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02:20 |
SusWombat |
Why does the following return -1? |
02:20 |
SusWombat |
var test = [{}, {"lol" : "x"}] |
02:20 |
SusWombat |
print(test.find({"lol" : "x"})) |
02:21 |
SusWombat |
fu wrong channel sry |
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03:04 |
MinetestBot |
[git] est31 -> minetest/minetest: Update minetest.conf.example and settings_translation_file.cpp 1f2ff86 https://git.io/vivQt (2016-08-30T04:40:54+02:00) |
03:14 |
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03:19 |
est31 |
and will merge #4486 in ten mins too |
03:19 |
est31 |
err |
03:19 |
est31 |
wrong chan |
03:41 |
MinetestBot |
[git] Rui-Minetest -> minetest/minetest: Document keymap_autorun in settingtypes.txt and minetest.conf.example… 3b0f765 https://git.io/viv7j (2016-08-30T05:40:48+02:00) |
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MinetestBot |
[git] Rui-Minetest -> minetest/minetest: Translated using Weblate (Japanese) 6cf0ab3 https://git.io/viv5P (2016-08-30T05:54:09+02:00) |
03:55 |
MinetestBot |
[git] thomasviawords.com -> minetest/minetest: Translated using Weblate (Danish) 7f8703e https://git.io/viv5X (2016-08-30T05:53:54+02:00) |
03:55 |
MinetestBot |
[git] bse666 -> minetest/minetest: Translated using Weblate (German) 048ba0d https://git.io/viv51 (2016-08-30T05:53:54+02:00) |
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04:17 |
MinetestBot |
[git] Rui-Minetest -> minetest/minetest: Translated using Weblate (Danish) fe49757 https://git.io/vivFk (2016-08-30T06:17:24+02:00) |
04:19 |
MinetestBot |
[git] est31 -> minetest/minetest: Run updatepo.sh 7eacdc7 https://git.io/vivFm (2016-08-30T06:18:37+02:00) |
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06:30 |
* cheapie |
just finished a new mod: https://cheapiesystems.com/media/images/screenshot_20160830_012926.png |
06:55 |
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07:34 |
Hijiri |
I have a question about the on_use item callback |
07:34 |
Hijiri |
does it need to work on "user" arguments that are not players? |
07:40 |
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07:55 |
swift110-phone |
hmm |
08:25 |
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11:38 |
Fixer |
"It took three days for Microsoft to confirm the bug. Yesterday, Aug. 24 -- 15 days after releasing the buggy security patch" |
11:38 |
Fixer |
2 weeks to fix critical printing bug |
11:39 |
Fixer |
thats for win7, no fix for w10 |
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12:48 |
red-001 |
http://pastebin.com/tSscP1QV |
12:48 |
red-001 |
^ list of minetest forks in the app store |
12:50 |
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12:51 |
red-001 |
none of them link to the source code |
12:52 |
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12:52 |
nosrick |
Hey folks |
12:53 |
nosrick |
Anyone know how to set metadata of a node at world generation time? |
12:53 |
Preuk |
red-001: forks or clones? how can you be sure? |
12:54 |
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12:57 |
red-001 |
looked at the screenshots and in most cases decompress the package and found lua code used by minetest core and code for minetest mods or subgames |
12:59 |
red-001 |
I wasn't able to do the second step for ~2 of the apps |
12:59 |
red-001 |
but the screenshots provided by the author clearly showed it was minetest |
13:02 |
Preuk |
well, that's quite a lot |
13:02 |
Preuk |
are these paid or free apps ? |
13:03 |
red-001 |
most are f2p with microtranctions and ads |
13:04 |
red-001 |
there might also be paid apps that copy minetest? |
13:04 |
red-001 |
ahh |
13:04 |
red-001 |
ignore the '?' |
13:05 |
Preuk |
any way for core devs to report abuse? |
13:06 |
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13:06 |
red-001 |
https://www.apple.com/legal/internet-services/itunes/appstorenotices/ |
13:07 |
red-001 |
note: I'm only 99% certain minebuild is a fork |
13:08 |
Preuk |
the fun thing is that if (when) the make a minecraft movie, we'll see DMCA takedown for anything containing "mine" or "craft" in its name |
13:08 |
red-001 |
that might cost more then making the movie |
13:09 |
Preuk |
