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IRC log for #minetest, 2016-09-16

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All times shown according to UTC.

Time Nick Message
00:00 Hi_to_all i will be afk for 1 day
00:00 Hi_to_all see you im on minetest dev too :)
00:01 Hi_to_all bye :P
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00:16 edaq ah
00:16 edaq glad to have met you Hi_to_all
00:16 edaq I am also doing great
00:17 edaq cya later h
00:17 edaq h
00:17 edaq Hi_to_all,
00:17 edaq back in a while
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00:19 brandnew hello, i just recently learned about this gae and was wondering what the differences between the various map generaters were? v5 v6 and v7 specifically
00:19 Hi_to_all welcome :)
00:19 brandnew thank you
00:20 Hi_to_all go to minetest.net and download minetest for free !
00:21 Hi_to_all bye i have to go :)
00:21 Hi_to_all you can get yourself a server too!!
00:22 Hi_to_all bye bye
00:22 brandnew thank you :)
00:22 Hi_to_all your welcome :P
00:23 Hi_to_all bye i have to go :P
00:23 Hi_to_all bye bye :)
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05:47 * cheapie recently added "touchscreens" to his digistuff mod: https://github.com/cheapie/digistuff
05:48 cheapie Screenshot: https://cheapiesystems.com/media/images/screenshot_20160915_143759.png
05:48 cheapie Testers welcome, of course (will require Luacontroller experience). I don't have any docs written for it, but I can help if needed.
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05:57 cheapie Well, I'm probably going to head to bed soonish, so I'll just leave some example code for it here: http://pastebin.ubuntu.com/23185107/
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09:32 JamesTait Good morning all!  Happy Friday, and happy Working Parents' Day! 😃
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11:52 Volkj hi, how we are tall ingame?
11:53 Volkj as, how may be tall the player compared to a real world? Using that to have an estimate of a block height in meters
11:54 Volkj got it: super bounce: Increase the jump value so that the player can jump up 20 meters (1 meter is 1 block). by http://rubenwardy.com/minetest_modding_book/chapters/player_physics.html
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12:22 Calinou player is 2 meters high
12:22 Calinou (1.8, visually)
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12:46 IhrFussel Is someone in here a web developer and could PM me for a question?
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13:54 agrecascino shamoanjac: hey
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13:56 agrecascino Hijiri:
13:57 Calinou IhrFussel: me, maybe
13:57 Calinou I study web development, and worked on many sites already
13:58 IhrFussel Calinou, I already solved my problem...PHP session_start prevents long polling from working
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14:00 IhrFussel Or in other words: The session is locked inside the long polling script so all other PHP script have to wait until the polling one finished
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14:46 agaran Good afternoon
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15:59 Fixer do minetest has autocomplete or not in chat?
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18:56 YvesLevier Fixer: Would you reformulate your question please?
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19:08 agaran !seen rubenwardy
19:08 MinetestBot agaran: rubenwardy was last seen at 2016-09-15 19:00:28 UTC on #minetest
19:09 Krock hmm.. the new github style needs some time to get accepted from me :/
19:09 Krock somewhat colorful now
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19:46 agaran Krock: ever thought that scaffolded dirt would be nice, or way to put wodden reinforcements on existing dirt wall, simulating real strengthening of dirt-walls of exavacation?
19:47 Krock never thought about it. Scaffolded dirt sounds a bit unrealistic anyway
19:48 agaran maybe, in other hand, if you dig, you put wodden reinforcements on wall to prevent dirt sliding downwards..
19:49 Krock hmm.. dirt sliding means again much ABM-work
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19:50 agaran yep, thats why I don't want to make dirt slide in, but still I was thinking about wodden-reinforced dirt, that is done by applying some wodden support pieces over existing dirt..
19:50 agaran (also sand/gravel to prevent it from sliding down)
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19:52 Krock with good textures it would look nice - I think
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20:35 resident is making mods for minetest easier than making mods for minecraft?
20:35 resident no experience in either
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20:36 resident or more intuitive, not easier
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20:39 Krock dunno about MC but Lua is quite easy
20:42 est31 resident, its way easier for minetest
20:43 est31 minecraft doesnt really have a modding api
20:43 est31 minetest has one
20:48 resident any way to have changes in the script be considered at runtime?
20:48 resident like in gmod?
20:53 Yst In current Minetest, no, not really.
20:53 Yst All the Lua code is run at startup.
20:53 Yst (Startup of the world, not the software.)
20:54 Yst I'm not sure how that would really be possible to change, either. Someone clever might come up with a way someday.
20:57 resident maybe check periodically if loaded scripts change modified time?
20:58 resident but loading worlds is pretty fast it seems
20:58 resident the api is great so far btw
21:00 Yst resident: It's easy to check to see if a script has been changed. The difficult part is reversing the changes made to the game by the old version of the script before running the new version of the script.
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21:03 resident i see
21:03 resident is there no way to mess with the player? i don't see any methods for killing / teleporting or something
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21:04 Yst resident: Mess with your own player character or another player?
21:05 Yst "/teleport {x},{y},{z}" will teleport you to those coordinates.
21:05 Yst "/teleport {player name}" will teleport you to that player.
21:05 resident through the api though?
21:05 Yst I don't have a death command offhand though.
21:05 Yst OH! Through the API!
21:06 resident yeah lol sorry
21:06 Yst Yeah, hold on, I'll look that up.
21:06 Yst Both are very doable with the API.
21:06 resident i'm on the methods page and i can't find any
21:07 resident oh found it
21:07 resident didn't check the objects page
21:07 Yst Okay, sweet.
21:08 Yst So it got moved to a separate page? It's been a while since I looked at the API documents.
21:09 Yst It's been a while since I've had time to play Minetest. ☹
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22:12 resident man
22:12 resident just man
22:12 resident know what i mean
22:14 resident most servers throw you into a prebuilt city with building prohibition everywhere
22:14 resident and you have no idea where to go
22:15 resident no explanation and everyone ignores you
22:15 resident might aswell password protect your server for your private community
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22:32 resident and the goddamn alg
22:32 resident lag
22:38 YvesLevier Quests?
22:39 YvesLevier Good idéa
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23:03 resident psycho mantis?
23:03 resident who's that

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