Time |
Nick |
Message |
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diemartin |
asdf |
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02:36 |
octacian |
Happy New Years everyone! |
02:55 |
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02:57 |
diemartin |
merry easter :D |
02:58 |
VanessaE |
happy un-birthday |
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03:49 |
smile123 |
hello |
03:49 |
smile123 |
how can i fix this error message? |
03:49 |
smile123 |
Failed to load and run |
03:49 |
smile123 |
/home/myuser/.minetest/mods/Mesecons/mesecons_torch/init.lua |
03:49 |
smile123 |
i install mesecons but failed run |
03:56 |
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04:04 |
DI3HARD139 |
Merry Halloween |
04:04 |
diemartin |
s |
04:05 |
diemartin |
aaaaa |
04:07 |
diemartin |
who thought it was a good idea to put backspace 2mm above 'send' |
04:08 |
VanessaE |
heh |
04:09 |
* DI3HARD139 |
backs away slowly |
04:12 |
diemartin |
merry halloween DI3HARD139 :p |
04:13 |
DI3HARD139 |
Cmon hdd!!! heh..... Im getting impatient |
04:13 |
VanessaE |
happy chanukkah :P |
04:13 |
DI3HARD139 |
I like that one |
04:18 |
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04:19 |
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04:27 |
swift110-phone |
Hey |
04:28 |
DI3HARD139 |
hello |
04:29 |
swift110-phone |
Hiw r u |
04:31 |
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04:33 |
DI3HARD139 |
I am decent |
04:33 |
DI3HARD139 |
`seen |
04:33 |
DI3HARD139 |
~seen |
04:33 |
ShadowBot |
DI3HARD139: seen [channel] <nick> |
04:33 |
DI3HARD139 |
ok just checking |
04:33 |
DI3HARD139 |
~seen everamzah |
04:33 |
ShadowBot |
DI3HARD139: I saw everamzah in #minetest 11 weeks, 0 days, 3 hours, 41 minutes, and 58 seconds ago saying "!title" |
04:39 |
swift110-phone |
Good |
05:02 |
VanessaE |
HAPPY NEW YEAR |
05:04 |
octacian |
HAPPY NEW YEAR. |
05:04 |
octacian |
and good night people. |
05:04 |
DI3HARD139 |
HAPPY NEW YEAR |
05:05 |
octacian |
shoot, I added "." to the end. :rotfl: gn |
05:14 |
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06:45 |
emunand |
happy new year, minetest community! |
06:46 |
diemartin |
happy new year from |
06:46 |
diemartin |
.uy even |
06:48 |
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06:53 |
OldCoder |
diemartin, hi! |
06:53 |
OldCoder |
happy new year to you |
06:55 |
diemartin |
happy new year to you too, OldCoder |
06:56 |
OldCoder |
ty and ttyl diemartin |
06:57 |
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10:30 |
paramat |
happy 11 days late new solar year! :] |
10:31 |
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10:42 |
An0n3m0us |
lol |
10:44 |
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10:57 |
agaran |
paramat :) Happy New Year (And occuring too early Solar New Year) |
10:59 |
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11:02 |
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11:14 |
paramat |
thank you. happy new arbitrary calender year! :] |
11:19 |
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12:36 |
AcidNinjaFWHR |
bonne année à tous! (happy new year to all of you). |
12:51 |
CWz |
i think that editing constants.h #define MAX_MAP_GENERATION_LIMIT to 61000 causes a segfault if one attempts to go past 32630 |
12:52 |
CWz |
probably lua's fault |
12:52 |
agaran |
isn't map limited to +/- 32768? |
12:54 |
CWz |
atully the default limit is 31000 x/- |
12:54 |
CWz |
*+/- |
12:55 |
agaran |
so setting map limit to 61k causes error, because it gets out of boundary? or it is taken as divided by 2, then as limit of distance from 0,0,0? |
12:57 |
CWz |
i have no clue |
13:01 |
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13:20 |
rdococ |
who here doesn't like windows? |
13:21 |
rdococ |
...everyone? great. join ##winblows |
13:22 |
agaran |
comp.os.advocacy was fun 10 years ago.. |
13:23 |
rdococ |
comp.os.advocacy? |
13:23 |
agaran |
never saw usenet? |
13:23 |
rdococ |
usenet? |
13:23 |
agaran |
you are too young.. |
13:23 |
rdococ |
uh... |
13:23 |
rdococ |
sorry...? for being too young? |
13:24 |
agaran |
well, look up what usenet was.. |
13:24 |
agaran |
well it still is, though not as used as it was before |
13:24 |
agaran |
and windows vs linux wars were common on comp.os.advocacy.. |
13:26 |
agaran |
