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Miner_48er |
what is the offset for the player files? |
02:02 |
Miner_48er |
*player position in the |
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cimbakahn |
OldCoder: Are you around? |
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OldCoder |
cimbakahn, yes |
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OldCoder |
You didn't come back |
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OldCoder |
And you didn't answer in Redcrab |
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MinetestBot |
[git] Ekdohibs -> minetest/minetest: Make logging use a fixed-length buffer to avoid race conditions. c350cfb https://git.io/vwCM0 (2016-04-21T10:15:17+01:00) |
09:23 |
MinetestBot |
[git] paramat -> minetest/minetest: Biomes: Make dust fallback 'ignore' to fix y = 63 lighting 5c32c5e https://git.io/vwCME (2016-04-21T10:15:12+01:00) |
09:23 |
MinetestBot |
[git] paramat -> minetest/minetest: Textures: Replace menu background fallback dirt_bg.png with empty sky texture 9b43708 https://git.io/vwCMu (2016-04-21T10:15:05+01:00) |
09:23 |
MinetestBot |
[git] sofar -> minetest/minetest: Fix timer initialization. a60aa8e https://git.io/vwCMz (2016-04-21T10:14:59+01:00) |
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MinetestBot |
[git] MoNTE48 -> minetest/minetest: Android settings optimization a7be756 https://git.io/vwWIG (2016-04-21T22:26:09+10:00) |
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14:36 |
cities |
Hi |
14:37 |
hoodedice |
hello |
14:55 |
cities |
Anything happened in the last year with mine test |
14:55 |
cities |
I lost track |
14:58 |
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15:00 |
hoodedice |
lots of stuff |
15:00 |
hoodedice |
basically, optimization, optimization, and more optimization |
15:00 |
hoodedice |
more camera views, improved shaders, minimaps, mod security |
15:00 |
cities |
Nice |
15:01 |
cities |
I heard there was an android client, any news for iOS? |
15:01 |
hoodedice |
just download the latest build (0.4.13) and give it a try! |
15:01 |
hoodedice |
nope, none for iOS, unfortunately |
15:01 |
hoodedice |
the android client is compatible with desktop servers and mods! |
15:01 |
cities |
I have a Mac. Wish there was an iOS client. Maybe one day? |
15:02 |
cities |
Those are two different statements btw |
15:02 |
cities |
Not implying I think iOS is on a Mac |
15:02 |
hoodedice |
mayyyyybe |
15:03 |
hoodedice |
best way to get something in open source is to do it yourself :D |
15:03 |
cities |
Yeah I'm not too cut out for that |
15:04 |
cities |
The last time I played on mine test servers I had a bit of an issue with chat, and tab come |
15:04 |
cities |
Complete of names |
15:04 |
cities |
|
15:05 |
cities |
Maybe I imagined it |
15:07 |
hoodedice |
iunno, might have been a legit issue |
15:14 |
cities |
What's your favorite server |
15:15 |
hoodedice |
I play on xanadu |
15:15 |
hoodedice |
but I know many servers are quite nice |
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17:28 |
MinetestBot |
[git] Jeija -> Jeija/minetest-mod-mesecons: Merge pull request #264 from cheapie/master c4f0c5c https://git.io/vwlTt (2016-04-21T19:26:28+02:00) |
17:28 |
MinetestBot |
[git] cheapie -> Jeija/minetest-mod-mesecons: Escape command block commands for formspec 2dea21f https://git.io/vwlTq (2016-04-21T02:15:54-05:00) |
17:40 |
Sokomine |
cimbakhan: comment out mg_villages.artificial_snow_probability in mg_villages/config.lua |
17:45 |
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17:47 |
Sokomine |
somehow, there doesn't seem to be an abm to convert old doors (those two-node ones) to the new model-based ones? i've loaded an old world, and the doors therein do not convert |
17:53 |
Sokomine |
houses look so very diffrent if the texture pack is another one. i wonder how people get along who changed theirs |
17:54 |
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17:54 |
Sokomine |
(and i'd really like to know which texture pack was used on that server....) |
17:57 |
asl97 |
Sokomine: pretty sure it was change to lbm already |
17:58 |
Sokomine |
asl97: lbm? |
17:58 |
asl97 |
maybe that is why |
17:58 |
asl97 |
https://github.com/minetest/minetest_game/commit/80664f9f8af5ec3fee09c5c41ad3f1ca77bdf1bb |
17:59 |
asl97 |
Loading Block Modifier: http://dev.minetest.net/minetest.register_lbm |
17:59 |
Sokomine |
ah. so i actually missed something |
17:59 |
Sokomine |
but as my version of mt is the latest, this ought to be no problem? |
17:59 |
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17:59 |
