Time |
Nick |
Message |
00:00 |
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longerstaff13 joined #minetest |
00:01 |
AcidNinjaFWHR |
any pro with WorldEdit ? |
00:01 |
garywhite |
Why? |
00:02 |
longerstaff13 |
not me :P |
00:02 |
AcidNinjaFWHR |
Is there a "good way" to remove a whole region or set it to air (this region has many different nodes) ? |
00:02 |
longerstaff13 |
.//set air |
00:02 |
AcidNinjaFWHR |
oh crap |
00:03 |
AcidNinjaFWHR |
I have set it to cobblestone then clicked on "suppress nodes" in the gui |
00:03 |
AcidNinjaFWHR |
I guess suppress nodes is something bad? not just air :/ |
00:03 |
red-001 |
it's an ignore like node |
00:04 |
red-001 |
It sorts the previous node as metadata iirc |
00:04 |
red-001 |
stores* |
00:05 |
red-001 |
you can still set the area to air using //set air |
00:06 |
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00:06 |
AcidNinjaFWHR |
oops ran out of ram + swap |
00:06 |
AcidNinjaFWHR |
such a bad command I did there! |
00:09 |
twoelk |
WorldEdit is bound by lua memory limits. |
00:11 |
twoelk |
it might stop at the memory luajit supplys, although your system may have way more ram |
00:11 |
twoelk |
iirc |
00:13 |
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00:27 |
Jordach |
https://jordach.net/Images/Screenshots/screenshot_20161202_002646.png |
00:38 |
Jordach |
https://jordach.net/Images/Screenshots/screenshot_20161202_003407.png |
00:38 |
Jordach |
shaders make it look garish |
00:38 |
Jordach |
that's a first |
00:39 |
Fixer |
or try minetest build with lua but not luajit, it has more memory available |
00:39 |
Fixer |
but slower |
00:41 |
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01:04 |
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01:12 |
octacian |
Is there any way to make MT use GPU for graphics acceleration or something of the likes? I've got a NVIDIA GTX 650Ti |
01:13 |
sofar |
it does, by default |
01:13 |
octacian |
wuh? |
01:14 |
octacian |
ok, I gotta pay closer attention lol |
01:14 |
sofar |
if your graphics drivers are properly installed, it will use your GPU |
01:14 |
sofar |
it should say in the title what openGL version your card supports |
01:14 |
octacian |
4.4 |
01:15 |
octacian |
yep, MT is using it. According to nvidia-smi MT is running on the GPU. |
01:15 |
sofar |
4.4, nice, that's very good |
01:17 |
octacian |
hmm I wonder how well it performs with all graphics settings on... |
01:18 |
octacian |
damn... 59 FPS |
01:19 |
octacian |
btw, sofar: thanks for finally getting the 3d torches merged, they're WAY nicer. I still think ceiling torches should have been removed, but.. lol |
01:20 |
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01:23 |
AcidNinjaFWHR |
damn I can't get a far node metadata |
01:23 |
AcidNinjaFWHR |
I did use the get_far_node function from http://dev.minetest.net/minetest.get_node |
01:24 |
AcidNinjaFWHR |
but it doesn't seem to work :/ |
01:24 |
AcidNinjaFWHR |
my output: attempt to index local 'node' (a nil value) |
01:25 |
sofar |
try the vmanip method for loading a node |
01:26 |
AcidNinjaFWHR |
well I copied the get_far_node function from the wiki |
01:26 |
AcidNinjaFWHR |
and I just pass it local ENGLISH_SIGN = {x=144, y=30003, z=107} |
01:26 |
AcidNinjaFWHR |
get_far_node(ENGLISH_SIGN) |
01:26 |
AcidNinjaFWHR |
that should load it no? |
01:29 |
AcidNinjaFWHR |
here is my code sofar : https://paste.kde.org/ph2sxtf4e/f7ydio |
01:29 |
AcidNinjaFWHR |
thanks for your help |
01:43 |
octacian |
how do I check if a node is unbreakable? |
01:45 |
swift110 |
hey guys |
01:45 |
kaeza |
with lots of code |
01:46 |
garywhite |
Hi swift110 |
01:46 |
octacian |
kaeza: think I already did it in 4 lines |
01:46 |
kaeza |
good :) |
01:46 |
kaeza |
how did you check? |
01:47 |
octacian |
I was confused _again_ about how minetest.get_node doesn't allow me to access properties like groups and I rather need to get_registered_nodes with node.name |
01:48 |
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01:49 |
