Time |
Nick |
Message |
00:01 |
Taose |
Probably |
00:02 |
Taose |
...hmmm... |
00:09 |
Taose |
Nope can't think of anything salvageable or a salvageable use for wood |
00:11 |
Taose |
oh...hang on |
00:13 |
Taose |
heh |
00:15 |
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00:15 |
zorman2000 |
Taose: http://rubenwardy.com/minetest_modding_book/chapters/nodes_items_crafting.html |
00:15 |
zorman2000 |
If you every get interested more in mods, rubenwardy did a very nice introduction |
00:15 |
Taose |
It appears I'm well ahead of that. |
00:16 |
zorman2000 |
Well, it included an example of a cooking recipe |
00:17 |
Taose |
The wooden hammer is now recyclable |
00:18 |
zorman2000 |
Nice |
00:19 |
Taose |
It makes some sense as well, but you don't exactly get out what you put in (like with the other two hammers) |
00:25 |
zorman2000 |
Making a NPC use a furnace is quite a little nightmare |
00:25 |
Taose |
I can quite imagine. |
00:25 |
Taose |
Though you could just fake it. |
00:26 |
zorman2000 |
I could, but not want to. I want it to place items, start the furnace, wait for it, then get the cooked items |
00:27 |
Taose |
and thanks for that tutorial zorman, I'll be taking a look. |
00:27 |
zorman2000 |
Sure, I started with that. After that, the Lua API becomes less of a mistery |
00:28 |
zorman2000 |
I didn't knew Lua either before |
00:28 |
zorman2000 |
Learnt for Minetest with this, and sometimes looking on the internet |
00:28 |
zorman2000 |
Quite easy if you already know a scripting language |
00:28 |
zorman2000 |
Like JS |
00:28 |
Taose |
Python is not a scripting language...but lots of similarities. |
00:29 |
Taose |
though coming from something like C++ to lua is a bit of a brain bust |
00:29 |
Taose |
"Dammit Lua, that's how you do a For loop, this is how you do a for loop" |
00:29 |
zorman2000 |
Personally I don't like Python |
00:30 |
zorman2000 |
Have kept far away from it |
00:30 |
zorman2000 |
I'm a Java developer |
00:30 |
Taose |
lmfao |
00:30 |
Taose |
I hate Java >.< |
00:30 |
zorman2000 |
But recently working on JS and Lua (just Minetest) |
00:30 |
zorman2000 |
Well I know Java because almost all my courses at college were in Java |
00:31 |
Taose |
mine were, I think that's why I hate it. |
00:31 |
Taose |
I never got on with it to be fair, but that was probably more the teachers fault and seeing it as inferior when compared to the raw computing power of C. |
00:32 |
Taose |
There was a claim of write once run anywhere, but then I realized that C could be compiled on just about anything... |
00:32 |
zorman2000 |
At some point I always asked why Java when C or C++ is faster |
00:33 |
zorman2000 |
But guess what, Java is not truly so slow in modern machines |
00:33 |
Taose |
C and C++ are far more complex. |
00:33 |
zorman2000 |
And is heavily used in the enterprise |
00:33 |
zorman2000 |
I have never went far than C/C++ basics |
00:33 |
Taose |
:p |
00:33 |
zorman2000 |
I know a little but yes, far more complez |
00:33 |
zorman2000 |
complex* |
00:33 |
Taose |
Did you get as far as pointers? |
00:33 |
zorman2000 |
Oh yeah, of course |
00:33 |
ssieb |
I code in Java for work, but for my personal use I usually use Python |
00:34 |
Taose |
(because they drove me up the wall) |
00:34 |
zorman2000 |
Don't ask me now if I remember anything though |
00:34 |
Taose |
keke |
00:34 |
Taose |
Why ssieb? |
00:34 |
ssieb |
why what? |
00:35 |
Taose |
Why python at home why not java? |
00:36 |
est31 |
issue with c is though, it has non portable APIs and build system |
00:36 |
ssieb |
I really like Python, no compiling and lots of libraries included |
00:37 |
zorman2000 |
est31, C is almost assembly, just a little bit better |
00:37 |
Taose |
>.> really fits linux Python does. |
00:37 |
zorman2000 |
But there are so many things to keep in consideration |
00:37 |
Taose |
est, don't blame the language for something that isn't in its control XD |
00:37 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Organize defaultsettings.cpp 8002366 https://git.io/vMVO8 (2017-01-14T00:06:51Z) |
00:37 |
zorman2000 |
I programmed microprocessors and microcontrollers in C |
00:38 |
zorman2000 |
It was the only place I really liked it |
00:38 |
ssieb |
I program microcontrollers in assembly :-P |
00:39 |
Taose |
^ that's hard core. |
00:39 |
Taose |
C is excellent if you're doing something high level and need the speed/memory features. |
00:40 |
zorman2000 |
I did so once, had to do a whole counter with a 7 segment display for a final project |
00:40 |
Taose |
For everything else higher level programming languages suffice. |
00:40 |
* ssieb |
recently programmed a PIC as a tic-tac-toe game for his son's electronic project |
00:40 |
zorman2000 |
Enough said |
00:40 |
zorman2000 |
I never got there, not want to either |
00:40 |
zorman2000 |
:) |
00:47 |
zorman2000 |
Taose, why Python? |
00:49 |
Taose |
Mostly because I still like C, I just find it cumbersome with having to learn the pointers and referencing first. So instead of C, i want to get the basics down with Python which has so far proven faster, quick and less error prone to write. |
00:50 |
Taose |
and I can still extend it with C++ if I want to. |
00:50 |
zorman2000 |
I see. Well, to be honest, I just hate the syntax |
00:50 |
zorman2000 |
Ugly syntax if you ask me |
00:50 |
Taose |
(and ansi c is damn well outta date) |
00:51 |
Taose |
Ugly syntax? |
00:51 |
Taose |
I haven't seen anything majorly different to lua yet. |
00:52 |
zorman2000 |
Not that I like Lua syntax a lot |
00:52 |
zorman2000 |
But still I think better than Python |
00:52 |
zorman2000 |
Just try to define a class in Python |
00:52 |
* zorman2000 |
gets scared |
00:52 |
Taose |
XD |
00:54 |
zorman2000 |
Well, be back later |
01:04 |
twoelk |
cool - I messed up my mapgen experiments and punched a huge hole into my map. It cut into a lake and now water is filling the hole. Not only the bottom but to the brim. If I wait long enough I guess |
01:14 |
Taose |
Turns out, class definition in python pretty easily... |
01:15 |
Taose |
twoelk, is it actually filling? |
01:15 |
Taose |
The water doesn't behave as expected. |
01:15 |
twoelk |
yep |
01:15 |
Taose |
o.o |
01:15 |
Taose |
Doesn't fill on mine |
01:15 |
Taose |
I assume you did something? |
01:17 |
twoelk |
but I guess only as far as the water nodes spawn when having neighbours at 2 nodes creating a corner |
01:17 |
Taose |
o.o |
01:18 |
twoelk |
