Time |
Nick |
Message |
00:21 |
|
swift110 joined #minetest |
00:21 |
|
swift110 joined #minetest |
00:35 |
|
Tmanyo joined #minetest |
00:53 |
|
ssieb joined #minetest |
01:00 |
|
MrIbby joined #minetest |
01:26 |
|
yang2003 joined #minetest |
01:43 |
|
GunshipPenguin joined #minetest |
01:50 |
|
H-H-H joined #minetest |
01:50 |
|
MrIbby joined #minetest |
01:52 |
|
Freejack joined #minetest |
01:57 |
|
xSmurf joined #minetest |
02:07 |
|
MrIbby joined #minetest |
02:17 |
|
whitephoenix joined #minetest |
02:19 |
|
LazyJ joined #minetest |
02:30 |
|
Yst joined #minetest |
02:39 |
|
Freejack_ joined #minetest |
03:06 |
|
GunshipPenguin joined #minetest |
03:06 |
|
GunshipPenguin joined #minetest |
03:07 |
|
DMackey- joined #minetest |
03:15 |
|
swift110 joined #minetest |
03:30 |
|
fling joined #minetest |
04:09 |
|
Miner_48er joined #minetest |
04:28 |
|
whitephoenix joined #minetest |
04:47 |
|
whitephoenix joined #minetest |
06:01 |
|
burli joined #minetest |
06:13 |
|
CWz joined #minetest |
06:22 |
|
Svet_namach joined #minetest |
07:03 |
|
jin_xi joined #minetest |
07:08 |
|
FirePowi joined #minetest |
07:08 |
|
Trustable joined #minetest |
07:13 |
|
Yst joined #minetest |
07:26 |
|
aheinecke joined #minetest |
07:32 |
|
lumidify joined #minetest |
07:50 |
|
enricom joined #minetest |
07:59 |
|
Krock joined #minetest |
08:27 |
|
davisonio joined #minetest |
08:33 |
|
JamesTait joined #minetest |
08:40 |
JamesTait |
Good morning all! Happy Tuesday, and happy Raspberry Cake Day! 😃 |
08:47 |
Krock |
Yay, the PI day came |
08:50 |
|
tpe joined #minetest |
08:57 |
|
lumidify joined #minetest |
09:12 |
|
jojoa1997 joined #minetest |
09:18 |
agaran |
Good morning |
09:19 |
|
edgrey joined #minetest |
09:31 |
|
SylvieLorxu joined #minetest |
09:46 |
|
Darcidride_ joined #minetest |
09:48 |
|
Darcidride joined #minetest |
09:54 |
|
Markow joined #minetest |
09:58 |
|
Yst joined #minetest |
09:58 |
|
PseudoNoob joined #minetest |
10:01 |
|
aheinecke_ joined #minetest |
10:07 |
|
Krock joined #minetest |
10:39 |
|
edgrey joined #minetest |
10:54 |
|
lumidify joined #minetest |
11:13 |
|
its100best joined #minetest |
11:22 |
|
its100best joined #minetest |
11:52 |
|
Fixer joined #minetest |
12:13 |
|
proller joined #minetest |
12:31 |
|
DonBatman joined #minetest |
12:33 |
|
Fixer joined #minetest |
12:35 |
|
Fixer joined #minetest |
12:38 |
|
AnotherBrick joined #minetest |
12:47 |
|
lumidify joined #minetest |
12:51 |
|
Megaf joined #minetest |
12:52 |
|
hisforever joined #minetest |
12:54 |
hisforever |
I just got a skin mod and enabled it. I don't see it in inventory, and no errore are showing? |
12:55 |
ElectronLibre |
Are you sure all dependencies of the mod are fulfilled? |
12:56 |
ElectronLibre |
If a dependency of your skin mod isn't enabled you will only see it in the logs, and it won't catch your gaze in the game |
12:56 |
hisforever |
humm how do I chack that? |
12:57 |
|
STHGOM joined #minetest |
12:57 |
|
Fixer_ joined #minetest |
12:59 |
ElectronLibre |
hisforever: Try using /mods and see if your skin mod's name is in the output |
13:00 |
hisforever |
in configering on the left side under dependency its showing inventory_plus |
13:01 |
yusf |
then you need inventory_plus |
13:14 |
|
Fixer joined #minetest |
13:14 |
|
LNJ2GO joined #minetest |
13:21 |
|
Fixer_ joined #minetest |
13:26 |
|
edgrey joined #minetest |
13:36 |
|
edgrey joined #minetest |
13:37 |
|
lumidify joined #minetest |
13:40 |
|
Fixer joined #minetest |
13:53 |
|
Fixer_ joined #minetest |
13:55 |
|
edgrey joined #minetest |
13:58 |
|
Darcidride_ joined #minetest |
14:01 |
|
STHGOM joined #minetest |
14:16 |
|
H-H-H joined #minetest |
14:20 |
Fixer |
sorry for reconnects, crappy wiring, hope i fixed it at least for 80% |
14:36 |
|
