Time Nick Message 00:01 Fixer VanessaE: wonder if homedecor uses this is_protected function? 00:01 VanessaE it does in a few places 00:01 VanessaE mostly nodes that use the "expand" function 00:02 VanessaE e.g. beds, fridges, anything with 2 or more nodes 00:02 VanessaE at least I think it does. 00:02 Fixer than I guess protection_bypass will wok 00:02 Fixer work 00:02 Fixer shitty wok 00:02 Fixer eg city wok 00:03 Fixer Out`Of`Control: it should work with homedecor, try on some locked fridges 00:04 Fixer Out`Of`Control: with protection_bypass you can work with other people locked chests, work in protected areas etc (IIRC) 00:05 Out`Of`Control Fixer: does not work, thats why i ask 00:05 Fixer oh 00:06 Fixer VanessaE: he means this https://github.com/minetest/minetest_game/pull/881 00:07 Fixer Out`Of`Control: MTG updated to latest? 00:07 Out`Of`Control Fixer: works fine on all beside homedecor locked stuff 00:08 Fixer interesting, than probably VanessaE should update her mod to use this feature 00:09 Out`Of`Control Fixer: i report it 00:10 VanessaE someone will add it I'm sure 00:11 Fixer :} 00:15 Fixer Out`Of`Control: it seems it is very easy to modify 00:17 Fixer Out`Of`Control: look here https://github.com/minetest/minetest_game/pull/881/files and than check lines with owner in them \homedecor\handlers\inventory.lua you will probably understand what to add 00:17 Fixer for example 00:17 Fixer function homedecor.handle_inventory(name, def, original_def) 00:18 Fixer lines with local owner = placer:get_player_name() or "" are good candidates 00:19 Fixer make it probably like: local owner = placer:get_player_name() or "" or minetest.check_player_privs(placer, "protection_bypass") 00:19 Fixer probably like that but I may be wrong 00:19 Fixer don't do if not sure, and test if you are sure 00:20 Out`Of`Control Fixer: thanks 00:21 Fixer search for places were it checks if player allowed to put/take items out of locked items and than you need to add this "or minetest.check_player_privs(placer, "protection_bypass")" thing 00:21 Fixer IMO 00:22 Fixer or something like that 00:22 Fixer i'm not expert on this 00:23 Out`Of`Control Fixer: i have used access in past 00:42 paramat any comments of support appreciated 'Mapgen: Make mgv7 the default mapgen' https://github.com/minetest/minetest/pull/4829 00:46 yyt16384 I have seen many mods that disable infinite stacks if unified_inventory is installed, is there any reason for this? 01:32 octacian IhrFussel: BTW, if nobody answered your question, you don't do it inside register entity. Register entity does not, to my knowledge, also add an item in the inventory. The mod has to register it's own items that call a function to spawn the entity on place. 01:46 IhrFussel octacian, okay thanks ill look into it 02:03 mootpoint i have a problem was wondering if anyone had any ideas, i am developing a mod, now at one point in my mod i would like to get a random item, i put all the items in an array. now for the first tim i need a random item, i use itemlist[math.random(1, #itemlist)]. 02:03 mootpoint this works correctly and everything goes smoothly, however, i try to do this later down the road with another list and it wont work. si return egglist[math.random(1, 4)] always calls the same thing. Any ideas? 02:04 mootpoint the code in question can be found at https://github.com/mootpoint/holiday/tree/master/easter/init.lua 02:16 kaeza mootpoint, haven't analyzed the code much, but I guess this is the problem: math.randomseed( tonumber(tostring(os.time()):reverse():sub(1,6)) ) 02:17 kaeza a) don't use `randomseed`; the engine already does it somewhere, so no need to repeat 02:17 kaeza and b) that code will use the same seed for a long time 02:18 mootpoint ok i took that out i'll try it again thanks for tying to help me :) 02:18 mootpoint naw, its still giving me the same egg everytime 02:18 kaeza yes, because >[it uses] the same seed for a long time 02:19 mootpoint but when i use the same function to get a random tool it gives me a different tool everytime 02:19 kaeza specifically, it will start using a different seed every 10000 seconds 02:22 mootpoint it also gives a random number when called for a teleport function, its just the egg function that doesnt work 02:23 kaeza you mean you get the same egg from digging stone? 