Time |
Nick |
Message |
00:00 |
garywhite |
So all I have to do is add in whatever mods I want to add, edit the game.conf to the right name, and that's it? |
00:03 |
kaeza |
I don't recall the exact details, but the bare minimum is the `mapgen_*` aliases in `default/mapgen.lua` (unless you have some mod setting the mapgen to singlenode and handling mapgen yourself) |
00:03 |
kaeza |
other than that, anything you want |
00:04 |
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00:05 |
garywhite |
OK, also do I need to get the permission of the developer of each mod to use it? |
00:07 |
kaeza |
read the mod license :^) |
00:07 |
garywhite |
I have to read the mod license? |
00:09 |
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00:09 |
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00:10 |
Calinou |
garywhite: or read a TL;DR, at your own risk |
00:10 |
Calinou |
http://choosealicense.com/ |
00:10 |
Calinou |
most mods use MIT license or equivalent, a few use GPL |
00:11 |
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00:13 |
garywhite |
What I'll do is (since it will go on GitHub anyway) in the README files I'll put all the mods with credits for each's developer aside from the main minetest_game files, and put it under the MIT license. That should cover my butt |
00:14 |
PR4061Works |
*,...,* |
00:14 |
garywhite |
Do you guys think that'll work? |
00:16 |
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00:17 |
kaeza |
WANL, but stay clear of CC-ND (and possibly -NC) stuff |
00:17 |
garywhite |
kaeza: WANL? |
00:17 |
kaeza |
We are not lawyers |
00:17 |
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00:18 |
garywhite |
So basically, in your opinion, as long as I stay clear of stuff under a Creative Commons license (perhaps look for ones under WTFPL and MIT), I should be OK? |
00:19 |
kaeza |
no, CC is fine, but not -ND (No Derivatives) and possibly -NC (Non Commercial) |
00:19 |
garywhite |
ok |
00:20 |
garywhite |
But WTFPL and MIT are basically like the failsafes, as long as you give credit, you're fine? |
00:20 |
kaeza |
WTFPL is pretty... explicit, if you know what I mean :P |
00:21 |
garywhite |
yeah |
00:25 |
kaeza |
read `Calinou's link |
00:25 |
garywhite |
You know what, I'll just ask the devs of each mod, that's the best way to cover me |
00:42 |
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00:46 |
Sokomine |
hmm. why don't the images for moresnow show up on github's wiki? https://github.com/Sokomine/moresnow/wiki is supposed to have some small images... |
00:55 |
octacian |
garywhite: please don't use WTFPL... |
00:57 |
garywhite |
I probably won't, maybe CC-BY-SA |
00:58 |
octacian |
keep in mind, CC-BY-SA (what I use) only covers media. While MIT or GPL only covers code. |
00:58 |
octacian |
not something that will really matter, just useful to know if you make your own mod :) |
00:59 |
kaeza |
Unlicense or CC-0 are alternatives to WTFPL, if you want to go that way |
00:59 |
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00:59 |
garywhite |
ok. I'm also working on my own Linux desktop to run in Virtualbox |
01:00 |
octacian |
yeah |
01:00 |
garywhite |
(Suse Studio again) |
01:00 |
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01:03 |
kaeza |
Sokomine, try using the absolute URL |
01:06 |
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01:11 |
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01:15 |
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01:18 |
Sokomine |
kaeza: thanks! that did help. the images are now there :-) |
01:19 |
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01:19 |
VanessaE |
sorry for the frequent joins/parts for Shadowbot. I'm trying to fix it. |
01:19 |
kaeza |
Sokomine, you are quite welcome :) |
01:20 |
kaeza |
those screesnshots look very nice |
01:20 |
kaeza |
in particular the snow covered stairs, fences, etc |
01:21 |
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01:21 |
garywhite |
Hi swift110 |
01:22 |
swift110 |
hey garywhite |
01:23 |
kaeza |
the old snow texture looked better, IMHO :( |
01:24 |
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01:26 |
kaeza |
does snow really look that way? looks like white sand to me |
01:27 |
Sokomine |