ElectronLibre_ joined #minetest |
14:48 |
|
lumidify joined #minetest |
14:48 |
|
whitephoenix joined #minetest |
14:51 |
|
argent0 joined #minetest |
14:52 |
argent0 |
Hi, how can I see, quickly, if a mod is working. I cloned the 'moreblocks' mod into my ~/.minetest/mods folder, but i can't do "/giveme moreblocks:coalglass" for example |
14:53 |
argent0 |
It doesn't show up in '/mods' |
14:54 |
argent0 |
nevermind It works now. I had not confiugred it in the world |
14:54 |
argent0 |
:p |
14:54 |
Krock |
did you enable it in your world? |
14:54 |
Krock |
ah |
14:54 |
argent0 |
Krock: Just in time |
15:02 |
|
edgrey joined #minetest |
15:18 |
|
GunshipPenguin joined #minetest |
15:24 |
|
KaadmY joined #minetest |
15:29 |
|
lisac joined #minetest |
15:30 |
|
thefamilygrog66 joined #minetest |
15:31 |
|
hmmmm joined #minetest |
15:33 |
|
Grandolf joined #minetest |
15:44 |
|
edgrey joined #minetest |
15:53 |
|
Darcidride joined #minetest |
16:01 |
|
mmmmhack joined #minetest |
16:02 |
mmmmhack |
howdy |
16:07 |
|
Yst joined #minetest |
16:10 |
mmmmhack |
anyone have tips for tracing lua code execution on minetest server? |
16:11 |
|
Void7 joined #minetest |
16:11 |
|
edgrey joined #minetest |
16:12 |
thefamilygrog66 |
mmmmhack, if I'm unsure of a variable's value, I'll send a message to myself with it, while testing a mod. That's probably a bit more simplistic than what you're looking for, but it's helped me understand lua a bit more. |
16:13 |
mmmmhack |
k |
16:14 |
mmmmhack |
I've used a lua script, simple_debugger, to set breakpoints and step through lua code in minetest, but I'm trying to find a way to automaticaly step through the code and save that to a trace file or something. |
16:14 |
thefamilygrog66 |
also, you can compile minetest in debugging mode, which gives a much more verbose log |
16:14 |
thefamilygrog66 |
that sorta thing? |
16:15 |
mmmmhack |
yes, I have compiled and run debug mode a bunch. sometimes, I step through the C++ code in gdb, but it's very difficult to debug across the C++/Lua boundary that way |
16:16 |
thefamilygrog66 |
ah, ok |
16:16 |
mmmmhack |
I'm thinking there might be functions in the minetest lua_api for tracing lua code execution, but haven't found it yet |
16:17 |
mmmmhack |
i'm too lazy to read all the source code :p |
16:19 |
|
Out`Of`Control joined #minetest |
16:20 |
Krock |
mmmmhack, http://www.lua.org/pil/23.2.html |
16:20 |
Krock |
but it doesn't work well in LuaJIT |
16:21 |
|
lumidify joined #minetest |
16:22 |
mmmmhack |
thx krock, that is a real simple trace function! I will try it in a non-jit build :) |
16:22 |
Out`Of`Control |
hi |
16:22 |
mmmmhack |
howdy |
16:23 |
Krock |
hi |
16:24 |
|
LazyJ joined #minetest |
16:24 |
thefamilygrog66 |
hello |
16:25 |
LazyJ |
Howdy grog ;) |
16:26 |
Krock |
Hi NotLazyAnymoreJ |
16:26 |
Krock |
tome to bring up some motivation |
16:26 |
|
lumidify_ joined #minetest |
16:26 |
Krock |
*time |
16:36 |
Out`Of`Control |
how do i create only snow bioms? |
16:36 |
|
Tux[Qyou] joined #minetest |
16:37 |
Megaf |
LazyJ: heya |
16:39 |
LazyJ |
o/ Megaf ;) |
16:39 |
Megaf |
we will be building a new village on my server in a crazy topography land |
16:39 |
Megaf |
we are finishing the road to there nwo |
16:39 |
LazyJ |
Cool ;) |
16:40 |
Megaf |
any news from your server? |
16:40 |
LazyJ |
Much the same as before: quiet and killer lag. |
16:41 |
LazyJ |
Looking to move to Linode with the hopes that puts an end to the lag spikes. |
16:42 |
|
Telesight joined #minetest |
17:01 |
|
swift110 joined #minetest |
17:03 |
|
swift110 joined #minetest |
17:12 |
argent0 |
How do I change player skin? |
17:17 |
thefamilygrog66 |
argent0: you need a skins mod on your server (e.g. u_skins) |
17:42 |
Calinou |
