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IRC log for #minetest, 2016-11-07

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Time Nick Message
00:51 whitephoenix joined #minetest
00:53 rubenwardy namespace, https://forum.minetest.net/viewtopic.php?t=7253 ?
00:54 namespace That's close, yeah.
00:56 * namespace will take a look at the code for that
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02:42 whitephoenix on a scale of one to java web crysis 3 on integrated graphics, how much lag would putting particle spawners in all leaves for falling leave effects create?
02:58 namespace "java web crysis 3"
02:58 namespace I loled.
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05:11 IhrFussel Hello everyone =)
05:31 IhrFussel agaran, one thing I didn't notice all the time was that my Inodes were almost 100% used...I deleted now lots of old map backups and it went down to 30%, maybe this will increase server performance
05:42 IhrFussel Also when someone joins the load goes pretty high (30-40%)...seems unusual
05:43 IhrFussel But it's very inconsistent...sometimes when a new player joins the load goes up other times it doesn't
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06:16 fireglow hmm, how are the mod resources stored on the client side? Can they be shared across servers?
06:18 fireglow seems like it's ~/.cache/minetest/media. So possibly, the players who don't have a lot of mod resources pre-loaded, strain the server by downloading them. I don't know, this is entirely hypothetical.
06:23 IhrFussel fireglow, but it shouldn't take 30% of server resources to handle media for one connecting client...not even on such a low machine (dualcore 2.8 GHz 2 GB RAM)
06:25 fireglow Possibly
06:26 IhrFussel If transferring media is such a resource hog the devs should've implemented some function to throttle the load IMO
06:28 IhrFussel My mod directory isn't even large..maybe 10 MB
06:29 kaeza IhrFussel, are you using remote media?
06:30 IhrFussel kaeza, nope the media is handled on the same machine and it has 1 Gbit/s bandwith
06:33 kaeza IhrFussel, remote media can speed up connection a bit. see `enable_remote_media_server` and `remote_media` settings
06:33 IhrFussel But my lags are caused by something mysterious...I tested placing/removing lots of nodes = no lag, I teleported to 10 different places = no lag, I sent many chat messages = no lag...but no after I stand still and only 1 other player is building lag went up to 4 seconds
06:34 IhrFussel kaeza, nah I think I'm fine for now..I will observe the load when players join more to maybe find a pattern
06:39 fireglow gl finding it. My suggestion is to try the offered solutions instead of believing that something mysterious is the cause.
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08:22 XeonSquared hey geniuses, any idea how much bandwidth minetest uses?
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09:04 PureTryOut[m] like 5
09:05 fireglow 6 at the most
09:07 XeonSquared very useful info
09:12 fireglow wireshark for the rescue
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09:40 fireglow ok I'm seeing about 2.28 MiB per 10 minutes
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09:55 JamesTait Good morning all! Happy Monday, and happy Hug a Bear Day! 😃  ðŸ»
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10:22 PureTryOut[m] that doesn't seem safe
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10:33 Axord Very much not safe.
10:34 KikaRz On the build steps, there "$ make -j <number of processors>". Is it the number of processors or the number of cores?
10:40 PureTryOut[m] cores + 1
10:40 PureTryOut[m] "make -j($nproc)" might be the easiest
10:40 PureTryOut[m] KikaRz: ^ that will automatically use the maximum of your cores
10:41 KikaRz Thank you. But I already set as 2 cores.
10:41 KikaRz It's still slow :P
10:43 PureTryOut[m] your cpu has 2 cores?
10:43 PureTryOut[m] most have at least 4...