02:23 mootpoint yes i am making an easter egg mod that each egg does something different, when i dig the stone i get the same egg, but when i use the eggs the random works fine 02:24 kaeza you are setting the egg to a random item at load time, which will only change on the next invocation 02:24 kaeza (line 450) 02:24 mootpoint oh in the override item 02:24 mootpoint god i feel stupid 02:25 kaeza you should probably use `register_on_dignode` and pick a random egg there 02:26 kaeza or just set the drop list to the egg list, and let the engine handle rarity 02:26 mootpoint oh you are brilliant 02:29 mootpoint I can put as many items in the drop as neccesary and the max_items will limit how many come out right? 02:29 kaeza yep 02:30 mootpoint you are an amazing person, you get all the credit for this one :) i have been staring at the screen most of this morning. 02:30 garywhite Question: Will all the 0.4.14 mods work with 0.4.15? 02:31 * kaeza has param1 = 15, very brilliant 02:32 kaeza play on words suck when translated :P 02:32 mootpoint thats alright i got the gist, 02:34 rubenwardy garywhite: no 02:34 rubenwardy mod security was enabled 02:34 rubenwardy so mods will need to be updated 02:35 mootpoint rubenwardy: is there a new lua api where we can see the changes listed? 02:35 rubenwardy no change log yet 02:35 rubenwardy this file always describes the latest dev api: https://github.com/minetest/minetest/blob/master/doc/lua_api.txt 02:35 garywhite rubenwardy: Something tells me MT 0.4.15 won't become used on servers widely for ~2 months, till everyone fixes their mods 02:36 rubenwardy garywhite: hopefully most big mods will have done so by now 02:36 mootpoint rubenwardy: ok good thats the one i reference 02:36 garywhite When was mod security been enabled in dev version? 02:37 rubenwardy early on 02:37 rubenwardy https://github.com/minetest/minetest/commit/2ff054d0419535a9422a957d50491ed119d6eb73 02:37 rubenwardy 9th October 02:37 mootpoint so if a mod is working properly in the current release of 0.4.14-dev it will most likely work in .15? 02:38 kaeza the only mods that should have problems are mods that were technically broken anyway 02:38 rubenwardy yes 02:38 mootpoint hehe. good thing i fixed mine then right? 02:39 mootpoint kaeza: that change works amazingly thank you a ton. 02:39 kaeza mootpoint, you are quite welcome 02:39 kaeza !next 02:39 MinetestBot Another satisfied customer. Next! 02:40 garywhite I forgot earlier about protection_bypass. 02:40 twoelk so yet again not the mod breaking leap to version 0.5 ;-P 02:40 garywhite !next 02:40 MinetestBot Another satisfied customer. Next! 02:41 kaeza mods are broken if they e.g. try to write to their mod dir (which may be in a read-only location anyway), or executing external programs 02:42 Chinchou Should MT really be stopping /builtin/init.lua from reading auth.txt? There's a complaint about mod security in the log, and mod security is disabled in the config. 02:44 Chinchou If "the only mods that should have problems are mods that were technically broken anyway", it sounds like /builtin/init.lua may have some problems. 02:44 kaeza log? 02:44 Chinchou ...despite the fact that auth.txt is rather critical. 02:44 Chinchou https://defuse.ca/b/Z086yXNe 02:46 garywhite twoelk: The devs would probably have to work for at least a year nonstop to get everything together to jump to 0.5.0. I think all the graphic bugs should be fixed and proven working before trying to jump version 02:51 kaeza Chinchou, cannot reproduce that locally 02:52 Chinchou Did a "git pull" about two hours ago and am getting the same thing. 02:53 Chinchou it was a fresh clone earlier today 02:54 rubenwardy Chinchou: under what situations? 02:54 Chinchou Running minetestserver 02:55 mootpoint Chinchou: i had a similar problem a few weeks ago, it wasn't with mod security but with another problem, i had to uninstall completely from my ubuntu machine, then manually delete the files in /.minetest and also in /usr/share/games/minetest then do a fresh install from source 02:56 Chinchou I don't run into that when running "./minetest", only with "./minetestserver" 02:56 Chinchou Very strange. 02:56 mootpoint have you tried running the server from the terminal? 02:57 * Chinchou facepalms 02:57 Chinchou As I said, the error /only/ appears when running "./minetestserver". Yes, that's from the terminal. 02:57 Chinchou So is "./minetest". 02:59 Chinchou There isn't any other way to run it on this machine. 02:59 mootpoint ok keep in mind i am new on this, when i open minetest i just ctrl + alt+ t then minetest, isnt there a command to minetest --server -- worldname? 