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IRC log for #minetest, 2016-05-30

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All times shown according to UTC.

Time Nick Message
00:00 LazyJ "0" (oh) = on or off?   I (eye) = ignition or interrupt?   Never can remember so I resort to Googling it.
00:00 afflatus So it kind of depends whether it's a positive setting - and that's why it's better to make them positive.
00:01 Out`Of`Control zero = no 1 = yes?
00:01 afflatus deny_negative_bypass = 1 is a bit confusing
00:02 afflatus 0 = false; 1=true usually
00:04 Megaf any other OSGrid/OpenSim user here?
00:04 Megaf I'm in world right now
00:06 Sokomine sofar: such things as creative and fly *can* actually be revoked. but protection_bypass can't. why? i think this needs to be fixed. it's not even great for local games if you're supposed to not modify something by default...
00:06 sofar I have no idea why
00:06 sofar it's worth a bug report
00:08 Sokomine that's right. perhaps there have been special measures taken for those privs
00:09 sofar protection_bypass was only recently added. I think it's fly/fast that are special since they are partially client-side
00:09 sofar can you revoke 'interact' in singleplayer?
00:11 Sokomine no. seems only to affect creative and fly
00:11 Sokomine i'll take a look if i can find something in that regard
00:19 afflatus Feb 29
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00:31 Sokomine hah! found out how it works :-)
00:32 swift110 hey all
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00:36 Sokomine in case someone else has the problem as well: all privs that have   give_to_singleplayer = false    can be revoked successfully in singleplayer
00:46 afflatus minetest.check_player_privs Returns a boolean and a list of missing privileges.
00:50 afflatus builtin/game/item.lua
00:51 afflatus I need to test something out
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01:23 afflatus I'm crashing my server everytime I fly into a particular protected area. Another player owns it but I have the privs to edit. It's like a small bit of the bermuda triangle. If I reset my player postion, everything is fine until I cross the area boundary
01:24 Sokomine that sounds strange, afflatus
01:24 afflatus It's not uncommon
01:25 afflatus I'm on the latest dev build
01:26 afflatus Several players have reported it happening to them in certain locations. All protected, many of them with some kind of shared protection
01:26 afflatus I wondered what they were talking about but now it's happened to me for the second time
01:27 afflatus Actually, to be precise it doesn't crash the server. It hangs.
01:27 afflatus And startes thrashing the cpu
01:28 afflatus However this time it isn't attempting to resend reliables
01:32 afflatus which may have just been a symptom
01:32 afflatus sorry I'm thinking out loud
01:33 afflatus time to make some notes and see if I can make sense of this in the morning.
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02:17 Sokomine no problem, afflatus. i hope the problem gets fixed
02:17 Sokomine i havn't encounteded it myshelf
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03:02 Rate85 @Slovakia Why Am I Banned From Your Akyblock Server?
03:03 Rate85 @shivajiva Why Am I Banned On Your Skyblock Server?
03:04 Rate85 Hello? Anyone Here?
03:07 VanessaE well how do you expect them to respond if they aren't here?
03:07 VanessaE don't just join this channel and @foo complain.  you won't get a particularly good response.
03:08 H-H-H hey VanessaE can i pick your brains a minute?
03:08 VanessaE maybe
03:08 VanessaE :)
03:09 H-H-H i was in here a few weeks back and someone was asking about multipage books and i thought they werent something that was done but the person i was speaking to seemed to think they were
03:09 H-H-H have you heard of anything?
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03:11 Rate85 Hello Every Person
03:11 hmmmm Herro Everynyan
03:12 hmmmm How are you, fine, sankyuu
03:12 Rate85 Hi Wilkgr
03:13 wilkgr Oh, hi Rate85
03:13 Rate85 I Got Banned For No Apparent Reason :{
03:13 wilkgr What did they say in the ban?
03:14 wilkgr Hang on a sec....
03:14 Rate85 Something Like (End Of Time, Times Up"
03:14 wilkgr ...
03:14 Rate85 …
03:14 Rate85 ………
03:15 wilkgr "your time is up! Source: shivajiva"
03:15 wilkgr Hmmmmmmm
03:15 Rate85 A.F.K.