10:44 KikaRz Don't you dare talk rude at my computer :c
10:46 KikaRz http://i.imgur.com/q9P4SsU.png
10:50 PureTryOut[m] I wasn't talking rude, I was genuinely wondering
10:51 PureTryOut[m] but Celeron explains it, I was only thinking about i3/i5/i7
10:51 Calinou PureTryOut[m]: lots of CPUs today still have 2 cores
10:51 KikaRz :(
10:51 Calinou basically all the Core i3, Pentium, Celeron out there
10:51 Calinou even the Skylake ones
10:51 Calinou but many have 4 threads indeed, 4 threads slowly becoming the average according to Steam hardware survey
10:51 PureTryOut[m] yeah but i3's have hyperthreading so 4 logical cores
10:52 PureTryOut[m] and I just completely forgot Pentium and Celeron
10:52 Calinou compiling Minetest here can be done in 1-2 minutes on my desktop, IIRC
10:52 Calinou i7-6700K :)
10:53 PureTryOut[m] i7-6700HQ in my laptop, should be around 1-2 minutes as well
10:54 Calinou nice, I have an i7-4720HQ in my laptop
10:54 KikaRz I missed this warning so much *-* "Irrlicht: PNG warning: iCCP: known incorrect sRGB profile"
10:54 PureTryOut[m] Minetest is literally the only project I know that builds in the source directory...
10:54 PureTryOut[m] KikaRz (IRC): ugh I have that warning all the time, annoys the hell out of me when modding
10:55 KikaRz Thank you Calinou *-*
10:56 KikaRz Will Irrlicht support Vulkan?
10:58 Calinou KikaRz: maybe, but we definitely won't
10:58 Calinou a game like Minetest would hardly benefit from Vulkan
10:58 Calinou PureTryOut[m]: you can fix your sRGB profiles easily using ImageMagick or OptiPNG (IIRC)
10:59 PureTryOut[m] I have ImageMagick installed though
10:59 Calinou OptiPNG is available in Debian repositories, and should be in Arch as well :P
10:59 PureTryOut[m] >assuming I use either of those
11:00 KikaRz How do we use that to fix them?
11:01 Calinou http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile#22747902
11:01 Calinou this should work using ImageMagick...
11:02 Calinou Minetest developers should run it on all PNGs used
11:02 KikaRz i was checking the same
11:02 KikaRz so... convert -list format | grep PNG?
11:04 PureTryOut[m] ooh nothing on the user-side then, ok
11:05 KikaRz but we can run it by ourselves
11:07 KikaRz cya.
11:30 agaran IhrFussel: what filesystem you are using there?
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12:10 IhrFussel agaran, ReiserFS
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12:19 Persi[m] It's funny how casually mentioning that you use reiserfs makes everybody wonder about your marital status
12:21 IhrFussel Persi[m], it's a V Server, at home I use ext4
12:27 Persi[m] I actually use btrfs now, I had to stop using reiser because of all the wife jokes
12:31 Calinou btrfs is cool, except when
12:31 FallingBugs his wife is dead for years, just use raiserfs, why the hell you should care?
12:31 Persi[m] Calinou: are you sure it wouldn't be worth it? I recently watched one of the steam devices days talks on vulkan, one of the guys worked on the unity engine and according to him using vulkan on Android is worth it even if you don't use the features, because it lets you bypass all the gles driver problems
12:31 Calinou I lost the end of this sentence because btrfs lost my files!
12:31 Calinou :P
12:31 Calinou </btrfs joke>
12:32 Calinou Persi[m]: GLES 3.0 and later are rather cool actually, and way more supported than Vulkan
12:32 Calinou Vulkan is still not supported on macOS, iOS, and most Android devices, and many, many PCs too
12:32 Calinou the performance improvement in real use cases (2016 Doom) is about 30%, good but nothing spectacular
12:33 Calinou Minetest would hardly benefit from those 30%, we can do way more by optimizing the current renderer
12:33 Calinou (but nobody seems to know how to do it)
12:34 Persi[m] I realise that, I thought the same, but that's on desktop PCs where the gl drivers actually work
12:34 Calinou just use GLES (translated to OpenGL with GLEW or something) everywhere :P
12:34 Calinou that's exactly what Godot is doing, a GLES 3.0 renderer is in the works
12:35 Calinou Vulkan is surely the future, but it is not really mature yet
12:35 Calinou and not supported enough to rely on it exclusivelyt
12:35 Calinou -t
12:35 * Calinou would like to see an higher-level wrapper to Vulkan, maybe
12:35 Calinou that could boost its adoption for GL refugees :p
12:41 FallingBugs Calinou: GL refugees?
