Time Nick Message 00:02 emunand without sprinting it's really boring 00:02 emunand minecraft has something that other games don't 00:07 Taose >.> 00:07 Taose Sprinting is in a mod 00:07 Taose it needs to be enabled 00:07 Taose (installed first) 00:08 Taose and if it's not in a mod, it is stupidly easy to make 00:08 whitephoenix I haev a mod that adds that and makes gravity more realistic feeling but it needs some tweaking 00:09 whitephoenix namely changing the speed instead of setting it 00:10 Taose Gravity is currently set at a fixed velocity. You fall at a set speed regardless... rather than accelerating at 9m/s/s 00:11 Taose The thing that makes us reach terminal velocity is air resistance 00:18 Taose To be fair...why make the gravity more realistic? 00:18 Taose ...I have a hard enough time landing as is >.> 00:18 Taose (especially in caves...KUHSPLAT is a frequent sound in my world) 08:20 Calinou uh, how is gravity not real in Minetest 08:20 Calinou you accelerate like in any other game while in air 08:20 Calinou at -9.81m/s 08:20 Calinou there is no terminal velocity that I know of though 09:38 JamesTait Good morning all! Happy Tuesday, and happy Peculiar People Day! 😃 10:58 Bukki Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World? 10:59 Bukki Just Air/Sky/Clouds/Sun 11:00 Bukki However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14 11:13 Taose I am extremely impressed with the cave generation 11:13 Taose Just when I thought I'd explored the entirety of the cave... 11:13 Taose I found a new opening -_- 11:18 Alcyone2 Is it possible, in anyway, to place a node in the air, not next, under or on another one, but directly in the air ? For example if I wanted to place at the high of 30000 11:19 Bukki Not without Mods I think 11:20 Alcyone2 I was wondering if it as possible to create an empty world and fill it with only what I would want 11:20 Bukki yeah... that's how skyblock was made 11:21 Alcyone2 I wonder oh they did...and why create a singlenode world isn't possible anymore 11:21 Alcyone2 except if there is no way to place a node 11:23 Bukki oh wait 11:23 Bukki one pretty simple way to do that should be by worldedit 11:23 Bukki However you'll need to install mods. 11:24 Alcyone2 I heard about worldedit but never read anything about it, is it a mod ? 11:24 Bukki yes 11:24 Alcyone2 how would it work ? 11:24 Bukki You can manipulate basically the map with it. 11:25 Bukki Like cut entire Areas. 11:25 Bukki and paste anywhere else. 11:25 Bukki Or create blocks of nodes somewhere. 11:25 Bukki https://github.com/Uberi/Minetest-WorldEdit 11:25 Alcyone2 Hmm, just inside one map or can we cut a part from a map and paste it another one ? 11:26 Bukki Should work also 11:26 Alcyone2 Oh if we can create block of nodes, that's the solution 11:26 Alcyone2 thanj you :) 11:26 Bukki However I'm not that experienced with WorldEdit. But I'm sure someone else here is. :) 11:27 Alcyone2 I will take some time to discover it :) thank you very much 11:27 Bukki by //1 and //2 you can mark an area at your current position(go there by fly privs) like if you protect an area. 11:28 Alcyone2 The Areas mod ? I heard about it bu never use it, I will try :) 11:29 Bukki oh, okay 11:30 Bukki Well just read into WorldEdit then. I'm also not sure about it current yet. 11:30 Bukki And since we spammed whole chat now... Copy my Problem again: 11:30 Bukki Hey, anyone have an Idea how it could be caused that you don't be able to view any nodes when try to generate a Singleplayer World? 11:30 Bukki Just Air/Sky/Clouds/Sun 11:30 Bukki However it was a heavily modified game. But if worked for me(Linux 0.4.15 and 0.4.14dev) good, but for someone else on Windows he got this Problems with 0.4.14 11:31 Alcyone2 As you said, it was done on Skyblock, I've seen some other things on other servers, so, it sould be the key 11:32 Alcyone2 Bukki, it is possible in 0.4.14 to generate such a world, by choosing the mapgen singlenode 11:32 Alcyone2 check it, maybe 11:32 Bukki It was by V6 Mapgen. 