Time Nick Message 00:43 SpawnBugs good night 00:43 SpawnBugs may the bugs haunt all of you 00:43 SpawnBugs to the end of times 02:09 KOneJ How do you fly on Android? On a PC, I toggle with "K". I have the fly priv. I just don't know how to toggle. 02:10 est31 KOneJ: there is a little icon with a paper plane 02:11 swift110 hmm 02:11 swift110 i am tempted to put minetest on a crappy tablet 02:11 swift110 i already have it on my phone 02:11 swift110 but which version on google play do i get 02:15 KOneJ thanks 02:19 thePalindrome I'd just get it through f-droid 02:35 swift110 i donbt have that 02:36 swift110 but you reminded me of something 05:12 MinetestBot 02[git] 04Zeno- -> 03minetest/minetest: Fix memory leak in ::safeLoadFile (#4730) 13b5c84c3 https://git.io/vX8sS (152016-11-05T15:10:49+10:00) 09:16 MinetestBot 02[git] 04paramat -> 03minetest/minetest_game: Default, flowers: Improve plant selection boxes 13178db04 https://git.io/vX88Y (152016-11-05T09:14:10Z) 09:27 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: PlayerSAO saving fix (#4734) 1366bb295 https://git.io/vX88r (152016-11-05T10:25:30+01:00) 10:06 PinkCat hi 10:06 Krock Hello, you who were renamed 10:06 Guest14012 i know jow do i change my name again 10:07 Krock /nick 10:07 Krock one that isn't used by someone else 10:07 Guest14012 ok 10:08 Krock .. 10:09 thePalindrome :shrug: 10:09 thePalindrome Browser crash? 10:10 KittyCakes hi 10:10 KittyCakes hi] 10:11 Krock [hello 10:11 KittyCakes My in game name is PinkCat 10:11 Out`Of`Control hi 10:14 KittyCakes anyone play skyblocks? 10:14 thePalindrome I've played a few 10:16 KittyCakes cool 10:18 thePalindrome So what's up? 10:31 red-001 http://i.imgur.com/uVC84yU.jpg 10:34 thePalindrome That's pretty 10:34 thePalindrome What is that? 10:39 red-001 a new game I'm making 10:39 thePalindrome Oh? 10:39 red-001 It's inspired by wasteland 10:39 thePalindrome Ah 10:40 thePalindrome Are there any good tech mods yet? And how about magic? 10:40 Krock technic and magic bean 10:41 thePalindrome did technic get some massive upgrades lately? 10:41 Krock not that I'd know of 10:42 thePalindrome hmmm... alright 10:42 thePalindrome I should probably finish my mod sometime, but lazy 10:43 thePalindrome Heck, I should finish designing my mod :P 11:03 shivajiva ??????? 11:05 Krock shivajiva, apparently a ghost 11:06 shivajiva just in bad taste for me that :( 11:19 Krock yes 11:46 fireglow what ghost? 11:49 red-001 github ghost? 11:49 red-001 maybe irc ghost 11:51 thePalindrome RealBadAngel connected and disconnected rapidly 11:51 thePalindrome Only reasons listed: Client Quit and Connection Reset 11:51 thePalindrome I'm assuming bad internet 11:53 Krock thePalindrome, he's dead and this guy does not respect it 11:55 thePalindrome lol 11:59 fireglow I have nodes that are supposed to be impenetrable (abedrock:concrete, for example), but the mapgen makes nodes with resources in those custom nodes. Can I somehow prevent that? 11:59 fireglow already looked at the register_node wiki entry 11:59 sfan5 how does your nodedef look? 12:00 fireglow sec 12:01 fireglow http://dpaste.com/1WNJW73 It's just a copy of ShadowNinjas bedrock with a different namespace 12:02 sfan5 hm that looks correct 12:03 fireglow the paranoia creeps in when the mapgen decides to punch holes into your supposedly zombieproof bunker :D 12:03 Foghrye4 "makes nodes with resources in those custom nodes" do you mean that there is a new nodes based on your node with resources in it, or do you mean, that you define somehow that at some height there will be layer of those nodes and mapgen pierce it with resource nodes? 