sofar: https://github.com/minetest-mods/moreblocks/issues/50 -> what's your opinion on this? |
17:42 |
Calinou |
should we use semantic versioning or something on Minetest mods? |
17:42 |
Calinou |
I don't think mods are big enough to warrant this, but the trend these days seems to be to version everything... |
17:43 |
sofar |
Calinou: I usually just tag them "1", "2". .... etc. |
17:43 |
sofar |
that way they don't mean something specific |
17:45 |
sofar |
I'd just throw a quick tag on a commit that you think is OK |
17:46 |
Calinou |
for me, all commits are good ( ͡° ͜ʖ ͡°) |
17:46 |
Calinou |
I'd use semantic versioning in case compatibility is ever broken |
17:46 |
Calinou |
so, I'd probably tag v1.0.0 |
17:47 |
Calinou |
(GitHub suggests "v" prefix for versions) |
17:47 |
Calinou |
sounds good? |
17:54 |
yusf |
Hpw do people manage subgame repos? I want to use git submodules but that doesn't store those actual files in my repo… |
17:55 |
|
davisonio joined #minetest |
17:56 |
KaadmY |
yusf: submodules can be cloned alongside the main repo |
17:57 |
yusf |
KaadmY: Yes, but just as long as the remote repo is online? |
17:58 |
KaadmY |
probably |
17:58 |
KaadmY |
if you just have a copy of the repo, it won't be updated with the repo in question |
17:58 |
yusf |
KaadmY: Are you using submodules yourself, or how do you pull updates from individual mod repos? |
17:59 |
KaadmY |
yusf: never used submodules before |
17:59 |
KaadmY |
but with 'git clone', there's an option to clone submodules |
18:01 |
yusf |
So for your subgames you manually download the mods and put them into subgame repo? |
18:02 |
agaran |
anyone can point to some simple example for luacontroler programming? I mean how to access port values etc.. |
18:02 |
KaadmY |
yusf: dunno |
18:02 |
KaadmY |
if the mod is part of the subgame only, make it local |
18:02 |
KaadmY |
otherwise making it a submodule might be better |
18:03 |
yusf |
Actually I'm compiling a modpack to be applied on top of a public subgame, so mods come from all over the place. :) |
18:04 |
Void7 |
agaran: http://mesecons.net/luacontroller/ |
18:04 |
agaran |
thx |
18:04 |
argent0 |
thefamilygrog66: I'm on it (skin-mod) |
18:21 |
|
jordan4ibanez joined #minetest |
18:37 |
|
LNJ2GO left #minetest |
18:40 |
|
davisonio joined #minetest |
18:41 |
|
Void7 joined #minetest |
18:57 |
|
hmmmm joined #minetest |
19:07 |
|
Markow joined #minetest |
19:32 |
|
Szkodnix joined #minetest |
19:44 |
|
roboman2444 joined #minetest |
19:48 |
Krock |
!seen #minetest-dev kwolekr |
19:48 |
MinetestBot |
Krock: Sorry, I haven't seen #minetest-dev around. |
19:56 |
|
lumidify joined #minetest |
19:58 |
|
Miner_48er joined #minetest |
20:03 |
|
LNJ2GO joined #minetest |
20:12 |
|
Amaz joined #minetest |
20:22 |
|
hisforever joined #minetest |
20:23 |
agaran |
is there any known issue with pipeworks that it throws/reverses direction of objects when piping is too large (ie larger than blocks kept in memory) ? |
20:25 |
hisforever |
I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time |
20:25 |
BrandonReese |
There are issues with lag where something in a pipe will reverse back to the correct position. |
20:26 |
|
Void7 joined #minetest |
20:27 |
hisforever |
I'm in singleplayer mode and need to flaten a track of land. How should I go about it? I don't want to clear land 1 node at a time |
20:27 |
BrandonReese |
If the item in a pipe hits a dead end I believe it will also reverse and go back the way it came |
20:27 |
BrandonReese |
hisforever, look into the worldedit mod |
20:28 |
hisforever |
ty BrandonReese |
20:30 |
|
Calinou joined #minetest |
20:30 |
agaran |
BrandonReese ah, makes sense, changed some params and now I get flooded with active block mod took longer.. |
20:32 |
BrandonReese |
