Time |
Nick |
Message |
00:51 |
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00:53 |
rubenwardy |
namespace, https://forum.minetest.net/viewtopic.php?t=7253 ? |
00:54 |
namespace |
That's close, yeah. |
00:56 |
* namespace |
will take a look at the code for that |
01:30 |
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01:41 |
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02:42 |
whitephoenix |
on a scale of one to java web crysis 3 on integrated graphics, how much lag would putting particle spawners in all leaves for falling leave effects create? |
02:58 |
namespace |
"java web crysis 3" |
02:58 |
namespace |
I loled. |
03:22 |
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03:56 |
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03:59 |
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04:24 |
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04:37 |
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04:56 |
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05:10 |
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05:11 |
IhrFussel |
Hello everyone =) |
05:31 |
IhrFussel |
agaran, one thing I didn't notice all the time was that my Inodes were almost 100% used...I deleted now lots of old map backups and it went down to 30%, maybe this will increase server performance |
05:42 |
IhrFussel |
Also when someone joins the load goes pretty high (30-40%)...seems unusual |
05:43 |
IhrFussel |
But it's very inconsistent...sometimes when a new player joins the load goes up other times it doesn't |
06:06 |
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06:10 |
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06:16 |
fireglow |
hmm, how are the mod resources stored on the client side? Can they be shared across servers? |
06:18 |
fireglow |
seems like it's ~/.cache/minetest/media. So possibly, the players who don't have a lot of mod resources pre-loaded, strain the server by downloading them. I don't know, this is entirely hypothetical. |
06:23 |
IhrFussel |
fireglow, but it shouldn't take 30% of server resources to handle media for one connecting client...not even on such a low machine (dualcore 2.8 GHz 2 GB RAM) |
06:25 |
fireglow |
Possibly |
06:26 |
IhrFussel |
If transferring media is such a resource hog the devs should've implemented some function to throttle the load IMO |
06:28 |
IhrFussel |
My mod directory isn't even large..maybe 10 MB |
06:29 |
kaeza |
IhrFussel, are you using remote media? |
06:30 |
IhrFussel |
kaeza, nope the media is handled on the same machine and it has 1 Gbit/s bandwith |
06:33 |
kaeza |
IhrFussel, remote media can speed up connection a bit. see `enable_remote_media_server` and `remote_media` settings |
06:33 |
IhrFussel |
But my lags are caused by something mysterious...I tested placing/removing lots of nodes = no lag, I teleported to 10 different places = no lag, I sent many chat messages = no lag...but no after I stand still and only 1 other player is building lag went up to 4 seconds |
06:34 |
IhrFussel |
kaeza, nah I think I'm fine for now..I will observe the load when players join more to maybe find a pattern |
06:39 |
fireglow |
gl finding it. My suggestion is to try the offered solutions instead of believing that something mysterious is the cause. |
06:46 |
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06:47 |
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07:02 |
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07:07 |
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07:31 |
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07:32 |
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07:32 |
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07:33 |
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08:15 |
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08:22 |
XeonSquared |
hey geniuses, any idea how much bandwidth minetest uses? |
08:23 |
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08:33 |
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08:52 |
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09:04 |
PureTryOut[m] |
like 5 |
09:05 |
fireglow |
6 at the most |
09:07 |
XeonSquared |