but for free software abuse, it's a tad more difficult to make it count |
13:09 |
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13:09 |
red-001 |
some of the apps use copies of subgames |
13:09 |
red-001 |
e.g starve game uses hunger games |
13:10 |
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13:11 |
red-001 |
for an example of micro transactions see https://itunes.apple.com/ie/app/multicraft-survival-free-multiplayer/id886666245?mt=8 |
13:12 |
Preuk |
"paid" does not seem relevant here; GPL and CC BY-SA allow it... as long as the rest of the license is effective |
13:12 |
Preuk |
(LGPL sorry) |
13:12 |
nosrick |
Right, I got the node metadata being set, but it keeps running out of memory, even when I call the garbage collector. Is there an easy solution to this? |
13:16 |
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13:26 |
IhrFussel |
agaran, reducing the server steps didn't help, still spikes to 60+% at times and even more often to 30+% |
13:28 |
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13:40 |
IhrFussel |
agaran, maybe it's the many smartshops in the cities...like almost every city has a big shop with many smartshop boxes and each of them contains meta data...I'm guessing the server can't calculate all meta data at the same time when a player loads such a shop area |
13:42 |
arecascino |
>attempt to merge minetest/master with my version |
13:42 |
arecascino |
>"everything up to date" |
13:42 |
arecascino |
>create a commit to force it to allow me to merge it |
13:42 |
arecascino |
>works |
13:42 |
arecascino |
>doesn't keep any information on commits merged |
13:42 |
arecascino |
i hate git sometimes |
13:43 |
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13:52 |
red-001 |
http://loweringthebar.net/2012/04/fourth-lawyer-not-yet-stabbed.html |
13:53 |
est31 |
wow, didnt know that being a lawyer is such a risky job |
13:54 |
est31 |
err wait thats a fake newspaper right? |
13:57 |
red-001 |
don't think so |
13:58 |
red-001 |
found articles about it in other newspapers |
13:58 |
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13:58 |
red-001 |
https://www.google.ie/search?q=man+stabs+lawyer+with+pencil |
14:02 |
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14:27 |
Hirato_ |
I think arecascino was using his local 'minetest/master' and not 'origin/minetest/master' |
14:27 |
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14:54 |
agaran |
IhrFussel: never used them so far but it can be true.. |
14:58 |
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15:02 |
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15:05 |
agaran |
IhrFussel: which module provides those ? |
15:06 |
LinuxGuy2020 |
Are there any mods or settings to better support dual monitor play? I'm on Linux Mint 18 with the non-free nvidia driver installed and made and used a test image to figure out and set the bezel compensation. Looks seemless accross both screens but the inventory accross the bottom is behind the bezels and the menu is too. Is there. The crosshair I'm not super worried about seeing cause the nodes that are aimed at are outlined and easy |
15:07 |
LinuxGuy2020 |
Is there settings to move the menu and tools at the bottom? |
15:08 |
red-001 |
I don't think so |
15:08 |
red-001 |
but there is a lot of mods |
15:08 |
endev15 |
LinuxGuy2020: no, there isn't. However, it can easily be done with a mod. |
15:09 |
LinuxGuy2020 |
ok |
15:09 |
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15:09 |
LinuxGuy2020 |
ill have to look for one then. |
15:09 |
endev15 |
(easily depends on your modding experience :P) |
15:09 |
LinuxGuy2020 |
Exactly |
15:09 |
endev15 |
The hud mod by blockmen might do it. |
15:10 |
LinuxGuy2020 |
ok ill check that |
15:10 |
endev15 |
I'm not sure you can actually move the hotbar, but you could "register" a new one in a different location. |
15:11 |
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15:17 |
LinuxGuy2020 |
Isnt there a setting or key combo to change the sizes of the HUD items? |
15:19 |
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15:19 |
LinuxGuy2020 |
NM found it |
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16:15 |
MinetestBot |
Krock: Aug-29 23:02 UTC <Jordach> yes |
