Time |
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00:33 |
hisforever |
How do I craft brass? |
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00:49 |
hisforever |
What do I put together to craft brass? |
00:49 |
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00:50 |
hisforever |
Hi Alt04843 |
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01:32 |
agrecasciino |
long story short i accidentally kicked the shit out of my ssd and now im on windows 2000 |
01:33 |
agrecascino |
http://puu.sh/qKWZX/390fa8a71e.png |
01:33 |
Vault |
XD |
01:33 |
Vault |
how are you on Win2000?! |
01:34 |
agrecascino |
it was the os i had on my other hard disk? |
01:34 |
Vault |
why |
01:34 |
agrecascino |
i'm sort of a w2kphile |
01:34 |
Vault |
XD |
01:34 |
Vault |
lots of people I know here have okd computers |
01:34 |
Vault |
old* |
01:35 |
Vault |
mines 2002 gateway profile 4 |
01:35 |
agrecascino |
this is not old |
01:35 |
agrecascino |
this is a computer i built 2 months ago |
01:35 |
Vault |
oh ok |
01:35 |
Vault |
mine has WinXP serv pack 1 |
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03:43 |
segfault22 |
I'm going to have to ditch RAID altogether, and just store the server/game/mods/worlds/files on disk 1 and regularly backup to disk 2 with a bash script |
03:46 |
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03:47 |
swift110 |
hey guys |
03:52 |
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04:00 |
segfault22 |
hey |
04:00 |
segfault22 |
is it a good idea to store the server files on an older disk, then backup every day to a newer disk of the same capacity? |
04:02 |
swift110 |
how are you segfault22 |
04:02 |
segfault22 |
just fine; how are you? |
04:05 |
swift110 |
im great |
04:05 |
swift110 |
how long you been playing the game |
04:07 |
segfault22 |
I don't remember, lol |
04:07 |
segfault22 |
a few years |
04:08 |
segfault22 |
however, more recently I have been focusing on developing mods and the like, so I haven't been actually playing much at all... |
04:08 |
swift110 |
oh thats cool |
04:08 |
swift110 |
I look forward to doing that myself |
04:21 |
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04:22 |
cheapie |
Hmm... so, with the mesecons split out of the base "mesecons" mod into another mod in the modpack, would it make more sense to call that "mesecons_wires", "mesecons_mesecons", or something else? |
04:23 |
cheapie |
They're usually called "mesecons", but that causes ambiguity in a lot of situations and "mesecons_mesecons" sounds odd to me. On the other hand, "mesecons_wires" isn't great either since they're almost never referred to as "wires". |
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04:34 |
cheapie |
Well, VanessaE suggested "mesecons_conductors"... I think I'll go with that. Shouldn't be too hard to rename it if necessary. |
04:36 |
segfault22 |
I'm thinking about creating yet another electricity mod, except this one will use double-wire cables for power and single-wire cables for signals |
04:38 |
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04:38 |
segfault22 |
or maybe a magnetic induction power system, like "magnetricity" |
04:41 |
segfault22 |
is magnetricity better than electricity, since technic already implements a subspace-grouund/return single-wire electricity system? |
04:41 |
Chinchou |
Coils~ |
04:44 |
segfault22 |
coils for what |
04:45 |
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04:46 |
segfault22 |
or how about we just steal an idea from Thermal Expansion mod and call it "flux" or "RF" |
04:49 |
segfault22 |
I should probably go sleep, it's getting early... |
04:50 |
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04:52 |
agaran |
well idea like segfault mentioned exists, Megaf started to ponder about that.. |
04:52 |
agaran |
I fiddle a bit about own cabling for technic too but thats slowly going.. |
04:53 |
agaran |
anyway off to work |
04:54 |
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05:04 |
Chinchou |
It reminded me of Tesla's coil systems- oh, segfault left. |
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08:58 |
nosrick |
Morning folks |
09:00 |
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09:02 |
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09:12 |
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09:14 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Split wires into their own mod, introduce autoconnect hooks 912f17f https://git.io/v69Dt (2016-08-23T11:08:53+02:00) |
09:14 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Move shared textures into base mod (fixes a few LuaC issues) 4816dee https://git.io/v69Dq (2016-08-23T11:02:12+02:00) |
09:26 |
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09:40 |
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09:41 |
JamesTait |
Good morning all! Happy Tuesday, and happy Internauts Day! 😃 |
09:46 |
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09:46 |
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09:49 |
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10:15 |
Calinou |
wow, Patreon is smart |
10:15 |
Calinou |
if you make a mistake in your email's TLD, it asks you to fix it |
10:15 |
Calinou |
I typed ".orpg" instead of ".org" |
10:15 |
Calinou |
(when logging in) |
10:20 |
Calinou |
!server Calinou |
10:20 |
MinetestBot |
