Time Nick Message 00:47 _Megaf !server Megaf 00:47 MinetestBot _Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 5/10, 0/6 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 6ms 00:47 _Megaf party :D 02:11 photon Hello. I have a Minetest server with version 0.4.14-dev which has been working fine. I decided to add in the inventory plus mod. Downloaded the latest version from git but once installed I get a core dump on the server. The error indicates a problem with pipeworks (also latest version) but, if I disable pipeworks, I get another error. Both are shown here : http://pastebin.com/87Wc82hA . Anyone have a suggestion? 02:36 garywhite Hello 02:37 Danek hey is someone experienced in world edit here? 02:44 garywhite Danek: Why? 02:45 Danek i need to know 2 things , if there is a smoothen option and if it is possible to make spheres with a shortkey instead of chatcommand or menu 02:46 garywhite WorldEdit has no keyboard shortcuts to my knowledge. 02:46 garywhite And, are you trying to smoothen something to make a flat area of land? 02:47 Danek no i gave up to find a good place in a world i make a sky map right now and this would make it much easier 02:49 garywhite I'm not sure tbh 02:50 Danek or i need a pretty big island map :/ 02:50 garywhite You could just WE off the area that is uneven to make it flat 02:50 Danek WE ? 02:51 garywhite WorldEdit 02:51 Danek but thats not my problem , my problem is the surrounding area , its nearly impossible to find a area which is from all sides good looking , i already disabled most biomes but no chance 02:51 Danek thats why i want an island 03:25 Hijiri photon: what is your minetest version? 03:25 Hijiri oh 03:25 Hijiri you already said 03:35 photon Hijiri: yeah, 0.4.14-dev that I compiled. 03:37 kaeza hmm, I got that same error yesterday while using `crops` + UI 03:37 photon Even though no errors indicated, it seems the crops mod may not be the cause. 03:38 kaeza also, greetings 03:39 photon hi kaeza. we typed that at the same time. I guess that's the issue. Those mods don't seem to play well together. 03:40 kaeza looking into that right now ;) 03:40 photon meant to say crops mod may be the cause. 03:42 kaeza hmm, not sure if drop={} is valid 03:42 kaeza sofar, ^ 03:43 kaeza lua_api.txt says it must be a string, or a table with fields `items`, etc 03:45 kaeza yet `crops` uses empty tables: https://github.com/minetest-mods/crops/blob/65729b9d33fde507a4044b25cd29fba2d8a5eb50/corn.lua#L28 03:46 kaeza UI should probably be fixed too, to at least fail gracefully 03:53 garywhite Megaf: I have to go for the night, bye 03:55 kaeza photon, can you test https://github.com/minetest-technic/unified_inventory/tree/fix_nil_drop_items ? 03:56 photon sure 04:02 photon kaeza, looks like that worked! 04:02 kaeza good :) 04:02 kaeza merging with master then 04:03 kaeza thank you for reporting :) 04:03 photon thanks for that. Appreciate your help. 04:03 kaeza ideally, the crops developer should fix that too 04:03 kaeza but at least it doesn't barf anymore 04:04 kaeza so... 04:04 kaeza !next 04:04 MinetestBot Another satisfied customer. Next! 05:07 garywhite Well I'm off for the night. Bye all 09:11 agaran shivajiva: maybe easier to talk here? 09:12 shivajiva LOL 09:12 shivajiva yea 09:23 yusf[m] In the process of compiling spheretest for mac :) 09:28 Krock \o/ 09:29 agaran hi Krock 09:30 Krock hi agaran :) 09:37 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Remove some unused attributes/class functions in server.cpp/h 1309cefc3 https://git.io/vP4RW (152016-10-08T11:36:28+02:00) 09:37 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) 138bcd10b https://git.io/vP4Rl (152016-10-08T11:36:28+02:00) 10:05 yusf[m] I failed. 11:33 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Update colors.txt 133e2b327 https://git.io/vP4gU (152016-10-08T13:31:03+02:00) 11:40 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Simplify color parsing code 13173dd75 https://git.io/vP4gn (152016-10-08T13:39:07+02:00) 12:42 MinetestBot 02[git] 04HybridDog -> 03minetest/minetest: VoxelArea: faster iter function (#4490) 139978d07 https://git.io/vP4ay (152016-10-08T22:42:17+10:00) 12:52 MinetestBot 02[git] 04Foghrye4 -> 03minetest/minetest: Prevent attached models from disappearing during parent reload (#4128) 13ad163ee https://git.io/vP4Vc (152016-10-08T14:51:25+02:00) 13:06 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Ensure std::unordered_ will be used on supported