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IRC log for #minetest, 2016-04-09

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All times shown according to UTC.

Time Nick Message
00:03 LazyJ I asked this in another channel and I'll ask it here with the hopes of catching someone who knows some about it.
00:04 LazyJ Does anyone know if the minetest.conf setting "full_block_send_enable_min_time_from _building" is server-side or client-side?
00:04 LazyJ The way the description is worded it sounds more client-side.
00:04 LazyJ The client receives the 16x16x16 block area info from the server, the player builds stuff in their client, the client waits a few seconds and then sends the full amount of data from that block to the server to update the server with the changes (nodes dug/placed/grown/whatever) that the client made to that block area?
00:04 LazyJ
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00:57 cimbakahn Where do i put the skins in the minetest-mod-wardrobe-1.1 folder?  Do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/doc/svg or do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures  ?
00:59 cimbakahn I am trying to find out why i'm getting this error when i try to activate the mod ----> https://imgur.com/okpZYf1
01:00 diemartin cimbakahn, in textures/
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01:00 diemartin and that error has nothing to do with skins
01:01 cimbakahn You mean here ----> /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures
01:01 diemartin just rename the mod folder to "wardrobe"
01:01 diemartin yes
01:01 cimbakahn ok
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01:02 diemartin somebody should PR that mod to add mod.conf::name=wardrobe
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01:06 cimbakahn Ok that worked but when i put a skin on, my character turns pale orange and i'm not getting the one i'm supposed to get.
01:10 cimbakahn When i right click on the wardrobe i see all the names of my skins, but when i select one i get a solid pastel color instead of the skin i clicked on.
01:10 diemartin are you sure the skin filename and the filename entered into skins.txt match?
01:11 diemartin also, any texture errors in debug.txt ?
01:13 diemartin since you are using Linux, remember that filename case matters. i.e. "MySkin.png" is not the same as "myskin.png" or "mYsKiN.png"
01:15 cimbakahn Is there not supposed to be underscores in the texture name?  Example character_901.png
01:16 diemartin <diemartin> are you sure the skin filename and the filename entered into skins.txt match?
01:20 cimbakahn That was it!  I failed to match the text file to the skins.
01:21 diemartin !next
01:21 MinetestBot Another satisfied customer. Next!
01:21 cimbakahn It works in singleplayer now.  I hope it works as well on the server.
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01:29 cimbakahn I don't see my skins on the server.  They are not listed in the wardrobe box.
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01:38 cimbakahn I got this ----> WARNING[Main]: Irrlicht: Could not open file of texture: character.png
01:39 sofar ignore
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02:01 cimbakahn Still getting WARNING[Main]: Irrlicht: Could not open file of texture: character.png
02:11 cimbakahn Does anyone see anything i am doing wrong?  Here is the contents of my textures folder and my skins.txt file ----> https://imgur.com/a/PYk6U  and i am getting message above inside debug.txt
02:12 cimbakahn It works in singleplayer but not on the server.
02:12 sofar ignore the error
02:12 sofar the character.png error is coming frmo something else
02:12 cimbakahn Ok.
02:12 cimbakahn But it still doesn't work on the server.
02:14 cimbakahn How do i get it to work on the server?  Anyone know?
02:16 cimbakahn Maybe this is the problem diemartin> somebody should PR that mod to add mod.conf::name=wardrobe
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02:31 engineer-pearl Hello. I found a really useful way to manage mods and would like to add it to the wiki. May I have access?
02:32 kaadmy what is it ^.^
02:33 engineer-pearl I used git to pull mods from github (Mostly I find them on github lol), which usually keeps the names correct and allows me to have an automatic update script.
02:34 engineer-pearl (It's a small thing but holey cow is it nice)
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02:58 cimbakahn Does anyone know how i can put my personal skin on, in a public server?  It works in singleplayer but not on public server.
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03:00 Asuran what is harder stone pile or stone?
03:01 Asuran i guess melting cobble to stone is harder?
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03:29 engineer-pearl I found a way to manage certain mods in minetest, and would like it added to the wiki. I have uploaded the suggested addition here: http://pastebin.com/vu9aRDbk
03:44 Asuran engineer-pearl, how can i see to which server i last connected?