yes, it does. the new snow texture is not always ideal. moresnow just takes whatever snow texture is installed |
01:28 |
longerstaff13 |
I kinda liked the old snow myself too |
01:28 |
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01:52 |
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01:59 |
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02:03 |
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02:03 |
Lunchington |
Howdy |
02:04 |
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02:08 |
kaeza |
greetings |
02:08 |
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02:09 |
Lunchington |
just poking around minetest, heard of it but never really looked at it |
02:09 |
Lunchington |
modding API is most interesting to me |
02:13 |
swift110 |
hmm cool Lunchington |
02:16 |
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03:05 |
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03:11 |
Lunchington |
swift110, yeah i admin a small gaming group (mostly modded MC) looking for something different |
03:12 |
Lunchington |
something we can make our own. and settled on minetest. |
03:13 |
garywhite |
If you're looking to mod for MT, take a look at the minetest modding book by rubenwardy |
03:14 |
kaeza |
Lunchington, welcome to the dark side, we have cookies! |
03:14 |
Lunchington |
garywhite, i read it through :) been browsing existing mods and code bases |
03:14 |
Lunchington |
i am very familiar with lua, i used to maintain some WOW addons back in my younger days |
03:15 |
Lunchington |
kaeza, I do love cookies |
03:18 |
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07:26 |
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08:11 |
sfan5 |
Lunchington: make sure you don't expect a perfect mc clone :P many people have come here with that plan and leave because of the little things and small missing features they are used to |
08:13 |
sfan5 |
Lunchington: also important difference: the modding api is waay more limited when you compare it to MC mods where you can just edit the code as you wish |
08:13 |
sfan5 |
however that doesn't stop modders from writing huge & complicated mods |
08:14 |
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15:49 |
Out`Of`Control |
hi |
15:50 |
Lunchington |
sfan5, I know I have looked at it pretty deeply and would take a fully realised API over rewriting a mod every single time the game updates like in MC :) |
15:51 |
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15:51 |
Lunchington |
sfan5, working around limitations is the best part for me |
15:52 |
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16:02 |
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16:02 |
fireglow |
anybody else got arms that are stuck up in the air with the latest 3d_armor? |
16:07 |
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16:10 |
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16:28 |
PR4061works |
time to visit floatlands |
16:43 |
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16:46 |
PR4061works |
sfan5: floatlands are nice for base building, very distant from kids at spawn, maximum of ores |
16:46 |
sfan5 |
yup |
16:46 |
PR4061works |
i hope servers will embrace it |
16:48 |
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16:49 |
PR4061works |
interesting caves in floatlands |
16:49 |
PR4061works |
including grassy parts |
16:49 |
PR4061works |
nice for etho style building in caves |
16:51 |
PR4061works |
my next achievement will be growing a tree in such cave by mining mese and sand for light |
16:54 |
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17:06 |
IKRadulov |
Hello I am trying to make a function that regens hp with the minetest api . It does not trow any errors but it simply does not work can you check it : http://pastebin.com/DdB6ttb3 |
17:09 |
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17:11 |
Krock |
IKRadulov, when should it regenerate the hp - and in what inverval? |
17:11 |
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17:12 |
jdrews |
I'm building 0.4.14 release from git on debian8. Anyone know how to get past this error while running make? make[2]: *** No rule to make target '/lib/x86_6​4-linux-gnu/libncurses.so.5', needed by 'bin/minetest'. Stop. |
17:12 |
IKRadulov |
There is a chat command that I made for the player to sit . There I call it |