03:17 Rate85 Back
03:18 Rate85 Apparently, My Real Name Is ip72-200-176-193.ri.ri.cox.net/72.200.176.193
03:18 wilkgr Nah
03:18 wilkgr That's your IP address
03:18 Rate85 Click My Name, It Says That's my Real.Name
03:21 Rate85 Does Anyone Know How To Get Mods On Mobile?
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03:24 Rate85 Hmm, I Like Pizza
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03:38 wilkgr Rate85: lol
03:47 Rate85 I Also Wish The Skyblock Mod Was Working In My Single Player World
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03:53 wilkgr ...
04:10 stormchaser3000 VanessaE: is inchra down?
04:10 stormchaser3000 i can't connect to it
04:10 VanessaE stormchaser3000: use (irc.)daconcepts.com
04:10 VanessaE inchra.net expired.
04:11 stormchaser3000 OH ok
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04:13 * stormchaser3000 hopes this FreeBSD installation does mess up like his last one
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05:04 * stormchaser3000 is trying to build minetest on FreeBSD and is getting thie error
05:04 stormchaser3000 /usr/bin/ld: cannot find -lintl
05:04 stormchaser3000 and i am unsure which makefile to edit to fix that issue
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07:11 slemonide hello
07:11 slemonide how does particlespawner work?
07:11 slemonide are the particles' positions, velocities and accelerations synchronized between the clients?
07:12 slemonide or do the clients draw particles as they want to?
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08:27 Derr is anyone here familiar with mobs_npc?
08:29 Derr I've created another trader for variety and have an odd error. In mobs_npc/init.lua 2 dofiles are listed I added a third dofile.
08:30 Derr only the last dofile works
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08:54 Derr it's something to do with on right click..
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09:55 Derr I'm not sure why I can't have two trader mobs working side by side
09:56 Derr the issue has something to do with mobs.human and other mobs. references
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10:59 MinetestBot [git] sofar -> minetest/minetest_game: Doors: Pass pointed_thing to on_rightclick() callback ba33639 https://git.io/vrQAR (2016-05-30T11:55:12+01:00)
10:59 MinetestBot [git] paramat -> minetest/minetest_game: Default: New mese texture. Add missing texture credits 541b2d7 https://git.io/vrQA0 (2016-05-30T11:54:24+01:00)
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11:37 Derr are there any scuba mods?
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12:37 MinetestBot [git] Zeno- -> minetest/minetest: Remove unused code in s_security.cpp (#4172) a9bc7dc https://git.io/vr7TF (2016-05-30T22:37:40+10:00)
12:42 MinetestBot [git] Sokomine -> minetest/minetest: protection_bypass priv can now be revoked in singleplayer (#4169) 4134d8a https://git.io/vr7kE (2016-05-30T22:40:32+10:00)
12:48 CWz Thanks Sokomine
12:53 everamzah !up lumaria.duckdns.org 30009
12:53 MinetestBot lumaria.duckdns.org:30009 is up (129ms)
12:53 everamzah fun_caves
12:54 CWz good i am not the only one who uses duckdns
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12:59 TGminer me 2
12:59 TGminer lol
13:01 Fixer !up xanadu
13:01 MinetestBot Fixer: invalid address
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13:19 MinetestBot [git] est31 -> minetest/minetest: Add minetest.check_password_entry callback 36c5163 https://git.io/vr7mG (2016-05-30T23:17:07+10:00)
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13:22 CWz "minetest.check_password_entry" checks for passwords?