16:16 |
Krock |
yes what? err.. logs |
16:18 |
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FurryFeggot |
e |
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16:52 |
Krock |
a |
16:52 |
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16:55 |
Calinou |
._. |
16:55 |
red-001 |
?? |
17:01 |
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17:07 |
Lion |
hello? |
17:08 |
Calinou |
hi Lion |
17:09 |
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17:09 |
Lion_ |
you're a person i havnt seen in a while calinou |
17:11 |
Lion_ |
all though you wouldnt know who i am by this point haha |
17:12 |
octacian |
Calinou: that's something that was said on a server :D? |
17:12 |
KaadmY |
<Calinou> [off] blue<LittleAshleyLV> in real minecarft u can change skins but here girls need to be boys |
17:12 |
KaadmY |
uh |
17:13 |
Lion_ |
i think my irc is being buggy haha |
17:13 |
KaadmY |
isn't sam gender-neutral? |
17:13 |
octacian |
like wow |
17:13 |
octacian |
Kinda.. |
17:13 |
KaadmY |
Lion_: type /nick Lion |
17:13 |
KaadmY |
netsplit is a common problem |
17:13 |
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17:13 |
octacian |
We need a way better skin system tbh. |
17:14 |
Lion |
i cant remeber my old username to nickserv identify it |
17:14 |
octacian |
Except, the only way to do it is with global accounts, which isn't my favourite method though it would work |
17:15 |
KaadmY |
maybe a client-side option to specify what skin to use? |
17:15 |
KaadmY |
config option? |
17:15 |
KaadmY |
and standardize the skin api? |
17:15 |
Lion |
does anyone know it a man named OldCoder is still around? |
17:15 |
octacian |
That could work fine. Basically the client would send the skin to the server. Accounts are really the way to go. |
17:15 |
Volkj |
Lion: seems here |
17:16 |
octacian |
Lion: OldCoder is still around. He's on IRC right now. |
17:16 |
Lion |
i ment active i saw hes in chat |
17:16 |
KaadmY |
yep |
17:16 |
octacian |
IK there'd be a lot of people against accounts, but I think it'd definitely work better. |
17:17 |
Lion |
octacian i dont reconise your name how long have you been involved in minetest development? |
17:17 |
KaadmY |
most people here aren't doing dev work in mt |
17:17 |
Volkj |
wouldn't be bad if a server has the option to be outside the single account system, this way nearly anyone will be ok |
17:17 |
KaadmY |
just hanging around |
17:18 |
octacian |
Lion: I'm not really. I've never done anything in the core as of yet. I do a LOT of modding tho |
17:18 |
Lion |
all right haha im just couriois cause ur names seem new to me haha |
17:18 |
octacian |
Lion: you might know me as endev15 if you spend much time on the forums |
17:18 |
Lion |
idk last time i was active was 2013 XD |
17:18 |
KaadmY |
octacian: global accounts won't solve skins |
17:19 |
Lion |
im back though and i really wanna finish my mod |
17:19 |
Calinou |
octacian: yes, on Minetest CTF |
17:19 |
KaadmY |
the skins still have to be server-side mods |
17:19 |
octacian |
KaadmY: why not? |
17:19 |
KaadmY |
all global accounts will help with is persistence |
17:19 |
Lion |
i had this great idea last night how i can update it i think itll be really cool |
17:19 |
KaadmY |
and skin persistence could be a client-side config setting |
17:19 |
octacian |
Integrate it right into the engine, and no mods would be needed. |
17:19 |
KaadmY |
yes |
17:19 |
KaadmY |
but skins should not be part of the engine |
17:20 |
octacian |
Calinou: Minetest CTF? |
17:20 |
KaadmY |
the player model should be customizable |
17:20 |
Calinou |
octacian: the original CTF server |
17:20 |
KaadmY |
what if you want a new model on your server? |
17:20 |
Calinou |
capture the flag |
17:20 |
KaadmY |
skins completely breal |
17:20 |
KaadmY |
break* |
17:21 |
octacian |
Oh, that's true. Servers could then have settings to disable account-based skins and could use the current method of skin mods (which sucks, but works) |
17:22 |
KaadmY |
yes |
17:22 |
KaadmY |
then that would go back to skins per server |
17:22 |
octacian |
exactly |
17:22 |
KaadmY |
meaning it can't be global |
17:22 |
KaadmY |
imo a client-side option for skins would be best |
17:23 |
KaadmY |
