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LILLY-IRC_ |
LILLY IS BACK |
00:08 |
LILLY-IRC_ |
Mwhahaha I mean hi! :D |
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Miner_48er |
hi |
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Yst |
So much for LILLY being back. |
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paramat |
!tell nanovad you can customise the new 'flat' core mapgen to do that. disable caves, dungeons and decorations with 'mgflags'. set ground level to 1 with 'mgflat_ground_level'. define a biome with 'depth top' and 'depth filler' zero and 'node stone' set to your chosen node. see end of minetest.conf.example |
05:26 |
MinetestBot |
paramat: I'll pass that on when nanovad is around |
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13:05 |
germanuel24 |
Higher resolution textures don't change the node sizes in game right? Just the size of the node pixels |
13:05 |
jin_xi |
yes |
13:08 |
Calinou |
yes, thus pixels become smaller, indirectly |
13:09 |
Krock |
no, the nodes get bigger but you do too |
13:09 |
Krock |
so you don't notice anything |
13:10 |
Krock |
everything's bigger but it looks normal to you |
13:10 |
Krock |
</kidding> |
13:10 |
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13:12 |
Fixer |
i need that guy with table asci here now |
13:12 |
Krock |
with an ASCII table?! |
13:12 |
germanuel24 |
Lol xD no I'm asking cause a player said "texture pack looks like sh** cause everything is so big" and I'm like "huh? just 16 more pixels per node" |
13:12 |
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13:13 |
Zeno` |
ASCII tables are very rare |
13:13 |
Krock |
not 16 pixels |
13:13 |
Krock |
from 16*16 to 32*32 it's 4x more |
13:14 |
germanuel24 |
Yeah i mean 16 more per side |
13:14 |
Krock |
and I'm no more. Bye |
13:14 |
Fixer |
(o/_o)/_|__|_ |
13:14 |
Fixer |
this one |
13:17 |
Fixer |
ok, looks like winupdate stopped using entire CPU#1 right now, *places table back up* |
13:17 |
Calinou |
(ノಥ益ಥ)ノ â”»â”â”» |
13:18 |
Calinou |
(Compose + "tf" with WinCompose) |
13:19 |
Fixer |
btw, who is the author of this bullshit? https://i.imgur.com/Sp1nasj.png |
13:19 |
Fixer |
black on blue background? no wonder i hate gtk so much |
13:20 |
Fixer |
and they "can't into" good aligned text in menues, seriously it is not 1980 :/ |
13:20 |
Calinou |
don't use Windows Classic/XP :P |
13:20 |
Fixer |
Calinou, that was even before that metro/aero thing |
13:21 |
Fixer |
no wonder so many people avoid gtk, looks like shit :/ |
13:21 |
Calinou |
Qt 5 is great :) |
13:21 |
Fixer |
:} |
13:21 |
Calinou |
heavy but nice |
13:21 |
Calinou |
(sources are over 500 MB to download, IIRC) |
13:21 |
Calinou |
and Qt installed on Windows takes 5+ GB |
13:21 |
Calinou |
110 GB left out of 465 GB on my SSD... |
13:21 |
Fixer |
gtk feels like bunch of libs you don't know from what side to approach |
13:22 |
Fixer |
qt is solid thing |
13:22 |
Zeno` |
Qt is awesome |
13:22 |
Calinou |
I'm learning C++/Qt 5 these days |
13:22 |
Calinou |
I eventually want to get into desktop application development :P |
13:22 |
Fixer |
my learn list: python, c++(qt), lua |
13:22 |
Calinou |
which we don't learn at uni |
13:22 |
Calinou |
we do PHP at uni, and Node.js in 4th semester |
13:24 |
Fixer |
Calinou, new gtk3 now uses adwaita theme even on windows iirc, but few programz use it anyway |
13:24 |
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13:25 |
Calinou |
GTK+3 had to wait 2013 to get on Windows, even though it was released in 2011, I think |
13:25 |
Calinou |
2 years without Windows support, seriously... |
13:25 |
Fixer |
gtk3 is strange, looks like they are polishing it, but i have feeling that they are polishing a dead thing |
13:25 |
Calinou |
Qt can't think about that |
13:26 |
Fixer |
biggest problem was qt3 to qt4 |
13:26 |
Zeno` |
not really |
13:27 |
Zeno` |
the problem was KDE4 |
13:27 |
Zeno` |
qt itself was fine |
13:28 |
Fixer |
i mean qt3 programs that some distros dropped :/ |
13:29 |
Calinou |
I know a Qt 3 program called Capitalism, that let you play Monopoly online |
13:29 |
Calinou |
:p |
13:29 |
Fixer |
migrate it to Qt4 *cough* |
13:30 |
Fixer |
only Monopoly i have is DOS one |
13:35 |
Fixer |
Calinou, btw, your moreblocks mod does not support cutting quartz (another mod) |
13:37 |
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13:39 |
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13:40 |
