Time |
Nick |
Message |
00:03 |
LazyJ |
I asked this in another channel and I'll ask it here with the hopes of catching someone who knows some about it. |
00:04 |
LazyJ |
Does anyone know if the minetest.conf setting "full_block_send_enable_min_time_from _building" is server-side or client-side? |
00:04 |
LazyJ |
The way the description is worded it sounds more client-side. |
00:04 |
LazyJ |
The client receives the 16x16x16 block area info from the server, the player builds stuff in their client, the client waits a few seconds and then sends the full amount of data from that block to the server to update the server with the changes (nodes dug/placed/grown/whatever) that the client made to that block area? |
00:04 |
LazyJ |
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00:07 |
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00:55 |
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00:56 |
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00:57 |
cimbakahn |
Where do i put the skins in the minetest-mod-wardrobe-1.1 folder? Do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/doc/svg or do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures ? |
00:59 |
cimbakahn |
I am trying to find out why i'm getting this error when i try to activate the mod ----> https://imgur.com/okpZYf1 |
01:00 |
diemartin |
cimbakahn, in textures/ |
01:00 |
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01:00 |
diemartin |
and that error has nothing to do with skins |
01:01 |
cimbakahn |
You mean here ----> /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures |
01:01 |
diemartin |
just rename the mod folder to "wardrobe" |
01:01 |
diemartin |
yes |
01:01 |
cimbakahn |
ok |
01:02 |
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01:02 |
diemartin |
somebody should PR that mod to add mod.conf::name=wardrobe |
01:02 |
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01:06 |
cimbakahn |
Ok that worked but when i put a skin on, my character turns pale orange and i'm not getting the one i'm supposed to get. |
01:10 |
cimbakahn |
When i right click on the wardrobe i see all the names of my skins, but when i select one i get a solid pastel color instead of the skin i clicked on. |
01:10 |
diemartin |
are you sure the skin filename and the filename entered into skins.txt match? |
01:11 |
diemartin |
also, any texture errors in debug.txt ? |
01:13 |
diemartin |
since you are using Linux, remember that filename case matters. i.e. "MySkin.png" is not the same as "myskin.png" or "mYsKiN.png" |
01:15 |
cimbakahn |
Is there not supposed to be underscores in the texture name? Example character_901.png |
01:16 |
diemartin |
<diemartin> are you sure the skin filename and the filename entered into skins.txt match? |
01:20 |
cimbakahn |
That was it! I failed to match the text file to the skins. |
01:21 |
diemartin |
!next |
01:21 |
MinetestBot |
Another satisfied customer. Next! |
01:21 |
cimbakahn |
It works in singleplayer now. I hope it works as well on the server. |
01:21 |
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01:29 |
cimbakahn |
I don't see my skins on the server. They are not listed in the wardrobe box. |
01:37 |
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01:38 |
cimbakahn |
I got this ----> WARNING[Main]: Irrlicht: Could not open file of texture: character.png |
01:39 |
sofar |
ignore |
01:45 |
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02:01 |
cimbakahn |
Still getting WARNING[Main]: Irrlicht: Could not open file of texture: character.png |
02:11 |
cimbakahn |
Does anyone see anything i am doing wrong? Here is the contents of my textures folder and my skins.txt file ----> https://imgur.com/a/PYk6U and i am getting message above inside debug.txt |
