
18:04 twoelk waves at minetest-project
18:07 Taose regarding modding
18:07 Taose Do if I want three tools of the same type different materials, do they need unique registrations?
18:07 Taose (e.g minetest.register_tool())
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18:12 twoelk why shouldn't they? are they not different?
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18:40 Krock Taose, when you change one parameter it's already a different item, so you'll need one registration for one item
18:41 Taose Thanks Krock, I've acted on that assumption
18:41 Krock !next
18:41 MinetestBot Another satisfied customer. Next!
18:42 TelepathicVampir Is there a way to get_biome_at(pos), i read some posts but back then it wasnt possible i guess
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18:44 Taose is get_stack() one of your functions?
18:44 Taose I'm trying to find out which hammer it has
18:46 * Taose checks the documentation
18:46 Taose ...
18:46 Taose well that's not helpful
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18:54 Taose How do I make a mod print to debug?
18:55 Taose or standard output?
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19:12 Krock Taose, try minetest.log("<log level>", "msg")
19:14 Taose I shall do
19:14 Taose once I can get it to recognise my registrations
19:14 Taose -_-
19:14 Taose unknown item...
19:14 Taose *kicks*
19:14 Taose oh
19:14 Taose I think...
19:15 Taose ...hehehe
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19:18 Taose That time when a dev doesn't do what you think would be great
19:18 Taose ...and you do it anyway
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19:20 Taose Is there anyway to quick damage a tool without destroying it?
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19:24 MinetestBot [git] ShadowNinja -> minetest/minetest: Enable mod security by default 7ae7f1e https://git.io/vMa2z (2017-01-13T19:08:24Z)
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19:25 nik123 Are there any open-source 2D minecraft/minetest clones, just wondering.
19:25 Taose ....
19:25 Taose Technically this is a minetest clone
19:25 Taose There's terasology
19:25 Taose but...
19:25 Taose it's not the best
19:25 Taose (at the moment)
19:27 nik123 So basicly no, I though I could make that (not planning it to be big btw.)
19:27 Taose g'luck
19:27 Taose But honestly
19:27 nik123 I have C++ and SDL2 knoweledge
19:27 Taose your efforts would be better spent contributing to an established project
19:28 nik1232 joined #minetest
19:28 nik1232 Sorry my computer froze xD
19:29 nik1232 left #minetest
19:29 nik123 nwm. So contributing to other games...
19:31 KaadmY terasology is more of a game than MT at the moment
19:31 KaadmY it's more solid and playable
19:32 fwhcat_ joined #minetest
19:32 Taose Not it isn't
19:33 Taose No*
19:33 Taose It really isn't
19:33 Taose Neither solid nor stable
19:33 nik123 I meant something like Crafted for iOS. That got taken down unfortunately.
19:34 nik123 I had fun playing it...
19:34 lumidify_ joined #minetest
19:35 nik123 But terasology is just minetest (after a bit of googling) with really good graphics.
19:36 KaadmY has unique gameplay at least
19:36 lumidify joined #minetest
19:36 KaadmY have you tried it yet?
19:37 nik123 nah. I have a ATI X1400, I don't want to risk burning it.
19:37 KaadmY i have an inel 965GMA
19:38 KaadmY at 25% res and lowest settings, it's faster than MT
19:38 zorman2000 joined #minetest
19:39 zorman2000 niki123, I thought Terasology was in Java and not based on Minetest?
19:39 Taose good graphics but after a google coding test completely went to kaput
19:40 Taose Anyway guys...
19:40 nik123 well minecraft/minetest clone
19:40 nik123 I should've refered as that
19:40 Taose having a bit of a problem (mostly because I'm not sure why the on_put isn't accepting the drop)
19:40 Taose https://github.com/Taose/workbench/blob/master/init.lua
19:40 Taose I can't put a hammer into the chest
19:40 Taose They appear nicely enough
19:41 zorman2000 You can't out object into inventory? What is the line with the problem?
19:42 Taose I've got a hammer in my inventory, I just can't put it into the chest.
19:42 Taose It won't accept it.
