Time Nick Message 00:03 LazyJ I asked this in another channel and I'll ask it here with the hopes of catching someone who knows some about it. 00:04 LazyJ Does anyone know if the minetest.conf setting "full_block_send_enable_min_time_from _building" is server-side or client-side? 00:04 LazyJ The way the description is worded it sounds more client-side. 00:04 LazyJ The client receives the 16x16x16 block area info from the server, the player builds stuff in their client, the client waits a few seconds and then sends the full amount of data from that block to the server to update the server with the changes (nodes dug/placed/grown/whatever) that the client made to that block area? 00:04 LazyJ 00:57 cimbakahn Where do i put the skins in the minetest-mod-wardrobe-1.1 folder? Do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/doc/svg or do i put them in /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures ? 00:59 cimbakahn I am trying to find out why i'm getting this error when i try to activate the mod ----> https://imgur.com/okpZYf1 01:00 diemartin cimbakahn, in textures/ 01:00 diemartin and that error has nothing to do with skins 01:01 cimbakahn You mean here ----> /home/cimbakahn/.minetest/mods/minetest-mod-wardrobe-1.1/textures 01:01 diemartin just rename the mod folder to "wardrobe" 01:01 diemartin yes 01:01 cimbakahn ok 01:02 diemartin somebody should PR that mod to add mod.conf::name=wardrobe 01:06 cimbakahn Ok that worked but when i put a skin on, my character turns pale orange and i'm not getting the one i'm supposed to get. 01:10 cimbakahn When i right click on the wardrobe i see all the names of my skins, but when i select one i get a solid pastel color instead of the skin i clicked on. 01:10 diemartin are you sure the skin filename and the filename entered into skins.txt match? 01:11 diemartin also, any texture errors in debug.txt ? 01:13 diemartin since you are using Linux, remember that filename case matters. i.e. "MySkin.png" is not the same as "myskin.png" or "mYsKiN.png" 01:15 cimbakahn Is there not supposed to be underscores in the texture name? Example character_901.png 01:16 diemartin are you sure the skin filename and the filename entered into skins.txt match? 01:20 cimbakahn That was it! I failed to match the text file to the skins. 01:21 diemartin !next 01:21 MinetestBot Another satisfied customer. Next! 01:21 cimbakahn It works in singleplayer now. I hope it works as well on the server. 01:29 cimbakahn I don't see my skins on the server. They are not listed in the wardrobe box. 01:38 cimbakahn I got this ----> WARNING[Main]: Irrlicht: Could not open file of texture: character.png 01:39 sofar ignore 02:01 cimbakahn Still getting WARNING[Main]: Irrlicht: Could not open file of texture: character.png 02:11 cimbakahn Does anyone see anything i am doing wrong? Here is the contents of my textures folder and my skins.txt file ----> https://imgur.com/a/PYk6U and i am getting message above inside debug.txt 02:12 cimbakahn It works in singleplayer but not on the server. 02:12 sofar ignore the error 02:12 sofar the character.png error is coming frmo something else 02:12 cimbakahn Ok. 02:12 cimbakahn But it still doesn't work on the server. 02:14 cimbakahn How do i get it to work on the server? Anyone know? 02:16 cimbakahn Maybe this is the problem diemartin> somebody should PR that mod to add mod.conf::name=wardrobe 02:31 engineer-pearl Hello. I found a really useful way to manage mods and would like to add it to the wiki. May I have access? 02:32 kaadmy what is it ^.^ 02:33 engineer-pearl I used git to pull mods from github (Mostly I find them on github lol), which usually keeps the names correct and allows me to have an automatic update script. 02:34 engineer-pearl (It's a small thing but holey cow is it nice) 02:58 cimbakahn Does anyone know how i can put my personal skin on, in a public server? It works in singleplayer but not on public server. 