germanuel24 |
Are wool nodes supposed to turn into dirt ones if they are sorrounded by those? I'm experiencing a VERY weird bug right now... i place a wool node and after 30-60 seconds it turns to dirt |
13:43 |
germanuel24 |
Or is this intended?? |
13:43 |
MinetestBot |
[git] Ekdohibs -> minetest/minetest: Fix mainmenu code downloading the public serverlist twice. 2177f30 https://git.io/vw4VJ (2016-04-22T23:39:54+10:00) |
13:43 |
Preuk |
germanuel24: I see no ABM on wool from minetest_game; using any mod? |
13:44 |
germanuel24 |
I use lots of mods... but i think it only happens since i uninstalled stable and compiled dev |
13:45 |
germanuel24 |
Mods are the same just pasted them |
13:47 |
Preuk |
https://github.com/minetest/minetest_game/search?q=wool |
13:49 |
germanuel24 |
I'm testing...now it didn't happen... 4 x white wool sorrounded by dirt_with_grass |
13:50 |
germanuel24 |
But it DOES happen if it's dirt without grass |
13:51 |
germanuel24 |
Then it turns everything into dirt even empty spots |
13:52 |
germanuel24 |
Now i removed 6 x dirt_with_grass...wonder if it fills itself again after a minute |
13:53 |
Fixer |
O___o |
13:53 |
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13:54 |
Preuk |
germanuel24: try on new world without any mod |
13:54 |
germanuel24 |
Result: Nope it's still empty |
13:55 |
germanuel24 |
Why would it be the mod's fault if it only happens since the dev? |
13:56 |
germanuel24 |
My guess is someone adjusted the dirt ABM or something |
13:56 |
Fixer |
yes |
13:56 |
Fixer |
it was changed week ago or so |
13:56 |
germanuel24 |
Who thought that turning wool into dirt would make sense?? |
13:56 |
Fixer |
try clean minetest |
13:57 |
Fixer |
without mods |
13:57 |
Fixer |
i'm still waiting for wool conversion |
13:57 |
germanuel24 |
It doesn't happen with sand so it must be the engine |
13:58 |
Fixer |
germanuel24, what dev vesion of minetest? |
13:58 |
germanuel24 |
I compiled it 2 days ago from git |
13:58 |
Fixer |
i still have yellow wool |
13:59 |
Fixer |
https://i.imgur.com/HeREfob.png |
13:59 |
germanuel24 |
Try with white wool and first remove dirt_with_grass somewhere then place white wool inside the empty spaces and wait a minute |
13:59 |
Fixer |
at day or night? |
13:59 |
germanuel24 |
I noticed at day |
14:00 |
Preuk |
germanuel24: did you try on a new world without any mod active? |
14:01 |
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14:01 |
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14:01 |
germanuel24 |
Asd soon as i place white wool next to the sand block inside empty dirts it happens again... no i cannot try now cause it's on my public server...or how can i run 2 instancles of MT at the same time? |
14:02 |
germanuel24 |
Just open in another terminal window and choose singleplayer? |
14:03 |
Preuk |
i guess so, but I never tried multi-instance... you're hosting on windows? |
14:05 |
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14:09 |
Fixer |
my wools are fine at the moment |
14:09 |
Fixer |
testing more |
14:12 |
Preuk |
is there any way to show currently registered abm? |
14:13 |
germanuel24 |
You're right...when my next question: How can a mod suddenly change the dirt ABM between stable/dev releases? |
14:13 |
germanuel24 |
then* |
14:15 |
germanuel24 |
Or: How do i find out which mod causes it? Is there a certain grep keyword i can use on the mod folder? |
14:16 |
Preuk |
in your mt directory : |
14:16 |
Preuk |
find . -name "*.lua" -type f -exec grep -l register_abm \{\} \; |
14:17 |
Preuk |
(linux, unix, cygwin, whatever as long as it's remotly posix-compliant) |
14:18 |
Preuk |
it could be something a bit more subtile, like wool getting added to "leaf_decay" group |
14:24 |
Fixer |
germanuel24, can;t reproduce |
14:25 |
germanuel24 |
Fixer, I tested it in singleplayer and it didn't happen so I'm looking now at the mod files BUT like i said: Between MT stable and dev the mods themselves did NOT change one bit so i don't understand how they suddenly can add a new feature |
14:26 |
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14:26 |
Preuk |
maybe an abm was added to a group wool was in, maybe wool was added in a group where there is an abm on ... there are a lot of ways a small change in default game could lead to this kind of trouble with mods redefining default (or very common) nodes |
14:27 |
germanuel24 |