02:12 |
cimbakahn |
It works in singleplayer but not on the server. |
02:12 |
sofar |
ignore the error |
02:12 |
sofar |
the character.png error is coming frmo something else |
02:12 |
cimbakahn |
Ok. |
02:12 |
cimbakahn |
But it still doesn't work on the server. |
02:14 |
cimbakahn |
How do i get it to work on the server? Anyone know? |
02:16 |
cimbakahn |
Maybe this is the problem diemartin> somebody should PR that mod to add mod.conf::name=wardrobe |
02:30 |
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02:31 |
engineer-pearl |
Hello. I found a really useful way to manage mods and would like to add it to the wiki. May I have access? |
02:32 |
kaadmy |
what is it ^.^ |
02:33 |
engineer-pearl |
I used git to pull mods from github (Mostly I find them on github lol), which usually keeps the names correct and allows me to have an automatic update script. |
02:34 |
engineer-pearl |
(It's a small thing but holey cow is it nice) |
02:45 |
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02:58 |
cimbakahn |
Does anyone know how i can put my personal skin on, in a public server? It works in singleplayer but not on public server. |
03:00 |
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03:00 |
Asuran |
what is harder stone pile or stone? |
03:01 |
Asuran |
i guess melting cobble to stone is harder? |
03:17 |
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03:29 |
engineer-pearl |
I found a way to manage certain mods in minetest, and would like it added to the wiki. I have uploaded the suggested addition here: http://pastebin.com/vu9aRDbk |
03:44 |
Asuran |
engineer-pearl, how can i see to which server i last connected? |
03:44 |
Asuran |
or can i fav a server? |
03:45 |
engineer-pearl |
I don't think there's a fave method in minetest, however if you turn off the public serverlist, the one at the top should be the server you last connected to (or tried to connect to, I forget which) |
03:46 |
Asuran |
thanks |
03:48 |
engineer-pearl |
Your welcome. And if you wish to keep your faves in the list, I reccomend going through and deleeting ones you don't like from that list. |
03:49 |
engineer-pearl |
That way your private server list will have servers you like instead of servers you don't. |
03:51 |
Asuran |
do you know how to grow tomatoes on proximy? |
03:51 |
Asuran |
i added grow lamp but still dont grow |
04:16 |
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07:09 |
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07:18 |
ssieb |
!seen afflatus |
07:18 |
MinetestBot |
ssieb: afflatus was last seen at 2016-04-07 23:35:08 UTC on #minetest |
07:26 |
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07:33 |
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07:42 |
KrimZon |
is it possible in lua to change the player's walk acceleration? |
07:45 |
asl97 |
KrimZon: no, you can only change the max speed, not acceleration. |
07:46 |
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08:00 |
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08:07 |
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08:08 |
Krock |
Fritigern, how's it going? |
08:24 |
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11:03 |
LNJ2GO |
WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile |
11:03 |
LNJ2GO |
Does somebody know what this means? |
11:04 |
est31 |
some issue with a texture, irrlicht can't read? |
11:05 |
est31 |
irrlicht really should update its builtin libpng |
11:05 |
LNJ2GO |
I only optimized them with optipng |
11:08 |
sfan5 |
LNJ2GO: this is not an error and you can just ignore it |
11:13 |
Markow |
Curious, what version of irrlicht lib are you using? |
11:13 |
est31 |
i guess it doesnt matter |
11:13 |
est31 |
