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IRC log for #minetest, 2016-04-21

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All times shown according to UTC.

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02:01 Miner_48er what is the offset for the player files?
02:02 Miner_48er *player position in the
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02:43 cimbakahn OldCoder: Are you around?
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03:02 OldCoder cimbakahn, yes
03:02 OldCoder You didn't come back
03:02 OldCoder And you didn't answer in Redcrab
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09:23 MinetestBot [git] Ekdohibs -> minetest/minetest: Make logging use a fixed-length buffer to avoid race conditions. c350cfb https://git.io/vwCM0 (2016-04-21T10:15:17+01:00)
09:23 MinetestBot [git] paramat -> minetest/minetest: Biomes: Make dust fallback 'ignore' to fix y = 63 lighting 5c32c5e https://git.io/vwCME (2016-04-21T10:15:12+01:00)
09:23 MinetestBot [git] paramat -> minetest/minetest: Textures: Replace menu background fallback dirt_bg.png with empty sky texture 9b43708 https://git.io/vwCMu (2016-04-21T10:15:05+01:00)
09:23 MinetestBot [git] sofar -> minetest/minetest: Fix timer initialization. a60aa8e https://git.io/vwCMz (2016-04-21T10:14:59+01:00)
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12:30 MinetestBot [git] MoNTE48 -> minetest/minetest: Android settings optimization a7be756 https://git.io/vwWIG (2016-04-21T22:26:09+10:00)
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14:36 cities Hi
14:37 hoodedice hello
14:55 cities Anything happened in the last year with mine test
14:55 cities I lost track
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15:00 hoodedice lots of stuff
15:00 hoodedice basically, optimization, optimization, and more optimization
15:00 hoodedice more camera views, improved shaders, minimaps, mod security
15:00 cities Nice
15:01 cities I heard there was an android client, any news for iOS?
15:01 hoodedice just download the latest build (0.4.13) and give it a try!
15:01 hoodedice nope, none for iOS, unfortunately
15:01 hoodedice the android client is compatible with desktop servers and mods!
15:01 cities I have a Mac. Wish there was an iOS client. Maybe one day?
15:02 cities Those are two different statements btw
15:02 cities Not implying I think iOS is on a Mac
15:02 hoodedice mayyyyybe
15:03 hoodedice best way to get something in open source is to do it yourself :D
15:03 cities Yeah I'm not too cut out for that
15:04 cities The last time I played on mine test servers I had a bit of an issue with chat, and tab come
15:04 cities Complete of names
15:04 cities
15:05 cities Maybe I imagined it
15:07 hoodedice iunno, might have been a legit issue
15:14 cities What's your favorite server
15:15 hoodedice I play on xanadu
15:15 hoodedice but I know many servers are quite nice
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17:28 MinetestBot [git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #264 from cheapie/master c4f0c5c https://git.io/vwlTt (2016-04-21T19:26:28+02:00)
17:28 MinetestBot [git] cheapie -> Jeija/minetest-mod-mesecons: Escape command block commands for formspec 2dea21f https://git.io/vwlTq (2016-04-21T02:15:54-05:00)
17:40 Sokomine cimbakhan: comment out  mg_villages.artificial_snow_probability   in mg_villages/config.lua
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17:47 Sokomine somehow, there doesn't seem to be an abm to convert old doors (those two-node ones) to the new model-based ones? i've loaded an old world, and the doors therein do not convert
17:53 Sokomine houses look so very diffrent if the texture pack is another one. i wonder how people get along who changed theirs
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17:54 Sokomine (and i'd really like to know which texture pack was used on that server....)
17:57 asl97 Sokomine: pretty sure it was change to lbm already
17:58 Sokomine asl97: lbm?
17:58 asl97 maybe that is why
17:58 asl97 https://github.com/minetest/minetest_game/commit/80664f9f8af5ec3fee09c5c41ad3f1ca77bdf1bb
17:59 asl97 Loading Block Modifier: http://dev.minetest.net/minetest.register_lbm
17:59 Sokomine ah. so i actually missed something
17:59 Sokomine but as my version of mt is the latest, this ought to be no problem?