I failed at merging precreated flatland into mg7 |
01:19 |
Taose |
lol |
01:19 |
twoelk |
now I might have created an island in an cubic lake |
01:20 |
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01:21 |
Taose |
...you know |
01:21 |
Taose |
I'm surprised at how easy it was to modify a mod for Minetest |
01:21 |
* Taose |
looks at Terasology and remembers the nightmares they had |
01:24 |
twoelk |
http://imgur.com/a/ylS4V |
01:25 |
Taose |
yeowch |
01:30 |
twoelk |
you are right, modifying mods is easy and fun |
01:33 |
twoelk |
I have some subgames though that I use for some maps on private family servers. I am just updating them to mt0415 and have quite some trouble tweaking all them mods to play well together again |
01:34 |
twoelk |
for example having nyan cats in a mod of their own caused more trouble than I would have thought |
01:36 |
twoelk |
we had some mods of our own that depended or used them |
01:50 |
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01:57 |
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01:57 |
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01:57 |
octacian |
RAINBOWS! |
01:58 |
Taose |
-_- |
01:59 |
octacian |
COLOURS! |
01:59 |
Taose |
O_o |
01:59 |
octacian |
UNICORNS |
01:59 |
Taose |
Oh how nice it is to see someone using the U. |
01:59 |
octacian |
lol |
02:00 |
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02:00 |
Taose |
I was starting to think that my teachers had been lying to me. |
02:05 |
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02:05 |
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02:08 |
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02:14 |
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03:31 |
kaeza |
UNICOURNS! |
03:33 |
octacian |
HOW do you get a singlenode world? |
03:34 |
octacian |
I tried setting mg_name = singlenode but it didn't work. |
03:36 |
octacian |
kaeza: do you know? |
03:38 |
kaeza |
try minetest.set_mapgen_setting("mgname", "singlenode", true) |
03:38 |
octacian |
thanks. |
04:11 |
paramat |
yes you have to select it in a mod |
04:16 |
* VanessaE |
pokes paramat |
04:37 |
twoelk |
you could use "The Origin" https://forum.minetest.net/viewtopic.php?t=11156 |
05:13 |
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05:13 |
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05:24 |
XeonSquared |
excellent |
05:25 |
XeonSquared |
while I still get less than 30FPS in the minimal development test, it takes lots less time to load |
05:35 |
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05:35 |
minetime |
hey guys, is there any server command to remove all unknown nodes |
05:36 |
minetime |
very preferably leaving mobs intact |
05:40 |
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05:51 |
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05:53 |
minetime |
heh, tried clearobjects, and still have the nodes |
05:53 |
minetime |
:/ |
05:56 |
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05:59 |
cheapie |
OK, this bug where the node a player is in when they join getting set to air is *really* irritating. |
05:59 |
* cheapie |
looks to see if it's been reported yet |
06:00 |
* minetime |
has been reading - is literally the only way to remove unknown blocks with a mod? that doesnt seem right?! |
06:01 |
cheapie |
It won't let you dig them? |
06:01 |
minetime |
well it will, but im going to find every single one of them and dig them :P |
06:01 |
cheapie |
Oh, you mean automatically. |
06:02 |
minetime |
yeah :P |
06:02 |
cheapie |
It's trivial to write a mod to alias any given node (even unknown) to air. |
06:03 |
minetime |
probably, but there really isnt a command to do so? |
06:03 |
minetime |
seems a little odd :S |
06:03 |
cheapie |
Not that I know of. |
06:04 |
minetime |
Not to mention a bit unwieldy for the average user. |
06:04 |
cheapie |
I should just make a mod to auto-remove them... |
06:06 |
cheapie |
(if I can find a practical way to do so) |
06:06 |
minetime |
heh |
06:08 |
* minetime |
checks pedestals - at least clearobjects didnt delete my nyan! |
06:14 |
cheapie |
Grr, looks like there's no way to make an LBM run on /all/ nodes in a mapblock, or even just on unknown nodes. |
06:14 |
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06:15 |
cheapie |
(aside from knowing what the unknown nodes /are/) |
06:23 |
minetime |
hmm that sucks |
06:26 |
minetime |
so is the only solution really to alias them to air? |
06:31 |
minetime |
so apparently there are a few mods around that can do it, but they all rely on world edit |
06:31 |
minetime |
great :\ |
06:53 |
minetime |
Looks like imma start a new map then... |
07:18 |
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07:36 |
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07:43 |
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08:06 |
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08:55 |
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08:57 |
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09:09 |
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09:24 |
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09:25 |
cheapie |
The LTC-4000E cabinets are now openable: https://cheapiesystems.com/media/images/screenshot_20170114_032425.png |
09:35 |
Krock |
nice resolution |
09:37 |
Krock |
are these two seperate meshes or one object in the front that can be opened/closed? |
09:39 |
cheapie |
It's all nodeboxes, two nodes when closed and four when open. |
09:40 |
cheapie |
Eight boxes total in either state. |
09:40 |
cheapie |
Actually, never mind, looks like six when closed and eight when open. |
09:41 |
cheapie |
Either way, few enough that learning enough to make a mesh for it would probably take more time than I'll ever save in rendering. |
09:45 |
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10:04 |
agaran |
cheapie: they look awesome imo |
10:04 |
cheapie |
Thanks! |
10:05 |
agaran |
cheapie: you set bar quite high for ones who want to do more industrial-looking stuff |
10:09 |
agaran |
TommyTreasure: were you able to find whats wrong deeper with that pipeworks problem? |
10:11 |
agaran |
anyone is using 4.15 in 32bit build? |
10:12 |
TommyTreasure |
agaran: haven't looked any further, it seems to be working fine. have to try a teleport from the extremes to know for sure. |
10:12 |
agaran |
with that patched up variant? |
10:12 |
TommyTreasure |
yup, just the way we left it. |