Calinou: Calinou [Europe/Paris] (survival - minimal mods) | hugo.pro:30002 | Clients: 17/32, 25/31 | Version: 0.4.14-dev / minetest | Ping: 11ms |
10:33 |
Calinou |
uh, it looks like the Sadie folks have riposted |
10:33 |
Calinou |
I'm getting tons of logins from <random first name>**** on Minetest CTF |
10:33 |
Calinou |
now they're using random names |
10:34 |
Calinou |
basically we should ban anything with 4 numbers at the end now… which will generate some false positives |
10:35 |
sfan5 |
Calinou: can you tell me the ip of such a login that happened recently |
10:36 |
Calinou |
see PM |
10:39 |
sfan5 |
thanks |
10:44 |
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10:55 |
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10:59 |
Vault |
Calinou, I know what they are using that's doing that |
11:00 |
Vault |
!server Vault |
11:00 |
MinetestBot |
Vault: No results |
11:00 |
Vault |
!server VaultBoy |
11:00 |
MinetestBot |
Vault: No results |
11:00 |
Vault |
!server Vault-81 |
11:00 |
MinetestBot |
Vault: No results |
11:01 |
Vault |
lies |
11:06 |
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11:21 |
eliotJ |
Hi again :) |
11:21 |
eliotJ |
I creative mode all nodes, tools, etc. are endless, right ? |
11:21 |
eliotJ |
*In |
11:24 |
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11:27 |
Calinou |
eliotJ: yes |
11:30 |
VaultBoy |
Calinou, |
11:31 |
eliotJ |
Calinou: thx. |
11:32 |
eliotJ |
For ride by railways do I need some "train" ? |
11:32 |
VaultBoy |
cart |
11:32 |
VaultBoy |
Minecart |
11:32 |
Calinou |
eliotJ: there are no carts by default |
11:32 |
Calinou |
you need a mod for that |
11:32 |
VaultBoy |
Calinou, !!!!!!!! |
11:32 |
VaultBoy |
read your PM's |
11:32 |
Calinou |
yes, I have |
11:32 |
eliotJ |
Calinou: Ohh.. thx again |
11:32 |
VaultBoy |
ok |
11:32 |
VaultBoy |
XD |
11:32 |
VaultBoy |
but thats whats going on |
11:33 |
Calinou |
damn you LibreOffice… trying to align text zones in a .docx formatted document, it's lost when quitting and reopening |
11:34 |
eliotJ |
Calinou: Hmmm... docx is closed format from what I remember... It's hard for dev open source over it... |
11:34 |
Calinou |
yes |
11:35 |
Calinou |
this is my resume though… |
11:35 |
eliotJ |
Calinou: I blam more MS than LibreOffice for that ;) |
11:35 |
Calinou |
most employers want .pdf, but a few could still desire .docx, I don't know |
11:40 |
eliotJ |
Calinou: Why does not simply doc 97 ? |
11:41 |
eliotJ |
Calinou: Maybe it's better supported |
11:41 |
Calinou |
eliotJ: most corporate people switched to recent Office versions |
11:41 |
Calinou |
anyway, this is also broken when saving as .odt |
11:41 |
Calinou |
so it's a general LibreOffice bug |
11:42 |
Calinou |
I found a workaround |
11:42 |
Calinou |
eliotJ: I should just learn LaTeX some day… |
11:42 |
eliotJ |
Calinou: Would be awsome if you will report this to LibreOffice bug tracker :) |
11:43 |
Calinou |
or this: https://github.com/hacksalot/HackMyResume |
11:52 |
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11:52 |
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12:16 |
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12:55 |
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13:09 |
eliotJ |
Where does most complete wiki for Minetest ? Minetest.net or Minetest.com ? |
13:10 |
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13:11 |
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13:17 |
Megaf |
!server Megaf |
13:17 |
MinetestBot |
Megaf: No results |
13:17 |
Megaf |
oh |
13:28 |
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13:28 |
|
Topic for #minetest is now Welcome to #minetest, official Minetest channel | Latest version: 0.4.14 (2016-05-15) | Responses may take a while, be patient | Rules: http://wiki.minetest.net/IRC#Rules | Development: #minetest-dev | Server list: http://minetest.net/servers | IRC logs: http://irc.minetest.net/minetest/ |
13:31 |
Calinou |
eliotJ: http://wiki.minetest.net |
13:31 |
Calinou |
minetest.com is severely out of date |
13:33 |
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13:34 |
eliotJ |
Calinou: thx :) |
13:50 |
Fixer_ |
hmm |
13:50 |
Fixer_ |
strange bullshit on server |
13:51 |
Fixer_ |
i see activity of people who have nameXXXX and they seem to play but their messages are mostly empty |
13:52 |
Megaf |
Calinou: sfan5, celeron55, minetest.com should cname to minetest.net IMHO |
13:52 |
sfan5 |
we don't own that domain |
13:52 |
Fixer_ |
https://i.imgur.com/kQdqFLT.png |
13:53 |
Fixer_ |
or maybe it is anticurse bugs or whatever |
13:53 |
Fixer_ |
sfan5: why on earth someone needs old minetest.com? |
13:54 |
sfan5 |
i dont know |
13:54 |
sfan5 |
but it makes no sense to highlight c55 or me about it since we dont own minetest.com |
13:55 |
Fixer_ |
i know |
13:55 |
Fixer_ |
it is just wtf... |
13:55 |
Fixer_ |
same for twitter |
13:55 |
Fixer_ |
with news about 0.4.2 or whatever |
13:56 |
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14:00 |
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14:02 |
VaultBoy |
Fixer_, they generally are speaking chinese |
14:02 |
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14:02 |
Fixer_ |
interesting |
14:02 |
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14:02 |
Fixer_ |
but why no utf8 errors? |
14:02 |
VaultBoy |
idk |
14:03 |
VaultBoy |
<MFFSB-Bot> <Catherine1404> 我的人生是ä¸æ˜¯å¾ˆå¥½ |