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12:50 agaran IhrFussel: hmm..  neer used Reiser..
12:56 Persi[m] Calinou: like I said, I agree with you, that was my position too. But hearing his comments during the talk made me rethink its value
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13:06 FallingBugs Persi[m]: what comments? what talk?
13:08 thePalindrome Eh, Vulkan is only worthwhile if you're willing to put in a lot of time to squeeze all the performance you can out of code
13:08 thePalindrome otherwise it'll be slower than opengl
13:09 FallingBugs aaaaand another carpet mod...
13:10 * FallingBugs goes to Kroogle
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13:14 SuicSoft_ Hi! I'm a new MineTest player. Where can I find the character skins found in the mod that allows you to change them?
13:14 FallingBugs maybe try looking in mod folders
13:14 FallingBugs for skins
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13:16 SuicSoft_ FallingBugs: I did but couldn't find any
13:17 SuicSoft_ I only found one
13:17 FallingBugs wait
13:17 FallingBugs skins is a mod for minetest, it is installed on server
13:18 FallingBugs you can only choose skins provided by the server
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13:19 SuicSoft_ FallingBugs: So I can't use my own custom skins on the server?
13:19 FallingBugs yeah, if you are simple player, you can ask server admin to add your skin
13:20 FallingBugs by giving him a link to the skin
13:31 PureTryOut[m] FallingBugs (IRC): ooh shit seriously? only skins provided by the server? well that is shit
13:31 FallingBugs i think so
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14:13 PureTryOut[m] that is quite bad...
14:14 PureTryOut[m] that should just be a setting on the client
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14:17 thePalindrome Alas, there's no way to handle that client-side for the moment
14:21 swift110 hello all
14:21 KikaRz Hello World. -> it was my first written software.
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14:25 fireglowl Any idea why luacontrollers can't seem to switch a port on/off on digiline input? https://bpaste.net/show/2ce3565705dd Am I doing it wrong?
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14:36 MinetestBot [git] Wuzzy2 -> minetest/minetest_game: Default, vessels: Darken shelf empty slot icons 6e00dde https://git.io/vXRqj (2016-11-07T14:32:35Z)
14:37 MinetestBot [git] Wuzzy2 -> minetest/minetest_game: Sethome: Don't auto-grant home priv to singleplayer 3109f38 https://git.io/vXRme (2016-11-07T14:13:45Z)
14:37 MinetestBot [git] Rui-Minetest -> minetest/minetest_game: Creative: Fix crash when turning on creative in-game 5868274 https://git.io/vXRmv (2016-11-07T14:13:10Z)
14:37 MinetestBot [git] Ferk -> minetest/minetest_game: Fire / tnt: Make flint-and-steel use node on_ignite functions c824d69 https://git.io/vXRmf (2016-11-07T14:10:00Z)
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15:34 octacian hmmmm, what happened to singlenode worldgen? In other words, how can I get it back.
15:39 jin_xi octacian: i think just the menu entry is gone, you can still set it via a mod
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15:42 endev15 jin_xi, only via a mod? That's sad.
