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IRC log for #minetest, 2016-11-05

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All times shown according to UTC.

Time Nick Message
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00:43 SpawnBugs good night
00:43 SpawnBugs may the bugs haunt all of you
00:43 SpawnBugs to the end of times
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02:09 KOneJ How do you fly on Android? On a PC, I toggle with "K". I have the fly priv. I just don't know how to toggle.
02:10 est31 KOneJ: there is a little icon with a paper plane
02:11 swift110 hmm
02:11 swift110 i am tempted to put minetest on a crappy tablet
02:11 swift110 i already have it on my phone
02:11 swift110 but which version on google play do i get
02:15 KOneJ thanks
02:19 thePalindrome I'd just get it through f-droid
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02:35 swift110 i donbt have that
02:36 swift110 but you reminded me of something
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05:12 MinetestBot [git] Zeno- -> minetest/minetest: Fix memory leak in ::safeLoadFile (#4730) b5c84c3 https://git.io/vX8sS (2016-11-05T15:10:49+10:00)
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09:16 MinetestBot [git] paramat -> minetest/minetest_game: Default, flowers: Improve plant selection boxes 178db04 https://git.io/vX88Y (2016-11-05T09:14:10Z)
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09:27 MinetestBot [git] nerzhul -> minetest/minetest: PlayerSAO saving fix (#4734) 66bb295 https://git.io/vX88r (2016-11-05T10:25:30+01:00)
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10:06 PinkCat hi
10:06 Krock Hello, you who were renamed
10:06 Guest14012 i know jow do i change my name again
10:07 Krock /nick <different nickname>
10:07 Krock one that isn't used by someone else
10:07 Guest14012 ok
10:08 Krock ..
10:09 thePalindrome :shrug:
10:09 thePalindrome Browser crash?
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10:10 KittyCakes hi
10:10 KittyCakes hi]
10:11 Krock [hello
10:11 KittyCakes My in game name is PinkCat
10:11 Out`Of`Control hi
10:14 KittyCakes anyone play skyblocks?
10:14 thePalindrome I've played a few
10:16 KittyCakes cool
10:17 PseudoNoob joined #minetest
10:18 thePalindrome So what's up?
10:20 Markow joined #minetest
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10:31 red-001 http://i.imgur.com/uVC84yU.jpg
10:34 thePalindrome That's pretty
10:34 thePalindrome What is that?
10:39 enzoMatrix joined #minetest
10:39 red-001 a new game I'm making
10:39 thePalindrome Oh?
10:39 red-001 It's inspired by wasteland
10:39 thePalindrome Ah
10:40 thePalindrome Are there any good tech mods yet? And how about magic?
10:40 Krock technic and magic bean
10:41 thePalindrome did technic get some massive upgrades lately?
10:41 Krock not that I'd know of
10:42 thePalindrome hmmm... alright
10:42 thePalindrome I should probably finish my mod sometime, but lazy
10:43 thePalindrome Heck, I should finish designing my mod :P
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11:03 shivajiva ???????
11:05 Krock shivajiva, apparently a ghost
11:06 shivajiva just in bad taste for me that :(
11:19 Krock yes
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11:46 fireglow what ghost?
11:49 red-001 github ghost?
11:49 red-001 maybe irc ghost
11:51 thePalindrome RealBadAngel connected and disconnected rapidly
11:51 thePalindrome Only reasons listed: Client Quit and Connection Reset
11:51 thePalindrome I'm assuming bad internet
11:53 Krock thePalindrome, he's dead and this guy does not respect it
11:55 thePalindrome lol
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11:59 fireglow I have nodes that are supposed to be impenetrable (abedrock:concrete, for example), but the mapgen makes nodes with resources in those custom nodes. Can I somehow prevent that?
11:59 fireglow already looked at the register_node wiki entry
11:59 sfan5 how does your nodedef look?
12:00 fireglow sec
12:01 fireglow http://dpaste.com/1WNJW73 It's just a copy of ShadowNinjas bedrock with a different namespace
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12:02 sfan5 hm that looks correct
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12:03 fireglow the paranoia creeps in when the mapgen decides to punch holes into your supposedly zombieproof bunker :D
12:03 Foghrye4 "makes nodes with resources in those custom nodes" do you mean that there is a new nodes based on your node with resources in it, or do you mean, that you define somehow that at some height there will be layer of those nodes and mapgen pierce it with resource nodes?