AcidNinjaFWHR |
well, get_registered_nodes returns nodes definition, not nodes themselves |
01:49 |
AcidNinjaFWHR |
and properties are part of its definition |
01:49 |
octacian |
yeah, I was trying to use node.groups rather than get_registered_nodes[...].groups |
01:50 |
AcidNinjaFWHR |
So i guess it is intended as it avoids to repeat properties to every single nodes |
01:50 |
AcidNinjaFWHR |
but I still can't get my far node loaded damn ^^ |
01:51 |
octacian |
I guess |
01:52 |
swift110 |
how are you garywhite? |
01:52 |
octacian |
ok.. and it didn't work. if minetest.registered_nodes[minetest.get_node(pos)].groups[unbreakable] ~= 1 then return true end |
01:52 |
swift110 |
garywhite, what have you done in minetest lately |
01:53 |
AcidNinjaFWHR |
you miss .name octacian |
01:53 |
AcidNinjaFWHR |
if minetest.registered_nodes[minetest.get_node(pos).name].groups[unbreakable] ~= 1 then return true end |
01:53 |
octacian |
I'm blind >_< |
01:53 |
garywhite |
nothing much |
01:54 |
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01:57 |
swift110 |
garywhite, me neither I find it hard to get into the game |
01:58 |
AcidNinjaFWHR |
any reason why minetest.get_voxel_manip() would return nil ? |
01:58 |
AcidNinjaFWHR |
maybe i can't use it in a local function ? |
02:00 |
AcidNinjaFWHR |
attempt to index local 'manip' (a nil value) |
02:01 |
kaeza |
is there an "unbreakable" group in MT now? O.o |
02:02 |
kaeza |
whether a node is breakable or not depends on the tool used |
02:02 |
kaeza |
though I think it's quite safe to assume that a node with no groups is totally unbreakable |
02:04 |
kaeza |
you also have to take into account things like `oddly_breakable_by_hand`, and if you want to go all the way, even `can_dig` |
02:04 |
AcidNinjaFWHR |
we added some unbreakable nodes on our server, stairs slabs etc. |
02:05 |
kaeza |
well, in that case, go the easy way :P |
02:05 |
AcidNinjaFWHR |
first bug was that anyone with a screwdriver could rotate it xD |
02:05 |
AcidNinjaFWHR |
the idea for the unbreakable nodes is that we didn't have to protect areas |
02:06 |
AcidNinjaFWHR |
and the second bug we had was that over a slab, someone could put another slab and it gave a breakable block |
02:06 |
AcidNinjaFWHR |
xD |
02:15 |
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02:15 |
AcidNinjaFWHR |
Okay I understood my problem |
02:16 |
AcidNinjaFWHR |
I can't access minetest.get_voxel_manip() because i'm too early I guess I should at least wait there is one player in game or something? |
02:16 |
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02:17 |
AcidNinjaFWHR |
I did want to edit a sign text when the world loads. |
02:17 |
AcidNinjaFWHR |
but minetest.get_voxel_manip() returns nil, am I too "early" in the process? |
02:22 |
AcidNinjaFWHR |
ok that was it |
02:23 |
AcidNinjaFWHR |
I encapsulated these signs text replacements inside a minetest.register_on_joinplayer( |
02:24 |
AcidNinjaFWHR |
and with a bool check & change so that it only occurs one time |
02:29 |
AcidNinjaFWHR |
here is the result: http://i.imgur.com/mQ03Kpl.png |
02:35 |
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02:37 |
AcidNinjaFWHR |
hmmm just a quick question |
02:37 |
AcidNinjaFWHR |
is this possible to avoid getting all privs when starting the server from the client ? |
02:37 |
AcidNinjaFWHR |
in the auth.txt my test user has just basic privs, but when I'm in-game i have all privs :/ |
02:40 |
kaeza |
you need to start the server independently for that |
02:42 |
AcidNinjaFWHR |
humm |
02:43 |
AcidNinjaFWHR |
i'll try |
02:48 |
AcidNinjaFWHR |
omg |
02:49 |
AcidNinjaFWHR |
I did start the server independantly but i'm unable to join it (times out) |
02:49 |
AcidNinjaFWHR |
wth ^^ |
02:49 |
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02:50 |
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02:52 |
AcidNinjaFWHR |
oh it actually needed me to connect to the exact server_url while localhost didn't work |
02:57 |
AcidNinjaFWHR |
