Time |
Nick |
Message |
00:16 |
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00:43 |
SpawnBugs |
good night |
00:43 |
SpawnBugs |
may the bugs haunt all of you |
00:43 |
SpawnBugs |
to the end of times |
01:07 |
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02:09 |
KOneJ |
How do you fly on Android? On a PC, I toggle with "K". I have the fly priv. I just don't know how to toggle. |
02:10 |
est31 |
KOneJ: there is a little icon with a paper plane |
02:11 |
swift110 |
hmm |
02:11 |
swift110 |
i am tempted to put minetest on a crappy tablet |
02:11 |
swift110 |
i already have it on my phone |
02:11 |
swift110 |
but which version on google play do i get |
02:15 |
KOneJ |
thanks |
02:19 |
thePalindrome |
I'd just get it through f-droid |
02:27 |
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02:35 |
swift110 |
i donbt have that |
02:36 |
swift110 |
but you reminded me of something |
02:56 |
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05:12 |
MinetestBot |
[git] Zeno- -> minetest/minetest: Fix memory leak in ::safeLoadFile (#4730) b5c84c3 https://git.io/vX8sS (2016-11-05T15:10:49+10:00) |
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09:16 |
MinetestBot |
[git] paramat -> minetest/minetest_game: Default, flowers: Improve plant selection boxes 178db04 https://git.io/vX88Y (2016-11-05T09:14:10Z) |
09:22 |
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09:27 |
MinetestBot |
[git] nerzhul -> minetest/minetest: PlayerSAO saving fix (#4734) 66bb295 https://git.io/vX88r (2016-11-05T10:25:30+01:00) |
09:28 |
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10:05 |
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10:06 |
PinkCat |
hi |
10:06 |
Krock |
Hello, you who were renamed |
10:06 |
Guest14012 |
i know jow do i change my name again |
10:07 |
Krock |
/nick <different nickname> |
10:07 |
Krock |
one that isn't used by someone else |
10:07 |
Guest14012 |
ok |
10:08 |
Krock |
.. |
10:09 |
thePalindrome |
:shrug: |
10:09 |
thePalindrome |
Browser crash? |
10:10 |
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10:10 |
KittyCakes |
hi |
10:10 |
KittyCakes |
hi] |
10:11 |
Krock |
[hello |
10:11 |
KittyCakes |
My in game name is PinkCat |
10:11 |
Out`Of`Control |
hi |
10:14 |
KittyCakes |
anyone play skyblocks? |
10:14 |
thePalindrome |
I've played a few |
10:16 |
KittyCakes |
cool |
10:17 |
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10:18 |
thePalindrome |
So what's up? |
10:20 |
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10:31 |
red-001 |
http://i.imgur.com/uVC84yU.jpg |
10:34 |
thePalindrome |
That's pretty |
10:34 |
thePalindrome |
What is that? |
10:39 |
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10:39 |
red-001 |
a new game I'm making |
10:39 |
thePalindrome |
Oh? |
10:39 |
red-001 |
It's inspired by wasteland |
10:39 |
thePalindrome |
Ah |
10:40 |
thePalindrome |
Are there any good tech mods yet? And how about magic? |
10:40 |
Krock |
technic and magic bean |
10:41 |
thePalindrome |
did technic get some massive upgrades lately? |
10:41 |
Krock |
not that I'd know of |
10:42 |
thePalindrome |
hmmm... alright |
10:42 |
thePalindrome |
I should probably finish my mod sometime, but lazy |
10:43 |
thePalindrome |
Heck, I should finish designing my mod :P |
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11:03 |
shivajiva |
??????? |
11:05 |
Krock |
shivajiva, apparently a ghost |
11:06 |
shivajiva |
just in bad taste for me that :( |
11:19 |
Krock |
yes |
11:24 |
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11:46 |
fireglow |
what ghost? |
11:49 |
red-001 |
github ghost? |
11:49 |
red-001 |
maybe irc ghost |
11:51 |
thePalindrome |
RealBadAngel connected and disconnected rapidly |
11:51 |
thePalindrome |
Only reasons listed: Client Quit and Connection Reset |