irrlicht never updated its libpng since ages |
11:14 |
Markow |
But can you tell me what version you are using anyway? |
11:14 |
Markow |
I have Irrlicht 1.8.3 |
11:16 |
est31 |
it has libpng 1.5.9 |
11:16 |
est31 |
from February 18, 2012 |
11:18 |
est31 |
hmm |
11:18 |
Markow |
I don't believe the version of libpng is an issue, it may be how well the irrlicht graphics engine utilizes it in its code. |
11:18 |
est31 |
actually, if you are using irrlicht from debian, it gets it from the libpng package |
11:18 |
est31 |
thats good |
11:21 |
Markow |
I custom compiled my irrlicht lib directly from their latest source code, which includes the libpng version you referred to |
11:22 |
est31 |
LNJ2GO, it looks like an optipng error |
11:23 |
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11:23 |
est31 |
LNJ2GO, in fact, its only inside newer libpng versions |
11:23 |
est31 |
1.5.9 doesnt print that error |
11:34 |
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12:45 |
Calinou |
LNJ2GO, are you on Fedora by any chance? |
12:45 |
Calinou |
I've had that error in multiple games with Fedora |
12:45 |
Calinou |
it was spammed in console in Warsow for example |
12:45 |
Calinou |
and Sauerbraten/Red Eclipse had it quite a lot too |
12:46 |
est31 |
just google for "iCCP: known incorrect sRGB profile" |
12:46 |
est31 |
its libpng issue |
12:46 |
est31 |
not even irrlicht |
12:47 |
est31 |
and in fact not a libpng issue, as it is an issue with the images |
12:47 |
est31 |
just libpng now started to be verbose about it |
12:51 |
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13:11 |
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13:12 |
LNJ2GO |
I have irrlicht 1.8.3+dfsg1-1+b1 -> 1.8.3 |
13:13 |
Krock |
looks like a spam version |
13:13 |
Krock |
dhsgwe |
13:14 |
LNJ2GO |
it's the full version name of the debian repo. |
13:15 |
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13:17 |
LNJ2GO |
libpng12-dev 1.2.54 and libpng16-16 1.6.21 |
13:17 |
LNJ2GO |
@Calinou I'm on debian sid |
13:20 |
LNJ2GO |
I think I have found something http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile |
13:20 |
Asuran |
look just if youre png got srgb profile embedded |
13:20 |
Asuran |
use some good programm |
13:21 |
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13:27 |
rubenwardy |
New chapter! http://rubenwardy.com/minetest_modding_book/chapters/privileges.html |
13:28 |
Obani |
rubenwardy, Should there be translations to minetest modding book ? |
13:28 |
rubenwardy |
possibly |
13:29 |
rubenwardy |
The best way to do it would be to copy the site into eg fr/ folders |
13:30 |
Obani |
rubenwardy, is it ? |
13:30 |
rubenwardy |
Probably |
13:30 |
rubenwardy |
Or host forks somewhere |
13:30 |
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13:30 |
rubenwardy |
It would be a pain to translate the navbar |
13:35 |
Markow |
Mesa-11.2.0-135.1 just hit the openSUSE Tumbleweed repo and updating it now. I'm thrilled! ;) |
13:55 |
Fixer |
why thrilled? |
14:09 |
H-H-H |
why not ? lol |
14:18 |
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14:32 |
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14:32 |
Fixer |
i'm calm :} |
14:34 |
Krock |
just like everybody else here |
14:36 |
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14:42 |
Fixer |
now |
14:43 |
Fixer |
if they introduce Vulkan support for ATI HD6870, i will be thrilled, but other? meeh |
14:43 |
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14:43 |
Calinou |
I don't think they will add Vulkan to pre-GCN GPUs, they might just be too old |
14:44 |
Calinou |
NVIDIA is not even supporting pre-Kepler... |
14:44 |
Calinou |
<- has Fermi |
14:44 |
Fixer |
<- has preCGN |
14:45 |