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13:29 MinetestBot [git] est31 -> minetest/minetest: Add minetest.check_password_entry callback 27db929 https://git.io/vr7YX (2016-05-30T23:28:08+10:00)
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14:30 everamzah i used it because blockmen used it for his short-lived parkour server (that i never visited)
14:30 everamzah !server xanadu
14:30 MinetestBot everamzah: Xanadu | 98.166.90.48 | Clients: 14/40, 7/14 | Version: 0.4.14 / minetest | Ping: 96ms
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14:49 MinetestBot [git] huckvrni@gmail.com -> minetest/minetest: Translated using Weblate (Hebrew) 0e44af9 https://git.io/vr78V (2016-05-30T16:41:20+02:00)
14:49 MinetestBot [git] NaruTreyAccount -> minetest/minetest: Translated using Weblate (Russian) 6792447 https://git.io/vr78w (2016-05-30T16:41:20+02:00)
14:49 MinetestBot [git] Emon-Omen -> minetest/minetest: Translated using Weblate (Italian) 5e9663d https://git.io/vr78r (2016-05-30T16:41:20+02:00)
14:49 MinetestBot [git] Fixer-007 -> minetest/minetest: Translated using Weblate (Ukrainian) 30cd77a https://git.io/vr78o (2016-05-30T16:41:20+02:00)
14:49 MinetestBot [git] mae_mbllo@mail.ru -> minetest/minetest: Translated using Weblate (Russian) dc33eca https://git.io/vr78K (2016-05-30T16:41:11+02:00)
14:49 MinetestBot [git] halmet94@gmail.com -> minetest/minetest: Translated using Weblate (Russian) 526c978 https://git.io/vr786 (2016-05-30T16:38:52+02:00)
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14:49 MinetestBot [git] Wuzzy2 -> minetest/minetest: Translated using Weblate (German) 3842c3d https://git.io/vr78i (2016-05-30T16:30:47+02:00)
14:50 Rate85 @shivajiva Why Am I Banned On Your Skyblock Server? It Says Sometjing Like "Banned, Reason: End Of Time Time Up" When I Try To Join
14:53 Derr Rate85 have you tried other user names? you may be IP blocked
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15:12 herediax Salbei?
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15:26 endev15_ I'm writing a function to update a block that is called on /update, but I am getting some error that the variable z is nil
15:28 endev15_ The exact error is attempt to index a nil value:
15:28 endev15_ local item_string_type = minetest.registered_items[param].type -- item string type
15:29 endev15_ Param is the item string of the node to place (update), and then x,y,z stores where the node specified in param is to be placed (updated).
15:29 endev15_ Any help would be great@
15:29 endev15_ *great!
15:31 Rate85 Anyone Know What The Water Turbine From Mesecons Does?
15:31 endev15_ Try it
15:32 endev15_ I assume it outputs a signal to mesecon when water surrounds it
15:32 endev15_ wait, u sure it's from mesecons? Isn't that from technic?
15:32 Rate85 Let  Me See IF It Needs To Be Completly Underwater
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15:33 endev15_ Void7, I've got a question
15:33 endev15_ if u can stand it lol
15:34 Rate85 The Water Turbine Didn't Seem To Do Anything When I Put It Completly Underwater Either
15:34 endev15_ I'm finishing off my function to update a block, but now that I have the function calling properly, I get error: "attempt to index a nil value" that value being:
15:35 endev15_ local item_string_type = minetest.registered_items[param].type
15:35 endev15_ did u try connecting a mesecon to it and see if the mesecon lights up?
15:35 Rate85 Not Yet
15:36 Void7 endev15_: not sure
15:36 Rate85 I Got Cornernotes Skyblock Mod, But Whatever I Tried, It Didn't Generate A Skyblock World.
15:36 endev15_ It seems really weird, cause like 40 minutes ago, it was telling me the same thing about my coordinate value z
15:37 endev15_ All the skyblock mods aren't that great Rate85
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15:37 Rate85 How Do I Send Private Messages
15:38 endev15_ Void7, if you've got time, the full code is at: http://208.69.243.45:3000/octacian/server_tools
15:38 srifqi : /msg <player> <message>
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15:38 endev15_ that code is found in the server_tools.update_node function in functions.lua
15:38 Rate85 Unified Inventory Doesn't Work
15:38 endev15_ the actual update command register is at the bottom of misc.lua
15:39 Void7 endev15_: can you give me what you did to make that error? the exact node you tried to update?
15:39 endev15_ Make sure you uninstall any other inventory mods (other than the default of course) you have Rate85
15:39 endev15_ I tried:
15:39 endev15_ /update default:dirt 482 185 282
15:40 Void7 Chat command: Update node - /update x y z modname:nodename
15:40 Void7 wrong order of arguments
15:40 Void7 you gave the wrong order
15:40 endev15_ yeah but the way i did it shouldn't it work param then x y z?
15:40 Void7 no
15:41 Void7 minetest chatcommands give it the string of all the parameters
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15:41 Void7 so it would be calling 'server_tools.update_node("endev15_", "default:dirt 482 185 282", nil, nil, nil)'
15:42 endev15_ so your saying it's gonna store default:dirt and the coordinates all in param? rather than seperating them into param, x, y, z?