10:13 |
agaran |
it will be bad one because certain sets of x,y,z coords give same resulting number (unlike with original code) |
10:13 |
TommyTreasure |
agaran: one more issue to fix with a different mod, and i'm good to go! btw, thank again for you time. |
10:14 |
agaran |
so tube at 0,1,0, then one at 512,0,0 will give exactly same hash |
10:14 |
agaran |
I was curious whats wrong because I want to up to 4.15 too |
10:14 |
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10:14 |
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10:14 |
TommyTreasure |
i don't think it's an issue with 4.15, as much as it is with the 32bit os |
10:15 |
TommyTreasure |
you want me to try those coords and paste the hash? |
10:15 |
agaran |
if you have spare cycles |
10:15 |
TommyTreasure |
give me a few, have to load the test world |
10:16 |
agaran |
take your time :) |
10:17 |
TommyTreasure |
i can pm the ip if you want hands on |
10:18 |
agaran |
I can login, I am thinking about possible solution that would work regardless 32 vs 64 bit build |
10:42 |
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11:03 |
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11:05 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix missing const in ServerActiveObject::getStaticData ee6d8c1 https://git.io/vMVok (2017-01-14T11:03:50Z) |
11:22 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix another missing const reported by clang & @sfan5 ee9b59a https://git.io/vMVoi (2017-01-14T11:20:59Z) |
11:25 |
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11:30 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix build with freetype support disabled 7168287 https://git.io/vMVod (2017-01-14T11:28:43Z) |
11:32 |
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11:40 |
MinetestBot |
[git] sfan5 -> minetest/minetest: Fix build with freetype support disabled f0c6fec https://git.io/vMVKW (2017-01-14T11:39:20Z) |
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12:28 |
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12:31 |
agaran |
who is maintaining pipeworks nowadays? |
12:33 |
VanessaE |
nore does mostly |
12:34 |
nore |
is there a problem with it? |
12:34 |
nore |
or is it still the same one? |
12:35 |
VanessaE |
(the same one?) |
12:35 |
nore |
as TommyTreasure told me about a few days ago |
12:36 |
nore |
yesterday actually |
12:36 |
VanessaE |
wait,...a bug in pipeworks? NOOOOOOOO!!! impossible! |
12:36 |
VanessaE |
:) |
12:36 |
agaran |
nore: I made crude fix for TommTreasure's issue.. |
12:37 |
nore |
agaran: what was your fix exactly? |
12:37 |
agaran |
but would like to talk a little as I might not see some issue with it.. tho it works for him |
12:37 |
agaran |
reworked hash function |
12:37 |
nore |
yeah, that |
12:37 |
agaran |
http://wklej.org/hash/23a6094e078/ |
12:37 |
nore |
still, I don't understand why there are problems |
12:37 |
agaran |
this way it works for both 32bit and 64bit builds same way not hitting to INT32 limit |
12:37 |
nore |
hmmm |
12:37 |
agaran |
int32limit |
12:37 |
nore |
wait |
12:38 |
agaran |
multiplication done to convert pos to integer hits limit in numbers.. |
12:38 |
nore |
could he be using LuaJIT and would LuaJIT be losing precision? |
12:38 |
agaran |
and sets at -UNITMAX |
12:38 |
agaran |
it uses integer, value spitted is -2^31 roughly.. |
12:38 |
nore |
hmmm |
12:38 |
nore |
that's not good indeed |
12:38 |
agaran |
thats why I turned it to hex as it is only key for array.. and it works |
12:39 |
agaran |
yup, especially that it hits from behind unaware about issue without any warning anywhere.. |
12:39 |
nore |
though, there is a slight problem with your fix |
12:39 |
agaran |
VanessaE: ;) |
12:39 |
nore |
which is compat with old worlds |
12:39 |
agaran |
it does not preserve compat yes |
12:39 |
agaran |
it was quick crude hack |
12:39 |
agaran |
just to fix immediate problem.. |
12:39 |
nore |
of course |
12:39 |
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12:40 |
agaran |
so shall I prepare something that handles format upgrade (and does format3 then?) |
12:40 |
nore |
if you want to, I can do it otherwise |
12:40 |
agaran |
though I like to see MT at least reporting that luajit has issue in this build with limiting numbers, as part of build process |
12:41 |
agaran |
I am just annoying QA.. ;) |
12:41 |
nore |
^ yeah, that would be good to report |
12:44 |
agaran |
or most of mods would need to do system diags to find out during installation fi they are going to work on this env.. |
12:49 |
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12:52 |
Markow |
Awesome ... *Discord* now available from their website for Linux! Both cutting edge development & stable versions. |
12:55 |
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12:57 |
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12:58 |
Calinou |
Markow: yes, it's pretty ne |
12:59 |
IhrFussel |
What's the minimum required Android version for the app? Does anybody know? |
13:00 |
Markow |
Calinou: I'm thrilled! Discord is very good quality regarding voice, and text based chat is smooth. Not bad for a FREE app, and now for Linux! |
13:00 |
Calinou |
IhrFussel: 4.4 or 5.0, I don't remember |
13:00 |
Markow |
Skype is bloat compared to Discord |
13:01 |
Calinou |
yeah, Skype kind of stinks |
13:01 |
IhrFussel |
Nah 5.0 can't be and 4.4 would be quite high |
13:01 |
Calinou |
Discord/Telegram are trendy right now |
13:01 |
Calinou |
IhrFussel: uh, most people are on 4.4 or higher now |
13:01 |
Calinou |
you should ask in #minetest-dev for a definitive answer |
13:01 |
Calinou |
here my phone runs Android 7 ;) |
13:01 |
Calinou |
and I'm getting a new one, which comes with Android 6.0.1 but will be updatable to Android 7 |
13:01 |
IhrFussel |
There are still many Android phones with 4.3 or lower in use...4.4 is the most used one yes |
13:02 |
Krock |
IhrFussel, mine's somewhere around 2.x .. keep forgetting the exact version xD |
13:02 |
Calinou |
IhrFussel: nowadays, 5.0 is most popular I think, not 4.4 |
13:02 |
Calinou |
still, any powerful enough phone is likely to have Android 4.4 at least |
13:09 |
IhrFussel |
Calinou, actually the updated distribution is: 6.0 (30%), 5.0 (10%), 4.4 (23%) |
13:09 |
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13:10 |
IhrFussel |
4.4 dropped really fast, last time I checked a few months ago and 4.4 was the king |
13:11 |
Calinou |