17:12 |
IKRadulov |
I have not set a interval |
17:14 |
IKRadulov |
@jbrews do you have ncurses 5 ? |
17:15 |
jdrews |
I sure do. libncurses5, libncurses5-dev, libncursesw5, libncursesw5-dev |
17:16 |
Calinou |
yeah, never got ncurses to build here :'( |
17:16 |
Calinou |
I want it badly, it's so good :P |
17:17 |
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17:18 |
jdrews |
so I might have messed up some cmake arguments a while back. Following some old #minetest instructions I ran cmake with these arguements " |
17:18 |
jdrews |
-DCURSES_USE_NCURSES=1 -DCURSES_INCLUDE_PATH="/usr/include/curses.h" -DCURSES_LIBRARY="/lib/x86_6​4-linux-gnu/libncurses.so.5" |
17:18 |
jdrews |
Which by the way are wrong. It should be -DCURSES_USE_NCURSES=1 -DCURSES_INCLUDE_PATH="/usr/include/" -DCURSES_LIBRARY="/lib/x86_6​4-linux-gnu/libncurses.so.5" |
17:19 |
IKRadulov |
why not see the build steps in Arch Linux minetest aur package . I have ncurses with the build . ldd : libncursesw.so.6 => /usr/lib/libncursesw.so.6 (0x00007fa789c48000) |
17:19 |
jdrews |
@IKRadulov I will check that out. Thanks! |
17:20 |
IKRadulov |
@jbrews my package is exectly minetest-git-leveldb |
17:21 |
Calinou |
my AppImages now feature LevelDB :) but no ncurses :( |
17:23 |
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17:25 |
IKRadulov |
Wath is the difirence betwene betwene LevelDB and default backend ? |
17:25 |
sfan5 |
jdrews: do not tell cmake where your ncurses is unless you need to |
17:25 |
sfan5 |
overriding the curses autodetection will break in exactly this way |
17:26 |
sfan5 |
IKRadulov: leveldb is mostly faster, especially with flash memory |
17:26 |
IKRadulov |
nice |
17:26 |
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17:26 |
IKRadulov |
@Calinou you are a mod developer right ? |
17:27 |
Calinou |
IKRadulov: yes but I don't work on my mods much anymore |
17:27 |
Calinou |
they're part of minetest-mods collective |
17:27 |
Calinou |
which maintains them |
17:27 |
IKRadulov |
can you help me with my function ? |
17:28 |
Calinou |
note, if you want health regeneration, you need to register your function per-step |
17:28 |
Calinou |
register_globalstep or something |
17:28 |
Calinou |
a step is 0.1s by default but it can be changed by server admin |
17:29 |
IKRadulov |
Yea but I have a function witch plays the sit animation and then goes to the regegen function |
17:30 |
IKRadulov |
i wan't the effect to be when i am sitting |
17:30 |
Calinou |
you'll still need to use globalstep, I believe |
17:30 |
Calinou |
and apply regeneration only when sitting |
17:30 |
Calinou |
else it'll give you one HP but only when sitting once, not on regular intervals |
17:30 |
Calinou |
I'm not sure if minetest.after() can be used too, maybe sfan5 can reply |
17:31 |
IKRadulov |
when i use minetest.after in the function minetest lags a lot . |
17:31 |
sfan5 |
dunno |
17:31 |
sfan5 |
register_globalstep sounds more appropiate for this |
17:34 |
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17:40 |
BrandonReese |
I use minetest.after to regenerate hp while laying down. It could be the same for sitting. The function checks the animation and if it equals "sit" then it adds a certain amount to their HP. The function runs every 5 seconds or so. |
17:42 |
IKRadulov |
nope in global step the hp is not changed at all |
17:42 |
IKRadulov |
i insenred player:set_hp(9) while playing the standing animation and nothing |
17:42 |
IKRadulov |
i will try that |
17:47 |
BrandonReese |
IKRadulov, Something like this should work http://pastebin.com/wwDsaRXD |
17:54 |
whitephoenix |
beerware best license |
17:55 |
Krock |
https://tldrlegal.com/license/beerware-license |
17:55 |
Krock |
going to use that soon |
17:55 |
Krock |
sounds lovely |
17:55 |
garywhite |
XD |
17:56 |
Krock |
but there's no warranty disclaimer |
17:56 |
whitephoenix |
just in, linus torvalds converts linux to use beerware license, drowns in beer at local bar |
17:56 |
Krock |
o/ |
17:57 |
IKRadulov |
briliant idea . but i don't have time now |
17:57 |
Krock |
sudo apt-get install time |
18:00 |
Calinou |
yeah, keep using MIT license |
18:09 |
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19:25 |
fireglow |
