Time |
Nick |
Message |
00:06 |
hisforever |
paramat: that helped a lot ty |
00:09 |
Hijiri |
I wish mods that expose a public interface would document them |
00:15 |
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00:18 |
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00:39 |
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00:42 |
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01:23 |
argent0 |
Can I use mesecons' player detectors as switches? |
01:25 |
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01:26 |
argent0 |
to activate something as a player approaches? |
01:28 |
Hijiri |
yes, I think they are on when a player is close |
01:28 |
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01:47 |
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01:58 |
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02:01 |
FreeFull |
eval echo $C $chatnet |
02:01 |
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02:03 |
FreeFull |
eval /echo $C $chatnet |
02:07 |
hisforever |
How do I fill a Mote with water? |
02:11 |
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02:11 |
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02:27 |
Hijiri |
a moat? |
02:32 |
H-H-H |
dig the moat and then use a bucket to get water from somewhere and empty it into the moat? |
02:47 |
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02:54 |
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03:04 |
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03:06 |
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03:40 |
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03:41 |
hisforever |
Can I use worldedit to make land flat? |
03:42 |
hisforever |
worldedit |
04:39 |
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05:27 |
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05:29 |
nm0i |
Yes, but you can also make server lag using it, cool feature you should always remember about. |
05:54 |
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07:34 |
agaran |
is possible to find out which actually abm kind causes abm to took more than 200ms ? |
07:36 |
jin_xi |
its possible for sure but there is no easy way i believe. You'd have to grep to find uses and reactivate one by one |
07:38 |
agaran |
meh, so that needs some improvement too.. |
07:38 |
agaran |
because now, just me on server I get 360ms in abm.. and I am idle.. just some technic/pipeworks stuff is placed but idle.. |
07:41 |
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07:51 |
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08:16 |
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08:17 |
JamesTait |
Good morning all! Happy Wednesday, and happy Moon Day! 😃 🌜 |
08:25 |
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08:29 |
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08:50 |
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09:08 |
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09:22 |
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09:31 |
nm0i |
Hi |
09:36 |
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10:27 |
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10:29 |
Exagone313 |
Hi, I'm new to Minetest, and I'm wondering how mods work with servers (haven't tried to connect to one yet): are the mods downloaded on clients? or does it just send needed files like images? |
10:47 |
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10:48 |
jin_xi |
Exagone313: mods run entirely on server side, media is transferred to clients |
10:59 |
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11:01 |
Exagone313 |
jin_xi: thanks |
11:04 |
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11:09 |
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11:22 |
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11:30 |
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11:33 |
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11:34 |
manjaro-kde5- |
i am using manjaro kde and i instaled minetest with octopi where can i find minetest game direcory? |
11:34 |
Calinou |
manjaro-kde5-: ~/.minetest or sometimes, ~/.config/minetest |
11:35 |
agaran |
Calinou, bumping up active blocks numbers (post on forum you gave me link to) revealed that I have too much ABM running.. |
11:38 |
manjaro-kde5- |
cant see any .minetest or .config is it hidden? |
11:38 |
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11:39 |
Volkj |
manjaro-kde5-: on Linux . files (dot files) are hidden |
11:39 |
Volkj |
enable "show hidden files" in your file manager |
11:40 |
manjaro-kde5- |
how can i unhide them |
11:47 |
Calinou |
manjaro-kde5-: either use Ctrl+H (common shortcut) |
11:47 |
Calinou |
or use Ctrl+L (common shortcut, again) to access the path manually |
11:48 |
nm0i |
ls -a |
11:55 |
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12:05 |
manjaro-kde5- |
ty found it at /usr/share/minetest/games |
12:05 |
Volkj |
that is the systemwide dir |
12:05 |
Volkj |
the user dir is usually in the paths Calinou said |