agaran if the server is busy with ABMs or other lua code entities on the client keep going with the same velocity then when everything on the server gets caught up the client gets the correct position and things jump to the correct position. |
20:32 |
agaran |
yup saw that in world.. seems I overdone with tweaking or too much pipes with flying stuff |
20:34 |
|
VargaD joined #minetest |
20:34 |
|
Fixer_ joined #minetest |
20:41 |
KaadmY |
anybody here aware of http://www.moddb.com/games/minetest? |
20:41 |
KaadmY |
latest version seems to be 0.3.x |
20:43 |
|
Tmanyo joined #minetest |
20:54 |
|
Tmanyo joined #minetest |
21:01 |
|
jojoa1997 joined #minetest |
21:02 |
|
Volkj joined #minetest |
21:11 |
|
lumidify joined #minetest |
21:19 |
|
hisforever joined #minetest |
21:20 |
hisforever |
I have a section of land thats black how do I clear this up? |
21:25 |
|
Tmanyo joined #minetest |
21:34 |
|
Player_2 joined #minetest |
21:36 |
|
Grand joined #minetest |
21:36 |
|
hisforever joined #minetest |
21:37 |
hisforever |
Do I use // clear node to clear a selected area of objects? |
21:38 |
sfan5 |
hisforever: no, you use //clearobjects for that |
21:39 |
hisforever |
ty stan5 |
21:41 |
hisforever |
sfan5 I have black fog it looks like that how do I clear out black from land? |
21:41 |
sfan5 |
screenshot? |
21:41 |
hisforever |
ok brb |
21:42 |
|
Tmanyo joined #minetest |
21:43 |
hisforever |
http://imgur.com/pGHcwQi there's the screen shot |
21:44 |
|
Calinou joined #minetest |
21:46 |
sfan5 |
//fixlight might help with that |
21:47 |
sfan5 |
make sure to select a region bigger than the black "fog" |
21:47 |
hisforever |
will do ty |
21:49 |
|
swift110 joined #minetest |
21:50 |
|
BrandonReese joined #minetest |
21:56 |
|
swift110 joined #minetest |
21:56 |
hisforever |
sfan5: that did it tty |
22:04 |
hisforever |
when I creat a new world what do the seeds line mean? |
22:12 |
ElectronLibre |
It's the random number used by the map generation engine to generate the terrain randomly |
22:19 |
hisforever |
ElectronLibre: ty my friend |
22:20 |
|
DMackey- joined #minetest |
22:21 |
|
Grand joined #minetest |
22:22 |
|
halt_ joined #minetest |
22:24 |
hisforever |
ElectronLibre: is there a way to get a big land mass flat? |
22:24 |
ElectronLibre |
There's a config key for that in minetest.conf, let me find it |
22:25 |
ElectronLibre |
mg_name = flat |
22:45 |
|
FreeFull joined #minetest |
23:00 |
|
TheReaperKing joined #minetest |
23:06 |
hisforever |
How do I set time so I can have no night? |
23:09 |
ElectronLibre |
You can freeze to noon for all eternity |
23:09 |
ElectronLibre |
/set time_speed 0 |
23:09 |
ElectronLibre |
then /time 12000 |
23:10 |
hisforever |
ty |
23:12 |
ElectronLibre |
You'll have to do that every time you restart the server since it's impossible to write "time_speed = 0" in minetest.conf |
23:12 |
ElectronLibre |
Because stupid minetest thinks "0" is a boolean here and not the numeral value "0". |
23:13 |
hisforever |
ty I'll do that grin |
23:13 |
|
rubenwardy joined #minetest |
23:27 |
|
Tmanyo joined #minetest |
23:29 |
* nm0i |
reduced media data size twice by running find -name '*png' -exec optipng -o9 '{}' ; |
23:29 |
|
AnotherBrick joined #minetest |
23:45 |
nm0i |
!server Megaf |
23:45 |
MinetestBot |
nm0i: Megaf Server v4.0 | mt.megaf.info:30003 | Clients: 0/24, 0/2 | Version: 0.4.14-Megaf / MegafXploreNext | Ping: 7ms |
23:52 |
|
paramat joined #minetest |
23:53 |
paramat |
hisforever select the flat mapgen at world creation |
23:55 |
hisforever |
ty Paeamat |
23:55 |
paramat |
but also use the 'lakes' and 'hills' flags if you want to, to add those features, as here https://forum.minetest.net/viewtopic.php?p=225487#p225487 |
23:55 |
paramat |
there are parameters to adjust the area of the lakes and hills |