oh I have to change name = before starting the server orelse I'll get all privs |
02:58 |
AcidNinjaFWHR |
that was it youhouuu i can now test my code |
03:17 |
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03:17 |
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03:40 |
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03:42 |
AcidNinjaFWHR |
can we cancel register_on_chat_message like do not send the message ? |
03:42 |
AcidNinjaFWHR |
if I return false maybe ? |
03:58 |
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04:00 |
Hijiri |
AcidNinjaFWHR: I think you have to return true |
04:00 |
AcidNinjaFWHR |
If I do return true, the text is sent to all |
04:00 |
Hijiri |
From lua_api.txt: "Return `true` to mark the message as handled, which means that it will not be sent to other players" |
04:00 |
Hijiri |
AcidNinjaFWHR: probably, though it might be any non-falsey value that cancels it |
04:00 |
Hijiri |
wait no |
04:00 |
Hijiri |
if you return true it shouldn't be sent |
04:01 |
AcidNinjaFWHR |
so it's not sent to other clients but the server sees it ? |
04:01 |
AcidNinjaFWHR |
ie. I see that: ACTION[Server]: CHAT: <toto> 521C |
04:01 |
AcidNinjaFWHR |
usually when we see that, it's sent to all |
04:01 |
Hijiri |
yeah, otherwise your function wouldn't be able to run to disable the message in the first place |
04:01 |
Hijiri |
I don't know if it should display in the log like that |
04:02 |
Hijiri |
why not log in as a player and see if the message is visible |
04:02 |
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04:03 |
AcidNinjaFWHR |
yeah could do that |
04:04 |
AcidNinjaFWHR |
Perfect |
04:04 |
AcidNinjaFWHR |
with just "return" it did shows in the log, with "return true" it doesn't and the other client doesn't see it |
04:04 |
AcidNinjaFWHR |
Thanks Hijiri |
04:24 |
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09:36 |
JamesTait |
Good morning all! Happy Friday, and happy Bartender Appreciation Day! 🺠🻠|
09:38 |
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09:46 |
Axord |
:3 |
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11:23 |
IKRadulov |
Modding : I am tring to use the player:attach() method . I give for first param [parent] minetest.get_node(pos) . But it trows me a error that userdata is expected . How can I resolve this ? |
11:25 |
Amaz |
The first param needs to be an entity or player |
11:25 |
Amaz |
It can't attach players to nodes. |
11:29 |
IKRadulov |
oh thank you |
11:30 |
Amaz |
np |
11:37 |
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14:39 |
Out`Of`Control |
\o/ |
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16:16 |
Fixer_ |
VanessaE: found flying halfbed on your server |
16:16 |
VanessaE |
heh |
16:16 |
Fixer_ |
can't dig it |
16:16 |
VanessaE |
which server? |
16:17 |
VanessaE |
30008? |
16:17 |
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16:22 |
fireglow |
Hmm, I would love for default:snow to be able to settle on slabs. Just tried with default game. |
16:22 |
VanessaE |
that's not possible. |
16:22 |
Fixer_ |
fireglow: they can if slab is on upper position |
16:22 |
VanessaE |
it would require a new node for every kind of slab |
16:23 |
fireglow |
VanessaE: so it's not impossible ;) |
16:23 |
fireglow |
Fixer_: heh yes |
16:29 |
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16:30 |
Fixer_ |
VanessaE: do you have this problem? https://i.imgur.com/WGT6waX.png |
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17:19 |
Sokomine |
fireglow: use my moresnow mod. it even comes with snow on fences and stairs. gives you the right winter-feeling |
17:20 |
Sokomine |
it does have a suitable snow-cover node for each supported shape |
17:20 |
Axord |
Oooh, very nice. |
17:21 |
fireglow |
Sokomine: that's nice |
17:21 |
fireglow |
!mod moresnow |
17:21 |
MinetestBot |
fireglow: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811 |
17:22 |
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17:23 |
Sokomine |