11:32 Bukki And we don't wanted it. 11:33 Alcyone2 ok :/ 11:52 TelepathicVampir hey guys, if i wanted to change ore distribution in my mod would i have to overwrite default ore generation somehow or do i have to remove the default ore and then register them again? 12:03 sfan5 TelepathicVampir: it might be possible to register the ore again which would overwrite the old definition 12:19 Taose I wonder if it would be possible to install a cleverbot into those maidroids... 12:19 TelepathicVampir sfand5: thanks i'll give it a try. Btw, doesn't the default mapgen generate diamond ore? I can't find it in the mapgen.lua.. 12:19 Taose V7 does 12:24 sfan5 it does 12:27 sfan5 TelepathicVampir: did you try using the search function of your text editor https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L315 13:13 CWz https://forum.minetest.net/viewtopic.php?t=16392&p=246141#p246141 i have a theory regarding this. i think it his router not being able to handle the traffic or the fact that the server is pinging the public server list or vice versa 13:16 sfan5 some routers have problems with lots of UDP traffic 15:02 WhiteOwl i have a problem im trying to log on to the xanadu server but it keeps saying not excepting new players. is there any way to get the server to except my username. 15:03 WhiteOwl or do i need to just play on a different server 15:05 Taose Different server I'm afraid. 15:06 Taose They're probably full 15:06 WhiteOwl okay thanks 15:07 Alcyone2 Hi guys, I think I completely...f***ed up a sticky piston ._. It was activated (in extension) and I move it with my screwdriver. The piston turned 90° and the part which is extended was duplicated : one remained in its initial place and the other one move with the piston. I broke the piston but the first extended part remained placed and I didn't succeed to break it 15:07 Alcyone2 does anyone has an idea ? 15:11 Amaz Could you dextend it, and then turn it to its original rotation, and extend & dextend it there? 15:12 Bukki Singleplayer? 15:13 Alcyone2 Amaz, no, because I broke it, when I place it again at the initial place, there is the part suppose to be extended when powered, but unable to extend 15:14 Amaz Ah, okay 15:14 Alcyone2 I'm unable to move the extended part remained in place, I can just turn it with the screw driver 15:14 Alcyone2 Bukki, no, on a server 15:14 Alcyone2 public server* 15:14 Bukki Which one? 15:15 Alcyone2 Mynetest 15:16 Bukki They have worldedit installed. 15:17 Alcyone2 yes 15:17 Bukki hmm... Admin of Server isn't online, or? 15:18 Alcyone2 no, but I try to join a moderator 15:18 Alcyone2 is it a bug of Mesecons so ? 15:18 Bukki oh... 15:18 Bukki try /mapfix 15:18 Bukki maybe it helps 15:19 Bukki otherwise I'd try to remove it by using WorldEdit 15:21 Alcyone2 I take note of it, thanks 15:27 Alcyone2 If it is a bug, I should notify it on github later 16:52 Taose Does tig-m5 frequent the chat? 16:57 sofar !seen tig-m5 16:57 * sofar pokes ShadowBot 16:58 Taose bot dead 16:58 Taose You don't have much luck with these bots do you? 16:58 Taose !seen tig-m5 16:59 Taose Nope definitely dead 17:02 sofar nothing in my backlog either 17:03 agaran bots are not dead, just probably counting infinite set or something.. 17:10 jordan4ibanez So I read in the api that doing something like Settings(minetest.get_worldpath().."THIS IS A REALLY LONG TEST.conf") would create a .conf file 17:10 jordan4ibanez I seem to have misunderstood, how would I go about creating this .conf file? 17:14 jordan4ibanez rubenwardy: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3357 Do you know how to create a .conf file in a world folder? 