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IRC log for #minetest, 2016-12-09

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All times shown according to UTC.

Time Nick Message
00:01 Fixer VanessaE: wonder if homedecor uses this is_protected function?
00:01 VanessaE it does in a few places
00:01 VanessaE mostly nodes that use the "expand" function
00:02 VanessaE e.g. beds, fridges, anything with 2 or more nodes
00:02 VanessaE at least I think it does.
00:02 Fixer than I guess protection_bypass will wok
00:02 Fixer work
00:02 Fixer shitty wok
00:02 Fixer eg city wok
00:03 Fixer Out`Of`Control: it should work with homedecor, try on some locked fridges
00:04 Fixer Out`Of`Control: with protection_bypass you can work with other people locked chests, work in protected areas etc (IIRC)
00:05 Out`Of`Control Fixer: does not work, thats why i ask
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00:05 Fixer oh
00:06 Fixer VanessaE: he means this https://github.com/minetest/minetest_game/pull/881
00:07 Fixer Out`Of`Control: MTG updated to latest?
00:07 Out`Of`Control Fixer: works fine on all beside homedecor locked stuff
00:08 Fixer interesting, than probably VanessaE should update her mod to use this feature
00:09 Out`Of`Control Fixer:  i report it
00:10 VanessaE someone will add it I'm sure
00:11 Fixer :}
00:15 Fixer Out`Of`Control: it seems it is very easy to modify
00:17 Fixer Out`Of`Control: look here https://github.com/minetest/minetest_game/pull/881/files and than check lines with owner in them \homedecor\handlers\inventory.lua  you will probably understand what to add
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00:17 Fixer for example
00:17 Fixer function homedecor.handle_inventory(name, def, original_def)
00:18 Fixer lines with local owner = placer:get_player_name() or "" are good candidates
00:19 Fixer make it probably like: local owner = placer:get_player_name() or "" or minetest.check_player_privs(placer, "protection_bypass")
00:19 Fixer probably like that but I may be wrong
00:19 Fixer don't do if not sure, and test if you are sure
00:20 Out`Of`Control Fixer: thanks
00:21 Fixer search for places were it checks if player allowed to put/take items out of locked items and than you need to add this "or minetest.check_player_privs(placer, "protection_bypass")" thing
00:21 Fixer IMO
00:22 Fixer or something like that
00:22 Fixer i'm not expert on this
00:23 Out`Of`Control Fixer: i have used access in past
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00:42 paramat any comments of support appreciated 'Mapgen: Make mgv7 the default mapgen' https://github.com/minetest/minetest/pull/4829
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00:46 yyt16384 I have seen many mods that disable infinite stacks if unified_inventory is installed, is there any reason for this?
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01:32 octacian IhrFussel: BTW, if nobody answered your question, you don't do it inside register entity. Register entity does not, to my knowledge, also add an item in the inventory. The mod has to register it's own items that call a function to spawn the entity on place.
01:46 IhrFussel octacian, okay thanks ill look into it
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02:03 mootpoint i have a problem was wondering if anyone had any ideas, i am developing a mod, now at one point in my mod i would like to get a random item, i put all the items in an array. now for the first tim i need a random item, i use  itemlist[math.random(1, #itemlist)].
02:03 mootpoint this works correctly and everything goes smoothly, however, i try to do this later down the road with another list and it wont work. si return egglist[math.random(1, 4)] always calls the same thing. Any ideas?
02:04 mootpoint the code in question can be found at https://github.com/mootpoint/holiday/tree/master/easter/init.lua
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02:16 kaeza mootpoint, haven't analyzed the code much, but I guess this is the problem: math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) )
02:17 kaeza a) don't use `randomseed`; the engine already does it somewhere, so no need to repeat
02:17 kaeza and b) that code will use the same seed for a long time
02:18 mootpoint ok i took that out i'll try it again thanks for tying to help me :)
02:18 mootpoint naw, its still giving me the same egg everytime
02:18 kaeza yes, because >[it uses] the same seed for a long time
02:19 mootpoint but when i use the same function to get a random tool it gives me a different tool everytime
02:19 kaeza specifically, it will start using a different seed every 10000 seconds
02:22 mootpoint it also gives a random number when called for a teleport function, its just the egg function that doesnt work
02:23 kaeza you mean you get the same egg from digging stone?
02:23 mootpoint yes i am making an easter egg mod that each egg does something different, when i dig the stone i get the same egg, but when i use the eggs the random works fine
02:24 kaeza you are setting the egg to a random item at load time, which will only change on the next invocation
02:24 kaeza (line 450)
02:24 mootpoint oh in the override item
02:24 mootpoint god i feel stupid
02:25 kaeza you should probably use `register_on_dignode` and pick a random egg there
02:26 kaeza or just set the drop list to the egg list, and let the engine handle rarity
02:26 mootpoint oh you are brilliant
02:29 mootpoint I can put as many items in the drop as neccesary and the max_items will limit how many come out right?
02:29 kaeza yep
02:30 mootpoint you are an amazing person, you get all the credit for this one :) i have been staring at the screen most of this morning.