hmm. seems the screenshots are gone again? :-( |
17:23 |
fireglow |
aw that's nice |
17:24 |
Sokomine |
i've moved some mods' screenshots to github already. based on the experience with all the other image hosters, i fear github will eventually stop working as well |
17:24 |
fireglow |
hmm |
17:25 |
Sokomine |
fireglow: it works nicely with mg_villages. winter villages without snow-covered roofs just don't look right :-) |
17:26 |
fireglow |
true ;) |
17:27 |
fireglow |
hmm, on this test server it does work with slabs, but not with stairs :/ |
17:27 |
fireglow |
it's all default, the only mods are unified_invetory and moresnow |
17:27 |
fireglow |
games.firc.de 30003 |
17:27 |
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17:28 |
Sokomine |
you need to let the snow drop on the node below |
17:29 |
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17:29 |
Sokomine |
i'm currently searching for the screenshots |
17:30 |
fireglow |
ok |
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19:38 |
fireglow |
Sokomine: wtf, you were on my server today at 4am? :D |
19:38 |
fireglow |
I think it's a glitch |
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20:58 |
Sokomine |
fireglow: er...possibly. don't know which one it was. had some trouble joining one and found out another one was pvp (thus, for me, undesired) |
21:01 |
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21:01 |
fireglow |
oh yeah that's us, we currently have pvp on, because we all have admin shields anyway lol |
21:02 |
fireglow |
enabled pvp for some fun with bows and arrows |
21:02 |
garywhite |
fireglow: What server is yours? |
21:05 |
fireglow |
games.firc.de:3000 |
21:05 |
fireglow |
games.firc.de:30000 |
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21:22 |
Sokomine |
it was 843jdcs server that turned out to be pvp. i might have had trouble connecting to yours. recently, mt sometimes crashes rather badly for me |
21:34 |
PR4061Works |
Sokomine: git version? |
21:35 |
PR4061Works |
Sokomine: there was crash due to some lights that use >14, fixed in newest git |
21:38 |
Sokomine |
PR4061Works: i always use latest git. but recently i had crashes. maybe it's related to something else. hope it's not a hardware problem |
21:39 |
PR4061Works |
Sokomine: lua once? or complete, |
21:39 |
PR4061Works |
? |
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red-001 |
sorry |
21:45 |
red-001 |
that was unexpected |
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21:50 |
red-001 |
thats better |
21:51 |
Sokomine |
PR4061Works: more severe than that. but it's probably a local problem. the whole machine freezes, becomes unresponsive until mt is killed |
21:52 |
PR4061Works |
Sokomine: how much RAM do you have? |
21:52 |
PR4061Works |
Sokomine: problems with free ram? |
21:59 |
Out`Of`Control |
Sokomine: install moreramlib |
21:59 |
Krock |
disable the HDX 512 texture pack and try 16px |
22:00 |
Out`Of`Control |
there are HD textures? |
22:00 |
Krock |
yes sure: https://forum.minetest.net/viewtopic.php?f=4&t=1583 |
22:02 |
Sokomine |
PR4061Works: 8gb. that ought to be enough i suppose |
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22:04 |
PR4061Works |
Out`Of`Control: will you update your server/mods? |
22:04 |
Sokomine |
i think it's just a symthom of another problem that mt crashes for me. everything else running is far less demanding on hardware due to what it does |
22:05 |
PR4061Works |
Out`Of`Control: or rather, release very soon anyway |
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Out`Of`Control |
PR4061Works: you mean minetest_game? |
22:05 |
PR4061Works |
Sokomine: if entire system freezes, that can be symptom of Out of Ram |
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PR4061Works |
Out`Of`Control: minetest 0.4.15 will probably released at the end of this month |
22:05 |
PR4061Works |
release* |
22:06 |
Out`Of`Control |
PR4061Works: i just update mt to recent dev version |
22:06 |
PR4061Works |
mtg+mods |
22:06 |
PR4061Works |