11:51 |
thePalindrome |
I'm assuming bad internet |
11:53 |
Krock |
thePalindrome, he's dead and this guy does not respect it |
11:55 |
thePalindrome |
lol |
11:56 |
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11:59 |
fireglow |
I have nodes that are supposed to be impenetrable (abedrock:concrete, for example), but the mapgen makes nodes with resources in those custom nodes. Can I somehow prevent that? |
11:59 |
fireglow |
already looked at the register_node wiki entry |
11:59 |
sfan5 |
how does your nodedef look? |
12:00 |
fireglow |
sec |
12:01 |
fireglow |
http://dpaste.com/1WNJW73 It's just a copy of ShadowNinjas bedrock with a different namespace |
12:01 |
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12:02 |
sfan5 |
hm that looks correct |
12:02 |
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12:02 |
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12:03 |
fireglow |
the paranoia creeps in when the mapgen decides to punch holes into your supposedly zombieproof bunker :D |
12:03 |
Foghrye4 |
"makes nodes with resources in those custom nodes" do you mean that there is a new nodes based on your node with resources in it, or do you mean, that you define somehow that at some height there will be layer of those nodes and mapgen pierce it with resource nodes? |
12:04 |
fireglow |
Foghrye4: I guess the answer is no to both |
12:05 |
fireglow |
depth for the latest occurrence was just -70 |
12:06 |
Foghrye4 |
fireglow, then I don't understand what you mean. |
12:06 |
fireglow |
look at the dpaste. that node is getting replaced by resource nodes. |
12:06 |
fireglow |
and I want to stop it |
12:07 |
Foghrye4 |
In time you add it by hand? |
12:07 |
Foghrye4 |
In game? |
12:07 |
fireglow |
what? |
12:07 |
Foghrye4 |
What? |
12:07 |
fireglow |
nvm. sfan5 got an idea how to accomplish that? |
12:08 |
Foghrye4 |
that node is getting replaced by resource nodes when you select this node in inventory and place it on ground? |
12:08 |
fireglow |
not immediately, but after some time |
12:08 |
Foghrye4 |
Finally. Weird. |
12:08 |
sfan5 |
nope no idea |
12:08 |
fireglow |
mm ok |
12:09 |
Foghrye4 |
As it seems, this node has some ABM doing so. |
12:09 |
Foghrye4 |
Do you test it in minimal? |
12:10 |
fireglow |
no, it's unclear how the replacement can be triggered. I did not write an abm for abedrock:* |
12:12 |
Foghrye4 |
May be some ABM or LBMs on "group:not_in_creative_inventory"? |
12:14 |
fireglow |
hmm |
12:24 |
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14:07 |
Fixer |
Out`Of`Control: try newest git, it should fix 0,0,0 problem |
14:19 |
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14:25 |
Out`Of`Control |
Fixer: dev version? ok |
14:25 |
Fixer |
Out`Of`Control: newest one should fix the problem |
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17:43 |
MinetestBot |
[git] Wuzzy2 -> minetest/minetest: Separate optional from required mod dependencies in main menu (#4721) 1c570cb https://git.io/vX8HA (2016-11-05T18:42:14+01:00) |
17:45 |
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17:53 |
garywhite |
Wait...The newest pull from GitHub will fix the 0,0,0 problem? |
17:54 |
swift110 |
sup guys |
17:54 |
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17:54 |
garywhite |
Hi swift |
17:55 |
swift110 |
how are you |
17:55 |
garywhite |
could be better, but not bad |
17:58 |
Out`Of`Control |
it should, will report later garywhite |
17:58 |
Out`Of`Control |
hi |
17:59 |
garywhite |
So one more question: Does the server have to update to fix it, or does the player have to? |
17:59 |
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18:12 |
Out`Of`Control |
garywhite: its server side bug |
18:13 |
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18:25 |