15:42 endev15 ugh.. stupid internet
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15:59 paramat octacian like this https://gist.github.com/paramat/feb2361da106371652ad
16:00 octacian thx paramat
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17:27 FallingBugs -*,,,,*-
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17:37 Calinou Persi[m]: low-level isn't fun honestly
17:37 Calinou there's a reason people make frameworks and libraries
17:38 Calinou not only for portability, but also for ease of use, because computer time is cheap, but person time is never cheap
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17:55 garywhite Hi octacian
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18:11 swift110 hey guys
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18:29 garywhite Hi swift
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18:43 Calinou speaking of the devil: http://phoronix.com/scan.php?page=news_item&amp;px=OpenGL-Overload-Vulkan
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18:52 est31 Calinou: you don't even star it? you get old
18:52 est31 https://github.com/g-truc/glo/stargazers
18:53 KikaRz Calinou <3
18:56 Calinou when it's usable maybe
18:57 Calinou still I'll star it
19:00 KikaRz How are you? long time no see
19:01 Calinou fine, but lots of work at university
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19:19 xordspar0 Is there a way to store a reference to an object as a string, then look up the actual object again later?
19:23 Krock !mod test | mod
19:23 MinetestBot Krock: 3D Armor [minetest-3d_armor] by stu - https://forum.minetest.net/viewtopic.php?t=4654
19:23 Krock horray!
19:26 swift110 hmm
19:26 swift110 hey Calinou
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19:40 garywhite !mod test | mod
19:40 MinetestBot garywhite: 3D Armor [minetest-3d_armor] by stu - https://forum.minetest.net/viewtopic.php?t=4654
19:42 Krock garywhite: http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&amp;at=0&amp;q=rickroll
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19:42 Krock easter egg :3
19:42 garywhite Dang it Krock!
19:44 agaran :D
19:51 sofar haha, krock's server is blocked my my corporate IT network
19:51 Krock It's hostinger's server, so blame them please
19:51 sofar yup, entire 16mb.com is blocked
19:52 Krock lel
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20:14 fireglow Any idea why luacontrollers can't seem to switch a port on/off on digiline input? https://bpaste.net/show/2ce3565705dd Am I doing it wrong?
20:15 agaran event.msg not event.message?
20:16 fireglow sec, trying that
20:17 fireglow agaran: thanks!!! works
20:17 agaran :)
20:17 fireglow yes I read the docs wrong, hah
20:18 fireglow cheers man!
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20:47 KikaRz Calinou, can I still help Minetest to be translated?
20:47 Calinou KikaRz: yes
20:47 KikaRz Where can I do that?
20:48 Calinou https://hosted.weblate.org/projects/minetest/minetest/
20:48 Calinou sign up, then contribute
20:48 KikaRz it used to be in another place...
20:48 Calinou it changed about a year ago
20:48 KikaRz Long time passed xD
20:48 KikaRz does it still make some commit spam?
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20:49 Calinou yes
20:49 Calinou we can't prevent that
20:51 KikaRz and we can't prevent people who have gramatical errors to translate on Minetest project in Weblate.
20:54 KikaRz Well... we can. Reporting the translation and translating on top of it.
21:00 Calinou yes, exactly
21:00 Calinou it's a collaborative project
21:00 Calinou translation griefing is very rare in my experience on open source projects
21:00 Calinou I've seen it once or twice maybe, and it was maybe not intentional
21:03 KikaRz Yeah, or the context is incorrectly seen.
21:06 KikaRz Wow, another time I'm seeing 'ativo' instead of 'ativado'. Another context mismatch.
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21:12 KikaRz Calinou, what is lacunarity?
21:13 Calinou where?
21:13 KikaRz https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_settings_advanced.lua#L0
21:14 Calinou no idea
21:17 Wayward_One paramat would probably know
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21:18 KikaRz paramat, what is lacunarity?
21:19 KikaRz (damn stupid portuguese from portugal people - they just say that Mods are Extras)
21:19 paramat see https://forum.minetest.net/viewtopic.php?p=228165#p228165
21:19 KikaRz Thank you! :D
21:20 paramat and also https://forum.minetest.net/viewtopic.php?p=227726#p227726
21:20 KikaRz Well, it was only on a translation context
21:20 paramat ah
21:20 FallingBugs https://i.imgur.com/S7bLYoH.png
21:20 diemartin technically they are plugins and not mods
21:21 KikaRz but they're not extras.