like fozland |
22:06 |
Out`Of`Control |
only mt_games is a a bit old |
22:07 |
Out`Of`Control |
PR4061Works: not all doors auto update + snow mod crashes wtih recent mt game |
22:07 |
Sokomine |
PR4061Works: yes, hm. but that should not happen. 8gb is quite a lot. of course there are other suspects - firefox might waste a lot |
22:07 |
Out`Of`Control |
PR4061Works: will update when there is a fix for snow mod |
22:07 |
PR4061Works |
Sokomine: it can happen |
22:08 |
NPXcoot |
Hello, I tried asking on the forum, but in the last weeks nobody has checked the thread. Is there someone here who can create a wiki account for me? I would like to edit the page of nssm (our mod)... |
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22:09 |
PR4061Works |
Out`Of`Control: did you report the bug to snow mod author? |
22:10 |
Krock |
NPXcoot, there's a sticked topic for that. Either you ask there or PM Calinou here |
22:10 |
PR4061Works |
Out`Of`Control: what doors not updating? |
22:10 |
Krock |
( /query <nick> ) |
22:10 |
Calinou |
hi NPXcoot |
22:10 |
Calinou |
PM me your e-mail and desired username :) |
22:10 |
Out`Of`Control |
PR4061Works: https://github.com/Splizard/minetest-mod-snow/issues/25 |
22:10 |
Calinou |
(using /query or /msg) |
22:10 |
Krock |
or double-click the name |
22:11 |
Out`Of`Control |
PR4061Works: doors is not a big deal, snow block me for now |
22:11 |
PR4061Works |
Out`Of`Control: try disabling mod security, it should work again |
22:11 |
PR4061Works |
mod security was enabled by default recently and caused some problems with mods |
22:11 |
Out`Of`Control |
PR4061Works: its already disabled, as it break many other mods |
22:12 |
Sokomine |
but what's mod security got to do with the snow mod? |
22:14 |
Sokomine |
the only thing i could imagine would be falling nodes. that's giving me trouble as well (havn't really found a workaround). it's bad when falling snow destroys flowers and plants. that ought not happen |
22:15 |
garywhite |
Does anyone know what the node name is for corium source? (as in mod:item_name) |
22:15 |
NPXcoot |
Calinou: Thank You! pm sent! |
22:16 |
Calinou |
ah, you sent a PM on forum |
22:16 |
Calinou |
that's ok too |
22:16 |
NPXcoot |
Oh yes, I didn't understand;) |
22:16 |
Calinou |
done, check your e-mail for password |
22:16 |
Calinou |
note, it'll be Npx because MediaWiki enforces first character as uppercase |
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NPXcoot |
Ok! thank you very much! |
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22:23 |
garywhite |
nvm |
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22:32 |
Out`Of`Control |
Krock: thanks i try it |
22:33 |
Krock |
huh |
22:33 |
Out`Of`Control |
snow mod |
22:33 |
Krock |
oh right. sure |
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* Sokomine |
throws a snowball at Out`Of`Control |
22:50 |
Out`Of`Control |
hehe |
22:54 |
fireglow |
:> |
22:58 |
Sokomine |
ah. hm. i get an error in my moresnow mod now as well: attempt to call global 'spawn_falling_node' (a nil value) guess that's the same problem as in the snow mod |
23:00 |
Out`Of`Control |
Sokomine: did you look at Krock fix? |
23:00 |
Out`Of`Control |
https://github.com/Splizard/minetest-mod-snow/issues/25 |
23:04 |
Sokomine |
well, in my case the function got local - which is not very helpful if trying to call it from outside |
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23:05 |
Sokomine |
Out`Of`Control: no, that's another issue. my problem is a function that became local |
23:06 |
Out`Of`Control |
oh |
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23:54 |
kaeza |
o/ |
23:57 |
garywhite |
Is all I need to make a subgame some files for the background & logo, and some mods? |
23:58 |
octacian |
garywhite: look at minetest_game |
23:59 |
octacian |
you can just duplicate the folder, edit game.conf and set the name to whatever you want. |
23:59 |
octacian |
in the menu directory is the header and logo |
23:59 |
octacian |
that's it. |