Time |
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03:07 |
jordan4ibanez |
Here's a good question, how do I build Minetest on opensuse? haha |
03:08 |
jordan4ibanez |
There's gotta be a lazy way to do it like in ubuntu, using a single command in the terminal to get all the packages with zypper |
03:11 |
jordan4ibanez |
Oh wait, if you just replace dnf with zypper in the fedora instructions it works |
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03:25 |
MinetestBot |
[git] Thomas--S -> minetest/minetest_game: Farming: Add forgotten colon 55ab3a1 https://git.io/vXNGu (2016-11-21T03:19:47Z) |
03:25 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default: Add water footstep sounds ec95f47 https://git.io/vXNGg (2016-11-21T03:19:37Z) |
03:25 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Carts: Merge boost_cart as "carts" mod 1e691c4 https://git.io/vXNG2 (2016-11-21T03:15:04Z) |
03:26 |
jordan4ibanez |
Oh wow, I just downloaded the source haha, time to download again! |
03:41 |
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03:42 |
paramat |
finally, carts. please test and give feedback to refine it before release freeze on 7th Dec |
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04:32 |
garywhite |
Hello |
04:34 |
jordan4ibanez |
Hey garywhite |
04:55 |
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06:09 |
jordan4ibanez_ |
Hey Menche! It's been a long time |
06:10 |
Menche |
hi |
06:10 |
Menche |
yeah |
06:11 |
jordan4ibanez_ |
What have you been up to? |
06:13 |
Menche |
did some work/playing on voxelands (fork of minetest 0.3), now that project is… kinda stagnating |
06:21 |
jordan4ibanez_ |
Yeah haha, but it's good you've been programming still! |
06:21 |
jordan4ibanez_ |
Did you make any cool mods for it? |
06:21 |
garywhite |
night everyone |
06:22 |
Menche |
it doesn't have a modding api |
06:22 |
Menche |
but did some stuff for it in C++, yeah |
06:23 |
jordan4ibanez_ |
Oh nice |
06:23 |
jordan4ibanez_ |
What are the differences between Minetset and voxellands? |
06:24 |
Menche |
well, all the content's baked in, because no modding api |
06:24 |
Menche |
darkrose's added some visual stuff to it |
06:25 |
Menche |
like rooftiles that form proper peaked roofs |
06:25 |
Menche |
the surface of dirt is made pseudorandomly bumpy |
06:25 |
Menche |
wild plants are offset from the center pseudorandomly |
06:26 |
Menche |
leaves are slanted and angle themselves around the nearest trunk |
06:27 |
Menche |
0.3-era mobs liked to freeze randomly, so she blew up and rewrote the mob system |
06:28 |
Menche |
the voxelands server has a built-in status webpage |
06:28 |
Menche |
and serverlist api |
06:29 |
* Menche |
shall stop wracking his memory for more differences, getting a kinda spammy monologue going on :P |
06:32 |
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06:33 |
jordan4ibanez_ |
Oh wow that's pretty cool |
06:34 |
jordan4ibanez_ |
Are there any youtube videos of this? |
06:35 |
Menche |
some, yeah |
06:36 |
jordan4ibanez_ |
Care to link me? |
06:36 |
Menche |
don't know any links |
06:36 |
Menche |
darkrose has some |
06:37 |
Menche |
and meldrian |
06:43 |
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06:44 |
Menche |
* darkrose offers: https://www.youtube.com/playlist?list=PLsCW1bwYW7LOp4n_2kYGyQnZNW4s9ht8E |
06:44 |
Menche |
<darkrose> someone was asking for links, that's meldrians 100+ episode let's play |
06:47 |
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07:38 |
jordan4ibanez |
Oh god, I generated a multi mapblock nuke explosion for sfan5's nuke mod and it's currently generatinga 500 radius explosion |
07:38 |
jordan4ibanez |
2gb of ram used so far hahaha |
07:44 |
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08:19 |
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08:20 |
IhrFussel |
If fire is completely removed from the server...can lava still cause any damage? |
08:21 |
IhrFussel |
Im talking about burning buildings/nodes |
08:38 |
Calinou |
IhrFussel: I don't think it can |
08:38 |
Calinou |
though it can cause torches to drop now? |
08:38 |
Calinou |
(IIRC) |
08:38 |
Calinou |
just like water |
08:39 |
Calinou |
also, hi jordan4ibanez |
08:39 |
IhrFussel |
Calinou, when was that added? Do you know? |
08:39 |
jordan4ibanez |
Hey Calinou |
08:40 |
Calinou |
IhrFussel: no but I've seen pull requests about it, about a year ago |
08:41 |
IhrFussel |
Oh then my version most likely implemented it already...but dropping torches arent really a problem |
08:41 |
Calinou |
then no, with fire disabled, lava shouldn't damage your buildings |
08:51 |
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08:52 |
IhrFussel |
Ok thanks^^ |
09:05 |
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09:09 |
jordan4ibanez |
I'm curious, why does voxelmanip cap off at 1 gb of memory? |
09:32 |
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09:33 |
JamesTait |
Good morning all! Happy Monday, and happy World Hello Day! 😃 👋 |
09:36 |
nm0i |
peace among worlds to you too |
09:39 |
Chinchou |
What day is Everything You Know is Transient Day? c: |
09:45 |
JamesTait |
Chinchou, when would you like it to be? |
09:47 |
Chinchou |
I'm not sure how to respond to this. |
09:47 |
Chinchou |
Thus, I choose to fall over in a comical fashion. |