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18:25 |
Brikooba |
How can I create a world stored on the Dummy or LevelDB backend? |
18:26 |
Krock |
create a regular world and open the file world.mt before entering it |
18:26 |
Krock |
change the line "backend = sqlite3" to "backend = leveldb" |
18:26 |
Krock |
or redis, postgres or anything that's supported |
18:27 |
pinetree |
why would you want to use Dummy? |
18:27 |
Krock |
testing purposes? |
18:27 |
Krock |
dummy is the fastest backend ever added |
18:27 |
Brikooba |
pinetree: I only want to fly around and look at what mapgen made. Then discard it. |
18:28 |
Brikooba |
thanks, Krock |
18:28 |
Krock |
!next |
18:28 |
MinetestBot |
Another satisfied customer. Next! |
18:36 |
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18:52 |
Fixer |
!back |
18:53 |
Fixer |
!fubar |
19:06 |
swift110 |
hmm |
19:10 |
fireglow |
I wonder if it's worth migrating from leveldb to redis, for speed |
19:11 |
Krock |
migrate to sqlite, it's faster and more secure |
19:11 |
fireglow |
really? sqlite is faster than leveldb? |
19:11 |
Krock |
if it's worth spanding time for migrating |
19:11 |
Krock |
yeah, if not, then you can tweak the security settings |
19:12 |
Krock |
but sqlite3 is way more secure (from data loss) than leveldb |
19:12 |
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19:13 |
fireglow |
what are these security settings on sqlite that one can tweak for added speed? |
19:13 |
Krock |
# sqlite_synchronous = 2 |
19:13 |
Krock |
see minetest.conf.example |
19:13 |
Calinou |
0 is least safe, but fastest |
19:13 |
Calinou |
1 is slower but safer, 2 is safest and thus the default, also the slowest |
19:13 |
Calinou |
0 can be more than 10 times faster than 2 |
19:14 |
fireglow |
hmmmm |
19:14 |
Krock |
if you do many backups then you can go for 0 easily |
19:14 |
Krock |
and requires a stable system too |
19:14 |
fireglow |
yeah we do ZFS snaps every 15 minutes |
19:14 |
Calinou |
is it safe to backup a SQLite database while it's opened? |
19:14 |
Calinou |
like, backing up while server is running |
19:14 |
Krock |
no, the server should be shut down to not block minetest from wiriting to it |
19:15 |
fireglow |
that's an issue, Calinou, yeah. Not sure. That's why we use leveldb atm |
19:15 |
Krock |
*writing |
19:15 |
Krock |
and you think it's more secure to use leveldb? doubt it. |
19:15 |
fireglow |
no I don't think that |
19:15 |
Calinou |
yeah, so your script needs to shut down the server once or twice a day |
19:15 |
fireglow |
but it's probably more suited for disk snapshots |
19:15 |
Calinou |
(or every 2 hours if you're called Minecraft...) |
19:15 |
Calinou |
(some Minecraft servers restart every 2 hours really) |
19:15 |
Krock |
eeks |
19:17 |
PR4530isDead |
Calinou: examples? |
19:17 |
PR4530isDead |
every 2 hours is kinda insane |
19:17 |
Krock |
not just kinda. it IS insane. MC server owners are crazy |
19:18 |
PR4530isDead |
._. |
19:18 |
Calinou |
PR4530isDead: back when I played Minecraft, some servers did that |
19:18 |
Calinou |
that was in like, 2011 |
19:18 |
fireglow |
I don't restart my MT servers for weeks sometimes |
19:19 |
fireglow |
There's usually no need to |
19:20 |
PR4530isDead |
https://i.imgur.com/1TKxyV0.jpg |
19:20 |
PR4530isDead |
#awesome_mapgenv7 |
19:21 |
sfan5 |
<Krock> migrate to sqlite, it's faster and more secure |
19:21 |
Krock |
#physics_gonna_hate |
19:21 |
sfan5 |
[citation needed] |
19:21 |
PR4530isDead |
wth is this âˆ>∠... ? |
19:22 |
Krock |
sfan5, do I remember who told me that? Looking up the logs isn't my thing |
19:22 |
Krock |
that knowledge is public domain ;) |
19:23 |
Krock |
PR4530isDead, for me it's a square greater than a square (obviously the charset is missing) |
19:23 |
fireglow |