XeonSquared |
Which generation is Kepler? |
14:48 |
XeonSquared |
most 6xx to 8xx cards, okay |
14:48 |
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15:00 |
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15:00 |
musicmatze |
Hi minetesters! |
15:00 |
musicmatze |
Can someone point me to a mobs pack? I have no creatures on my maps (I just installed minetest, so you might have to explain a bit....) |
15:00 |
est31 |
hello musicmatze! |
15:01 |
musicmatze |
also: I installed the "technic" mod ... but I cannot find any tutorials on how to use the parts... |
15:01 |
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15:03 |
est31 |
musicmatze, look here: https://github.com/minetest-technic/technic/blob/master/manual.md |
15:04 |
musicmatze |
ah, nice... |
15:04 |
musicmatze |
it is sooo awesome that all the source is on github! :-) |
15:04 |
musicmatze |
I really love that! |
15:04 |
est31 |
:) |
15:05 |
musicmatze |
any pointers for creatures? |
15:05 |
est31 |
about mobs, I don't know a _good_ mobs mod pack |
15:06 |
fireglow |
musicmatze: https://github.com/BlockMen/cme |
15:07 |
Amaz |
musicmatze, this one is good as well: https://github.com/tenplus1/mobs |
15:07 |
musicmatze |
AWESOME! |
15:07 |
musicmatze |
Can one use two mob packs together? |
15:07 |
Calinou |
no, it's strongly discouraged |
15:07 |
musicmatze |
okay |
15:07 |
Calinou |
things will be inconsistent, stuff will be slow :) |
15:08 |
Calinou |
also, yes, I'm not a fan of any mobs mod out there |
15:08 |
Calinou |
even mine isn't that good :P |
15:10 |
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15:12 |
Markow |
Fixer: Mesa 11.2 changes are huge, including EGL, GLSL, GL, WGL, and OSMesa improvements, updates to the Intel i965, Nouveau, Radeon, SVGA, LLVM, and Virgl drivers, as well as enhancements to the OMX and VAAPI video backends. |
15:12 |
Markow |
Good enough reason to be thrilledf or "some" of us. ;) |
15:13 |
Fixer |
i really hate that part |
15:13 |
Calinou |
it doesn't thrill proprietary driver users in the slightest :p |
15:13 |
Fixer |
in Linux it is CRAPTON of some LIBS I don't understand |
15:14 |
Calinou |
libcrapton |
15:14 |
Fixer |
mesa, egl, wgl, dri, dri2, dri3, randr, randr2, randr3, glamour, llvm, blabla, thousands of them |
15:14 |
Calinou |
it's GLAMOR, not glamour :p |
15:15 |
Fixer |
or glamor whatever |
15:15 |
Fixer |
that rendering option shit |
15:15 |
Fixer |
in xorg.conf |
15:15 |
musicmatze |
oh my god I just installed tenplus1/mobs and it is WONDERFUL! |
15:15 |
Fixer |
XXX vs XXX |
15:15 |
musicmatze |
oh my god I will fail my bachelors thesis :-( |
15:15 |
musicmatze |
playing 24/7 |
15:16 |
Markow |
What's the most popular texture pack for MT? Still haven't installed one. |
15:17 |
Fixer |
AIGLX |
15:17 |
Markow |
Thanks! |
15:17 |
musicmatze |
Fixer: Where can I find itß |
15:17 |
musicmatze |
I'm also playing without one, but would love to have one |
15:18 |
est31 |
musicmatze, thats a linux library |
15:18 |
est31 |
not a texture pack |
15:18 |
musicmatze |
ah :-/ |
15:18 |
Calinou |
Markow, lots of people don't play with any |
15:18 |
Calinou |
default textures have improved a lot |
15:18 |
musicmatze |
I didn't figure that out because it wasn't libfoo.so :-) |
15:18 |
est31 |
there is http://www.minetest.net/customize/ |
15:18 |
Calinou |
although, I think quite a bit of people use VanessaE's HDX, including me |
15:18 |
Calinou |
it's available in sizes from 16x to 512x (!) |
15:19 |
Calinou |
I use 256x |
15:19 |
est31 |
I dont like HDX |
15:19 |
* VanessaE |
frowns at est31 |
15:19 |
Markow |
Calinou: That's why I haven't installed any yet, I'm quite content with the default textures. |
15:19 |
Calinou |
some textures don't tile well but overall it's nice |