03:00 Chinchou The command is "./minetestserver --worldname [other options]" after going into /bin/ 03:01 mootpoint but what i am saying is i have never had to navigate to any other folder i just use the one i start in and i dont type ./ 03:01 Chinchou Then you're doing an install. 03:02 Chinchou (also, launching from a menu is Not Good - you'll miss all terminal output) 03:02 mootpoint i still have the terminal output, 03:02 Chinchou When you're running cmake, pass -DRUN_IN_PLACE=1 and there'll be no need to do a make install 03:03 mootpoint ok now im lost i dont cmake, i use the .deb package 03:03 Chinchou Helps to avoid problems with scattered files not getting cleaned up between builds, too 03:03 * Chinchou coughs 03:04 garywhite Question: If I were to redo the snow texture for MT (cause it doesn't look that good in 0.4.15 IMHO), could I do it in 32x32 and still be OK for minetest_game if the devs like it? 03:04 octacian garywhite: yes, assuming the devs like it. Texture size doesn't matter, 256x256 even works, though I hate it. I think 32x32 is the best though. 03:04 Chinchou "a fresh install from source", they say... 03:05 Chinchou Ah, the new clone finished. I'll try this one, but I'm not holding my breath 03:05 garywhite 256x256 is too big, 32x32 is just easier to work with cause you can fit more detail 03:05 octacian garywhite: yeah, I hate 256x256. Just trying to say that size isn't really an issue. 03:06 garywhite ok 03:06 octacian Chinchou: I get the idea it took a while to clone. Try adding --depth 1 to the end of the git clone command. Essentially it means that the entire commit history is not downloaded, just the latest. really speeds things up. 03:07 Sokomine Chinchou: good luck! 03:07 Chinchou octacian, it takes about two minutes to clone here 03:07 Chinchou usually, anyway 03:08 Sokomine compiling might take longer 03:08 Chinchou Oh it will. 03:08 octacian use depth 1 then. 03:08 Chinchou Especially because I'm hitting my CPU with other things 03:08 Chinchou good to know about the --depth option though 03:09 kaeza there's always something new to learn from `git` :I 03:10 kaeza Chinchou, I run `bin/minetest` from the root of the source dir. see if that works 03:12 Chinchou kaeza, if that were the case, wouldn't the "normal" mt executable also throw the same error? 03:12 Chinchou As it is, only minetestserver does 03:13 Chinchou ...colour me extremely confused. 03:14 Chinchou Sure enough, even though I can run "./minetest" from inside "bin/"... 03:15 Chinchou Sounds like there's a difference in the way the two handle... something. 03:15 * Chinchou segfaults 03:16 kaeza no idea, sorry 03:16 * kaeza builds with -DBUILD_SERVER=0 03:36 garywhite My new stone brick texture https://usercontent.irccloud-cdn.com/file/aDjXGCPm/stone_brick 09:27 JamesTait Good morning all! Happy Friday, happy Anti-Corruption Day, and happy lost+found Day! 😁 12:45 DJT hi, is there someone? 12:45 nm0i No 12:46 DJT funny ^^ 12:46 DJT are you in dev teams? 12:46 nm0i Gladly no. 12:46 nm0i I'm relatively sane. 12:47 DJT ok I better go to forums no? 12:47 nm0i If you want answer without idling for hours, yes. 12:47 DJT ha love what you say 12:48 DJT ho i've a little question for user 12:48 DJT s* 12:48 nm0i Don't ask to ask. It's irc. 12:48 nm0i Don't wait to ask. 12:49 sfan5 DJT: just ask 12:49 DJT what if map generation was opened for users (like i would have more mountains, less lakes for example) 12:49 DJT I seen that for the moment, it's hard coded 12:53 nm0i You can make lua-based mapgen and enjoy the lag 12:53 DJT ok, see you ^^ 12:54 DJT no sorry i was in another chat 12:54 DJT ok you can make it by lua... 12:55 DJT In the core that's just some lines for perlin noise generation, it could take the form of a file text 12:57 DJT and mapgenv6, mapgenv5, mapgenv7, mapgenflat could be just textfiles of map generator configuration... 12:58 DJT ok, I let you think about this, and see with developpers 12:59 sfan5 >leaves before anyone can answer 12:59 sfan5 okay 15:06 Out`Of`Control Fixer: downgrading farming mod, wheat/cotton start to grow 15:06 Fixer Out`Of`Control: to what version? 