Time Nick Message 01:17 diemartin asdf 02:36 octacian Happy New Years everyone! 02:57 diemartin merry easter :D 02:58 VanessaE happy un-birthday 03:49 smile123 hello 03:49 smile123 how can i fix this error message? 03:49 smile123 Failed to load and run 03:49 smile123 /home/myuser/.minetest/mods/Mesecons/mesecons_torch/init.lua 03:49 smile123 i install mesecons but failed run 04:04 DI3HARD139 Merry Halloween 04:04 diemartin s 04:05 diemartin aaaaa 04:07 diemartin who thought it was a good idea to put backspace 2mm above 'send' 04:08 VanessaE heh 04:09 * DI3HARD139 backs away slowly 04:12 diemartin merry halloween DI3HARD139 :p 04:13 DI3HARD139 Cmon hdd!!! heh..... Im getting impatient 04:13 VanessaE happy chanukkah :P 04:13 DI3HARD139 I like that one 04:27 swift110-phone Hey 04:28 DI3HARD139 hello 04:29 swift110-phone Hiw r u 04:33 DI3HARD139 I am decent 04:33 DI3HARD139 `seen 04:33 DI3HARD139 ~seen 04:33 ShadowBot DI3HARD139: seen [channel] 04:33 DI3HARD139 ok just checking 04:33 DI3HARD139 ~seen everamzah 04:33 ShadowBot DI3HARD139: I saw everamzah in #minetest 11 weeks, 0 days, 3 hours, 41 minutes, and 58 seconds ago saying "!title" 04:39 swift110-phone Good 05:02 VanessaE HAPPY NEW YEAR 05:04 octacian HAPPY NEW YEAR. 05:04 octacian and good night people. 05:04 DI3HARD139 HAPPY NEW YEAR 05:05 octacian shoot, I added "." to the end. :rotfl: gn 06:45 emunand happy new year, minetest community! 06:46 diemartin happy new year from 06:46 diemartin .uy even 06:53 OldCoder diemartin, hi! 06:53 OldCoder happy new year to you 06:55 diemartin happy new year to you too, OldCoder 06:56 OldCoder ty and ttyl diemartin 10:30 paramat happy 11 days late new solar year! :] 10:42 An0n3m0us lol 10:57 agaran paramat :) Happy New Year (And occuring too early Solar New Year) 11:14 paramat thank you. happy new arbitrary calender year! :] 12:36 AcidNinjaFWHR bonne année à tous! (happy new year to all of you). 12:51 CWz i think that editing constants.h #define MAX_MAP_GENERATION_LIMIT to 61000 causes a segfault if one attempts to go past 32630 12:52 CWz probably lua's fault 12:52 agaran isn't map limited to +/- 32768? 12:54 CWz atully the default limit is 31000 x/- 12:54 CWz *+/- 12:55 agaran so setting map limit to 61k causes error, because it gets out of boundary? or it is taken as divided by 2, then as limit of distance from 0,0,0? 12:57 CWz i have no clue 13:20 rdococ who here doesn't like windows? 13:21 rdococ ...everyone? great. join ##winblows 13:22 agaran comp.os.advocacy was fun 10 years ago.. 13:23 rdococ comp.os.advocacy? 13:23 agaran never saw usenet? 13:23 rdococ usenet? 13:23 agaran you are too young.. 13:23 rdococ uh... 13:23 rdococ sorry...? for being too young? 13:24 agaran well, look up what usenet was.. 13:24 agaran well it still is, though not as used as it was before 13:24 agaran and windows vs linux wars were common on comp.os.advocacy.. 13:26 agaran nothing personal, I plainly assumed that everyone who uses linux for some time at least noticed usenet existence in past.. 13:26 agaran maybe I'll hide under my rock.. 13:28 rdococ I've only got it recently -.- 13:28 rdococ until then I was using ##winblows 13:29 agaran Ah, that explains it.. well.. welcome among linux users.. I use it for long.. 13:32 rdococ I only bothered to change when Micro$it Lozebloze stopped working altogether 13:34 rdococ see, I believe Lozebloze has an automatic timer before it refuses working altogether (more so than it already did) so as to cost you money (the other option is to pay an even more expensive insurance). 13:35 rdococ or if not that, it's designed to tend towards failure after a certain period of time. 13:39 agaran heh, I don't even know what it is.. I started using linux before win 95 become common.. 13:40 rdococ I wish too. 14:45 paramat CWz map_generation_limit should take the minimum of the requested value and 31000, if it doesn't somewhere that's a bug 14:46 paramat also i have related bugfixes coming #4965 14:46 paramat https://github.com/minetest/minetest/pull/4965 14:47 Krock +1 14:48 paramat btw i have just changed to a new IRC chat client but am still being asked to IDENTIFY myself to nickserv every time i join, any way to avoid having to do this? 14:48 paramat was xchat, now hexchat 14:49 paramat xchat always seemed to auto-identify myself on join 14:49 Krock there's a setting for this in hexchat aswell 14:49 Krock check out the server settings 15:12 rdococ that's weird then 15:13 rdococ nvm actually, I use a bouncer so idk hexchat's default setting 16:38 Megaf Happy new year everybody! 