nothing personal, I plainly assumed that everyone who uses linux for some time at least noticed usenet existence in past.. |
13:26 |
agaran |
maybe I'll hide under my rock.. |
13:28 |
rdococ |
I've only got it recently -.- |
13:28 |
rdococ |
until then I was using ##winblows |
13:29 |
agaran |
Ah, that explains it.. well.. welcome among linux users.. I use it for long.. |
13:32 |
rdococ |
I only bothered to change when Micro$it Lozebloze stopped working altogether |
13:34 |
rdococ |
see, I believe Lozebloze has an automatic timer before it refuses working altogether (more so than it already did) so as to cost you money (the other option is to pay an even more expensive insurance). |
13:35 |
rdococ |
or if not that, it's designed to tend towards failure after a certain period of time. |
13:39 |
agaran |
heh, I don't even know what it is.. I started using linux before win 95 become common.. |
13:40 |
rdococ |
I wish too. |
13:53 |
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14:00 |
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14:44 |
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14:45 |
paramat |
CWz map_generation_limit should take the minimum of the requested value and 31000, if it doesn't somewhere that's a bug |
14:46 |
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14:46 |
paramat |
also i have related bugfixes coming #4965 |
14:46 |
paramat |
https://github.com/minetest/minetest/pull/4965 |
14:47 |
Krock |
+1 |
14:48 |
paramat |
btw i have just changed to a new IRC chat client but am still being asked to IDENTIFY myself to nickserv every time i join, any way to avoid having to do this? |
14:48 |
paramat |
was xchat, now hexchat |
14:49 |
paramat |
xchat always seemed to auto-identify myself on join |
14:49 |
Krock |
there's a setting for this in hexchat aswell |
14:49 |
Krock |
check out the server settings |
14:50 |
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14:53 |
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15:12 |
rdococ |
that's weird then |
15:13 |
rdococ |
nvm actually, I use a bouncer so idk hexchat's default setting |
15:18 |
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16:38 |
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16:38 |
Megaf |
Happy new year everybody! |
16:43 |
Krock |
thanks. for you too, Megaf |
16:45 |
Megaf |
IRC is very slow today :P |
16:46 |
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17:07 |
diemartin |
afternoons |
17:08 |
diemartin |
and happy new years |
17:10 |
* nm0i |
pokes Megaf for no reason |
17:17 |
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17:20 |
fireglow |
Is there an up-to-date guide on how to populate the remote_media directory? |
17:36 |
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17:37 |
sfan5 |
fireglow: https://gist.github.com/sfan5/6351560 |
17:37 |
fireglow |
apparently I've got an old find.sh that copies the files to the webdir and renames it to sha1 hashes |
17:37 |
fireglow |
sfan5: thanks, I'll try this |
17:38 |
fireglow |
ah yours does the same? cp "$f" $MEDIADIR/$hash |
17:38 |
sfan5 |
it does some more than that though |
17:39 |
fireglow |
got requests for clearnames in the http server log: "GET /minetest/dist/1/zmobs_lava_flan2.png HTTP/1.1" 404 |
17:39 |
sfan5 |
that's because you're missing index.mth |
17:39 |
fireglow |
hmm |
17:39 |
fireglow |
sec, I'll run your script first |
17:44 |
fireglow |
nop, index.mth is there, client still trying the clearnames |
17:44 |
sfan5 |
did you read the note about POST requests in the script? |
17:44 |
fireglow |
no :D I just was wondering about the 405 |
17:44 |
fireglow |
sec |
17:50 |
agaran |
405 or 404? |
17:51 |
fireglow |
405, POST |
17:51 |
agaran |
hmm why POST at all? |
17:51 |
fireglow |
indeed |
17:51 |
fireglow |
I asked myself the same thing.. |
17:52 |
fireglow |
now I get a 200 on the index.mth but nothing else |
17:52 |
fireglow |
so the files are requested via UDP |
17:52 |
agaran |
I haven't use http on my server for assets.. so can't help much |
17:53 |
sfan5 |
fireglow: you need to make your web server return the contents of index.mth on POST |
17:54 |
agaran |
so it expects cgi script that gets something from client, and on reply returns index.mth? |
17:56 |
sfan5 |
no |
17:56 |
sfan5 |
it just wants the file contents |
17:56 |
fireglow |