very useful info |
09:12 |
fireglow |
wireshark for the rescue |
09:35 |
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09:40 |
fireglow |
ok I'm seeing about 2.28 MiB per 10 minutes |
09:50 |
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09:54 |
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09:54 |
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09:55 |
JamesTait |
Good morning all! Happy Monday, and happy Hug a Bear Day! 😃 🻠|
09:58 |
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10:22 |
PureTryOut[m] |
that doesn't seem safe |
10:22 |
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10:25 |
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10:26 |
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10:33 |
Axord |
Very much not safe. |
10:34 |
KikaRz |
On the build steps, there "$ make -j <number of processors>". Is it the number of processors or the number of cores? |
10:40 |
PureTryOut[m] |
cores + 1 |
10:40 |
PureTryOut[m] |
"make -j($nproc)" might be the easiest |
10:40 |
PureTryOut[m] |
KikaRz: ^ that will automatically use the maximum of your cores |
10:41 |
KikaRz |
Thank you. But I already set as 2 cores. |
10:41 |
KikaRz |
It's still slow :P |
10:43 |
PureTryOut[m] |
your cpu has 2 cores? |
10:43 |
PureTryOut[m] |
most have at least 4... |
10:44 |
KikaRz |
Don't you dare talk rude at my computer :c |
10:46 |
KikaRz |
http://i.imgur.com/q9P4SsU.png |
10:50 |
PureTryOut[m] |
I wasn't talking rude, I was genuinely wondering |
10:51 |
PureTryOut[m] |
but Celeron explains it, I was only thinking about i3/i5/i7 |
10:51 |
Calinou |
PureTryOut[m]: lots of CPUs today still have 2 cores |
10:51 |
KikaRz |
:( |
10:51 |
Calinou |
basically all the Core i3, Pentium, Celeron out there |
10:51 |
Calinou |
even the Skylake ones |
10:51 |
Calinou |
but many have 4 threads indeed, 4 threads slowly becoming the average according to Steam hardware survey |
10:51 |
PureTryOut[m] |
yeah but i3's have hyperthreading so 4 logical cores |
10:52 |
PureTryOut[m] |
and I just completely forgot Pentium and Celeron |
10:52 |
Calinou |
compiling Minetest here can be done in 1-2 minutes on my desktop, IIRC |
10:52 |
Calinou |
i7-6700K :) |
10:53 |
PureTryOut[m] |
i7-6700HQ in my laptop, should be around 1-2 minutes as well |
10:54 |
Calinou |
nice, I have an i7-4720HQ in my laptop |
10:54 |
KikaRz |
I missed this warning so much *-* "Irrlicht: PNG warning: iCCP: known incorrect sRGB profile" |
10:54 |
PureTryOut[m] |
Minetest is literally the only project I know that builds in the source directory... |
10:54 |
PureTryOut[m] |
KikaRz (IRC): ugh I have that warning all the time, annoys the hell out of me when modding |
10:55 |
KikaRz |
Thank you Calinou *-* |
10:56 |
KikaRz |
Will Irrlicht support Vulkan? |
10:58 |
Calinou |
KikaRz: maybe, but we definitely won't |
10:58 |
Calinou |
a game like Minetest would hardly benefit from Vulkan |
10:58 |
Calinou |
PureTryOut[m]: you can fix your sRGB profiles easily using ImageMagick or OptiPNG (IIRC) |
10:59 |
PureTryOut[m] |
I have ImageMagick installed though |
10:59 |
Calinou |
OptiPNG is available in Debian repositories, and should be in Arch as well :P |
10:59 |
PureTryOut[m] |
>assuming I use either of those |
11:00 |
KikaRz |
How do we use that to fix them? |
11:01 |
Calinou |
http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile#22747902 |
11:01 |
Calinou |
this should work using ImageMagick... |
11:02 |
Calinou |
Minetest developers should run it on all PNGs used |
11:02 |
KikaRz |
i was checking the same |
11:02 |
KikaRz |
so... convert -list format | grep PNG? |
11:04 |
PureTryOut[m] |
ooh nothing on the user-side then, ok |
11:05 |
KikaRz |
but we can run it by ourselves |
11:07 |
KikaRz |
cya. |
11:30 |
agaran |
IhrFussel: what filesystem you are using there? |
11:44 |
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11:51 |
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12:00 |
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12:00 |
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12:10 |
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12:10 |
IhrFussel |
agaran, ReiserFS |
12:17 |