02:30 garywhite Question: Will all the 0.4.14 mods work with 0.4.15?
02:31 * kaeza has param1 = 15, very brilliant
02:32 kaeza play on words suck when translated :P
02:32 mootpoint thats alright i got the gist,
02:34 rubenwardy garywhite: no
02:34 rubenwardy mod security was enabled
02:34 rubenwardy so mods will need to be updated
02:35 mootpoint rubenwardy: is there a new lua api where we can see the changes listed?
02:35 rubenwardy no change log yet
02:35 rubenwardy this file always describes the latest dev api: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
02:35 garywhite rubenwardy: Something tells me MT 0.4.15 won't become used on servers widely for ~2 months, till everyone fixes their mods
02:36 rubenwardy garywhite: hopefully most big mods will have done so by now
02:36 mootpoint rubenwardy: ok good thats the one i reference
02:36 garywhite When was mod security been enabled in dev version?
02:37 rubenwardy early on
02:37 rubenwardy https://github.com/minetest/minetest/commit/2ff054d0419535a9422a957d50491ed119d6eb73
02:37 rubenwardy 9th October
02:37 mootpoint so if a mod is working properly in the current release of 0.4.14-dev it will most likely work in .15?
02:38 kaeza the only mods that should have problems are mods that were technically broken anyway
02:38 rubenwardy yes
02:38 mootpoint hehe. good thing i fixed mine then right?
02:39 mootpoint kaeza: that change works amazingly thank you a ton.
02:39 kaeza mootpoint, you are quite welcome
02:39 kaeza !next
02:39 MinetestBot Another satisfied customer. Next!
02:40 garywhite I forgot earlier about protection_bypass.
02:40 twoelk so yet again not the mod breaking leap to version 0.5  ;-P
02:40 garywhite !next
02:40 MinetestBot Another satisfied customer. Next!
02:41 kaeza mods are broken if they e.g. try to write to their mod dir (which may be in a read-only location anyway), or executing external programs
02:42 Chinchou Should MT really be stopping <mt_dir>/builtin/init.lua from reading auth.txt?  There's a complaint about mod security in the log, and mod security is disabled in the config.
02:44 Chinchou If "the only mods that should have problems are mods that were technically broken anyway", it sounds like /builtin/init.lua may have some problems.
02:44 kaeza log?
02:44 Chinchou ...despite the fact that auth.txt is rather critical.
02:44 Chinchou https://defuse.ca/b/Z086yXNe
02:46 garywhite twoelk: The devs would probably have to work for at least a year nonstop to get everything together to jump to 0.5.0. I think all the graphic bugs should be fixed and proven working before trying to jump version
02:51 kaeza Chinchou, cannot reproduce that locally
02:52 Chinchou Did a "git pull" about two hours ago and am getting the same thing.
02:53 Chinchou it was a fresh clone earlier today
02:54 rubenwardy Chinchou: under what situations?
02:54 Chinchou Running minetestserver
02:55 mootpoint Chinchou: i had a similar problem a few weeks ago, it wasn't with mod security but with another problem, i had to uninstall completely from my ubuntu machine, then manually delete the files in /.minetest and also in /usr/share/games/minetest then do a fresh install from source
02:56 Chinchou I don't run into that when running "./minetest", only with "./minetestserver"
02:56 Chinchou Very strange.
02:56 mootpoint have you tried running the server from the terminal?
02:57 * Chinchou facepalms
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02:57 Chinchou As I said, the error /only/ appears when running "./minetestserver".  Yes, that's from the terminal.
02:57 Chinchou So is "./minetest".
02:59 Chinchou There isn't any other way to run it on this machine.
02:59 mootpoint ok keep in mind i am new on this, when i open minetest i just ctrl + alt+ t then minetest, isnt there a command to minetest --server -- worldname?
03:00 Chinchou The command is "./minetestserver --worldname <worldname> [other options]" after going into <mtdir>/bin/
03:01 mootpoint but what i am saying is i have never had to navigate to any other folder i just use the one i start in and i dont type ./
03:01 Chinchou Then you're doing an install.
03:02 Chinchou (also, launching from a menu is Not Good - you'll miss all terminal output)
03:02 mootpoint i still have the terminal output,
03:02 Chinchou When you're running cmake, pass -DRUN_IN_PLACE=1 and there'll be no need to do a make install
03:03 mootpoint ok now im lost i dont cmake, i use the .deb package
03:03 Chinchou Helps to avoid problems with scattered files not getting cleaned up between builds, too
03:03 * Chinchou coughs
03:04 garywhite Question: If I were to redo the snow texture for MT (cause it doesn't look that good in 0.4.15 IMHO), could I do it in 32x32 and still be OK for minetest_game if the devs like it?
03:04 octacian garywhite: yes, assuming the devs like it. Texture size doesn't matter, 256x256 even works, though I hate it. I think 32x32 is the best though.
03:04 Chinchou "a fresh install from source", they say...
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03:05 Chinchou Ah, the new clone finished.  I'll try this one, but I'm not holding my breath
03:05 garywhite 256x256 is too big, 32x32 is just easier to work with cause you can fit more detail
03:05 octacian garywhite: yeah, I hate 256x256. Just trying to say that size isn't really an issue.
