Time |
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00:47 |
_Megaf |
!server Megaf |
00:47 |
MinetestBot |
_Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 5/10, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms |
00:47 |
_Megaf |
party :D |
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02:11 |
photon |
Hello. I have a Minetest server with version 0.4.14-dev which has been working fine. I decided to add in the inventory plus mod. Downloaded the latest version from git but once installed I get a core dump on the server. The error indicates a problem with pipeworks (also latest version) but, if I disable pipeworks, I get another error. Both are shown here : http://pastebin.com/87Wc82hA . Anyone have a suggestion? |
02:30 |
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02:36 |
garywhite |
Hello |
02:37 |
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02:37 |
Danek |
hey is someone experienced in world edit here? |
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02:44 |
garywhite |
Danek: Why? |
02:45 |
Danek |
i need to know 2 things , if there is a smoothen option and if it is possible to make spheres with a shortkey instead of chatcommand or menu |
02:46 |
garywhite |
WorldEdit has no keyboard shortcuts to my knowledge. |
02:46 |
garywhite |
And, are you trying to smoothen something to make a flat area of land? |
02:47 |
Danek |
no i gave up to find a good place in a world i make a sky map right now and this would make it much easier |
02:49 |
garywhite |
I'm not sure tbh |
02:50 |
Danek |
or i need a pretty big island map :/ |
02:50 |
garywhite |
You could just WE off the area that is uneven to make it flat |
02:50 |
Danek |
WE ? |
02:51 |
garywhite |
WorldEdit |
02:51 |
Danek |
but thats not my problem , my problem is the surrounding area , its nearly impossible to find a area which is from all sides good looking , i already disabled most biomes but no chance |
02:51 |
Danek |
thats why i want an island |
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03:25 |
Hijiri |
photon: what is your minetest version? |
03:25 |
Hijiri |
oh |
03:25 |
Hijiri |
you already said |
03:26 |
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03:35 |
photon |
Hijiri: yeah, 0.4.14-dev that I compiled. |
03:37 |
kaeza |
hmm, I got that same error yesterday while using `crops` + UI |
03:37 |
photon |
Even though no errors indicated, it seems the crops mod may not be the cause. |
03:38 |
kaeza |
also, greetings |
03:39 |
photon |
hi kaeza. we typed that at the same time. I guess that's the issue. Those mods don't seem to play well together. |
03:40 |
kaeza |
looking into that right now ;) |
03:40 |
photon |
meant to say crops mod may be the cause. |
03:42 |
kaeza |
hmm, not sure if drop={} is valid |
03:42 |
kaeza |
sofar, ^ |
03:43 |
kaeza |
lua_api.txt says it must be a string, or a table with fields `items`, etc |
03:45 |
kaeza |
yet `crops` uses empty tables: https://github.com/minetest-mods/crops/blob/65729b9d33fde507a4044b25cd29fba2d8a5eb50/corn.lua#L28 |
03:46 |
kaeza |
UI should probably be fixed too, to at least fail gracefully |
03:53 |
garywhite |
Megaf: I have to go for the night, bye |
03:55 |
kaeza |
photon, can you test https://github.com/minetest-technic/unified_inventory/tree/fix_nil_drop_items ? |
03:56 |
photon |
sure |
04:02 |
photon |
kaeza, looks like that worked! |
04:02 |
kaeza |
good :) |
04:02 |
kaeza |
merging with master then |
04:03 |
kaeza |
thank you for reporting :) |
04:03 |
photon |
thanks for that. Appreciate your help. |
04:03 |
kaeza |
ideally, the crops developer should fix that too |
04:03 |
kaeza |
but at least it doesn't barf anymore |
04:04 |
kaeza |
so... |
04:04 |
kaeza |
!next |
04:04 |
MinetestBot |
Another satisfied customer. Next! |
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05:07 |
garywhite |
Well I'm off for the night. Bye all |
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09:11 |
agaran |
shivajiva: maybe easier to talk here? |
09:12 |
shivajiva |
LOL |
09:12 |
shivajiva |
yea |
09:23 |
yusf[m] |
In the process of compiling spheretest for mac :) |
09:28 |
Krock |
\o/ |
09:29 |
agaran |
hi Krock |
09:30 |
Krock |
hi agaran :) |
09:33 |