MSVC compilers 133de9ae4 https://git.io/vP4w8 (152016-10-08T15:05:36+02:00) 13:59 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) 13656faf7 https://git.io/vP4KT (152016-10-08T15:57:50+02:00) 13:59 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Speed up emerge thread by using unordered map in a few places. Lookin… 139393e4a https://git.io/vP4Kk (152016-10-08T15:57:36+02:00) 14:25 MinetestBot 02[git] 04SmallJoker -> 03minetest/minetest: Ensure std::unordered_ be used on MSVC 2010 too (#4600) 130baea8c https://git.io/vP46a (152016-10-09T00:25:34+10:00) 16:59 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest: Fix backwards compatibility issue introduced by close_on_enter 13067766e https://git.io/vP4DX (152016-10-08T18:58:28+02:00) 17:41 garywhite Hello 17:43 Krock hi 17:49 Hijiri right now the only way in formspecs to dispatch on which button was clicked is to check every clickable button, right? 17:49 Hijiri there's nothing in the formspec parameters that says "this is the button that was pressed"? 18:27 julienth37_op_li 'soir 18:28 julienth37_oplib On fait comment pour avoir un compte sur le wiki ? 18:33 Krock pose ca question dans #minetest-fr ou parle anglais ici stp 18:34 julienth37_oplib Krock: oups sorry ;) 18:35 Krock np 18:39 ppolp21 Hi 18:42 MinetestBot 02[git] 04rubenwardy -> 03minetest/minetest_game: Creative: Use element instead of parameter to disable close on enter 1353179b8 https://git.io/vP4QB (152016-10-08T18:02:14+01:00) 18:57 Krock hi ppolp21 20:01 MinetestBot 02[git] 04sfan5 -> 03minetest/minetestmapper: Fix color parsing code (prev. commit) 130bf0d8e https://git.io/vP4Fc (152016-10-08T21:59:34+02:00) 20:03 garywhite https://snag.gy/ds1aAX.jpg This is an old creaky door. Tell me what you think (64x64) 20:04 MinetestBot 02[git] 04Nestorfish -> 03minetest/minetestmapper: DBSQLite3: Do not raise in destructor 13bcbfd00 https://git.io/vP4Fu (152016-10-08T22:02:36+02:00) 20:06 Krock garywhite, a regular door? I thought there's only one texture for the front - the back will be mirrored 20:06 Krock however, you should really use Paint.Net or Gimp to draw 20:06 garywhite It's supposed to be a double door, but I can make it a single in just a minute 20:07 Krock M$ paint is an integrated cancer software and is not a good tool 20:07 garywhite and my PC user is a standard user, so I can't install... I have to use Minetest 0.4.14 portable 64-bit build 20:07 Krock both painting programs can be run as portable too 20:08 Krock but about your question: I don't see anything cracky there. 20:08 garywhite Well, I'm downloading a slightly older version of GIMP and I'm gonna try to run it in my Windows 2000 virtual machine. Maybe it'll work there 20:09 Krock lol. W2k is nice but I doubt the programs will work there :/ 20:09 Krock whatever, give it a try! 20:09 garywhite I'm on the page via Softonic & it says that it's compatible with W2K 20:10 Krock softonic is your first and last step to your grave. The official sites offer more downloads 20:10 garywhite I didn't use softonic download I went to GIMP website to find it, I just wanted to see what versions of Windows it'll run on 20:11 garywhite BRB 20:11 Krock ah good :) 20:19 garywhite Couldn't get it to run, but I did make it a single door https://snag.gy/nwWvUt.jpg 20:21 Krock All your error logs are belong to pastebin.com 20:28 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Move RemotePlayer code to its own cpp/header 13569b89b https://git.io/vP4bd (152016-10-08T22:27:44+02:00) 20:28 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: RemotePlayer/LocalPlayer Player base class proper separation (code cl… 137bbd716 https://git.io/vP4bF (152016-10-08T22:27:44+02:00) 20:28 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: Optimize ClientIface::getPlayerNames(): return const ref instead a co… 13edba6e5 https://git.io/vP4bb (152016-10-08T22:27:44+02:00) 20:28 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) 13fd5a130 https://git.io/vP4bN (152016-10-08T22:27:44+02:00) 20:36 nrzkt test 20:37 sfan5 test 20:41 OldCoder Test 20:41 _Megaf OldCoder: we are trying to figure out what happened 20:41 OldCoder _Megaf, netsplit, I think 20:41 OldCoder I can talk now, trying op 20:41 OldCoder Yep 20:41 _Megaf Ok, nothing happened then 20:41 sfan5 ohh yes 20:41 sfan5 OldCoder: you weren't even here 20:42 sfan5 this happens with znc if you netsplit and then rejoin but are redirected 20:42 sfan5 znc won't tell your client that you left the channel 20:42 sfan5 so you think you are in 20:42 sfan5 but in reality you're not in there 20:42 OldCoder Ah; sfan5, so, znc plus netsplit? 