03:06 garywhite ok
03:06 octacian Chinchou: I get the idea it took a while to clone. Try adding --depth 1 to the end of the git clone command. Essentially it means that the entire commit history is not downloaded, just the latest. really speeds things up.
03:07 Sokomine Chinchou: good luck!
03:07 Chinchou octacian, it takes about two minutes to clone here
03:07 Chinchou usually, anyway
03:08 Sokomine compiling might take longer
03:08 Chinchou Oh it will.
03:08 octacian use depth 1 then.
03:08 Chinchou Especially because I'm hitting my CPU with other things
03:08 Chinchou good to know about the --depth option though
03:09 kaeza there's always something new to learn from `git` :I
03:10 kaeza Chinchou, I run `bin/minetest` from the root of the source dir. see if that works
03:12 Chinchou kaeza, if that were the case, wouldn't the "normal" mt executable also throw the same error?
03:12 Chinchou As it is, only minetestserver does
03:13 Chinchou ...colour me extremely confused.
03:14 Chinchou Sure enough, even though I can run "./minetest" from inside "bin/"...
03:15 Chinchou Sounds like there's a difference in the way the two handle... something.
03:15 * Chinchou segfaults
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03:16 kaeza no idea, sorry
03:16 * kaeza builds with -DBUILD_SERVER=0
03:36 garywhite My new stone brick texture https://usercontent.irccloud-cdn.com/file/aDjXGCPm/stone_brick
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09:27 JamesTait Good morning all! Happy Friday, happy Anti-Corruption Day, and happy lost+found Day! 😁
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12:45 DJT hi, is there someone?
12:45 nm0i No
12:46 DJT funny ^^
12:46 DJT are you in dev teams?
12:46 nm0i Gladly no.
12:46 nm0i I'm relatively sane.
12:47 DJT ok I better go to forums no?
12:47 nm0i If you want answer without idling for hours, yes.
12:47 DJT ha love what you say
12:48 DJT ho i've a little question for user
12:48 DJT s*
12:48 nm0i Don't ask to ask. It's irc.
12:48 nm0i Don't wait to ask.
12:49 sfan5 DJT: just ask
12:49 DJT what if map generation was opened for users (like i would have more mountains, less lakes for example)
12:49 DJT I seen that for the moment, it's hard coded
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12:53 nm0i You can make lua-based mapgen and enjoy the lag
12:53 DJT ok, see you ^^
12:54 DJT no sorry i was in another chat
12:54 DJT ok you can make it by lua...
12:55 DJT In the core that's just some lines for perlin noise generation, it could take the form of a file text
12:57 DJT and mapgenv6, mapgenv5, mapgenv7, mapgenflat could be just textfiles of map generator configuration...
12:58 DJT ok, I let you think about this, and see with developpers
12:59 sfan5 >leaves before anyone can answer
12:59 sfan5 okay
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15:06 Out`Of`Control Fixer: downgrading farming mod, wheat/cotton start to grow
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15:06 Fixer Out`Of`Control: to what version?
15:07 Out`Of`Control Fixer: around 3 months old not sure exact
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15:13 Fixer Out`Of`Control: just checked, works for me, could you check light level on that soil blocks with worldedit tool?
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15:22 Fixer Out`Of`Control: can you specify exact version of minetest_game, day when you downloaded it?
15:23 Fixer Out`Of`Control: make sure other crop mods are updated
15:32 Out`Of`Control Fixer: i don't know 2/3 months old
15:33 Out`Of`Control Fixer: so far only cotton and wheat are broken rest works fine
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15:35 Out`Of`Control Fixer: works fine for you?
15:35 Fixer Out`Of`Control: yes, just tried and after few minutes of waiting it started to grow...
15:35 Fixer Out`Of`Control: your other crops are updated to newest as well?
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15:36 Out`Of`Control no old one
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15:37 Fixer Out`Of`Control: use new ones + newest mtg
15:37 Fixer Out`Of`Control: important to figure it out, release will be soon
15:37 Out`Of`Control Fixer: i update now whole mt_game beside farming as only wheat/cotton does not grow
15:39 Fixer Out`Of`Control: it will be easier if you upload entire subgame somewhere, so I can try different farming versions
15:41 Fixer Out`Of`Control: or, i can give you just 3 minetest_games you need to check on server to verify when it is broken
15:41 Fixer one by one
15:42 Fixer Out`Of`Control: or even just two files
15:43 Fixer Out`Of`Control:  minetest_game/mods/farming/api.lua
15:43 Fixer Out`Of`Control:  try this one https://raw.githubusercontent.com/minetest/minetest_game/55ab3a117dcb4468638895811d1dae719be151ee/mods/farming/api.lua
15:43 Fixer Out`Of`Control: then this one https://raw.githubusercontent.com/minetest/minetest_game/78311a27a1f9245e7cdb377eb04b724871105230/mods/farming/api.lua
15:44 Fixer Out`Of`Control: verify if they work, one by one
15:45 Fixer Out`Of`Control: there are practicallly no changes since September
15:47 garywhite Hi octacian
15:47 octacian hey garywhite
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15:59 garywhite ok...My IRCCloud said I was transferred to "a new server to balance load".
