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YvesLevier |
Tying boost carts and advanced trains mods |
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02:00 |
YvesLevier |
Je n'arrive toujours pas à détecter un wagon. J'ai installé le mod monorail. Il y a bien un cart détector mais il ne s'active pas. Si quelqu'un connaît un peu les mods de carts, svp me faire signe. Je tourne en rond depuis 2 jours. |
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02:18 |
someone434 |
hello |
02:19 |
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02:20 |
someone434 |
I'm attempting to update some old simple mods but somewhat of a noob. I am getting a number of errors but right now trying to find out why I get this error "generateImage(): Could not load image" and it creates a dummy image, but the code looks right compared to other examples and the textures exist |
02:20 |
someone434 |
actually, nevermind, may have just spotted it. |
02:22 |
someone434 |
next issue, this error "Field "metadata_name": Deprecated; use on_add and metadata callbacks", is there any examples? I can't seem to find any examples. |
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MinetestBot |
[git] paramat -> minetest/minetest_game: Licenses: Change WTFPL to MIT (part 1) e9d26e2 https://git.io/vi3le (2016-09-05T05:54:33+01:00) |
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09:25 |
Hijiri |
shamoanjac: I have an exploit in factions mod to pm |
09:29 |
JTE |
the Earth's crust only goes down about 30,000 blocks before turning into magma, but humans have only ever mined about 3,900 blocks deep because it gets exponentially hotter the deeper you go and that's the depth where air conditioning is still an effective counter to the frying pan-hot walls. |
09:30 |
JTE |
Minetesters have been braving the elements and digging deeper than any human dares venture in search of rainbows and poptarts. :'3 It's heart touching, nyan. |
09:32 |
CSharpDev |
Nice. Been trying to figure out how to jump into Minetest development (to add C# support.) |
09:33 |
JTE |
"C# support"? ... As in, Unity-style C# scripts instead of Lua scripts? ... Eesh. .-.; |
09:34 |
CSharpDev |
Nah, just direct Mono Embedded Programming support. |
09:35 |
CSharpDev |
Whereas you can initialize the JIT engine in Minetest and then load various C# mods which uses the functions within Minetest codes. |
09:38 |
CSharpDev |
Mostly to learn more about C++/C# programming in general. |
09:58 |
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11:57 |
aix |
is there a modern timber mod ? |
12:07 |
Calinou |
CSharpDev: will probably never be merged |
12:07 |
CSharpDev |
Pretty much expected that |
12:08 |
CSharpDev |
but they probably be ok if it remains a branch or if I forked it |
12:09 |
CSharpDev |
Since it would add an unneeded dependency of Mono |
12:09 |
Calinou |
yes |
12:14 |
Megaf |
CSharpDev: C# on MT? No way, sorry |
12:15 |
Megaf |
the only thing that the community might accept is python |
12:15 |
Megaf |
And it's only a tiny chance of that happening |
12:15 |
* Megaf |
wants python on MT instead of Lua |
12:16 |
est31 |
python is a very bad language |
12:16 |
est31 |
and has no advantage over lua |
12:17 |
Megaf |
hm, why not? why bad? |
12:17 |
est31 |
it has an abnormal creep for conciseness |
12:17 |
est31 |
which hurts readability |
12:17 |
Megaf |
hm |
12:18 |
est31 |
lua is nice |
12:18 |
Megaf |
The only thing I have to admit is that Lua is very easy and readable |
12:18 |
Megaf |
but we are not getting a good performance from it |
12:18 |
est31 |
c# ... is a very large thing and I'm not really a big fan of the kind of OOP that c# stands for |
12:18 |
Hirato_ |
you're going to get even worse from python |
12:18 |
CSharpDev |
The point is, game emphasize on performance, but it shouldn't matter if people choose to add other languages to bind to Minetest. |
12:18 |
Hirato_ |
at least lua has luajit to close the performance gap |
12:19 |
* Hirato_ |
also doens't know how well pypy performs |
12:19 |
est31 |
idk, multi language support has the danger of fracturing the community |
12:20 |
CSharpDev |
Hmm programming community in general is already fractured, so might as well bring in more developers than turning them away, because of language preferences. |
12:20 |
Hirato_ |
there'sa lot of hostility to Mono and friends though |
12:20 |
Megaf |
maybe we should add mono! lol |
