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Hijiri |
and a nonnegative velocity.y * gravity.y |
00:34 |
Hijiri |
except when gravity.y = 0, then you can't tell |
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05:24 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Make smoke puff sound mono 208c9f4 https://git.io/vXpTA (2016-11-21T21:23:50-08:00) |
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05:58 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Update 'nodeupdate()' to 'check_for_falling()' API 09a229b https://git.io/vXpIm (2016-11-22T05:55:36Z) |
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09:20 |
JamesTait |
Good morning all! Happy Tuesday, and happy Go For A Ride Day! 😃 🚲 🚴 🚵 |
09:48 |
SanskritFritz |
JamesTait: nice day, I go for a ride every day |
09:49 |
JamesTait |
SanskritFritz, I don't quite manage it every day, but most days. |
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12:28 |
IhrFussel |
Is there a list of settings you can change with /set ? And will those changes take effect instantly or after restarting the server? |
12:30 |
IhrFussel |
If it depends on the setting: Is there somewhere a list of settings that apply in realtime via /set? |
12:31 |
DuCake |
/help set == set [-n] <name> <value> | <name>: set or read server configuration setting -- I would assume this means: any server config setting you would find in minetest.conf ... |
12:31 |
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12:31 |
DuCake |
but perhaps you;re looking for settings that actually change dynamically? |
12:32 |
IhrFussel |
DuCake, yes instantly without restarting |
12:47 |
sfan5 |
IhrFussel: you can change every settings |
12:47 |
sfan5 |
but in some cases they only get applied after a restart |
12:47 |
sfan5 |
like with e.g. the count of emerge threads |
12:48 |
DuCake |
sfan5 is there a compiled list of default settings that are known to be] instant ? |
12:48 |
IhrFussel |
sfan5, so it's nowhere documented which settings require a restart? =/ |
12:48 |
sfan5 |
correct |
12:50 |
IhrFussel |
Another question: Is this setting still used? Limit of emerge queues on disk emergequeue_limit_diskonly (int default 32) Maximum number of blocks to be queued that are to be loaded from file. Set to blank for an appropriate amount to be chosen automatically. < and could it improve lags when reduced if the disk speed is the problem? |
13:00 |
sfan5 |
grep in the code |
13:01 |
sfan5 |
it's probably still useful because it's still in the docs |
13:06 |
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13:11 |
Out`Of`Control |
is there a mod to block all caps names? |
13:13 |
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13:15 |
sfan5 |
name_restrictions can do that if you edit it a little |
13:17 |
Out`Of`Control |
thanks |
13:20 |
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13:25 |
Brikooba |
The region option of the python mapper wasn't working, but the CPP mapper is working well, including with leveldb. |
13:26 |
Brikooba |
20s to map 4096*4096 space |
13:26 |
sfan5 |
that might be because nobody has touched the py mappers code in years |
13:26 |
fireglow |
mmmm I remember there was a mesecons fork used by a server that allowed playerdetectors to have comma-seperated lists of players to scan for |
13:26 |
fireglow |
anybody remember that? |
13:30 |
Brikooba |
I meant the NumPy mapper variant. -- to be certain i'm clear. |
13:32 |
fireglow |
!seen lazyj |
13:32 |
MinetestBot |
fireglow: lazyj was last seen at 2016-11-19 15:12:31 UTC on #minetest |
13:38 |
fireglow |
aah, found it: https://github.com/MinetestForFun/server-minetestforfun/commit/9bcbb1c4e5b5bb7ccfee254d2563ebf317fdad57 |
13:40 |
fireglow |
I'm waiting for the first one to say "just build more playerdetectors" |
13:44 |
SanskritFritz |
fireglow: just build more playerdetectors! Did I win a prize? :D |
13:45 |
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13:49 |
fireglow |
NO! >:P |
14:01 |
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14:03 |
Brikooba |
sfan5: Just noting: The same splash swim sounds happen when underwater. |
14:03 |
sfan5 |
open an issue on github |
14:06 |