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17:59 asl97 maybe your door is different?
18:01 Sokomine doors:door_wood_t_1  sounds pretty normal
18:02 Sokomine ah, well, new code *compiling*
18:02 asl97 the lbm (and older abm) only replace the _b_1 version,  maybe make an issue?
18:03 asl97 _b_1 and _b_2 version*
18:03 Sokomine that ought to be ok. i was just pointing at that upper node in order to check the name :-) could have been another mod after all
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18:03 asl97 oh yeah, _t_1 and _t_2 is the top
18:05 Sokomine hmm. they used to be standard doors. odd that they do not convert themshelves to the new version. is there any other change required for the lbm to start working? apart from updating mtg and mt to latest versions?
18:06 asl97 not that i know of
18:06 Fixer Sokomine, sofar can help you with doors I guess, he did most (all?) of the door rework
18:07 Fixer compile time!
18:07 asl97 Sokomine: both the game and server?
18:08 asl97 i just realize i asked a stupid question, it would error if the server wasn't new enough...
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18:10 asl97 Sokomine: you can try restarting the server, maybe add the `run_at_every_load` if that doesn't work
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18:11 cimbakahn Where does world edit save the .we files at?
18:12 asl97 cimbakahn: iirc, the schems folder in the world folder
18:13 cimbakahn Ok.  I'll look.
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18:18 Sokomine cimbakahn: worlds/WORLDNAME/schems/FILENAME.we
18:18 cimbakahn Ok.
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18:24 cimbakahn I guess i don't have it.  Looks like world edit didn't save it.
18:24 asl97 cimbakahn: try something like cd path/to/minetest/directory; find . | grep "\.we"
18:25 asl97 if that can't find it, it probably really didn't save it
18:26 sfan5 cimbakahn: worldedit will tell you by chat msg if it saved something
18:28 cimbakahn It read that it saved over 2000 blocks.  Like 2_38 blocks.  I forgot the second number.
18:29 Sokomine you might also want to use my handle_schematics mod. that's also useful for saving and restoring something
18:29 cimbakahn Does it always save it as .we ?
18:29 sfan5 yes
18:29 Sokomine no. depends on the command. you can also use one that saves .mts files
18:32 cimbakahn 2938 nodes saved.
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18:34 cimbakahn I named it library, and the only one i see with that name is /home/cimbakahn/.minetest/mods/mg_villages/schems/library.mts  This can't be the one, because it's part of mg_villages.
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18:38 cimbakahn It is not found on my computer at all.
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18:43 cimbakahn Could this message be the problem ----> https://imgur.com/yAkrp26
18:44 asl97 cimbakahn: that's a client error, it shouldn't affect worldedit saving
18:46 cimbakahn Ok.  Well then world edit isn't saving it.
18:49 sfan5 you are in a singleplayer game, right?
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19:05 cimbakahn No.  I am on server.
19:06 Sokomine your server?
19:06 cimbakahn storms server.
19:06 Sokomine did you ssh into it? that is, working on the server's filesystem?
19:06 sfan5 cimbakahn: the schematic is saved by the server on the server computer
19:07 cimbakahn I heard of ssh, but i don't know what it is.
19:07 Sokomine it is a way of logging into a remote machine and working on the shell there. it's an encrypted connection
19:08 Sokomine if you saved on the server, then the file will rest on the server's disk - and not on yours
19:08 cimbakahn So it doesn't look like i can get it unless i talk to storm, correct?
19:08 sfan5 yes
19:08 cimbakahn Ok.  Thanks!
19:09 Sokomine there are ways, but they may be too complicated for you...
19:09 cimbakahn Sokomine: Thank you for your help.
19:10 cimbakahn And to let you know.  I love your mg_villages mod.
19:12 cimbakahn I finally got rid of the snow.  And then all i saw was gravel and stone.  So i have to replace almost all of the geavel and stone to my liking.  It is alot of work.
19:12 cimbakahn gravel
19:12 Sokomine gravel and stone? what kind of mapgen are you using?