http://pbs.twimg.com/media/CyxLTMMW8AAvwFN.jpg:orig :> |
19:43 |
Axord |
Heh. |
20:01 |
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20:34 |
Allycat007 |
Where is OldCoder? |
20:35 |
garywhite |
He's here |
20:35 |
fireglow |
hi garywhite |
20:35 |
garywhite |
Hello |
20:37 |
Allycat007 |
OK am I allowed to send music from you tube? |
20:37 |
Calinou |
Allycat007: send where? |
20:37 |
Allycat007 |
To OldCoder |
20:46 |
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20:55 |
Allycat007 |
Can I send music from YouTube to OldCoder |
20:55 |
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20:57 |
Krock |
just do it, Allycat007 |
20:57 |
Allycat007 |
I can? |
20:58 |
Allycat007 |
And I won't get in trouble Krock |
20:59 |
fireglow |
now I want to see |
20:59 |
Allycat007 |
See wut? |
20:59 |
Krock |
you get in trouble for stealing golden earrings or robbing a bank - but not for sending someone a link |
21:00 |
Allycat007 |
OK do u guys want to hear the music too? |
21:00 |
Krock |
oh well, for some links you might also get some trouble |
21:00 |
Allycat007 |
It's music from YouTube |
21:01 |
kaeza |
but but, sharing is theft! the *AA said it! |
21:01 |
Krock |
Allycat007, only if it's good music :P (because good is for everyone the same) (sarcasm) |
21:01 |
kaeza |
Minetest is communist and evil |
21:01 |
Allycat007 |
Like nothing inappropriate right? |
21:02 |
kaeza |
also, greetings |
21:02 |
Krock |
yes, if possible |
21:02 |
Krock |
greetings, kaeza |
21:03 |
Krock |
btw, you requested the same change in paramat's pull I made about 30 minutes earlier, kaeza |
21:03 |
kaeza |
Krock, oh? |
21:03 |
Krock |
*that I |
21:03 |
kaeza |
Krock, sorry I missed that. mobile interface sucks |
21:03 |
Krock |
https://github.com/minetest/minetest_game/pull/1436#discussion_r90758040 |
21:04 |
Krock |
oh? github works for mobile? last time I tried (long time ago) it displayed a wrecked desktop version |
21:04 |
Calinou |
it has a mobile site now but it lacks many features |
21:04 |
Allycat007 |
https://www.youtube.com/watch?v=MKIsUrfbiE0 |
21:05 |
kaeza |
I use Octodroid, but looks like it doesn't show line comments in the PR discussion view |
21:05 |
Allycat007 |
Oops |
21:05 |
Allycat007 |
Wrong one |
21:06 |
kaeza |
nice, an update :| |
21:06 |
Allycat007 |
https://www.youtube.com/watch?=MKlsUrfbiE0 |
21:06 |
kaeza |
"Este vÃdeo no está disponible. Disculpa las molestias." |
21:07 |
Allycat007 |
Uugh stupid and thing |
21:07 |
Krock |
!title |
21:07 |
MinetestBot |
Krock: YouTube |
21:08 |
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21:08 |
Allycat007 |
Just look up come little children |
21:10 |
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21:10 |
Allycat007 |
Krock just look up come little children |
21:17 |
kaeza |
https://www.youtube.com/watch?v=CqxnHl7Q4Rw |
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23:01 |
fireglow |
[b]2016-12-04[/b]: Updated minetestserver to 0.4.14-329-g8a7dc838, minetest_game to 0.4.14-182-gc5f11d7, and all mods |
23:01 |
fireglow |
argh |
23:03 |
Calinou |
[b][i][u]MERRY CHRISTMAS!!![/u][/i][/b] |
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23:10 |
kaeza |
http://www.bash.org/?949643 ;) |
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23:28 |
PR4061works |
Calinou: where? |
23:31 |
Calinou |
PR4061works: [color=#ff0000]nowhere![/color] |
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23:38 |
ShadowNinja |
Huh, freenode's apparently opened up group registration. |
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23:45 |
LinuxGuy2020 |
If I have a server going and its NOT creative mode, and I grant people the world edit priv, will it utilize the blocks from there inventory or do they just get added to the world even if the player doesnt have enough? |
23:46 |
fireglow |
will get added, when they use commands like //set |
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23:47 |
LinuxGuy2020 |
fireglow: DO the blocks get removed from player inventory or not? |
23:48 |
fireglow |
they will just appear in the world |
23:49 |
LinuxGuy2020 |
fireglow: ok thank you. Is there any way to change its behavior to have them removed from inventory or is it just a limitation of the worldedit mod? |
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