Time Nick Message 00:01 AcidNinjaFWHR any pro with WorldEdit ? 00:01 garywhite Why? 00:02 longerstaff13 not me :P 00:02 AcidNinjaFWHR Is there a "good way" to remove a whole region or set it to air (this region has many different nodes) ? 00:02 longerstaff13 .//set air 00:02 AcidNinjaFWHR oh crap 00:03 AcidNinjaFWHR I have set it to cobblestone then clicked on "suppress nodes" in the gui 00:03 AcidNinjaFWHR I guess suppress nodes is something bad? not just air :/ 00:03 red-001 it's an ignore like node 00:04 red-001 It sorts the previous node as metadata iirc 00:04 red-001 stores* 00:05 red-001 you can still set the area to air using //set air 00:06 AcidNinjaFWHR oops ran out of ram + swap 00:06 AcidNinjaFWHR such a bad command I did there! 00:09 twoelk WorldEdit is bound by lua memory limits. 00:11 twoelk it might stop at the memory luajit supplys, although your system may have way more ram 00:11 twoelk iirc 00:27 Jordach https://jordach.net/Images/Screenshots/screenshot_20161202_002646.png 00:38 Jordach https://jordach.net/Images/Screenshots/screenshot_20161202_003407.png 00:38 Jordach shaders make it look garish 00:38 Jordach that's a first 00:39 Fixer or try minetest build with lua but not luajit, it has more memory available 00:39 Fixer but slower 01:12 octacian Is there any way to make MT use GPU for graphics acceleration or something of the likes? I've got a NVIDIA GTX 650Ti 01:13 sofar it does, by default 01:13 octacian wuh? 01:14 octacian ok, I gotta pay closer attention lol 01:14 sofar if your graphics drivers are properly installed, it will use your GPU 01:14 sofar it should say in the title what openGL version your card supports 01:14 octacian 4.4 01:15 octacian yep, MT is using it. According to nvidia-smi MT is running on the GPU. 01:15 sofar 4.4, nice, that's very good 01:17 octacian hmm I wonder how well it performs with all graphics settings on... 01:18 octacian damn... 59 FPS 01:19 octacian btw, sofar: thanks for finally getting the 3d torches merged, they're WAY nicer. I still think ceiling torches should have been removed, but.. lol 01:23 AcidNinjaFWHR damn I can't get a far node metadata 01:23 AcidNinjaFWHR I did use the get_far_node function from http://dev.minetest.net/minetest.get_node 01:24 AcidNinjaFWHR but it doesn't seem to work :/ 01:24 AcidNinjaFWHR my output: attempt to index local 'node' (a nil value) 01:25 sofar try the vmanip method for loading a node 01:26 AcidNinjaFWHR well I copied the get_far_node function from the wiki 01:26 AcidNinjaFWHR and I just pass it local ENGLISH_SIGN = {x=144, y=30003, z=107} 01:26 AcidNinjaFWHR get_far_node(ENGLISH_SIGN) 01:26 AcidNinjaFWHR that should load it no? 01:29 AcidNinjaFWHR here is my code sofar : https://paste.kde.org/ph2sxtf4e/f7ydio 01:29 AcidNinjaFWHR thanks for your help 01:43 octacian how do I check if a node is unbreakable? 01:45 swift110 hey guys 01:45 kaeza with lots of code 01:46 garywhite Hi swift110 01:46 octacian kaeza: think I already did it in 4 lines 01:46 kaeza good :) 01:46 kaeza how did you check? 01:47 octacian I was confused _again_ about how minetest.get_node doesn't allow me to access properties like groups and I rather need to get_registered_nodes with node.name 01:49 AcidNinjaFWHR well, get_registered_nodes returns nodes definition, not nodes themselves 01:49 AcidNinjaFWHR and properties are part of its definition 01:49 octacian yeah, I was trying to use node.groups rather than get_registered_nodes[...].groups 01:50 AcidNinjaFWHR So i guess it is intended as it avoids to repeat properties to every single nodes 01:50 AcidNinjaFWHR but I still can't get my far node loaded damn ^^ 01:51 octacian I guess 01:52 swift110 how are you garywhite? 