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09:37 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Remove some unused attributes/class functions in server.cpp/h 09cefc3 https://git.io/vP4RW (2016-10-08T11:36:28+02:00) |
09:37 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) 8bcd10b https://git.io/vP4Rl (2016-10-08T11:36:28+02:00) |
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10:05 |
yusf[m] |
I failed. |
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11:33 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Update colors.txt 3e2b327 https://git.io/vP4gU (2016-10-08T13:31:03+02:00) |
11:35 |
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11:40 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Simplify color parsing code 173dd75 https://git.io/vP4gn (2016-10-08T13:39:07+02:00) |
12:06 |
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12:42 |
MinetestBot |
[git] HybridDog -> minetest/minetest: VoxelArea: faster iter function (#4490) 9978d07 https://git.io/vP4ay (2016-10-08T22:42:17+10:00) |
12:52 |
MinetestBot |
[git] Foghrye4 -> minetest/minetest: Prevent attached models from disappearing during parent reload (#4128) ad163ee https://git.io/vP4Vc (2016-10-08T14:51:25+02:00) |
13:06 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Ensure std::unordered_ will be used on supported MSVC compilers 3de9ae4 https://git.io/vP4w8 (2016-10-08T15:05:36+02:00) |
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13:59 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 656faf7 https://git.io/vP4KT (2016-10-08T15:57:50+02:00) |
13:59 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Speed up emerge thread by using unordered map in a few places. Lookin… 9393e4a https://git.io/vP4Kk (2016-10-08T15:57:36+02:00) |
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14:25 |
MinetestBot |
[git] SmallJoker -> minetest/minetest: Ensure std::unordered_ be used on MSVC 2010 too (#4600) 0baea8c https://git.io/vP46a (2016-10-09T00:25:34+10:00) |
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16:59 |
MinetestBot |
[git] rubenwardy -> minetest/minetest: Fix backwards compatibility issue introduced by close_on_enter 067766e https://git.io/vP4DX (2016-10-08T18:58:28+02:00) |
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17:41 |
garywhite |
Hello |
17:43 |
Krock |
hi |
17:49 |
Hijiri |
right now the only way in formspecs to dispatch on which button was clicked is to check every clickable button, right? |
17:49 |
Hijiri |
there's nothing in the formspec parameters that says "this is the button that was pressed"? |
17:50 |
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18:27 |
julienth37_op_li |
'soir |
18:28 |
julienth37_oplib |
On fait comment pour avoir un compte sur le wiki ? |
18:33 |
Krock |
pose ca question dans #minetest-fr ou parle anglais ici stp |
18:34 |
julienth37_oplib |
Krock: oups sorry ;) |
18:35 |
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18:35 |
Krock |
np |
18:39 |
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18:39 |
ppolp21 |
Hi |
18:42 |
MinetestBot |
[git] rubenwardy -> minetest/minetest_game: Creative: Use element instead of parameter to disable close on enter 53179b8 https://git.io/vP4QB (2016-10-08T18:02:14+01:00) |
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18:57 |
Krock |
hi ppolp21 |
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20:01 |
MinetestBot |
[git] sfan5 -> minetest/minetestmapper: Fix color parsing code (prev. commit) 0bf0d8e https://git.io/vP4Fc (2016-10-08T21:59:34+02:00) |
20:03 |
garywhite |
https://snag.gy/ds1aAX.jpg This is an old creaky door. Tell me what you think (64x64) |
20:04 |
MinetestBot |
[git] Nestorfish -> minetest/minetestmapper: DBSQLite3: Do not raise in destructor bcbfd00 https://git.io/vP4Fu (2016-10-08T22:02:36+02:00) |
20:06 |
Krock |
garywhite, a regular door? I thought there's only one texture for the front - the back will be mirrored |
20:06 |
Krock |
however, you should really use Paint.Net or Gimp to draw |
20:06 |
garywhite |
It's supposed to be a double door, but I can make it a single in just a minute |
20:07 |
Krock |
M$ paint is an integrated cancer software and is not a good tool |
20:07 |
garywhite |
and my PC user is a standard user, so I can't install... I have to use Minetest 0.4.14 portable 64-bit build |