15:07 Out`Of`Control Fixer: around 3 months old not sure exact 15:13 Fixer Out`Of`Control: just checked, works for me, could you check light level on that soil blocks with worldedit tool? 15:22 Fixer Out`Of`Control: can you specify exact version of minetest_game, day when you downloaded it? 15:23 Fixer Out`Of`Control: make sure other crop mods are updated 15:32 Out`Of`Control Fixer: i don't know 2/3 months old 15:33 Out`Of`Control Fixer: so far only cotton and wheat are broken rest works fine 15:35 Out`Of`Control Fixer: works fine for you? 15:35 Fixer Out`Of`Control: yes, just tried and after few minutes of waiting it started to grow... 15:35 Fixer Out`Of`Control: your other crops are updated to newest as well? 15:36 Out`Of`Control no old one 15:37 Fixer Out`Of`Control: use new ones + newest mtg 15:37 Fixer Out`Of`Control: important to figure it out, release will be soon 15:37 Out`Of`Control Fixer: i update now whole mt_game beside farming as only wheat/cotton does not grow 15:39 Fixer Out`Of`Control: it will be easier if you upload entire subgame somewhere, so I can try different farming versions 15:41 Fixer Out`Of`Control: or, i can give you just 3 minetest_games you need to check on server to verify when it is broken 15:41 Fixer one by one 15:42 Fixer Out`Of`Control: or even just two files 15:43 Fixer Out`Of`Control: minetest_game/mods/farming/api.lua 15:43 Fixer Out`Of`Control: try this one https://raw.githubusercontent.com/minetest/minetest_game/55ab3a117dcb4468638895811d1dae719be151ee/mods/farming/api.lua 15:43 Fixer Out`Of`Control: then this one https://raw.githubusercontent.com/minetest/minetest_game/78311a27a1f9245e7cdb377eb04b724871105230/mods/farming/api.lua 15:44 Fixer Out`Of`Control: verify if they work, one by one 15:45 Fixer Out`Of`Control: there are practicallly no changes since September 15:47 garywhite Hi octacian 15:47 octacian hey garywhite 15:59 garywhite ok...My IRCCloud said I was transferred to "a new server to balance load". 16:00 Out`Of`Control Fixer: ok thank you, will test it later and let you know 16:59 aldobr hi all, I am having a problem with the forum : "The e-mail/username information submitted could not be found." when trying to recover password. Its like I dont exist anymore. 17:01 sfan5 msg me your email, i will check 17:39 Fixer VanessaE: can you make me a favour? give me time change priv on creative building for some time, I'm testing new light curve PR, need constant night 17:44 VanessaE sure 17:45 VanessaE done. 17:45 VanessaE sorry for the delay 17:46 VanessaE Fixer: did you take my suggestion from -dev into account? 17:47 Fixer VanessaE: have not seen it 17:47 VanessaE http://irc.minetest.ru/minetest-dev/2016-12-09#i_4759074 17:47 Fixer VanessaE: sofar did it pretty nice for now 17:48 VanessaE ok 17:48 Fixer VanessaE: he already nailed it I think, I'm already testing it and it is GREAT 17:48 VanessaE screenshots please? 17:49 VanessaE (particularly from the server, so I recognize things :P ) 18:06 agaran sounds like aweesome features on way 18:16 Out`Of`Control Fixer: i test all of them do not work 18:17 Fixer Out`Of`Control: then last test 18:18 Out`Of`Control Fixer: paste api i use? 18:18 Fixer Out`Of`Control: yes 18:20 Out`Of`Control http://paste.debian.net/901456/ 18:26 VanessaE Fixer: screenshots of your tests? 18:26 Fixer VanessaE: hmm, need to find some good place 18:26 Fixer i have an idea 18:27 VanessaE around the VE_Building spawn is good 18:27 Fixer going 18:28 Fixer VanessaE: travel exchange one? 18:28 VanessaE yeah 18:28 VanessaE there's plenty of bright and low lighting in the area 18:29 VanessaE check the "bar" under the Travelnet Exchange also 18:29 Fixer https://i.imgur.com/rPvMZ6E.png 18:30 VanessaE looks good 18:30 Fixer https://i.imgur.com/sIAKZzC.png 18:30 VanessaE wow, now I have to reduce the lighting in the bar :) 18:32 Fixer https://i.imgur.com/aAKtsK3.png 18:32 Fixer https://i.imgur.com/Ai6UfWH.png 18:32 * VanessaE signs on to compare 18:33 Fixer https://i.imgur.com/WswlXor.png 18:34 APileOfStickz Nice fixer :) 18:34 Fixer https://i.imgur.com/sXPy6mJ.jpg 18:36 VanessaE definitely looking better (I'm actively comparing to what my client shows) 18:36 Fixer https://i.imgur.com/1kPxzCa.jpg 18:36 iska my screen looks brighter than your screenshot heh 18:36 Fixer https://i.imgur.com/6I4wXpn.png 18:37 Fixer https://i.imgur.com/ZKPWHmc.png 18:39 Fixer VanessaE: check this out! https://i.imgur.com/F1Xg7JE.jpg 18:39 VanessaE cool 18:40 APileOfStickz Fixer 18:40 APileOfStickz I'm on imgur too 18:40 Fixer VanessaE: seems much better 18:41 VanessaE indeed 18:41 Fixer APileOfStickz: i'm just uploading to it, not registered 18:41 Fixer https://i.imgur.com/nFB2iDR.jpg in tunnel 18:42 APileOfStickz I'm registreed 18:42 APileOfStickz My first upload tho which is my skin I made for mt and mc 18:42 Fixer VanessaE: remind me where is that megahotel by nakilashiva or shivajiva 18:42 VanessaE Fixer: consider this