asl97 |
maybe your door is different? |
18:01 |
Sokomine |
doors:door_wood_t_1 sounds pretty normal |
18:02 |
Sokomine |
ah, well, new code *compiling* |
18:02 |
asl97 |
the lbm (and older abm) only replace the _b_1 version, maybe make an issue? |
18:03 |
asl97 |
_b_1 and _b_2 version* |
18:03 |
Sokomine |
that ought to be ok. i was just pointing at that upper node in order to check the name :-) could have been another mod after all |
18:03 |
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18:03 |
asl97 |
oh yeah, _t_1 and _t_2 is the top |
18:05 |
Sokomine |
hmm. they used to be standard doors. odd that they do not convert themshelves to the new version. is there any other change required for the lbm to start working? apart from updating mtg and mt to latest versions? |
18:06 |
asl97 |
not that i know of |
18:06 |
Fixer |
Sokomine, sofar can help you with doors I guess, he did most (all?) of the door rework |
18:07 |
Fixer |
compile time! |
18:07 |
asl97 |
Sokomine: both the game and server? |
18:08 |
asl97 |
i just realize i asked a stupid question, it would error if the server wasn't new enough... |
18:08 |
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18:10 |
asl97 |
Sokomine: you can try restarting the server, maybe add the `run_at_every_load` if that doesn't work |
18:10 |
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18:11 |
cimbakahn |
Where does world edit save the .we files at? |
18:12 |
asl97 |
cimbakahn: iirc, the schems folder in the world folder |
18:13 |
cimbakahn |
Ok. I'll look. |
18:14 |
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18:18 |
Sokomine |
cimbakahn: worlds/WORLDNAME/schems/FILENAME.we |
18:18 |
cimbakahn |
Ok. |
18:21 |
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18:24 |
cimbakahn |
I guess i don't have it. Looks like world edit didn't save it. |
18:24 |
asl97 |
cimbakahn: try something like cd path/to/minetest/directory; find . | grep "\.we" |
18:25 |
asl97 |
if that can't find it, it probably really didn't save it |
18:26 |
sfan5 |
cimbakahn: worldedit will tell you by chat msg if it saved something |
18:28 |
cimbakahn |
It read that it saved over 2000 blocks. Like 2_38 blocks. I forgot the second number. |
18:29 |
Sokomine |
you might also want to use my handle_schematics mod. that's also useful for saving and restoring something |
18:29 |
cimbakahn |
Does it always save it as .we ? |
18:29 |
sfan5 |
yes |
18:29 |
Sokomine |
no. depends on the command. you can also use one that saves .mts files |
18:32 |
cimbakahn |
2938 nodes saved. |
18:32 |
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18:34 |
cimbakahn |
I named it library, and the only one i see with that name is /home/cimbakahn/.minetest/mods/mg_villages/schems/library.mts This can't be the one, because it's part of mg_villages. |
18:36 |
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18:38 |
cimbakahn |
It is not found on my computer at all. |
18:39 |
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18:43 |
cimbakahn |
Could this message be the problem ----> https://imgur.com/yAkrp26 |
18:44 |
asl97 |
cimbakahn: that's a client error, it shouldn't affect worldedit saving |
18:46 |
cimbakahn |
Ok. Well then world edit isn't saving it. |
18:49 |
sfan5 |
you are in a singleplayer game, right? |
18:54 |
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19:05 |
cimbakahn |
No. I am on server. |
19:06 |
Sokomine |
your server? |
19:06 |
cimbakahn |
storms server. |
19:06 |
Sokomine |
did you ssh into it? that is, working on the server's filesystem? |
19:06 |
sfan5 |
cimbakahn: the schematic is saved by the server on the server computer |
19:07 |
cimbakahn |
I heard of ssh, but i don't know what it is. |
19:07 |
Sokomine |
it is a way of logging into a remote machine and working on the shell there. it's an encrypted connection |
19:08 |
Sokomine |
if you saved on the server, then the file will rest on the server's disk - and not on yours |
19:08 |
cimbakahn |
So it doesn't look like i can get it unless i talk to storm, correct? |
19:08 |
sfan5 |
yes |
19:08 |
cimbakahn |
Ok. Thanks! |
19:09 |
Sokomine |
there are ways, but they may be too complicated for you... |
19:09 |
cimbakahn |
Sokomine: Thank you for your help. |
19:10 |
cimbakahn |
And to let you know. I love your mg_villages mod. |
19:12 |
cimbakahn |
I finally got rid of the snow. And then all i saw was gravel and stone. So i have to replace almost all of the geavel and stone to my liking. It is alot of work. |
19:12 |
cimbakahn |
gravel |
19:12 |
Sokomine |
gravel and stone? what kind of mapgen are you using? |