good thing I guess :P |
13:14 |
Markow |
Looks like Minetest gamers now have a great new FREE app to use while on multiplayer: Discord ;) |
13:14 |
Markow |
No more paying for servers. For Mumble, one must pay for a server, correct? |
13:15 |
agaran |
mumble is opensource but still you need server running somewhere, yes |
13:15 |
Persi[m] |
Pay is relative |
13:15 |
* Taose |
prefers irc |
13:16 |
Markow |
Taose: But IRC has no voice while on multiplayer |
13:16 |
agaran |
sure, irc is good but not voice;) |
13:16 |
* Taose |
sighs at the loss of good old fashion cb |
13:16 |
Markow |
As text based chat, I love IRC, nothing beats it. |
13:16 |
Calinou |
Markow: you need a server running for Mumble, but it's not the problem (there are many public servers, most unused) |
13:17 |
Calinou |
problem is Mumble's UI kind of sucks, and it lacks a lot of features (permissions management is too basic/hard to do, can't set volume per user...) |
13:17 |
Markow |
Calinou: Yes, agreed |
13:18 |
Persi[m] |
The really worrying part about discord is that their business model is a bit of a mystery, which always ends up meaning that they sell their users' data |
13:19 |
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13:19 |
Taose |
Of course they're selling users data |
13:22 |
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13:22 |
Calinou |
they have Discord Pro, I think, now |
13:22 |
Calinou |
with higher upload limits |
13:22 |
Calinou |
but yes, they're largely running on venture capital |
13:24 |
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13:25 |
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13:28 |
Markow |
I don't mind at all, I don't masquerade my identity on social media, so Twitter and Facebook also share my personal info. I have nothing to hide. Let Discord share my info as well. |
13:29 |
agaran |
thats why some don't use twitter, facebook. |
13:30 |
Markow |
Personally, I'm quite annoyed on those people on Twitter and FB that use fictitious identities for their accounts. There should be a control implemented on social media, by law, enforcing everyone to use a real first and surname. |
13:31 |
Markow |
This can be done under an international agreement using passports and the passport number. For those without a passport, well, tough luck, they won't be allowed to have a Twitter or FB account. |
13:31 |
Calinou |
this is problematic to eg. transgender people though |
13:32 |
Calinou |
who would get harassed easily for putting their real name on social networks |
13:32 |
Calinou |
unfortunately, enforcing real name everywhere has many impications |
13:32 |
Calinou |
implications* |
13:32 |
Markow |
Well, not everyone can be satisfied, and what % of the world population do transgender people make up? |
13:32 |
Calinou |
another reason to not force real name everywhere would be, NSFW/porn |
13:33 |
Calinou |
imagine NSFW communities required you to put your real name :) |
13:33 |
Markow |
That's good, porn would be completely obliterated ;) |
13:33 |
Markow |
Another reason to enforce real identities |
13:34 |
Markow |
Also, when people use their real identity of FB / TT, it reduces the chance of rude comments and trolling |
13:34 |
Markow |
Most who troll do so under false id |
13:34 |
Markow |
So, I believe the benefits of enforcing authentic identifications exceed the pitfalls |
13:35 |
agaran |
true it would kil trolling, but also would make it impossible for people who live in regions where their views are politically incorrect.. |
13:35 |
Markow |
They would have to avoid using Social media then, and stick to IRC where any type of nick can be used ;) |
13:35 |
agaran |
if irc isn't blocked.. |
13:35 |
LazyJ |
Religious police exist in middle eastern cultures. Post the wrong thing on social media and you will be killed. |
13:36 |
agaran |
it is hard to blick http/80 https/443 ports but easy to block all unknown protocols.. |
13:36 |
Markow |
LazyJ: Again, they would have to avoid Social media |
13:36 |
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13:36 |
agaran |
then nobody will hear their scream.. |
13:36 |
LazyJ |
Freedom of speech does not exist in all parts of the world. Another reason to remain annonymous. |
13:36 |
agaran |
exactly |
13:37 |
Markow |
What those people who reside in countries where freedom of speech is an issue, what they can do is use conduits (who in turn use real identities) to express their views, if possible |
13:37 |
Markow |
Have someone express a view of someone else for them |
13:37 |
LazyJ |
Idealism doe not always jibe with reality. |
13:38 |
Markow |
Rather than use a fictitious name to do it |
13:38 |
Markow |
Real Names would also greatly reduce "fake news" |
13:39 |
agaran |
and would make easier for governments to control everything.. |
13:40 |
IhrFussel |
Guys the problem is rather that many countries have a different definition of "Freedom Of Speech" ... in Germany you MAY say "i think our chancellor is a very bad one and makes only mistakes" but you can't say "our chancellor is a stupid piece of sh**" |
13:40 |
Markow |
Well, government must make a compromise by agreement and law to refuse to control or censor people. If people are using their real names, then let them express what they wish. |
13:40 |
agaran |
Markow: you never looked then at some governments... |
13:41 |
agaran |
in russia dozens of journalist die because they wrote few words too much.. |
13:41 |
agaran |
some are even blatant lies that it was random robbery.. everyone knows it was politically driven kgb work.. |
13:41 |
Markow |
agaran: I have and am aware there are many corrupt governments, even the US govt is corrupt in many ways, but there must be some intl standard reached when it comes to authenticating real users on Social Media |
13:42 |
Markow |
Do you truly believe the CIA or FBI is not corrupt? |
13:42 |
agaran |
Markow, agreements can't even get everyone real freedom to speech, so why give up with chance to hide your identity? |
13:42 |
agaran |
I don't and I am glad I dont live in USA.. |
13:42 |
agaran |
NSA implements 1984.. |
13:42 |
Markow |
Well, I'm a dual US / EU citizen |
13:43 |
LazyJ |
No international standard would be credible when countries of the world are creating fake accounts on social media to monitor and persuade. |
13:43 |
LazyJ |
Individuals aren't the only ones who use fake ID's. |
13:43 |
Markow |
There would be no choice but to have an Intl watchdog monitor IDs |