12:04 fireglow Foghrye4: I guess the answer is no to both 12:05 fireglow depth for the latest occurrence was just -70 12:06 Foghrye4 fireglow, then I don't understand what you mean. 12:06 fireglow look at the dpaste. that node is getting replaced by resource nodes. 12:06 fireglow and I want to stop it 12:07 Foghrye4 In time you add it by hand? 12:07 Foghrye4 In game? 12:07 fireglow what? 12:07 Foghrye4 What? 12:07 fireglow nvm. sfan5 got an idea how to accomplish that? 12:08 Foghrye4 that node is getting replaced by resource nodes when you select this node in inventory and place it on ground? 12:08 fireglow not immediately, but after some time 12:08 Foghrye4 Finally. Weird. 12:08 sfan5 nope no idea 12:08 fireglow mm ok 12:09 Foghrye4 As it seems, this node has some ABM doing so. 12:09 Foghrye4 Do you test it in minimal? 12:10 fireglow no, it's unclear how the replacement can be triggered. I did not write an abm for abedrock:* 12:12 Foghrye4 May be some ABM or LBMs on "group:not_in_creative_inventory"? 12:14 fireglow hmm 14:07 Fixer Out`Of`Control: try newest git, it should fix 0,0,0 problem 14:25 Out`Of`Control Fixer: dev version? ok 14:25 Fixer Out`Of`Control: newest one should fix the problem 17:43 MinetestBot 02[git] 04Wuzzy2 -> 03minetest/minetest: Separate optional from required mod dependencies in main menu (#4721) 131c570cb https://git.io/vX8HA (152016-11-05T18:42:14+01:00) 17:53 garywhite Wait...The newest pull from GitHub will fix the 0,0,0 problem? 17:54 swift110 sup guys 17:54 garywhite Hi swift 17:55 swift110 how are you 17:55 garywhite could be better, but not bad 17:58 Out`Of`Control it should, will report later garywhite 17:58 Out`Of`Control hi 17:59 garywhite So one more question: Does the server have to update to fix it, or does the player have to? 18:12 Out`Of`Control garywhite: its server side bug 18:25 Brikooba How can I create a world stored on the Dummy or LevelDB backend? 18:26 Krock create a regular world and open the file world.mt before entering it 18:26 Krock change the line "backend = sqlite3" to "backend = leveldb" 18:26 Krock or redis, postgres or anything that's supported 18:27 pinetree why would you want to use Dummy? 18:27 Krock testing purposes? 18:27 Krock dummy is the fastest backend ever added 18:27 Brikooba pinetree: I only want to fly around and look at what mapgen made. Then discard it. 18:28 Brikooba thanks, Krock 18:28 Krock !next 18:28 MinetestBot Another satisfied customer. Next! 18:52 Fixer !back 18:53 Fixer !fubar 19:06 swift110 hmm 19:10 fireglow I wonder if it's worth migrating from leveldb to redis, for speed 19:11 Krock migrate to sqlite, it's faster and more secure 19:11 fireglow really? sqlite is faster than leveldb? 19:11 Krock if it's worth spanding time for migrating 19:11 Krock yeah, if not, then you can tweak the security settings 19:12 Krock but sqlite3 is way more secure (from data loss) than leveldb 19:13 fireglow what are these security settings on sqlite that one can tweak for added speed? 19:13 Krock # sqlite_synchronous = 2 19:13 Krock see minetest.conf.example 19:13 Calinou 0 is least safe, but fastest 19:13 Calinou 1 is slower but safer, 2 is safest and thus the default, also the slowest 19:13 Calinou 0 can be more than 10 times faster than 2 19:14 fireglow hmmmm 19:14 Krock if you do many backups then you can go for 0 easily 19:14 Krock and requires a stable system too 19:14 fireglow yeah we do ZFS snaps every 15 minutes 19:14 Calinou is it safe to backup a SQLite database while it's opened? 