16:00 Out`Of`Control Fixer: ok thank you, will test it later and let you know
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16:59 aldobr hi all, I am having a problem with the forum : "The e-mail/username information submitted could not be found." when trying to recover password. Its like I dont exist anymore.
17:01 sfan5 msg me your email, i will check
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17:39 Fixer VanessaE: can you make me a favour? give me time change priv on creative building for some time, I'm testing new light curve PR, need constant night
17:44 VanessaE sure
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17:45 VanessaE done.
17:45 VanessaE sorry for the delay
17:46 VanessaE Fixer: did you take my suggestion from -dev into account?
17:47 Fixer VanessaE: have not seen it
17:47 VanessaE http://irc.minetest.ru/minetest-dev/2016-12-09#i_4759074
17:47 Fixer VanessaE: sofar did it pretty nice for now
17:48 VanessaE ok
17:48 Fixer VanessaE: he already nailed it I think, I'm already testing it and it is GREAT
17:48 VanessaE screenshots please?
17:49 VanessaE (particularly from the server, so I recognize things :P )
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18:06 agaran sounds like aweesome features on way
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18:16 Out`Of`Control Fixer: i test all of them do not work
18:17 Fixer Out`Of`Control: then last test
18:18 Out`Of`Control Fixer: paste api i use?
18:18 Fixer Out`Of`Control: yes
18:20 Out`Of`Control http://paste.debian.net/901456/
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18:26 VanessaE Fixer: screenshots of your tests?
18:26 Fixer VanessaE: hmm, need to find some good place
18:26 Fixer i have an idea
18:27 VanessaE around the VE_Building spawn is good
18:27 Fixer going
18:28 Fixer VanessaE: travel exchange one?
18:28 VanessaE yeah
18:28 VanessaE there's plenty of bright and low lighting in the area
18:29 VanessaE check the "bar" under the Travelnet Exchange also
18:29 Fixer https://i.imgur.com/rPvMZ6E.png
18:30 VanessaE looks good
18:30 Fixer https://i.imgur.com/sIAKZzC.png
18:30 VanessaE wow, now I have to reduce the lighting in the bar :)
18:32 Fixer https://i.imgur.com/aAKtsK3.png
18:32 Fixer https://i.imgur.com/Ai6UfWH.png
18:32 * VanessaE signs on to compare
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18:33 Fixer https://i.imgur.com/WswlXor.png
18:34 APileOfStickz Nice fixer :)
18:34 Fixer https://i.imgur.com/sXPy6mJ.jpg
18:36 VanessaE definitely looking better (I'm actively comparing to what my client shows)
18:36 Fixer https://i.imgur.com/1kPxzCa.jpg
18:36 iska my screen looks brighter than your screenshot heh
18:36 Fixer https://i.imgur.com/6I4wXpn.png
18:37 Fixer https://i.imgur.com/ZKPWHmc.png
18:39 Fixer VanessaE: check this out! https://i.imgur.com/F1Xg7JE.jpg
18:39 VanessaE cool
18:40 APileOfStickz Fixer
18:40 APileOfStickz I'm on imgur too
18:40 Fixer VanessaE: seems much better
18:41 VanessaE indeed
18:41 Fixer APileOfStickz: i'm just uploading to it, not registered
18:41 Fixer https://i.imgur.com/nFB2iDR.jpg in tunnel
18:42 APileOfStickz I'm registreed
18:42 APileOfStickz My first upload tho which is my skin I made for mt and mc
18:42 Fixer VanessaE: remind me where is that megahotel by nakilashiva or shivajiva
18:42 VanessaE Fixer: consider this my :+1: for your lighting change
18:42 APileOfStickz Has 125 views in 23 mins
18:42 VanessaE um
18:42 VanessaE *shakes head* I don't remember
18:42 Fixer VanessaE: it is sofars change, but i started it, because it is way too dark in minetest, now it is good
18:43 APileOfStickz MineCraft and MineTest Skin works for both http://iob.imgur.com/uYGg/gM2auIPjYy
18:44 Fixer https://i.imgur.com/H1sUtRY.png
18:44 Fixer huge anprotected house? no way
18:44 Fixer unprotected*
18:44 VanessaE not at all surprising :P
18:47 iska Fixer: i think something like this should be correct lightness level from those light sources: http://benthouse.fi/temp/mt_fixershotfix.jpg
18:48 VanessaE iska: so even brighter than his fix?
18:48 VanessaE s/his/sofar's/
18:48 iska yes
18:48 VanessaE add more lights to the room then :)
18:49 VanessaE I think the proposed fix is good at least from Fixer's screenshots.
18:49 Amaz It does look a lot better.