12:04 fireglow Foghrye4: I guess the answer is no to both
12:05 fireglow depth for the latest occurrence was just -70
12:06 Foghrye4 fireglow, then I don't understand what you mean.
12:06 fireglow look at the dpaste. that node is getting replaced by resource nodes.
12:06 fireglow and I want to stop it
12:07 Foghrye4 In time you add it by hand?
12:07 Foghrye4 In game?
12:07 fireglow what?
12:07 Foghrye4 What?
12:07 fireglow nvm. sfan5 got an idea how to accomplish that?
12:08 Foghrye4 that node is getting replaced by resource nodes when you select this node in inventory and place it on ground?
12:08 fireglow not immediately, but after some time
12:08 Foghrye4 Finally. Weird.
12:08 sfan5 nope no idea
12:08 fireglow mm ok
12:09 Foghrye4 As it seems, this node has some ABM doing so.
12:09 Foghrye4 Do you test it in minimal?
12:10 fireglow no, it's unclear how the replacement can be triggered. I did not write an abm for abedrock:*
12:12 Foghrye4 May be some ABM or LBMs on "group:not_in_creative_inventory"?
12:14 fireglow hmm
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14:07 Fixer Out`Of`Control: try newest git, it should fix 0,0,0 problem
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14:25 Out`Of`Control Fixer:  dev version? ok
14:25 Fixer Out`Of`Control: newest one should fix the problem
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17:43 MinetestBot [git] Wuzzy2 -> minetest/minetest: Separate optional from required mod dependencies in main menu (#4721) 1c570cb https://git.io/vX8HA (2016-11-05T18:42:14+01:00)
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17:53 garywhite Wait...The newest pull from GitHub will fix the 0,0,0 problem?
17:54 swift110 sup guys
17:54 Tux[Qyou] joined #minetest
17:54 garywhite Hi swift
17:55 swift110 how are you
17:55 garywhite could be better, but not bad
17:58 Out`Of`Control it should, will report later garywhite
17:58 Out`Of`Control hi
17:59 garywhite So one more question: Does the server have to update to fix it, or does the player have to?
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18:12 Out`Of`Control garywhite:  its server side bug
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18:25 Brikooba How can I create a world stored on the Dummy or LevelDB backend?
18:26 Krock create a regular world and open the file world.mt before entering it
18:26 Krock change the line "backend = sqlite3" to "backend = leveldb"
18:26 Krock or redis, postgres or anything that's supported
18:27 pinetree why would you want to use Dummy?
18:27 Krock testing purposes?
18:27 Krock dummy is the fastest backend ever added
18:27 Brikooba pinetree: I only want to fly around and look at what mapgen made.  Then discard it.
18:28 Brikooba thanks, Krock
18:28 Krock !next
18:28 MinetestBot Another satisfied customer. Next!
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18:52 Fixer !back
18:53 Fixer !fubar
19:06 swift110 hmm
19:10 fireglow I wonder if it's worth migrating from leveldb to redis, for speed
19:11 Krock migrate to sqlite, it's faster and more secure
19:11 fireglow really? sqlite is faster than leveldb?
19:11 Krock if it's worth spanding time for migrating
19:11 Krock yeah, if not, then you can tweak the security settings
19:12 Krock but sqlite3 is way more secure (from data loss) than leveldb
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19:13 fireglow what are these security settings on sqlite that one can tweak for added speed?
19:13 Krock # sqlite_synchronous = 2
19:13 Krock see minetest.conf.example
19:13 Calinou 0 is least safe, but fastest
19:13 Calinou 1 is slower but safer, 2 is safest and thus the default, also the slowest
19:13 Calinou 0 can be more than 10 times faster than 2
19:14 fireglow hmmmm
19:14 Krock if you do many backups then you can go for 0 easily
19:14 Krock and requires a stable system too
19:14 fireglow yeah we do ZFS snaps every 15 minutes
19:14 Calinou is it safe to backup a SQLite database while it's opened?
