Time |
Nick |
Message |
00:02 |
emunand |
without sprinting it's really boring |
00:02 |
emunand |
minecraft has something that other games don't |
00:07 |
Taose |
>.> |
00:07 |
Taose |
Sprinting is in a mod |
00:07 |
Taose |
it needs to be enabled |
00:07 |
Taose |
(installed first) |
00:08 |
Taose |
and if it's not in a mod, it is stupidly easy to make |
00:08 |
whitephoenix |
I haev a mod that adds that and makes gravity more realistic feeling but it needs some tweaking |
00:09 |
whitephoenix |
namely changing the speed instead of setting it |
00:10 |
Taose |
Gravity is currently set at a fixed velocity. You fall at a set speed regardless... rather than accelerating at 9m/s/s |
00:11 |
Taose |
The thing that makes us reach terminal velocity is air resistance |
00:11 |
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00:18 |
Taose |
To be fair...why make the gravity more realistic? |
00:18 |
Taose |
...I have a hard enough time landing as is >.> |
00:18 |
Taose |
(especially in caves...KUHSPLAT is a frequent sound in my world) |
00:20 |
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08:20 |
Calinou |
uh, how is gravity not real in Minetest |
08:20 |
Calinou |
you accelerate like in any other game while in air |
08:20 |
Calinou |
at -9.81m/s |
08:20 |
Calinou |
there is no terminal velocity that I know of though |
08:28 |
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09:38 |
JamesTait |
Good morning all! Happy Tuesday, and happy Peculiar People Day! 😃 |
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10:58 |
Bukki |
Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World? |
10:59 |
Bukki |
Just Air/Sky/Clouds/Sun |
11:00 |
Bukki |
However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14 |
11:12 |
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11:13 |
Taose |
I am extremely impressed with the cave generation |
11:13 |
Taose |
Just when I thought I'd explored the entirety of the cave... |
11:13 |
Taose |
I found a new opening -_- |
11:18 |
Alcyone2 |
Is it possible, in anyway, to place a node in the air, not next, under or on another one, but directly in the air ? For example if I wanted to place at the high of 30000 |
11:19 |
Bukki |
Not without Mods I think |
11:20 |
Alcyone2 |
I was wondering if it as possible to create an empty world and fill it with only what I would want |
11:20 |
Bukki |
yeah... that's how skyblock was made |
11:21 |
Alcyone2 |
I wonder oh they did...and why create a singlenode world isn't possible anymore |
11:21 |
Alcyone2 |
except if there is no way to place a node |
11:23 |
Bukki |
oh wait |
11:23 |
Bukki |
one pretty simple way to do that should be by worldedit |
11:23 |
Bukki |
However you'll need to install mods. |
11:24 |
Alcyone2 |
I heard about worldedit but never read anything about it, is it a mod ? |
11:24 |
Bukki |
yes |
11:24 |
Alcyone2 |
how would it work ? |
11:24 |
Bukki |
You can manipulate basically the map with it. |
11:25 |
Bukki |
Like cut entire Areas. |
11:25 |
Bukki |
and paste anywhere else. |
11:25 |
Bukki |
Or create blocks of nodes somewhere. |
11:25 |
Bukki |
https://github.com/Uberi/Minetest-WorldEdit |
11:25 |
Alcyone2 |
Hmm, just inside one map or can we cut a part from a map and paste it another one ? |
11:26 |
Bukki |
Should work also |
11:26 |
Alcyone2 |
Oh if we can create block of nodes, that's the solution |
11:26 |
Alcyone2 |
thanj you :) |
11:26 |
Bukki |
However I'm not that experienced with WorldEdit. But I'm sure someone else here is. :) |
11:27 |
Alcyone2 |
I will take some time to discover it :) thank you very much |
11:27 |
Bukki |
by //1 and //2 you can mark an area at your current position(go there by fly privs) like if you protect an area. |
11:28 |
Alcyone2 |
The Areas mod ? I heard about it bu never use it, I will try :) |
11:29 |
Bukki |
oh, okay |
11:30 |
Bukki |