03:44 Asuran or can i fav a server?
03:45 engineer-pearl I don't think there's a fave method in minetest, however if you turn off the public serverlist, the one at the top should be the server you last connected to (or tried to connect to, I forget which)
03:46 Asuran thanks
03:48 engineer-pearl Your welcome. And if you wish to keep your faves in the list, I reccomend going through and deleeting ones you don't like from that list.
03:49 engineer-pearl That way your private server list will have servers you like instead of servers you don't.
03:51 Asuran do you know how to grow tomatoes on proximy?
03:51 Asuran i added grow lamp but still dont grow
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07:18 ssieb !seen afflatus
07:18 MinetestBot ssieb: afflatus was last seen at 2016-04-07 23:35:08 UTC on #minetest
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07:42 KrimZon is it possible in lua to change the player's walk acceleration?
07:45 asl97 KrimZon: no, you can only change the max speed, not acceleration.
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08:08 Krock Fritigern, how's it going?
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11:03 LNJ2GO WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
11:03 LNJ2GO Does somebody know what this means?
11:04 est31 some issue with a texture, irrlicht can't read?
11:05 est31 irrlicht really should update its builtin libpng
11:05 LNJ2GO I only optimized them with optipng
11:08 sfan5 LNJ2GO: this is not an error and you can just ignore it
11:13 Markow Curious, what version of irrlicht lib are you using?
11:13 est31 i guess it doesnt matter
11:13 est31 irrlicht never updated its libpng since ages
11:14 Markow But can you tell me what version you are using anyway?
11:14 Markow I have Irrlicht 1.8.3
11:16 est31 it has libpng 1.5.9
11:16 est31 from February 18, 2012
11:18 est31 hmm
11:18 Markow I don't believe the version of libpng is an issue, it may be how well the irrlicht graphics engine utilizes it in its code.
11:18 est31 actually, if you are using irrlicht from debian, it gets it from the libpng package
11:18 est31 thats good
11:21 Markow I custom compiled my irrlicht lib directly from their latest source code, which includes the libpng version you referred to
11:22 est31 LNJ2GO, it looks like an optipng error
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11:23 est31 LNJ2GO, in fact, its only inside newer libpng versions
11:23 est31 1.5.9 doesnt print that error
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12:45 Calinou LNJ2GO, are you on Fedora by any chance?
12:45 Calinou I've had that error in multiple games with Fedora
12:45 Calinou it was spammed in console in Warsow for example
12:45 Calinou and Sauerbraten/Red Eclipse had it quite a lot too
12:46 est31 just google for "iCCP: known incorrect sRGB profile"
12:46 est31 its libpng issue
12:46 est31 not even irrlicht
12:47 est31 and in fact not a libpng issue, as it is an issue with the images
12:47 est31 just libpng now started to be verbose about it
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13:12 LNJ2GO I have irrlicht 1.8.3+dfsg1-1+b1 -> 1.8.3
13:13 Krock looks like a spam version
13:13 Krock dhsgwe
13:14 LNJ2GO it's the full version name of the debian repo.
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13:17 LNJ2GO libpng12-dev 1.2.54 and libpng16-16 1.6.21
13:17 LNJ2GO @Calinou I'm on debian sid
13:20 LNJ2GO I think I have found something http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile
13:20 Asuran look just if youre png got srgb profile embedded
13:20 Asuran use some good programm
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13:27 rubenwardy New chapter! http://rubenwardy.com/minetest_modding_book/chapters/privileges.html
13:28 Obani rubenwardy, Should there be translations to minetest modding book ?
13:28 rubenwardy possibly
13:29 rubenwardy The best way to do it would be to copy the site into eg fr/ folders
13:30 Obani rubenwardy, is it ?
13:30 rubenwardy Probably
13:30 rubenwardy Or host forks somewhere
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13:30 rubenwardy It would be a pain to translate the navbar
13:35 Markow Mesa-11.2.0-135.1 just hit the openSUSE Tumbleweed repo and updating it now. I'm thrilled! ;)
13:55 Fixer why thrilled?