my :+1: for your lighting change 18:42 APileOfStickz Has 125 views in 23 mins 18:42 VanessaE um 18:42 VanessaE *shakes head* I don't remember 18:42 Fixer VanessaE: it is sofars change, but i started it, because it is way too dark in minetest, now it is good 18:43 APileOfStickz MineCraft and MineTest Skin works for both http://iob.imgur.com/uYGg/gM2auIPjYy 18:44 Fixer https://i.imgur.com/H1sUtRY.png 18:44 Fixer huge anprotected house? no way 18:44 Fixer unprotected* 18:44 VanessaE not at all surprising :P 18:47 iska Fixer: i think something like this should be correct lightness level from those light sources: http://benthouse.fi/temp/mt_fixershotfix.jpg 18:48 VanessaE iska: so even brighter than his fix? 18:48 VanessaE s/his/sofar's/ 18:48 iska yes 18:48 VanessaE add more lights to the room then :) 18:49 VanessaE I think the proposed fix is good at least from Fixer's screenshots. 18:49 Amaz It does look a lot better. 18:49 iska yeah in the right direction first step :) 18:51 iska its difficult to to indoor/outdoor lighting without hdri anyways 18:51 iska *to do 18:53 Fixer https://i.imgur.com/IL8OEz1.png 18:54 Fixer VanessaE: fps can be amazingly low even on vrange 100 ins ome places 18:54 VanessaE Fixer: I know. :( 18:54 Fixer in one place i got 10 fps 18:55 Fixer https://i.imgur.com/njc4wTV.png 18:55 Fixer searching for that amazing building, it has lots of lighting 18:55 VanessaE well sure, when you crank your view range to 210 :P 18:56 VanessaE the core devs REALLY need to re-institute the auto view range feature 18:56 VanessaE this fixed crap just doesn't work well in practice. 18:56 Fixer VanessaE: that was just screenshot, 10 fps was with lower range 18:56 sfan5 anyone else think that caves in v7 are too narrow? 18:57 Fixer fissures are somewhat narrow 18:57 Fixer https://i.imgur.com/gKvz2k3.jpg 18:57 iska sfan5: yes they are really tight and dont see many big caves 18:57 Amaz Yes, they are way too narrow and tube like. 18:58 sfan5 would be nice if they were tube-like 18:58 sfan5 they are simply too narrow in many cases 18:59 Fixer https://i.imgur.com/crWkCE1.jpg 18:59 sofar that looks great 18:59 sofar is that with my patch? 18:59 VanessaE yep 19:01 Krock looks so nice :) 19:01 Krock maybe a bit too bright but nice 19:02 Fixer VanessaE: insanely big amount of vertices, like 4.4+E6 19:03 juhdanad Fixer: it can be reduced. 19:03 * VanessaE shrugs 19:03 VanessaE too much view range, and not enough occlusion culling 19:03 Fixer juhdanad: usually it is up to about 1.5+E6 in complex scenes 19:03 Fixer that way amazingly complex scene in my view 19:04 juhdanad Just store 7 mesh buffers per map block: one for each direction, and one for other triangles. 19:04 juhdanad Then you only render 4 mesh buffers out of 7 19:05 juhdanad since you only see three directions of faces in a block. 19:05 Fixer https://i.imgur.com/Ul3Y7BD.png 19:05 VanessaE juhdanad: don't think that would work too well since the world it not made up of just cubes 19:05 VanessaE is* 19:06 juhdanad But mostly it is cubes. 19:06 Fixer VanessaE: found it 19:06 Fixer VanessaE: https://i.imgur.com/5WuTBWS.jpg 19:07 Fixer https://i.imgur.com/JASKYUs.jpg 19:07 VanessaE holy moly 19:08 VanessaE sofar: that wireframe mode, does it change what all is being rendered at any one time? 19:08 VanessaE (I mean, are we seeing exactly the same number of nodes in both shots) 19:08 Fixer https://i.imgur.com/URll0Dv.png 19:09 Fixer VanessaE: it is not exact shoot, i moved a bit closer 19:09 VanessaE well allowing for differences in where you're standing of course. 19:09 Fixer https://i.imgur.com/HeHVyvv.jpg 19:10 Fixer VanessaE: it renders the same picture in wireframe, I think, all numbers are the same in that mode 19:11 Fixer https://i.imgur.com/AWMzGUU.jpg 19:11 Fixer https://i.imgur.com/ga3tTKR.png 19:13 Fixer https://i.imgur.com/LMcGFeo.jpg 19:14 VanessaE jesus H. 510 view range?! 