MinetestBot |
[git] ShadowNinja -> minetest/minetest: Fix superflous shader setting updates (#4800) 4bf4154 https://git.io/vXpjh (2016-11-23T00:05:39+10:00) |
14:07 |
Brikooba |
If you wish me to, i will. It's not a feature request I would otherwise file. It would be too small a thing for perhaps too much work. |
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14:58 |
Emperor_Genshin |
Heya folks, I've recently worked on a concept boss npc for minetest, I need some opinions. Hope you guys like it! :) https://www.youtube.com/watch?v=245dvuz3C0g |
15:01 |
jin_xi |
cool, i hope you keep the name concept boss, it so suitable for a game named minetest ;) |
15:01 |
Emperor_Genshin |
lol ikr? D |
15:02 |
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15:16 |
Brikooba |
oops, I wrote sfan5 about the swim sounds, but I was confused. I meant to write paramat |
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15:24 |
MinetestBot |
[git] Zeno- -> minetest/minetest: No functional changes. Credit gcu dbeb322 https://git.io/vXhYQ (2016-11-23T01:23:34+10:00) |
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16:16 |
MinetestBot |
[git] orwell96 -> minetest/minetest: Make supplying empty formspec strings close the formspec (#4737) 0d1c959 https://git.io/vXh84 (2016-11-23T02:15:22+10:00) |
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16:22 |
DI3HARD139 |
How does one build with "-CMAKE_BUILD_TYPE=RelWithDebInfo"? |
16:22 |
DI3HARD139 |
Keeps complaining about not knowing what it is |
16:23 |
DI3HARD139 |
"Cmake error: Error procesing file: MAKE_BUILD_TYPE=RelWithDebInfo" |
16:23 |
whitephoenix |
cmake . -CMAKE_BUILD_TYPE=RelWithDebInfo ? |
16:23 |
DI3HARD139 |
exactly how Im using it |
16:24 |
DI3HARD139 |
along with freetype, leveldb and gettext |
16:25 |
Emperor_Genshin |
Anyone seen this vid yet? :3 https://www.youtube.com/watch?v=245dvuz3C0g |
16:25 |
Emperor_Genshin |
I need some suggestions/opinions lol |
16:26 |
whitephoenix |
holy shit thats amazing |
16:26 |
whitephoenix |
maybe some more particles? |
16:27 |
DI3HARD139 |
When it is complete, may I have a copy? |
16:27 |
Emperor_Genshin |
If it's possible, though more particles can lower fps |
16:27 |
whitephoenix |
DI3HARD139, I can't compile it with that anyways |
16:29 |
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16:29 |
Emperor_Genshin |
I'll make a different version of this boss model with a similar animation for everyone since this boss is specifically exclusive for the LegacyForge server |
16:30 |
Emperor_Genshin |
one that's compatable to the default minetest character texture layout |
16:30 |
Emperor_Genshin |
so users can create a texture for that kind of model easily |
16:31 |
Emperor_Genshin |
the sword is part of the model, I need to find a way to make the entity hold a item from minetest |
16:33 |
Emperor_Genshin |
I know it's possible since the guard npc mod has a feature that allows npcs to hold specific items that the player/owner is setting it to use. |
16:36 |
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16:48 |
Chinchou |
DI3HARD139, wouldn't it be -DCMAKE_BUILD_TYPE=RelWithDebInfo? I use ccmake(the ncurses UI) instead of cmake, so I'm not too familiar. |
16:48 |
DI3HARD139 |
It just might be. Lemme try real quick |
16:53 |
DI3HARD139 |
yep just needed to add a "D". |
16:54 |
Chinchou |
Nice! Glad that worked. |
16:54 |
DI3HARD139 |
Thanks cheapie |
16:54 |
DI3HARD139 |
oops |
16:54 |
DI3HARD139 |
Chinchou |
16:54 |
Chinchou |
:3 pff |
16:54 |
Chinchou |
Ch happens? |
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16:55 |
DI3HARD139 |
sorry had the wrong nick in the copy |
16:55 |
Chinchou |
Ah, thought it was auto-completion. |
16:57 |
DI3HARD139 |
somewhat. I noticed that X2Go's Clipboard access is a bit flaky at times. Sometimes it registers the whole text, Sometimes only a part of it and other times nome of it |
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17:35 |
swift110 |
hmm |
17:37 |
Emperor_Genshin |
anyone else want to see this minetest vid? I need more suggestions XD. https://www.youtube.com/watch?v=245dvuz3C0g |
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