The only mods that changed are the default ones..the others i copied before uninstalling stable and pasted them into dev world folder |
14:27 |
Preuk |
you say you compiler from git 2 days ago; what was the previous version you had? |
14:27 |
germanuel24 |
0.4.13 stable from PPA |
14:27 |
Preuk |
went from stable to latest dev overnight? |
14:28 |
germanuel24 |
Yes from stable to April 2016 |
14:28 |
Preuk |
ok, then good luck finding the "minor change" in 9 month worth of dev |
14:28 |
Preuk |
could be anything |
14:28 |
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14:29 |
Preuk |
4.0.13 : Aug 20, 2015 · 204 commits to master since this tag |
14:30 |
Preuk |
did you update your mods in the process? |
14:30 |
germanuel24 |
No the mods are from stable version i was told that all of them should work 100% in dev |
14:31 |
germanuel24 |
I do get a few deprecated warnings on startup but deprecated means the functions are still in and work just aren't recommended anymore |
14:31 |
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14:32 |
Preuk |
did you check the release thread/repository/whatever for mods you're using? maybe some of them have released again to be compliant with latest dev |
14:34 |
germanuel24 |
I have about 40 mods installed...do you know how much time that would take to check each mod thread/github for new releases? |
14:35 |
germanuel24 |
Lots of hours I'm guessing |
14:35 |
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14:36 |
Fixer |
most of them are on github, you can create separate mods directory, write bash script that will check all of them automatically and update if any updates are available |
14:37 |
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14:38 |
germanuel24 |
Fixer, you mean an array that contains each URL and then a for loop that loops through them and executes the git command? |
14:38 |
Fixer |
yes |
14:39 |
germanuel24 |
How do i loop through arrays? I only know how to loop through files |
14:41 |
Preuk |
germanuel24: "how much time that would take"? keep cool, we're trying to help you; btw you're hosting a server, that's part of the job |
14:45 |
germanuel24 |
Preuk, I didn't mean to sound rude, sorry if i did...I appreciate your help just I'm a bit mad cause someone in here was very confident about "all mods will work with dev" |
14:50 |
Fixer |
germanuel24, there are lots of tutorials about programming bash scripts |
14:55 |
Preuk |
germanuel24: it's ok, i just mean hosting any service comes with this kind of thing to manage |
14:55 |
Preuk |
as for the "compatibility" it's technicaly true ... |
14:56 |
Preuk |
just some unexpected behaviour linked to minor changes from core, default, and an unspecified number of mods (about 40, that cna be a lot of conflict) |
14:57 |
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14:57 |
Preuk |
if you can take your server offline for a few hours, i suggest you backup the whole MT stuff, run a new world with say half of mods disabled and so on until you find the one causing problems |
14:58 |
Preuk |
or duplicate your game/mods config on your PC and try to run it singleplayer |
14:59 |
germanuel24 |
The singleplayer idea would be better i think... it definitely is about leaves_decay cause it's random and only happens on nodes that do not have grass on them... if i place wool on any black that's not pure dirt it doesn't ever change |
14:59 |
germanuel24 |
block* |
15:00 |
Preuk |
yep, 'cause abm is registered on decay_leave group with neightboring defult:dirt |
15:01 |
Preuk |
what you could do is trying to add yet another mod to load late (i think it could work with a "zzz" name) and redefine wool to not belong to leave_decay if that's the problem |
15:04 |
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15:06 |
germanuel24 |
Preuk, WHAT THE..it happens even without wool... the dirt regenerates itself as soon as one gets grassy |
15:06 |
Preuk |
well that's a mod |
15:07 |
Preuk |
search for default:dirt in your mods maybe |
15:09 |
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15:11 |
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15:12 |
germanuel24 |
Preuk, the mobds mod contains lots of spawns on dirt/dirt_with_grass...I'll now copy all except for that one and test it in singleplayer |
15:12 |
germanuel24 |
mobs* |
15:15 |
Preuk |
what is the "official" page/repo for this mod? i'll take a look |
15:15 |
germanuel24 |