17:15 rubenwardy minetest.get_world_path 17:15 rubenwardy Settings(minetest.get_worldpath() .. "/somesettings.conf") 17:17 jordan4ibanez Oh...I missed the :write call, how smart of me 17:17 jordan4ibanez Thank you, rubenwardy 17:20 rubenwardy welcome :P 17:27 * thatgraemeguy pokes cheapie with a stick 17:46 garywhite rubenwardy, forgot the !next 17:47 rubenwardy :D 17:48 sfan5 OSError: [Errno 24] Too many open files 17:48 sfan5 wut 17:48 Taose O_o 17:48 Taose the hell are you doing to Windows sfan5? 17:48 sfan5 i don't run windows 17:48 Taose Mac? 17:49 sfan5 linux 17:49 Taose O.o 17:49 Taose and you got a too many files opened error 17:49 Taose o.O 17:52 garywhite https://www.irccloud.com/pastebin/V1qzEstO/ 17:52 garywhite That's a link 17:53 Taose to an image 17:54 Taose What an awkward way of coing an image... 17:54 Taose coding* 17:55 garywhite Here comes another one 17:55 garywhite https://www.irccloud.com/pastebin/ohSumpTE/ 17:58 garywhite https://www.irccloud.com/pastebin/lNnwKq3b/ 18:26 Xue hi 19:08 cheapie thatgraemeguy: Ow. 19:09 swift110 hey guys 19:23 xerox123 hey, if I need to just run minetest server and nothing else do I need minetest_game? 19:26 sfan5 xerox123: you don't *need* minetest_game but you very probably want it 19:27 xerox123 ok, and I would specify cmake . -DRUN_IN_PLACE=TRUE -DBUILD_SERVER=TRUE? 19:28 sfan5 and also -DBUILD_CLIENT=FALSE 19:28 thatgraemeguy hi cheapie 19:28 xerox123 thanks 19:28 cheapie Hi. 19:28 thatgraemeguy there was someone needing help with a traffic light system, are there any resources or is it all in your head? 19:29 cheapie I don't have any documentation, no. 19:29 cheapie Was there something specifically they needed? 19:29 thatgraemeguy hrm ok 19:29 thatgraemeguy not sure what he needed 19:29 thatgraemeguy he is online if you have a few mins? 19:29 cheapie OK, where should I go? 19:29 thatgraemeguy https://forum.minetest.net/viewtopic.php?f=10&t=16312 19:30 * cheapie joins 19:36 swift110 hey Krock 19:36 swift110 hey cheapie 19:36 cheapie Hi. 19:37 Krock hey swift110 19:37 swift110 how are you cheapie and Krock 19:58 TommyTreasure cheapie: are you still supporting the newplayer mod? 19:58 cheapie Somewhat, why? 19:59 TommyTreasure i'm having an issue with the newplayer-txt file not showing completely with the rules chat command 20:00 cheapie Is it being cut off at some particular point? 20:00 TommyTreasure yes, but varies depending on my edit 20:01 cheapie It sounds like something in the part VanessaE wrote. Could you open up a bug report against it with the file you're using and a screenshot? 20:02 TommyTreasure i've never done a bug report. 20:03 TommyTreasure however, the line shows in the edit screen, just not on the display screen. 20:04 cheapie OK... how about just pasting links to some screenshots here? 20:04 TommyTreasure but, i guess its never too late to learn how to do a bug report 20:04 TommyTreasure that i can do. take me a few minutes to set up the link 20:16 TommyTreasure www.ntyc.net/edit.png and www.ntyc.net/display.png 20:19 xerox123 right all build, how do I create a world and start the server? 20:19 xerox123 built* 20:27 silwol what's the item in the center of the pipeworks detector tube recipe? 20:27 silwol I can't figure out from the documentation on https://github.com/minetest-mods/pipeworks/wiki#detector-tubes 20:30 TommyTreasure silwol: mesecons_materials:silicon 20:31 silwol thx TommyTreasure 20:31 TommyTreasure yw 20:32 TommyTreasure and while pipeworks just got mentioned, anyone having probs with tubes and 0.4.15? 20:32 TommyTreasure teleporting pneumatic tubes, to be more specific. 20:36 TommyTreasure xerox123: i'm far from a truly qualified source, but is the server on your local 'puter? 20:38 paramat Taose from logs it seems you are exploring mgvalleys cavegen? 20:39 nore TommyTreasure: what's the problem you're having? 20:39 xerox123 nope 20:40 xerox123 it's a VPS 20:40 TommyTreasure xerox123, then i'm definately not a good source for you. sorry. 