12:15 |
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12:21 |
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12:23 |
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12:44 |
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12:44 |
rubenwardy |
Hi all! |
12:45 |
Volkj |
hi |
12:47 |
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12:56 |
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13:01 |
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13:09 |
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13:11 |
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13:26 |
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13:36 |
agaran |
do engine stores somehow how many mili/microseconds were spend in abm for given blocktypes (or abm registered) ? since engine start or whatever? |
13:40 |
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13:46 |
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13:54 |
Krock |
agaran, it throws a message when it took longer than 200ms |
13:57 |
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14:03 |
agaran |
Krock, sure it does this -a lot- for me , but I want to find out which ABM is guilty.. |
14:04 |
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14:04 |
Krock |
agaran, the profiler seems to measure ABMs aswell |
14:06 |
Krock |
minetest.conf setting "mod_profiling = true" |
14:09 |
agaran |
oh, neat |
14:10 |
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14:15 |
BrandonReese |
on latest git version it's profiler.load = true |
14:17 |
Krock |
but it's still backwards compatible I think |
14:17 |
agaran |
just 0.4.14 for me as was packaged in debian.. |
14:17 |
Krock |
that's stable and uses the older one |
14:18 |
Krock |
BrandonReese, did you take a break from Minetest? I haven't seen you for a year now |
14:18 |
Krock |
if not longer |
14:18 |
BrandonReese |
The new profiler is better if you are able to compile a development build |
14:19 |
BrandonReese |
Yeah I've been taking breaks off and on, not been very active in the forums until the last couple weeks. |
14:19 |
agaran |
I should be able, though profiler alone isn't motivating me to compile git |
14:23 |
mmmmhack |
anyone here know if there's a performance difference between minetest built with postgresql vs sqlite3? |
14:24 |
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14:39 |
Krock |
mmmmhack, *between a minetest map with the postgresql vs sqlite3 backend |
14:39 |
Krock |
because between the minetest builds there's no difference |
14:40 |
Krock |
sqlite3 exists for a long time, thus it also contains many optimizations and legacy code |
14:41 |
Krock |
the best thing might be to look for statistics about the entry search / write / read speed |
14:41 |
Krock |
but even that depends on the HDD/SSD that's used |
14:41 |
mmmmhack |
yes, I may try to measure performance differences. I know from other projects that sqlite3 gets really slow for large databases |
14:42 |
mmmmhack |
but I don't know yet know how large the database(s) are for minetest |
14:42 |
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14:43 |
mmmmhack |
and for sqlite3 being slow, the size of the database I was working with was only around ~5k records in a table |
14:44 |
mmmmhack |
I switched to mysql and it was vastly faster |
14:44 |
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14:45 |
agaran |
well, sqlite had some restrictions about data types, indices etc.. that may have impact when you rely on fast operations on certain datatypes.. |
14:46 |
mmmmhack |
yes... I was doing pretty simple stuff, inserts in tables with just standard int and text fields, a few foreign keys |
14:47 |
mmmmhack |
if minetest only does db stuff at load time (not runtime), then I could see how it wouldn't make a difference |
14:49 |
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14:59 |
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15:04 |
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15:10 |
mmmmhack |
Krock, that simple lua trace function you suggested yesterday works great! |
15:19 |
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15:20 |
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15:23 |
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15:25 |
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15:26 |
Krock |
mmmmhack, how about LuaJIT? Were you able to get it work with that one too? |
15:27 |
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15:31 |
mmmmhack |
haven't tried it with LuaJIT, just the builtin lua |
15:32 |
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15:32 |
Krock |
*bundled Lua ? |
15:32 |
mmmmhack |
yes |
15:32 |
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15:33 |
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15:33 |
swift110 |
allright what are some good worlds to add to my game |
15:33 |
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15:35 |
mmmmhack |
from startup to running in standard minetest game, it executes 173K lines of lua :) |