21:21 diemartin also, greetings
21:21 paramat hm i wonder what lacunarity would translate to?
21:21 KikaRz Hey hey!
21:21 crazyR Hi all, Does anyone know if its possible to calculate roughly how much gold ore is left under the ground ?
21:22 agaran I think you can make on mapblock generation handler which checks that with voxelmanip updating global counts..
21:22 agaran but you would have to code that.. to always know how much was generated so far
21:22 KikaRz http://i.imgur.com/3DYfjRk.png
21:22 paramat well you can calculate it from the parameters
21:22 FallingBugs https://i.imgur.com/0hRpafe.png
21:23 crazyR Could you give me an example paramat... if you dont mind?  Im looking to try and link the econemy to the ore thats untouched if i can that is.
21:24 paramat is it scatter ore?
21:24 diemartin I'm seeing a lot of old players/users coming back
21:24 KikaRz Yes you are. Remember me?
21:25 paramat if you link me to the ore parameters i might be able to help
21:25 diemartin of course :)
21:25 KikaRz The most annoying person on Minetest ever seen.
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21:25 diemartin KikaRz: second one :p
21:25 paramat nice terrain screenshot
21:27 KikaRz the translators who passed in here are pretty scumbags. Antialiasing -> Antiserrilhamento (totally non sense)
21:28 crazyR Im not sure paramat. Its standard mapgen v7. with the gold register in minetest_game being unchanged... Where would i find the info you require?
21:28 paramat ah ok
21:29 paramat "Lacunarity, from the Latin lacuna meaning "gap" or "lake", is a specialized term in geometry" this word might be unchanged in portuguese
21:30 paramat or make up a word derived from 'lacuna'
21:30 KikaRz A node -> a cube?
21:30 KikaRz paramat, I changed to lacunaridade
21:30 paramat cool
21:30 paramat node usually means a full cube
21:31 Wayward_One FallingBugs, just wondering, have you tried/managed to run mt with both prs 4530 and 4724?
21:31 paramat but is also any object fixed in the world grid
21:31 FallingBugs Wayward_One: no, 4530 is on hold now
21:32 paramat crazyR https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L242
21:32 Wayward_One ah, i see. rather unfortunate
21:32 Wayward_One but understandable
21:33 paramat clusters per node is 1 / 13*13*13
21:33 paramat multiply by ores per cluster (5)
21:33 paramat gives ores per node
21:34 paramat then multiply that by number of nodes in a mapblock or mapchunk
21:34 paramat or whatever volume you are considering
21:35 KikaRz I miss VanessaE so much :/
21:35 crazyR Thanks paramat :)
21:36 paramat but there are different densities at different depths of course
21:37 paramat that first registration is for floatlands
21:38 KikaRz is VanessaE fine?
21:39 paramat i think so, just taking a break from MT dev
21:40 KikaRz my hands are freezing D;
21:41 KikaRz well, this is astounding. http://i.imgur.com/41NeUgh.png
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21:46 exio4 what happened to her?
21:47 exio4 oh
21:48 agaran KikaRz, you are just proving that I am doing right.. never using any NLS in anything..:)
21:50 KikaRz what is a NLS?
21:50 agaran native language support
21:50 KikaRz xD
21:51 KikaRz Portuguese (brazil) - necessita_fonte_alternativa - Spanish - no - Source - needs_fallback_font - Portuguese (portugal) - yes
21:51 agaran yes saw picture..
21:51 KikaRz what is the Junja key?
21:53 octacian hello garywhite. wow that took me a long time to respond xD
21:56 garywhite You're on MT Central right?