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12:19 |
Persi[m] |
It's funny how casually mentioning that you use reiserfs makes everybody wonder about your marital status |
12:21 |
IhrFussel |
Persi[m], it's a V Server, at home I use ext4 |
12:27 |
Persi[m] |
I actually use btrfs now, I had to stop using reiser because of all the wife jokes |
12:31 |
Calinou |
btrfs is cool, except when |
12:31 |
FallingBugs |
his wife is dead for years, just use raiserfs, why the hell you should care? |
12:31 |
Persi[m] |
Calinou: are you sure it wouldn't be worth it? I recently watched one of the steam devices days talks on vulkan, one of the guys worked on the unity engine and according to him using vulkan on Android is worth it even if you don't use the features, because it lets you bypass all the gles driver problems |
12:31 |
Calinou |
I lost the end of this sentence because btrfs lost my files! |
12:31 |
Calinou |
:P |
12:31 |
Calinou |
</btrfs joke> |
12:32 |
Calinou |
Persi[m]: GLES 3.0 and later are rather cool actually, and way more supported than Vulkan |
12:32 |
Calinou |
Vulkan is still not supported on macOS, iOS, and most Android devices, and many, many PCs too |
12:32 |
Calinou |
the performance improvement in real use cases (2016 Doom) is about 30%, good but nothing spectacular |
12:33 |
Calinou |
Minetest would hardly benefit from those 30%, we can do way more by optimizing the current renderer |
12:33 |
Calinou |
(but nobody seems to know how to do it) |
12:34 |
Persi[m] |
I realise that, I thought the same, but that's on desktop PCs where the gl drivers actually work |
12:34 |
Calinou |
just use GLES (translated to OpenGL with GLEW or something) everywhere :P |
12:34 |
Calinou |
that's exactly what Godot is doing, a GLES 3.0 renderer is in the works |
12:35 |
Calinou |
Vulkan is surely the future, but it is not really mature yet |
12:35 |
Calinou |
and not supported enough to rely on it exclusivelyt |
12:35 |
Calinou |
-t |
12:35 |
* Calinou |
would like to see an higher-level wrapper to Vulkan, maybe |
12:35 |
Calinou |
that could boost its adoption for GL refugees :p |
12:41 |
FallingBugs |
Calinou: GL refugees? |
12:41 |
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12:49 |
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12:50 |
agaran |
IhrFussel: hmm.. neer used Reiser.. |
12:56 |
Persi[m] |
Calinou: like I said, I agree with you, that was my position too. But hearing his comments during the talk made me rethink its value |
13:01 |
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13:06 |
FallingBugs |
Persi[m]: what comments? what talk? |
13:08 |
thePalindrome |
Eh, Vulkan is only worthwhile if you're willing to put in a lot of time to squeeze all the performance you can out of code |
13:08 |
thePalindrome |
otherwise it'll be slower than opengl |
13:09 |
FallingBugs |
aaaaand another carpet mod... |
13:10 |
* FallingBugs |
goes to Kroogle |
13:13 |
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13:14 |
SuicSoft_ |
Hi! I'm a new MineTest player. Where can I find the character skins found in the mod that allows you to change them? |
13:14 |
FallingBugs |
maybe try looking in mod folders |
13:14 |
FallingBugs |
for skins |
13:15 |
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13:16 |
SuicSoft_ |
FallingBugs: I did but couldn't find any |
13:17 |
SuicSoft_ |
I only found one |
13:17 |
FallingBugs |
wait |
13:17 |
FallingBugs |
skins is a mod for minetest, it is installed on server |
13:18 |
FallingBugs |
you can only choose skins provided by the server |
13:19 |
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13:19 |
SuicSoft_ |
FallingBugs: So I can't use my own custom skins on the server? |
13:19 |
FallingBugs |
yeah, if you are simple player, you can ask server admin to add your skin |
13:20 |
FallingBugs |
by giving him a link to the skin |
13:31 |
PureTryOut[m] |
FallingBugs (IRC): ooh shit seriously? only skins provided by the server? well that is shit |
13:31 |
FallingBugs |
i think so |
13:36 |
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14:03 |
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14:03 |
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14:13 |