20:42 OldCoder Thanks! 20:42 sfan5 plus being redirected yes 20:42 OldCoder Moment 20:43 OldCoder https://i.snag.gy/hZxe4R.jpg 20:43 OldCoder Halloween WIP from Shara ^ 20:44 OldCoder sfan5, _Megaf ^ Halloween 20:44 sfan5 heh nice 20:44 OldCoder Better than just pumpkins 20:44 OldCoder Still weeks to go, I'll encourage her to continue 21:41 kaeza o/ 21:44 PR4530 kaeza: \o 22:53 _Megaf I wonder if Minetest will ever get to the same level of Minecraft 22:54 _Megaf like, if we will ever be able to have a farm, where animals can stay here 22:55 kaeza animals in Minecraft frequently clip through walls (particularly fences), so they don't "stay [there]" for long anyway :P 22:56 kaeza or even alive for that matter, what with that "requiring oxygen to live" thing 22:57 _Megaf in minetest server wipe them out every x minutes/seconds 22:57 _Megaf arrows have no effect on mobs 22:57 kaeza maybe cramming 1000 cows in a 5x5 pen is not a good idea... 22:57 sfan5 are you sure it's not the mod doing that? 22:57 _Megaf we need a proper subgame... 22:58 _Megaf that have few stuff, but stuff that works 22:58 _Megaf in Minecraft, they went step by step 22:58 _Megaf slowly, and only released new things when they had was working flawlesly 23:00 kaeza there's no such thing as flawless software 23:01 _Megaf You know what I mean... 23:02 kaeza if you want some bug fixed, you better hunt for it yourself 23:02 kaeza or wait 23:04 _Megaf that's the problem 23:05 _Megaf there is totally no will from the minetest core dev team to make the thing work 23:05 _Megaf nor it's community 23:05 PR4530 _Megaf: probably never, it was never intended to be similar to it 23:05 _Megaf it's just this stupid thing, want it fixed? fix it yourself 23:06 sfan5 congrats 23:07 sfan5 you've found the difference between FOSS projects and games backed by paid devs 23:09 _Megaf now, imagine if that was really how FOSS worked 23:09 _Megaf we would be screwed 23:10 * _Megaf about to drop out Minetest community 23:11 Jordach Minetest is full of people who think they know how to make an engine and turn out to be a crapshoot 23:11 Jordach :^) 23:11 * Jordach runs away 23:15 _Megaf things really need to change 23:15 _Megaf a lot 23:15 everamzah so change them 23:15 _Megaf are you with me if I do? If I fork and follow a totally different path? 23:16 everamzah fuck no 23:16 _Megaf so no 23:16 everamzah :) 23:16 everamzah "i got shit to do" 23:16 PR4530 please not another fork 23:17 everamzah having never played minecraft, i must say i tihnk minetest is perfect in every way 23:17 everamzah not to mention all the recent improvements, with more on the way 23:18 everamzah i mean, lots of people who are interesting and inclined are changing it now. 23:18 everamzah i'm constantly amazed how polished minetest really is. as a platform, it's pretty complete, imo. 23:18 tokage the menu still looks like always :D 23:19 everamzah yes, there's always things to improve and better, so we can make small steps or big steps, depending. who would want to undertake an overhaul of an issue where, it currently works, but not as well as one thinks it should 23:19 sfan5 there's actually some really easy improvements that can be made to the menus 23:21 kaeza Minetest's an excellent OS, it just needs a good voxel-based game 23:21 everamzah nice 23:21 PR4530 everamzah: minecraft is much more beefy and with optifine mod (which is installed pretty much everywhere) its performance is impressive 23:22 PR4530 kaeza: minetest/emacs 23:22 everamzah ok. i dunno what optifine is. 23:22 PR4530 everamzah: mod that tweaks rendering, increases fps a lot 23:23 PR4530 everamzah: with it I got 100fps easily on big v_ranges 23:23 everamzah a mod that increases performance, now there's a foreign concept to me 23:23 PR4530 like 240 in minetest 23:23 PR4530 everamzah: it is java 23:23 PR4530 mods written in java i believe 23:23 PR4530 minecraft itself is in java 23:23 everamzah usually in minetest whenever i think of adding a mod i wonder how much it will impact performance 23:24 everamzah i hear the guy who ported doom to win95 wrote minecraft 23:24 PR4530 not sure about performance, but from what I heared you need a beefy setup to handle the server for some players 23:24 everamzah can't be all bad 23:25 PR4530 erm, why? you can run doom within win95, you will go into actual DOS shell 23:25 PR4530 not emulated one 23:25 PR4530 same for Win98 iirc 23:26 everamzah i dunno. i just realized ur name is funny, is that a pr? 23:27 everamzah sss, are you fixer ?:D 23:27 _Megaf [00:16:51] please not another fork 23:28 _Megaf theres n other way man 23:28 _Megaf the community is just too stuborn and nothing is changing 23:28 sfan5 what do you want to do differently? 