20:07 |
Krock |
both painting programs can be run as portable too |
20:08 |
Krock |
but about your question: I don't see anything cracky there. |
20:08 |
garywhite |
Well, I'm downloading a slightly older version of GIMP and I'm gonna try to run it in my Windows 2000 virtual machine. Maybe it'll work there |
20:09 |
Krock |
lol. W2k is nice but I doubt the programs will work there :/ |
20:09 |
Krock |
whatever, give it a try! |
20:09 |
garywhite |
I'm on the page via Softonic & it says that it's compatible with W2K |
20:10 |
Krock |
softonic is your first and last step to your grave. The official sites offer more downloads |
20:10 |
garywhite |
I didn't use softonic download I went to GIMP website to find it, I just wanted to see what versions of Windows it'll run on |
20:11 |
garywhite |
BRB |
20:11 |
Krock |
ah good :) |
20:11 |
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20:19 |
garywhite |
Couldn't get it to run, but I did make it a single door https://snag.gy/nwWvUt.jpg |
20:19 |
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20:21 |
Krock |
All your error logs are belong to pastebin.com |
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20:28 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Move RemotePlayer code to its own cpp/header 569b89b https://git.io/vP4bd (2016-10-08T22:27:44+02:00) |
20:28 |
MinetestBot |
[git] nerzhul -> minetest/minetest: RemotePlayer/LocalPlayer Player base class proper separation (code cl… 7bbd716 https://git.io/vP4bF (2016-10-08T22:27:44+02:00) |
20:28 |
MinetestBot |
[git] nerzhul -> minetest/minetest: Optimize ClientIface::getPlayerNames(): return const ref instead a co… edba6e5 https://git.io/vP4bb (2016-10-08T22:27:44+02:00) |
20:28 |
MinetestBot |
[git] nerzhul -> minetest/minetest: More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) fd5a130 https://git.io/vP4bN (2016-10-08T22:27:44+02:00) |
20:35 |
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20:36 |
nrzkt |
test |
20:37 |
sfan5 |
test |
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20:41 |
OldCoder |
Test |
20:41 |
_Megaf |
OldCoder: we are trying to figure out what happened |
20:41 |
OldCoder |
_Megaf, netsplit, I think |
20:41 |
OldCoder |
I can talk now, trying op |
20:41 |
OldCoder |
Yep |
20:41 |
_Megaf |
Ok, nothing happened then |
20:41 |
sfan5 |
ohh yes |
20:41 |
sfan5 |
OldCoder: you weren't even here |
20:42 |
sfan5 |
this happens with znc if you netsplit and then rejoin but are redirected |
20:42 |
sfan5 |
znc won't tell your client that you left the channel |
20:42 |
sfan5 |
so you think you are in |
20:42 |
sfan5 |
but in reality you're not in there |
20:42 |
OldCoder |
Ah; sfan5, so, znc plus netsplit? |
20:42 |
OldCoder |
Thanks! |
20:42 |
sfan5 |
plus being redirected yes |
20:42 |
OldCoder |
Moment |
20:43 |
OldCoder |
https://i.snag.gy/hZxe4R.jpg |
20:43 |
OldCoder |
Halloween WIP from Shara ^ |
20:44 |
OldCoder |
sfan5, _Megaf ^ Halloween |
20:44 |
sfan5 |
heh nice |
20:44 |
OldCoder |
Better than just pumpkins |
20:44 |
OldCoder |
Still weeks to go, I'll encourage her to continue |
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21:41 |
kaeza |
o/ |
21:44 |
PR4530 |
kaeza: \o |
22:00 |
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22:53 |
_Megaf |
I wonder if Minetest will ever get to the same level of Minecraft |
22:54 |
_Megaf |
like, if we will ever be able to have a farm, where animals can stay here |
22:55 |
kaeza |
animals in Minecraft frequently clip through walls (particularly fences), so they don't "stay [there]" for long anyway :P |
22:56 |
kaeza |
or even alive for that matter, what with that "requiring oxygen to live" thing |
22:57 |
_Megaf |
in minetest server wipe them out every x minutes/seconds |
22:57 |
_Megaf |
arrows have no effect on mobs |
22:57 |
kaeza |
maybe cramming 1000 cows in a 5x5 pen is not a good idea... |
22:57 |
sfan5 |
are you sure it's not the mod doing that? |
22:57 |
_Megaf |
we need a proper subgame... |
22:58 |
_Megaf |
that have few stuff, but stuff that works |
22:58 |
_Megaf |
in Minecraft, they went step by step |
22:58 |
_Megaf |
slowly, and only released new things when they had was working flawlesly |
23:00 |
kaeza |
there's no such thing as flawless software |
23:01 |