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14:13 |
PureTryOut[m] |
that is quite bad... |
14:14 |
PureTryOut[m] |
that should just be a setting on the client |
14:14 |
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14:15 |
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14:17 |
thePalindrome |
Alas, there's no way to handle that client-side for the moment |
14:21 |
swift110 |
hello all |
14:21 |
KikaRz |
Hello World. -> it was my first written software. |
14:23 |
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14:25 |
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14:25 |
fireglowl |
Any idea why luacontrollers can't seem to switch a port on/off on digiline input? https://bpaste.net/show/2ce3565705dd Am I doing it wrong? |
14:34 |
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14:35 |
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14:36 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Default, vessels: Darken shelf empty slot icons 6e00dde https://git.io/vXRqj (2016-11-07T14:32:35Z) |
14:37 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest_game: Sethome: Don't auto-grant home priv to singleplayer 3109f38 https://git.io/vXRme (2016-11-07T14:13:45Z) |
14:37 |
MinetestBot |
[git] Rui-Minetest -> minetest/minetest_game: Creative: Fix crash when turning on creative in-game 5868274 https://git.io/vXRmv (2016-11-07T14:13:10Z) |
14:37 |
MinetestBot |
[git] Ferk -> minetest/minetest_game: Fire / tnt: Make flint-and-steel use node on_ignite functions c824d69 https://git.io/vXRmf (2016-11-07T14:10:00Z) |
15:19 |
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15:34 |
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15:34 |
octacian |
hmmmm, what happened to singlenode worldgen? In other words, how can I get it back. |
15:39 |
jin_xi |
octacian: i think just the menu entry is gone, you can still set it via a mod |
15:42 |
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15:42 |
endev15 |
jin_xi, only via a mod? That's sad. |
15:42 |
endev15 |
ugh.. stupid internet |
15:45 |
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15:58 |
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15:59 |
paramat |
octacian like this https://gist.github.com/paramat/feb2361da106371652ad |
16:00 |
octacian |
thx paramat |
16:04 |
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17:27 |
FallingBugs |
-*,,,,*- |
17:30 |
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17:36 |
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17:37 |
Calinou |
Persi[m]: low-level isn't fun honestly |
17:37 |
Calinou |
there's a reason people make frameworks and libraries |
17:38 |
Calinou |
not only for portability, but also for ease of use, because computer time is cheap, but person time is never cheap |
17:38 |
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17:39 |
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17:46 |
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17:55 |
garywhite |
Hi octacian |
18:05 |
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18:10 |
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18:11 |
swift110 |
hey guys |
18:26 |
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18:29 |
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18:29 |
garywhite |
Hi swift |
18:30 |
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18:30 |
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18:43 |
Calinou |
speaking of the devil: http://phoronix.com/scan.php?page=news_item&px=OpenGL-Overload-Vulkan |
18:47 |
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18:52 |
est31 |
Calinou: you don't even star it? you get old |
18:52 |
est31 |
https://github.com/g-truc/glo/stargazers |
18:53 |
KikaRz |
Calinou <3 |
18:56 |
Calinou |
when it's usable maybe |
18:57 |
Calinou |
still I'll star it |
19:00 |
KikaRz |
How are you? long time no see |
19:01 |
Calinou |
fine, but lots of work at university |
19:09 |
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19:16 |
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19:18 |
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19:19 |
xordspar0 |
Is there a way to store a reference to an object as a string, then look up the actual object again later? |