01:52 octacian ok.. and it didn't work. if minetest.registered_nodes[minetest.get_node(pos)].groups[unbreakable] ~= 1 then return true end 01:52 swift110 garywhite, what have you done in minetest lately 01:53 AcidNinjaFWHR you miss .name octacian 01:53 AcidNinjaFWHR if minetest.registered_nodes[minetest.get_node(pos).name].groups[unbreakable] ~= 1 then return true end 01:53 octacian I'm blind >_< 01:53 garywhite nothing much 01:57 swift110 garywhite, me neither I find it hard to get into the game 01:58 AcidNinjaFWHR any reason why minetest.get_voxel_manip() would return nil ? 01:58 AcidNinjaFWHR maybe i can't use it in a local function ? 02:00 AcidNinjaFWHR attempt to index local 'manip' (a nil value) 02:01 kaeza is there an "unbreakable" group in MT now? O.o 02:02 kaeza whether a node is breakable or not depends on the tool used 02:02 kaeza though I think it's quite safe to assume that a node with no groups is totally unbreakable 02:04 kaeza you also have to take into account things like `oddly_breakable_by_hand`, and if you want to go all the way, even `can_dig` 02:04 AcidNinjaFWHR we added some unbreakable nodes on our server, stairs slabs etc. 02:05 kaeza well, in that case, go the easy way :P 02:05 AcidNinjaFWHR first bug was that anyone with a screwdriver could rotate it xD 02:05 AcidNinjaFWHR the idea for the unbreakable nodes is that we didn't have to protect areas 02:06 AcidNinjaFWHR and the second bug we had was that over a slab, someone could put another slab and it gave a breakable block 02:06 AcidNinjaFWHR xD 02:15 AcidNinjaFWHR Okay I understood my problem 02:16 AcidNinjaFWHR I can't access minetest.get_voxel_manip() because i'm too early I guess I should at least wait there is one player in game or something? 02:17 AcidNinjaFWHR I did want to edit a sign text when the world loads. 02:17 AcidNinjaFWHR but minetest.get_voxel_manip() returns nil, am I too "early" in the process? 02:22 AcidNinjaFWHR ok that was it 02:23 AcidNinjaFWHR I encapsulated these signs text replacements inside a minetest.register_on_joinplayer( 02:24 AcidNinjaFWHR and with a bool check & change so that it only occurs one time 02:29 AcidNinjaFWHR here is the result: http://i.imgur.com/mQ03Kpl.png 02:37 AcidNinjaFWHR hmmm just a quick question 02:37 AcidNinjaFWHR is this possible to avoid getting all privs when starting the server from the client ? 02:37 AcidNinjaFWHR in the auth.txt my test user has just basic privs, but when I'm in-game i have all privs :/ 02:40 kaeza you need to start the server independently for that 02:42 AcidNinjaFWHR humm 02:43 AcidNinjaFWHR i'll try 02:48 AcidNinjaFWHR omg 02:49 AcidNinjaFWHR I did start the server independantly but i'm unable to join it (times out) 02:49 AcidNinjaFWHR wth ^^ 02:52 AcidNinjaFWHR oh it actually needed me to connect to the exact server_url while localhost didn't work 02:57 AcidNinjaFWHR oh I have to change name = before starting the server orelse I'll get all privs 02:58 AcidNinjaFWHR that was it youhouuu i can now test my code 03:42 AcidNinjaFWHR can we cancel register_on_chat_message like do not send the message ? 03:42 AcidNinjaFWHR if I return false maybe ? 04:00 Hijiri AcidNinjaFWHR: I think you have to return true 04:00 AcidNinjaFWHR If I do return true, the text is sent to all 04:00 Hijiri From lua_api.txt: "Return `true` to mark the message as handled, which means that it will not be sent to other players" 04:00 Hijiri AcidNinjaFWHR: probably, though it might be any non-falsey value that cancels it 04:00 Hijiri wait no 04:00 Hijiri if you return true it shouldn't be sent 04:01 AcidNinjaFWHR so it's not sent to other clients but the server sees it ? 04:01 AcidNinjaFWHR ie. I see that: ACTION[Server]: CHAT: 521C 04:01 AcidNinjaFWHR usually when we see that, it's sent to all 04:01 Hijiri yeah, otherwise your function wouldn't be able to run to disable the message in the first place 04:01 Hijiri I don't know if it should display in the log like that 04:02 Hijiri why not log in as a player and see if the message is visible 04:03 AcidNinjaFWHR yeah could do that 04:04 AcidNinjaFWHR Perfect 04:04 AcidNinjaFWHR with just "return" it did shows in the log, with "return true" it doesn't and the other client doesn't see it 04:04 AcidNinjaFWHR Thanks Hijiri 09:36 JamesTait Good morning all! Happy Friday, and happy Bartender Appreciation Day! 