I don't have the URL right now it's the Mobs Redo one...first or second result in Google |
15:16 |
Preuk |
ok thanks |
15:17 |
Preuk |
aha they have sheeps... wool is probably altered in there |
15:19 |
germanuel24 |
Sheep, NPCs, pumbas were all shown in grep |
15:20 |
Preuk |
hum, quickly looked at mod code, seems not to be related |
15:21 |
Preuk |
could you zip/upload your mods directory somewhere? would be easier to find out what's wrong |
15:21 |
germanuel24 |
But i can only definitely be caused by an ABM right? |
15:21 |
germanuel24 |
So mods without any ABMs are uninteresting |
15:23 |
germanuel24 |
I loaded it up now in singleplayer...doesn't happen without mobds mod but just to make sure i will install it now and see if it happens |
15:23 |
Preuk |
it might not be due to a "bad" abm |
15:24 |
Preuk |
it might because by wool or dirt ending up in a group that has an abm |
15:25 |
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15:28 |
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15:31 |
germanuel24 |
Preuk, Now none of the dirt becomes grassy |
15:32 |
Preuk |
well, if you know which mod (and version !) is involved, we can try to fix this |
15:33 |
germanuel24 |
Nvm it just took ~ 2 minutes until 1 dirt node became grassy after i removed 30 |
15:33 |
germanuel24 |
But the bug didn't happen...I'm lost |
15:34 |
Preuk |
you removed a mod, right? which one? which version (or at least, when did you install it)? |
15:34 |
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15:35 |
germanuel24 |
No look: I copied the mods from the world where the bug happens into the singleplayer world and first removed the mobs one...no bug..then i added the mobs one but still no bug |
15:36 |
Preuk |
:) |
15:36 |
Preuk |
loading order issue maybe |
15:38 |
germanuel24 |
Well i excluded some mods from the other buggy world cause they only add chat commands/privs and stuff like register_on_join/leave/dieplayer |
15:38 |
germanuel24 |
I'll add those too |
15:38 |
Preuk |
are you on the exact same MT version on your server and your singleplayer test? |
15:39 |
Preuk |
there there a few changes related to dirt ABM on april 18th |
15:39 |
germanuel24 |
Yes the server is now on and i opened a 2nd MT window |
15:39 |
Preuk |
ok |
15:39 |
Preuk |
weird |
15:46 |
germanuel24 |
Preuk, I tried it now in the buggy world at another spot...i noticed that the dirt nodes ALL become instantly grassy at the same time... that is not the way it should work right? |
15:46 |
Preuk |
i guess not :) |
15:49 |
germanuel24 |
If there is a wool node inside the digged area the nodes become grassy one-by-one...if there is just air between them they all become grassy |
15:53 |
Preuk |
i'm afraid i'm out of options |
15:54 |
Preuk |
unless you try to re-enable each mod bit by bit to find out what went wrong... |
15:58 |
Preuk |
gotta go |
15:58 |
Preuk |
but mobs redo repo was fully rebuilt on april 15th, couldn't find older code so no luck |
16:00 |
Calinou |
any lightweight Qt notepad that works on Windows? (like Geany or Notepad++ but using Qt) |
16:04 |
Calinou |
it's not Qt but it looks OK: http://foicica.com/textadept/ |
16:08 |
Fixer |
why exactly qt one? |
16:08 |
jin_xi |
hey its even done in lua |
16:17 |
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16:29 |
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16:29 |
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16:30 |
Zeno` |
Calinou, https://kate-editor.org/get-it/ |
16:30 |
Calinou |
yeah but KDE on Windows is clunky |
16:30 |
Calinou |
also that's KDE 4 - old stuff by now :) |
16:30 |
Calinou |
Fixer: to be consistent with other apps as much as possible :) |
16:30 |
Zeno` |
kate is great though hehe |
16:30 |
Calinou |
but still cross-platform |
16:30 |
Calinou |
(that's why I don't like Notepad++) |
16:31 |
Zeno` |
kate is KDE 5 now btw |
16:31 |
Zeno` |
"To build Kate from git, you need a recent KF5 frameworks installed. Further," |
16:31 |
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16:31 |
Calinou |
yes but KDE on Windows is stuck at KDE 4 |
16:31 |
Zeno` |
oh is it |
16:31 |
Zeno` |
that's a shame |
16:32 |
Calinou |
it appears to be, from my quick reading |
16:34 |
CWz |
hey Zeno |
16:35 |
Zeno` |
hi CWz |
16:35 |
Zeno` |
tbh I use notepad++ on windows heh |
16:36 |
CWz |
Zeno`, How are ya sir |
16:42 |
Krock |
np++ is the best editor for Win IMO |
16:46 |
CWz |
+1 |
16:46 |