19:23 |
Krock |
!mod test | mod |
19:23 |
MinetestBot |
Krock: 3D Armor [minetest-3d_armor] by stu - https://forum.minetest.net/viewtopic.php?t=4654 |
19:23 |
Krock |
horray! |
19:26 |
swift110 |
hmm |
19:26 |
swift110 |
hey Calinou |
19:29 |
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19:31 |
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19:38 |
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19:40 |
garywhite |
!mod test | mod |
19:40 |
MinetestBot |
garywhite: 3D Armor [minetest-3d_armor] by stu - https://forum.minetest.net/viewtopic.php?t=4654 |
19:42 |
Krock |
garywhite: http://krock-works.16mb.com/MTstuff/modSearch.php?st=0&at=0&q=rickroll |
19:42 |
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19:42 |
Krock |
easter egg :3 |
19:42 |
garywhite |
Dang it Krock! |
19:44 |
agaran |
:D |
19:51 |
sofar |
haha, krock's server is blocked my my corporate IT network |
19:51 |
Krock |
It's hostinger's server, so blame them please |
19:51 |
sofar |
yup, entire 16mb.com is blocked |
19:52 |
Krock |
lel |
20:03 |
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20:09 |
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20:14 |
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20:14 |
fireglow |
Any idea why luacontrollers can't seem to switch a port on/off on digiline input? https://bpaste.net/show/2ce3565705dd Am I doing it wrong? |
20:15 |
agaran |
event.msg not event.message? |
20:16 |
fireglow |
sec, trying that |
20:17 |
fireglow |
agaran: thanks!!! works |
20:17 |
agaran |
:) |
20:17 |
fireglow |
yes I read the docs wrong, hah |
20:18 |
fireglow |
cheers man! |
20:19 |
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20:27 |
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20:35 |
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20:47 |
KikaRz |
Calinou, can I still help Minetest to be translated? |
20:47 |
Calinou |
KikaRz: yes |
20:47 |
KikaRz |
Where can I do that? |
20:48 |
Calinou |
https://hosted.weblate.org/projects/minetest/minetest/ |
20:48 |
Calinou |
sign up, then contribute |
20:48 |
KikaRz |
it used to be in another place... |
20:48 |
Calinou |
it changed about a year ago |
20:48 |
KikaRz |
Long time passed xD |
20:48 |
KikaRz |
does it still make some commit spam? |
20:49 |
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20:49 |
Calinou |
yes |
20:49 |
Calinou |
we can't prevent that |
20:51 |
KikaRz |
and we can't prevent people who have gramatical errors to translate on Minetest project in Weblate. |
20:54 |
KikaRz |
Well... we can. Reporting the translation and translating on top of it. |
21:00 |
Calinou |
yes, exactly |
21:00 |
Calinou |
it's a collaborative project |
21:00 |
Calinou |
translation griefing is very rare in my experience on open source projects |
21:00 |
Calinou |
I've seen it once or twice maybe, and it was maybe not intentional |
21:03 |
KikaRz |
Yeah, or the context is incorrectly seen. |
21:06 |
KikaRz |
Wow, another time I'm seeing 'ativo' instead of 'ativado'. Another context mismatch. |
21:09 |
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21:12 |
KikaRz |
Calinou, what is lacunarity? |
21:13 |
Calinou |
where? |
21:13 |
KikaRz |
https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_settings_advanced.lua#L0 |
21:14 |
Calinou |
no idea |
21:17 |
Wayward_One |
paramat would probably know |
21:18 |
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21:18 |
KikaRz |
paramat, what is lacunarity? |
21:19 |
KikaRz |
(damn stupid portuguese from portugal people - they just say that Mods are Extras) |
21:19 |
paramat |
see https://forum.minetest.net/viewtopic.php?p=228165#p228165 |
21:19 |
KikaRz |
Thank you! :D |
21:20 |
paramat |
and also https://forum.minetest.net/viewtopic.php?p=227726#p227726 |
21:20 |
KikaRz |
Well, it was only on a translation context |
21:20 |
paramat |
ah |
21:20 |
FallingBugs |
https://i.imgur.com/S7bLYoH.png |
21:20 |
diemartin |
technically they are plugins and not mods |
21:21 |
KikaRz |
but they're not extras. |
21:21 |
diemartin |
also, greetings |
21:21 |
paramat |
hm i wonder what lacunarity would translate to? |
21:21 |
KikaRz |
Hey hey! |