19:42 Taose I think the problem is on line 238
19:42 Taose Have no idea what listname is doing
19:43 zorman2000 I see :)
19:43 zorman2000 Listname is a way to refer to subset of an inventory
19:43 zorman2000 So for example, a node have an inventory. In this same inventory you want to have a slot for a tool, and a slot for the tool to be fixed
19:44 zorman2000 Or something like that
19:44 zorman2000 So listname input is the tool to be fixed
19:44 zorman2000 listname "tool" should be the one to have the hammer
19:45 Taose well it does so far as I am aware.
19:45 Taose three possible hammers.
19:46 zorman2000 Your code should be something like: if listname == "tool" then if inv:get_stack("tool", 1):get_name() == "wood hammer"
19:46 Taose what no underscore?
19:46 zorman2000 Sorry can't write good code here
19:46 zorman2000 That is your item name, so yes, underscore
19:46 Taose (listname == "wood_hammer" and stackname == "Taose_Work:wood_hammer") or
19:46 zorman2000 Just that you need to get the item on that inventory list
19:47 Taose That's what I have already.
19:47 Taose But it's failing >.<
19:47 zorman2000 I think you want only one inventory list for all tools
19:47 zorman2000 Not a separate slot for every different tool
19:47 Taose ah that could be it
19:47 zorman2000 Just use the tool one
19:47 Taose (well honestly I'm just trying to get it working)
19:48 Taose The tool one works
19:48 Taose It accepts pick axes and so on
19:48 Taose just not my hammers XD
19:48 zorman2000 You should do it just as the above one
19:48 zorman2000 Name the listname tool
19:48 zorman2000 Then get the item
19:48 zorman2000 Same as line 241
19:48 zorman2000 Replace "input" with "tool"
19:49 zorman2000 That "input" is the listname
19:49 zorman2000 1 is the slot
19:49 zorman2000 That will give you an ItemStack
19:49 zorman2000 Then you check the name of the ItemStack
19:50 Taose whoa step back
19:51 Taose How do I name the list name tool?
19:51 zorman2000 It ia already there. Line 147, workbench.construct
19:51 zorman2000 When the node is placed, you define the inventory lists
19:52 zorman2000 Line 151 defines the inventory list "tool"
19:52 zorman2000 It has only 1 slot
19:53 zorman2000 Man if I was on my computer rather than cell phone -__-
19:53 zorman2000 Would have already done it for you to show yoy
19:53 zorman2000 You*
19:53 Taose I changed it to hammer instead
19:53 Taose I learn better this way
19:53 Taose Changing it to hammer allowed the input
19:53 Taose ...but it just crashed on me XD
19:53 * Taose watches the server burn
19:54 Taose line 187 -_-
19:54 Taose goddammit
19:57 zorman2000 https://paste.ubuntu.com/23794001/
19:57 zorman2000 Hope this helps :)
19:58 Taose oh...
19:58 Taose yep
19:58 zorman2000 That was what I was trying to say.. is just better to show code
19:59 Taose no it really doesn't like get_name
19:59 Taose userdata expected, got no value >.<
19:59 zorman2000 Let's see can't remember if that was
20:00 Taose wait I'm getting the hell confused here
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20:02 Taose It won't even deal with that part at the moment
20:02 Taose It's just whining about 187 now
20:03 Taose get_name doesn't have sufficient arguments.
20:03 zorman2000 Ah
20:04 zorman2000 I think it should be hammer:get_name()
20:04 zorman2000 Colon instead of dot
20:04 Taose that'd do it
20:05 zorman2000 You should then replace my "tool" with "hammer" on the code on pastebin
20:06 Taose yep
20:06 Taose Seems to be working for the moment
20:06 Taose Just gotta damage my tool again to check
20:06 * Taose spawns diamond blocks
20:07 zorman2000 I think it should be cool now
20:08 TelepathicVampir joined #minetest
20:08 Taose seems to be mostly working just gonna test the other two hammers
20:09 zorman2000 Good! It should work for the rest
20:09 Taose not as expected
20:10 zorman2000 What happened?
20:10 Taose wood hammer was repairing too quickly
20:10 zorman2000 Then you need to adjust the timer
20:11 Taose No what I mean is
20:11 Taose I have two hammers
20:11 zorman2000 L
20:11 Taose One should repair faster than the other.
20:11 Taose The bronze axe works as expected
20:11 Taose hammer*
20:11 Taose the wood hammer doesn't
20:12 zorman2000 It is the same as bronze?
20:12 Taose The bronze hammer is supposed to add -25600 wear to the tool
20:13 Krock add something that doesn't exist in minetest yet: a hammer made of baloons
20:13 Taose The wood hammer -6400.