14:03 |
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14:04 |
eliotJ |
agaran: Hi, now I finish these "no sword" idea :) |
14:05 |
eliotJ |
agaran: I analyze all yours changes and I will try soon the result |
14:12 |
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14:20 |
Fixer_ |
hmm |
14:21 |
Fixer_ |
VaultBoy: that means that less than half of the server players are chinese o_0 |
14:22 |
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14:30 |
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14:33 |
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14:34 |
VaultBoy |
XD Fixer_ |
14:36 |
IhrFussel |
agaran, hello there =) the ABM took too long messages are still happening...every 10 - 20 minutes if many players are connected |
14:37 |
sfan5 |
use a better computer :3 |
14:38 |
IhrFussel |
sfan5, I'm not stupid, the CPU and memory usage were the VERY FIRST things I checked...but a load of under 1,0 on a 64-bit dualcore machine and a memory usage of <50% CANNOT cause this issue |
14:40 |
IhrFussel |
I tried the following things now: Check CPU, check memory, check connection speed, disable all mods (except defaults), uninstall entire game and recompile...the problem remains and it was NOT present a few months ago |
14:41 |
sfan5 |
did the version from "a few months ago" even check how long ABMs take? |
14:43 |
IhrFussel |
sfan5, no the 0.4.13-dev build seemed to not report these ABM times so I'm guessing you guys changed the error level of those...but my server didn't lag a few months ago and if the ABM times don't cause the lag of up to 10 seconds what else? |
14:43 |
sfan5 |
¯\_(ツ)_/¯ |
14:45 |
IhrFussel |
It's really weird...if only 1 player is online the max_lag is 0.5 but as more players connect the max_lag gets a sudden spike...then it slowly reduces again even if no player left...it seems to be sudden spike > cooldown > sudden spike > cooldown etc |
14:46 |
IhrFussel |
And like I said a dualcore machine is at 100% when the load reaches 2,0 and not earlier |
14:46 |
eliotJ |
Does it's possible to force in GUI only "creative mode" (locking these option - user can't change it) ? |
14:48 |
IhrFussel |
top command says minetestserver is mostly below 20% usage but once in a while it suddenly jumps to 50 or more then it goes down to 20 again |
14:49 |
agaran |
Hello |
14:50 |
agaran |
IhrFussel: well, I'd disable chat module at all (using io this way -may- cause io-origined lagging not cpu lagging in some cases) |
14:50 |
agaran |
we had problems with some software that was writing fast enough to not let machine catch up with journaling updating.. |
14:50 |
agaran |
(on SSD/pcie drives) |
14:51 |
agaran |
eliotJ: let me know how it worked |
14:52 |
IhrFussel |
agaran, I only recently added the hide/show player messages mechanic, that can't cause the lags and I rediced the "afk check" file mechanic...I don't think that's it |
14:52 |
eliotJ |
agaran: These no sword works :D |
14:52 |
eliotJ |
agaran: Thx again :D |
14:54 |
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14:55 |
IhrFussel |
The problem must be part of the MT engine or setting...otherwise top wouldn't say the exact minetestserver process takes that much I think |
14:55 |
agaran |
IhrFussel: top is showing average..even if 1s average it is average.. peak may be larger |
14:56 |
IhrFussel |
No I'm not talking about the load average, I'm watching the realtime CPU values that change every second with top -d 1 |
14:57 |
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14:57 |
agaran |
sure, hmm, checking on new empty world with same modset may be interesting.. but that will scary players.. |
14:58 |
IhrFussel |
And minetestserver is mostly below 10% right now...it sometimes spikes to 30/40/50 for a second and goes down to 10 again...it must be something that only happens once in a while |
14:58 |
agaran |
eliotJ: yw |
14:58 |
agaran |
IhrFussel: there are at least few things that happen like that, map generation when one gets to new block that wasn't generated yet, some heavy abm trigger peak may occur.. |
14:59 |
agaran |
would be interesting to have scattering ABM calls when they are called not every second or not with chance=1 |
14:59 |
agaran |
to get flatter distribution of them over time |
15:00 |
IhrFussel |
Well I increased the ABM intervals of all mods (even defaults) maybe I need to increase the chance too? |
15:00 |
agaran |
yes I know you did, but that does not prevent group of ABMs from occuring in short amount of time.. |
15:00 |
agaran |
no I don't think so you should change like that but now you have new code so profiler should be able to show what eats time |
15:00 |
IhrFussel |
I will increase the chances and see if that helps |
15:01 |
IhrFussel |
Well I will increase chances of 1 if I think it's not necessary to fire every time |
15:01 |
agaran |
depends for what item.. |
15:02 |
agaran |
what I'd like would be reducing from what distance you see other player tags.. to like 100 nodes or so.. |
15:02 |
agaran |
now it is infinite I think |
15:02 |
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15:03 |
agaran |
IhrFussel: lag 10.. |
15:04 |
Fixer_ |
agaran: thats not abm problem |
15:04 |
Fixer_ |
ABM lag is tiny |
15:04 |
Fixer_ |
agaran: enable mod profiler and run it with for some time and save the output to file |
15:04 |
agaran |