12:20 |
CSharpDev |
Yep, so do C++ |
12:21 |
CSharpDev |
People have their own preferred languages. |
12:21 |
Megaf |
Now, seriously, the two best contemporary languages IMHO at the moment are Go and maybe Rust |
12:21 |
CSharpDev |
Thought Go was pretty bad. |
12:21 |
CSharpDev |
Tho I agree on Rust |
12:21 |
Hirato_ |
I actually like C# |
12:22 |
Megaf |
They are like a good mix of Lua and C, in a way that they are not difficult and you can get amazing performance |
12:22 |
CSharpDev |
Ditto, I am a die hard who managed to create binding for VLC plugin development directly to C# and so forth. |
12:22 |
CSharpDev |
After succeeding that, I decided to try my hand with Minetest. |
12:22 |
Hirato_ |
just wish Visual Studio wasn't so shit |
12:23 |
CSharpDev |
Hmm Monodevelop any different? |
12:23 |
* Hirato_ |
shrugs |
12:23 |
Hirato_ |
I do windows/.NET stuff at work |
12:23 |
Hirato_ |
and a good portion of my day is wasted waiting for visual studio to respond whenever it decides to freeze randomly |
12:24 |
est31 |
Go is a nice language, Rust is nicer |
12:24 |
est31 |
C# is okay, but not great |
12:24 |
est31 |
better than java though |
12:24 |
Hirato_ |
no argument there, hahaha |
12:24 |
Hirato_ |
seriously, LINQ is the shit |
12:24 |
CSharpDev |
I've been working with LLILC so it basically compile C# to native. |
12:24 |
Megaf |
for me the best thing about Go it's the performance, it has very low overhead |
12:25 |
Megaf |
Rust for me is just, you know, how a modern language should be |
12:25 |
CSharpDev |
Yep |
12:25 |
Megaf |
it allows you to make a fast and simple project or develop a how OS using it |
12:25 |
est31 |
Hirato_, thats why I dont like IDEs xD |
12:25 |
Megaf |
h/how/hole |
12:25 |
CSharpDev |
Just have to wait a bit longer for people to finish Rust IDE sometime. |
12:25 |
Megaf |
s/hole/whole |
12:25 |
Hirato_ |
est31: don't have a real choice if I'm doing stuff on Windows :P |
12:26 |
est31 |
yeah... |
12:26 |
Megaf |
Hirato_: monodevolp, ajunta |
12:26 |
est31 |
Hirato_, get a better computer :) tell your employer you are more productive with it (you will) |
12:27 |
Hirato_ |
my work machine is already a high-rated quad core with 24GB of RAM |
12:27 |
est31 |
does it have an ssd? |
12:27 |
Hirato_ |
yeah |
12:27 |
est31 |
oh, okay. |
12:27 |
Hirato_ |
I suspect something might be wrong about it, it really doesn't perform super well |
12:27 |
est31 |
that qualifies for "good computer" yeah |
12:27 |
Megaf |
Hirato_: what CPU? |
12:27 |
CSharpDev |
Hmm... 128 GB DDR4 Ram, 5820K i7 CPU, 970GTX for my workstation. Only to find out that it's stuck with Nvidia driver which appearently doesn't have Wayland support all. (Nvidia tried to be a special snowflake with their EGLStream.) |
12:27 |
est31 |
either way, MSVC is 32 bit only, your 24 GB wont help you much xD |
12:27 |
Hirato_ |
some intel one |
12:28 |
Hirato_ |
est lies, I come in every morning to find VS using up all 24 GB of it :p |
12:28 |
Hirato_ |
granted it's that VSHub process of theirs that does profilnig and shit in the background as the program runs |
12:28 |
est31 |
Hirato_, https://visualstudio.uservoice.com/forums/121579-visual-studio-2015/suggestions/2255687-make-vs-scalable-by-switching-to-64-bit?page=1&per_page=20 |
12:29 |
Hirato_ |
oh god |
12:29 |
est31 |
but maybe its only part of MSVC which is 32 bit |
12:29 |
Hirato_ |
fun fact, if I run a program, and its heap is about 40 MB in size, and then try to do a memory snapshot in VS |
12:30 |
Hirato_ |
i usually get a "VS ram out of memory trying to analyse the dump" error |
12:30 |
CSharpDev |
odd |
12:30 |
* Hirato_ |
shrugs |
12:30 |
Megaf |
Microsoft is a piece of shrub man |
12:30 |
Hirato_ |
what else is new |
12:31 |
CSharpDev |
They open source like half of their stuff lately. |
12:31 |
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12:31 |
Hirato_ |
maybe they'll open source Embrace, Extend, Extinguish :3 |
12:32 |
Calinou |
they talked about open sourcing Windows once |
12:32 |
CSharpDev |
Wouldn't work this time if they tried, Rust would just replace C# if they dare. |
12:32 |
Calinou |
CSharpDev: Rust is a mess to read. |
12:32 |
CSharpDev |
For now |
12:32 |
Calinou |
honestly, this makes me not want to ever touch it |
12:32 |
Calinou |
they don't feel like improving it, it seems |
12:33 |
CSharpDev |
They're still a new language so it'll take a while. |