13:43 |
LazyJ |
Military, police, gov't agencies, etc. |
13:43 |
Markow |
But it's a difficult task to set this up |
13:44 |
agaran |
I am glad they can't monitor all yet.. and moment they will, lot of freedom will be lost forever |
13:44 |
agaran |
because people having other views on things will be even if not harmed, simply pushed out of everything.. |
13:44 |
Markow |
I believe in the freedom of speech, but deplore when people must hide their real identity on TT or FB |
13:44 |
agaran |
Markow, read 1984.. |
13:45 |
Markow |
I have |
13:45 |
agaran |
I believe that freedom of speech will die if you will not be able to hide identity efficiently |
13:45 |
LazyJ |
Sitting safely behind a keyboard; never fearing a gun at the back of your head is leisure. |
13:45 |
Markow |
Freedom of speech and the freedom to masquerade your identity are not the same |
13:45 |
agaran |
governement will always be able to create false identities when they want to.. |
13:46 |
agaran |
but second helps to have first |
13:46 |
agaran |
in europe many topics are non political.. there were moments when police was chasing people who were against current government.. |
13:46 |
agaran |
on their blogs.. |
13:46 |
agaran |
in europe, not russia.. |
13:46 |
Markow |
By law, if citizens might be required to use real IDs, then government should as well. It should all be implemented as such. |
13:47 |
agaran |
Markow, and you -seriously- believe that gov wont make workaround for it? |
13:47 |
Markow |
Nobody should have the privilege of using a fake ID |
13:47 |
LazyJ |
Laws do not apply to those in government. Time has proven, over and over again. |
13:47 |
Markow |
That's where independent orgs such as Wikileaks come into play, to monitor the govt |
13:47 |
agaran |
every animal is equal, but some are more equal than others |
13:47 |
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13:47 |
agaran |
wikileaks will not exists if there will be no false identitis.. |
13:48 |
agaran |
because they won't close wikileaks, they will simply chase all supporters |
13:48 |
Markow |
Assange isn't hiding his ID |
13:48 |
agaran |
him not, lot of others, do |
13:48 |
Markow |
Neither is Snowden |
13:48 |
LazyJ |
Assange is still hiding. If he steps away from the embassy, he's dead. |
13:48 |
Markow |
It's a scandal |
13:49 |
Markow |
Assange and Snowden should be set free |
13:49 |
LazyJ |
It's how the real world works. |
13:49 |
agaran |
no, it is reality.. and how freedom of speech works in reality |
13:49 |
Markow |
Nothing held against them |
13:49 |
agaran |
thats why, we need false identities, with all bad stuff it brings |
13:49 |
Markow |
But you see the problems false identities brings with it? |
13:49 |
agaran |
of course, and thing that benefits for now are bigger than drawbacks |
13:49 |
Markow |
Trolling, insulting, fake news, etc |
13:50 |
Markow |
I'm not sure if the benefits exceed the drawbacks |
13:50 |
Markow |
That's debatable ;) |
13:50 |
agaran |
yes, of course, ask people who are in prisons for saying truth.. |
13:51 |
agaran |
ask why many bad news about side effects of political decisions are swept under carpet.. and no mainstream media officially says about them.. |
13:51 |
Markow |
Those people put into prison for speaking honestly were put there unethically, and illegally IMO |
13:51 |
LazyJ |
When someone who doesn't like you finds you and physically harms you, you will know "drawbacks". |
13:51 |
LazyJ |
The world is not kind; is not just. |
13:51 |
agaran |
still as long as law enforcement acts illegally.. you want to keep yourself safe, right? |
13:51 |
agaran |
first fix law enforcement, government, then take away false identities |
13:51 |
Markow |
Look at how dishonest MSM (Mainstream Media) is |
13:52 |
LazyJ |
Nothing new there. |
13:52 |
LazyJ |
Propaganda is an old art. |
13:52 |
Markow |
But media specifically has an ethical obligation to the public to report facts, and not be politcally partisan |
13:52 |
agaran |
and they nearly ignore it |
13:52 |
LazyJ |
Ehm... haven |
13:53 |
Markow |
They do ignore it, unfortunately |
13:53 |
agaran |
well not channel for that.. |
13:53 |
LazyJ |
haven't you heard about the recent US election cycle? |
13:53 |
Markow |
Of course |
13:53 |
Markow |
I'm following it closely |
13:53 |
Markow |
CNN should be legally liquidated |
13:54 |
Markow |
Along with NY Times, Washington Post, La Times, Boston Globe, ABC, NBC, CBS ;) |
13:54 |
Markow |
I'm from NYC |
13:54 |
Markow |
from Manhattan |
13:55 |
agaran |
and going that way, you would eliminate 99% of media. |
13:55 |
Markow |
Right ;) |
13:55 |
agaran |
because all of them lie in some spot |
13:55 |
agaran |
including social media |
13:55 |
Markow |
It's true |
13:56 |
Markow |
I would be too honest to be an attorney ;) |
13:56 |
Markow |
My ethical values are too high |
13:57 |
agaran |
yup.. |
13:57 |
Markow |
Anway, apologies for being slightly off-topic here |
13:57 |
Markow |
*Anyway |
13:58 |
Markow |
Better to focus on Discord, using it with Minetest ;) |
13:58 |
Markow |
That said, I'm going outside to shovel snow. Central Europe getting hit hard! |
13:59 |
Markow |
BBL |
14:02 |
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14:04 |
Taose |
We've had fake news since Fox News went live... |
14:05 |
Taose |
Also, no media has an "ethical" obligation to be partisan, that's kinda retarded. They're private businesses, they're in it to make a profit and that profit is often made by being partisan. |
14:06 |
Taose |
Only news that I know of that is non-partisan, is either set up to by the government by separate or non-profit organizations. |
14:06 |
Taose |
Both of which are very few and far between. |
14:07 |
Krock |
built a snowman today.. I believe with this snow it'll be covered with some centimeters of snow in some hours :/ |
14:07 |
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14:07 |
Taose |
keke |
14:07 |
Taose |
Make a bigger snowman? |
14:08 |
Krock |
uhm.. 60cm wasn't enough? |
14:08 |
Krock |
still, it was quite much snow I used |
14:08 |
Taose |
lmfao |
14:09 |
agaran |
Krock, thats not even 2 node snowman. you can do better |
14:12 |
Taose |
rofl |
14:12 |
Taose |
It'll only be a true snowman if it takes 1000 nodes |
14:13 |
Krock |
:/ |
14:13 |
* Taose |
hands Krock a wooden shovel |
14:14 |
Fixer |
completely wooden |
14:17 |
Taose |
^ |
14:17 |
LazyJ |
Rain here, if we're lucky. |