18:49 iska yeah in the right direction first step :)
18:51 iska its difficult to to indoor/outdoor lighting without hdri anyways
18:51 iska *to do
18:53 Fixer https://i.imgur.com/IL8OEz1.png
18:54 Fixer VanessaE: fps can be amazingly low even on vrange 100 ins ome places
18:54 VanessaE Fixer: I know. :(
18:54 Fixer in one place i got 10 fps
18:55 Fixer https://i.imgur.com/njc4wTV.png
18:55 Fixer searching for that amazing building, it has lots of lighting
18:55 VanessaE well sure, when you crank your view range to 210 :P
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18:56 VanessaE the core devs REALLY need to re-institute the auto view range feature
18:56 VanessaE this fixed crap just doesn't work well in practice.
18:56 Fixer VanessaE: that was just screenshot, 10 fps was with lower range
18:56 sfan5 anyone else think that caves in v7 are too narrow?
18:57 Fixer fissures are somewhat narrow
18:57 Fixer https://i.imgur.com/gKvz2k3.jpg
18:57 iska sfan5: yes they are really tight and dont see many big caves
18:57 Amaz Yes, they are way too narrow and tube like.
18:58 sfan5 would be nice if they were tube-like
18:58 sfan5 they are simply too narrow in many cases
18:59 Fixer https://i.imgur.com/crWkCE1.jpg
18:59 sofar that looks great
18:59 sofar is that with my patch?
18:59 VanessaE yep
19:01 Krock looks so nice :)
19:01 Krock maybe a bit too bright but nice
19:02 Fixer VanessaE: insanely big amount of vertices, like 4.4+E6
19:03 juhdanad Fixer: it can be reduced.
19:03 * VanessaE shrugs
19:03 VanessaE too much view range, and not enough occlusion culling
19:03 Fixer juhdanad: usually it is up to about 1.5+E6 in complex scenes
19:03 Fixer that way amazingly complex scene in my view
19:04 juhdanad Just store 7 mesh buffers per map block: one for each direction, and one for other triangles.
19:04 juhdanad Then you only render 4 mesh buffers out of 7
19:05 juhdanad since you only see three directions of faces in a block.
19:05 Fixer https://i.imgur.com/Ul3Y7BD.png
19:05 VanessaE juhdanad: don't think that would work too well since the world it not made up of just cubes
19:05 VanessaE is*
19:06 juhdanad But mostly it is cubes.
19:06 Fixer VanessaE: found it
19:06 Fixer VanessaE: https://i.imgur.com/5WuTBWS.jpg
19:07 Fixer https://i.imgur.com/JASKYUs.jpg
19:07 VanessaE holy moly
19:08 VanessaE sofar: that wireframe mode, does it change what all is being rendered at any one time?
19:08 VanessaE (I mean, are we seeing exactly the same number of nodes in both shots)
19:08 Fixer https://i.imgur.com/URll0Dv.png
19:09 Fixer VanessaE: it is not exact shoot, i moved a bit closer
19:09 VanessaE well allowing for differences in where you're standing of course.
19:09 Fixer https://i.imgur.com/HeHVyvv.jpg
19:10 Fixer VanessaE: it renders the same picture in wireframe, I think, all numbers are the same in that mode
19:11 Fixer https://i.imgur.com/AWMzGUU.jpg
19:11 Fixer https://i.imgur.com/ga3tTKR.png
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19:13 Fixer https://i.imgur.com/LMcGFeo.jpg
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19:14 VanessaE jesus H.  510 view range?!
19:14 Fixer https://i.imgur.com/5JuQk4A.png
19:14 sofar unless server block send range matches fog setting, it looks ugly
19:15 sofar Fixer: you should run 2 clients side-by-side, one unpatched, one patched
19:16 VanessaE sofar: I compared his shots to my live client, it's far better
19:16 VanessaE his/yours is I mean
19:16 Fixer https://i.imgur.com/COitUI0.png
19:16 Fixer holy crap, found amazing spot
19:16 VanessaE "holy crap" is a good thing I hope ;)
19:17 Fixer https://i.imgur.com/C8qKsaw.png
19:18 Fixer omg
19:18 Fixer found something grand
19:18 Fixer https://i.imgur.com/ITypkpD.jpg
19:19 VanessaE looks like one of shadowzone's or lizzy'a areas
19:19 VanessaE lizzy's*
19:19 Fixer https://i.imgur.com/nDLJfQW.jpg
19:19 agaran so cut nodes will get better lighting too?
19:20 VanessaE agaran: only in the sense that they'll be brighter
19:20 Fixer https://i.imgur.com/YMEOuOb.png
19:20 VanessaE but smooth lighting across anything-not-cubical, no
19:20 agaran ah, well if bighter means more compatibile with uncut
19:20 agaran that wireframe looks neat
19:20 Fixer https://i.imgur.com/heU9lFT.jpg
19:22 Fixer https://i.imgur.com/Dxlw1EF.png
19:22 VanessaE Fixer: you should batch those screenshots up and attach them to the PR
19:22 Fixer VanessaE: i will post links
19:24 Fixer https://i.imgur.com/zjIK9jh.png
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19:25 sofar it's almost too bright
19:25 VanessaE good.
19:25 VanessaE things should be bright enough that you have to actually get rid of some light sources
19:25 sofar you can really just do with a few lights
19:26 sofar we should lower torch light, even, I think
19:26 VanessaE that way you can also make things like super-bright spotlights
19:26 VanessaE agreed
19:26 agaran isn't now lightcap enforced at MAXLIGHT?