15:42 Void7 yes
15:43 octacian so how do i separate the different parameters?
15:44 octacian are you saying that if i put z y z in front of param in my code it should work?
15:44 Void7 no
15:44 octacian then how do i separate the new item string from the coordinates?
15:45 Void7 local node, p = string.match(param, "^([^ ]+) *(.*)$") <newline> p = minetest.string_to_pos(p)
15:45 octacian can u explain how that works?
15:45 Void7 then 'node' is the node name, 'p' is {x = <node x>, y = <node y>, z = <node z>}
15:45 Void7 http://lua-users.org/wiki/PatternsTutorial
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15:47 octacian so minetest.set_node({x = x, y = y, z = z}, {name = param}) can now be minetest.set_node({p}, {name = param})?
15:48 Void7 no, minetest.set_node(p, {name = node})
15:48 octacian right got confused for a sec
15:48 octacian so all that chatcommands accept is param, and I then have to separate it myself?
15:48 Void7 yes
15:49 Void7 I gave you code that separated them, though
15:49 octacian ok so chatcommands also give the name of the person who ran the command through name, right?
15:50 Void7 yes
15:50 octacian makes sense
15:51 octacian you know, how bad an idea is it really to change your username everywhere? lol cause i just did
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15:53 Rate85 What Are Everyones 2 Faveorite Mintest Mods, Mine Are Mesecons And Hoppers.
15:53 octacian so is p a table?
15:54 Void7 yes
15:54 Void7 Rate85: Technic, Pipeworks
15:54 octacian my favourite mod is my own, and my other, and the other i haven't gotten to writing yet
15:54 octacian otherwise, i agree with Void7, pipeworks and technic are definitely awesome
15:55 Rate85 Void7: What Do They Do?
15:55 octacian a LOT
15:55 octacian u can build a nuclear reactor with technic. it's definitely not anywhere as complex as a real one, but it's still useful
15:56 Rate85 Huh, Where Can I Get Downloads For Thease Mods>
15:56 Void7 !mod technic
15:56 MinetestBot Void7: Technic [technic] by RealBadAngel - https://forum.minetest.net/viewtopic.php?t=2538
15:56 Void7 !mod pipeworks
15:56 MinetestBot Void7: Pipeworks [pipeworks] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2155
15:57 octacian Void7, is it possible to register new nodes from within the game? e.g. a block where the player can define their own node through a formspec and then create it without restarting the game?
15:57 Void7 octacian: no
15:58 Void7 sadly
15:58 Krock Rate85, try this tool: http://krock-works.16mb.com/MTstuff/modSearch.php </self_advertisement>
16:00 octacian why not just put the code the player defines in a lua file then run dofile? or does minetest require items to be registered as the game starts?
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16:01 paxcoder hi
16:01 Void7 octacian: minetest requires items to be registered before game starts
16:01 paxcoder anyone know where maikerumine's server is?
16:01 Void7 paxcoder: hi!
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16:01 Void7 !server maikerumine
16:01 MinetestBot Void7: No results
16:01 Void7 hmm
16:02 octacian that's too bad... is it possible to create several nodes before hand then allow the user to edit them?
16:02 octacian .....i assume no...
16:03 Void7 no
16:04 paxcoder wish there was an incremental search on the serverlist
16:04 octacian well that sucks
16:04 Krock paxcoder, what do you mean with that?
16:04 octacian wonder if it's possible thru the core..
16:05 Void7 octacian: core is minetest
16:05 srifqi also, please use minetest instead of core
16:06 octacian yeah i know but thru the actual C++ code. not lua
16:07 octacian it should be possible with some changes to register items after the game loads. it might not seem effiecient, but there's definitely a way to do it
16:09 paxcoder Krock: google it you should know the term
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16:10 octacian Void7, the code u gave me outputs unexpected symbol near =
16:10 Krock paxcoder, yeah. But did you mean that Minetest seeds this in the Multiplayer tab?
16:10 Void7 did you replace the <newline> with a actual newline?
16:10 octacian no. that's probably why lol
16:11 octacian yeah definitely. wow..