03:00 Asuran what is harder stone pile or stone? 03:01 Asuran i guess melting cobble to stone is harder? 03:29 engineer-pearl I found a way to manage certain mods in minetest, and would like it added to the wiki. I have uploaded the suggested addition here: http://pastebin.com/vu9aRDbk 03:44 Asuran engineer-pearl, how can i see to which server i last connected? 03:44 Asuran or can i fav a server? 03:45 engineer-pearl I don't think there's a fave method in minetest, however if you turn off the public serverlist, the one at the top should be the server you last connected to (or tried to connect to, I forget which) 03:46 Asuran thanks 03:48 engineer-pearl Your welcome. And if you wish to keep your faves in the list, I reccomend going through and deleeting ones you don't like from that list. 03:49 engineer-pearl That way your private server list will have servers you like instead of servers you don't. 03:51 Asuran do you know how to grow tomatoes on proximy? 03:51 Asuran i added grow lamp but still dont grow 07:18 ssieb !seen afflatus 07:18 MinetestBot ssieb: afflatus was last seen at 2016-04-07 23:35:08 UTC on #minetest 07:42 KrimZon is it possible in lua to change the player's walk acceleration? 07:45 asl97 KrimZon: no, you can only change the max speed, not acceleration. 08:08 Krock Fritigern, how's it going? 11:03 LNJ2GO WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile 11:03 LNJ2GO Does somebody know what this means? 11:04 est31 some issue with a texture, irrlicht can't read? 11:05 est31 irrlicht really should update its builtin libpng 11:05 LNJ2GO I only optimized them with optipng 11:08 sfan5 LNJ2GO: this is not an error and you can just ignore it 11:13 Markow Curious, what version of irrlicht lib are you using? 11:13 est31 i guess it doesnt matter 11:13 est31 irrlicht never updated its libpng since ages 11:14 Markow But can you tell me what version you are using anyway? 11:14 Markow I have Irrlicht 1.8.3 11:16 est31 it has libpng 1.5.9 11:16 est31 from February 18, 2012 11:18 est31 hmm 11:18 Markow I don't believe the version of libpng is an issue, it may be how well the irrlicht graphics engine utilizes it in its code. 11:18 est31 actually, if you are using irrlicht from debian, it gets it from the libpng package 11:18 est31 thats good 11:21 Markow I custom compiled my irrlicht lib directly from their latest source code, which includes the libpng version you referred to 11:22 est31 LNJ2GO, it looks like an optipng error 11:23 est31 LNJ2GO, in fact, its only inside newer libpng versions 11:23 est31 1.5.9 doesnt print that error 12:45 Calinou LNJ2GO, are you on Fedora by any chance? 12:45 Calinou I've had that error in multiple games with Fedora 12:45 Calinou it was spammed in console in Warsow for example 12:45 Calinou and Sauerbraten/Red Eclipse had it quite a lot too 12:46 est31 just google for "iCCP: known incorrect sRGB profile" 12:46 est31 its libpng issue 12:46 est31 not even irrlicht 12:47 est31 and in fact not a libpng issue, as it is an issue with the images 12:47 est31 just libpng now started to be verbose about it 13:12 LNJ2GO I have irrlicht 1.8.3+dfsg1-1+b1 -> 1.8.3 13:13 Krock looks like a spam version 13:13 Krock dhsgwe 13:14 LNJ2GO it's the full version name of the debian repo. 13:17 LNJ2GO libpng12-dev 1.2.54 and libpng16-16 1.6.21 13:17 LNJ2GO @Calinou I'm on debian sid 13:20 LNJ2GO I think I have found something http://stackoverflow.com/questions/22745076/libpng-warning-iccp-known-incorrect-srgb-profile 13:20 Asuran look just if youre png got srgb profile embedded 13:20 Asuran use some good programm 13:27 rubenwardy New chapter! http://rubenwardy.com/minetest_modding_book/chapters/privileges.html 13:28 Obani rubenwardy, Should there be translations to minetest modding book ? 