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IRC log for #minetest, 2016-07-19

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All times shown according to UTC.

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08:40 JamesTait Good morning all!  Happy Tuesday, and happy Raspberry Cake Day! 😃
08:47 Krock Yay, the PI day came
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09:18 agaran Good morning
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12:54 hisforever I just got a skin mod and enabled it. I don't see it in inventory, and no errore are showing?
12:55 ElectronLibre Are you sure all dependencies of the mod are fulfilled?
12:56 ElectronLibre If a dependency of your skin mod isn't enabled you will only see it in the logs, and it won't catch your gaze in the game
12:56 hisforever humm how do I chack that?
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12:59 ElectronLibre hisforever: Try using /mods and see if your skin mod's name is in the output
13:00 hisforever in configering on the left side under dependency its showing inventory_plus
13:01 yusf then you need inventory_plus
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14:20 Fixer sorry for reconnects, crappy wiring, hope i fixed it at least for 80%
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14:52 argent0 Hi, how can I see, quickly, if a mod is working. I cloned the 'moreblocks' mod into my ~/.minetest/mods folder, but i can't do "/giveme moreblocks:coalglass" for example
14:53 argent0 It doesn't show up in '/mods'
14:54 argent0 nevermind It works now. I had not confiugred it in the world
14:54 argent0 :p
14:54 Krock did you enable it in your world?
14:54 Krock ah
14:54 argent0 Krock: Just in time
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16:02 mmmmhack howdy
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16:10 mmmmhack anyone have tips for tracing lua code execution on minetest server?
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16:12 thefamilygrog66 mmmmhack, if I'm unsure of a variable's value, I'll send a message to myself with it, while testing a mod. That's probably a bit more simplistic than what you're looking for, but it's helped me understand lua a bit more.
16:13 mmmmhack k
16:14 mmmmhack I've used a lua script, simple_debugger, to set breakpoints and step through lua code in minetest, but I'm trying to find a way to automaticaly step through the code and save that to a trace file or something.
16:14 thefamilygrog66 also, you can compile minetest in debugging mode, which gives a much more verbose log
16:14 thefamilygrog66 that sorta thing?
16:15 mmmmhack yes, I have compiled and run debug mode a bunch. sometimes, I step through the C++ code in gdb, but it's very difficult to debug across the C++/Lua boundary that way
16:16 thefamilygrog66 ah, ok
16:16 mmmmhack I'm thinking there might be functions in the minetest lua_api for tracing lua code execution, but haven't found it yet
16:17 mmmmhack i'm too lazy to read all the source code :p
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16:20 Krock mmmmhack, http://www.lua.org/pil/23.2.html
16:20 Krock but it doesn't work well in LuaJIT
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16:22 mmmmhack thx krock, that is a real simple trace function! I will try it in a non-jit build :)
16:22 Out`Of`Control hi
16:22 mmmmhack howdy
16:23 Krock hi
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16:24 thefamilygrog66 hello
16:25 LazyJ Howdy grog ;)
16:26 Krock Hi NotLazyAnymoreJ
16:26 Krock tome to bring up some motivation
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16:26 Krock *time
16:36 Out`Of`Control how do i create only snow bioms?
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16:37 Megaf LazyJ: heya
16:39 LazyJ o/ Megaf ;)
16:39 Megaf we will be building a new village on my server in a crazy topography land
16:39 Megaf we are finishing the road to there nwo
16:39 LazyJ Cool ;)
16:40 Megaf any news from your server?
16:40 LazyJ Much the same as before: quiet and killer lag.
16:41 LazyJ Looking to move to Linode with the hopes that puts an end to the lag spikes.
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17:12 argent0 How do I change player skin?
17:17 thefamilygrog66 argent0: you need a skins mod on your server (e.g. u_skins)
17:42 Calinou sofar: https://github.com/minetest-mods/moreblocks/issues/50 -> what's your opinion on this?
17:42 Calinou should we use semantic versioning or something on Minetest mods?
17:42 Calinou I don't think mods are big enough to warrant this, but the trend these days seems to be to version everything...
17:43 sofar Calinou: I usually just tag them "1", "2". .... etc.
17:43 sofar that way they don't mean something specific
17:45 sofar I'd just throw a quick tag on a commit that you think is OK
17:46 Calinou for me, all commits are good ( ͡° ͜ʖ ͡°)
17:46 Calinou I'd use semantic versioning in case compatibility is ever broken
17:46 Calinou so, I'd probably tag v1.0.0
17:47 Calinou (GitHub suggests "v" prefix for versions)
17:47 Calinou sounds good?
17:54 yusf Hpw do people manage subgame repos? I want to use git submodules but that doesn't store those actual files in my repo…
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17:56 KaadmY yusf: submodules can be cloned alongside the main repo