or even maybe the client can specify skins per server |
17:23 |
Calinou |
we could have built-in character customization in minetest_game |
17:23 |
Calinou |
this way (almost) all servers benefit from it |
17:23 |
Calinou |
what irks me in most skin mods is that people are free to choose skins that make them very hard to see, or just very ugly |
17:23 |
Calinou |
like "I don't know what's noise and shading dude!!" |
17:23 |
octacian |
That's what it would be. However, my thinking is, that the option should be connected (or be able to be connected) to an account. |
17:23 |
Calinou |
IMO, shirt/pants/hair color customization is plenty for a start |
17:23 |
Calinou |
the point is to be able to identify people quickly |
17:24 |
Calinou |
"oh, this guy usually has red shirt" |
17:24 |
* KaadmY |
likes orange/green |
17:24 |
octacian |
yeah, that's the thing. There isn't enough variation available on servers. |
17:24 |
* KaadmY |
thinks they're good looking and people hate them together :PP |
17:24 |
octacian |
Anyways, I'm back to working on the MTCDB.. |
17:24 |
Calinou |
yellow shirt, red pants, light brown hair |
17:24 |
Calinou |
= Ranger :D |
17:24 |
KaadmY |
:) |
17:25 |
agaran |
don't forget bow ;) |
17:26 |
octacian |
I finally finished the basic DB connection yesterday :D |
17:27 |
* KaadmY |
wants green shirt, green pants and beige hair |
17:27 |
KaadmY |
s/hair/helmet :P |
17:27 |
* octacian |
thinks KaadmY would easily be able to do that if an account and skin system was implemented :P |
17:30 |
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17:31 |
Lion |
hey where in the minetest directory located? |
17:31 |
octacian |
which one? |
17:31 |
Lion |
like the files such a textures and code |
17:31 |
octacian |
If linux, /usr/local/share/minetest |
17:31 |
Lion |
windows |
17:31 |
Void7 |
is it run-in-place? |
17:32 |
octacian |
I have no idea then. Who uses Windows? |
17:32 |
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17:32 |
Lion |
any one with a windows computer :P |
17:32 |
Void7 |
did you compile it manually? |
17:33 |
Lion |
any ways i think i found it |
17:33 |
octacian |
Who would want a computer running Windows? :P |
17:33 |
Void7 |
Lion: http://wiki.minetest.net/Folder_structures |
17:33 |
Lion |
thanks void |
17:34 |
agrecascino |
octacian: some people hate themselves |
17:34 |
Void7 |
although that might be linux-only |
17:34 |
Calinou |
<octacian> Who would want a computer running Windows? :P |
17:34 |
octacian |
IK.. It's really sad |
17:34 |
Calinou |
no choice for uni, it's either Windows or macOS due to Adobe/Office |
17:34 |
agrecascino |
Use wine |
17:34 |
Lion |
i never like linux |
17:34 |
Calinou |
macOS machines are too expensive for me |
17:34 |
octacian |
Who uses Adobe/Office? Use Wine. Or a VM. |
17:34 |
Lion |
its a prefrence |
17:34 |
Calinou |
agrecascino: recent Adobe software doesn't run at all with Wine, same for Office > 2010 |
17:34 |
octacian |
Or just use open source alternatives |
17:34 |
Calinou |
(I much prefer Office 2013/2016 to 2010) |
17:35 |
agrecascino |
Don't quote me, please |
17:35 |
Calinou |
octacian: my uni teaches those and only those… and students use those and only those |
17:35 |
Fixer |
windows became so annoying |
17:35 |
octacian |
uni? |
17:35 |
Calinou |
university |
17:35 |
octacian |
ohhh |
17:35 |
Fixer |
it takes my cpu/diskio on every occasion |
17:35 |
Calinou |
I'm aware Windows sucks at development, but I can't really dual boot my laptop either (I hate having to reboot just to switch OS, also suspend isn't really reliable on my laptop with Linux) |
17:35 |
octacian |
I guess I can see that.. Still, linux with a VM is the way to go if you really ned that stuff |
17:36 |
Calinou |
VMs are slow, I tried |
17:36 |
Calinou |
(even with my high-end hardware) |
17:36 |
octacian |
And yeah, I hate dual booting. |
17:36 |
octacian |
It just takes so long |
17:36 |
Calinou |
we use Illustrator which benefits a ton from GPU acceleration, and you can't have it in a VM |
17:36 |
Fixer |
Calinou: make sure virtualisation is enabled in bios |
17:36 |
Calinou |
(except with passthrough, which is basically impossible on a laptop) |
17:36 |
Calinou |
Fixer: it is |