14:09 H-H-H why not ? lol
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14:32 Fixer i'm calm :}
14:34 Krock just like everybody else here
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14:42 Fixer now
14:43 Fixer if they introduce Vulkan support for ATI HD6870, i will be thrilled, but other? meeh
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14:43 Calinou I don't think they will add Vulkan to pre-GCN GPUs, they might just be too old
14:44 Calinou NVIDIA is not even supporting pre-Kepler...
14:44 Calinou <- has Fermi
14:44 Fixer <- has preCGN
14:45 XeonSquared Which generation is Kepler?
14:48 XeonSquared most 6xx to 8xx cards, okay
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15:00 musicmatze Hi minetesters!
15:00 musicmatze Can someone point me to a mobs pack? I have no creatures on my maps (I just installed minetest, so you might have to explain a bit....)
15:00 est31 hello musicmatze!
15:01 musicmatze also: I installed the "technic" mod ... but I cannot find any tutorials on how to use the parts...
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15:03 est31 musicmatze, look here: https://github.com/minetest-technic/technic/blob/master/manual.md
15:04 musicmatze ah, nice...
15:04 musicmatze it is sooo awesome that all the source is on github! :-)
15:04 musicmatze I really love that!
15:04 est31 :)
15:05 musicmatze any pointers for  creatures?
15:05 est31 about mobs, I don't know a _good_ mobs mod pack
15:06 fireglow musicmatze: https://github.com/BlockMen/cme
15:07 Amaz musicmatze, this one is good as well: https://github.com/tenplus1/mobs
15:07 musicmatze AWESOME!
15:07 musicmatze Can one use two mob packs together?
15:07 Calinou no, it's strongly discouraged
15:07 musicmatze okay
15:07 Calinou things will be inconsistent, stuff will be slow :)
15:08 Calinou also, yes, I'm not a fan of any mobs mod out there
15:08 Calinou even mine isn't that good :P
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15:12 Markow Fixer: Mesa 11.2 changes are huge, including EGL, GLSL, GL, WGL, and OSMesa improvements, updates to the Intel i965, Nouveau, Radeon, SVGA, LLVM, and Virgl drivers, as well as enhancements to the OMX and VAAPI video backends.
15:12 Markow Good enough reason to be thrilledf or "some" of us. ;)
15:13 Fixer i really hate that part
15:13 Calinou it doesn't thrill proprietary driver users in the slightest :p
15:13 Fixer in Linux it is CRAPTON of some LIBS I don't understand
15:14 Calinou libcrapton
15:14 Fixer mesa, egl, wgl, dri, dri2, dri3, randr, randr2, randr3, glamour, llvm, blabla, thousands of them
15:14 Calinou it's GLAMOR, not glamour :p
15:15 Fixer or glamor whatever
15:15 Fixer that rendering option shit
15:15 Fixer in xorg.conf
15:15 musicmatze oh my god I just installed tenplus1/mobs and it is WONDERFUL!
15:15 Fixer XXX vs XXX
15:15 musicmatze oh my god I will fail my bachelors thesis :-(
15:15 musicmatze playing 24/7
15:16 Markow What's the most popular texture pack for MT? Still haven't installed one.
15:17 Fixer AIGLX
15:17 Markow Thanks!
15:17 musicmatze Fixer: Where can I find itß
15:17 musicmatze I'm also playing without one, but would love to have one
15:18 est31 musicmatze, thats a linux library
15:18 est31 not a texture pack
15:18 musicmatze ah :-/
15:18 Calinou Markow, lots of people don't play with any
15:18 Calinou default textures have improved a lot
15:18 musicmatze I didn't figure that out because it wasn't libfoo.so :-)
15:18 est31 there is http://www.minetest.net/customize/
15:18 Calinou although, I think quite a bit of people use VanessaE's HDX, including me
15:18 Calinou it's available in sizes from 16x to 512x (!)
15:19 Calinou I use 256x
15:19 est31 I dont like HDX
15:19 * VanessaE frowns at est31
15:19 Markow Calinou: That's why I haven't installed any yet, I'm quite content with the default textures.