Well just read into WorldEdit then. I'm also not sure about it current yet. |
11:30 |
Bukki |
And since we spammed whole chat now... Copy my Problem again: |
11:30 |
Bukki |
Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World? |
11:30 |
Bukki |
Just Air/Sky/Clouds/Sun |
11:30 |
Bukki |
However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14 |
11:31 |
Alcyone2 |
As you said, it was done on Skyblock, I've seen some other things on other servers, so, it sould be the key |
11:32 |
Alcyone2 |
Bukki, it is possible in 0.4.14 to generate such a world, by choosing the mapgen singlenode |
11:32 |
Alcyone2 |
check it, maybe |
11:32 |
Bukki |
It was by V6 Mapgen. |
11:32 |
Bukki |
And we don't wanted it. |
11:33 |
Alcyone2 |
ok :/ |
11:40 |
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11:52 |
TelepathicVampir |
hey guys, if i wanted to change ore distribution in my mod would i have to overwrite default ore generation somehow or do i have to remove the default ore and then register them again? |
12:01 |
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12:02 |
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12:03 |
sfan5 |
TelepathicVampir: it might be possible to register the ore again which would overwrite the old definition |
12:08 |
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12:19 |
Taose |
I wonder if it would be possible to install a cleverbot into those maidroids... |
12:19 |
TelepathicVampir |
sfand5: thanks i'll give it a try. Btw, doesn't the default mapgen generate diamond ore? I can't find it in the mapgen.lua.. |
12:19 |
Taose |
V7 does |
12:24 |
sfan5 |
it does |
12:27 |
sfan5 |
TelepathicVampir: did you try using the search function of your text editor https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L315 |
12:31 |
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13:01 |
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13:13 |
CWz |
https://forum.minetest.net/viewtopic.php?t=16392&p=246141#p246141 i have a theory regarding this. i think it his router not being able to handle the traffic or the fact that the server is pinging the public server list or vice versa |
13:16 |
sfan5 |
some routers have problems with lots of UDP traffic |
13:20 |
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15:00 |
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15:02 |
WhiteOwl |
i have a problem im trying to log on to the xanadu server but it keeps saying not excepting new players. is there any way to get the server to except my username. |
15:03 |
WhiteOwl |
or do i need to just play on a different server |
15:05 |
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15:05 |
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15:05 |
Taose |
Different server I'm afraid. |
15:06 |
Taose |
They're probably full |
15:06 |
WhiteOwl |
okay thanks |
15:07 |
Alcyone2 |
Hi guys, I think I completely...f***ed up a sticky piston ._. It was activated (in extension) and I move it with my screwdriver. The piston turned 90° and the part which is extended was duplicated : one remained in its initial place and the other one move with the piston. I broke the piston but the first extended part remained placed and I didn't succeed to break it |
15:07 |
Alcyone2 |
does anyone has an idea ? |
15:11 |
Amaz |
Could you dextend it, and then turn it to its original rotation, and extend & dextend it there? |
15:12 |
Bukki |
Singleplayer? |
15:13 |
Alcyone2 |
Amaz, no, because I broke it, when I place it again at the initial place, there is the part suppose to be extended when powered, but unable to extend |
15:14 |
Amaz |
Ah, okay |
15:14 |
Alcyone2 |
I'm unable to move the extended part remained in place, I can just turn it with the screw driver |
15:14 |
Alcyone2 |
Bukki, no, on a server |
15:14 |
Alcyone2 |
public server* |
15:14 |
Bukki |
Which one? |
15:15 |
Alcyone2 |
Mynetest |
15:16 |
Bukki |
They have worldedit installed. |
