Time Nick Message 03:07 jordan4ibanez Here's a good question, how do I build Minetest on opensuse? haha 03:08 jordan4ibanez There's gotta be a lazy way to do it like in ubuntu, using a single command in the terminal to get all the packages with zypper 03:11 jordan4ibanez Oh wait, if you just replace dnf with zypper in the fedora instructions it works 03:25 MinetestBot 02[git] 04Thomas--S -> 03minetest/minetest_game: Farming: Add forgotten colon 1355ab3a1 https://git.io/vXNGu (152016-11-21T03:19:47Z) 03:25 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default: Add water footstep sounds 13ec95f47 https://git.io/vXNGg (152016-11-21T03:19:37Z) 03:25 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Carts: Merge boost_cart as "carts" mod 131e691c4 https://git.io/vXNG2 (152016-11-21T03:15:04Z) 03:26 jordan4ibanez Oh wow, I just downloaded the source haha, time to download again! 03:42 paramat finally, carts. please test and give feedback to refine it before release freeze on 7th Dec 04:32 garywhite Hello 04:34 jordan4ibanez Hey garywhite 06:09 jordan4ibanez_ Hey Menche! It's been a long time 06:10 Menche hi 06:10 Menche yeah 06:11 jordan4ibanez_ What have you been up to? 06:13 Menche did some work/playing on voxelands (fork of minetest 0.3), now that project is… kinda stagnating 06:21 jordan4ibanez_ Yeah haha, but it's good you've been programming still! 06:21 jordan4ibanez_ Did you make any cool mods for it? 06:21 garywhite night everyone 06:22 Menche it doesn't have a modding api 06:22 Menche but did some stuff for it in C++, yeah 06:23 jordan4ibanez_ Oh nice 06:23 jordan4ibanez_ What are the differences between Minetset and voxellands? 06:24 Menche well, all the content's baked in, because no modding api 06:24 Menche darkrose's added some visual stuff to it 06:25 Menche like rooftiles that form proper peaked roofs 06:25 Menche the surface of dirt is made pseudorandomly bumpy 06:25 Menche wild plants are offset from the center pseudorandomly 06:26 Menche leaves are slanted and angle themselves around the nearest trunk 06:27 Menche 0.3-era mobs liked to freeze randomly, so she blew up and rewrote the mob system 06:28 Menche the voxelands server has a built-in status webpage 06:28 Menche and serverlist api 06:29 * Menche shall stop wracking his memory for more differences, getting a kinda spammy monologue going on :P 06:33 jordan4ibanez_ Oh wow that's pretty cool 06:34 jordan4ibanez_ Are there any youtube videos of this? 06:35 Menche some, yeah 06:36 jordan4ibanez_ Care to link me? 06:36 Menche don't know any links 06:36 Menche darkrose has some 06:37 Menche and meldrian 06:44 Menche * darkrose offers: https://www.youtube.com/playlist?list=PLsCW1bwYW7LOp4n_2kYGyQnZNW4s9ht8E 06:44 Menche someone was asking for links, that's meldrians 100+ episode let's play 07:38 jordan4ibanez Oh god, I generated a multi mapblock nuke explosion for sfan5's nuke mod and it's currently generatinga 500 radius explosion 07:38 jordan4ibanez 2gb of ram used so far hahaha 08:20 IhrFussel If fire is completely removed from the server...can lava still cause any damage? 08:21 IhrFussel Im talking about burning buildings/nodes 08:38 Calinou IhrFussel: I don't think it can 08:38 Calinou though it can cause torches to drop now? 08:38 Calinou (IIRC) 08:38 Calinou just like water 08:39 Calinou also, hi jordan4ibanez 08:39 IhrFussel Calinou, when was that added? Do you know? 08:39 jordan4ibanez Hey Calinou 08:40 Calinou IhrFussel: no but I've seen pull requests about it, about a year ago 08:41 IhrFussel Oh then my version most likely implemented it already...but dropping torches arent really a problem 08:41 Calinou then no, with fire disabled, lava shouldn't damage your buildings 08:52 IhrFussel Ok thanks^^ 09:09 jordan4ibanez I'm curious, why does voxelmanip cap off at 1 gb of memory? 09:33 JamesTait Good morning all! Happy Monday, and happy World Hello Day! 😃 👋 09:36 nm0i peace among worlds to you too 09:39 Chinchou What day is Everything You Know is Transient Day? c: 09:45 JamesTait Chinchou, when would you like it to be? 09:47 Chinchou I'm not sure how to respond to this. 09:47 Chinchou Thus, I choose to fall over in a comical fashion. 