12:33 |
Hirato_ |
just galvanize it so it doesn't rust and instead stays iron |
12:33 |
Calinou |
well, I can just use Go for now |
12:33 |
CSharpDev |
You could write transpiler to make a readable code. |
12:33 |
Calinou |
CSharpDev: then people complain "you are fragmenting the community!" |
12:33 |
CSharpDev |
It's something I've done a lot. |
12:33 |
Calinou |
(see CoffeeScript) |
12:34 |
Hirato_ |
doesn't that kind of defeat the point of making a language? |
12:34 |
Calinou |
might as well transpile Rust to QuakeC :P |
12:34 |
Hirato_ |
hahaha |
12:34 |
CSharpDev |
Ehh, it's harder to fix a compiler than it is to edit a source code. |
12:34 |
Hirato_ |
Calinou: shall we challenge graphitemaster :D |
12:35 |
Megaf |
changing topic, I'm so proud of being on this list http://app-mtmm.rubenwardy.com/verified/ |
12:35 |
CSharpDev |
Most of the time you don't have the luxury of choosing a compiler. |
12:36 |
Megaf |
I will take a look at my mods and remove old repos this week |
12:37 |
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12:37 |
Calinou |
CSharpDev: I am considering C++14 too |
12:38 |
Calinou |
apparently it has some conveniences too, though not as safe as Rust |
12:38 |
Megaf |
About Minetest and languages, maybe we should just use this https://cmr.github.io/lanes/ |
12:38 |
CSharpDev |
I really dislike C++ truthfully. |
12:38 |
Megaf |
Calinou: Hirato_ CSharpDev ^ |
12:38 |
Megaf |
!title |
12:38 |
MinetestBot |
Megaf: Lua Lanes - multithreading in Lua |
12:38 |
Megaf |
run each mod in it's own thread or multiple threads per mod |
12:38 |
Megaf |
or multiple things on the engine in separate threads |
12:40 |
CSharpDev |
I'd just use C# async. :) |
12:40 |
Hirato_ |
been abusing Task.Run a bunch of late |
12:40 |
Calinou |
Megaf: each-mod-in-its-own-thread was considered, but eventually ditched |
12:40 |
Megaf |
Calinou: why? That would prevent a single mod to getting the whole thing stuck |
12:41 |
Megaf |
from getting |
12:41 |
Calinou |
ask in #minetest-dev |
12:41 |
Hirato_ |
probably from the complexity of synchronising it all |
12:41 |
CSharpDev |
^ |
12:41 |
Hirato_ |
it get a lot harder when there's an API and people can do any random thing with it |
12:42 |
Hirato_ |
it might be possible if the API was designed with threading in mind |
12:43 |
Hirato_ |
might be too difficult to adapt it now and keep things compatable, especially if you wanted current levels of performance |
12:44 |
est31 |
Rust is nice to read |
12:44 |
est31 |
not a mess |
12:45 |
est31 |
but thats taste probably |
12:45 |
est31 |
C++ was a nice language back then when it was invented |
12:46 |
est31 |
but it had mistakes, and you still suffer under them |
12:46 |
CSharpDev |
Though it was originally a transpiler |
12:46 |
Hirato_ |
C++ is nice if we pretend it's mostly C |
12:46 |
CSharpDev |
Just wish it stayed that way so we can have at least a stable ABI instead of non-standardized abi |
12:46 |
Calinou |
est31: sorry, but a language with !, :, |x| everywhere is not great IMO |
12:46 |
Calinou |
I find it even harder to read than C++ |
12:46 |
Calinou |
especially since Rust programmers seem to like abusing high-end features |
12:46 |
est31 |
hehe |
12:47 |
est31 |
I'm not really on that high end feature abuse train |
12:47 |
Calinou |
also: C++ can use Qt directly, Rust can't :) |
12:47 |
est31 |
thats a point |
12:47 |
est31 |
but only because Qt was written in c++ |
12:47 |
Calinou |
yes, if Qt was C it would be much easier to bind |
12:47 |
est31 |
Qt isn't really c++ either way, its more of a dialect of C++ |
12:48 |
CSharpDev |
Well Rust can, you have to unmanagle the names for C++ |
12:48 |
CSharpDev |
But that is unstandardized part |
12:48 |
Calinou |
est31: yes at this point it's pretty much a framework |
12:48 |
est31 |
Rust doesnt have C++ interop |
12:48 |
CSharpDev |
It have C Interop |
12:48 |
Calinou |
but the only good one at doing GUIs really :| |
12:48 |
CSharpDev |
So it possible |
12:48 |
CSharpDev |
I've been doing the same for C# |
12:48 |
est31 |
it has C interop yes |
12:49 |
est31 |
Calinou, agreed. |
12:49 |
est31 |
gimp toolkit doesnt make nice looking guis |
12:49 |
Calinou |
the only real alternative I see is Electron, which is slow for large programs, at least currently |
12:49 |
est31 |
not without lots of effort |
12:49 |
* Calinou |
hopes that it'll be fast in 3-5 years |
12:49 |