sfan5: what's your take on it? I'm currently on leveldb, but want to migrate to something faster |
19:23 |
sfan5 |
leveldb's not fast enough? |
19:23 |
Krock |
SSD is faster |
19:24 |
Krock |
not a backend but a storage method |
19:25 |
fireglow |
faster is always better :> |
19:25 |
Krock |
repeat that when driving into a wall due to too much alcohol in your boold |
19:25 |
PR4530isDead |
Krock: it is < B S Krock B S > BS |
19:26 |
Krock |
*blood |
19:26 |
PR4530isDead |
(1998) |
19:26 |
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19:26 |
Krock |
PR4530isDead, sorry what? I don't get it |
19:27 |
PR4530isDead |
Krock: i've enlarged that symbols in Word |
19:28 |
PR4530isDead |
Krock: https://i.imgur.com/5nr5xeo.png |
19:28 |
fireglow |
do you like enlarging symbols? |
19:28 |
Krock |
oh, that might be an IRC formatting character, like bold or italic |
19:28 |
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19:28 |
Krock |
the first one to start, 2nd to stop the format |
19:29 |
Krock |
the client here ignored both characters for some reason |
19:29 |
PR4530isDead |
quassel has support for this I think |
19:32 |
sfan5 |
fireglow: i doubt using a faster backend would really speed things up |
19:32 |
sfan5 |
backend is usually not the performance bottleneck |
19:32 |
sfan5 |
you can try redis though |
19:32 |
sfan5 |
(only if you have quite a lot of RAM left) |
19:32 |
PR4530isDead |
btw some admins don't like thousands of player files -> it is slow as fuck to backup |
19:33 |
fireglow |
Used: 6.12G/31.8G |
19:33 |
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19:34 |
fireglow |
PR4530isDead: with ZFS, it's instant. We often back up the entire world before big WorldEdit actions. |
19:34 |
Brikooba |
I need to disable the filesystem sandbox security mod to use compassGPS. how? |
19:34 |
PR4530isDead |
zfs.... wonder how is bfs dooing or how it is called? |
19:34 |
thePalindrome |
btrfs? |
19:35 |
PR4530isDead |
yes |
19:35 |
thePalindrome |
I'd say no |
19:35 |
thePalindrome |
it's wayyy too unstable |
19:35 |
PR4530isDead |
fedoras default? |
19:35 |
thePalindrome |
For some reason |
19:35 |
thePalindrome |
the btrfs driver crashes my kernel sometimes |
19:36 |
thePalindrome |
filesystem corruption is pretty common |
19:36 |
thePalindrome |
And they have to live with all their mistakes |
19:36 |
PR4530isDead |
Fedora is waaay too much bleeding edge |
19:36 |
Brikooba |
PR4530isDead: I prefer mapgen 6 for a few reasons. |
19:36 |
thePalindrome |
The problem is that btrfs was built bottom-up |
19:36 |
thePalindrome |
filesystems can't be built like that |
19:37 |
thePalindrome |
bcachefs seems better though |
19:38 |
Brikooba |
When I compile my own Linux, I use Reiser4 |
19:38 |
Brikooba |
with compression |
19:39 |
PR4530isDead |
avoided death while falling yet again |
19:39 |
PR4530isDead |
unacceptable |
19:40 |
PR4530isDead |
now I'm stuck in the middle of the huge cliff |
19:40 |
thePalindrome |
I'll have to time my boot sometime |
19:41 |
* thePalindrome |
remembers he enabled parallell service starting |
19:42 |
Brikooba |
PR4530isDead: as long as you have wood, you can dig your way out. |
19:43 |
PR4530isDead |
i'm more upset about falling bug |
19:44 |
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19:45 |
PR4530isDead |
https://i.imgur.com/XU54uqe.jpg so badass view |
19:46 |
Brikooba |
I dislike floating stone. I like the rivers underground as in map gen 6. |
19:47 |
PR4530isDead |
and dat amount of wood |
19:47 |
PR4530isDead |
you can start a nice fire |
19:48 |
Brikooba |
You can never plant a jungle as dense as mapgen makes it. |
19:48 |
xordspar0 |
I am making entities that are affected by gravity. Whenever my entities fall to the ground, they stick into the groud a little bit. How far they stick into the ground varies--it's a little bit random. How can I prevent that? |