Fixer_: well I did not say it is ABM, just noted that now it is 10.. |
15:05 |
IhrFussel |
How do I enable it again? |
15:05 |
Fixer_ |
and in 0.4.14 there were abm optimisations |
15:05 |
Fixer_ |
catch_up things and running them at different time |
15:05 |
Fixer_ |
IhrFussel: depends on server versio |
15:05 |
agaran |
4.14 dev |
15:05 |
IhrFussel |
I compiled 3 or 4 days ago |
15:06 |
Fixer_ |
profiler.load = true |
15:06 |
Fixer_ |
restart server |
15:06 |
Fixer_ |
after 10 seconds or so do /profile reset |
15:06 |
Fixer_ |
run it for 5 minutes for example |
15:07 |
Fixer_ |
after that do /profile save |
15:07 |
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15:07 |
Fixer_ |
it should save data into world folder |
15:07 |
Fixer_ |
don't forget to disable it after that |
15:07 |
IhrFussel |
Will it create the file automatically? |
15:07 |
eliotJ |
agaran: Sorry I will be later |
15:07 |
Fixer_ |
since profiler slow downs server with time |
15:07 |
Fixer_ |
IhrFussel: yes, just do /profile save |
15:07 |
Fixer_ |
"/profile save" |
15:08 |
Fixer_ |
not sure it is /profile or /profiler, but you get the idea |
15:09 |
Fixer_ |
usual lag on servers is like 0.5-2 at most |
15:09 |
Fixer_ |
mostly somewhere near 1 |
15:09 |
agaran |
eliotJ: :) have nice day |
15:15 |
IhrFussel |
Fixer_, chatcommands.lua on github doesn't state a /profile or /profiler command...is it builtin c++? |
15:16 |
Fixer_ |
IhrFussel: yes |
15:16 |
Fixer_ |
IhrFussel: just do /help to see commands |
15:16 |
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15:16 |
IhrFussel |
Ok good cause I have a custom chatcommands.lua and need to add the lines newly added |
15:18 |
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15:21 |
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15:23 |
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15:30 |
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15:30 |
Fixer_ |
IhrFussel: are you using darkage mod? |
15:30 |
Fixer_ |
trollface |
15:30 |
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15:30 |
IhrFussel |
Fixer_, nope |
15:31 |
agaran |
Fixer_: whats wrong with darkage mod? |
15:31 |
Fixer_ |
for some reason it eats lots of CPU |
15:31 |
Fixer_ |
too much cpu id say |
15:32 |
Fixer_ |
abnormally |
15:34 |
IhrFussel |
16 players online and 0,2 load right now |
15:36 |
IhrFussel |
I will do the profiler test when the server is not as full as now |
15:39 |
agaran |
yay, first self dug diamonds.. not won in killing mobs |
15:40 |
IhrFussel |
agaran, did you see what I said in the chat some time ago? You can check the load of the server with !cpu |
15:40 |
agaran |
IhrFussel: i did not, I got home recently |
15:41 |
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15:41 |
IhrFussel |
Oh no that was maybe 2 days ago, maybe you were too busy in the game |
15:46 |
agaran |
probably then I did not notice.. |
15:47 |
IhrFussel |
agaran, no problem that's why I told you now again... you can also send !ram to see current memory usage |
15:48 |
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16:00 |
agaran |
IhrFussel: :) thanks, had idea to built some bigger mine or underground rail but seems that is not really needed there with all that !steel and such :) |
16:00 |
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16:04 |
IhrFussel |
agaran, !steel only works every 6 hours so it still is useful to save mined steel like when you need something expensive |
16:04 |
agaran |
true but seems ppl make >1 character to bypass that to some degree? |
16:05 |
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16:05 |
IhrFussel |
agaran, they do? Well I'll think about alt-account rules then...cause I generally want to allow them but I need to know who is who (as stated in the rules) |
16:06 |
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16:06 |
agaran |
IhrFussel: I am just guessing by 'same ip' before.. |
16:06 |
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16:06 |
agaran |
i rather try to avoid reading chat.. I feel too old for that.. |
16:08 |
IhrFussel |
Same IP could also mean brother/sister/parents/friends who visit... |
16:08 |
agaran |
true.. |
16:09 |
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16:09 |
IhrFussel |
But I will add rules for alt-accounts later |
16:09 |
PsychoVision |
HA! too old.. I'm too old.. need to go retire under a shade tree and sip on some gin |
16:10 |
agaran |
IhrFussel: :) heh, let me know how profiling results look like |
16:10 |
IhrFussel |
I also need to add a limit for alt-accounts...some players have 5 or more IIRC |
16:11 |
IhrFussel |
agaran, I will restart in a bit, profiler is already set to true in conf |
16:12 |
agaran |
I was thinking 'bout alt to check if I set properly all stuff and made it safe/undiggable thru |
16:19 |
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16:24 |
Krock |
agaran: ping |
16:25 |
agaran |
Krock: pong |
16:25 |
Krock |
is the oil extract usable as fuel? |
16:26 |
agaran |
it is.. I have few stacks of it |
16:26 |
Krock |
sweet |
16:30 |
agaran |
IhrFussel: How many 'Audie*' you saw so far? |
16:33 |
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16:52 |
agaran |
IhrFussel: did server crash? |
16:52 |
Krock |
yes it did |
16:53 |
agaran |
just after I typed /ok |
16:53 |
Krock |
xD |
16:53 |
Krock |
FYI: It's back up |
17:01 |