19:14 Calinou like, backing up while server is running 19:14 Krock no, the server should be shut down to not block minetest from wiriting to it 19:15 fireglow that's an issue, Calinou, yeah. Not sure. That's why we use leveldb atm 19:15 Krock *writing 19:15 Krock and you think it's more secure to use leveldb? doubt it. 19:15 fireglow no I don't think that 19:15 Calinou yeah, so your script needs to shut down the server once or twice a day 19:15 fireglow but it's probably more suited for disk snapshots 19:15 Calinou (or every 2 hours if you're called Minecraft...) 19:15 Calinou (some Minecraft servers restart every 2 hours really) 19:15 Krock eeks 19:17 PR4530isDead Calinou: examples? 19:17 PR4530isDead every 2 hours is kinda insane 19:17 Krock not just kinda. it IS insane. MC server owners are crazy 19:18 PR4530isDead ._. 19:18 Calinou PR4530isDead: back when I played Minecraft, some servers did that 19:18 Calinou that was in like, 2011 19:18 fireglow I don't restart my MT servers for weeks sometimes 19:19 fireglow There's usually no need to 19:20 PR4530isDead https://i.imgur.com/1TKxyV0.jpg 19:20 PR4530isDead #awesome_mapgenv7 19:21 sfan5 <Krock18> migrate to sqlite, it's faster and more secure 19:21 Krock #physics_gonna_hate 19:21 sfan5 [citation needed] 19:21 PR4530isDead wth is this ␈>␈ ... ? 19:22 Krock sfan5, do I remember who told me that? Looking up the logs isn't my thing 19:22 Krock that knowledge is public domain ;) 19:23 Krock PR4530isDead, for me it's a square greater than a square (obviously the charset is missing) 19:23 fireglow sfan5: what's your take on it? I'm currently on leveldb, but want to migrate to something faster 19:23 sfan5 leveldb's not fast enough? 19:23 Krock SSD is faster 19:24 Krock not a backend but a storage method 19:25 fireglow faster is always better :> 19:25 Krock repeat that when driving into a wall due to too much alcohol in your boold 19:25 PR4530isDead Krock: it is < B S Krock B S > BS 19:26 Krock *blood 19:26 PR4530isDead (1998) 19:26 Krock PR4530isDead, sorry what? I don't get it 19:27 PR4530isDead Krock: i've enlarged that symbols in Word 19:28 PR4530isDead Krock: https://i.imgur.com/5nr5xeo.png 19:28 fireglow do you like enlarging symbols? 19:28 Krock oh, that might be an IRC formatting character, like bold or italic 19:28 Krock the first one to start, 2nd to stop the format 19:29 Krock the client here ignored both characters for some reason 19:29 PR4530isDead quassel has support for this I think 19:32 sfan5 fireglow: i doubt using a faster backend would really speed things up 19:32 sfan5 backend is usually not the performance bottleneck 19:32 sfan5 you can try redis though 19:32 sfan5 (only if you have quite a lot of RAM left) 19:32 PR4530isDead btw some admins don't like thousands of player files -> it is slow as fuck to backup 19:33 fireglow Used: 6.12G/31.8G 19:34 fireglow PR4530isDead: with ZFS, it's instant. We often back up the entire world before big WorldEdit actions. 19:34 Brikooba I need to disable the filesystem sandbox security mod to use compassGPS. how? 19:34 PR4530isDead zfs.... wonder how is bfs dooing or how it is called? 19:34 thePalindrome btrfs? 19:35 PR4530isDead yes 19:35 thePalindrome I'd say no 19:35 thePalindrome it's wayyy too unstable 19:35 PR4530isDead fedoras default? 19:35 thePalindrome For some reason 19:35 thePalindrome the btrfs driver crashes my kernel sometimes 19:36 thePalindrome filesystem corruption is pretty common 19:36 thePalindrome And they have to live with all their mistakes 19:36 PR4530isDead Fedora is waaay too much bleeding edge 19:36 Brikooba PR4530isDead: I prefer mapgen 6 for a few reasons. 