19:50 |
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19:50 |
xordspar0 |
I modelled my "gravity" code after the boat mod. It's quite simple. Maybe too simplistic. When the object reaches the ground, it just sets the accelleration and velocity to 0. |
19:51 |
xordspar0 |
The player and dropped items don't seem to have that problem. Those are implemented in the engine, aren't they? How do they avoid that problem? |
19:52 |
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19:55 |
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19:55 |
Brikooba |
CompassGPS security error. http://dpaste.com/13CBVHM |
19:58 |
PR4530isDead |
thats because mod security is now on in newest engine |
19:58 |
PR4530isDead |
search for info how to fix this or contact mod author |
19:59 |
PR4530isDead |
i don't remember about it unfortunately |
20:02 |
kaeza |
Brikooba, better report in the topic if you haven't done so already |
20:02 |
kaeza |
!mod compassgps |
20:02 |
MinetestBot |
kaeza: Compass GPS [compassgps] by Kilarin - https://forum.minetest.net/viewtopic.php?t=9373 |
20:03 |
kaeza |
also, greetings |
20:03 |
Krock |
greetings, kaeza |
20:06 |
PR4530isDead |
kaeza: \o |
20:06 |
PR4530isDead |
minetest at 1.6GB in ram |
20:06 |
PR4530isDead |
with huge forests |
20:08 |
Krock |
and 1024px texture pack? |
20:08 |
PR4530isDead |
nope |
20:08 |
PR4530isDead |
v_range 240 |
20:08 |
PR4530isDead |
230* |
20:08 |
Krock |
ah |
20:08 |
PR4530isDead |
it is big v_range + huge forests |
20:09 |
PR4530isDead |
and I keep it in memory as long as possible (not unloading) |
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21:13 |
xordspar0 |
When making an entity with minetest.register_entity(), what does the collisionbox parameter do? What does the engine use it for? |
21:14 |
xordspar0 |
Is there an on_collide event or something like that? |
21:18 |
Hijiri |
xordspar0: the entity can bump into things, and the player can be blocked by/stand on entities |
21:18 |
Hijiri |
xordspar0: also I think the collision box is the selecti onbox |
21:21 |
xordspar0 |
Is there an option you have to set for it to work? My entity doesn't collide with anything, including the player. |
21:22 |
xordspar0 |
physical = true looks promising. I'll try that. |
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21:23 |
xordspar0 |
Ok, that was it. |
21:24 |
kaeza |
<xordspar0> Is there an on_collide event or something like that? <-- this would be REALLY nice BTW |
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21:56 |
Calinou |
kaeza: problem is, an entity collides whenever it touches ground... |
21:56 |
kaeza |
Calinou, I mean entity<->entity collision; we can discuss ground collission later |
21:57 |
kaeza |
-s |
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22:15 |
Brikooba |
Are there special uses for handsaw or hammer? |
22:15 |
Brikooba |
or special worth? |
22:17 |
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22:59 |
GNU[BDC] |
Fixer: update mt server |
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23:00 |
Fixer |
GNU[BDC]: no |
23:00 |
Out`Of`Control |
Fixer: can you check that 0 0 0 bug |
23:00 |
Fixer |
Out`Of`Control: sure |
23:01 |
Out`Of`Control |
only some players have it |
23:01 |
Fixer |
Out`Of`Control: you just updated? |
23:01 |
Out`Of`Control |
yes |
23:13 |
Fixer |
Out`Of`Control: can you make a map of server with minetestmapper? |
23:13 |
Out`Of`Control |
Fixer: there is map already mt.rbose.org without https |
23:13 |
Out`Of`Control |
its recent map |
23:14 |
Fixer |
ah ok |
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23:32 |
swift110 |
hey |
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