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18:04 |
Hijiri |
Calinou: can I get a wiki/dev wiki account? |
18:04 |
Calinou |
Hijiri: sure, PM me your email and desired username (/msg Calinou ...) |
18:06 |
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18:10 |
IhrFussel |
agaran, yes and I didn't see that the profiler ran over an hour now |
18:10 |
agaran |
IhrFussel: I couldn't do much about it... |
18:11 |
IhrFussel |
It's fine i reset it now and will save in 5 minutes |
18:15 |
IhrFussel |
Okay I have the txt file now with the results...do I upload it somewhere like pastebin? |
18:16 |
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18:16 |
kaen |
find_path is useless |
18:16 |
kaen |
is there a lua pathinder implementation in use yet? |
18:16 |
eliotJ |
agaran: Are you here still ? |
18:16 |
agaran |
eliotJ: more moving, digging, but yes |
18:25 |
kaen |
related question: is there another minetest-like voxel engine available with... a better api for making games? I've already had to re-implement physics, persistent entities, and map data access in lua. I'm about try reimplementing pathing as well. I'm actually specifically trying *not* to write an engine but I'm already like 20% of the way down that road. |
18:25 |
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18:25 |
eliotJ |
agaran: hehe... I also discovered that in "creative mode" player can simply use empty "hand" for digging for example iron ore. Not needed using pickaxe |
18:25 |
agaran |
yep |
18:27 |
kaen |
it's just like hack after hack to make a persistent simulation work from lua. It feels like minetest desperately wants me to not do something like that, and I'm thinking there may be another engine that provides support for it |
18:32 |
IhrFussel |
agaran, what do I do with the profiling results now? Any clue? |
18:33 |
agaran |
IhrFussel: need to check on local server, moment |
18:33 |
agaran |
meh, not I have only 0.4.14-stable, so no new profiler.. |
18:34 |
eliotJ |
agaran: Did you chek if these permament hide or locked of "damage" and "creative mode" are possible ? |
18:35 |
agaran |
eliotJ: not to my knowledge, you can try if that can be done via config (for server you set that in config file) |
18:38 |
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18:39 |
eliotJ |
agaran: Do you mean in the "Minetest/minetest.conf" ? |
18:40 |
agaran |
yes |
18:40 |
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18:42 |
eliotJ |
agaran: I study now "minetest.conf.example", but there I don't find "creative" word even... |
18:42 |
eliotJ |
agaran: Damage is there... |
18:42 |
agaran |
I have idea, you can grant 'creative' privilege to every player (default privs or sth like that) |
18:42 |
agaran |
this should do job.. |
18:43 |
eliotJ |
agaran: But in Minetest/minetest.conf" is there "creative" already... strange |
18:43 |
eliotJ |
<agaran> I have idea, you can grant 'creative' privilege to every player (default privs or sth like that) <- Eeee... How ? |
18:44 |
agaran |
in config there are default privleges somewhere mentioned.. like 'shout, interact, say' |
18:44 |
agaran |
or maybe without say.. |
18:44 |
agaran |
you can add creative to that |
18:45 |
eliotJ |
agaran: I read somwhere fly and fast run needs special privilage... If do I put there "fly" it also allow fly ? |
18:45 |
agaran |
I think so |
18:46 |
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18:49 |
rubenwardy |
kaen, nope |
18:49 |
eliotJ |
agaran: I see it's mentioned in "minetest.conf.example", nut like granted and automatically added |
18:49 |
eliotJ |
*but |
18:50 |
rubenwardy |
also, what do you mean by persistent simulation? |
18:50 |
agaran |
hmm I haven't been playing with that.. but when I need privs I added that by hand.. |
18:50 |
kaen |
fuck it, I'm going to pump node cids from on_generated and write my own pathfinder |
18:50 |
kaen |
I mean things that do stuff even when players are not around |
18:51 |
kaen |
stuff that requires map data and moving entities |
18:51 |
kaen |
also, to answer my second question, minetest is all that there is |
18:51 |
kaen |
terasology is ok but has the same problems with a smaller dev team and no community |
18:52 |
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18:53 |
kaen |
maybe it's not too insane, 80x80 chunks of lua tables are like 5 megs each including type info if you use a consecutive positive integer hash and let lua use a real array to back it |
18:53 |
kaen |
80x80x80* |
18:53 |
eliotJ |
agaran: Btw. If I need fresh conf I should simply delete this "Minetest/minetest.conf" and games will automatically create new, default one, right ? |
18:53 |
agaran |
I think so :) |
18:56 |
eliotJ |
agaran: Adding simply in config file: "default_privs = interact, shout, creative" doesn't work... |
18:56 |
eliotJ |
agaran: I believe I do something wrong |
18:57 |
agaran |
you can click on settings tab, and it offers sorts of interface to edit config vars |
18:57 |
eliotJ |
Creative depends still on my setup from GUI (this one from menu before play) |
18:57 |
agaran |
maybe will be easier there? I dunno really |
18:58 |
agaran |
maybe that setting is taken from config only for server.. |
18:58 |
eliotJ |
agaran: Changing in this GUI overwrite state in this config file... |
18:59 |
agaran |