16:11 Rate85 I Seem To Remember Reading Something Like I Need To Rename Mods To Make Them Work, Is That True?
16:12 octacian yeah make sure that for example the pipeworks folder is called pipeworks instead of pipeworks-master
16:13 Rate85 Why Do All The Mods Have Master At The End OF Their Name?
16:13 octacian Void7, is "if p.x == "" or p.x == nil or p.y ... then" not allowed?
16:13 srifqi because that's how github manage it's repo
16:13 Void7 should be allowed
16:13 srifqi <repo>-<branch>
16:13 octacian cause it's something Github does when you download the latest commit from the branch master
16:14 Krock Rate85, Because They're From GitHub. Use Git Clone To Get Rid Off It And Additionally You Will Stay Up-To-Date
16:14 octacian i get "'then' expected near p"
16:15 Krock Writing With Capital Letter At The Beginning Of Each Word Is More Difficult As It Looks o.o
16:15 Void7 octacian: you shouldn't need that check
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16:16 octacian Void7: the idea is that then if the player doesn't enter a proper coordinate an error message is printed to the chat in plain understandable english
16:16 Void7 yes, I know
16:16 octacian does minetest do that already? and is some random guy gonna understand it?
16:17 Rate85 When I Try To Use Unified Inventory, It Says "Failed To Enable Unified Inventory, Only a-z 1-9 Are Allowed
16:17 Void7 Rate85: rename the mod directory to "unified_inventory"
16:17 Rate85 Ok
16:17 Krock Replace The Space Character With An Underscore (_)
16:17 octacian brb
16:18 Krock Look At The Topic Description, There You Will Find The Correct Naming
16:22 Calinou Man Killed To Death; Police Investigates
16:24 Rate85 When I Tried To Open A World, It Says "ModError: Failed to load and run C:\Games\Minetest\bin\..\mods\technic\iniy.lua
16:24 Rate85 Error from lua:
16:26 Rate85 cannot open C:\Games\Minetest\bin\..\mods\technic\init.lua: No such file or directory
16:26 Rate85 check debug.txt for details
16:27 Rate85 The Mods I Have Installed Are Hopper, Mesecons, Moreblocks, Moreores, Pipeworks, Technic And Unified Inventory
16:28 Rate85 Can Someone Help Me Figure Out How To Fix It? My Geuss Is There Is Something Wrong With The Technic Mod
16:33 Krock technic is a modpack
16:33 Rate85 It Seems To Show IT As A Single Mod
16:33 Krock re-download the archive and rename it from technic-master to technic. Nothing else
16:33 Rate85 ok
16:34 Krock ^ missing capital letter!!!11!
16:35 Rate85 I Am Supposed To Capitalize The 'T'?
16:35 jomat No, The T Was One Capital Letter Too Much.
16:35 jomat The O Is Missing.
16:35 Rate85 ...
16:36 Krock Jomat Detected It All Right
16:37 Rate85 I mWonder What Happens If I Do
16:37 Rate85 !mod hopper
16:37 MinetestBot Rate85: Hoppers by jordan4ibanez - https://forum.minetest.net/viewtopic.php?t=12379
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16:51 Rate85 Ok Technic Works Now, But I Get A Pipeworks Error, Pretty Much The Same Error As I Got Before, But For Ppeworks Instead Of Technic
16:52 Rate85 !mod pipeworks
16:52 MinetestBot Rate85: Pipeworks [pipeworks] by VanessaE - https://forum.minetest.net/viewtopic.php?t=2155
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16:54 Rate85 !mod moreores
16:54 MinetestBot Rate85: More Ores [moreores] by Calinou - https://forum.minetest.net/viewtopic.php?t=549
16:55 octacian WHAT is wrong with my stupid if statemend!?
16:55 Rate85 !mod moreblocks
16:55 MinetestBot Rate85: More Blocks [moreblocks] by Calinou - https://forum.minetest.net/viewtopic.php?t=509
16:55 paxcoder Krock: sorry, now I don't know what you're talking about.
16:55 paxcoder Also excuse my delay
16:56 Rate85 Calinou: I Love Your Microblocks
16:56 Krock meh ok. Rest in peace, topic.
16:56 paxcoder heh
16:56 paxcoder back to maikerumine's server - up no up?