15:19 |
Calinou |
Markow, default textures used to be really, really goffy |
15:19 |
Calinou |
goofy* |
15:19 |
Markow |
Everything improves with time ;) |
15:19 |
Calinou |
in 0.2 or 0.3 (outside of the Windows builds made by celeron55, which used cisoun's textures) |
15:19 |
est31 |
i like the pixel-ish character of minetest |
15:20 |
Calinou |
it was programmer art, literally |
15:20 |
fireglow |
est31: ditto |
15:20 |
fireglow |
I like summerfields |
15:20 |
Calinou |
I wish more Minecraft resource packs were freely licensed |
15:21 |
Calinou |
many are just "All rights reserved" (sic) or CC BY-NC-ND |
15:21 |
est31 |
development around minetest is far more free-ish |
15:22 |
Markow |
I'll give HDX a try, looks really nice. |
15:22 |
est31 |
perhaps thats part of the reason why parts of the minecraft community dont like minetest :) |
15:22 |
Fixer |
Markow, EXA or XAA? |
15:23 |
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15:23 |
Markow |
Fixer: I'm viewing the screenshots here, so I'm not sure yet: https://forum.minetest.net/viewtopic.php?t=1583 |
15:23 |
Fixer |
you don't get it %) oh well |
15:24 |
Markow |
Just landed on my head ;) |
15:24 |
Fixer |
interesting: http://dri.sourceforge.net/doc/images/dri_data_flow.png |
15:25 |
Markow |
Nice flowchart |
15:27 |
sofar |
Markow: https://forum.minetest.net/viewtopic.php?f=4&t=14283 |
15:29 |
Markow |
sofar: Wonderful, thanks! |
15:29 |
sofar |
it does really well on some texture packs, badly on others (mostly due to them being bad texture packs I think) |
15:30 |
sofar |
I should make a list of ones it does well |
15:30 |
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15:31 |
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15:31 |
sofar |
my favorites are currently: AD reforged, the default mc 1.9 textures, pixelperfectionv33, norsecraft |
15:31 |
Markow |
Noted! |
15:48 |
Fixer |
sofar, nice work! |
15:48 |
Fixer |
this is useful |
15:48 |
Fixer |
i still play default anyway %) |
15:50 |
sofar |
it can convert almost all of minetest_game at this point, even does things like the default character.png, sun and moon, and the hotbar |
15:50 |
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15:50 |
Markow |
Really, thumbs up. It adds so many more possibilities when it comes to textures (particularly for us Linux enthusiasts) ;) |
15:53 |
est31 |
man this is cool |
15:57 |
sofar |
the nice thing is that instead of people posting manually converted texture packs, now almost everyone can just download and convert themselves |
15:57 |
sofar |
and it's not really that difficult to use |
16:00 |
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16:00 |
Markow |
There's a plethora of texture packs for MC, it makes the choice exponential for MT |
16:03 |
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16:26 |
alket |
Calinou, do you plan to update carbon-ng ? |
16:27 |
Calinou |
maybe, maybe not |
16:29 |
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16:40 |
fireglow |
What's a good mod for players to teleport to other players? /tpr and such |
16:44 |
kaadmy |
fireglow: i think chatplus |
16:44 |
kaadmy |
the /tpr, tprh, /tpy and /tpn commands are there iirc |
16:50 |
Fixer |
._. |
16:53 |
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17:08 |
fireglow |
kaadmy: okay, thank you |
17:10 |
alket |
what could be the problem on making a lan server, no one can't connect, even me |
17:10 |
alket |
I start it as: ./minetest --server |
17:10 |
alket |
world loads just fine |
17:10 |
alket |
Server for gameid="carbone-ng" listening on 0.0.0.0:30000. |
17:10 |
alket |
https://paste.kde.org/phlphb6lf |
17:11 |
alket |
firewall is disable |
17:17 |