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16:51 |
Calinou |
yeah but I want cross-platform stuff as much as possible |
16:51 |
Calinou |
also Notepad++ is rather ugly |
16:53 |
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16:54 |
Krock |
the simplyness is the good thing about it |
16:56 |
electrodude512 |
sofar: my digiline filter-injector PR for pipeworks is ready for merge: https://github.com/minetest-mods/pipeworks/pull/128 |
16:57 |
electrodude512 |
it still doesn't do anything on mesecons or punch, but I can't think of anything useful to make it do on mesecons or punch |
17:00 |
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19:23 |
sfan5 |
https://twitter.com/_tomcc/status/723510927044272129 |
19:23 |
sfan5 |
amateurs |
19:24 |
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19:24 |
aix |
hello |
19:24 |
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19:26 |
Krock |
hi |
19:27 |
fireglow |
ey |
19:27 |
Krock |
sfan5, yeah. why the hell 512? |
19:27 |
Krock |
if doing it correctly, then with 65536 in total |
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19:40 |
aix |
Krock: do you have a server |
19:40 |
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19:40 |
aix |
or ever had |
19:40 |
Krock |
I had. |
19:40 |
aix |
What was it called? |
19:41 |
Krock |
"Krock's Ultimative Platform" and a testing server with no real name |
19:41 |
aix |
hm |
19:41 |
aix |
who's "Diego Martinez" ? |
19:41 |
Krock |
kaeza |
19:41 |
aix |
I was told he would be here |
19:41 |
aix |
ah |
19:41 |
aix |
~seen kaeza |
19:41 |
ShadowBot |
aix: I saw kaeza in #minetest 2 weeks, 0 days, 22 hours, 5 minutes, and 35 seconds ago saying "greetings" |
19:42 |
aix |
more like farewell |
19:42 |
aix |
Ronsor`: oh hey ronsor |
19:42 |
aix |
how's your quest for an irc network going |
19:43 |
Krock |
I doubt he's active right now |
19:43 |
aix |
eh |
19:44 |
alket |
can you plant flowers ? |
19:45 |
Krock |
right click on drt |
19:45 |
Krock |
*dirt |
19:49 |
alket |
Krock, I mean from a seed |
19:49 |
Krock |
flower seeds? err what? |
20:00 |
Ronsor` |
hi aix |
20:00 |
Ronsor` |
what quest for an irc network? |
20:06 |
aix |
to link to |
20:07 |
aix |
still talk to janice? |
20:08 |
Ronsor` |
oh |
20:08 |
Ronsor` |
no |
20:08 |
Ronsor` |
i'm done with linking and stuf |
20:09 |
Ronsor` |
too stressful |
20:12 |
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20:12 |
aix |
alright |
20:12 |
Ronsor` |
oh do you want to join my minetest server, mods: trafficlight, denaid (protection), carts, pmobs, mobs_redo, pollution (for some reason)? |
20:12 |
cimbakahn |
Hello everyone! |
20:13 |
Ronsor` |
hi cimbakahn |
20:13 |
Ronsor` |
brb setting up ircd |
20:13 |
cimbakahn |
Ok. |
20:14 |
aix |
Ronsor`: yes |
20:14 |
aix |
i do |
20:14 |
Ronsor` |
ok |
20:14 |
Ronsor` |
pm |
20:14 |
aix |
just tell me the address here |
20:14 |
Ronsor` |
oh |
20:15 |
cimbakahn |
If anyone sees storm, please ask him to restart his server. He put in the digilines mod, but it's not going to engage until he restarts his server. |
20:18 |
Krock |
okay. Gonna listen the weather news to notify about storms. |
20:20 |
Ronsor` |
lol |
20:23 |
crazyR |
lol |
20:26 |
aix |
lol |
20:26 |
aix |
thats awful |
20:27 |
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20:34 |
alket |
how do you spawn a mob ? |
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20:36 |
Krock |
/spawnentity mob:name |
20:37 |
Ronsor` |
/spawnentity mod:entity_name |
20:37 |
Ronsor` |
e.g. /spawnentity mobs:dirt_monster |
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21:48 |
Ronsor` |
hi |
21:48 |
Ronsor` |
anyone here |
21:48 |
Ronsor` |
Yst? |
21:48 |
sfan5 |
nobody here |
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21:51 |
Markow |
Not a soul |
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21:55 |
Yst |
Greeting⎎, Ron⎎or`! |
21:55 |
Yst |
Greeting⎎, Ronsor`! |
22:05 |
sofar |
only a few TCP packets bouncing around, really |
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22:28 |
electrodude512 |
sofar: my digiline filter-injector is done |
22:29 |
electrodude512 |
I didn't make it do anything on mesecons or punch |
22:37 |
sofar |
electrodude512: I saw. No time atm. Maybe later this weekend |
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22:56 |
electrodude512 |
sofar: ok, thanks |
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