20:41 TommyTreasure nore: seems like receive only works on the first setup. if other senders are setup, items are dropped at the end of the tube. worked fine with .14. tried it on 3 different machines, all have the same effect. 20:42 TommyTreasure nore: to get it working, i have to dig the receiver and sender, and start anew. 20:42 agaran hmm changes in mapblock loading mechanism? 20:42 agaran no, then rather not that.. 20:42 nore TommyTreasure: ok, quite strange, can you file a bug report please? 20:43 TommyTreasure nore: lol, not meant disrespectful. i've never done a bug report, and this will make for 2 in one day. 20:44 TommyTreasure nore: i'll try to find a way to duplicate the issue on all 3 machines. 20:44 Taose mgvalleys? 20:44 nore TommyTreasure: ok, thanks :) 20:44 Taose Nope I'm using V7 paramat 20:44 nore bug reports are always helpful 20:45 TommyTreasure nore: btw, i did replace pipeworks with the current git 20:45 paramat ok, from 'falling 300 nodes underground' that sounded like a massive cavern in mgvalleys 20:45 Taose Not sure whether that mod comes included or not... but ye gawd I still haven't found the end... >.> I diverted a river into what I thought was an unconnected cave system so I flooded half of it. 20:45 paramat vanilla mgv7? 20:46 Taose yep 20:46 Taose So far as I can tell 20:46 paramat i mean 'no mods' 20:46 Taose Only extra mods I have enabled right now are 20:46 Taose boats 20:47 Taose hbhunger 20:47 Taose hudbards 20:47 Taose ambience (music) 20:47 Taose and Unified Inventory 20:47 Taose (though I plan to add Maidroid...) 20:47 paramat ok normal cavegen then 20:47 Taose Would appear so 20:47 paramat happy you like it 20:48 paramat in 0.4.15 stable the tunnels are wider and more epic 20:49 Taose That's what I've found so far, I've had to be quite creative with path and ladder planning 20:49 paramat they used to be too narrow 20:49 Taose kinda went in the other direction XD 20:58 TommyTreasure nore: just created a new world, with only technics, pipeworks, mesecons and unified_inventory, and it seems to work ok. must be a conflict with another mod. sorry, but i'll let you know if i find the mod that conflicts. 20:59 nore ok, thanks 20:59 nore good to know it may be caused by a conflict 20:59 TommyTreasure nore: i always assume an issue to be my fault at first. :) 21:04 xerox123 got VNC installed on the server so It feels like a local computer 21:14 silwol Can I use the producer-consumer principle when sending items through the furnace using pipeworks? I only can find time-based receptors or detector tubes, which cause items to overflow and fall out of the tube. 21:23 TommyTreasure nore: i think i found my issue. i had the directory 'digilines-master', yet m/t didn't complain about the hyphen. i renamed it, and it seems to be working. i'll try it on my server to be sure. 21:23 xerox123 just tried ./bin/minetestserver --worldname test2 21:23 xerox123 and it returned this: https://paste.ubuntu.com/23778206/ 21:23 sfan5 run this 21:23 sfan5 mkdir test2; printf "backend = sqlite3\ngameid = minetest_game\n" >test2/world.mt 21:23 sfan5 then minetestserver will run 21:25 xerox123 in ~/minetest right? 21:25 sfan5 whereever you want your world to be 21:27 xerox123 still doesn't work =/ 21:27 xerox123 executed it in ~/minetest/worlds 21:29 sfan5 works for me 21:30 xerox123 using --gameid minimal works though 21:31 sfan5 well you need to install minetest_game 21:31 xerox123 I have 21:43 xerox123 still just the subgame issue 21:43 sfan5 you seem to have installed minetest_game incorrectly 21:44 xerox123 wait, put it in minetest/game and it workes 21:45 mega-giga salut / hi 22:36 Taose geh... 22:36 Taose building infrastructure to support mine exploring takes ages 22:36 * Taose is installing a rail circuit... 22:37 Taose I was content to stick with just paths but it takes about an hour to get out by foot -_-