15:43 |
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15:45 |
Calinou |
we wrote that much Lua? |
15:45 |
Calinou |
or is it in libraries/Lua itself? |
15:47 |
mmmmhack |
it's just the lua code in minetest, and a lot of the 173K is repeated execution of the same lines of code |
15:47 |
mmmmhack |
173K is the number of lines executed, not the total lines of minetest lua code |
15:48 |
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15:52 |
swift110 |
hey Krock |
15:53 |
Krock |
hey swift110 |
15:54 |
Krock |
Calinou, counting all larger mods together will easily reach that count of lines |
15:54 |
Preuk |
mmmmhack: repeating long functions or short ones? |
15:54 |
Krock |
^ each executed line is counted |
15:55 |
Preuk |
i mean, the lines that keep running again and again; are-they mainly from short functions or pretty long ones? |
15:55 |
swift110 |
how are you Krock |
15:56 |
Krock |
I'm fine, how about you, swift110 ? |
15:56 |
Preuk |
then it might be useful to add some api endpoints; may be faster if context switching does not eat it up |
15:57 |
mmmmhack |
most seem pretty short, but I will have to take a closer look to be sure |
15:57 |
swift110 |
im great Krock |
15:57 |
Krock |
good to hear |
15:59 |
swift110 |
I am about to build a house in minetest |
15:59 |
swift110 |
or maybe not |
16:00 |
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16:01 |
manjaro-kde5- |
where do i add texture packs on linux? |
16:02 |
Krock |
!wiki installing_texturepacks |
16:02 |
MinetestBot |
No such page. |
16:02 |
Krock |
!wiki installing_texture_packs |
16:02 |
MinetestBot |
"The following explanations assume that you have a Minetest version 0.4.8 and higher like the one you find on this page: http://minetest.net/download ." - http://wiki.minetest.net/installing_texture_packs |
16:03 |
Krock |
^ manjaro-kde5-. ~/.minetest/textures/ |
16:10 |
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17:54 |
aix |
Hi |
18:03 |
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20:09 |
agaran |
mods on github are evil.. went to look at one.. downloaded like 6.. and now I'll be spending hours to examine them and read source too.. |
20:14 |
ElectronLibre |
Aside from security issues, why are you reading their whole code? |
20:14 |
agaran |
simply to learn how it is made.. |
20:14 |
ElectronLibre |
In hours? OK. You should look at the lua_doc.txt file at the same time, it might help |
20:15 |
agaran |
well, read code, look in game.. try something more.. read more.. I did read api, but it does not cover all stuff I think.. |
20:16 |
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20:17 |
BrandonReese |
the api doc should cover pretty much all, devs are pretty strict if you submit a change to the lua api your pull request has to include the changes in lua_doc.txt dev.minetest.net is outdated |
20:17 |
agaran |
hmm, there was something, I don't remember what, I couldn't find in api, but found how to use that in reading some other code.. |
20:18 |
agaran |
and some lua code reading does not hurt.. though perl is more natural language for me.. |
20:18 |
BrandonReese |
If a mod has it's own api that isn't in lua_doc |
20:18 |
agaran |
I know :) I mean minetest api not mod's api |
20:19 |
agaran |
lua api is quite terse, I don't mind that but context from reading code in some module helps |
20:19 |
agaran |
and grep -iR "some-call" mods/ does miracles |
20:21 |
BrandonReese |
I agree I learn loads more from reading somebody's code than just reading the docs. |
20:22 |
ElectronLibre |
lua_api.txt isn't complete |
20:23 |
ElectronLibre |
Or sometimes not verbose enough |
20:25 |
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20:35 |
sfan5 |
agaran: there are a few poorly documented functionalities where even reading lua_api.txt does not help |
20:35 |
sfan5 |
but everything should be *mentioned* in the lua api docs |
20:38 |
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21:10 |
Passant |
hi there, how is the second value between max-players on the serverlist to understand? 7/22 Â Â 3/7 for example |
21:11 |
Volkj |
iirc is a median value |
21:13 |
Passant |
i ... don't understand |
21:13 |
Volkj |
one of the second values (3/7) was the average online players |
21:13 |
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21:14 |
Volkj |
could the second be the average max players on server? |
21:14 |
Passant |
ah, means there are mainly 3 but now 7? makes somehow sense |
21:15 |
Volkj |
average of 3 players online - average of 7 players max |
21:15 |
Volkj |
maybe works like the linux's load |
21:15 |
Passant |
and this is also important for the ranking? |
21:16 |
Volkj |
wait for better answers, though |
21:16 |
Volkj |
good question, never understood what makes a server first in list |
21:17 |
Passant |
i just look at the code and dont find it (i am a noob in python^^) |
21:17 |
rubenwardy |
A/B C/D A is current players, B is max players, C is average player |
21:17 |
rubenwardy |
D is the most players that have been connected at a time |