20:13 Taose a wood hammer doesn't exist in minetest...
20:14 zorman2000 Is it adding the same wear? Both hammers? Well
20:14 Taose appears to be doing that
20:14 Taose or ignoring that it is a wood hammer
20:14 red-001 joined #minetest
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20:14 zorman2000 You should place a print inside each "if"
20:15 zorman2000 And see which one is entering
20:15 zorman2000 Might want also to print the hammer:get_name()
20:15 Taose uhm
20:15 Taose ...
20:16 * Taose *blushes*
20:16 * Taose retests
20:16 zorman2000 minetest.log("Check wood hammer. Hammer: "..dump(hammer:get_name()))
20:16 zorman2000 That is your friend
20:17 Taose I really need a way of half killing an item.
20:20 agaran Taose: you can make commands that wear half of active item I think
20:22 KaadmY hammer:set_wear(0 to 65536)
20:22 nowhere_man joined #minetest
20:27 Taose okay better
20:27 Taose Now it's not repairing at all
20:27 polypodiales joined #minetest
20:28 Taose oooh
20:28 Taose figured it out
20:28 Taose Didn't put in the full name
20:32 octacian Taose: are you learning Lua?
20:33 Taose nope
20:33 octacian awwwww....
20:34 Taose I got forced into doing a mod by a developer
20:38 Taose Why anything I can help with?
20:51 fwhcat joined #minetest
20:56 Taose right happy with that bit now
20:56 lumidify joined #minetest
20:57 Taose How do I make minetest.register_craft use the furnace?
20:59 MinetestBot [git] nerzhul -> minetest/minetest: Optimize SAO getStaticData by using std::string pointer instead of re… ef0aa7d https://git.io/vMay3 (2017-01-13T20:56:24Z)
20:59 MinetestBot [git] Rogier-5 -> minetest/minetest: Cleanup content_sao by factorizing similar code parts e2dd96b https://git.io/vMayZ (2017-01-13T20:56:24Z)
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21:05 Taose How do I pass multiple arguments to "type" in lua?
21:05 octacian Taose: who forced you to make a mod?
21:05 Taose Trying to make so that the recipe is shapeless and cooking >.<
21:05 octacian uhhhh...
21:05 octacian that's easy. if I understand properly.
21:06 Taose I thought it'd be (x, y)
21:06 Taose but nope
21:06 octacian to pass an argument, let's say var is the variable, run type(var)
21:06 octacian type will return results such as "string", "table", etc...
21:06 Taose I mean assigning
21:06 octacian assigning? wuh?
21:07 Taose In python I can assign two variables to a single item and it'll automatically convert to a implicit list
21:07 octacian can you explain further what you mean by assign two variables to a single item? lol you should've learned lua first
21:07 Taose Have bigger fish to fry
21:08 octacian ..like
21:08 Taose learning python
21:08 STHGOM joined #minetest
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21:09 red-001 joined #minetest
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21:09 octacian Taose: just learn Lua... THEN learn python.
21:09 Taose Nope
21:10 octacian I still have NO CLUE what you mean by assigning two variables to a single item.
21:10 Taose This is the only thing I'm doing in Lua.
21:10 octacian you mean passing two variables as an argument?
21:10 octacian * arguments
21:10 Taose Then I'm back to Python
21:10 Taose no.
21:10 octacian ok, still confused.
21:10 Taose I mean Type = a, b
21:10 AntumDeluge joined #minetest
21:10 Taose in python I just do: type = (a, b)
21:10 octacian and what is Type?
21:10 Taose and it'll know what the hell I'm talking about
21:10 Taose ...dunno
21:10 Taose ask the people who made register_craft
21:11 Taose (btw documentation needs improving)
21:11 octacian oh, you mean create a variable and concatenate two variables together?
21:11 Taose Do you think it'll recognize the two variables separately?
21:11 Taose http://dev.minetest.net/minetest.register_craft
21:11 octacian local new_variable = a .. b
21:12 Taose I want to apply by cooking and shapeless
21:12 octacian (or a..b)
21:12 octacian you want to apply by cooking and shapeless?
21:12 octacian you mean you want something that can be made either with a shapeless recipe or by cooking.