15:19 Calinou some textures don't tile well but overall it's nice
15:19 Calinou Markow, default textures used to be really, really goffy
15:19 Calinou goofy*
15:19 Markow Everything improves with time ;)
15:19 Calinou in 0.2 or 0.3 (outside of the Windows builds made by celeron55, which used cisoun's textures)
15:19 est31 i like the pixel-ish character of minetest
15:20 Calinou it was programmer art, literally
15:20 fireglow est31: ditto
15:20 fireglow I like summerfields
15:20 Calinou I wish more Minecraft resource packs were freely licensed
15:21 Calinou many are just "All rights reserved" (sic) or CC BY-NC-ND
15:21 est31 development around minetest is far more free-ish
15:22 Markow I'll give HDX a try, looks really nice.
15:22 est31 perhaps thats part of the reason why parts of the minecraft community dont like minetest :)
15:22 Fixer Markow, EXA or XAA?
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15:23 Markow Fixer: I'm viewing the screenshots here, so I'm not sure yet: https://forum.minetest.net/viewtopic.php?t=1583
15:23 Fixer you don't get it %) oh well
15:24 Markow Just landed on my head ;)
15:24 Fixer interesting: http://dri.sourceforge.net/doc/images/dri_data_flow.png
15:25 Markow Nice flowchart
15:27 sofar Markow: https://forum.minetest.net/viewtopic.php?f=4&amp;t=14283
15:29 Markow sofar: Wonderful, thanks!
15:29 sofar it does really well on some texture packs, badly on others (mostly due to them being bad texture packs I think)
15:30 sofar I should make a list of ones it does well
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15:31 sofar my favorites are currently: AD reforged, the default mc 1.9 textures, pixelperfectionv33, norsecraft
15:31 Markow Noted!
15:48 Fixer sofar, nice work!
15:48 Fixer this is useful
15:48 Fixer i still play default anyway %)
15:50 sofar it can convert almost all of minetest_game at this point, even does things like the default character.png, sun and moon, and the hotbar
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15:50 Markow Really, thumbs up. It adds so many more possibilities when it comes to textures (particularly for us Linux enthusiasts)  ;)
15:53 est31 man this is cool
15:57 sofar the nice thing is that instead of people posting manually converted texture packs, now almost everyone can just download and convert themselves
15:57 sofar and it's not really that difficult to use
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16:00 Markow There's a plethora of texture packs for MC, it makes the choice exponential for MT
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16:26 alket Calinou, do you plan to update carbon-ng ?
16:27 Calinou maybe, maybe not
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16:40 fireglow What's a good mod for players to teleport to other players? /tpr and such
16:44 kaadmy fireglow: i think chatplus
16:44 kaadmy the /tpr, tprh, /tpy and /tpn commands are there iirc
16:50 Fixer ._.
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17:08 fireglow kaadmy: okay, thank you
17:10 alket what could be the problem on making a lan server, no one can't connect, even me
17:10 alket I start it as: ./minetest --server
17:10 alket world loads just fine
17:10 alket Server for gameid="carbone-ng" listening on 0.0.0.0:30000.
17:10 alket https://paste.kde.org/phlphb6lf
17:11 alket firewall is disable
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17:17 sfan5 what does iptables -S say
17:22 Markow alket: Do you have IP Forwarding enabled? (value of 1) ?
17:25 sfan5 you don't need that enabled
17:26 Markow ok
17:26 Markow right, because it's local
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17:50 sofar hmmm, is there a way to make text in a hud element a different color?
17:51 sofar ahhh number property does that
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19:17 DoyleChris trying to add 2 inputs to lua controller in a if else but not sure how to list it in the if.
19:18 DoyleChris i have right now if pin.c then but i need if pin.c,pin.d then
19:18 DoyleChris but do i use a comma, space, dash
19:29 rubenwardy wsssssw
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19:36 DoyleChris anybody help me with lua controller coding
19:37 sfan5 DoyleChris: it depends on what you want
19:37 sfan5 do you want if both are on
19:37 sfan5 if one of them is one
19:38 DoyleChris i have 3 inputs 1 out
19:38 sfan5 yes
19:39 DoyleChris I have the 3 inputs on figured out, but if 1 of the others isnt on i cant get the elseif to work
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19:39 Open_Future Hi All,  server has been crashing once in awhile lately...here is error
19:40 DoyleChris if pin.b and pin.c and pin.d then port.a = true
19:40 Open_Future 2016-04-07 19:59:22: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2016-04-07 19:59:22: ERROR[main]: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling
19:40 Open_Future and In thread 7f9c0c2477c0: /build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling
19:40 DoyleChris else pin.c and pin.c then port.a = false i get a error
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19:41 Open_Future Any ideas?