so why doesn't it use GET |
17:56 |
sfan5 |
dunno |
17:57 |
fireglow |
I just enabled the symlinks =) |
17:58 |
sfan5 |
the symlink thing can break in some specific cases |
17:59 |
fireglow |
yes, for some reason the client doesn't request other files when it gets my index.mth :S not sure why, it's the same index.mth that's been created in the webroot |
17:59 |
fireglow |
http://games.firc.de/minetest/dist/1/index.mth |
17:59 |
fireglow |
sha256 07b1775631831e62034c114a510f42ea409b5c62ac146ca0190fdb52bb079f99 |
18:01 |
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18:02 |
sfan5 |
dunno |
18:03 |
* Megaf |
pokes nm0i back |
18:04 |
Megaf |
Anyone here plays FlightGear? |
18:04 |
Megaf |
I will be online shortly, on mpserver01, |
18:04 |
fireglow |
weird, 0.4.12 seems to use GET |
18:04 |
fireglow |
"GET /minetest/dist/1/index.mth HTTP/1.1" 200 101685 "-" "Minetest/0.4.12 |
18:04 |
Megaf |
as MGF-987 |
18:04 |
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18:06 |
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18:10 |
whitephoenix |
Megaf I only started recently but I'll try to join |
18:20 |
octacian |
Megaf: I've played FlightGear a few times. |
18:23 |
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18:29 |
whitephoenix |
its too bad flightgear doesn't run very well on my computer |
18:32 |
Fixer |
it runs good |
18:32 |
Fixer |
but buuugs |
18:32 |
Fixer |
once I suddenly started flying backwards in my cessna |
18:32 |
Fixer |
thats batshit insane |
18:32 |
whitephoenix |
idk with my fx 6300 + r9 280 on linux I get about 20 FPS with constant drops |
18:33 |
Fixer |
80 fps %) |
18:33 |
Fixer |
whitephoenix: disable vsync |
18:33 |
whitephoenix |
where is that option? the launcher? |
18:36 |
Megaf |
you have to disable a lot of things for it to run nice |
18:36 |
Megaf |
disable clouds 3d, disable shadoes, use flat shading and so on |
18:36 |
Megaf |
and use a lightweight aircraft |
18:37 |
whitephoenix |
I don't know where you guys see all these settings, the wiki says rendering options but I didn't see flat shading anywhere |
18:42 |
Hi_to_all |
hi to all |
18:46 |
Markow |
lol |
18:49 |
Megaf |
http://flightgear.sourceforge.net/getstart-en/getstart-enpa2.html#x5-450004.5 |
18:49 |
Megaf |
scroll down to rendering options |
18:56 |
TheReal2b2t |
megaf |
18:56 |
TheReal2b2t |
can you hoost a server for me pls |
18:59 |
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18:59 |
rdococ |
if red = healing, green = jump and blue = speed, then cyan = float, then what is yellow? |
18:59 |
Calinou |
ammo regen |
18:59 |
* Calinou |
played too much Team Arena |
19:00 |
Calinou |
or battle suit for that matter :p |
19:00 |
rdococ |
working on a potion mod where single-color potions are simple effects, and multicolor potions are more complicated |
19:00 |
TheReal2b2t |
calinou can you host a server for me |
19:00 |
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19:00 |
Calinou |
TheReal2b2t: no, it's generally considered rude to ask people to host a server for you |
19:01 |
TheReal2b2t |
flock my life |
19:01 |
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19:01 |
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19:06 |
rdococ |
hm |
19:06 |
rdococ |
decided to make yellow float |
19:06 |
Calinou |
could be purple too |
19:08 |
rdococ |
perhaps |
19:08 |
rdococ |
but it gives four colors: red, yellow, green and blue |
19:08 |
rdococ |
each affecting a different stat |
19:09 |
rdococ |
you could have red, [other color], green, blue, but it doesn't seem right |
19:09 |
rdococ |
I'm already trying not to cringe from the fact yellow = R+G |
19:11 |
Bukki |
Hey anyone knows if it's possible to start an Chat command from another mod by your own mod? |
19:16 |
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19:34 |
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19:53 |
diemartin |
Bukki: something like minetest. chatcommands["foo"].func(name, params) |
19:56 |
diemartin |
Bukki: see e.g. https://github.com/ShadowNinja/minetest-irc_commands |
20:04 |
diemartin |
also yay for being colorblind :D |
20:05 |
diemartin |
wtf is yellow anyway |
20:05 |
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21:28 |
MinetestBot |
[git] sfan5 -> Uberi/Minetest-WorldEdit: Add //help command (fixes #123) 3a7fb5b https://git.io/vMq3q (2017-01-01T21:27:22Z) |