09:48 |
Calinou |
"what if I... fall on my stomach?" |
09:48 |
Calinou |
--Enemy Territory soldier |
09:51 |
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13:34 |
Brikooba |
Are slow ABMs going to run on a separate thread (CPU core) and not slow down Minetest playing much? "active block modifiers took 334ms (longer than 200ms)" |
13:34 |
sfan5 |
unfortunately all lua tasks are done in a single thread |
13:36 |
Brikooba |
is there a Lua rounding function in Minetest? Apparently there is not one in Lua package math. |
13:36 |
Brikooba |
I'm trying to make a little fix to a Module. |
13:36 |
Brikooba |
Thanks, for the info sfan5 |
13:37 |
sfan5 |
!api |
13:37 |
sfan5 |
no? |
13:37 |
sfan5 |
i thought we had that |
13:38 |
sfan5 |
!rtfm |
13:38 |
MinetestBot |
Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. |
13:38 |
sfan5 |
or rather read lua_api.txt |
13:38 |
sfan5 |
or just read the source directly (builtin/common/) |
13:42 |
Brikooba |
Thanks again. Found it. vector.round(v) |
14:18 |
Brikooba |
Yaw is screwy. it winds around not like circle, but a spiral. It becomes more and more negative or more positive depending upon the direction you turn and then is converted to a radian range. |
14:33 |
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14:37 |
hilaire |
Hi! |
14:50 |
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16:48 |
PR4800lives |
historic day - carts merged |
16:49 |
garywhite |
That's a milestone, I take it? |
16:49 |
Calinou |
the World War Cart is over! |
16:51 |
garywhite |
XD |
16:51 |
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18:09 |
Raincow_Dash |
Hello...? |
18:09 |
Krock |
hi! |
18:09 |
Raincow_Dash |
Hey |
18:09 |
Raincow_Dash |
This is like, my first experience with IRC |
18:09 |
kaeza |
moo |
18:09 |
Raincow_Dash |
Indeed |
18:10 |
ShadowNinja |
We must teach you our ways... |
18:10 |
Raincow_Dash |
Pls do |
18:11 |
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18:12 |
kaeza |
too bad they removed the "a bunch of lunatics" thing from the main site :( |
18:12 |
KaadmY |
:( |
18:12 |
Raincow_Dash |
Oh |
18:12 |
swift110 |
welcome Raincow_Dash |
18:12 |
Raincow_Dash |
Hello, and thank you :3 |
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18:55 |
agaran |
Afternoon |
18:59 |
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19:01 |
garywhite |
Hi agaran |
19:15 |
garywhite |
On an unrelated note, what's the difference between GNOME & KDE? |
19:15 |
PR4800lives |
big difference |
19:16 |
PR4800lives |
gnome leans toward apple, kde towards windows |
19:16 |
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19:16 |
garywhite |
Hi redblade |
19:17 |
agaran |
hi Garywhite |
19:17 |
agaran |
good that I am neither gnome fan nor kde fan.. I don't like apple nor windows.. |
19:19 |
redblade |
hi |
19:20 |
PR4800lives |
hi |
19:21 |
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19:22 |
swift110 |
ok hey guys |
19:22 |
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20:10 |
swift110 |
http://www.ign.com/articles/2015/07/04/what-its-really-like-to-play-minecraft-on-hololens is this possible in minetest? |
20:13 |
KikaRz |
Well, I think it is with UWP. |
20:14 |
KikaRz |
Is Irrlicht available on Universal Windows Platform apps? |
20:14 |
KikaRz |
http://www.irrlicht3d.org/pivot/entry.php?id=1485 |
20:19 |
swift110 |
hmm |
20:19 |
swift110 |
KikaRz, what does that mean? |
20:20 |
KikaRz |
Irrlicht3D's blog publisher dislikes Microsoft's Store support. |
20:36 |
imr |
"Update 4:Â Now after two weeks during I haven't heard anything, a friendly Microsoft employee finally told me that the problem has been removed. Looking into the store, it seems like my apps can now finally be found, as it seems. Hurra. :)Â " |
20:37 |
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20:37 |
est31 |
I reject UWP |
20:41 |
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20:41 |
est31 |
I'm not even sure whether LGPL allows us to publish to UWP |
20:41 |
est31 |
swift110: you can set stereoscopic output for minetest |
20:41 |
est31 |
so VR is supported ... sorta |
20:45 |
garywhite |
Has anyone thought about putting MT onto the Windows Store? |
20:49 |
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21:08 |
swift110 |
wow thats cool est31 |
21:09 |
swift110 |
est31, what are the specs of a machine necessary to run that though |
21:09 |
est31 |
swift110: dunno depends on your resolution and everything |
21:09 |
est31 |
I don't own VR hardware so I can't tell |
21:21 |
swift110 |
ok cool est31 |
21:21 |
swift110 |
just this gives me ideas for the future |
21:22 |
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23:09 |
jordan4ibanez |
Is there any way to debug mods while still running the game? |
23:19 |
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23:31 |
red-001 |
jordan4ibanez what do you mean? |
23:32 |
jordan4ibanez |
Like if I pause the game and edit the file and save it, is there anyway to reload the mod while the game's running to apply changes? |
23:32 |
red-001 |
no |
23:32 |
red-001 |
you have restart the server |
23:35 |
jordan4ibanez |
Also, is there anyway to check if player's are flying? |
23:36 |
red-001 |
well you can check if the player is surrunded by air |
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