17:37 |
Calinou |
VirtualBox has a high CPU overhead (but is easy to use/has graphics acceleration), and virt-manager (with QEMU/whatever) doesn't provide graphics acceleration so it's slow too |
17:37 |
agrecascino |
Calinou: xen? |
17:37 |
octacian |
hmmmm why not just learn Inkscape? |
17:37 |
Calinou |
agrecascino: doesn't provide accelerated graphics either to my knowledge |
17:37 |
Calinou |
octacian: I know Inkscape (and tend to prefer it to Illustrator myself), it's just that teachers give you .ai files |
17:37 |
Calinou |
which are barely ever openable with Inkscape |
17:37 |
octacian |
lol hmmmm with 4 "m"s is a bad idea |
17:37 |
Calinou |
(same for .psd with GIMP/Krita) |
17:38 |
octacian |
Oh, now THAT is sad. |
17:38 |
agrecascino |
Calinou, pass through |
17:39 |
Lion |
hey its been a while since i modded |
17:39 |
Lion |
snappy cackle crumble mean what again |
17:39 |
Lion |
dirt, stone and what ever |
17:39 |
Fixer |
winxp is so much faster in terms of load times and response times |
17:39 |
Lion |
ik just cant remember which one is which |
17:39 |
octacian |
I have way to many unreleased mods |
17:39 |
octacian |
https://git.endev.xyz/octacian |
17:40 |
Fixer |
i have laptop with 7, it is slowest snailOS ever |
17:41 |
Fixer |
regular disk i/o |
17:41 |
IhrFussel |
Lion, you CANNOT be against Linux as a whole, since each distribution is completely different from another..this is not Windows where you can choose between maybe 10 different OS versions...Linux is only the core of the OS, there are at least 200 different Linux desktop environments |
17:42 |
Fixer |
linux is just a kernel |
17:42 |
IhrFussel |
Andr oid is Linux too so are you against Android? |
17:42 |
Fixer |
you can switch kernels |
17:42 |
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17:42 |
Fixer |
or base |
17:43 |
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17:43 |
Lion |
Ik what linux is and how the environments work, IhrFussel i just have a prefrence to windows |
17:43 |
IhrFussel |
agaran, the mod is called "smartshops" |
17:43 |
Fixer |
android is not that bad, but I don't like bullshit about not giving me control of access to network of certain apps |
17:43 |
agrecascino |
Lion: do you program |
17:44 |
Fixer |
so i rooted the damn thing and block 95% of stuff with firewall |
17:44 |
IhrFussel |
Lion, how could you say that? MAYBE if you only use mouse to navigate but the actual command system is garbage against Linux |
17:44 |
Lion |
used to, im trying to get back into it i used to know a few beginner laguages pretty well agrecascino |
17:45 |
agrecascino |
holy shit do you actually hate yourself |
17:45 |
Fixer |
there is hurd/bsd/linux/minix/whateverinsanekernel out there which you can use with GNU base and applications on top |
17:45 |
IhrFussel |
There is a reason why Microsoft implements Bash now into their OS |
17:45 |
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17:45 |
Fixer |
it is more for test and fun |
17:46 |
Fixer |
they have this Powershell things, strange one |
17:46 |
IhrFussel |
Fixer, can't tell if you are being sarcastic but I think Microsoft knows that their Powershell can't hold up against Linux shells |
17:47 |
Fixer |
IhrFussel: they still using it as a main thing |
17:47 |
Fixer |
bash is just for experiments |
17:47 |
Fixer |
they won't adopt it or anything iirc |
17:47 |
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17:48 |
Calinou |
IhrFussel: it looks like PowerShell is highly regarded for scripting/automation |
17:48 |
Calinou |
but not as an everyday shell |
17:48 |
IhrFussel |
Fixer, of course they are trying to push their shell variant on their OS, nothing new...but if they wouldn't think that PS is inferior to Bash/other Linux shells they would not have implemented it IMO |
17:48 |
agaran |
IhrFussel: do you have some url for it, git repo or sth so I can grab same version as you have? |
17:48 |
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17:50 |
Fixer |
IhrFussel: btw it seems google is planning to move away from linux to their own kernel called magenta or smth, i'm tired of this crap, they stabilised it just now and ruining everything again |
17:50 |
IhrFussel |