🍺 🍻 09:46 Axord :3 11:23 IKRadulov Modding : I am tring to use the player:attach() method . I give for first param [parent] minetest.get_node(pos) . But it trows me a error that userdata is expected . How can I resolve this ? 11:25 Amaz The first param needs to be an entity or player 11:25 Amaz It can't attach players to nodes. 11:29 IKRadulov oh thank you 11:30 Amaz np 14:39 Out`Of`Control \o/ 16:16 Fixer_ VanessaE: found flying halfbed on your server 16:16 VanessaE heh 16:16 Fixer_ can't dig it 16:16 VanessaE which server? 16:17 VanessaE 30008? 16:22 fireglow Hmm, I would love for default:snow to be able to settle on slabs. Just tried with default game. 16:22 VanessaE that's not possible. 16:22 Fixer_ fireglow: they can if slab is on upper position 16:22 VanessaE it would require a new node for every kind of slab 16:23 fireglow VanessaE: so it's not impossible ;) 16:23 fireglow Fixer_: heh yes 16:30 Fixer_ VanessaE: do you have this problem? https://i.imgur.com/WGT6waX.png 17:19 Sokomine fireglow: use my moresnow mod. it even comes with snow on fences and stairs. gives you the right winter-feeling 17:20 Sokomine it does have a suitable snow-cover node for each supported shape 17:20 Axord Oooh, very nice. 17:21 fireglow Sokomine: that's nice 17:21 fireglow !mod moresnow 17:21 MinetestBot fireglow: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811 17:23 Sokomine hmm. seems the screenshots are gone again? :-( 17:23 fireglow aw that's nice 17:24 Sokomine i've moved some mods' screenshots to github already. based on the experience with all the other image hosters, i fear github will eventually stop working as well 17:24 fireglow hmm 17:25 Sokomine fireglow: it works nicely with mg_villages. winter villages without snow-covered roofs just don't look right :-) 17:26 fireglow true ;) 17:27 fireglow hmm, on this test server it does work with slabs, but not with stairs :/ 17:27 fireglow it's all default, the only mods are unified_invetory and moresnow 17:27 fireglow games.firc.de 30003 17:28 Sokomine you need to let the snow drop on the node below 17:29 Sokomine i'm currently searching for the screenshots 17:30 fireglow ok 19:38 fireglow Sokomine: wtf, you were on my server today at 4am? :D 19:38 fireglow I think it's a glitch 20:58 Sokomine fireglow: er...possibly. don't know which one it was. had some trouble joining one and found out another one was pvp (thus, for me, undesired) 21:01 fireglow oh yeah that's us, we currently have pvp on, because we all have admin shields anyway lol 21:02 fireglow enabled pvp for some fun with bows and arrows 21:02 garywhite fireglow: What server is yours? 21:05 fireglow games.firc.de:3000 21:05 fireglow games.firc.de:30000 21:22 Sokomine it was 843jdcs server that turned out to be pvp. i might have had trouble connecting to yours. recently, mt sometimes crashes rather badly for me 21:34 PR4061Works Sokomine: git version? 21:35 PR4061Works Sokomine: there was crash due to some lights that use >14, fixed in newest git 21:38 Sokomine PR4061Works: i always use latest git. but recently i had crashes. maybe it's related to something else. hope it's not a hardware problem 21:39 PR4061Works Sokomine: lua once? or complete, 21:39 PR4061Works ? 21:45 red-001 sorry 21:45 red-001 that was unexpected 21:50 red-001 thats better 21:51 Sokomine PR4061Works: more severe than that. but it's probably a local problem. the whole machine freezes, becomes unresponsive until mt is killed 21:52 PR4061Works Sokomine: how much RAM do you have? 21:52 PR4061Works Sokomine: problems with free ram? 21:59 Out`Of`Control Sokomine: install moreramlib 21:59 Krock disable the HDX 512 texture pack and try 16px 22:00 Out`Of`Control there are HD textures? 