19:12 cimbakahn How do i know what king of map gen?
19:13 cimbakahn v6
19:13 Sokomine hm, v6 usually works fine - provided your version of minetest and minetest_game is recent enough
19:14 cimbakahn Well i already replaced all the streets with obsidian brick.  Looks alot better now.
19:15 cimbakahn 0.4.13
19:16 cimbakahn For people that like mods.  How many mods do most people have in their mod folder?
19:16 hoodedice cimbakahn, try to compress your messages into one line, please
19:16 cimbakahn Approximately.
19:17 cimbakahn Ok.
19:19 Sokomine that's impossible to tell. the amount of mods may vary considerably from game to game. just install what you like. if you want a huge set of mods, go for e.g. dreambuildier
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19:22 cimbakahn I already looked at the huge dreambuilder package.  Some of those mods are kind of old, so don't always work well.  VanessaE has newer and better mods not found in that package.
19:24 Ronsor` cimbakahn
19:24 Ronsor` i once had 80 mods in the mod folder
19:24 Ronsor` now i have like 5
19:26 cimbakahn I have 54.
19:27 cimbakahn I am going to try and thin it out later.
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20:53 nanovad Is it possible to create a flat world, comprised of only a single block, from sea level (0y) down, and without caves?
20:53 est31 yes
20:53 est31 but you need to do your own mapgen for it
20:54 nanovad Not a problem. Any docs on that, est31?
20:55 est31 nanovad, this is "the" document for the lua api, http://rubenwardy.com/minetest_modding_book/lua_api.html
20:56 est31 and you can also have a look at the source code of this modpack, its very similar https://forum.minetest.net/viewtopic.php?t=6888
20:56 est31 esp. this file: https://github.com/CasimirKaPazi/unternull/blob/master/water/init.lua
20:57 nanovad Huh, so basically, it just hooks into whatever mapgen is being run, and overwrites everything with water?
20:59 alket hi, how to destroy bones ?
21:00 est31 hi alket
21:00 est31 you can dig them
21:00 alket est31, yes but I am full hehe
21:00 nanovad est31: Cool, I was able to hotwire that mod to do what I want. Thanks!
21:00 est31 then open them like a chest and take the items, and "put" them outside of the formspec, they then get dropped
21:01 est31 do that for all items in the bones, and the bone node disappears
21:01 alket thanks
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21:40 cimbakahn Since i love Minetest so much, i have some thoughts.  I am not sure anyone has pondered as of yet......
21:41 cimbakahn 3 ways that Minetest has to get into the 21st century:  1. To be able to paste into the gui.  2. To be able to turn on daylight (in game) so you can see what you're doing.
21:42 cimbakahn 3. To be able to put on a personal skin on public servers, so your friends can see it.
21:42 cimbakahn I realize these things may seem trivial to some, but not having these abilities is extremely irritating to me.  Maybe some of our greatest minds out there can come up with a solution.
21:42 est31 cimbakahn, for 1. we need irrlicht to make a release
21:42 est31 the bug is already fixed, but it needs to reach users
21:42 cimbakahn How do we go about that?
21:42 est31 idk, ask irrlicht devs
21:42 cimbakahn Ok.
21:43 est31 about 2. there is the /time command
21:43 est31 you can e.g. do /time 6:00 and it will be morning
21:43 est31 from inside gam
21:43 est31 e
21:43 est31 and 3: some servers already support it, it depends on the server
21:43 cimbakahn I know, but a new person to a server usually doesn't have those permissions.
21:44 cimbakahn They usually have to be given that from the owner of the server.
21:45 cimbakahn I have been to a couple that automatically gives you that ability, but most don't automatically give it.
21:46 cimbakahn And some server owners aren't around to give it to you.
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21:52 cimbakahn Of course i was talking about a creative server.
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22:50 MinetestBot [git] est31 -> minetest/minetest: CONTRIBUTING: disallow signed git commits 7a6502a https://git.io/vw8kB (2016-04-22T00:46:07+02:00)
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