15:17 |
Alcyone2 |
yes |
15:17 |
Bukki |
hmm... Admin of Server isn't online, or? |
15:18 |
Alcyone2 |
no, but I try to join a moderator |
15:18 |
Alcyone2 |
is it a bug of Mesecons so ? |
15:18 |
Bukki |
oh... |
15:18 |
Bukki |
try /mapfix |
15:18 |
Bukki |
maybe it helps |
15:18 |
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15:19 |
Bukki |
otherwise I'd try to remove it by using WorldEdit |
15:21 |
Alcyone2 |
I take note of it, thanks |
15:27 |
Alcyone2 |
If it is a bug, I should notify it on github later |
15:28 |
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16:52 |
Taose |
Does tig-m5 frequent the chat? |
16:55 |
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16:57 |
sofar |
!seen tig-m5 |
16:57 |
* sofar |
pokes ShadowBot |
16:58 |
Taose |
bot dead |
16:58 |
Taose |
You don't have much luck with these bots do you? |
16:58 |
Taose |
!seen tig-m5 |
16:59 |
Taose |
Nope definitely dead |
17:02 |
sofar |
nothing in my backlog either |
17:03 |
agaran |
bots are not dead, just probably counting infinite set or something.. |
17:08 |
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17:10 |
jordan4ibanez |
So I read in the api that doing something like Settings(minetest.get_worldpath().."THIS IS A REALLY LONG TEST.conf") would create a .conf file |
17:10 |
jordan4ibanez |
I seem to have misunderstood, how would I go about creating this .conf file? |
17:13 |
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17:14 |
jordan4ibanez |
rubenwardy: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3357 Do you know how to create a .conf file in a world folder? |
17:15 |
rubenwardy |
minetest.get_world_path |
17:15 |
rubenwardy |
Settings(minetest.get_worldpath() .. "/somesettings.conf") |
17:17 |
jordan4ibanez |
Oh...I missed the :write call, how smart of me |
17:17 |
jordan4ibanez |
Thank you, rubenwardy |
17:20 |
rubenwardy |
welcome :P |
17:24 |
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17:27 |
* thatgraemeguy |
pokes cheapie with a stick |
17:39 |
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17:46 |
garywhite |
rubenwardy, forgot the !next |
17:47 |
rubenwardy |
:D |
17:48 |
sfan5 |
OSError: [Errno 24] Too many open files |
17:48 |
sfan5 |
wut |
17:48 |
Taose |
O_o |
17:48 |
Taose |
the hell are you doing to Windows sfan5? |
17:48 |
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17:48 |
sfan5 |
i don't run windows |
17:48 |
Taose |
Mac? |
17:49 |
sfan5 |
linux |
17:49 |
Taose |
O.o |
17:49 |
Taose |
and you got a too many files opened error |
17:49 |
Taose |
o.O |
17:52 |
garywhite |
https://www.irccloud.com/pastebin/V1qzEstO/ |
17:52 |
garywhite |
That's a link |
17:53 |
Taose |
to an image |
17:54 |
Taose |
What an awkward way of coing an image... |
17:54 |
Taose |
coding* |
17:54 |
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17:55 |
garywhite |
Here comes another one |
17:55 |
garywhite |
https://www.irccloud.com/pastebin/ohSumpTE/ |
17:58 |
garywhite |
https://www.irccloud.com/pastebin/lNnwKq3b/ |
18:04 |
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18:26 |
Xue |
hi |
18:26 |
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19:08 |
cheapie |
thatgraemeguy: Ow. |
19:09 |
swift110 |
hey guys |
19:10 |
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19:23 |
xerox123 |
hey, if I need to just run minetest server and nothing else do I need minetest_game? |
19:26 |
sfan5 |
xerox123: you don't *need* minetest_game but you very probably want it |
19:27 |
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19:27 |
xerox123 |
ok, and I would specify cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE? |
19:28 |
sfan5 |
and also -DBUILD_CLIENT=FALSE |
19:28 |
thatgraemeguy |
hi cheapie |
19:28 |
xerox123 |
thanks |
19:28 |
cheapie |
Hi. |
19:28 |
thatgraemeguy |
there was someone needing help with a traffic light system, are there any resources or is it all in your head? |