13:28 rubenwardy possibly 13:29 rubenwardy The best way to do it would be to copy the site into eg fr/ folders 13:30 Obani rubenwardy, is it ? 13:30 rubenwardy Probably 13:30 rubenwardy Or host forks somewhere 13:30 rubenwardy It would be a pain to translate the navbar 13:35 Markow Mesa-11.2.0-135.1 just hit the openSUSE Tumbleweed repo and updating it now. I'm thrilled! ;) 13:55 Fixer why thrilled? 14:09 H-H-H why not ? lol 14:32 Fixer i'm calm :} 14:34 Krock just like everybody else here 14:42 Fixer now 14:43 Fixer if they introduce Vulkan support for ATI HD6870, i will be thrilled, but other? meeh 14:43 Calinou I don't think they will add Vulkan to pre-GCN GPUs, they might just be too old 14:44 Calinou NVIDIA is not even supporting pre-Kepler... 14:44 Calinou <- has Fermi 14:44 Fixer <- has preCGN 14:45 XeonSquared Which generation is Kepler? 14:48 XeonSquared most 6xx to 8xx cards, okay 15:00 musicmatze Hi minetesters! 15:00 musicmatze Can someone point me to a mobs pack? I have no creatures on my maps (I just installed minetest, so you might have to explain a bit....) 15:00 est31 hello musicmatze! 15:01 musicmatze also: I installed the "technic" mod ... but I cannot find any tutorials on how to use the parts... 15:03 est31 musicmatze, look here: https://github.com/minetest-technic/technic/blob/master/manual.md 15:04 musicmatze ah, nice... 15:04 musicmatze it is sooo awesome that all the source is on github! :-) 15:04 musicmatze I really love that! 15:04 est31 :) 15:05 musicmatze any pointers for creatures? 15:05 est31 about mobs, I don't know a _good_ mobs mod pack 15:06 fireglow musicmatze: https://github.com/BlockMen/cme 15:07 Amaz musicmatze, this one is good as well: https://github.com/tenplus1/mobs 15:07 musicmatze AWESOME! 15:07 musicmatze Can one use two mob packs together? 15:07 Calinou no, it's strongly discouraged 15:07 musicmatze okay 15:07 Calinou things will be inconsistent, stuff will be slow :) 15:08 Calinou also, yes, I'm not a fan of any mobs mod out there 15:08 Calinou even mine isn't that good :P 15:12 Markow Fixer: Mesa 11.2 changes are huge, including EGL, GLSL, GL, WGL, and OSMesa improvements, updates to the Intel i965, Nouveau, Radeon, SVGA, LLVM, and Virgl drivers, as well as enhancements to the OMX and VAAPI video backends. 15:12 Markow Good enough reason to be thrilledf or "some" of us. ;) 15:13 Fixer i really hate that part 15:13 Calinou it doesn't thrill proprietary driver users in the slightest :p 15:13 Fixer in Linux it is CRAPTON of some LIBS I don't understand 15:14 Calinou libcrapton 15:14 Fixer mesa, egl, wgl, dri, dri2, dri3, randr, randr2, randr3, glamour, llvm, blabla, thousands of them 15:14 Calinou it's GLAMOR, not glamour :p 15:15 Fixer or glamor whatever 15:15 Fixer that rendering option shit 15:15 Fixer in xorg.conf 15:15 musicmatze oh my god I just installed tenplus1/mobs and it is WONDERFUL! 15:15 Fixer XXX vs XXX 15:15 musicmatze oh my god I will fail my bachelors thesis :-( 15:15 musicmatze playing 24/7 15:16 Markow What's the most popular texture pack for MT? Still haven't installed one. 15:17 Fixer AIGLX 15:17 Markow Thanks! 15:17 musicmatze Fixer: Where can I find itß 15:17 musicmatze I'm also playing without one, but would love to have one 15:18 est31 musicmatze, thats a linux library 15:18 est31 not a texture pack 15:18 musicmatze ah :-/ 15:18 Calinou Markow, lots of people don't play with any 15:18 Calinou default textures have improved a lot 15:18 musicmatze I didn't figure that out because it wasn't libfoo.so :-) 15:18 est31 there is http://www.minetest.net/customize/ 15:18 Calinou although, I think quite a bit of people use VanessaE's HDX, including me 15:18 Calinou it's available in sizes from 16x to 512x (!) 15:19 Calinou I use 256x 15:19 est31 I dont like HDX 15:19 * VanessaE frowns at est31 15:19 Markow Calinou: That's why I haven't installed any yet, I'm quite content with the default textures. 