16:57 Krock !server maik
16:57 MinetestBot Krock: No results
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16:57 paxcoder maikerumine no
16:58 Rate85 I Hope Nothing Bad Happens If I Update My Hopper Mod Version
17:00 paxcoder Rate85: do it on your test server, then push it to production ;)
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17:02 Rate85 I Think KIt Is Impressive How RealBadAngel Managed To Chanege The Name Of Steel Ingots And Stuff Made Out Of Them, But Had Them Still Work With Other Mods
17:04 paxcoder Isn't that just a matter of renaming things?
17:05 Rate85 I Don't Know, I Don't MAke Minetest Mods
17:06 BrandonReese He probably used aliases
17:06 octacian It's actually really just a simple override.
17:06 Rate85 I Don't Know What That MEans In Mietest Mod terms
17:06 Rate85 Aliase
17:06 Krock !wiki alias
17:06 MinetestBot No such page.
17:06 octacian rather than defining technic:steel and then the new stuff and all that, just :default:ingot_steel then all the definitions
17:07 octacian that means that all steel ingots in the world then have new definitions
17:07 octacian (textures, descriptions, functions, etc...)
17:07 octacian that's really confusing now that i read it myself...
17:08 octacian !wiki overide
17:08 MinetestBot No such page.
17:08 octacian awww come on
17:08 Krock !dev alias
17:08 MinetestBot "name is converted to convert_to by the engine." - http://dev.minetest.net/alias
17:08 octacian !dev overide
17:08 MinetestBot No such page.
17:08 octacian really?
17:08 Krock it's written with two "r"'s
17:09 octacian !dev override
17:09 MinetestBot No such page.
17:09 Rate85 I Think Technic Is Based On Quite A Few Minecraft Tech Mods That I Like
17:10 octacian he used an override, which means he gets to redefine all the information about steel ingots, meaning that all the steel ingots already in the world get the new information. for example, i could override steel ingots turning them into wooden shovels
17:10 Rate85 That Would Be Funny
17:11 octacian so rather than defining a new item, he redefined steel ingots so there wouldn't to duplicates - default steel and technic steel
17:11 BrandonReese You couldn't do that because that register_craftitem to register_tool :)
17:11 octacian all that i use overrides for right now tho is glass lol
17:11 octacian um why not?
17:11 octacian oh right yes
17:12 octacian let me rewrite that sentence:
17:12 octacian you could override steel ingots turning them in sticks.
17:12 BrandonReese yes :)
17:13 octacian or whatever you wanted. lol i should try overriding a tool to the default player hand
17:13 Rate85 I Feel Like Technic Shoul Erase Some Recipes From Other Mods, For Example, The Teleport Tube From Pipewroks Has 2 Recipes, One From Technic, And A Much Cheaper One
17:13 octacian i wonder what would happen....
17:14 octacian somebody needs to figure out how to register two player hands that can both hold separate items
17:14 octacian cause i'm too lazy to do it right now
17:14 octacian it should be relatively simple
17:15 BrandonReese I've thought about that but I'm probably not skilled enough, I'm pretty sure it would take an engine change
17:15 octacian in tools.lua i see the register_item for hand or :
17:15 Rate85 What I Want Is Someone To Make It So That Microblocks From Moreblocks Mod Don't Show Up In Unified Inventory Craft Guide
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17:16 octacian i also see wield_scale which one might be able to mess with
17:16 octacian huds would also be an option to avoid engine change, but i don't think they would be effecient
17:17 octacian but tbh, i believe the hotbar is an hud
17:21 Rate85 Can Someone Go Make It So That Moreblocks Microblocks recrafting Into Full Blocks Don't Show Up In UnifiedmInventory Craft Guide
17:21 octacian idk if it's that simple. ask calinou since that's who made the mod in the first place
17:22 octacian Why Do You Like Capitals So Much?
17:22 Rate85 IS He Here Right Now?
17:22 Rate85 I Don't Know Why I Capitalize The First Letter Of Every Word, It Just Looks Wrong When I Don't
17:23 octacian I think so.
17:23 thefamilygrog66 Rate85: everything you type kind of looks like a title when every word is capitalized
17:24 Rate85 Calinou: Can You Make It So That Crafting Microblocks Back Into Full Blocks Don't Show Up In Unified Inventory Craft Guide?