est31 |
I dont think electron will get fast |
12:49 |
Calinou |
(Java used to be unbearably slow, now it's just fine...) |
12:49 |
Megaf |
13:47 <Calinou> especially since Rust programmers seem to like abusing high-end features |
12:49 |
Megaf |
If you don't abuse Rust high end stuff then why use Rust? |
12:50 |
Calinou |
to have a better compiler and dependency management than C++? |
12:50 |
est31 |
thats a really big plus |
12:50 |
Calinou |
C++ is horrible at dependency management and building :( |
12:50 |
est31 |
+1 |
12:50 |
Calinou |
it's not standardized at all |
12:50 |
Calinou |
nobody made the npm of C++ yet |
12:50 |
Hirato_ |
I like a lot of D's features, if only it was more stable |
12:50 |
Calinou |
(there are attempts, but none are really standard) |
12:50 |
Calinou |
Hirato_: Nim! :D |
12:50 |
CSharpDev |
They kind of do with Pkg-config actually, but even that is a turd |
12:51 |
est31 |
<insert standards xkcd here> |
12:51 |
est31 |
cargo "just works" thats really great |
12:51 |
Calinou |
yes, even on Windows |
12:51 |
Calinou |
Go isn't fully there either, the Go package manager isn't as good as Rust's |
12:52 |
Calinou |
build system seems to be less standard |
12:52 |
Hirato_ |
Calinou: apparently wasn't noteworthy enough for wikipedia, at aa few points |
12:52 |
Hirato_ |
hahaha |
12:52 |
est31 |
I just can compare cargo with npm and I think cargo is much better |
12:52 |
Calinou |
Hirato_: when you meet a Wikipedia, play the Red Eclipse tune in front of them with a flute |
12:52 |
Calinou |
Wikipedian* |
12:52 |
est31 |
even though something like npm already would help C++ alot |
12:52 |
Hirato_ |
Calinou: can I just punch them from being twats instead? |
12:53 |
Calinou |
sure, you can then add "now THAT is notable!" :P |
12:54 |
Hirato_ |
I'd swear a bunch of them have a vandetta to delete everything they can |
12:54 |
Hirato_ |
sad to see they did delete the RE article :< |
12:54 |
CSharpDev |
I noticed that too |
12:55 |
CSharpDev |
Needless to be said I didn't donate to em afterward |
12:55 |
Hirato_ |
hah |
12:55 |
est31 |
I dont donate money to wikipedia |
12:55 |
est31 |
they'll just waste it |
12:56 |
est31 |
WMF is bloated |
12:56 |
Hirato_ |
I don't want to either, mostly because there's too many agendas being fueled |
12:56 |
Hirato_ |
and Jimmy's completely lost control over all of it |
12:56 |
CSharpDev |
Then again, running Wikipedia is a bit expensive if it's the 7th top site of the web. |
12:56 |
est31 |
(I generally dont donate because I rather help with work, but thats a different story) |
12:57 |
est31 |
The actual costs for the website and administration are just a fraction of what wikimedia does |
12:58 |
est31 |
most of it goes to employees who do ... idk what they do |
12:58 |
Calinou |
Wikimedia employees use Macs \o/ |
12:58 |
Calinou |
they generally don't use Linux |
12:58 |
Hirato_ |
rip |
12:59 |
est31 |
interesting didnt know that |
13:00 |
CSharpDev |
You know, Linux kind of suck if the only choice for GUI are either GTK (We'll break the API every 6 months, GG) or QT (C++ or binding from hell) |
13:00 |
Hirato_ |
6 months? are you certain they're that patient? :P |
13:00 |
CSharpDev |
Probably not |
13:00 |
CSharpDev |
x_x |
13:00 |
Hirato_ |
hahaha |
13:01 |
est31 |
lool |
13:01 |
Hirato_ |
Qt seems rather buggy at the moment too :< |
13:01 |
CSharpDev |
Currently I'm working on new GUI framework |
13:01 |
Hirato_ |
plasmashell is leaking memory here like no tomorrow :< |
13:01 |
CSharpDev |
But waiting on Nvidia to fix their bloodly driver |
13:01 |
CSharpDev |
so I could use EGL on Wayland |
13:01 |
est31 |
CSharpDev, I hope this flatpak / snappy / appimage stuff will improve the situation a bit |
13:01 |
CSharpDev |
(I got binding for it on C# to work properly.) |
13:01 |
Hirato_ |
CSharpDev: does wayland not work inside your X session? |
13:02 |
CSharpDev |
Nope, it's EGL issue |
13:02 |
CSharpDev |
Not wayland itself perse |
13:02 |
CSharpDev |
per se* |
13:02 |
CSharpDev |
Nvidia implemented their own EGLStream instead of GBMStream |
13:02 |
est31 |
CSharpDev, idk whether you tried yet but wayland wont work with minetest either |
13:02 |
CSharpDev |
WHile every other driver use GBM |
13:03 |
est31 |
because of missing features |
13:04 |
CSharpDev |
How come they don't use SDL2? |
13:04 |
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13:04 |
est31 |