19:26 Fixer https://i.imgur.com/FoalZhm.png
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19:27 sofar http://imgur.com/a/DZVzS
19:27 Fixer https://i.imgur.com/MZfJswX.jpg good example
19:28 sofar just look at that difference
19:28 whitephoenix conducting a small poll for science http://www.strawpoll.me/11836696/r
19:28 Fixer sofar: second is how it should be done
19:28 VanessaE sofar: oh hell yes
19:28 Fixer first one is daaaaaaaaaaark
19:28 Calinou you linked to results page, whitephoenix
19:28 whitephoenix oops
19:28 whitephoenix http://www.strawpoll.me/11836696
19:28 Fixer sofar: your brightness is also a bit higher than mine
19:29 VanessaE heh
19:29 sofar Fixer: what do you have display_brightness as?
19:30 Fixer default?
19:30 sofar do /set display_brightness
19:30 Fixer https://i.imgur.com/WHmk1Vk.png
19:31 Fixer sofar: missing privs
19:32 Fixer https://i.imgur.com/XvWKG1n.png
19:32 VanessaE oh, something to keep in mind:  those desk lamps and their corresponding standing lamps are deliberately textured "overexposed" to make them look brighter.
19:33 VanessaE (the ones with the cone-shaped lampshade)
19:33 APileOfStickz What server are u guys on about ?
19:33 VanessaE VE-Building - daconcepts.com 30008
19:33 VanessaE but the lighting change is client-side.
19:35 sofar but I think the server sends display_brightness
19:36 APileOfStickz Okay ill check it out but atm I'm quite busy brb
19:36 Fixer https://i.imgur.com/84eWFjm.png
19:37 Fixer https://i.imgur.com/w787kiD.png
19:38 juhdanad No, the server doesn't send display brightness.
19:38 Fixer https://i.imgur.com/OU8Ter8.png
19:38 Fixer nice one
19:38 VanessaE yes
19:38 hmmmm is it somehow possible to stop adding more things the client tells the server that the server doesn't actually need to know?
19:39 hmmmm this is not proper software engineering at all
19:39 VanessaE hmmmm: no one's adding anything.
19:39 VanessaE sofar's proposing a change to the lighting table.
19:39 Fixer https://i.imgur.com/j01tEEg.jpg
19:40 Fixer i like this sofar
19:41 Fixer https://i.imgur.com/bSBh322.png
19:41 VanessaE that's exactly how much lighting a road should need
19:41 VanessaE (those posts are 10m apart)
19:41 troller joined #minetest
19:43 Fixer https://i.imgur.com/kOqdS6n.png
19:43 VanessaE that room feels kinda dark
19:43 VanessaE too much walnut
19:43 VanessaE (or whatever color that wood is, jungle I guess)
19:44 Fixer https://i.imgur.com/Fih7o2U.png
19:45 sofar http://imgur.com/a/24Frb
19:45 Fixer https://i.imgur.com/HGB4Syv.png
19:45 VanessaE wow
19:46 Fixer https://i.imgur.com/eA295Gh.png nice
19:46 sofar oh I see, the /set command is just not available without server priv
19:47 Fixer https://i.imgur.com/UwDS0HM.png for some reason i like this view
19:48 Krock because someone seems to be online ^
19:48 sofar VanessaE: how do I get to that library building?
19:48 VanessaE I have no idea, I had to teleport to Fixer to find it :P
19:48 sofar I wanna do a before/after set
19:48 VanessaE moment, let me look for it
19:48 Fixer https://i.imgur.com/kVJI3cj.png
19:49 Fixer it is nakilashivas one
19:49 Fixer look in rubberduck travelnet at spawn
19:49 Fixer https://i.imgur.com/aIt3B8u.jpg
19:50 juhdanad What should we do with #4634?
19:50 asie joined #minetest
19:50 Krock burn and eat.
19:50 juhdanad (can not load texture from /usr/share)
19:51 juhdanad I figured out that there is a "texture_path" setting, but it is hidden and is set in builtin.
19:51 Krock you'd have better chances to bring it along in #-dev
19:52 juhdanad Oh, I thought I were in -dev.
19:52 Krock heh, wrong :P
19:53 Fixer https://i.imgur.com/CAhlGUO.jpg
19:53 sofar http://imgur.com/a/ATw8o
19:54 Fixer sofar: i think i've heared flint and steel sound played to everybody
19:55 Fixer needs checking
19:56 Fixer :(
19:57 sofar oh
19:57 sofar sec, lemme turn on headset
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20:01 sofar mtg looks ok, vannessa server issue?
20:01 Fixer maybe
20:01 * VanessaE shrugs
20:01 VanessaE maybe I need to update mt_game
20:02 Fixer sofar: you sure it is fine in mtg?