19:29 |
cheapie |
I don't have any documentation, no. |
19:29 |
cheapie |
Was there something specifically they needed? |
19:29 |
thatgraemeguy |
hrm ok |
19:29 |
thatgraemeguy |
not sure what he needed |
19:29 |
thatgraemeguy |
he is online if you have a few mins? |
19:29 |
cheapie |
OK, where should I go? |
19:29 |
thatgraemeguy |
https://forum.minetest.net/viewtopic.php?f=10&t=16312 |
19:30 |
* cheapie |
joins |
19:31 |
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19:36 |
swift110 |
hey Krock |
19:36 |
swift110 |
hey cheapie |
19:36 |
cheapie |
Hi. |
19:37 |
Krock |
hey swift110 |
19:37 |
swift110 |
how are you cheapie and Krock |
19:41 |
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19:58 |
TommyTreasure |
cheapie: are you still supporting the newplayer mod? |
19:58 |
cheapie |
Somewhat, why? |
19:59 |
TommyTreasure |
i'm having an issue with the newplayer-txt file not showing completely with the rules chat command |
20:00 |
cheapie |
Is it being cut off at some particular point? |
20:00 |
TommyTreasure |
yes, but varies depending on my edit |
20:01 |
cheapie |
It sounds like something in the part VanessaE wrote. Could you open up a bug report against it with the file you're using and a screenshot? |
20:02 |
TommyTreasure |
i've never done a bug report. |
20:03 |
TommyTreasure |
however, the line shows in the edit screen, just not on the display screen. |
20:04 |
cheapie |
OK... how about just pasting links to some screenshots here? |
20:04 |
TommyTreasure |
but, i guess its never too late to learn how to do a bug report |
20:04 |
TommyTreasure |
that i can do. take me a few minutes to set up the link |
20:07 |
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20:14 |
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20:16 |
TommyTreasure |
www.ntyc.net/edit.png and www.ntyc.net/display.png |
20:19 |
xerox123 |
right all build, how do I create a world and start the server? |
20:19 |
xerox123 |
built* |
20:25 |
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20:27 |
silwol |
what's the item in the center of the pipeworks detector tube recipe? |
20:27 |
silwol |
I can't figure out from the documentation on https://github.com/minetest-mods/pipeworks/wiki#detector-tubes |
20:30 |
TommyTreasure |
silwol: mesecons_materials:silicon |
20:31 |
silwol |
thx TommyTreasure |
20:31 |
TommyTreasure |
yw |
20:32 |
TommyTreasure |
and while pipeworks just got mentioned, anyone having probs with tubes and 0.4.15? |
20:32 |
TommyTreasure |
teleporting pneumatic tubes, to be more specific. |
20:34 |
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20:36 |
TommyTreasure |
xerox123: i'm far from a truly qualified source, but is the server on your local 'puter? |
20:38 |
paramat |
Taose from logs it seems you are exploring mgvalleys cavegen? |
20:39 |
nore |
TommyTreasure: what's the problem you're having? |
20:39 |
xerox123 |
nope |
20:40 |
xerox123 |
it's a VPS |
20:40 |
TommyTreasure |
xerox123, then i'm definately not a good source for you. sorry. |
20:41 |
TommyTreasure |
nore: seems like receive only works on the first setup. if other senders are setup, items are dropped at the end of the tube. worked fine with .14. tried it on 3 different machines, all have the same effect. |
20:42 |
TommyTreasure |
nore: to get it working, i have to dig the receiver and sender, and start anew. |
20:42 |
agaran |
hmm changes in mapblock loading mechanism? |
20:42 |
agaran |
no, then rather not that.. |
20:42 |
nore |
TommyTreasure: ok, quite strange, can you file a bug report please? |
20:43 |
TommyTreasure |
nore: lol, not meant disrespectful. i've never done a bug report, and this will make for 2 in one day. |
20:44 |
TommyTreasure |
nore: i'll try to find a way to duplicate the issue on all 3 machines. |
20:44 |
Taose |
mgvalleys? |
20:44 |