19:14 Fixer https://i.imgur.com/5JuQk4A.png 19:14 sofar unless server block send range matches fog setting, it looks ugly 19:15 sofar Fixer: you should run 2 clients side-by-side, one unpatched, one patched 19:16 VanessaE sofar: I compared his shots to my live client, it's far better 19:16 VanessaE his/yours is I mean 19:16 Fixer https://i.imgur.com/COitUI0.png 19:16 Fixer holy crap, found amazing spot 19:16 VanessaE "holy crap" is a good thing I hope ;) 19:17 Fixer https://i.imgur.com/C8qKsaw.png 19:18 Fixer omg 19:18 Fixer found something grand 19:18 Fixer https://i.imgur.com/ITypkpD.jpg 19:19 VanessaE looks like one of shadowzone's or lizzy'a areas 19:19 VanessaE lizzy's* 19:19 Fixer https://i.imgur.com/nDLJfQW.jpg 19:19 agaran so cut nodes will get better lighting too? 19:20 VanessaE agaran: only in the sense that they'll be brighter 19:20 Fixer https://i.imgur.com/YMEOuOb.png 19:20 VanessaE but smooth lighting across anything-not-cubical, no 19:20 agaran ah, well if bighter means more compatibile with uncut 19:20 agaran that wireframe looks neat 19:20 Fixer https://i.imgur.com/heU9lFT.jpg 19:22 Fixer https://i.imgur.com/Dxlw1EF.png 19:22 VanessaE Fixer: you should batch those screenshots up and attach them to the PR 19:22 Fixer VanessaE: i will post links 19:24 Fixer https://i.imgur.com/zjIK9jh.png 19:25 sofar it's almost too bright 19:25 VanessaE good. 19:25 VanessaE things should be bright enough that you have to actually get rid of some light sources 19:25 sofar you can really just do with a few lights 19:26 sofar we should lower torch light, even, I think 19:26 VanessaE that way you can also make things like super-bright spotlights 19:26 VanessaE agreed 19:26 agaran isn't now lightcap enforced at MAXLIGHT? 19:26 Fixer https://i.imgur.com/FoalZhm.png 19:27 sofar http://imgur.com/a/DZVzS 19:27 Fixer https://i.imgur.com/MZfJswX.jpg good example 19:28 sofar just look at that difference 19:28 whitephoenix conducting a small poll for science http://www.strawpoll.me/11836696/r 19:28 Fixer sofar: second is how it should be done 19:28 VanessaE sofar: oh hell yes 19:28 Fixer first one is daaaaaaaaaaark 19:28 Calinou you linked to results page, whitephoenix 19:28 whitephoenix oops 19:28 whitephoenix http://www.strawpoll.me/11836696 19:28 Fixer sofar: your brightness is also a bit higher than mine 19:29 VanessaE heh 19:29 sofar Fixer: what do you have display_brightness as? 19:30 Fixer default? 19:30 sofar do /set display_brightness 19:30 Fixer https://i.imgur.com/WHmk1Vk.png 19:31 Fixer sofar: missing privs 19:32 Fixer https://i.imgur.com/XvWKG1n.png 19:32 VanessaE oh, something to keep in mind: those desk lamps and their corresponding standing lamps are deliberately textured "overexposed" to make them look brighter. 19:33 VanessaE (the ones with the cone-shaped lampshade) 19:33 APileOfStickz What server are u guys on about ? 19:33 VanessaE VE-Building - daconcepts.com 30008 19:33 VanessaE but the lighting change is client-side. 19:35 sofar but I think the server sends display_brightness 19:36 APileOfStickz Okay ill check it out but atm I'm quite busy brb 19:36 Fixer https://i.imgur.com/84eWFjm.png 19:37 Fixer https://i.imgur.com/w787kiD.png 19:38 juhdanad No, the server doesn't send display brightness. 19:38 Fixer https://i.imgur.com/OU8Ter8.png 19:38 Fixer nice one 19:38 VanessaE yes 19:38 hmmmm is it somehow possible to stop adding more things the client tells the server that the server doesn't actually need to know? 19:39 hmmmm this is not proper software engineering at all 19:39 VanessaE hmmmm: no one's adding anything. 19:39 VanessaE sofar's proposing a change to the lighting table. 19:39 Fixer https://i.imgur.com/j01tEEg.jpg 19:40 Fixer i like this sofar 19:41 Fixer https://i.imgur.com/bSBh322.png 19:41 VanessaE that's exactly how much lighting a road should need 19:41 VanessaE (those posts are 10m apart) 19:43 Fixer https://i.imgur.com/kOqdS6n.png 19:43 VanessaE that room feels kinda dark 19:43 VanessaE too much walnut 19:43 VanessaE (or whatever color that wood is, jungle I guess) 19:44 Fixer https://i.imgur.com/Fih7o2U.png 19:45 sofar http://imgur.com/a/24Frb 19:45 Fixer https://i.imgur.com/HGB4Syv.png 19:45 VanessaE wow 19:46 Fixer https://i.imgur.com/eA295Gh.png nice 19:46 sofar oh I see, the /set command is just not available without server priv 19:47 Fixer https://i.imgur.com/UwDS0HM.png for some reason i like this view 19:48 Krock because someone seems to be online ^ 19:48 sofar VanessaE: how do I get to that library building? 19:48 VanessaE I have no idea, I had to teleport to Fixer to find it :P 19:48 sofar I wanna do a before/after set 19:48 VanessaE moment, let me look for it 19:48 Fixer https://i.imgur.com/kVJI3cj.png 19:49 Fixer it is nakilashivas one 19:49 Fixer look in rubberduck travelnet at spawn 19:49 Fixer https://i.imgur.com/aIt3B8u.jpg 19:50 juhdanad What should we do with #4634? 19:50 Krock burn and eat. 19:50 juhdanad (can not load texture from /usr/share) 19:51 juhdanad I figured out that there is a "texture_path" setting, but it is hidden and is set in builtin. 