hmm... then maybe bug is that it does not load it from config.. but overwrites.. but.. I think you can make icon that just run singlemode with provided custom.conf without asking.. |
18:59 |
agaran |
run, cmd, then type minetest --help |
19:00 |
IhrFussel |
eliotJ, it is no bug, the conf file is only the value the games takes at the time of the opening...what you change via GUI or commands later will overwrite whatever is in conf file |
19:02 |
eliotJ |
agaran: "I think you can make icon that just run singlemode with provided custom.conf without asking.." <- Hmmm... But that way do I still can select a diffrent world to be generated ? |
19:02 |
eliotJ |
IhrFussel: Oooo... Thx for info |
19:02 |
agaran |
eliotJ: yes, you can make -few- icons each for given word too |
19:03 |
eliotJ |
agaran: Does it's metod of redesigning these GUI ? |
19:04 |
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19:05 |
agaran |
yes, as far as I know some of that is lua defined.. |
19:06 |
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19:13 |
agaran |
anyone can tell me off head where I shall look to add block to circular saw? |
19:13 |
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19:13 |
kaen |
don't mind me, just trying to guess which blocks are active so I can add_entity without it getting instantly deleted: https://github.com/kaen/sutratman/blob/busted-physics-fast-heightmap/mods/stm/simulation.lua#L70-L82 https://github.com/kaen/sutratman/blob/busted-physics-fast-heightmap/mods/stm/character.lua#L65-L67 |
19:14 |
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19:15 |
Calinou |
-- This is populated by stairsplus:register_all: |
19:15 |
Calinou |
circular_saw.known_nodes = {} |
19:15 |
Calinou |
agaran: ^ |
19:15 |
Calinou |
in moreblocks/circular_saw.lua |
19:15 |
Calinou |
https://github.com/minetest-mods/moreblocks/blob/master/circular_saw.lua#L20-L21 |
19:16 |
agaran |
thanks :) |
19:18 |
kaen |
need to access map data outside of on_generated? welp, better manually map xz coords to a consecutive positive integer hash and copy it in to a hopefully-array-backed-table in lua: https://github.com/kaen/sutratman/blob/busted-physics-fast-heightmap/mods/stm/mapdata.lua#L233-L247 |
19:18 |
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19:19 |
kaen |
need to find_path without accidentally ddos'ing your server when the path is 1 node over max length? (link coming shortly...) |
19:20 |
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19:21 |
eliotJ |
agaran: Hmmm... I tried some values from --help |
19:21 |
eliotJ |
agaran: But without luck... |
19:22 |
kaen |
same goes for active object-like physics simulation, the collision-box support in the physics method is still TBD. But if you want physics sim without a player nearby, you'll have to write that yourself too |
19:23 |
kaen |
minetest is definitely the best engine for rewriting game engines in lua |
19:26 |
rubenwardy |
kaen, look up lua voxel manipulator |
19:26 |
rubenwardy |
don't store nodes yourself |
19:28 |
kaen |
oh buddy |
19:28 |
kaen |
for sure I know about voxelmanip |
19:28 |
kaen |
in fact I wrote a fallback for simulating it in a test environment |
19:31 |
kaen |
but switching between c++ and lua is actually much slower than pure lua under luajit. Especially if the underlying table is backed by an array rather than a hashmap, since it will have constant time access. I already force and await the generation of a playable area, so storing the cids like that is for sure going to be faster trying to pump them from c++ each time |
19:42 |
eliotJ |
agaran: Ooooo... I have find other solution :) Just "destroing" GUI of the single player... Comennted out it I mean... But I don't know how do it correct way... |
19:42 |
eliotJ |
agaran: I find a file "tab_singleplayer.lua" |
19:43 |
eliotJ |
agaran: Minetest\builtin\tab_singleplayer.lua |
19:48 |
eliotJ |
agaran: I don't want really destroy it, just turn off possibility of change these 2 settings from these GUI |
19:48 |
eliotJ |
agaran: I will try on the copy of this file... |
19:54 |
eliotJ |
agaran: Successful :) I did it :) |
19:55 |
eliotJ |
I learned from yours, yesterday solution amd turned of by commented out these |
19:55 |
eliotJ |
*off |
19:58 |
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20:00 |
agaran |
eliotJ: :) congrats |
20:01 |
eliotJ |
agaran: Now I'm curious if I really hided these 2 buttons... Maybe thay are there still but not visible... |
20:05 |
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20:10 |
eliotJ |
agaran: I also forced english language to motivating my kids for lern english... sesese :D |
20:11 |
eliotJ |
agaran: I come from Poland ;) |
20:12 |
agaran |
lol |
20:14 |
eliotJ |
Btw. does it's possible to construct some machines directly in Minetest, like it's possible in Minecraft ? |
20:14 |
agaran |
yes, using mesecons for example |
20:16 |
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20:18 |
eliotJ |
agaran: You mean I need some mod, right ? |
20:18 |
agaran |
yes |
20:23 |
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20:28 |
eliotJ |
agaran: I just commented two lines in the "\builtin\mainmenu\tab_singleplayer.lua": |
20:29 |
eliotJ |
--"checkbox[0.25,0.25;cb_creative_mode;".. fgettext("Creative Mode") .. ";" .. |
20:29 |
agaran |
well, seems you just got hooked to fiddle with minetest ;) |
20:29 |
* agaran |
waits till you discover mesecons, technic, farming plus and so on |