20:02 Fixer https://i.imgur.com/6T6IAN4.png
20:03 sofar the code plays positional, the sample is mono
20:04 Fixer https://i.imgur.com/LcpHAPF.jpg
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20:05 Fixer sofar: yeah but it is possible there is everybody hears bug, that happened with seeds earlier, when entire server heared someone planting
20:06 sofar Fixer: works with mtg as expected - beyond range 8 I can't hear it
20:06 Fixer cool
20:06 sofar tried locally with 2 players
20:06 Fixer sofar: there was report of strange bug related to farming on LL
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20:07 Fixer sofar: crops don't grow, but other mods grow, he reverts mtg few months back and it works, some of his mods are outdated though i think
20:08 Fixer redcrab is soooo insanely faster
20:09 Fixer on spawn
20:09 Fixer 55fps with 240
20:09 Fixer https://i.imgur.com/FUFiiCS.jpg
20:09 Fixer 55 was in starting place
20:10 sofar Fixer: possibly lost timer on crops, overridden some farming function or broke it otherwise
20:10 sofar if the bug isn't there with plain mtg, not much I can do unless I see code
20:10 Fixer https://i.imgur.com/JpDMyt1.png
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20:11 VanessaE that...looks like redcrab??
20:11 Fixer https://i.imgur.com/xhtzCsJ.jpg
20:11 Fixer VanessaE: redcrab
20:12 VanessaE wow, blast from the past :)
20:12 Fixer VanessaE: available to anyone at oldcoder redcrab
20:12 VanessaE ah
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20:15 Fixer https://i.imgur.com/XqpSQrE.png
20:16 Fixer https://i.imgur.com/EwhaCZ6.png
20:19 Fixer https://i.imgur.com/LBmswnt.png
20:19 Fixer https://i.imgur.com/Ygp6ai3.png
20:22 Fixer https://i.imgur.com/O2rTIFv.jpg
20:22 Fixer this one is amazing too
20:24 Out`Of`Control neat
20:24 Fixer https://i.imgur.com/AYmkmKK.jpg
20:25 Axord Nice stuff.
20:25 Fixer https://i.imgur.com/cFzJfL2.png
20:26 Axord The undergroundish one with the lava pool is the best.
20:26 Fixer https://i.imgur.com/749ICfe.jpg
20:26 Fixer https://i.imgur.com/CsV7xs0.jpg
20:27 Fixer https://i.imgur.com/Zgy4aCR.png
20:29 Fixer https://i.imgur.com/tqOPKnn.png
20:29 Fixer https://i.imgur.com/h5Wz4FH.png
20:31 Fixer https://i.imgur.com/oVwPpkx.jpg
20:32 Fixer https://i.imgur.com/JDp08SH.png
20:33 garywhite Fixer did you finish your lighting tests?
20:33 Fixer https://i.imgur.com/juRGGxe.jpg
20:33 Fixer garywhite: that was my tests you seen on pics above
20:33 Fixer garywhite: just now finished
20:33 Fixer AFK
20:34 VanessaE garywhite: look at some of the earliest ones in particular
20:34 VanessaE they're from my server :)
20:35 garywhite I noticed, my name is in one actually
20:35 lumidify joined #minetest
20:35 VanessaE oh ok
20:45 lumidify joined #minetest
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20:59 Fixer sofar: i also clearly see difference in brightness for that room, your version is overexposed imo, my version feels balanced
21:00 Fixer strangely
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21:08 juhdanad Did one of you use shaders?
21:09 Fixer me
21:09 Fixer basic shader + waving
21:10 Fixer without tone mapping
21:10 VanessaE no shaders here (costs FPS)
21:12 juhdanad This can cause the difference in brightness.
21:13 longerstaff13 With shaders on, my laptop can barely run at 1 FPS
21:14 troller joined #minetest
21:14 Calinou longerstaff13: must be a great laptop /s
21:14 Calinou IIRC there's no longer any lighting difference with shaders, juhdanad
21:14 Szkodnix joined #minetest
21:15 longerstaff13 Calinou: nah, it's a laptop from 2010
21:15 Calinou yeah, not very recent
21:15 Calinou today I went to a laptop store and was disappointed by the lack of choice :/
21:15 Calinou I did have the occasion to test a MacBook Pro 13" (old and new)
21:16 longerstaff13 There's one nearby where I live, and in there is old old laptops from the 2006 era
21:16 Calinou the new one has a very "thin" keyboard, feels strange
21:16 Calinou lol
21:16 Calinou here we already have some Kaby Lake laptops
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21:32 sofar I have tonemapping enabled btw
21:33 diemartin joined #minetest
21:36 juhdanad Yes, I also tested it, tone mapping makes the world even brighter.
21:46 Fixer sofar: ahhh, thats explains it
21:48 whitephoenix refurb thinkpads on ebay are amazing for the price
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21:51 Fixer in ocean: https://i.imgur.com/zqH0J2Y.png
21:52 Fixer in cave: https://i.imgur.com/1o4wdli.png
21:54 Fixer https://i.imgur.com/rBD73Z4.png https://i.imgur.com/CV6IeTJ.png https://i.imgur.com/WxdGVuN.png
21:55 Fixer https://i.imgur.com/o9rwZnL.png
21:56 Fixer 78 screenshots in total
21:56 Fixer ...