17:57 yusf KaadmY: Yes, but just as long as the remote repo is online?
17:58 KaadmY probably
17:58 KaadmY if you just have a copy of the repo, it won't be updated with the repo in question
17:58 yusf KaadmY: Are you using submodules yourself, or how do you pull updates from individual mod repos?
17:59 KaadmY yusf: never used submodules before
17:59 KaadmY but with 'git clone', there's an option to clone submodules
18:01 yusf So for your subgames you manually download the mods and put them into subgame repo?
18:02 agaran anyone can point to some simple example for luacontroler programming? I mean how to access port values etc..
18:02 KaadmY yusf: dunno
18:02 KaadmY if the mod is part of the subgame only, make it local
18:02 KaadmY otherwise making it a submodule might be better
18:03 yusf Actually I'm compiling a modpack to be applied on top of a public subgame, so mods come from all over the place. :)
18:04 Void7 agaran: http://mesecons.net/luacontroller/
18:04 agaran thx
18:04 argent0 thefamilygrog66: I'm on it (skin-mod)
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19:48 Krock !seen #minetest-dev kwolekr
19:48 MinetestBot Krock: Sorry, I haven't seen #minetest-dev around.
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20:23 agaran is there any known issue with pipeworks that it throws/reverses direction of objects when piping is too large (ie larger than blocks kept in memory) ?
20:25 hisforever I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time
20:25 BrandonReese There are issues with lag where something in a pipe will reverse back to the correct position.
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20:27 hisforever I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time
20:27 BrandonReese If the item in a pipe hits a dead end I believe it will also reverse and go back the way it came
20:27 BrandonReese hisforever, look into the worldedit mod
20:28 hisforever ty BrandonReese
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20:30 agaran BrandonReese ah, makes sense, changed some params and now I get flooded with active block mod took longer..
20:32 BrandonReese agaran if the server is busy with ABMs or other lua code entities on the client keep going with the same velocity then when everything on the server gets caught up the client gets the correct position and things jump to the correct position.
20:32 agaran yup saw that in world.. seems I overdone with tweaking or too much pipes with flying stuff
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20:41 KaadmY anybody here aware of http://www.moddb.com/games/minetest?
20:41 KaadmY latest version seems to be 0.3.x
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21:20 hisforever I have a section of land thats black how do I clear this up?
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21:37 hisforever Do I use // clear node to clear a selected area of objects?
21:38 sfan5 hisforever: no, you use //clearobjects for that
21:39 hisforever ty stan5
21:41 hisforever sfan5 I have black fog it looks like that how do I clear out black from land?
21:41 sfan5 screenshot?
21:41 hisforever ok brb
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21:43 hisforever http://imgur.com/pGHcwQi there's the screen shot
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21:46 sfan5 //fixlight might help with that
21:47 sfan5 make sure to select a region bigger than the black "fog"
21:47 hisforever will do ty
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21:56 hisforever sfan5: that did it tty
22:04 hisforever when I creat a new world what do the seeds line mean?
22:12 ElectronLibre It's the random number used by the map generation engine to generate the terrain randomly
22:19 hisforever ElectronLibre: ty my friend
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22:24 hisforever ElectronLibre: is there a way to get a big land mass flat?
22:24 ElectronLibre There's a config key for that in minetest.conf, let me find it
22:25 ElectronLibre mg_name = flat
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23:06 hisforever How do I set time so I can have no night?
23:09 ElectronLibre You can freeze to noon for all eternity
23:09 ElectronLibre /set time_speed 0
23:09 ElectronLibre then /time 12000
23:10 hisforever ty
23:12 ElectronLibre You'll have to do that every time you restart the server since it's impossible to write "time_speed = 0" in minetest.conf
23:12 ElectronLibre Because stupid minetest thinks "0" is a boolean here and not the numeral value "0".
23:13 hisforever ty I'll do that grin
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23:29 * nm0i reduced media data size twice by running find -name '*png' -exec optipng -o9 '{}' ;
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23:45 nm0i !server Megaf
23:45 MinetestBot nm0i: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/24, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms
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23:53 paramat hisforever select the flat mapgen at world creation
23:55 hisforever ty Paeamat
23:55 paramat but also use the 'lakes' and 'hills' flags if you want to, to add those features, as here https://forum.minetest.net/viewtopic.php?p=225487#p225487
23:55 paramat there are parameters to adjust the area of the lakes and hills

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