20:29 |
eliotJ |
agaran: --"checkbox[0.25,0.7;cb_enable_damage;".. fgettext("Enable Damage") .. ";" .. |
20:30 |
eliotJ |
agaran: hehee |
20:31 |
eliotJ |
agaran: These 2 buttons disappered what I want for my kids... But There are really gone there or just are invisible and clickable by accident ? |
20:31 |
eliotJ |
agaran: Should I commenting more ? |
20:32 |
agaran |
really gone imo, you might fiddle with cb_enable_damage and cb_creative_mode but it may be not necesary |
20:32 |
eliotJ |
agaran: Btw. Do you a dev of a minetest ? |
20:33 |
agaran |
nope, just user |
20:33 |
eliotJ |
agaran: Poweruser ;) |
20:34 |
eliotJ |
But do you know programming ? |
20:34 |
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20:34 |
agaran |
well, yes |
20:34 |
eliotJ |
I really don't know programming... I'm artist |
20:35 |
agaran |
so as you already shown, you can do it anyway.. and with little more effort you might just learn abit of it |
20:35 |
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20:35 |
eliotJ |
:) |
20:40 |
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21:14 |
Megaf |
so, who was making that nice texture again packa gain? |
21:14 |
Megaf |
Calinou: was it you? Or you sfan5 |
21:15 |
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21:16 |
sfan5 |
i dont do art |
21:16 |
sfan5 |
it was Calinou |
21:23 |
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21:23 |
Megaf |
valleys mapgen is quite CPU hungry |
21:27 |
Calinou |
Megaf: me |
21:27 |
Calinou |
https://github.com/Calinou/modern |
21:28 |
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21:29 |
est31 |
nice pack |
21:29 |
Megaf |
Calinou: ok, now fork my subgame when I github it and replace the original texture by yours |
21:29 |
Megaf |
:) |
21:29 |
Megaf |
or maybe not |
21:32 |
Megaf |
just did |
21:32 |
Megaf |
wow, amazing it looks! |
21:32 |
agaran |
Megaf: one person was asking about concept similar to yours wiring idea.. maybe time to post on forums? |
21:33 |
Megaf |
agaran: I have a github project about it |
21:33 |
agaran |
I know |
21:33 |
Megaf |
you can mention it |
21:33 |
Calinou |
Megaf: yeah I'm quite happy with the look |
21:33 |
Megaf |
I'm too busy |
21:33 |
agaran |
I did not remember link for it.. |
21:33 |
Calinou |
it needs to be completed though |
21:33 |
agaran |
ah |
21:33 |
Megaf |
github.com/megaf/ somewhere |
21:33 |
Calinou |
also: it's made with GIMP :D |
21:33 |
Megaf |
Calinou: yep, I like that |
21:34 |
Megaf |
Calinou: my subgame is the minimal game stripped down |
21:34 |
Megaf |
very, minimalistic |
21:34 |
Megaf |
once upon a time I managed to backport the player guy from minetest_game to minimal, but I don't remember how I did that |
21:34 |
Megaf |
I will have to do that again |
21:45 |
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21:51 |
Megaf |
Calinou: no texture for sapling? |
21:55 |
Calinou |
Megaf: not yet |
21:55 |
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23:11 |
hisforever |
Hi I have the yellow super Glowlight I need the pure white ones how do I craft them? |
23:12 |
Calinou |
hisforever: there's no pure-white glowglass |
23:12 |
Calinou |
there is glow glass, and super glow glass, in More Blocks |
23:13 |
Calinou |
there's the Meselamp in Minetest Game too now |
23:13 |
Calinou |
(maybe not in 0.4.14, only -dev) |
23:14 |
hisforever |
I know but I'm on a derver that dosen't have that mod |
23:14 |
hisforever |
I have that in singelplayer mode |
23:15 |
Calinou |
hisforever: http://wiki.minetest.net/Mese_Lamp |
23:15 |
hisforever |
ty Calinou |
23:16 |
Jordach |
did i miss anything? |
23:16 |
Calinou |
hi Jordach! |
23:16 |
Jordach |
life happened, and you know, 150mbit fiber |
23:17 |
Calinou |
nice |
23:17 |
Jordach |
no really, discord has ruined my IRC ability to the point of potato |
23:26 |
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23:27 |
Anonyma |
Hey lads |
23:27 |
Anonyma |
I'm making a grue as my first mob and mod for the game |
23:28 |
Anonyma |
https://8ch.net/v/src/1471890143134-2.png |
23:28 |
Anonyma |
https://8ch.net/v/src/1471890143133-1.png |
23:28 |
Jordach |
my eyes |
23:29 |
Anonyma |
And I was about to rig and animate it, until I realized: I don't quite have it resized to what would be acceptable in the game |
23:30 |
Anonyma |
And I use 3ds max 2014, you see. And that adds another layer of difficulty because I'm not quite able to open .x OR .b3d files, even by importing. |
23:30 |
Jordach |
there are generally no importers for .b3d |
23:30 |
Jordach |
i've done one to many |
23:30 |
Anonyma |
So now I neither can import or export animated models for minetest, but I also don't have a model for size reference |
23:31 |
Anonyma |
And I have never been able to use blender |
23:31 |
Anonyma |
Well, what about .x? |
23:32 |
Anonyma |
I've been looking high and low |
23:32 |
Jordach |
.x is an ancient format predating modern WinNT |
23:32 |
Jordach |
very fat, unoptimized |
23:32 |
Jordach |
.b3d is tiny in comparison |
23:33 |
Anonyma |
hm, what about milkshape and quake models? |
23:33 |
Anonyma |
I'm running out of options |
23:33 |
Calinou |
Anonyma: just save yourself trouble and use Blender |
23:33 |
Jordach |
keep the sourcefile in obj or similar |
23:33 |
Anonyma |
I guess I could learn it |
23:33 |
Jordach |
and then have the game ready export in .b3d |