_Megaf |
You know what I mean... |
23:02 |
kaeza |
if you want some bug fixed, you better hunt for it yourself |
23:02 |
kaeza |
or wait |
23:04 |
_Megaf |
that's the problem |
23:05 |
_Megaf |
there is totally no will from the minetest core dev team to make the thing work |
23:05 |
_Megaf |
nor it's community |
23:05 |
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23:05 |
PR4530 |
_Megaf: probably never, it was never intended to be similar to it |
23:05 |
_Megaf |
it's just this stupid thing, want it fixed? fix it yourself |
23:06 |
sfan5 |
congrats |
23:07 |
sfan5 |
you've found the difference between FOSS projects and games backed by paid devs |
23:09 |
_Megaf |
now, imagine if that was really how FOSS worked |
23:09 |
_Megaf |
we would be screwed |
23:10 |
* _Megaf |
about to drop out Minetest community |
23:11 |
Jordach |
Minetest is full of people who think they know how to make an engine and turn out to be a crapshoot |
23:11 |
Jordach |
:^) |
23:11 |
* Jordach |
runs away |
23:15 |
_Megaf |
things really need to change |
23:15 |
_Megaf |
a lot |
23:15 |
everamzah |
so change them |
23:15 |
_Megaf |
are you with me if I do? If I fork and follow a totally different path? |
23:16 |
everamzah |
fuck no |
23:16 |
_Megaf |
so no |
23:16 |
everamzah |
:) |
23:16 |
everamzah |
"i got shit to do" |
23:16 |
PR4530 |
please not another fork |
23:17 |
everamzah |
having never played minecraft, i must say i tihnk minetest is perfect in every way |
23:17 |
everamzah |
not to mention all the recent improvements, with more on the way |
23:18 |
everamzah |
i mean, lots of people who are interesting and inclined are changing it now. |
23:18 |
everamzah |
i'm constantly amazed how polished minetest really is. as a platform, it's pretty complete, imo. |
23:18 |
tokage |
the menu still looks like always :D |
23:19 |
everamzah |
yes, there's always things to improve and better, so we can make small steps or big steps, depending. who would want to undertake an overhaul of an issue where, it currently works, but not as well as one thinks it should |
23:19 |
sfan5 |
there's actually some really easy improvements that can be made to the menus |
23:21 |
kaeza |
Minetest's an excellent OS, it just needs a good voxel-based game |
23:21 |
everamzah |
nice |
23:21 |
PR4530 |
everamzah: minecraft is much more beefy and with optifine mod (which is installed pretty much everywhere) its performance is impressive |
23:22 |
PR4530 |
kaeza: minetest/emacs |
23:22 |
everamzah |
ok. i dunno what optifine is. |
23:22 |
PR4530 |
everamzah: mod that tweaks rendering, increases fps a lot |
23:23 |
PR4530 |
everamzah: with it I got 100fps easily on big v_ranges |
23:23 |
everamzah |
a mod that increases performance, now there's a foreign concept to me |
23:23 |
PR4530 |
like 240 in minetest |
23:23 |
PR4530 |
everamzah: it is java |
23:23 |
PR4530 |
mods written in java i believe |
23:23 |
PR4530 |
minecraft itself is in java |
23:23 |
everamzah |
usually in minetest whenever i think of adding a mod i wonder how much it will impact performance |
23:24 |
everamzah |
i hear the guy who ported doom to win95 wrote minecraft |
23:24 |
PR4530 |
not sure about performance, but from what I heared you need a beefy setup to handle the server for some players |
23:24 |
everamzah |
can't be all bad |
23:25 |
PR4530 |
erm, why? you can run doom within win95, you will go into actual DOS shell |
23:25 |
PR4530 |
not emulated one |
23:25 |
PR4530 |
same for Win98 iirc |
23:26 |
everamzah |
i dunno. i just realized ur name is funny, is that a pr? |
23:27 |
everamzah |
sss, are you fixer ?:D |
23:27 |
_Megaf |
[00:16:51] <PR4530> please not another fork |
23:28 |
_Megaf |
theres n other way man |
23:28 |
_Megaf |
the community is just too stuborn and nothing is changing |
23:28 |
sfan5 |
what do you want to do differently? |
23:28 |
red-001 |
have you heard of /whois |
23:28 |
_Megaf |
sfan5: basically, everything |
23:28 |
everamzah |
i have but it ruins the surprise and allure |
23:28 |
everamzah |
bb |
23:28 |
sfan5 |
try being more specific |
23:28 |
_Megaf |
sfan5: what for? |
23:29 |
sfan5 |
'basically everything' is about the least specific answer you could have given |
23:29 |
PR4530 |