23:28 red-001 have you heard of /whois 23:28 _Megaf sfan5: basically, everything 23:28 everamzah i have but it ruins the surprise and allure 23:28 everamzah bb 23:28 sfan5 try being more specific 23:28 _Megaf sfan5: what for? 23:29 sfan5 'basically everything' is about the least specific answer you could have given 23:29 PR4530 _Megaf: learn to code @ make PR that fits @ push it for review @ remind devs few thousand times @ luck @ profit 23:29 _Megaf and the shorstest 23:29 PR4530 extreme biome blend, small apple forest inside of huuge jungles 23:30 _Megaf Im fucking forking this 23:30 _Megaf *language 23:30 PR3900 thats what you get when you use noise to generate terrain 23:30 tokage _Megaf: what will your first change be? 23:31 PR3900 so is PR4530 likly to be mereged soon? 23:32 sfan5 that pr is? 23:32 _Megaf tokage: enginewise, remove I think I find unecessary 23:32 PR4530 PR3900: depends on developers 23:32 sfan5 PR4530: do you have a better approach to generating terrain? 23:32 PR3900 no 23:33 PR4530 sfan5: it is just funny blend, not suggestion anything 23:33 _Megaf tokage: Will begin removing all database support and staying only with sqlite 23:33 PR3900 just pointing out it can cause strange biomes 23:33 PR4530 it is actually two biome blends 23:34 sfan5 _Megaf: sqlite is a database, checkmate. 23:34 _Megaf let me rephrase that 23:34 _Megaf tokage: Will begin removing all database engines but sqlite 23:34 PR4530 sfan5: https://i.imgur.com/nND2msv.jpg apples+pines surrounded by jungle / this is quite rare occurance though 23:34 PR3900 why? 23:34 _Megaf tokage: second step, remove all mapgens but v6, or valleys, not sure the one I like the most 23:34 _Megaf maybe v7 23:35 PR3900 why? 23:35 sfan5 PR4530: that looks weird yes 23:35 tokage Tutorial D, pq, BigTable or plain old hierarchical filesystems are good sql alternatives. 23:35 PR3900 that is a fork right? 23:35 sfan5 _Megaf: removing stuff you don't use doesn't make minetest faster 23:35 _Megaf PR3900: engine is too bloated and complex, so I want to remove everything I can to simplify it and reduce code size 23:35 _Megaf intention is not making it faster 23:36 _Megaf and instead of adding new databases and mapgen in the future, we have to optiize the ones we have 23:36 PR3900 why are you making a fork anyway? 23:36 sfan5 lmao 23:36 sfan5 what do you want to optimize 23:36 sfan5 also removing leveldb, postgres & redis won't magically optimize sqlite 23:36 _Megaf PR3900: because Im fed up with the way things are going, going everywhere, with no direction 23:36 PR3900 what is your end goal? 23:37 _Megaf PR3900: having an engine shipped with a subgame, I will call that a... wait for it... A game! 23:37 _Megaf and the game will work 23:37 PR3900 ok 23:37 _Megaf at first it will be simple, very simple 23:37 sfan5 you're implying that minetest doesn't work 23:37 _Megaf yes I am 23:38 PR3900 will game still use lua? 23:38 _Megaf players models dont follow boats, and names dont follow player models 23:38 _Megaf to begin with 23:38 _Megaf carts are just a hack 23:38 sfan5 i like this thinking 23:38 _Megaf mobs are pathetic 23:38 sfan5 two minor bugs => the whole game is broken 23:39 _Megaf things in the game dont seem to be part of the same thing, everything is so unlinked, broken 23:39 _Megaf not part of the same thing 23:39 _Megaf the mix of cubes and elaborate blender models 23:39 _Megaf common 23:40 _Megaf and PR3900 and PR4530 have to change their name on IRC to get some attention for PRs 23:41 * PR3900 uses self-promotion 23:41 _Megaf [00:38:16] will game still use lua? 23:41 _Megaf problaby 23:43 tokage please remove 3d too 23:43 tokage I'd like to play minetest in the terminal. 23:43 PR3900 +1 23:45 PR3900 are you planning to change the network protocall? 23:46 _Megaf tokage: you know that's actually an awesome idea right? 23:46 _Megaf for antoher game 23:46 _Megaf There is actually a Minecraft like game in 2D 23:46 PR3900 nethack 23:47 PR3900 remove the second and third dimension 23:47 PR3900 leave just the first