09:48 Calinou "what if I... fall on my stomach?" 09:48 Calinou --Enemy Territory soldier 13:34 Brikooba Are slow ABMs going to run on a separate thread (CPU core) and not slow down Minetest playing much? "active block modifiers took 334ms (longer than 200ms)" 13:34 sfan5 unfortunately all lua tasks are done in a single thread 13:36 Brikooba is there a Lua rounding function in Minetest? Apparently there is not one in Lua package math. 13:36 Brikooba I'm trying to make a little fix to a Module. 13:36 Brikooba Thanks, for the info sfan5 13:37 sfan5 !api 13:37 sfan5 no? 13:37 sfan5 i thought we had that 13:38 sfan5 !rtfm 13:38 MinetestBot Someone thinks you should read the manual. The development wiki is at http://dev.minetest.net, the regular wiki is at http://wiki.minetest.net. 13:38 sfan5 or rather read lua_api.txt 13:38 sfan5 or just read the source directly (builtin/common/) 13:42 Brikooba Thanks again. Found it. vector.round(v) 14:18 Brikooba Yaw is screwy. it winds around not like circle, but a spiral. It becomes more and more negative or more positive depending upon the direction you turn and then is converted to a radian range. 14:37 hilaire Hi! 16:48 PR4800lives historic day - carts merged 16:49 garywhite That's a milestone, I take it? 16:49 Calinou the World War Cart is over! 16:51 garywhite XD 18:09 Raincow_Dash Hello...? 18:09 Krock hi! 18:09 Raincow_Dash Hey 18:09 Raincow_Dash This is like, my first experience with IRC 18:09 kaeza moo 18:09 Raincow_Dash Indeed 18:10 ShadowNinja We must teach you our ways... 18:10 Raincow_Dash Pls do 18:12 kaeza too bad they removed the "a bunch of lunatics" thing from the main site :( 18:12 KaadmY :( 18:12 Raincow_Dash Oh 18:12 swift110 welcome Raincow_Dash 18:12 Raincow_Dash Hello, and thank you :3 18:55 agaran Afternoon 19:01 garywhite Hi agaran 19:15 garywhite On an unrelated note, what's the difference between GNOME & KDE? 19:15 PR4800lives big difference 19:16 PR4800lives gnome leans toward apple, kde towards windows 19:16 garywhite Hi redblade 19:17 agaran hi Garywhite 19:17 agaran good that I am neither gnome fan nor kde fan.. I don't like apple nor windows.. 19:19 redblade hi 19:20 PR4800lives hi 19:22 swift110 ok hey guys 20:10 swift110 http://www.ign.com/articles/2015/07/04/what-its-really-like-to-play-minecraft-on-hololens is this possible in minetest? 20:13 KikaRz Well, I think it is with UWP. 20:14 KikaRz Is Irrlicht available on Universal Windows Platform apps? 20:14 KikaRz http://www.irrlicht3d.org/pivot/entry.php?id=1485 20:19 swift110 hmm 20:19 swift110 KikaRz, what does that mean? 20:20 KikaRz Irrlicht3D's blog publisher dislikes Microsoft's Store support. 20:36 imr "Update 4: Now after two weeks during I haven't heard anything, a friendly Microsoft employee finally told me that the problem has been removed. Looking into the store, it seems like my apps can now finally be found, as it seems. Hurra. :) " 20:37 est31 I reject UWP 20:41 est31 I'm not even sure whether LGPL allows us to publish to UWP 20:41 est31 swift110: you can set stereoscopic output for minetest 20:41 est31 so VR is supported ... sorta 20:45 garywhite Has anyone thought about putting MT onto the Windows Store? 21:08 swift110 wow thats cool est31 21:09 swift110 est31, what are the specs of a machine necessary to run that though 21:09 est31 swift110: dunno depends on your resolution and everything 21:09 est31 I don't own VR hardware so I can't tell 21:21 swift110 ok cool est31 21:21 swift110 just this gives me ideas for the future 23:09 jordan4ibanez Is there any way to debug mods while still running the game? 23:31 red-001 jordan4ibanez what do you mean? 23:32 jordan4ibanez Like if I pause the game and edit the file and save it, is there anyway to reload the mod while the game's running to apply changes? 23:32 red-001 no 23:32 red-001 you have restart the server 23:35 jordan4ibanez Also, is there anyway to check if player's are flying? 23:36 red-001 well you can check if the player is surrunded by air