21:21 |
crazyR |
Hi all, Does anyone know if its possible to calculate roughly how much gold ore is left under the ground ? |
21:22 |
agaran |
I think you can make on mapblock generation handler which checks that with voxelmanip updating global counts.. |
21:22 |
agaran |
but you would have to code that.. to always know how much was generated so far |
21:22 |
KikaRz |
http://i.imgur.com/3DYfjRk.png |
21:22 |
paramat |
well you can calculate it from the parameters |
21:22 |
FallingBugs |
https://i.imgur.com/0hRpafe.png |
21:23 |
crazyR |
Could you give me an example paramat... if you dont mind? Im looking to try and link the econemy to the ore thats untouched if i can that is. |
21:24 |
paramat |
is it scatter ore? |
21:24 |
diemartin |
I'm seeing a lot of old players/users coming back |
21:24 |
KikaRz |
Yes you are. Remember me? |
21:25 |
paramat |
if you link me to the ore parameters i might be able to help |
21:25 |
diemartin |
of course :) |
21:25 |
KikaRz |
The most annoying person on Minetest ever seen. |
21:25 |
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21:25 |
diemartin |
KikaRz: second one :p |
21:25 |
paramat |
nice terrain screenshot |
21:27 |
KikaRz |
the translators who passed in here are pretty scumbags. Antialiasing -> Antiserrilhamento (totally non sense) |
21:28 |
crazyR |
Im not sure paramat. Its standard mapgen v7. with the gold register in minetest_game being unchanged... Where would i find the info you require? |
21:28 |
paramat |
ah ok |
21:29 |
paramat |
"Lacunarity, from the Latin lacuna meaning "gap" or "lake", is a specialized term in geometry" this word might be unchanged in portuguese |
21:30 |
paramat |
or make up a word derived from 'lacuna' |
21:30 |
KikaRz |
A node -> a cube? |
21:30 |
KikaRz |
paramat, I changed to lacunaridade |
21:30 |
paramat |
cool |
21:30 |
paramat |
node usually means a full cube |
21:31 |
Wayward_One |
FallingBugs, just wondering, have you tried/managed to run mt with both prs 4530 and 4724? |
21:31 |
paramat |
but is also any object fixed in the world grid |
21:31 |
FallingBugs |
Wayward_One: no, 4530 is on hold now |
21:32 |
paramat |
crazyR https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L242 |
21:32 |
Wayward_One |
ah, i see. rather unfortunate |
21:32 |
Wayward_One |
but understandable |
21:33 |
paramat |
clusters per node is 1 / 13*13*13 |
21:33 |
paramat |
multiply by ores per cluster (5) |
21:33 |
paramat |
gives ores per node |
21:34 |
paramat |
then multiply that by number of nodes in a mapblock or mapchunk |
21:34 |
paramat |
or whatever volume you are considering |
21:35 |
KikaRz |
I miss VanessaE so much :/ |
21:35 |
crazyR |
Thanks paramat :) |
21:36 |
paramat |
but there are different densities at different depths of course |
21:37 |
paramat |
that first registration is for floatlands |
21:38 |
KikaRz |
is VanessaE fine? |
21:39 |
paramat |
i think so, just taking a break from MT dev |
21:40 |
KikaRz |
my hands are freezing D; |
21:41 |
KikaRz |
well, this is astounding. http://i.imgur.com/41NeUgh.png |
21:44 |
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21:46 |
exio4 |
what happened to her? |
21:47 |
exio4 |
oh |
21:48 |
agaran |
KikaRz, you are just proving that I am doing right.. never using any NLS in anything..:) |
21:50 |
KikaRz |
what is a NLS? |
21:50 |
agaran |
native language support |
21:50 |
KikaRz |
xD |
21:51 |
KikaRz |
Portuguese (brazil) - necessita_fonte_alternativa - Spanish - no - Source - needs_fallback_font - Portuguese (portugal) - yes |
21:51 |
agaran |
yes saw picture.. |
21:51 |
KikaRz |
what is the Junja key? |
21:53 |
octacian |
hello garywhite. wow that took me a long time to respond xD |
21:56 |
garywhite |
You're on MT Central right? |
21:58 |
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22:01 |
MinetestBot |
[git] lhofhansl -> minetest/minetest: Don't use reduced vertical limits for mapblock send and generation 45eab34 https://git.io/vX0Bq (2016-11-07T21:55:17Z) |
22:01 |
MinetestBot |
[git] paramat -> minetest/minetest: Builtin/../falling: Fix bugs caused by 'ignore' nodes 3c5da70 https://git.io/vX0Bm (2016-11-07T21:55:17Z) |