21:12 emunand joined #minetest
21:12 Taose I want it to be shapeless, but require a furnace
21:13 octacian ok. give me a larger idea of what your doing please.
21:13 Taose Salvaging a bronze hammer
21:13 octacian oh, and what is the doc missing?
21:13 octacian ok
21:13 Taose I want to put it in a furnace to melt it down
21:13 PsychoVision joined #minetest
21:14 octacian ok. so you want, type = "cooking", output = "hammer:hammer" or whatever the itemstring is
21:14 Taose no I want the output to a bronze ingot
21:14 Taose input: hammer
21:14 Taose output: ingot
21:14 octacian one second.
21:14 octacian wait, so you also want to require that it's cooked in default:furnace?
21:15 Taose yep
21:15 Taose gotta melt the hammer head off.
21:15 octacian I've never heard of anybody trying to require that it be default:furnace.
21:15 Taose hehehe
21:15 octacian that means that it'd break in technic furnaces, doesn't make sense.
21:15 Taose ?
21:15 Taose Well they're weird
21:15 octacian what'd you mean?
21:16 Taose I've not specified it needs to be in default:furnace
21:16 Taose Only that it is of type "cooking"
21:16 octacian ok, so, right to the point. WHY do you want to specify that it needs to be in default:furnace?
21:16 Taose so it needs to be cooked.
21:16 Taose I don't.
21:16 octacian ok, so what is the doc missing?
21:16 Taose Only that it needs to be cooked.
21:16 octacian I'll update it.
21:16 Taose It doesn't tell me how the recipe can be shapeless and require cooking.
21:16 octacian oh, just looked at it. its entirely missing an example for cooking.
21:17 Taose >.>
21:17 octacian ok. for cooking, you don't specify that it's shapeless. just cooking
21:17 Taose >.>
21:17 * Taose meh
21:17 Pie-jacker875 joined #minetest
21:17 octacian what?
21:17 emunand what?
21:18 kaeza what?
21:18 sofar up the
21:18 octacian Calinou: my wiki account disappeared....
21:18 octacian seriously, Taose: what's the problem? :rotfl:
21:20 octacian Taose: https://gist.github.com/octacian/ff694053b8983b99e67646dc71fc91ba
21:20 Taose geh it doesn't wanna work XD
21:21 Taose It's telling me I'm missing a recipe
21:21 Taose but it's right there...
21:22 octacian can you PM me your code or pastbin it?
21:23 Taose https://github.com/Taose/workbench/blob/master/init.lua
21:23 Taose line 349
21:24 octacian should be http://pastebin.com/tKWVa7Hh
21:25 Taose lets try that
21:25 Taose Thank you!
21:25 octacian yw
21:25 octacian (just cause I've never done it before)
21:25 octacian !next
21:25 MinetestBot Another satisfied customer. Next!
21:25 nik123 joined #minetest
21:25 octacian :rotfl:
21:26 Taose X)
21:26 kaeza !rainbow bot abuse ♥
21:26 MinetestBot 4bo7t 8ab3use 6♥
21:26 octacian !rainbow heh didn't know it could do that
21:26 MinetestBot 4heh 7didn8't k3now it c6ould do 4that
21:27 KaadmY !rainbox BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ
21:27 KaadmY !rainbow BOTZX ARE RAINBOZW AND YAYAYAYAY UNIKORNZ
21:27 MinetestBot 4BOTZ7X AR8E RA3INBOZW A6ND YAYAY4AYAY7 UNI8KORN3Z
21:27 KaadmY dar
21:27 octacian !rainbow GITHUB HAS A TALKING UNICORN
21:27 MinetestBot 4GITH7UB H8AS A3 TALKING6 UNICORN
21:27 kaeza /fab is ulous
21:27 octacian kaeza: how'd you get that? ^
21:28 KaadmY hexchat i assume?
21:28 octacian probably.
21:28 KaadmY or custom client macros
21:28 Taose https://github.com/Taose/workbench < Repair your tools properly ;)
21:28 kaeza octacian, https://github.com/Poorchop/hexchat-scripts/blob/master/Arnavion-scripts/rainbows.py
21:28 octacian cool!
21:29 kaeza not sure if that's the one I'm using though
21:30 octacian ok. does it work?
21:30 octacian that's a no...
21:31 kaeza try it?
21:31 octacian how do you use it at all? that /fab thing?
21:31 redblade joined #minetest
21:31 octacian test!