minetest uses irrlicht |
13:04 |
est31 |
no sdl |
13:04 |
CSharpDev |
yea |
13:05 |
CSharpDev |
Btw game would work on Wayland, because of XWayland |
13:05 |
Megaf |
it doesnt |
13:05 |
Megaf |
no mouse lock |
13:06 |
CSharpDev |
oh right |
13:06 |
est31 |
^ |
13:06 |
est31 |
thats what I meant with missing features |
13:06 |
CSharpDev |
Ah kk |
13:06 |
est31 |
XWayland may get pointer warp emulation in the future |
13:06 |
est31 |
but its not there yet, so doesnt work |
13:06 |
Hirato_ |
even SDL won't solve that ;p |
13:06 |
Calinou |
gotta like how Fedora claims Wayland to mostly be ready when it lacks such basic features :P |
13:06 |
est31 |
yup :) |
13:07 |
CSharpDev |
Lol, pretty much |
13:07 |
Hirato_ |
the cancers known as Pulseaudio and Systemd did basically come from that camp |
13:07 |
Hirato_ |
:< |
13:07 |
CSharpDev |
I really want to avoid having to work with X11 |
13:07 |
CSharpDev |
x_x |
13:07 |
Hirato_ |
third disaster will be the charm :< |
13:07 |
est31 |
but I've heard prophecies that they won't continue with it till the end |
13:08 |
* Megaf |
wonders if GNUStep/WindowMaker actually depend on X11 |
13:08 |
Calinou |
PulseAudio makes working with fancy audio setups much easier |
13:08 |
est31 |
but ship with x11 like with fedora 24 |
13:08 |
Calinou |
(USB, SPDIF, 5.1, 7.1, whatever) |
13:08 |
Hirato_ |
Calinou: but first is has to actually work |
13:08 |
est31 |
Hirato_, SDL will solve it because it can abstract over it |
13:08 |
est31 |
Hirato_, theoretically the mouse lock bug can be solved at an irrlicht level, with minimal help from minetest |
13:09 |
Hirato_ |
Calinou: and it shouldn't have taken 5+ years to achieve even basic working status |
13:09 |
est31 |
Hirato_, if irrlicht is ported to wayland, one could use its pointer locking apis |
13:09 |
Calinou |
Hirato_: software needs beta testers in order to evolve and be good :P |
13:09 |
Hirato_ |
est31: but do said apis even exist yet? |
13:09 |
est31 |
Yeah I agree with Calinou about pulseaudio |
13:09 |
Calinou |
that's why lots of Linux tech is pushed on the desktop early |
13:09 |
Hirato_ |
Calinou: I don't appreciate being a beta tester on stable release distros :p |
13:10 |
Calinou |
truth is, very few users use beta releases of distros :( |
13:10 |
est31 |
Hirato_, they do exist in mutter (the GTK compositor) since march i think , and in weston since a few weeks |
13:13 |
Hirato_ |
and what about real compositors like kwin, and e18? :3c |
13:14 |
est31 |
dunno whether kwin actually works on wayland |
13:15 |
Hirato_ |
it does |
13:15 |
Calinou |
Hirato_: I reported a KDE bug, it got fixed in about 1.5 week |
13:15 |
Calinou |
(additional system tray icons going away after a reboot or re-login) |
13:15 |
Hirato_ |
haha |
13:15 |
Calinou |
there was a workaround, not obvious for casual users though |
13:15 |
Calinou |
this is the kind of problems that hinder desktop Linux usage :( |
13:17 |
Megaf |
Calinou: KDE here always set the sound volume to max a milisecond before playing any sound |
13:17 |
Megaf |
so at any notification my ears bleed |
13:17 |
Hirato_ |
can't say I've ever had that problem |
13:17 |
Megaf |
That's the only thing preventing me from using KDE on this laptop |
13:17 |
Calinou |
I don't have that issue here, although it frequently doesn't "catch" my USB audio headset, have to unplug it then plug it back |
13:17 |
Calinou |
Megaf: did you report it? |
13:18 |
Hirato_ |
Calinou: I thought you said pulseaudio made it betterer :3c |
13:18 |
Calinou |
Hirato_: bugs do happen |
13:18 |
Calinou |
ALSA is barely ever touched for years, so obviously it's very stable |
13:18 |
Calinou |
but also very limited |
13:18 |
Megaf |
Calinou: not sure if I should, might be very old bug long fixed, I'm on Debian after all with ancient software |
13:18 |
Calinou |
it's the C of audio systems :) |
13:18 |
est31 |
lol yeah |
13:18 |
Calinou |
Megaf: yeah don't bother on old software |
13:19 |
Hirato_ |
does that make OSS assembler? :p |
13:21 |
Megaf |
you mean Assembly |
13:21 |
Megaf |
assembler is the GCC for Assembly |
13:21 |
est31 |
there exists a language called macro assembler |
13:21 |
Hirato_ |
does it just use extra large font? |
13:23 |
Megaf |
lol |
13:27 |
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13:32 |
* Jordach |
nearly bricked android by using OTA updates |
13:32 |
Hirato_ |
could've been anbrick :3 |
13:32 |
Jordach |