16:43 Krock thanks. for you too, Megaf 16:45 Megaf IRC is very slow today :P 17:07 diemartin afternoons 17:08 diemartin and happy new years 17:10 * nm0i pokes Megaf for no reason 17:20 fireglow Is there an up-to-date guide on how to populate the remote_media directory? 17:37 sfan5 fireglow: https://gist.github.com/sfan5/6351560 17:37 fireglow apparently I've got an old find.sh that copies the files to the webdir and renames it to sha1 hashes 17:37 fireglow sfan5: thanks, I'll try this 17:38 fireglow ah yours does the same? cp "$f" $MEDIADIR/$hash 17:38 sfan5 it does some more than that though 17:39 fireglow got requests for clearnames in the http server log: "GET /minetest/dist/1/zmobs_lava_flan2.png HTTP/1.1" 404 17:39 sfan5 that's because you're missing index.mth 17:39 fireglow hmm 17:39 fireglow sec, I'll run your script first 17:44 fireglow nop, index.mth is there, client still trying the clearnames 17:44 sfan5 did you read the note about POST requests in the script? 17:44 fireglow no :D I just was wondering about the 405 17:44 fireglow sec 17:50 agaran 405 or 404? 17:51 fireglow 405, POST 17:51 agaran hmm why POST at all? 17:51 fireglow indeed 17:51 fireglow I asked myself the same thing.. 17:52 fireglow now I get a 200 on the index.mth but nothing else 17:52 fireglow so the files are requested via UDP 17:52 agaran I haven't use http on my server for assets.. so can't help much 17:53 sfan5 fireglow: you need to make your web server return the contents of index.mth on POST 17:54 agaran so it expects cgi script that gets something from client, and on reply returns index.mth? 17:56 sfan5 no 17:56 sfan5 it just wants the file contents 17:56 fireglow so why doesn't it use GET 17:56 sfan5 dunno 17:57 fireglow I just enabled the symlinks =) 17:58 sfan5 the symlink thing can break in some specific cases 17:59 fireglow yes, for some reason the client doesn't request other files when it gets my index.mth :S not sure why, it's the same index.mth that's been created in the webroot 17:59 fireglow http://games.firc.de/minetest/dist/1/index.mth 17:59 fireglow sha256 07b1775631831e62034c114a510f42ea409b5c62ac146ca0190fdb52bb079f99 18:02 sfan5 dunno 18:03 * Megaf pokes nm0i back 18:04 Megaf Anyone here plays FlightGear? 18:04 Megaf I will be online shortly, on mpserver01, 18:04 fireglow weird, 0.4.12 seems to use GET 18:04 fireglow "GET /minetest/dist/1/index.mth HTTP/1.1" 200 101685 "-" "Minetest/0.4.12 18:04 Megaf as MGF-987 18:10 whitephoenix Megaf I only started recently but I'll try to join 18:20 octacian Megaf: I've played FlightGear a few times. 18:29 whitephoenix its too bad flightgear doesn't run very well on my computer 18:32 Fixer it runs good 18:32 Fixer but buuugs 18:32 Fixer once I suddenly started flying backwards in my cessna 18:32 Fixer thats batshit insane 18:32 whitephoenix idk with my fx 6300 + r9 280 on linux I get about 20 FPS with constant drops 18:33 Fixer 80 fps %) 18:33 Fixer whitephoenix: disable vsync 18:33 whitephoenix where is that option? the launcher? 18:36 Megaf you have to disable a lot of things for it to run nice 18:36 Megaf disable clouds 3d, disable shadoes, use flat shading and so on 18:36 Megaf and use a lightweight aircraft 18:37 whitephoenix I don't know where you guys see all these settings, the wiki says rendering options but I didn't see flat shading anywhere 18:42 Hi_to_all hi to all 18:46 Markow lol 18:49 Megaf http://flightgear.sourceforge.net/getstart-en/getstart-enpa2.html#x5-450004.5 18:49 Megaf scroll down to rendering options 18:56 TheReal2b2t megaf 18:56 TheReal2b2t can you hoost a server for me pls 18:59 rdococ if red = healing, green = jump and blue = speed, then cyan = float, then what is yellow? 