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17:17 |
sfan5 |
what does iptables -S say |
17:22 |
Markow |
alket: Do you have IP Forwarding enabled? (value of 1) ? |
17:25 |
sfan5 |
you don't need that enabled |
17:26 |
Markow |
ok |
17:26 |
Markow |
right, because it's local |
17:33 |
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sofar |
hmmm, is there a way to make text in a hud element a different color? |
17:51 |
sofar |
ahhh number property does that |
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19:17 |
DoyleChris |
trying to add 2 inputs to lua controller in a if else but not sure how to list it in the if. |
19:18 |
DoyleChris |
i have right now if pin.c then but i need if pin.c,pin.d then |
19:18 |
DoyleChris |
but do i use a comma, space, dash |
19:29 |
rubenwardy |
wsssssw |
19:30 |
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19:36 |
DoyleChris |
anybody help me with lua controller coding |
19:37 |
sfan5 |
DoyleChris: it depends on what you want |
19:37 |
sfan5 |
do you want if both are on |
19:37 |
sfan5 |
if one of them is one |
19:38 |
DoyleChris |
i have 3 inputs 1 out |
19:38 |
sfan5 |
yes |
19:39 |
DoyleChris |
I have the 3 inputs on figured out, but if 1 of the others isnt on i cant get the elseif to work |
19:39 |
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19:39 |
Open_Future |
Hi All, server has been crashing once in awhile lately...here is error |
19:40 |
DoyleChris |
if pin.b and pin.c and pin.d then port.a = true |
19:40 |
Open_Future |
2016-04-07 19:59:22: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2016-04-07 19:59:22: ERROR[main]: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling |
19:40 |
Open_Future |
and In thread 7f9c0c2477c0: /build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling |
19:40 |
DoyleChris |
else pin.c and pin.c then port.a = false i get a error |
19:41 |
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19:41 |
Open_Future |
Any ideas? |
19:41 |
sfan5 |
DoyleChris: you can't use else like that |
19:41 |
sfan5 |
you need to use elseif |
19:41 |
DoyleChris |
ok ill try |
19:41 |
sfan5 |
Open_Future: complain to craft_guide dev |
19:42 |
Open_Future |
you mean the error is caused by craft_guide? |
19:42 |
sfan5 |
it even says that |
19:42 |
Open_Future |
Ok.... |
19:42 |
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19:42 |
Open_Future |
What is a double fault error? |
19:43 |
sfan5 |
idk |
19:43 |
Open_Future |
ok, ill check mod forums |
19:46 |
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19:52 |
Open_Future |
ok posted in forums |
19:53 |
DoyleChris |
sfan5: check this out https://img42.com/0Edqu |
19:53 |
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19:53 |
DoyleChris |
its a picture of what im trying to do |
19:53 |
DoyleChris |
2 battery sensors and 1 solar panel mese |
19:53 |
sfan5 |
and you want pin a to go on when? |
19:55 |
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19:55 |
DoyleChris |
hard to explain |
19:55 |
DoyleChris |
solar panel (pin.c) all the time |
19:56 |
DoyleChris |
run battery down to pin.d then shut off till battry charges to pin.b |
19:56 |
DoyleChris |
pin.d is 25K and pin.b 100K |
19:58 |
DoyleChris |
right now it turns off when pin.d turns off but back on when pin.d turns on |
19:58 |
H-H-H |
is that even possible ?# |
19:58 |
DoyleChris |
but i would like it to stay off till pin.b turns on |
19:59 |
DoyleChris |
i dont know if i need a delyer, loop or another type of logic gate to control it. |
19:59 |
sfan5 |
uh |
20:00 |
DoyleChris |
or if i can code it with controllar |
20:00 |
sfan5 |
DoyleChris: it should turn on when 1) the solor panel is on or 2) pin.d is on (25k) but not pin.b (100k) |
20:00 |
sfan5 |