_Megaf: learn to code @ make PR that fits @ push it for review @ remind devs few thousand times @ luck @ profit |
23:29 |
_Megaf |
and the shorstest |
23:29 |
PR4530 |
extreme biome blend, small apple forest inside of huuge jungles |
23:30 |
_Megaf |
Im fucking forking this |
23:30 |
_Megaf |
*language |
23:30 |
PR3900 |
thats what you get when you use noise to generate terrain |
23:30 |
tokage |
_Megaf: what will your first change be? |
23:31 |
PR3900 |
so is PR4530 likly to be mereged soon? |
23:32 |
sfan5 |
that pr is? |
23:32 |
_Megaf |
tokage: enginewise, remove I think I find unecessary |
23:32 |
PR4530 |
PR3900: depends on developers |
23:32 |
sfan5 |
PR4530: do you have a better approach to generating terrain? |
23:32 |
PR3900 |
no |
23:33 |
PR4530 |
sfan5: it is just funny blend, not suggestion anything |
23:33 |
_Megaf |
tokage: Will begin removing all database support and staying only with sqlite |
23:33 |
PR3900 |
just pointing out it can cause strange biomes |
23:33 |
PR4530 |
it is actually two biome blends |
23:34 |
sfan5 |
_Megaf: sqlite is a database, checkmate. |
23:34 |
_Megaf |
let me rephrase that |
23:34 |
_Megaf |
tokage: Will begin removing all database engines but sqlite |
23:34 |
PR4530 |
sfan5: https://i.imgur.com/nND2msv.jpg apples+pines surrounded by jungle / this is quite rare occurance though |
23:34 |
PR3900 |
why? |
23:34 |
_Megaf |
tokage: second step, remove all mapgens but v6, or valleys, not sure the one I like the most |
23:34 |
_Megaf |
maybe v7 |
23:35 |
PR3900 |
why? |
23:35 |
sfan5 |
PR4530: that looks weird yes |
23:35 |
tokage |
Tutorial D, pq, BigTable or plain old hierarchical filesystems are good sql alternatives. |
23:35 |
PR3900 |
that is a fork right? |
23:35 |
sfan5 |
_Megaf: removing stuff you don't use doesn't make minetest faster |
23:35 |
_Megaf |
PR3900: engine is too bloated and complex, so I want to remove everything I can to simplify it and reduce code size |
23:35 |
_Megaf |
intention is not making it faster |
23:36 |
_Megaf |
and instead of adding new databases and mapgen in the future, we have to optiize the ones we have |
23:36 |
PR3900 |
why are you making a fork anyway? |
23:36 |
sfan5 |
lmao |
23:36 |
sfan5 |
what do you want to optimize |
23:36 |
sfan5 |
also removing leveldb, postgres & redis won't magically optimize sqlite |
23:36 |
_Megaf |
PR3900: because Im fed up with the way things are going, going everywhere, with no direction |
23:36 |
PR3900 |
what is your end goal? |
23:37 |
_Megaf |
PR3900: having an engine shipped with a subgame, I will call that a... wait for it... A game! |
23:37 |
_Megaf |
and the game will work |
23:37 |
PR3900 |
ok |
23:37 |
_Megaf |
at first it will be simple, very simple |
23:37 |
sfan5 |
you're implying that minetest doesn't work |
23:37 |
_Megaf |
yes I am |
23:38 |
PR3900 |
will game still use lua? |
23:38 |
_Megaf |
players models dont follow boats, and names dont follow player models |
23:38 |
_Megaf |
to begin with |
23:38 |
_Megaf |
carts are just a hack |
23:38 |
sfan5 |
i like this thinking |
23:38 |
_Megaf |
mobs are pathetic |
23:38 |
sfan5 |
two minor bugs => the whole game is broken |
23:39 |
_Megaf |
things in the game dont seem to be part of the same thing, everything is so unlinked, broken |
23:39 |
_Megaf |
not part of the same thing |
23:39 |
_Megaf |
the mix of cubes and elaborate blender models |
23:39 |
_Megaf |
common |
23:40 |
_Megaf |
and PR3900 and PR4530 have to change their name on IRC to get some attention for PRs |
23:41 |
* PR3900 |
uses self-promotion |
23:41 |
_Megaf |
[00:38:16] <PR3900> will game still use lua? |
23:41 |
_Megaf |
problaby |
23:43 |
tokage |
please remove 3d too |
23:43 |
tokage |
I'd like to play minetest in the terminal. |
23:43 |
PR3900 |
+1 |
23:45 |
PR3900 |
are you planning to change the network protocall? |
23:46 |
_Megaf |
tokage: you know that's actually an awesome idea right? |
23:46 |
_Megaf |
for antoher game |
23:46 |
_Megaf |
There is actually a Minecraft like game in 2D |
23:46 |
PR3900 |
nethack |
23:47 |
PR3900 |
remove the second and third dimension |
23:47 |
PR3900 |
leave just the first |
23:49 |
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23:49 |
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23:52 |
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