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22:01 MinetestBot [git] lhofhansl -> minetest/minetest: Don't use reduced vertical limits for mapblock send and generation 45eab34 https://git.io/vX0Bq (2016-11-07T21:55:17Z)
22:01 MinetestBot [git] paramat -> minetest/minetest: Builtin/../falling: Fix bugs caused by 'ignore' nodes 3c5da70 https://git.io/vX0Bm (2016-11-07T21:55:17Z)
22:01 MinetestBot [git] Wuzzy2 -> minetest/minetest: Privileges: Only give singleplayer 4 basic privs e82bd3f https://git.io/vX0BY (2016-11-07T21:55:17Z)
22:01 MinetestBot [git] adrido -> minetest/minetest: Windows: Add manifest file and set "High DPI Aware" true 2952326 https://git.io/vX0BO (2016-11-07T21:55:01Z)
22:08 KikaRz When are translations applied?
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22:27 FallingBugs paramat: i've checked 4746 on seed with lots of floating islands (screenshots above), looks nice from the ground
22:29 paramat yeah it's a good change
22:37 FallingBugs paramat: if i set v_range 500, will it load everything up to 500?
22:40 paramat no, send and generate distances are 10 and 6 blocks
22:41 FallingBugs ok
22:41 paramat you can change those in .conf or settings
22:41 octacian garywhite, yes I am. And FYI, I'm not really here right now. Will be in about an hour though.
22:41 FallingBugs ahhh
22:42 FallingBugs that part of the mountain above mapblock 10
22:43 FallingBugs https://i.imgur.com/nOGehUC.jpg
22:44 FallingBugs bridge = cloud level
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22:46 KikaRz paramat, when will the translations be commited?
22:48 swift110 I just put minetest on my android tablet
22:48 paramat erm i think they're added once a month
22:49 paramat maybe not, last additions 30 Aug
22:50 paramat feature freeze in 1 month so sometime before then
22:52 FallingBugs paramat: do you consider lake gen in some distant future?
22:53 paramat highland pools?
22:53 FallingBugs yes
22:53 FallingBugs not in a mod but officially in cpp
22:54 paramat well any mapgen with sloping rivers can sometimes create them
22:54 FallingBugs i seen crater-like with central mound
22:54 paramat and yes i'm trying to create highland lakes in my core mapgen experiments
22:54 FallingBugs too heavy on cpu?
22:55 paramat no, just difficult to think up a good method
22:56 paramat one way is to have 2 intersecting river systems, the junctions tend to create lakes
22:56 paramat however these lakes slope with the rivers
22:57 paramat creating a level lake is very difficult
22:57 FallingBugs lake schematics? %)
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22:58 paramat heh no, has to be done with perlin noises
23:00 paramat i tried to create level lakes a few times, it drove me nuts
23:00 paramat but if i can i will
23:02 FallingBugs i'm waiting for bushes to see how they change general look
23:04 FallingBugs sometimes I see this: https://i.imgur.com/eScBN5h.jpg
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23:04 FallingBugs probably neigbour mapblock is not loaded
23:05 xordspar0_ joined #minetest
23:06 FallingBugs neighbour*
23:07 fireglow can I homehow display the boundaries of a mapblock?
23:08 FallingBugs probably with a mod?
23:08 FallingBugs i was requesting the same, as in MC
23:09 fireglow mmm
23:09 octacian paramat, I"m having an issue with oregen in the mod that I'm currently working on, moreglass (github.com/octacian/moreglass). for some reason, I cannot find the tungsten ore registered in lightbulb.lua. However, silver generates fine. Since your the mapgen genius, could you give me a hand?
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23:14 paramat looking
23:14 octacian thx
23:18 paramat ah: "ore = BASENAME..":mineral_silver"," in tungsten ore def
23:19 octacian >_<
23:19 octacian thx
23:20 octacian I absolutely suck at mapgen, but I didn't think I was that bad lol
23:23 FallingBugs every time I enter snow biome I have flashback of RBA fixing crap rendering, rip
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23:26 FallingBugs do we have ice melting via lava or torch?
23:27 FallingBugs time to see
23:28 garywhite Hey octacian do you have a server?
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