agaran, https://forum.minetest.net/viewtopic.php?f=9&t=14304 |
17:50 |
Fixer |
just like with kde3/gnome2 |
17:51 |
IhrFussel |
Fixer, that's weird I thought Google wanted to push OSS |
17:51 |
Fixer |
IhrFussel: it is OSS too |
17:51 |
IhrFussel |
Still stupid move...splitting up the OS userbases even more |
17:53 |
IhrFussel |
Fixer, wait are you actually saying they want to move away from Android? |
17:53 |
Fixer |
IhrFussel: here is the link i found http://www.androidpolice.com/2016/08/12/google-developing-new-fuchsia-os-also-likes-making-new-words/ |
17:53 |
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17:53 |
agaran |
IhrFussel: thx, looking |
17:53 |
Fixer |
Google is developing an OS called “Fuchsia,†runs on All the Things |
17:54 |
Fixer |
insane naming |
17:58 |
agaran |
IhrFussel: Hmm, wild guess, it maybe related to way how it 'displays' item for sale.. |
17:58 |
agaran |
if you have 2-3 it is not issue.. but there are dozens of those.. |
18:00 |
IhrFussel |
Fixer, sounds shocking |
18:00 |
agaran |
and not sure how 'heavy' are those entities it spawns for displaying items.. |
18:00 |
agaran |
for engine.. |
18:00 |
Fixer |
IhrFussel: it is not certain for sure |
18:00 |
IhrFussel |
agaran, there are at least 20 of them PER city shop building |
18:00 |
agaran |
but there are four for each.. |
18:01 |
agaran |
IhrFussel: yup.. disabling smartshop + enabling profiler to see if metadata updates are less crazy? |
18:02 |
IhrFussel |
In Modcity for example the shops are split up in "Food", "Armory" and "Furniture" and each of them has 10 to 20 smartshop objects |
18:03 |
IhrFussel |
agaran, no I think the problem is that the DB already has all those meta data and each time a player goes near one it loads all the data...although I'm not sure if meta data persists even if the node becomes unknown...can someone tell me? |
18:04 |
agaran |
metadata update happens when you use it.. in lua code otherwise it is dead, not modified/updated/send |
18:05 |
IhrFussel |
agaran, but the meta data is saved together with the node in the DB AFAIK...so the question is whether the engine destroys the meta when it loads unknown nodes or if it still persists |
18:06 |
IhrFussel |
And we can verify that very easily...I already removed the smartshop mod recently...go to Modcity to one shop and see if any shop nodes are empty/broken...if not it means the meta data was still existing when the nodes became unknown |
18:08 |
IhrFussel |
I will ask in the dev channel |
18:09 |
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18:12 |
IhrFussel |
agaran, I know that WorldEdit for example destroys the meta if you for example set a chest as air but in this particular case set_node() or remove_node() never gets called |
18:14 |
agaran |
I think metadata don't get destroyed when mod is unloaded, so when you load back all works again. but lack of mod means no spawning entities that are items on display which may change |
18:15 |
IhrFussel |
agaran, yes but I think it's actually the meta data that causes the lags since the meta data of EACH smartshop node contains all items that are for example + their prices |
18:16 |
IhrFussel |
that are for sale* |
18:17 |
IhrFussel |
I don't think the entities are the problem or maybe just a minor one |
18:18 |
IhrFussel |
And every smartshop node at ModCity and Skycity is completely filled, no empty spaces left per node |
18:20 |
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18:21 |
agaran |
but if metadata aren't changed they are read along with datablock |
18:21 |
agaran |
and send once from memory to each visitor if block is not evicted |
18:22 |
IhrFussel |
agaran, yes but I'm pretty sure a node with meta data is larger than one without so maybe that's where it hangs if it loads too much of those large nodes at a time |
18:23 |
agaran |
hmm if only sqlite would have hmm.. let me try something |
18:25 |
agaran |
can you run sqlite3 on server right? |
18:25 |
IhrFussel |
Yeah I have SQLite version 3.8.2 2013-12-06 |
18:26 |
agaran |
select count(), (length(data)/256+1)*256 as l from blocks group by l order by l; |
18:26 |
agaran |
sqlite3 world../map.sqlite; then run above query |
18:26 |
agaran |