14:17 |
LazyJ |
Borderline between freezing temps. |
14:18 |
LazyJ |
Potential for iced roads and walkways. |
14:20 |
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14:21 |
LazyJ |
Heh. I'm a real ray of hope and sunshine today. :p |
14:21 |
LazyJ |
Bah-humbug! |
14:21 |
LazyJ |
|
14:26 |
agaran |
if obsidian is so hard, that it requires minimum steel tools, couldn't it make decent obsidian axe for wood? |
14:27 |
agaran |
durable on wood, but not capable to work on harder materials? |
14:33 |
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14:35 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix compilation without PostgreSQL 95b2f46 https://git.io/vMVy3 (2017-01-14T14:33:25Z) |
14:35 |
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14:39 |
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14:42 |
Taose |
Obsidian as it is formed in Minetest is notoriously brittle |
14:42 |
Taose |
(or would be) |
14:43 |
Taose |
So it'd make terrible swords |
14:44 |
agaran |
i mean just axes for chopping wood |
14:52 |
Taose |
Make the visual representation I'll try making a mod for it? |
14:52 |
Taose |
(I'm crap at art) |
15:02 |
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15:44 |
steve__ |
#Desktop.net |
15:49 |
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15:52 |
ThomasJaguar1212 |
just wondering, i noticed the joystick support, is there a way to configure the mapping, maps out on my gamepad kinda odd... |
15:53 |
Taose |
... |
15:53 |
Taose |
Deleting things from mod gui is... |
15:53 |
Taose |
not as easy as it looks |
15:56 |
Jordach |
>implying minetest was easy as it looks |
15:56 |
Taose |
Not at all |
15:56 |
Taose |
I can't figure out what I need to delete from init.lua to make the damn button disappear >.< |
15:57 |
Jordach |
guibutton |
15:57 |
Taose |
I thought just deleting the button from formspecs would work |
15:57 |
Jordach |
usually |
15:57 |
Jordach |
Taose, it's stored in teh block |
15:57 |
Taose |
nope |
15:57 |
Jordach |
dig and replace it |
15:57 |
Taose |
hmm |
15:57 |
Jordach |
blocks store metadata |
15:57 |
Taose |
... |
15:57 |
Jordach |
including guibuttons until they get updated or replaced |
15:57 |
Taose |
Well then |
15:57 |
Taose |
... |
15:57 |
Taose |
>.> |
15:57 |
* Taose |
doesn't feel like a twat |
15:59 |
Jordach |
Taose, trust me, i once even replicated a chest with working lid hinge |
15:59 |
Jordach |
apparently latency is the issue of the server |
15:59 |
Jordach |
(and i wish we had client side stuff to work with too) |
15:59 |
Taose |
o.O |
16:00 |
Jordach |
https://www.youtube.com/watch?v=JHfmoG4MUIQ |
16:01 |
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16:01 |
Jordach |
it looks best locally hosted, but that's true with MT |
16:08 |
ThomasJaguar1212 |
it seems apparent the default joystick map wasnt designed for this gamepad, left and right on the right thumbstick is moving the camera up and down, and up and down on the dpad is moving the camera left and right. |
16:09 |
Taose |
heh |
16:09 |
Taose |
Are you holding the gamepad the right way round? |
16:10 |
ThomasJaguar1212 |
yes. its an interact ProPad (picture a PS2 controller clone) |
16:15 |
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16:18 |
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16:19 |
agaran |
nore: so I shall make that patch along with upgrader? |
16:20 |
nore |
agaran: well, if you do so, I will be happy to merge it :) |
16:20 |
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16:21 |
agaran |
ok I'll try to make PR |
16:22 |
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16:29 |
Fixer |
IhrFussel: there is no installer for 0.4.15 currently |
16:30 |
Fixer |
IhrFussel: there is installer with older 0.4.14 https://github.com/minetest/minetest/releases/download/0.4.14/setup-win64.exe |
16:30 |
TelepathicVampir |
if i wanted to request a feature on minetests github, do i use 'new Pull request' |
16:30 |
IhrFussel |
So installers are not available at launch, alright |
16:30 |
Taose |
No Tele |
16:30 |
Taose |
Definitely no |
16:30 |
Taose |
>.< |
16:30 |
TelepathicVampir |
how then?^^ |
16:31 |
Taose |
Pull requests are used to request to merge changes that you have made to your fork. |
16:31 |
sfan5 |
well first you find out whether you issue belongs to minetest/minetest or minetest/minetest_game |
16:31 |
sfan5 |
then you press 'new issue' |
16:31 |
TelepathicVampir |
ah alright, request concerning the mapgenv7 would go..? |
16:31 |
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16:31 |
sfan5 |
minetest/minetest |
16:32 |
TelepathicVampir |
thx |
16:33 |
TelepathicVampir |
and if i know how to change the code to implement my requested feature in the engine, i'd create a fork, change the code and do a pull request? |
16:36 |
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16:42 |
Krock |
TelepathicVampir, fork, new branch, changes, pull request |
16:43 |
IhrFussel |
I implemented a "case-insensitive autocomplete" function on my server that helps players on phones/tablets with typing names when using certain commands like teleport...But when the player name contains a - and you type the full name it says "Player not found"...do I have to escape - in string.match()? |
16:45 |
Krock |
either \- or [-], I'm not sure |
16:57 |
IhrFussel |
Krock, I knew it ugh...well thanks and bye |
16:58 |
xerox123 |
keep getting this with the irc mod: http://i.imgur.com/hsydeWf.png |
16:58 |
xerox123 |
any way to fix it? |
17:01 |
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17:02 |
rdococ |
. |
17:02 |
juanmati |
. |
17:03 |
sfan5 |
xerox123: https://github.com/minetest-mods/irc#installing |
17:04 |
xerox123 |
oh... thanks |
17:06 |
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17:44 |
passant |
hi there, is it possible to make minetest handle a change changes file from disk without restart? in my case a plyer skin. minetest already sees that the file is there but does not apply it to the player so the client creates a dummy image. |
17:45 |
Calinou |
no, not possible, passant |
17:45 |
passant |
awww :( |
17:54 |
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18:12 |
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18:15 |
WSDguy2014 |
Hey guys, in 0.4.15, i created new world with mapgen v7 and i tried to find a lava, but i can't find no none lava liquids, how i supposed to find lava to make obsidian glass? |
18:18 |