19:36 thePalindrome The problem is that btrfs was built bottom-up 19:36 thePalindrome filesystems can't be built like that 19:37 thePalindrome bcachefs seems better though 19:38 Brikooba When I compile my own Linux, I use Reiser4 19:38 Brikooba with compression 19:39 PR4530isDead avoided death while falling yet again 19:39 PR4530isDead unacceptable 19:40 PR4530isDead now I'm stuck in the middle of the huge cliff 19:40 thePalindrome I'll have to time my boot sometime 19:41 * thePalindrome remembers he enabled parallell service starting 19:42 Brikooba PR4530isDead: as long as you have wood, you can dig your way out. 19:43 PR4530isDead i'm more upset about falling bug 19:45 PR4530isDead https://i.imgur.com/XU54uqe.jpg so badass view 19:46 Brikooba I dislike floating stone. I like the rivers underground as in map gen 6. 19:47 PR4530isDead and dat amount of wood 19:47 PR4530isDead you can start a nice fire 19:48 Brikooba You can never plant a jungle as dense as mapgen makes it. 19:48 xordspar0 I am making entities that are affected by gravity. Whenever my entities fall to the ground, they stick into the groud a little bit. How far they stick into the ground varies--it's a little bit random. How can I prevent that? 19:50 xordspar0 I modelled my "gravity" code after the boat mod. It's quite simple. Maybe too simplistic. When the object reaches the ground, it just sets the accelleration and velocity to 0. 19:51 xordspar0 The player and dropped items don't seem to have that problem. Those are implemented in the engine, aren't they? How do they avoid that problem? 19:55 Brikooba CompassGPS security error. http://dpaste.com/13CBVHM 19:58 PR4530isDead thats because mod security is now on in newest engine 19:58 PR4530isDead search for info how to fix this or contact mod author 19:59 PR4530isDead i don't remember about it unfortunately 20:02 kaeza Brikooba, better report in the topic if you haven't done so already 20:02 kaeza !mod compassgps 20:02 MinetestBot kaeza: Compass GPS [compassgps] by Kilarin - https://forum.minetest.net/viewtopic.php?t=9373 20:03 kaeza also, greetings 20:03 Krock greetings, kaeza 20:06 PR4530isDead kaeza: \o 20:06 PR4530isDead minetest at 1.6GB in ram 20:06 PR4530isDead with huge forests 20:08 Krock and 1024px texture pack? 20:08 PR4530isDead nope 20:08 PR4530isDead v_range 240 20:08 PR4530isDead 230* 20:08 Krock ah 20:08 PR4530isDead it is big v_range + huge forests 20:09 PR4530isDead and I keep it in memory as long as possible (not unloading) 21:13 xordspar0 When making an entity with minetest.register_entity(), what does the collisionbox parameter do? What does the engine use it for? 21:14 xordspar0 Is there an on_collide event or something like that? 21:18 Hijiri xordspar0: the entity can bump into things, and the player can be blocked by/stand on entities 21:18 Hijiri xordspar0: also I think the collision box is the selecti onbox 21:21 xordspar0 Is there an option you have to set for it to work? My entity doesn't collide with anything, including the player. 21:22 xordspar0 physical = true looks promising. I'll try that. 21:23 xordspar0 Ok, that was it. 21:24 kaeza Is there an on_collide event or something like that? <-- this would be REALLY nice BTW 21:56 Calinou kaeza: problem is, an entity collides whenever it touches ground... 21:56 kaeza Calinou, I mean entity<->entity collision; we can discuss ground collission later 21:57 kaeza -s 22:15 Brikooba Are there special uses for handsaw or hammer? 22:15 Brikooba or special worth? 22:59 GNU[BDC] Fixer: update mt server 23:00 Fixer GNU[BDC]: no 23:00 Out`Of`Control Fixer: can you check that 0 0 0 bug 23:00 Fixer Out`Of`Control: sure 23:01 Out`Of`Control only some players have it 23:01 Fixer Out`Of`Control: you just updated? 23:01 Out`Of`Control yes 23:13 Fixer Out`Of`Control: can you make a map of server with minetestmapper? 23:13 Out`Of`Control Fixer: there is map already mt.rbose.org without https 23:13 Out`Of`Control its recent map 23:14 Fixer ah ok 23:32 swift110 hey