19:51 Krock you'd have better chances to bring it along in #-dev 19:52 juhdanad Oh, I thought I were in -dev. 19:52 Krock heh, wrong :P 19:53 Fixer https://i.imgur.com/CAhlGUO.jpg 19:53 sofar http://imgur.com/a/ATw8o 19:54 Fixer sofar: i think i've heared flint and steel sound played to everybody 19:55 Fixer needs checking 19:56 Fixer :( 19:57 sofar oh 19:57 sofar sec, lemme turn on headset 20:01 sofar mtg looks ok, vannessa server issue? 20:01 Fixer maybe 20:01 * VanessaE shrugs 20:01 VanessaE maybe I need to update mt_game 20:02 Fixer sofar: you sure it is fine in mtg? 20:02 Fixer https://i.imgur.com/6T6IAN4.png 20:03 sofar the code plays positional, the sample is mono 20:04 Fixer https://i.imgur.com/LcpHAPF.jpg 20:05 Fixer sofar: yeah but it is possible there is everybody hears bug, that happened with seeds earlier, when entire server heared someone planting 20:06 sofar Fixer: works with mtg as expected - beyond range 8 I can't hear it 20:06 Fixer cool 20:06 sofar tried locally with 2 players 20:06 Fixer sofar: there was report of strange bug related to farming on LL 20:07 Fixer sofar: crops don't grow, but other mods grow, he reverts mtg few months back and it works, some of his mods are outdated though i think 20:08 Fixer redcrab is soooo insanely faster 20:09 Fixer on spawn 20:09 Fixer 55fps with 240 20:09 Fixer https://i.imgur.com/FUFiiCS.jpg 20:09 Fixer 55 was in starting place 20:10 sofar Fixer: possibly lost timer on crops, overridden some farming function or broke it otherwise 20:10 sofar if the bug isn't there with plain mtg, not much I can do unless I see code 20:10 Fixer https://i.imgur.com/JpDMyt1.png 20:11 VanessaE that...looks like redcrab?? 20:11 Fixer https://i.imgur.com/xhtzCsJ.jpg 20:11 Fixer VanessaE: redcrab 20:12 VanessaE wow, blast from the past :) 20:12 Fixer VanessaE: available to anyone at oldcoder redcrab 20:12 VanessaE ah 20:15 Fixer https://i.imgur.com/XqpSQrE.png 20:16 Fixer https://i.imgur.com/EwhaCZ6.png 20:19 Fixer https://i.imgur.com/LBmswnt.png 20:19 Fixer https://i.imgur.com/Ygp6ai3.png 20:22 Fixer https://i.imgur.com/O2rTIFv.jpg 20:22 Fixer this one is amazing too 20:24 Out`Of`Control neat 20:24 Fixer https://i.imgur.com/AYmkmKK.jpg 20:25 Axord Nice stuff. 20:25 Fixer https://i.imgur.com/cFzJfL2.png 20:26 Axord The undergroundish one with the lava pool is the best. 20:26 Fixer https://i.imgur.com/749ICfe.jpg 20:26 Fixer https://i.imgur.com/CsV7xs0.jpg 20:27 Fixer https://i.imgur.com/Zgy4aCR.png 20:29 Fixer https://i.imgur.com/tqOPKnn.png 20:29 Fixer https://i.imgur.com/h5Wz4FH.png 20:31 Fixer https://i.imgur.com/oVwPpkx.jpg 20:32 Fixer https://i.imgur.com/JDp08SH.png 20:33 garywhite Fixer did you finish your lighting tests? 20:33 Fixer https://i.imgur.com/juRGGxe.jpg 20:33 Fixer garywhite: that was my tests you seen on pics above 20:33 Fixer garywhite: just now finished 20:33 Fixer AFK 20:34 VanessaE garywhite: look at some of the earliest ones in particular 20:34 VanessaE they're from my server :) 20:35 garywhite I noticed, my name is in one actually 20:35 VanessaE oh ok 20:59 Fixer sofar: i also clearly see difference in brightness for that room, your version is overexposed imo, my version feels balanced 21:00 Fixer strangely 21:08 juhdanad Did one of you use shaders? 21:09 Fixer me 21:09 Fixer basic shader + waving 21:10 Fixer without tone mapping 21:10 VanessaE no shaders here (costs FPS) 21:12 juhdanad This can cause the difference in brightness. 21:13 longerstaff13 With shaders on, my laptop can barely run at 1 FPS 21:14 Calinou longerstaff13: must be a great laptop /s 21:14 Calinou IIRC there's no longer any lighting difference with shaders, juhdanad 21:15 longerstaff13 Calinou: nah, it's a laptop from 2010 21:15 Calinou yeah, not very recent 21:15 Calinou today I went to a laptop store and was disappointed by the lack of choice :/ 21:15 Calinou I did have the occasion to test a MacBook Pro 13" (old and new) 21:16 longerstaff13 There's one nearby where I live, and in there is old old laptops from the 2006 era 21:16 Calinou the new one has a very "thin" keyboard, feels strange 21:16 Calinou lol 21:16 Calinou here we already have some Kaby Lake laptops 21:32 sofar I have tonemapping enabled btw 21:36 juhdanad Yes, I also tested it, tone mapping makes the world even brighter. 21:46 Fixer sofar: ahhh, thats explains it 21:48 whitephoenix refurb thinkpads on ebay are amazing for the price 21:51 Fixer in ocean: https://i.imgur.com/zqH0J2Y.png 21:52 Fixer in cave: https://i.imgur.com/1o4wdli.png 21:54 Fixer https://i.imgur.com/rBD73Z4.png https://i.imgur.com/CV6IeTJ.png https://i.imgur.com/WxdGVuN.png 21:55 Fixer https://i.imgur.com/o9rwZnL.png 21:56 Fixer 78 screenshots in total 21:56 Fixer ... 