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20:44 |
nore |
TommyTreasure: ok, thanks :) |
20:44 |
Taose |
Nope I'm using V7 paramat |
20:44 |
nore |
bug reports are always helpful |
20:45 |
TommyTreasure |
nore: btw, i did replace pipeworks with the current git |
20:45 |
paramat |
ok, from 'falling 300 nodes underground' that sounded like a massive cavern in mgvalleys |
20:45 |
Taose |
Not sure whether that mod comes included or not... but ye gawd I still haven't found the end... >.> I diverted a river into what I thought was an unconnected cave system so I flooded half of it. |
20:45 |
paramat |
vanilla mgv7? |
20:46 |
Taose |
yep |
20:46 |
Taose |
So far as I can tell |
20:46 |
paramat |
i mean 'no mods' |
20:46 |
Taose |
Only extra mods I have enabled right now are |
20:46 |
Taose |
boats |
20:47 |
Taose |
hbhunger |
20:47 |
Taose |
hudbards |
20:47 |
Taose |
ambience (music) |
20:47 |
Taose |
and Unified Inventory |
20:47 |
Taose |
(though I plan to add Maidroid...) |
20:47 |
paramat |
ok normal cavegen then |
20:47 |
Taose |
Would appear so |
20:47 |
paramat |
happy you like it |
20:48 |
paramat |
in 0.4.15 stable the tunnels are wider and more epic |
20:49 |
Taose |
That's what I've found so far, I've had to be quite creative with path and ladder planning |
20:49 |
paramat |
they used to be too narrow |
20:49 |
Taose |
kinda went in the other direction XD |
20:50 |
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20:58 |
TommyTreasure |
nore: just created a new world, with only technics, pipeworks, mesecons and unified_inventory, and it seems to work ok. must be a conflict with another mod. sorry, but i'll let you know if i find the mod that conflicts. |
20:59 |
nore |
ok, thanks |
20:59 |
nore |
good to know it may be caused by a conflict |
20:59 |
TommyTreasure |
nore: i always assume an issue to be my fault at first. :) |
21:04 |
xerox123 |
got VNC installed on the server so It feels like a local computer |
21:06 |
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21:14 |
silwol |
Can I use the producer-consumer principle when sending items through the furnace using pipeworks? I only can find time-based receptors or detector tubes, which cause items to overflow and fall out of the tube. |
21:22 |
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21:23 |
TommyTreasure |
nore: i think i found my issue. i had the directory 'digilines-master', yet m/t didn't complain about the hyphen. i renamed it, and it seems to be working. i'll try it on my server to be sure. |
21:23 |
xerox123 |
just tried ./bin/minetestserver --worldname test2 |
21:23 |
xerox123 |
and it returned this: https://paste.ubuntu.com/23778206/ |
21:23 |
sfan5 |
run this |
21:23 |
sfan5 |
mkdir test2; printf "backend = sqlite3\ngameid = minetest_game\n" >test2/world.mt |
21:23 |
sfan5 |
then minetestserver will run |
21:25 |
xerox123 |
in ~/minetest right? |
21:25 |
sfan5 |
whereever you want your world to be |
21:27 |
xerox123 |
still doesn't work =/ |
21:27 |
xerox123 |
executed it in ~/minetest/worlds |
21:29 |
sfan5 |
works for me |
21:30 |
xerox123 |
using --gameid minimal works though |
21:31 |
sfan5 |
well you need to install minetest_game |
21:31 |
xerox123 |
I have |
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21:43 |
xerox123 |
still just the subgame issue |
21:43 |
sfan5 |
you seem to have installed minetest_game incorrectly |
21:44 |
xerox123 |
wait, put it in minetest/game and it workes |
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21:45 |
mega-giga |
salut / hi |
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22:36 |
Taose |
geh... |
22:36 |
Taose |
building infrastructure to support mine exploring takes ages |
22:36 |
* Taose |
is installing a rail circuit... |
22:37 |
Taose |
I was content to stick with just paths but it takes about an hour to get out by foot -_- |
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