19:14 Calinou like, backing up while server is running
19:14 Krock no, the server should be shut down to not block minetest from wiriting to it
19:15 fireglow that's an issue, Calinou, yeah. Not sure. That's why we use leveldb atm
19:15 Krock *writing
19:15 Krock and you think it's more secure to use leveldb? doubt it.
19:15 fireglow no I don't think that
19:15 Calinou yeah, so your script needs to shut down the server once or twice a day
19:15 fireglow but it's probably more suited for disk snapshots
19:15 Calinou (or every 2 hours if you're called Minecraft...)
19:15 Calinou (some Minecraft servers restart every 2 hours really)
19:15 Krock eeks
19:17 PR4530isDead Calinou: examples?
19:17 PR4530isDead every 2 hours is kinda insane
19:17 Krock not just kinda. it IS insane. MC server owners are crazy
19:18 PR4530isDead ._.
19:18 Calinou PR4530isDead: back when I played Minecraft, some servers did that
19:18 Calinou that was in like, 2011
19:18 fireglow I don't restart my MT servers for weeks sometimes
19:19 fireglow There's usually no need to
19:20 PR4530isDead https://i.imgur.com/1TKxyV0.jpg
19:20 PR4530isDead #awesome_mapgenv7
19:21 sfan5 <Krock> migrate to sqlite, it's faster and more secure
19:21 Krock #physics_gonna_hate
19:21 sfan5 [citation needed]
19:21 PR4530isDead wth is this ␈>␈ ... ?
19:22 Krock sfan5, do I remember who told me that? Looking up the logs isn't my thing
19:22 Krock that knowledge is public domain ;)
19:23 Krock PR4530isDead, for me it's a square greater than a square (obviously the charset is missing)
19:23 fireglow sfan5: what's your take on it? I'm currently on leveldb, but want to migrate to something faster
19:23 sfan5 leveldb's not fast enough?
19:23 Krock SSD is faster
19:24 Krock not a backend but a storage method
19:25 fireglow faster is always better :>
19:25 Krock repeat that when driving into a wall due to too much alcohol in your boold
19:25 PR4530isDead Krock: it is < B S Krock B S > BS
19:26 Krock *blood
19:26 PR4530isDead (1998)
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19:26 Krock PR4530isDead, sorry what? I don't get it
19:27 PR4530isDead Krock: i've enlarged that symbols in Word
19:28 PR4530isDead Krock: https://i.imgur.com/5nr5xeo.png
19:28 fireglow do you like enlarging symbols?
19:28 Krock oh, that might be an IRC formatting character, like bold or italic
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19:28 Krock the first one to start, 2nd to stop the format
19:29 Krock the client here ignored both characters for some reason
19:29 PR4530isDead quassel has support for this I think
19:32 sfan5 fireglow: i doubt using a faster backend would really speed things up
19:32 sfan5 backend is usually not the performance bottleneck
19:32 sfan5 you can try redis though
19:32 sfan5 (only if you have quite a lot of RAM left)
19:32 PR4530isDead btw some admins don't like thousands of player files -> it is slow as fuck to backup
19:33 fireglow Used: 6.12G/31.8G
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19:34 fireglow PR4530isDead: with ZFS, it's instant. We often back up the entire world before big WorldEdit actions.
19:34 Brikooba I need to disable the filesystem sandbox security mod to use compassGPS. how?
19:34 PR4530isDead zfs.... wonder how is bfs dooing or how it is called?
19:34 thePalindrome btrfs?
19:35 PR4530isDead yes
19:35 thePalindrome I'd say no
19:35 thePalindrome it's wayyy too unstable
19:35 PR4530isDead fedoras default?
19:35 thePalindrome For some reason
19:35 thePalindrome the btrfs driver crashes my kernel sometimes
19:36 thePalindrome filesystem corruption is pretty common
19:36 thePalindrome And they have to live with all their mistakes
19:36 PR4530isDead Fedora is waaay too much bleeding edge
19:36 Brikooba PR4530isDead: I prefer mapgen 6 for a few reasons.