21:57 Fixer https://i.imgur.com/yoWXW22.png 21:58 Fixer https://i.imgur.com/jQHJchr.png 21:59 fuddie is there any way in this game to tell how deep you have mined? like for example in minecraft you can look up where to find ores by your depth. 21:59 whitephoenix fuddie, F5 debug stuff has coordinates 21:59 fuddie thanks whitephoenix! 22:36 Fixer sofar: it is amazing how big the difference can be, in your screenshots for light redo, default light is ... tiny 22:39 sofar I need to redo the range/curve, though 22:39 sofar it's too flat in the middle 22:41 Fixer i will not redo 80 screenshots though 22:42 Fixer just few of them 22:43 Fixer sofar: wonder what is current curve in your PR 22:43 sofar I need to generate the effective curve at 2.2 gamma, I can print it out 22:44 sofar plus I'm gonna try measuring in-game as well 22:44 Fixer measuring in game? hmmmmmmmmmmmmmmm 22:45 * Fixer takes some tools 22:45 sofar naw, screenshot + image tool like gimp 22:45 Fixer yes 22:49 Fixer sofar: disable smooth lighting for better effect 22:49 Fixer sofar: https://i.imgur.com/TMSAisu.png 22:50 Fixer hmmm 22:50 Fixer i need perfectly white node 22:52 Fixer sofar: https://i.imgur.com/0iAKUP6.png 22:54 sofar I'll just make one 23:02 whitephoenix minetest server on raspi is a bust 23:02 whitephoenix 2 minutes and map still hasn't loaded 23:03 Fixer sofar: here is my result: not sure if totally correct https://i.imgur.com/uBm0PlS.png 23:05 Fixer better one: https://i.imgur.com/Nilw8eT.png 23:12 sofar yeah, that's useful. I gotta translate it to 0-255 values though and feed back into an updated table 23:15 Fixer sofar: don't relay on my data, i'm not sure if I normalised it correctly 23:17 Calinou whitephoenix: RPi 3? 23:17 Calinou try ODROID C2, it's like 40% faster 23:17 whitephoenix rpi 1 model b 23:17 Calinou (but also more expensive) 23:17 Calinou well there's your problem :) 23:17 whitephoenix I should buy a new one soon 23:17 Calinou the RPi 3 is the minimum to make an usable Minetest server, and the Odroid is likely better 23:18 whitephoenix I'll look into it 23:18 Fixer sofar: here is another try: https://i.imgur.com/ZhaHQ0A.png (i did not normalise, just measured Brightness level in image editor in both images, rough estimate) 23:19 whitephoenix doesn't help raspbian uses 300/512mb ram idling 23:19 Calinou yeah, RPi 3 has 1 GB of RAM, and Odroid C2 has 2 GB (1.7 GB usable in GUI mode) 23:19 sfan5 just run a headless distro 23:19 sfan5 like arch 23:20 Fixer you don't need Xserver anyway 23:20 whitephoenix no this is the minimal raspbian build 23:20 whitephoenix I'll probably install void linux 23:20 whitephoenix its like arch but more minimal 23:20 Fixer or change runlevel to 3 23:20 sfan5 >like arch but more minimal 23:20 Fixer without booting into GUI, and also disable GDM/xserver at startup 23:21 sfan5 that's alpine linux 23:21 asie hi sfan5 23:21 sfan5 hello polish guy 23:21 sfan5 i mean 23:21 sfan5 hi asie 23:21 whitephoenix well I mean arch has systemd, void uses runit which is quite lighter for this kind of thing 23:21 whitephoenix alpine would work well too though 23:21 sfan5 alpine uses openrc which is also quite lightweight 23:22 sfan5 IIRC it also runs on rpi 23:23 Calinou Arch Linux ARM is ok, yeah 23:23 Calinou probably lighter than Raspbian 23:23 Calinou it won't make your RPi 1 fast though... 23:23 est31 btw, debian can be set up in headless mode too 23:23 Fixer microxp *cough* 23:23 Calinou est31: sure, I did it here for a VM 23:23 Calinou the good thing is, you can use Debian's GUI installer *but* install a CLI :) 23:23 whitephoenix yeah 23:24 Calinou unlike Ubuntu Server where the installer is CLI 23:24 Calinou (not as usable) 23:24 est31 ok 23:24 whitephoenix I'll probably just end up making a service on my main pc, its just for a few friends who shouldn't be playing at 4am anyways 23:24 Calinou it works, sure, but it's not as easy to use 23:24 est31 Calinou: but its this ncurses kind of CLI installer, right? 23:24 Calinou yes, on Ubuntu Server/Debian "Install" it's ncurses 23:24 est31 like when you are installing windows on DOS 23:24 Calinou on Debian "Graphical install" it is DirectFB 23:24 Calinou it's an actual GUI with mouse support 23:24 Calinou I always choose Graphical install :P 23:25 est31 https://youtu.be/vPnehDhGa14?t=54s 23:26 Fixer https://imgur.com/a/6r7BX