22:00 Krock yes sure: https://forum.minetest.net/viewtopic.php?f=4&t=1583 22:02 Sokomine PR4061Works: 8gb. that ought to be enough i suppose 22:04 PR4061Works Out`Of`Control: will you update your server/mods? 22:04 Sokomine i think it's just a symthom of another problem that mt crashes for me. everything else running is far less demanding on hardware due to what it does 22:05 PR4061Works Out`Of`Control: or rather, release very soon anyway 22:05 Out`Of`Control PR4061Works: you mean minetest_game? 22:05 PR4061Works Sokomine: if entire system freezes, that can be symptom of Out of Ram 22:05 PR4061Works Out`Of`Control: minetest 0.4.15 will probably released at the end of this month 22:05 PR4061Works release* 22:06 Out`Of`Control PR4061Works: i just update mt to recent dev version 22:06 PR4061Works mtg+mods 22:06 PR4061Works like fozland 22:06 Out`Of`Control only mt_games is a a bit old 22:07 Out`Of`Control PR4061Works: not all doors auto update + snow mod crashes wtih recent mt game 22:07 Sokomine PR4061Works: yes, hm. but that should not happen. 8gb is quite a lot. of course there are other suspects - firefox might waste a lot 22:07 Out`Of`Control PR4061Works: will update when there is a fix for snow mod 22:07 PR4061Works Sokomine: it can happen 22:08 NPXcoot Hello, I tried asking on the forum, but in the last weeks nobody has checked the thread. Is there someone here who can create a wiki account for me? I would like to edit the page of nssm (our mod)... 22:09 PR4061Works Out`Of`Control: did you report the bug to snow mod author? 22:10 Krock NPXcoot, there's a sticked topic for that. Either you ask there or PM Calinou here 22:10 PR4061Works Out`Of`Control: what doors not updating? 22:10 Krock ( /query ) 22:10 Calinou hi NPXcoot 22:10 Calinou PM me your e-mail and desired username :) 22:10 Out`Of`Control PR4061Works: https://github.com/Splizard/minetest-mod-snow/issues/25 22:10 Calinou (using /query or /msg) 22:10 Krock or double-click the name 22:11 Out`Of`Control PR4061Works: doors is not a big deal, snow block me for now 22:11 PR4061Works Out`Of`Control: try disabling mod security, it should work again 22:11 PR4061Works mod security was enabled by default recently and caused some problems with mods 22:11 Out`Of`Control PR4061Works: its already disabled, as it break many other mods 22:12 Sokomine but what's mod security got to do with the snow mod? 22:14 Sokomine the only thing i could imagine would be falling nodes. that's giving me trouble as well (havn't really found a workaround). it's bad when falling snow destroys flowers and plants. that ought not happen 22:15 garywhite Does anyone know what the node name is for corium source? (as in mod:item_name) 22:15 NPXcoot Calinou: Thank You! pm sent! 22:16 Calinou ah, you sent a PM on forum 22:16 Calinou that's ok too 22:16 NPXcoot Oh yes, I didn't understand;) 22:16 Calinou done, check your e-mail for password 22:16 Calinou note, it'll be Npx because MediaWiki enforces first character as uppercase 22:21 NPXcoot Ok! thank you very much! 22:23 garywhite nvm 22:32 Out`Of`Control Krock: thanks i try it 22:33 Krock huh 22:33 Out`Of`Control snow mod 22:33 Krock oh right. sure 22:48 * Sokomine throws a snowball at Out`Of`Control 22:50 Out`Of`Control hehe 22:54 fireglow :> 22:58 Sokomine ah. hm. i get an error in my moresnow mod now as well: attempt to call global 'spawn_falling_node' (a nil value) guess that's the same problem as in the snow mod 23:00 Out`Of`Control Sokomine: did you look at Krock fix? 23:00 Out`Of`Control https://github.com/Splizard/minetest-mod-snow/issues/25 23:04 Sokomine well, in my case the function got local - which is not very helpful if trying to call it from outside 23:05 Sokomine Out`Of`Control: no, that's another issue. my problem is a function that became local 23:06 Out`Of`Control oh 23:54 kaeza o/ 23:57 garywhite Is all I need to make a subgame some files for the background & logo, and some mods? 23:58 octacian garywhite: look at minetest_game 23:59 octacian you can just duplicate the folder, edit game.conf and set the name to whatever you want. 23:59 octacian in the menu directory is the header and logo 23:59 octacian that's it.