21:17 |
Calinou |
lol |
21:18 |
Calinou |
hahaha |
21:18 |
Calinou |
"display_gamma = -4" does that even work? :o |
21:18 |
agaran |
Hmm anyone familar with prefab mod? |
21:19 |
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21:19 |
rubenwardy |
Passant, here is a project that lets you understand the serverlist: https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be |
21:19 |
Passant |
rubenwardy: thanks - so ... 'at a time' means inside 24h? |
21:19 |
rubenwardy |
no |
21:20 |
rubenwardy |
it means since the server was turned on last, what is that maximum number of players connected at one time |
21:20 |
Passant |
i know it ... average clients / 2: +1.80909090909 says it where the serverlist says 3^^ |
21:20 |
Passant |
aah, i see |
21:21 |
Passant |
so this is why 5/75 Â Â 9/23 is higher ranked than 7/22 Â Â 3/7 i think |
21:21 |
Passant |
*? |
21:22 |
agaran |
I have question if node has paramtype=light, and nothing else about light.. does it mean that it will be receiving differently light? because it seems so.. |
21:23 |
agaran |
because it seems that change makes node 'pass' light somehow.. even if they shouldn't.. |
21:24 |
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21:26 |
DonBatman |
agaran paramtype = "light", stores a light value in param1 |
21:28 |
DonBatman |
if you want light to go through you use sunlight_propogates = true, |
21:28 |
Volkj |
how does the android client decides nicknames? I see online players that seems different from Guest1234 but have the same pattern (name+number) |
21:29 |
agaran |
DonBatman: yes, that I know, what I mean, if I build out of default:stone cube 4x4x4 nodes around me, sealing last 2 nodes with dirt, I have completly dark env.. same done using prefab:concrete does not make dark space.. |
21:31 |
DonBatman |
There is a known issue of light leaking in on corners |
21:31 |
agaran |
complete cube.. from outside it is perfect cube no missing bricks on corners.. |
21:32 |
agaran |
4x4 then walls leaving only 2 bricks on one wall then 4x4 top, finally enter inside and seal with dirt for easy digging out when done.. when paramtype=light then it is never dark there.. (testing at platform located at y=256) |
21:32 |
DonBatman |
building now |
21:33 |
DonBatman |
It should be complete darkness |
21:33 |
DonBatman |
That is what I have |
21:34 |
DonBatman |
The nodes block the light |
21:34 |
agaran |
I don't get darkness for prefab:concrete and I do get for stone.. thats why I asked.. 0.4.14, for client/server |
21:35 |
agaran |
and only difference between default stone and prefab is paramtype=light aside of texturing.. |
21:35 |
DonBatman |
building with prefab. one sec |
21:37 |
DonBatman |
hmm wierd |
21:37 |
DonBatman |
*weird |
21:38 |
Fixer |
"when he harvested 200 wheat he didnt replant do you think he will get into that hastle?" |
21:38 |
Fixer |
lol |
21:39 |
Fixer |
those funny anarchy minecraft discussions |
21:39 |
agaran |
removing paramtype=light, then rebuilding fixes that |
21:39 |
agaran |
but not without rebuild (I guess nodes placed aren't affected by that change on def) |
21:39 |
agaran |
DonBatman: but you got same issue? it is some light inside even when there should be none? |
21:40 |
DonBatman |
Yes. If you set paramtype = "light" it does not work |
21:40 |
agaran |
so at least it is not just mine borkbork system.. |
21:41 |
DonBatman |
I will do a PR on prefab to remove it |
21:41 |
agaran |
well but still why engine -sets- light where there is none to pass? |
21:42 |
agaran |
probably thats expected behavior, other side of same node does get light.. hmm I wonder what would happen for 2 layer wall.. |
21:42 |
DonBatman |
Will you report this issue or me? |
21:42 |
agaran |
you, I don't have account on github at all.. I am just newbie here.. |
21:43 |
agaran |
and now I'd better test sleep() function.. |
21:43 |
agaran |
me.sleep() that is |
21:43 |
agaran |
good night :) |
21:43 |
DonBatman |
Night |
21:52 |
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22:00 |
Calinou |
tomorrow, it will be 4 years since Minetest 0.4 was released |
22:00 |
Out`Of`Control |
thats old |
22:03 |
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22:04 |
Fixer |
and 5 years since I play it |
22:07 |
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22:09 |
rubenwardy |
Volkj, they won't be official Minetest android apps |
22:09 |
rubenwardy |
they'll be forks that choose to change it from guest |
22:10 |
Volkj |
rubenwardy: thanks for the explaination. I doubt that those forks have just that changed... |
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23:41 |
eblum |
Hello. Is anyone else getting crashes while connecting to axaro's PVP server (167.114.226.218:30000)? |
23:42 |
eblum |
I am running the portable Minetest version for Windowsx |
23:42 |
eblum |
Latest stable |
23:45 |
eblum |
I think the console gives me some problem related to interlacing in png as the main window crashes |
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