WSDguy2014 |
Also, in 0.4.14 if you aim at dropped item for example apple, will say on tooltip "Apple". In 0.4.15, how did removed ability to look at dropped item entity for name??? |
18:19 |
sfan5 |
you can find lava like usually |
18:19 |
sfan5 |
in a world i just created i found some at -300 |
18:20 |
Taose |
Lava is quite far down |
18:20 |
Taose |
Just follow a cave as far down as it goes |
18:20 |
Taose |
you can press F5 for the debug options |
18:20 |
Taose |
I think that still shows what you're pointing at |
18:30 |
WSDguy2014 |
I disabled debug display, pointing at item drop entity has name "Diamond Pickaxe" does not shown on tooltip, enabled debug info, pointing at item drop entity, still does not shown on tooltip. I guess feature removed in 0.4.15. Taose, are you using 0.4.15-dev? Did you tested on 0.4.15? |
18:33 |
Fixer |
i dropped torch, without F5 shows nothing, with F5 - GenericCAO hp=1 blabla |
18:33 |
Taose |
Erm nope |
18:33 |
Taose |
I just use the debug display really. |
18:33 |
Fixer |
0.4.15devc |
18:33 |
Taose |
what's the difference between minetest.register_craftitem and minetest.register_tool? |
18:33 |
Fixer |
Taose: lava is pretty abundant, just dig down a bit |
18:34 |
Taose |
>.> it was quite rare for me, maybe I hadn't dug down far enough X) |
18:34 |
Taose |
(not me having the lava finding issue though) |
18:35 |
Fixer |
WSDguy2014: there was some change about tooltips, try searching paramat tooltips on github, i will look at it later |
18:35 |
Fixer |
WSDguy2014: i see tooltip in 0.4.14 |
18:35 |
Fixer |
but not in 0.4.15 |
18:36 |
Fixer |
there was change, but i need to recheck if it is not some kind of side effect |
18:36 |
WSDguy2014 |
Fixer: Feature removed for some reason... |
18:36 |
LazyJ |
Running 0.4.15-dev from 2016_12_24 - *dropped* items do not display the item name. |
18:37 |
LazyJ |
Might be a handy bit of info to have when mining in the dark, wondering what items are worth picking up. |
18:38 |
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18:38 |
LazyJ |
Though littering the server with dropped items is not a good thing. |
18:44 |
WSDguy2014 |
I found also a little bit problem in 0.4.15, i pressing F5 3 times to display wireframe view (requires "debug" priviledge) but profiler graph is hidden, then i pressing F5 one time, will say "Debug info, profiler graph, and wireframe hidden". |
18:47 |
LazyJ |
The first toggle is more useful to average players, the other two are for debugging. I reckon the message let the curious know that there is more but the explanation isn't conveniently at hand for them. |
18:48 |
LazyJ |
(shrugs) MT is still rough around the edges. |
18:48 |
LazyJ |
|
18:51 |
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18:51 |
agaran |
I'd say that MT has lot of unnecesary edges at first.. then you can smooth remaining ones.. |
18:53 |
Calinou |
the F5 menu should probably be gone by default (ie. not bound to any key by default) |
18:53 |
Calinou |
coordinates need to be displayed either all the time, or by pressing another key |
18:54 |
XeonSquared |
Were there many mod-breaking changes in 0.4.15? |
18:54 |
XeonSquared |
Actually, I'll check the changelog |
18:55 |
LazyJ |
Recipe conflicts is another area to check. |
18:56 |
WSDguy2014 |
I'm still waiting for changelog 0.4.14 --> 0.4.15 to be complete. It is going to be longest changelog in the next update? |
18:57 |
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18:57 |
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18:58 |
Calinou |
we don't have a real changelog because nobody took the time to write it :/ |
18:58 |
Calinou |
I wanted to do this, but now I have an internship |
18:59 |
LazyJ |
I think Fixer wrote up something for 0.4.15. |
18:59 |
paramat |
WSDguy2014 lava is found in the large caves below y = -256 |
19:00 |
LazyJ |
Here it is: https://forum.minetest.net/viewtopic.php?p=243949#p243949 |
19:00 |
LazyJ |
|
19:00 |
WSDguy2014 |
paramat: Okay, we will see... |
19:01 |
XeonSquared |
Ooo, initial gamepad support |
19:01 |
Taose |
Is using onuse recommended or not? |
19:01 |
Taose |
I'm in the midst of creating a new tool, and the documentation...not clear |
19:02 |
Taose |
(I'm looking at minetest.register_tool) |
19:06 |
Taose |
and on a more lua basic note |
19:06 |
Taose |
onuse = function() do return end end... |
19:06 |
Taose |
Could someone explain that to me |
19:06 |
Taose |
What function is it calling? |
19:07 |
agaran |
Taose: anonymous |
19:07 |
Taose |
-_- |
19:07 |
agaran |
function foo () ... end is equivalent to foo = function() ... end |
19:07 |
agaran |
that is, function is stored in variable named function.. |
19:07 |
agaran |
named foo in example |
19:08 |
Taose |
So basically... it allows it to use all the other functions in the mod? |
19:08 |
agaran |
like C storing reference to function in pointer then doing pointer magic |
19:08 |
agaran |
yes, |
19:08 |
agaran |
it is sort in-place declaration of anonymous function and assigning it to onuse variable |
19:09 |
Taose |
Other question (and lua is being evasive on this) does it matter where functions are written? In C if you don't write them at the top you had hell to pay (or at least a prototype) |
19:09 |
agaran |
if it is shared by few nodes I'd rather make it separate function then assign few times but thats /me |
19:09 |
agaran |
Taose: try? lua interpreter works as standalone too |
19:11 |
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19:13 |
Taose |
does get_meta() get the node being pointed at or the node being...that the user is in? |
19:13 |
Taose |
(I'm building my function first then solve the bugs when trying to run it >.<) |
19:15 |
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19:16 |
agaran |
Taose: if you have booo:foobar() then it is equivalen to booo.foobar(booo); |
19:16 |
Taose |
? |
19:17 |
agaran |
so 'booo' acts a bit like object which function foobar() is called with itself as first arg |
19:17 |
agaran |
local meta = minetest.get_meta(pos) |
19:17 |
agaran |
this gets meta from position pos, as long as it is loaded.. |
19:17 |
Taose |
ah |
19:17 |
Taose |
and pos is the thing being pointed at? |
19:18 |
Taose |
(at's what the documentation is indicating i think) |
19:18 |
agaran |
pos is just x/y/z coords of node |
19:18 |
Taose |
ah |
19:18 |
Taose |
so all I'm getting is it's location |
19:18 |
Taose |
rightoh |
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19:23 |