did i get that right |
20:01 |
DoyleChris |
its hard to explain unless you see it work |
20:01 |
sfan5 |
is it correct or not |
20:01 |
DoyleChris |
no |
20:02 |
sfan5 |
what do you want to do |
20:02 |
sfan5 |
charge the battery when there's sun? |
20:03 |
DoyleChris |
yes but also runs he machine |
20:03 |
sfan5 |
also runs the machine? |
20:03 |
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20:03 |
DoyleChris |
i just want it to shut power off to charge the batterys back up to 100k then back on |
20:03 |
sfan5 |
ohhh |
20:04 |
DoyleChris |
down to 25k then off till it gets to 100k |
20:04 |
sfan5 |
pin.a = not (pin.d and not pin.b) |
20:06 |
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20:06 |
DoyleChris |
is that in the if part or the then part |
20:06 |
sfan5 |
thats the whole code |
20:06 |
DoyleChris |
if pin.a = not (pin.d and not pin.b) |
20:06 |
sfan5 |
no |
20:06 |
sfan5 |
without if or then or else or end |
20:06 |
sfan5 |
the whole code |
20:06 |
DoyleChris |
ok |
20:08 |
DoyleChris |
it dosent activate the piston |
20:09 |
ssieb |
That picture link doesn't work |
20:09 |
DoyleChris |
try again |
20:10 |
DoyleChris |
let me get a new link |
20:10 |
DoyleChris |
https://img42.com/muzxF |
20:11 |
sfan5 |
hmm |
20:11 |
DoyleChris |
i wasnt sure if i need to make some event codes |
20:11 |
sfan5 |
luacontrollers are completely broken for me |
20:11 |
ssieb |
why is the solar panel linked to it? |
20:11 |
DoyleChris |
just trying to keep my centrifuges running for more then a split second |
20:12 |
DoyleChris |
so the MV line that feeds my centrifuges shutsdown at night |
20:12 |
DoyleChris |
all i have right now are MV solar panels |
20:12 |
sfan5 |
ohhh |
20:12 |
sfan5 |
thats dumb |
20:13 |
DoyleChris |
how so |
20:13 |
sfan5 |
DoyleChris: port.a = not (pin.d and not pin.b) |
20:13 |
DoyleChris |
ok i see |
20:13 |
sfan5 |
that disables the line when it's at 25k and enabled it again after it reaches 100k |
20:15 |
DoyleChris |
well ran it, 100K shut off piston stayed on reached 25K and the piston stayed on didnt shut off |
20:16 |
DoyleChris |
do i add that to exsiting code i have |
20:17 |
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20:17 |
sfan5 |
no |
20:18 |
sfan5 |
what |
20:18 |
sfan5 |
DoyleChris: can you try explaining |
20:19 |
DoyleChris |
mese into pin.b,c,d is on but pins themselves are off |
20:19 |
DoyleChris |
and pin.a is on all the time |
20:21 |
DoyleChris |
there is no manuals or help on lua controllar |
20:21 |
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20:21 |
DoyleChris |
just the lua code |
20:21 |
sfan5 |
there is a manual |
20:21 |
ssieb |
there is lots of info on it |
20:21 |
sfan5 |
http://mesecons.net/luacontroller/ |
20:22 |
DoyleChris |
that is so vague in descriptions |
20:22 |
ssieb |
how is it vague |
20:23 |
DoyleChris |
one small paragraph about the pins |
20:23 |
DoyleChris |
so clear examples |
20:23 |
DoyleChris |
no clear |
20:23 |
ssieb |
there are a couple of sections on the pins |
20:23 |
ssieb |
with examples |
20:23 |
ssieb |
what exactly do you want? |
20:24 |
sfan5 |
DoyleChris: https://a.uguu.se/eslebp_a.mp4 this is how it should be right now |
20:24 |
sfan5 |
(what my code does) |
20:24 |
DoyleChris |
shows relation port.b = pin.a and port.a = true pin.b =pin.a |
20:25 |
ssieb |
I have no idea what you just wrote there... |
20:25 |
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20:25 |
DoyleChris |
thats on the http://mesecons.net/luacontroller/ chapter II |
20:26 |
DoyleChris |
vauge |
20:26 |
ssieb |
port.b = pin.a |
20:26 |
ssieb |
Port B now always adapts the state of port A. |
20:26 |
ssieb |
How is that vague? |
20:27 |
ssieb |
s/adapts/copies/ would probably be a better way to express it though |