will show how many blocks are below size, with 256bytes granulation.. |
18:27 |
IhrFussel |
I hope it won't interrupt my DB or should I do it on a backup map file? |
18:28 |
agaran |
I did in on life, but your db is huge.. (it is just read op) |
18:28 |
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18:31 |
IhrFussel |
agaran, command is running...seems to take quite some time |
18:31 |
agaran |
well I have only few blocks in my localhost servers.. |
18:32 |
agaran |
for me blocks are up to 5k in size, but majority are 256 bytes or less |
18:33 |
IhrFussel |
agaran, what does the command now do? List map blocks with the largest sizes? |
18:34 |
agaran |
gets each block size, rounds to 256 bytes and counts hits |
18:34 |
agaran |
so you see distribution of sizes too |
18:37 |
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18:39 |
IhrFussel |
agaran, at least reading the DB file doesn't seem to take much resources..load is at 0,2 |
18:40 |
agaran |
because it is most likely linear read.. |
18:42 |
IhrFussel |
agaran, linear read will take much longer than other modes I'm guessing |
18:43 |
agaran |
not really, but your db isn't small as far as I remember |
18:44 |
IhrFussel |
agaran, 2.X GB |
18:44 |
agaran |
my biggest is 70M.. |
18:45 |
agaran |
well 100M if I should count much test db for singleplayer |
18:46 |
agaran |
I was surprised that metadata aren't stored in separate field in db.. just for easy access.. metadata are much often updated than node type.. |
18:46 |
IhrFussel |
agaran, I don't even know why my server has so many players relative to its age...After 10 days online 20 players was the daily peak already...that also means the map got filled up very quickly within the first few weeks |
18:47 |
agaran |
lot of people visit then dissapear I think |
18:48 |
agaran |
maybe some mechanism to purge unused accounts? |
18:49 |
IhrFussel |
agaran, I already deleted "old" accounts...there are 13,000 player files right now and I can't delete any more cause each of the 13,000 connected after June 1 |
18:49 |
agaran |
hmm.. I wonder how many of those are multiaccounts to bypass !steel and such cooldowns |
18:49 |
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18:50 |
IhrFussel |
I'm running a script for weeks now (the DAU script that you may see every few hours in the chat) and it goes never below 200 |
18:50 |
agaran |
I see |
18:51 |
IhrFussel |
I can't say how many are alts..I only know at least 200 different accounts connect to my server daily |
18:51 |
agaran |
yup I understand |
18:51 |
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18:56 |
IhrFussel |
agaran, mostly the younger players admit who they are...like when no moderator is online many say "hey I'm XYZ btw" but they seem to forget that I read the chat log (the PUBLIC log) |
18:57 |
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18:58 |
agaran |
heh.. |
19:00 |
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19:05 |
IhrFussel |
agaran, command is still running ._. |
19:05 |
agaran |
IhrFussel: you have -huge- db.. |
19:08 |
agaran |
IhrFussel: what temporary moderator request does? |
19:08 |
IhrFussel |
You mean !moderator REASON ? |
19:08 |
agaran |
yep |
19:09 |
IhrFussel |
It tells the request on the server website http://bit.do/ihrfussels-server |
19:09 |
agaran |
ah.. so actually nothing :) |
19:10 |
IhrFussel |
Well the idea behind it is that moderators could potentially open the site and react to the request |
19:10 |
agaran |
yep I understand |
19:13 |
IhrFussel |
agaran, the execution depends on the moderators...most of them seem to be too lazy to check the site |
19:13 |
agaran |
IhrFussel: it is fine.. I just thought that I can temporarly get access to some command or whatever |
19:13 |
IhrFussel |
agaran, oh xD no that would be fatal if regular players could suddenly use WE or something |
19:14 |
agaran |
IhrFussel: I meant only very few commands not WE.. ;) I am not -that- crazy |
19:14 |
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19:17 |
IhrFussel |
agaran, like? |
19:18 |
agaran |
IhrFussel: well, maybe it is not good idea anyway :) sometimes I try to help others with setting up area protection.. though language barier is worse than command barrier.. |