19:41 sfan5 DoyleChris: you can't use else like that
19:41 sfan5 you need to use elseif
19:41 DoyleChris ok ill try
19:41 sfan5 Open_Future: complain to craft_guide dev
19:42 Open_Future you mean the error is caused by craft_guide?
19:42 sfan5 it even says that
19:42 Open_Future Ok....
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19:42 Open_Future What is a double fault error?
19:43 sfan5 idk
19:43 Open_Future ok, ill check mod forums
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19:52 Open_Future ok posted in forums
19:53 DoyleChris sfan5: check this out https://img42.com/0Edqu
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19:53 DoyleChris its a picture of what im trying to do
19:53 DoyleChris 2 battery sensors and 1 solar panel mese
19:53 sfan5 and you want pin a to go on when?
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19:55 DoyleChris hard to explain
19:55 DoyleChris solar panel (pin.c) all the time
19:56 DoyleChris run battery down to pin.d then shut off till battry charges to pin.b
19:56 DoyleChris pin.d is 25K and pin.b 100K
19:58 DoyleChris right now it turns off when pin.d turns off but back on when pin.d turns on
19:58 H-H-H is that even possible ?#
19:58 DoyleChris but i would like it to stay off till pin.b turns on
19:59 DoyleChris i dont know if i need a delyer, loop or another type of logic gate to control it.
19:59 sfan5 uh
20:00 DoyleChris or if i can code it with controllar
20:00 sfan5 DoyleChris: it should turn on when 1) the solor panel is on or 2) pin.d is on (25k) but not pin.b (100k)
20:00 sfan5 did i get that right
20:01 DoyleChris its hard to explain unless you see it work
20:01 sfan5 is it correct or not
20:01 DoyleChris no
20:02 sfan5 what do you want to do
20:02 sfan5 charge the battery when there's sun?
20:03 DoyleChris yes but also runs he machine
20:03 sfan5 also runs the machine?
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20:03 DoyleChris i just want it to shut power off to charge the batterys back up to 100k then back on
20:03 sfan5 ohhh
20:04 DoyleChris down to 25k then off till it gets to 100k
20:04 sfan5 pin.a = not (pin.d and not pin.b)
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20:06 DoyleChris is that in the if part or the then part
20:06 sfan5 thats the whole code
20:06 DoyleChris if pin.a = not (pin.d and not pin.b)
20:06 sfan5 no
20:06 sfan5 without if or then or else or end
20:06 sfan5 the whole code
20:06 DoyleChris ok
20:08 DoyleChris it dosent activate the piston
20:09 ssieb That picture link doesn't work
20:09 DoyleChris try again
20:10 DoyleChris let me get a new link
20:10 DoyleChris https://img42.com/muzxF
20:11 sfan5 hmm
20:11 DoyleChris i wasnt sure if i need to make some event codes
20:11 sfan5 luacontrollers are completely broken for me
20:11 ssieb why is the solar panel linked to it?
20:11 DoyleChris just trying to keep my centrifuges running for more then a split second
20:12 DoyleChris so the MV line that feeds my centrifuges shutsdown at night
20:12 DoyleChris all i have right now are MV solar panels
20:12 sfan5 ohhh
20:12 sfan5 thats dumb
20:13 DoyleChris how so
20:13 sfan5 DoyleChris: port.a = not (pin.d and not pin.b)
20:13 DoyleChris ok i see
20:13 sfan5 that disables the line when it's at 25k and enabled it again after it reaches 100k
20:15 DoyleChris well ran it, 100K shut off piston stayed on reached 25K and the piston stayed on didnt shut off
20:16 DoyleChris do i add that to exsiting code i have
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20:17 sfan5 no
20:18 sfan5 what
20:18 sfan5 DoyleChris: can you try explaining
20:19 DoyleChris mese into pin.b,c,d is on but pins themselves are off
20:19 DoyleChris and pin.a is on all the time
20:21 DoyleChris there is no manuals or help on lua controllar
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20:21 DoyleChris just the lua code
20:21 sfan5 there is a manual
20:21 ssieb there is lots of info on it
20:21 sfan5 http://mesecons.net/luacontroller/
20:22 DoyleChris that is so vague in descriptions
20:22 ssieb how is it vague
20:23 DoyleChris one small paragraph about the pins
20:23 DoyleChris so clear examples
20:23 DoyleChris no clear
20:23 ssieb there are a couple of sections on the pins
20:23 ssieb with examples
20:23 ssieb what exactly do you want?