20:27 |
DoyleChris |
just nothing to explain it a little more |
20:27 |
ssieb |
what more could be explained? |
20:28 |
DoyleChris |
sfan5 how did you take the video |
20:28 |
sfan5 |
obs |
20:28 |
ssieb |
to set an output pin, set port.a,b,c,d. To read the value of a pin, use pin.a,b,c,d |
20:28 |
ssieb |
They are all boolean values |
20:28 |
ssieb |
That's all there is to using the pins |
20:29 |
ssieb |
Anything more is a programming problem |
20:29 |
DoyleChris |
ill get obs and make a movie |
20:29 |
DoyleChris |
best place to upload it |
20:30 |
sfan5 |
uguu.se will store your file for 24h |
20:30 |
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20:31 |
DoyleChris |
ill try to get a video of what i have |
20:31 |
ssieb |
Wasn't that picture you posted correct? |
20:32 |
ssieb |
It's just a matter of you completely describing what needs to happen. What all the inputs are and when they turn on and off. |
20:34 |
DoyleChris |
the solar panel on C determines if it is sunny out |
20:34 |
DoyleChris |
B,D read battery voltage |
20:34 |
DoyleChris |
B 25K D 100K |
20:35 |
DoyleChris |
best way to descrie it is |
20:35 |
DoyleChris |
if C = true and B,D = true A = true |
20:36 |
DoyleChris |
C = False B,D = true or False A= False |
20:36 |
DoyleChris |
C = true D = false B= true A = True |
20:37 |
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20:37 |
DoyleChris |
C = true D = false B = False A = false |
20:37 |
DoyleChris |
now heres the kicker |
20:37 |
DoyleChris |
A = True only when B,D becomes true again |
20:38 |
ssieb |
are the battery voltage ones on when the voltage is >= or just == ? |
20:39 |
DoyleChris |
>= |
20:39 |
ssieb |
If the voltage is 0, the both will be off? |
20:39 |
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20:40 |
DoyleChris |
25K (25-100) 100K (100 - +) |
20:40 |
ssieb |
"voltage" is the wrong term anyway... Should be capacity or something :-) |
20:40 |
DoyleChris |
yes |
20:43 |
DoyleChris |
just cant figure out how to get it to wait till 100K once 25K turns back on |
20:43 |
ssieb |
ok, I'll come up with something in a bit. I'm a little busy right now. |
20:43 |
ssieb |
My son wants me to be on minetest with him right now :-P |
20:45 |
DoyleChris |
thats fine im trying myself i just need some ideas |
20:57 |
DoyleChris |
here is 2 pictures of it http://pho.to/A6VBZ |
20:57 |
DoyleChris |
dinner be back |
21:01 |
ssieb |
DoyleChris: ok, I think I have it |
21:01 |
ssieb |
DoyleChris: port.a = pin.c and ((pin.b and port.a) or (pin.d and not port.a)) |
21:06 |
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22:22 |
DoyleChris |
that worked like a charm |
22:25 |
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22:36 |
betterthanyou710 |
hi |
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23:11 |
air |
any idea why a list wouldn't appear in formspec? |
23:11 |
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23:17 |
est31 |
air are you trying to inspect other player's inventories? |
23:18 |
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23:19 |
air |
trying to display inventory slots in a node |
23:20 |
air |
I used the furnace code and it shows player inventory but not src/dst slots |
23:22 |
est31 |
you also have to set the inventories |
23:23 |
air |
inv:set_size('dst', 1) <-- that? |
23:23 |
est31 |
yes |
23:23 |
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23:23 |
air |
I did that in on_construct |
23:25 |
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23:27 |
est31 |
hmm idk then |
23:27 |
est31 |
perhaps place the node again? |
23:27 |
est31 |
remove it and place it? |
23:31 |
air |
ya, tried that |
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