22:01 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Privileges: Only give singleplayer 4 basic privs e82bd3f https://git.io/vX0BY (2016-11-07T21:55:17Z) |
22:01 |
MinetestBot |
[git] adrido -> minetest/minetest: Windows: Add manifest file and set "High DPI Aware" true 2952326 https://git.io/vX0BO (2016-11-07T21:55:01Z) |
22:08 |
KikaRz |
When are translations applied? |
22:25 |
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22:27 |
FallingBugs |
paramat: i've checked 4746 on seed with lots of floating islands (screenshots above), looks nice from the ground |
22:29 |
paramat |
yeah it's a good change |
22:37 |
FallingBugs |
paramat: if i set v_range 500, will it load everything up to 500? |
22:40 |
paramat |
no, send and generate distances are 10 and 6 blocks |
22:41 |
FallingBugs |
ok |
22:41 |
paramat |
you can change those in .conf or settings |
22:41 |
octacian |
garywhite, yes I am. And FYI, I'm not really here right now. Will be in about an hour though. |
22:41 |
FallingBugs |
ahhh |
22:42 |
FallingBugs |
that part of the mountain above mapblock 10 |
22:43 |
FallingBugs |
https://i.imgur.com/nOGehUC.jpg |
22:44 |
FallingBugs |
bridge = cloud level |
22:45 |
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22:46 |
KikaRz |
paramat, when will the translations be commited? |
22:48 |
swift110 |
I just put minetest on my android tablet |
22:48 |
paramat |
erm i think they're added once a month |
22:49 |
paramat |
maybe not, last additions 30 Aug |
22:50 |
paramat |
feature freeze in 1 month so sometime before then |
22:52 |
FallingBugs |
paramat: do you consider lake gen in some distant future? |
22:53 |
paramat |
highland pools? |
22:53 |
FallingBugs |
yes |
22:53 |
FallingBugs |
not in a mod but officially in cpp |
22:54 |
paramat |
well any mapgen with sloping rivers can sometimes create them |
22:54 |
FallingBugs |
i seen crater-like with central mound |
22:54 |
paramat |
and yes i'm trying to create highland lakes in my core mapgen experiments |
22:54 |
FallingBugs |
too heavy on cpu? |
22:55 |
paramat |
no, just difficult to think up a good method |
22:56 |
paramat |
one way is to have 2 intersecting river systems, the junctions tend to create lakes |
22:56 |
paramat |
however these lakes slope with the rivers |
22:57 |
paramat |
creating a level lake is very difficult |
22:57 |
FallingBugs |
lake schematics? %) |
22:58 |
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22:58 |
paramat |
heh no, has to be done with perlin noises |
23:00 |
paramat |
i tried to create level lakes a few times, it drove me nuts |
23:00 |
paramat |
but if i can i will |
23:02 |
FallingBugs |
i'm waiting for bushes to see how they change general look |
23:04 |
FallingBugs |
sometimes I see this: https://i.imgur.com/eScBN5h.jpg |
23:04 |
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23:04 |
FallingBugs |
probably neigbour mapblock is not loaded |
23:05 |
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23:06 |
FallingBugs |
neighbour* |
23:07 |
fireglow |
can I homehow display the boundaries of a mapblock? |
23:08 |
FallingBugs |
probably with a mod? |
23:08 |
FallingBugs |
i was requesting the same, as in MC |
23:09 |
fireglow |
mmm |
23:09 |
octacian |
paramat, I"m having an issue with oregen in the mod that I'm currently working on, moreglass (github.com/octacian/moreglass). for some reason, I cannot find the tungsten ore registered in lightbulb.lua. However, silver generates fine. Since your the mapgen genius, could you give me a hand? |
23:12 |
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23:14 |
paramat |
looking |
23:14 |
octacian |
thx |
23:18 |
paramat |
ah: "ore = BASENAME..":mineral_silver"," in tungsten ore def |
23:19 |
octacian |
>_< |
23:19 |
octacian |
thx |
23:20 |
octacian |
I absolutely suck at mapgen, but I didn't think I was that bad lol |
23:23 |
FallingBugs |
every time I enter snow biome I have flashback of RBA fixing crap rendering, rip |
23:25 |
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23:26 |
FallingBugs |
do we have ice melting via lava or torch? |
23:27 |
FallingBugs |
time to see |
23:28 |
garywhite |
Hey octacian do you have a server? |
23:31 |
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