nah fam, there's an experimental build of TWRP for my phone, but it's not officially supported yet |
13:32 |
Jordach |
TWRP picked up the OTA and just got on with it like nothing happened |
13:33 |
CSharpDev |
So we all can agree on same thing that GTK needed to be replaced by something better for C Language. |
13:34 |
* Jordach |
coughs |
13:34 |
Jordach |
QT5 |
13:34 |
CSharpDev |
That's C++ |
13:34 |
Megaf |
Jordach: I got mine stuck in a boot loop with OTA once, had to hard reset it to fix |
13:35 |
Hirato_ |
ChanServ: it's called EFL |
13:35 |
Hirato_ |
er.. CSharpDev |
13:36 |
Hirato_ |
if C is a strict requirement |
13:38 |
Hirato_ |
alternatively you can do backto motif, or maybe even... Xaw3D :D |
13:38 |
CSharpDev |
Lol |
13:39 |
Hirato_ |
alternatively, you can use OpenGL I guess https://www.youtube.com/watch?v=dFUlAQZB9Ng :P |
13:39 |
CSharpDev |
Or create a new display server, true |
13:41 |
Hirato_ |
let's not go crazy, SDL would be hte abgstraction layer :P |
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14:10 |
Vault |
does anyone know whats with the 3 letter names? |
14:14 |
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14:20 |
CSharpDev |
Hmm at least I figured out most of the code in Minetest. X_X Anyhow, I'll turn in for tonight. Good night everyone. |
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Megaf |
! server Megaf |
15:35 |
Megaf |
!server Megaf |
15:35 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 1/20, 0/1 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
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16:36 |
LionLAD |
Well its back to school tomorrow... Yay :( |
16:37 |
aix |
yay |
16:37 |
LionLAD |
What grade ya going into air |
16:37 |
LionLAD |
Aic |
16:37 |
sfan5 |
is summer break longer in the us? |
16:37 |
LionLAD |
Aix |
16:37 |
LionLAD |
I'm Canadian |
16:38 |
LionLAD |
I start Sept 6 |
16:38 |
sfan5 |
well i've had like three weeks of school already |
16:38 |
LionLAD |
I believe some states start school August |
16:38 |
sfan5 |
(germany) |
16:38 |
LionLAD |
Oh never knew you were German haha cool |
16:38 |
aix |
sfan5: im sorry what |
16:39 |
aix |
you're in school? |
16:39 |
sfan5 |
still |
16:39 |
sfan5 |
yes |
16:39 |
LionLAD |
Ya I guess out school systems are diffrent |
16:39 |
aix |
... |
16:39 |
LionLAD |
Sfan5 I think we all figured you were older and out of school |
16:39 |
aix |
yeah |
16:39 |
sfan5 |
aix: not much longer though |
16:39 |
aix |
i had you for 20-25 |
16:39 |
sfan5 |
that's too high :p |
16:39 |
aix |
... |
16:39 |
aix |
18? |
16:39 |
LionLAD |
Really how old are you XD |
16:40 |
aix |
at first i thought around 30 |
16:40 |
sfan5 |
18 is closer |
16:40 |
aix |
16 |
16:40 |
LionLAD |
So 17 |
16:40 |
aix |
16 probably |
16:40 |
sfan5 |
i'm not going to say yes or no |
16:40 |
LionLAD |
If I tell will you Tell XD |
16:40 |
sfan5 |
no |
16:40 |
sfan5 |
i'm not playing games :d |
16:40 |
sfan5 |
s/d/D/ |
16:40 |
LionLAD |
Fine haha |
16:41 |
LionLAD |
Well I won't say my age but I'll say I'm a senior this year so I'm sure that says ot haha |
16:41 |
aix |
it's wierd how people think age is sensitive information |
16:41 |
sfan5 |
¯\_(ツ)_/¯ |
16:41 |
LionLAD |
I'm 17 rn |
16:42 |
LionLAD |
Going into grade 12 tomorrow |
16:42 |
aix |
woah sensitive information |
16:42 |
LionLAD |
Its weird cause like I dont have that feeling of I rule this school I just feel like I'm a grade 9 or somthing |
16:43 |
LionLAD |
I don't feel like a senior gaha |
16:43 |
LionLAD |
Haha |
16:43 |
sfan5 |
maybe you should go back to grade 9 then |
16:43 |
sfan5 |
have fun a little longer |
16:44 |
LionLAD |
Ha no |
16:44 |
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16:45 |
LionLAD |
Soooo |
16:45 |
LionLAD |
I'm actuly really excited cause I'm study to be an automotive tech |
16:47 |
LionLAD |
I'm good at it so my auto teacher agreed to let me help on his tvr 1600 |
16:47 |
sfan5 |
whats that |
16:48 |
LionLAD |
Its a old British car but it's beautiful |
16:48 |
LionLAD |
It weighs like the same as a smart car |
16:48 |
BrandonReese |
If it's an old british car then there is probably plenty to fix on it :) |
16:48 |
LionLAD |
And has a 6.7 v8 and its just nice |
16:49 |
LionLAD |
BrandonReese: he's been fixing it for sometime now and it's in really good condition I'm helping him with the engine swap and the final electrical |
16:50 |