19:12 |
cimbakahn |
How do i know what king of map gen? |
19:13 |
cimbakahn |
v6 |
19:13 |
Sokomine |
hm, v6 usually works fine - provided your version of minetest and minetest_game is recent enough |
19:14 |
cimbakahn |
Well i already replaced all the streets with obsidian brick. Looks alot better now. |
19:15 |
cimbakahn |
0.4.13 |
19:16 |
cimbakahn |
For people that like mods. How many mods do most people have in their mod folder? |
19:16 |
hoodedice |
cimbakahn, try to compress your messages into one line, please |
19:16 |
cimbakahn |
Approximately. |
19:17 |
cimbakahn |
Ok. |
19:19 |
Sokomine |
that's impossible to tell. the amount of mods may vary considerably from game to game. just install what you like. if you want a huge set of mods, go for e.g. dreambuildier |
19:19 |
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19:22 |
cimbakahn |
I already looked at the huge dreambuilder package. Some of those mods are kind of old, so don't always work well. VanessaE has newer and better mods not found in that package. |
19:24 |
Ronsor` |
cimbakahn |
19:24 |
Ronsor` |
i once had 80 mods in the mod folder |
19:24 |
Ronsor` |
now i have like 5 |
19:26 |
cimbakahn |
I have 54. |
19:27 |
cimbakahn |
I am going to try and thin it out later. |
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20:53 |
nanovad |
Is it possible to create a flat world, comprised of only a single block, from sea level (0y) down, and without caves? |
20:53 |
est31 |
yes |
20:53 |
est31 |
but you need to do your own mapgen for it |
20:54 |
nanovad |
Not a problem. Any docs on that, est31? |
20:55 |
est31 |
nanovad, this is "the" document for the lua api, http://rubenwardy.com/minetest_modding_book/lua_api.html |
20:56 |
est31 |
and you can also have a look at the source code of this modpack, its very similar https://forum.minetest.net/viewtopic.php?t=6888 |
20:56 |
est31 |
esp. this file: https://github.com/CasimirKaPazi/unternull/blob/master/water/init.lua |
20:57 |
nanovad |
Huh, so basically, it just hooks into whatever mapgen is being run, and overwrites everything with water? |
20:59 |
alket |
hi, how to destroy bones ? |
21:00 |
est31 |
hi alket |
21:00 |
est31 |
you can dig them |
21:00 |
alket |
est31, yes but I am full hehe |
21:00 |
nanovad |
est31: Cool, I was able to hotwire that mod to do what I want. Thanks! |
21:00 |
est31 |
then open them like a chest and take the items, and "put" them outside of the formspec, they then get dropped |
21:01 |
est31 |
do that for all items in the bones, and the bone node disappears |
21:01 |
alket |
thanks |
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21:40 |
cimbakahn |
Since i love Minetest so much, i have some thoughts. I am not sure anyone has pondered as of yet...... |
21:41 |
cimbakahn |
3 ways that Minetest has to get into the 21st century: 1. To be able to paste into the gui. 2. To be able to turn on daylight (in game) so you can see what you're doing. |
21:42 |
cimbakahn |
3. To be able to put on a personal skin on public servers, so your friends can see it. |
21:42 |
cimbakahn |
I realize these things may seem trivial to some, but not having these abilities is extremely irritating to me. Maybe some of our greatest minds out there can come up with a solution. |
21:42 |
est31 |
cimbakahn, for 1. we need irrlicht to make a release |
21:42 |
est31 |
the bug is already fixed, but it needs to reach users |
21:42 |
cimbakahn |
How do we go about that? |
21:42 |
est31 |
idk, ask irrlicht devs |
21:42 |
cimbakahn |
Ok. |
21:43 |
est31 |
about 2. there is the /time command |
21:43 |
est31 |
you can e.g. do /time 6:00 and it will be morning |
21:43 |
est31 |
from inside gam |
21:43 |
est31 |
e |
21:43 |
est31 |
and 3: some servers already support it, it depends on the server |
21:43 |
cimbakahn |
I know, but a new person to a server usually doesn't have those permissions. |
21:44 |
cimbakahn |
They usually have to be given that from the owner of the server. |
21:45 |
cimbakahn |
I have been to a couple that automatically gives you that ability, but most don't automatically give it. |
21:46 |
cimbakahn |
And some server owners aren't around to give it to you. |
21:48 |
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21:52 |
cimbakahn |
Of course i was talking about a creative server. |
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22:50 |
MinetestBot |
[git] est31 -> minetest/minetest: CONTRIBUTING: disallow signed git commits 7a6502a https://git.io/vw8kB (2016-04-22T00:46:07+02:00) |
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