18:59 Calinou ammo regen 18:59 * Calinou played too much Team Arena 19:00 Calinou or battle suit for that matter :p 19:00 rdococ working on a potion mod where single-color potions are simple effects, and multicolor potions are more complicated 19:00 TheReal2b2t calinou can you host a server for me 19:00 Calinou TheReal2b2t: no, it's generally considered rude to ask people to host a server for you 19:01 TheReal2b2t flock my life 19:06 rdococ hm 19:06 rdococ decided to make yellow float 19:06 Calinou could be purple too 19:08 rdococ perhaps 19:08 rdococ but it gives four colors: red, yellow, green and blue 19:08 rdococ each affecting a different stat 19:09 rdococ you could have red, [other color], green, blue, but it doesn't seem right 19:09 rdococ I'm already trying not to cringe from the fact yellow = R+G 19:11 Bukki Hey anyone knows if it's possible to start an Chat command from another mod by your own mod? 19:53 diemartin Bukki: something like minetest. chatcommands["foo"].func(name, params) 19:56 diemartin Bukki: see e.g. https://github.com/ShadowNinja/minetest-irc_commands 20:04 diemartin also yay for being colorblind :D 20:05 diemartin wtf is yellow anyway 21:28 MinetestBot 02[git] 04sfan5 -> 03Uberi/Minetest-WorldEdit: Add //help command (fixes #123) 133a7fb5b https://git.io/vMq3q (152017-01-01T21:27:22Z) 22:48 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Breath cheat fix: server side 1352ba1f8 https://github.com/minetest/minetest/commit/52ba1f867e5edb579a59a44fbb8286d4f1e54931 (152017-01-01T22:11:26Z) 22:58 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Fix non reverted change on TOSERVER_BREATH compat 13e2e8da5 https://github.com/minetest/minetest/commit/e2e8da5ee44f71c22996a780caff67e48e79fae4 (152017-01-01T22:57:37Z) 23:42 MinetestBot 02[git] 04DS-Minetest -> 03minetest/minetest_game: Decrease the cost of gunpowder for trails 13f07c4dc https://github.com/minetest/minetest_game/commit/f07c4dcd839c5be09e83cae47126927bb86cb676 (152017-01-01T23:41:04Z) 23:48 LazyJ Does Minetest require more processing to handle hollow builds vs builds that are completely filled on the inside. Vertices (or something like that) - the more there are of them the harder Minetest has to work, is what I was told. But does that only affect things like nodeboxes or bigger things like builds or tunnels underground? 23:50 est31 LazyJ: yes 23:50 est31 at least for rendering 23:50 LazyJ "Yes" to which part? 23:50 est31 minetest creates so called meshes 23:50 est31 they are basically the surface of objects 23:51 est31 if you have a hollow cube, it has an inner surface and an outer one 23:51 est31 if you have a filled cube, there is only an outer surface 23:51 est31 ergo, less meshes 23:51 LazyJ Ah. Thanks ;) 23:51 rubenwardy you'll notice that at spawn sites on servers there will be a slow down in FPS due to more surfaces 23:52 Fixer underground parts also render a lot of time 23:52 LazyJ Aye. The area below my spawn is practically swiss cheese with tunnels and mines. 23:52 Fixer once I did an experiment 23:52 LazyJ So this seems to be a catch-22 for a game based on mining. 23:52 rubenwardy Occlusion culling should help with underground areas 23:52 Fixer Famously slow "Just Test" spawn 23:53 Fixer rubenwardy: it does not %) 23:53 Fixer rubenwardy: because lots of tunnels are withing that mapblock 23:53 Fixer within 23:53 LazyJ The FPS hit at my spawn has helped to deter a lot of app-kids. >:D 23:53 Fixer Just Test spawn is City on water 23:54 Fixer that means that both city and underwater parts are rendered, and it was messy 23:54 Fixer now 23:54 Fixer i've replaced all water and other stuff below it with solid stone 23:54 Fixer ~ 2x fps boost 23:54 LazyJ However, as a builder, it is often more expedient and frugal to not fill in all gaps and holes that may exist in the unseen parts of a structure. 23:54 Fixer LazyJ: it works on 16x16x16 blocks basis 23:55 Fixer in simple words - don't mind it, it will be slow anyway 23:55 Fixer as a last resorts 23:55 Fixer don't build cities above water 23:55 Fixer don't build underground places 23:55 Fixer at least in big amounts 23:55 Fixer or bury them deeeeper 23:56 LazyJ So my concern is if I should fill in the voids of my builds or not. Are the voids creating that much of a problem or is it so tiny that it is imperceptible. But then throw in all the builds concentrated in an area of a server and that stuff adds up, I suppose. :/ 23:56 Fixer LazyJ: your voids - is not a big problem 23:56 Fixer Just Test kind of voids is BIG problem 23:57 Fixer LazyJ: few pics just to demonstrate 23:57 Fixer give me few seconds 23:58 LazyJ " don't build underground places" - Heh. A couple years ago dwarf cities were all the rage. "Diggy diggy hole" was spammed in chat. (shudders) 23:58 Fixer LazyJ: you can, but if too much tunnels - it will start decreasing your fps 23:59 LazyJ So underground towns and cities were more common. 23:59 Fixer depends on mapblocks etc 23:59 Fixer LazyJ: if it is at -30 - no problem 23:59 LazyJ Tunnels, back in the day, were the fastest, straight-line of travel without obstruction (once dug).