21:32 octacian ok, I see. cool!
21:32 EDAKIRI joined #minetest
21:34 Taose Well hasn't that been a whirlwind tour
21:34 Taose If someone wants to edit the graphics for diamond and stuff, I'll implement them ^-^
21:35 Taose I wonder, can other tools be salvaged for parts?
21:35 Taose or is it just mine?
21:36 octacian Taose: not that I know of.
21:36 KaadmY what's that mod do exactly?
21:36 KaadmY just repairs tools?
21:36 octacian yes.
21:37 KaadmY ah, it also supports breaking down blocks into smaller pieces
21:37 KaadmY nice workbench texture btw ;)
21:37 octacian hey, cool!
21:37 Taose It's from x-decor
21:37 Taose The guy said he didn't want more hammers
21:37 Taose ...I did
21:38 Taose could not have given a harder fork
21:38 octacian Me wants hammers too!
21:38 * Taose looks at kaeza
21:38 Taose This is your fault.
21:38 * kaeza looks back at Taose
21:39 Taose Additionally with my mod, you can salvage ingots
21:39 octacian :rotfl:
21:39 octacian Taose: hey, that's really cool!
21:39 Taose and I gotta go
21:39 Taose dog walking time apparently
21:39 octacian cya!
21:39 STHGOM joined #minetest
21:39 STHGOM joined #minetest
21:39 Taose be back in an hour or two
21:39 octacian Wow! how many dogs do you have?
21:39 KaadmY can you only salvage metal tools?
21:40 octacian KaadmY: I think so, I haven't yet tried it thoguh.
21:40 kaeza okay, tried to debug for 3 hours a random SIGSEGV
21:40 KaadmY if you could salvage wood tools that'd be funny ;)
21:40 kaeza calling snprintf when you mean vsnprintf is not nice
21:40 KaadmY :D
21:41 Szkodnix joined #minetest
22:08 polypodiales https://www.youtube.com/watch?v=wksdAdkzh74
22:09 octacian polypodiales: WHAT?
22:10 polypodiales you don't do that?
22:14 octacian polypodiales: do what?
22:15 polypodiales sit in front of your computer and throw your head all over the place
22:20 proller joined #minetest
22:31 nowhere_man joined #minetest
22:33 octacian polypodiales: nope.
22:34 garywhite I wasn't aware that people did that
22:35 FirePowi joined #minetest
22:36 octacian garywhite, me neither
22:42 freelikegnu Jordach: are you still working on updating player animations?
22:43 xerox123 how do I set minetest.conf values for irc mod? like this? http://i.imgur.com/9ETNjTT.png
22:44 freelikegnu Jordach: I too think the animation and even the model deserve some attention
22:52 swift110 hey garywhite
22:52 swift110 hey freelikegnu
22:55 freelikegnu hello
22:56 garywhite Hi swift110
23:09 nik123 joined #minetest
23:11 rdococ ih
23:14 MinetestBot [git] ShadowNinja -> minetest/minetest: Main menu tweaks bb154c2 https://git.io/vMVUz (2017-01-13T23:13:43Z)
23:26 YuGiOhJCJ joined #minetest
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23:27 nik123 left #minetest
23:32 kaeza xerox123, that's pretty much all you need
23:33 kaeza ow, reading backlog
23:41 freelikegnu bbl
23:47 Taose Octacian, one (American Akita).
23:48 Taose Kaadmy, I'm not going to write a salvage recipe for a wooden hammer XD. It only goes up to bronze for the moment simply because I wanted to get it working.
23:48 KaadmY ;)
23:49 Taose I wonder if salvaging wooden tools into some other material wouldn't be nice, I'll see what's available.
23:49 Taose Suggestions welcome btw
23:55 Taose Is there a sawdust block anywhere?
23:56 twoelk there was twigs somewhere
23:56 Taose I'm tempted to split this mod up...
23:57 Taose So that the hammers are separate and imported...
23:57 twoelk from china?
23:57 Taose X)
23:57 twoelk and assembled in bangladesh
23:58 STHGOM joined #minetest
23:58 Taose Being being packaged in newzealand and sold in Greenland?
23:58 Taose ...sounds about right
23:58 paramat joined #minetest
23:58 Taose Welcome Paramat
23:58 twoelk sounds like you are heading for a globalization of tool production api

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