19:21 |
IhrFussel |
agaran, you could theoretically protect an area as yours and then hand over controls to the other player |
19:23 |
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19:23 |
agaran |
IhrFussel: thats what I did before.. |
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19:28 |
agaran |
IhrFussel: 53s lag.. |
19:28 |
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19:28 |
agaran |
IhrFussel: and problem was that person recently did not speak english.. I don't speak german.. |
19:34 |
agaran |
IhrFussel: and actually once you know what are biggest blocks you can even find out their positions and try to correct that in world.. I guess it wouldn't be bad to write tool that helps in finding that.. |
19:34 |
Jeija |
Anyone interested in testing a new, more performant mesecons branch? |
19:34 |
Jeija |
Hawk777 and me implemented voxelmanip caching in mesecons and rewrote several core functions. In my tests this results in a great performance improvements (turning off long wires is more than twice as fast). |
19:35 |
Jeija |
You can get the mod from https://github.com/Jeija/minetest-mod-mesecons/archive/voxelmanip.zip or by cloning the voxelmanip branch: https://github.com/Jeija/minetest-mod-mesecons/tree/voxelmanip |
19:36 |
agaran |
that could be awesome improvement, so you use vm to fetch more and change in one go? |
19:36 |
Jeija |
Yes, but not only that. The real performance improvement happens since turning off is not a two-step-process anymore. |
19:36 |
Jeija |
Instead of first checking if an onstate receptor is connected to the equipotential section, we just turn off the wire. |
19:37 |
Jeija |
If we then discover an onstate receptor somewhere along the way, we can simply discard the voxelmanip transactions and not commit the voxelmanips to the map. |
19:37 |
agaran |
heh, true, it can be used as sql-transaction/cursor combo |
19:38 |
Jeija |
Also, this makes very large structures work more reliable. |
19:38 |
Jeija |
Previously, when an area was unloaded and couldn't be forceloaded, mesecons would just postpone the action. With voxelmanips we don't have to, we can force the server to load the mapblock just for mesecons. |
19:39 |
agaran |
but this way loading is less invasive and gets evicted once block is not needed after change |
19:39 |
Jeija |
Yes, so in total memory consumption shouldn't increase, but go down |
19:40 |
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19:42 |
agaran |
IhrFussel: I remember one item that had remark about metadata size, books, |
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21:37 |
Nosrick |
agrecascino, is the new world gen crashing the server? |
21:38 |
agrecascino |
Nosrick, what |
21:38 |
agrecascino |
Nosrick, no |
21:38 |
Nosrick |
Wow, okay. Was expecting it to destroy the server. |
21:38 |
Nosrick |
I had a hell of a time trying to get it working on my machine. |
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21:51 |
testman |
How about instead of having servers where only small amount of people play we connect all the servers into a cluster that can take 1000+ players at once? |
21:51 |
testman |
a mega-server? |
21:52 |
testman |
What do you think? |
22:05 |
agrecascino |
Hijiri, got him |
22:06 |
agrecascino |
Hijiri, ? |
22:06 |
Hijiri |
no |
22:06 |
Hijiri |
I meant that was my alt |
22:06 |
Hijiri |
I told you so you wouldn't ban |
22:07 |
agrecascino |
oh |
22:08 |
agrecascino |
try rejoining |
22:08 |
Hijiri |
you banned my main also |
22:08 |
Hijiri |
I'll try with the alt |
22:08 |
Hijiri |
can't log in with either |
22:09 |
agrecascino |
Hijiri, try now |
22:09 |
agrecascino |
try it |
22:11 |
Hijiri |
it works |
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22:33 |
agrecascino |
how to destroy an immortal entity? |
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23:02 |
Hijiri |
agrecascino: you should have used /clearobjects quick |
23:02 |
agrecascino |
how to destroy an immortal entity? |
23:02 |
agrecascino |
oops |
23:02 |
agrecascino |
meant |
23:02 |
agrecascino |
"i didn't read |
23:02 |
agrecascino |
" |
23:03 |
Hijiri |
I said twice in the chat |
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