21:57 Fixer https://i.imgur.com/yoWXW22.png
21:58 Fixer https://i.imgur.com/jQHJchr.png
21:59 fuddie is there any way in this game to tell how deep you have mined? like for example in minecraft you can look up where to find ores by your depth.
21:59 whitephoenix fuddie, F5 debug stuff has coordinates
21:59 fuddie thanks whitephoenix!
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22:36 Fixer sofar: it is amazing how big the difference can be, in your screenshots for light redo, default light is ... tiny
22:39 sofar I need to redo the range/curve, though
22:39 sofar it's too flat in the middle
22:41 Fixer i will not redo 80 screenshots though
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22:42 Fixer just few of them
22:43 Fixer sofar: wonder what is current curve in your PR
22:43 sofar I need to generate the effective curve at 2.2 gamma, I can print it out
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22:44 sofar plus I'm gonna try measuring in-game as well
22:44 Fixer measuring in game? hmmmmmmmmmmmmmmm
22:45 * Fixer takes some tools
22:45 sofar naw, screenshot + image tool like gimp
22:45 Fixer yes
22:46 tokage joined #minetest
22:49 Fixer sofar: disable smooth lighting for better effect
22:49 Fixer sofar: https://i.imgur.com/TMSAisu.png
22:50 Fixer hmmm
22:50 Menche joined #minetest
22:50 Fixer i need perfectly white node
22:52 Fixer sofar: https://i.imgur.com/0iAKUP6.png
22:53 tokage joined #minetest
22:54 sofar I'll just make one
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23:02 whitephoenix minetest server on raspi is a bust
23:02 whitephoenix 2 minutes and map still hasn't loaded
23:03 troller joined #minetest
23:03 Fixer sofar: here is my result: not sure if totally correct https://i.imgur.com/uBm0PlS.png
23:04 dzho joined #minetest
23:05 Fixer better one: https://i.imgur.com/Nilw8eT.png
23:12 sofar yeah, that's useful. I gotta translate it to 0-255 values though and feed back into an updated table
23:15 Fixer sofar: don't relay on my data, i'm not sure if I normalised it correctly
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23:17 Calinou whitephoenix: RPi 3?
23:17 Calinou try ODROID C2, it's like 40% faster
23:17 whitephoenix rpi 1 model b
23:17 Calinou (but also more expensive)
23:17 Calinou well there's your problem :)
23:17 whitephoenix I should buy a new one soon
23:17 Calinou the RPi 3 is the minimum to make an usable Minetest server, and the Odroid is likely better
23:18 whitephoenix I'll look into it
23:18 Fixer sofar: here is another try: https://i.imgur.com/ZhaHQ0A.png (i did not normalise, just measured Brightness level in image editor in both images, rough estimate)
23:19 whitephoenix doesn't help raspbian uses 300/512mb ram idling
23:19 Calinou yeah, RPi 3 has 1 GB of RAM, and Odroid C2 has 2 GB (1.7 GB usable in GUI mode)
23:19 sfan5 just run a headless distro
23:19 sfan5 like arch
23:20 Fixer you don't need Xserver anyway
23:20 whitephoenix no this is the minimal raspbian build
23:20 whitephoenix I'll probably install void linux
23:20 whitephoenix its like arch but more minimal
23:20 Fixer or change runlevel to 3
23:20 sfan5 >like arch but more minimal
23:20 Fixer without booting into GUI, and also disable GDM/xserver at startup
23:21 sfan5 that's alpine linux
23:21 asie hi sfan5
23:21 sfan5 hello polish guy
23:21 sfan5 i mean
23:21 sfan5 hi asie
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23:21 whitephoenix well I mean arch has systemd, void uses runit which is quite lighter for this kind of thing
23:21 whitephoenix alpine would work well too though
23:21 sfan5 alpine uses openrc which is also quite lightweight
23:22 sfan5 IIRC it also runs on rpi
23:23 Calinou Arch Linux ARM is ok, yeah
23:23 Calinou probably lighter than Raspbian
23:23 Calinou it won't make your RPi 1 fast though...
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23:23 est31 btw, debian can be set up in headless mode too
23:23 Fixer microxp *cough*
23:23 Calinou est31: sure, I did it here for a VM
23:23 Calinou the good thing is, you can use Debian's GUI installer *but* install a CLI :)
23:23 whitephoenix yeah
23:24 Calinou unlike Ubuntu Server where the installer is CLI
23:24 Calinou (not as usable)
23:24 est31 ok
23:24 whitephoenix I'll probably just end up making a service on my main pc, its just for a few friends who shouldn't be playing at 4am anyways
23:24 Calinou it works, sure, but it's not as easy to use
23:24 est31 Calinou: but its this ncurses kind of CLI installer, right?
23:24 Calinou yes, on Ubuntu Server/Debian "Install" it's ncurses
23:24 est31 like when you are installing windows on DOS
23:24 Calinou on Debian "Graphical install" it is DirectFB
23:24 Calinou it's an actual GUI with mouse support
23:24 Calinou I always choose Graphical install :P
23:25 est31 https://youtu.be/vPnehDhGa14?t=54s
23:26 Fixer https://imgur.com/a/6r7BX
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