BrandonReese |
that sounds like fun. I almost went into auto tech but decided to go the computer programming route. If things go sound with this that's probably what I'll go back to |
16:51 |
BrandonReese |
go sound = go south |
16:54 |
LionLAD |
Mhmm |
16:55 |
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16:55 |
Krock |
LionLAD, what's your name? where does your house live? what's your phone number? what's your favourite color? |
16:55 |
Krock |
[start of sensitive information] |
16:56 |
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17:05 |
LionLAD |
Krock: My name Bo Phillips, my house lives in Brazil, my number 1-800-226-4563, and my favorite colour is cyan |
17:05 |
LionLAD |
The cyan parts the only true thing if you didn't realise |
17:05 |
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17:06 |
Krock |
are you aware that the channel is logged? :/ I feel kinda guilty now |
17:06 |
LionLAD |
That stuff ain't true |
17:08 |
LionLAD |
Just the cyan part |
17:08 |
Krock |
why are cyan parts the only true thing? |
17:08 |
LionLAD |
Cause cyans my favorite colour |
17:09 |
Krock |
oh k |
17:09 |
LionLAD |
My real names jacov |
17:09 |
aix |
woah |
17:09 |
LionLAD |
Jacob but I'd never say my last name |
17:09 |
Krock |
don't even wanna know srsly |
17:09 |
aix |
jacob spires imo |
17:09 |
LionLAD |
IDC realy |
17:09 |
Krock |
jacob bocaj |
17:09 |
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17:10 |
LionLAD |
Id never say my last name |
17:10 |
LionLAD |
But my first name IDC like how many Jacobs are in North America it's not like I'm really giving any dangerous personal information |
17:11 |
Krock |
topic = random.next(0, 10000) |
17:12 |
LionLAD |
So how bout that weather |
17:12 |
aix |
lol |
17:14 |
LionLAD |
I had like 400 ping there for a sec lol on free node |
17:16 |
Krock |
that's impossible as you would get disconnected with > 250s |
17:29 |
Calinou |
<aix> it's wierd how people think age is sensitive information |
17:29 |
Calinou |
I used to be 25 on the Internet, and 12 in real life :D |
17:29 |
aix |
it is |
17:29 |
aix |
me too |
17:29 |
aix |
i still am |
17:29 |
aix |
wait what |
17:29 |
aix |
you too? |
17:29 |
aix |
why is everyone so young |
17:30 |
Calinou |
I'm 18 now |
17:32 |
Krock |
Calinou, lol. I think the internet makes everybody feel a bit younger |
17:33 |
Krock |
so 12 on the internet and 25 IRL :P |
17:34 |
LionLAD |
Krock: I had 368ms |
17:34 |
LionLAD |
Oh 358 that time |
17:38 |
LionLAD |
Oh over 500ms that time |
17:38 |
LionLAD |
Guess ms arnt seconds though |
17:40 |
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18:26 |
BrandonReese |
LionLad, your last name start with a C? |
18:26 |
LionLAD |
No |
18:26 |
LionLAD |
Why ya ask |
18:26 |
BrandonReese |
Ok. Just testing my Internet stalking skills based on the info you've given. |
18:28 |
Krock |
BrandonReese, your last name starts with 'R' |
18:28 |
BrandonReese |
No |
18:29 |
BrandonReese |
:) |
18:30 |
Krock |
stalking isn't easy :( |
18:30 |
BrandonReese |
Nope, not as easy as I thought it would be |
18:31 |
LionLAD |
Lol |
18:31 |
LionLAD |
What information did you base me off of Brandon |
18:31 |
LionLAD |
You wanna know what I hate about windows and its the only thing |
18:31 |
BrandonReese |
First name, city your IP address geolocates to and that you're going to tech school. |
18:31 |
LionLAD |
God damn Anti-Malware service executable |
18:32 |
LionLAD |
I use a VPN |
18:32 |
Krock |
BrandonReese, I'd like to know his cat's name |
18:32 |
sfan5 |
LionLAD: are you sure? |
18:32 |
BrandonReese |
You VPN to a home cable service? |
18:33 |
sfan5 |
.home.cgocable.net doesn't look like a vpn |
18:33 |
LionLAD |
Haha guess not |
18:33 |
LionLAD |
Must have turned it off |
18:33 |
BrandonReese |
I think I found him a he's just covering :) |
18:33 |
LionLAD |
Where am I then? |
18:33 |
sfan5 |
it doesn't geolocate to any city btw |
18:34 |
sfan5 |
oh wait it odes |
18:34 |
sfan5 |
does* |
18:34 |
LionLAD |
Wait your real names kitten sfan XD |
18:34 |
BrandonReese |
Ha******, Ontario, Canada |
18:34 |
LionLAD |
Okay |
18:35 |
LionLAD |
Don't say aloud jeez |
18:35 |
BrandonReese |
I starred it out |
18:35 |
LionLAD |
Ya but still |
18:35 |
Krock |
hehe, add this to a trivia question and let the people guess it :P |
18:35 |
sfan5 |
ha? |
18:35 |
sfan5 |
this other service says Ancaster |
18:36 |
Krock |