paramat |
enter the pos of the node you want metadata from |
19:24 |
Taose |
depends entirely where I'm pointing |
19:24 |
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19:24 |
Fixer |
CHA-CHA! |
19:25 |
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19:26 |
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19:31 |
Fixer |
WSDguy2014: https://github.com/minetest/minetest/issues/4131 |
19:31 |
Fixer |
WSDguy2014: https://github.com/minetest/minetest/pull/4134 |
19:32 |
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19:32 |
Fixer |
paramat: could you look at https://github.com/minetest/minetest/pull/4134 that was intended to remove description of dropped item in F5 mode? |
19:34 |
Fixer |
paramat: i'm puzzled why you guys removed description in F5 mode, but at the same time show debug info of dropped item at the same time |
19:34 |
LazyJ |
If the change is reverted in the engine, will it show on clients that connect to the reverted engine server? |
19:35 |
paramat |
i guess because it's ok to show extra information with F5 |
19:36 |
Fixer |
paramat: by why not showing item description, like sand/coal/etc? |
19:36 |
Fixer |
but* |
19:37 |
paramat |
that's at screen top in F5 mode |
19:37 |
Fixer |
paramat: nope, it does not show info of dropped item |
19:38 |
Fixer |
paramat: https://i.imgur.com/B0ildql.png |
19:38 |
WSDguy2014 |
Really? Normal chest blocks removed feature ability to look (aiming) at chest block on tooltip says "Chest" from non-dropped item entity in 0.4.15... |
19:40 |
paramat |
ok i see |
19:40 |
* Taose |
wonders why the hell minetest won't recognize my init lua |
19:40 |
paramat |
entity name needs showing in F5 mode then |
19:41 |
paramat |
open an issue? |
19:41 |
Fixer |
paramat: yes |
19:41 |
Taose |
... |
19:41 |
Taose |
that's why |
19:41 |
Fixer |
will open |
19:42 |
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19:44 |
XeonSquared |
\o/ |
19:45 |
XeonSquared |
https://a.pomf.cat/xeflvn.png This is what a computer in Minetest looks like, it has a whole 48 words of memory! |
19:46 |
Taose |
well get_meta did not do what I thought it was going to do |
19:46 |
agaran |
hmm, what nodes those are? |
19:46 |
agaran |
digilines I recognize.. |
19:46 |
XeonSquared |
One is a processor, the other 3 are memory |
19:46 |
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19:47 |
whitephoenix |
http://i.imgur.com/ATa3YNK.jpg |
19:49 |
agaran |
XeonSquared: yup I got that but what mod provides those.. |
19:49 |
XeonSquared |
agaran: the one I'm working on |
19:49 |
XeonSquared |
lemme commit and push my changes |
19:49 |
Krock |
XeonSquared, what's the data bus width? 8 bit? |
19:49 |
agaran |
XeonSquared: ah :) |
19:49 |
XeonSquared |
Krock: digilines is the physical bus |
19:50 |
XeonSquared |
the processor only likes 12-bit values though |
19:50 |
rubenwardy |
XeonSquared: I was expecting significantly more mesecons than that |
19:50 |
Krock |
12-bit? that's a strange format |
19:50 |
XeonSquared |
Krock: I wanted a PDP-8 but as a stack machine |
19:50 |
agaran |
well there were 4 bit cpus in begining.. |
19:51 |
Krock |
power of two is logical, but why 12? |
19:51 |
agaran |
why not, width of bus does not matter aside of size of operand |
19:51 |
agaran |
and 12bit maybe better than 2 cycle 8bit bus |
19:51 |
agaran |
faster |
19:51 |
Krock |
yes, in the middle way from 8 to 16 |
19:51 |
agaran |
I mean |
19:52 |
Krock |
it's not a common size, but definitely works this way |
19:52 |
XeonSquared |
Krock: Because the PDP-8 was 12-bit mostly |
19:52 |
XeonSquared |
also because then I can have an address fit in one word without it being tiny |
19:52 |
agaran |
Krock: early in days were bigger problems than width of bus :) |
19:52 |
XeonSquared |
8-bit is too small, 16-bit is too big |
19:53 |
agaran |
for relative jumps you have offset encoded as part of instruction |
19:53 |
Fixer |
enlarge your bit |
19:53 |
XeonSquared |
as such, 12-bit |
19:53 |
Fixer |
WSDguy2014: https://github.com/minetest/minetest/issues/5042 |
19:55 |
Krock |
"welve bits could also store two six-bit ASCII subset characters." |
19:55 |
Krock |
haven't thought about that. Nice :) |
19:55 |
Krock |
*Twelve |
19:56 |
agaran |
Krock: heh for quite long stuff used 5 bit baudot, then slowly ASCII (7bit) ;) |
19:56 |
Jordach |
whitephoenix, is that a python in your pocket or are you happy to see me Kappa |
19:57 |
XeonSquared |
https://github.com/XeonSquared/test3d |
19:57 |
whitephoenix |
I'm happy to see theres python in my pocket |
19:59 |
XeonSquared |
I also have a really terrible assembler for it |
20:00 |
agaran |
written in lua?;) |
20:00 |
XeonSquared |
yup |
20:01 |
XeonSquared |
Need to update it for the instruction changes though |
20:02 |
XeonSquared |
8 instructions for a totally usable computer :3 |
20:03 |
agaran |
can be used to scare kids too |
20:04 |
agaran |
cheapie was showing part of working mesecon based processor |
20:04 |
XeonSquared |
https://github.com/XeonSquared/test3d-tools |
20:04 |
XeonSquared |
that's the assembler |
20:05 |
XeonSquared |
oh nice |
20:05 |
XeonSquared |
I built a few redpower-based computers once upon a time |
20:15 |
sapier |
Hello, does anyone know how to find out which lua code causes a Invalid Position exception? |
20:20 |
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20:21 |
Krock |
would require a traceback from Lua |
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20:34 |
nore |
XeonSquared: https://forum.minetest.net/viewtopic.php?p=79238#p79238 might interest you as well |
20:34 |
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20:36 |
XeonSquared |
Shiny |
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21:32 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Only set material flag on rendered meshes (#5023) c41352a https://git.io/vMwTa (2017-01-14T21:30:14Z) |
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23:33 |
Taose |
... how do you get the name of a node being pointed at? |
23:38 |
Taose |
Bean staring at the Lua api docs for hours now >.<;; |
23:39 |
agaran |
Taose: I would take technic mod, and look at tools there, or at node inspector from other mod |
23:39 |
Taose |
Node inspector? |
23:39 |
agaran |
yes, something that shows node light level, node type etc.. |
23:40 |
* Taose |
scraps everything they've been doing for the past four hours |
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