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17:38 Rate85 Oi, Unified Inventory Got Stuck InCreative Mode
17:39 engineer-pearl Hello. So I have a question about installing mineest from git. I'm at the point in the readme where it says "make -j <number of processors>". So how do I know how many processors I want to give it?
17:40 Krock you have multiple processors? I doubt it. Use the maximum number of cores you have
17:40 Krock like 1 for single core
17:41 engineer-pearl So the general rule is to go with the maximum?
17:43 Krock yeah but I heard you can always add one more than the maximum. no idea. The script should do that for you
17:43 Krock "make -j$(nproc);"
17:45 engineer-pearl Okay one more question while it is doing that. While running the Cmakes, it is complaining about files that I don't have. Is that just for configuration and optomization purposes, or is that a problem and I need to go install those and run cmake again?
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17:45 Krock depends if they're optional or not
17:45 engineer-pearl I'd tell you what they are, but my terminal is currently being taken over by "building cxx objects. ..."
17:46 Krock and if it's a long log.. please use pastebin to prevent getting kicked for flooding this channel ^^
17:48 Rate85 Why Is Unified Inventory Stuck In Cheat Mode?
17:48 BrandonReese you probably have the creative privilege
17:49 engineer-pearl Rate, are you in singleplayer?
17:49 Rate85 Yes
17:49 BrandonReese /revoke singleplayer creative
17:49 engineer-pearl I've run into this; it's impossible to turn off creative for yourself in singleplayer.
17:49 Rate85 ok
17:49 BrandonReese Oh is it? That's unfortunate
17:49 engineer-pearl The workaround I've found; open it in multiplayer and revoke from there.
17:50 engineer-pearl Yeah, I think it's probably a bug or something
17:50 engineer-pearl but you can't revoke creative.
17:50 engineer-pearl Trust me, I've tried.
17:51 engineer-pearl It mostly behaves, but the unified invintory will forever give you the cheats.
17:52 engineer-pearl Okay, one last question before I go; what is the command to re-make the client after an update? Is that just "make"?
17:56 BrandonReese yeah
17:56 BrandonReese make -j<number of CPU cores>
17:56 BrandonReese or just make
17:57 Rate85 !mod charcoal
17:57 MinetestBot Rate85: Charcoal [charcoal] by AnFiadhChu - https://forum.minetest.net/viewtopic.php?t=9779
17:57 Calinou make -j$(nproc)
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18:01 engineer-pearl Thank you
18:02 engineer-pearl Everything seems to be working and I can now keep everything up to date.
18:02 engineer-pearl Speaking of, its time for an update lol
18:07 Rate85 Why Can't I Craft Sandstone From Desert Sand, But The Craft Guide says  Can
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18:13 Rate85 The Craft Guide Is Showing Recipes That Aren't Working
18:20 paxcoder !server rumine
18:20 MinetestBot paxcoder: No results
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19:35 wkmanire Hello
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21:31 Guest77669 HI, guys, well, everything is working well in minetest for me. I picked up a horse, and when I put him down, I saw he had a saddle. So, I can ride him, but I don't know how to stop him. He just keeps going. Help please. How do you stop a horse from going, and how do you get off?
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21:35 Telesight Hello all, had due to the bad weather suddenly a power problem; servers went down, In the server I was active  I can login but I see only space and cannot move, what to do?
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21:41 Guest77669 Does anyone know how to maneuver a horse once you're on it?
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21:42 BrandonReese Don't you just pull the reigns left your right according to which way you want to go :)
21:43 BrandonReese your==or
21:45 Guest77669 I would think, ya. But how do you stop it?
21:45 BrandonReese Pull back on the reigns, that always works in the movies
21:45 Guest77669 hahaha you mean press "s" key?
21:46 BrandonReese Oh an in game horse not a real horse :) Yeah probably press 's'
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21:46 Guest77669 humm I'll give it another whirl. :)
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21:49 Telesight OK I got the solution my playerfile was corrupt (empty) so I refilled it again and that solved it ....
21:50 Guest77669 ok  ya the keys, a,d, w, and s are how you maneuver a horse, and yes, the s key is how you stop him.   cheers :)
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23:33 Groovydude Howdy all
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