20:24 sfan5 DoyleChris: https://a.uguu.se/eslebp_a.mp4 this is how it should be right now
20:24 sfan5 (what my code does)
20:24 DoyleChris shows relation port.b = pin.a and port.a = true pin.b =pin.a
20:25 ssieb I have no idea what you just wrote there...
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20:25 DoyleChris thats on the http://mesecons.net/luacontroller/ chapter II
20:26 DoyleChris vauge
20:26 ssieb port.b = pin.a
20:26 ssieb Port B now always adapts the state of port A.
20:26 ssieb How is that vague?
20:27 ssieb s/adapts/copies/ would probably be a better way to express it though
20:27 DoyleChris just nothing to explain it a little more
20:27 ssieb what more could be explained?
20:28 DoyleChris sfan5 how did you take the video
20:28 sfan5 obs
20:28 ssieb to set an output pin, set port.a,b,c,d.  To read the value of a pin, use pin.a,b,c,d
20:28 ssieb They are all boolean values
20:28 ssieb That's all there is to using the pins
20:29 ssieb Anything more is a programming problem
20:29 DoyleChris ill get obs and make a movie
20:29 DoyleChris best place to upload it
20:30 sfan5 uguu.se will store your file for 24h
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20:31 DoyleChris ill try to get a video of what i have
20:31 ssieb Wasn't that picture you posted correct?
20:32 ssieb It's just a matter of you completely describing what needs to happen.  What all the inputs are and when they turn on and off.
20:34 DoyleChris the solar panel on C determines if it is sunny out
20:34 DoyleChris B,D read battery voltage
20:34 DoyleChris B 25K D 100K
20:35 DoyleChris best way to descrie it is
20:35 DoyleChris if C = true and B,D = true A = true
20:36 DoyleChris C = False B,D = true or False A= False
20:36 DoyleChris C = true D = false B= true A = True
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20:37 DoyleChris C = true D = false B = False A = false
20:37 DoyleChris now heres the kicker
20:37 DoyleChris A = True only when B,D becomes true again
20:38 ssieb are the battery voltage ones on when the voltage is >= or just == ?
20:39 DoyleChris >=
20:39 ssieb If the voltage is 0, the both will be off?
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20:40 DoyleChris 25K (25-100) 100K (100 - +)
20:40 ssieb "voltage" is the wrong term anyway...  Should be capacity or something :-)
20:40 DoyleChris yes
20:43 DoyleChris just cant figure out how to get it to wait till 100K once 25K turns back on
20:43 ssieb ok, I'll come up with something in a bit.  I'm a little busy right now.
20:43 ssieb My son wants me to be on minetest with him right now :-P
20:45 DoyleChris thats fine im trying myself i just need some ideas
20:57 DoyleChris here is 2 pictures of it http://pho.to/A6VBZ
20:57 DoyleChris dinner be back
21:01 ssieb DoyleChris: ok, I think I have it
21:01 ssieb DoyleChris: port.a = pin.c and ((pin.b and port.a) or (pin.d and not port.a))
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22:22 DoyleChris that worked like a charm
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22:36 betterthanyou710 hi
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23:11 air any idea why a list wouldn't appear in formspec?
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23:17 est31 air are you trying to inspect other player's inventories?
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23:19 air trying to display inventory slots in a node
23:20 air I used the furnace code and it shows player inventory but not src/dst slots
23:22 est31 you also have to set the inventories
23:23 air inv:set_size('dst', 1) <-- that?
23:23 est31 yes
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23:23 air I did that in on_construct
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23:27 est31 hmm idk then
23:27 est31 perhaps place the node again?
23:27 est31 remove it and place it?
23:31 air ya, tried that
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