23:33 |
Calinou |
3DSMax is terrible from an open source point of view, since it's proprietary and its source format is also proprietary… |
23:34 |
Anonyma |
True, but I understand it at least |
23:34 |
Anonyma |
Oh well |
23:34 |
Anonyma |
I guess I'll have to give it a try |
23:35 |
Anonyma |
During my search, I found an old python script for .b3d, for blender 2.7 |
23:35 |
Jordach |
i'm practically the blender jesus here, but (iirc) VE does it a little better for me |
23:35 |
Jordach |
Anonyma,i have a script somewhere for you that actually works |
23:35 |
Anonyma |
Is that the only way to get a working model, or does blender support .b3d natively? |
23:35 |
Anonyma |
ah |
23:35 |
Jordach |
it doesn't |
23:35 |
Anonyma |
Thanks |
23:35 |
Anonyma |
I figured |
23:35 |
Jordach |
Anonyma, https://jordach.net/owncloud/index.php/s/VCMvGrQMp7SwwEV |
23:36 |
Anonyma |
Thank you |
23:36 |
Jordach |
you can install from zip under blenders prefs |
23:36 |
Jordach |
no extractor needed |
23:36 |
Jordach |
(ctrl + alt + u) |
23:36 |
Anonyma |
Neat, thank you |
23:37 |
rubenwardy |
omg, Jordach is online |
23:38 |
Anonyma |
I'm also thinking of adding a mimic and cliff racer if all goes well |
23:38 |
rubenwardy |
long time no sea |
23:38 |
rubenwardy |
*see |
23:38 |
rubenwardy |
wow |
23:39 |
Megaf |
!up mt.megaf.info 30000 |
23:39 |
MinetestBot |
mt.megaf.info:30000 is up (7ms) |
23:39 |
Jordach |
rubenwardy, i most certainly ain't dead |
23:40 |
Jordach |
hold on a moment |
23:40 |
rubenwardy |
that's a good thing, as a general rule |
23:40 |
rubenwardy |
I like not being dead |
23:41 |
|
Jordach joined #minetest |
23:41 |
Jordach |
awesome |
23:41 |
Jordach |
fixed a broken issue that's still in QT |
23:41 |
Jordach |
(well, more akin to restarting the damn thing but eh) |
23:43 |
Anonyma |
Now how would I go about getting a reference model for scale? |
23:44 |
Jordach |
actually |
23:44 |
Jordach |
hold on |
23:44 |
Jordach |
i have an entity scale |
23:44 |
Anonyma |
ooh |
23:44 |
Jordach |
but the entity scale in lua is needed to be properly set |
23:45 |
Jordach |
lemme test soethng |
23:45 |
rubenwardy |
https://www.linkedin.com/groups/7067035 |
23:48 |
Jordach |
ah, yes |
23:48 |
Jordach |
Anonyma, you see the edges of teh 2d plane in blender? |
23:49 |
Anonyma |
Not yet, as I'm downloading the latest version of blender, but I'll save this convo for later |
23:49 |
Jordach |
http://i.imgur.com/KotcWEw.png |
23:49 |
Jordach |
thats a reference image |
23:49 |
Jordach |
you see the solid edge |
23:50 |
Jordach |
that's the size of one MT cube with my scaling settings |
23:50 |
Jordach |
the cube in the middle is not |
23:50 |
Anonyma |
Oh, yes |
23:50 |
Jordach |
this line here is the one you should look at for the scale setting |
23:50 |
Jordach |
https://github.com/Jordach/big_freaking_dig/blob/master/mods/mobs/init.lua#L376 |
23:50 |
Jordach |
here's the source .blends to play with |
23:50 |
Jordach |
https://github.com/Jordach/big_freaking_dig/tree/master/blendermodels |
23:51 |
Anonyma |
Oh! Thank you |
23:51 |
Jordach |
you'll see it fits the xy boundary perfectly |
23:51 |
Jordach |
(you can change the sibdivisions to 8 "pixels" either side) |
23:51 |
Jordach |
on that grid |
23:52 |
Jordach |
which means it's a literal block from topdown |
23:52 |
Anonyma |
Ah, so it's the size of an ingame block. |
23:52 |
Anonyma |
Then a player model would be roughly 1.8 of those, right? |
23:52 |
Jordach |
http://i.imgur.com/74JgLvu.png |
23:52 |
Jordach |
yes |
23:53 |
Jordach |
you can find the grid subdivs under the display menu |
23:53 |
Jordach |
as shown |
23:53 |
Jordach |
it resets to 10 on every new blender file, so be careful |
23:53 |
Anonyma |
Will do |
23:53 |
Anonyma |
Well thank you, you've been a super help! |
23:53 |
Jordach |
there's a snap feature |
23:54 |
Jordach |
which means when pulling faces, extruding them etc, they'll keep to those "pixels" |
23:54 |
Hijiri |
does an immortal=1 entity still get removed if it's health is at 0? |
23:54 |
Hijiri |
its* |
23:54 |
Jordach |
Hijiri, apparently if a sword or object can deal damage to immortal, it can kill it |
23:55 |
Jordach |
however, in most mods, immortal (thankfully) isn't used on any sword |
23:55 |
Hijiri |
that's funny |
23:55 |
Jordach |
any entity that hits 0 dies, provides the weapon or tool hurts it |
23:55 |
Hijiri |
what if you do set_hp(0) ? |
23:55 |
Jordach |
never tried that, but that's unexpected behaviour |
23:56 |
Jordach |
i would just test it with print statements and see what happens |
23:56 |
Hijiri |
can't I just look at it and see if it gets removed |
23:56 |
Jordach |
that works too :P i just prefer detailed post-mortems |
23:57 |
Hijiri |
I'll try it later though since I have to go soon |
23:57 |
Jordach |
Anonyma, if you need general control help with blender, just use the official blender channel |
23:57 |
Hijiri |
I would guess it still dies since the documentation says that immortal only disables the group damage system |
23:57 |
Hijiri |
(but apparently not if you can deal immortal damage) |
23:57 |
Jordach |
Hijiri, i would hope so |
23:58 |
Jordach |
but my API reference is almost two years old and severely out of date |
23:58 |
Hijiri |
I looked at one from 0.4.14 stable |
23:59 |
Jordach |
my client might be like 0.4.?? |
23:59 |
Jordach |
(marked as minetest_release) |