19:36 thePalindrome The problem is that btrfs was built bottom-up
19:36 thePalindrome filesystems can't be built like that
19:37 thePalindrome bcachefs seems better though
19:38 Brikooba When I compile my own Linux, I use Reiser4
19:38 Brikooba with compression
19:39 PR4530isDead avoided death while falling yet again
19:39 PR4530isDead unacceptable
19:40 PR4530isDead now I'm stuck in the middle of the huge cliff
19:40 thePalindrome I'll have to time my boot sometime
19:41 * thePalindrome remembers he enabled parallell service starting
19:42 Brikooba PR4530isDead: as long as you have wood, you can dig your way out.
19:43 PR4530isDead i'm more upset about falling bug
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19:45 PR4530isDead https://i.imgur.com/XU54uqe.jpg so badass view
19:46 Brikooba I dislike floating stone. I like the rivers underground as in map gen 6.
19:47 PR4530isDead and dat amount of wood
19:47 PR4530isDead you can start a nice fire
19:48 Brikooba You can never plant a jungle as dense as mapgen makes it.
19:48 xordspar0 I am making entities that are affected by gravity. Whenever my entities fall to the ground, they stick into the groud a little bit. How far they stick into the ground varies--it's a little bit random. How can I prevent that?
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19:50 xordspar0 I modelled my "gravity" code after the boat mod. It's quite simple. Maybe too simplistic. When the object reaches the ground, it just sets the accelleration and velocity to 0.
19:51 xordspar0 The player and dropped items don't seem to have that problem. Those are implemented in the engine, aren't they? How do they avoid that problem?
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19:55 Brikooba CompassGPS security error. http://dpaste.com/13CBVHM
19:58 PR4530isDead thats because mod security is now on in newest engine
19:58 PR4530isDead search for info how to fix this or contact mod author
19:59 PR4530isDead i don't remember about it unfortunately
20:02 kaeza Brikooba, better report in the topic if you haven't done so already
20:02 kaeza !mod compassgps
20:02 MinetestBot kaeza: Compass GPS [compassgps] by Kilarin - https://forum.minetest.net/viewtopic.php?t=9373
20:03 kaeza also, greetings
20:03 Krock greetings, kaeza
20:06 PR4530isDead kaeza: \o
20:06 PR4530isDead minetest at 1.6GB in ram
20:06 PR4530isDead with huge forests
20:08 Krock and 1024px texture pack?
20:08 PR4530isDead nope
20:08 PR4530isDead v_range 240
20:08 PR4530isDead 230*
20:08 Krock ah
20:08 PR4530isDead it is big v_range + huge forests
20:09 PR4530isDead and I keep it in memory as long as possible (not unloading)
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21:13 xordspar0 When making an entity with minetest.register_entity(), what does the collisionbox parameter do? What does the engine use it for?
21:14 xordspar0 Is there an on_collide event or something like that?
21:18 Hijiri xordspar0: the entity can bump into things, and the player can be blocked by/stand on entities
21:18 Hijiri xordspar0: also I think the collision box is the selecti onbox
21:21 xordspar0 Is there an option you have to set for it to work? My entity doesn't collide with anything, including the player.
21:22 xordspar0 physical = true looks promising. I'll try that.
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21:23 xordspar0 Ok, that was it.
21:24 kaeza <xordspar0> Is there an on_collide event or something like that? <-- this would be REALLY nice BTW
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21:56 Calinou kaeza: problem is, an entity collides whenever it touches ground...
21:56 kaeza Calinou, I mean entity<->entity collision; we can discuss ground collission later
21:57 kaeza -s
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22:15 Brikooba Are there special uses for handsaw or hammer?
22:15 Brikooba or special worth?
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22:59 GNU[BDC] Fixer: update mt server
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23:00 Fixer GNU[BDC]: no
23:00 Out`Of`Control Fixer: can you check that 0 0 0 bug
23:00 Fixer Out`Of`Control: sure
23:01 Out`Of`Control only some players have it
23:01 Fixer Out`Of`Control: you just updated?
23:01 Out`Of`Control yes
23:13 Fixer Out`Of`Control: can you make a map of server with minetestmapper?
23:13 Out`Of`Control Fixer:  there is map already mt.rbose.org without https
23:13 Out`Of`Control its recent map
23:14 Fixer ah ok
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23:32 swift110 hey
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