(answer_service1 + answer_service2) / 2 will give you an accurate result |
18:38 |
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18:39 |
lion |
Lol there |
18:39 |
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18:39 |
lion |
And my Irc blew and now I have to use Lion till LionLAD leaves |
18:39 |
sfan5 |
now that's a vpn |
18:39 |
lion |
Haha ya |
18:39 |
lion |
Now I'm in Paris France |
18:39 |
lion |
I usually keep it on but I forgot to woops lol |
18:40 |
BrandonReese |
iplocation.net says California, but that still works. |
18:40 |
lion |
Oh there we go |
18:42 |
Krock |
you could do /ns ghost <nick> <pass> on a registered account |
18:43 |
agaran |
good evening |
18:43 |
LionLAD |
I keep registering LionLAD |
18:43 |
LionLAD |
But then it like un registers |
18:44 |
LionLAD |
There I did it again |
18:44 |
LionLAD |
Maybe cause I never verified it XD |
18:45 |
agaran |
it might be;) |
18:45 |
LionLAD |
Well I jsut did haha |
18:45 |
LionLAD |
Hey agar an |
18:46 |
LionLAD |
Did you wanna run my ip and track down where I live too |
18:46 |
agaran |
no.. I can just read backlog;) |
18:46 |
LionLAD |
Lol |
18:47 |
LionLAD |
Brandon didn't need to say it aloud for homicidle people to know though XD |
18:48 |
BrandonReese |
Sorry. Rest assured that the majority of people in the world are not homicidal maniacs |
18:48 |
LionLAD |
Lol |
18:48 |
LionLAD |
Sure |
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20:16 |
Hi_to_all |
doing homework |
20:20 |
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20:22 |
Hi_to_all |
hi |
20:23 |
Hi_to_all |
its quiet |
20:26 |
Hi_to_all |
hey aix |
20:27 |
agaran |
it is quite quiet here today indeed |
20:27 |
Hi_to_all |
yes it is |
20:32 |
Hi_to_all |
hey its monday everyones busy with homework like me |
20:42 |
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20:56 |
Megaf |
agaran: can you whois me and tell me if it shows lots of channels Im on please? |
20:56 |
Megaf |
agaran: and also, whats pid linux? |
20:57 |
Hi_to_all |
helllo |
20:57 |
agaran |
shows only #minetest on this net, and pid is process identifier, |
20:57 |
Megaf |
Hi Hi_to_all |
20:57 |
Megaf |
agaran, I know what pid is |
20:57 |
Hi_to_all |
:P |
20:57 |
Megaf |
agaran: oh, I mean, pld Linux, sorry |
20:57 |
Megaf |
21:56 * [Whois] agaran is agaran!~agaranpld-linux/agaran (Unknown) |
20:58 |
agaran |
Megaf: well, some linux distribution but I am not active there anymore.. day has too few hours |
20:58 |
Hi_to_all |
morgan.freenode.net [Chicago, IL, USA] agaran is this your server? |
20:59 |
agaran |
well this is one I am connected to.. |
20:59 |
Megaf |
Hi_to_all: freenode has lots of servers around the globe |
20:59 |
Hi_to_all |
ok :P |
21:00 |
Hi_to_all |
My homework is inedependence XD |
21:01 |
Hi_to_all |
5th grade history XD |
21:02 |
Hi_to_all |
minetest dev is very quiet |
21:03 |
Hi_to_all |
brb |
21:09 |
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22:39 |
LionLAD |
May I have a cloak? |
22:40 |
Megaf |
LionLAD: heya |
22:41 |
Megaf |
LionLAD: /msg nickserv help register |
22:43 |
LionLAD |
Megaf: you know me |
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22:52 |
Megaf |
!server Megaf |
22:52 |
MinetestBot |
Megaf: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 2/20, 0/4 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
22:52 |
Megaf |
hey Taoki |
22:53 |
Taoki |
hi |
22:53 |
Megaf |
brb |
22:57 |
CSharpDev |
So you can only make mod purely in LUA, but not in C or C++? |
22:57 |
LionLAD |
I mod in c++ |
22:58 |
CSharpDev |
Got any example to illustrate how it's done? |
22:59 |
LionLAD |
You can look at other mods as a start |
23:03 |
CSharpDev |
Been looking at some of them so far, all of them I've seen are purely in LUA. |
23:03 |
LionLAD |
Lua is the file it reads |
23:04 |
LionLAD |
Init.lua |
23:04 |
LionLAD |
Which can be coded in with c c++ |
23:05 |
LionLAD |
C++ is a versatile code so it translates |
23:05 |
CSharpDev |
That clarify what I'm seeing. |
23:08 |
CSharpDev |
Because I was looking into Minetest and it had me thinking if it's remotely possible to load C/C++ binaries as mod, because all of the codes in it is tightly integrated for Lua. |
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23:41 |
Megaf |
g'night folks |
23:41 |
LionLAD |
Night Megaf |
23:42 |
CSharpDev |
gnight |
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