21:48 |
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22:48 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Breath cheat fix: server side 52ba1f8 https://github.com/minetest/minetest/commit/52ba1f867e5edb579a59a44fbb8286d4f1e54931 (2017-01-01T22:11:26Z) |
22:50 |
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22:58 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Fix non reverted change on TOSERVER_BREATH compat e2e8da5 https://github.com/minetest/minetest/commit/e2e8da5ee44f71c22996a780caff67e48e79fae4 (2017-01-01T22:57:37Z) |
23:17 |
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23:42 |
MinetestBot |
[git] DS-Minetest -> minetest/minetest_game: Decrease the cost of gunpowder for trails f07c4dc https://github.com/minetest/minetest_game/commit/f07c4dcd839c5be09e83cae47126927bb86cb676 (2017-01-01T23:41:04Z) |
23:48 |
LazyJ |
Does Minetest require more processing to handle hollow builds vs builds that are completely filled on the inside. Vertices (or something like that) - the more there are of them the harder Minetest has to work, is what I was told. But does that only affect things like nodeboxes or bigger things like builds or tunnels underground? |
23:49 |
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23:50 |
est31 |
LazyJ: yes |
23:50 |
est31 |
at least for rendering |
23:50 |
LazyJ |
"Yes" to which part? |
23:50 |
est31 |
minetest creates so called meshes |
23:50 |
est31 |
they are basically the surface of objects |
23:51 |
est31 |
if you have a hollow cube, it has an inner surface and an outer one |
23:51 |
est31 |
if you have a filled cube, there is only an outer surface |
23:51 |
est31 |
ergo, less meshes |
23:51 |
LazyJ |
Ah. Thanks ;) |
23:51 |
rubenwardy |
you'll notice that at spawn sites on servers there will be a slow down in FPS due to more surfaces |
23:52 |
Fixer |
underground parts also render a lot of time |
23:52 |
LazyJ |
Aye. The area below my spawn is practically swiss cheese with tunnels and mines. |
23:52 |
Fixer |
once I did an experiment |
23:52 |
LazyJ |
So this seems to be a catch-22 for a game based on mining. |
23:52 |
rubenwardy |
Occlusion culling should help with underground areas |
23:52 |
Fixer |
Famously slow "Just Test" spawn |
23:53 |
Fixer |
rubenwardy: it does not %) |
23:53 |
Fixer |
rubenwardy: because lots of tunnels are withing that mapblock |
23:53 |
Fixer |
within |
23:53 |
LazyJ |
The FPS hit at my spawn has helped to deter a lot of app-kids. >:D |
23:53 |
Fixer |
Just Test spawn is City on water |
23:54 |
Fixer |
that means that both city and underwater parts are rendered, and it was messy |
23:54 |
Fixer |
now |
23:54 |
Fixer |
i've replaced all water and other stuff below it with solid stone |
23:54 |
Fixer |
~ 2x fps boost |
23:54 |
LazyJ |
However, as a builder, it is often more expedient and frugal to not fill in all gaps and holes that may exist in the unseen parts of a structure. |
23:54 |
Fixer |
LazyJ: it works on 16x16x16 blocks basis |
23:55 |
Fixer |
in simple words - don't mind it, it will be slow anyway |
23:55 |
Fixer |
as a last resorts |
23:55 |
Fixer |
don't build cities above water |
23:55 |
Fixer |
don't build underground places |
23:55 |
Fixer |
at least in big amounts |
23:55 |
Fixer |
or bury them deeeeper |
23:56 |
LazyJ |
So my concern is if I should fill in the voids of my builds or not. Are the voids creating that much of a problem or is it so tiny that it is imperceptible. But then throw in all the builds concentrated in an area of a server and that stuff adds up, I suppose. :/ |
23:56 |
Fixer |
LazyJ: your voids - is not a big problem |
23:56 |
Fixer |
Just Test kind of voids is BIG problem |
23:57 |
Fixer |
LazyJ: few pics just to demonstrate |
23:57 |
Fixer |
give me few seconds |
23:58 |
LazyJ |
"<Fixer> don't build underground places" - Heh. A couple years ago dwarf cities were all the rage. "Diggy diggy hole" was spammed in chat. (shudders) |
23:58 |
Fixer |
LazyJ: you can, but if too much tunnels - it will start decreasing your fps |
23:59 |
LazyJ |
So underground towns and cities were more common. |
23:59 |
Fixer |
depends on mapblocks etc |
23:59 |
Fixer |
LazyJ: if it is at -30 - no problem |
23:59 |
LazyJ |
Tunnels, back in the day, were the fastest, straight-line of travel without obstruction (once dug). |