15:19 Calinou some textures don't tile well but overall it's nice 15:19 Calinou Markow, default textures used to be really, really goffy 15:19 Calinou goofy* 15:19 Markow Everything improves with time ;) 15:19 Calinou in 0.2 or 0.3 (outside of the Windows builds made by celeron55, which used cisoun's textures) 15:19 est31 i like the pixel-ish character of minetest 15:20 Calinou it was programmer art, literally 15:20 fireglow est31: ditto 15:20 fireglow I like summerfields 15:20 Calinou I wish more Minecraft resource packs were freely licensed 15:21 Calinou many are just "All rights reserved" (sic) or CC BY-NC-ND 15:21 est31 development around minetest is far more free-ish 15:22 Markow I'll give HDX a try, looks really nice. 15:22 est31 perhaps thats part of the reason why parts of the minecraft community dont like minetest :) 15:22 Fixer Markow, EXA or XAA? 15:23 Markow Fixer: I'm viewing the screenshots here, so I'm not sure yet: https://forum.minetest.net/viewtopic.php?t=1583 15:23 Fixer you don't get it %) oh well 15:24 Markow Just landed on my head ;) 15:24 Fixer interesting: http://dri.sourceforge.net/doc/images/dri_data_flow.png 15:25 Markow Nice flowchart 15:27 sofar Markow: https://forum.minetest.net/viewtopic.php?f=4&t=14283 15:29 Markow sofar: Wonderful, thanks! 15:29 sofar it does really well on some texture packs, badly on others (mostly due to them being bad texture packs I think) 15:30 sofar I should make a list of ones it does well 15:31 sofar my favorites are currently: AD reforged, the default mc 1.9 textures, pixelperfectionv33, norsecraft 15:31 Markow Noted! 15:48 Fixer sofar, nice work! 15:48 Fixer this is useful 15:48 Fixer i still play default anyway %) 15:50 sofar it can convert almost all of minetest_game at this point, even does things like the default character.png, sun and moon, and the hotbar 15:50 Markow Really, thumbs up. It adds so many more possibilities when it comes to textures (particularly for us Linux enthusiasts) ;) 15:53 est31 man this is cool 15:57 sofar the nice thing is that instead of people posting manually converted texture packs, now almost everyone can just download and convert themselves 15:57 sofar and it's not really that difficult to use 16:00 Markow There's a plethora of texture packs for MC, it makes the choice exponential for MT 16:26 alket Calinou, do you plan to update carbon-ng ? 16:27 Calinou maybe, maybe not 16:40 fireglow What's a good mod for players to teleport to other players? /tpr and such 16:44 kaadmy fireglow: i think chatplus 16:44 kaadmy the /tpr, tprh, /tpy and /tpn commands are there iirc 16:50 Fixer ._. 17:08 fireglow kaadmy: okay, thank you 17:10 alket what could be the problem on making a lan server, no one can't connect, even me 17:10 alket I start it as: ./minetest --server 17:10 alket world loads just fine 17:10 alket Server for gameid="carbone-ng" listening on 0.0.0.0:30000. 17:10 alket https://paste.kde.org/phlphb6lf 17:11 alket firewall is disable 17:17 sfan5 what does iptables -S say 17:22 Markow alket: Do you have IP Forwarding enabled? (value of 1) ? 17:25 sfan5 you don't need that enabled 17:26 Markow ok 17:26 Markow right, because it's local 17:50 sofar hmmm, is there a way to make text in a hud element a different color? 17:51 sofar ahhh number property does that 19:17 DoyleChris trying to add 2 inputs to lua controller in a if else but not sure how to list it in the if. 19:18 DoyleChris i have right now if pin.c then but i need if pin.c,pin.d then 19:18 DoyleChris but do i use a comma, space, dash 19:29 rubenwardy wsssssw 19:36 DoyleChris anybody help me with lua controller coding 19:37 sfan5 DoyleChris: it depends on what you want 19:37 sfan5 do you want if both are on 19:37 sfan5 if one of them is one 19:38 DoyleChris i have 3 inputs 1 out 19:38 sfan5 yes 19:39 DoyleChris I have the 3 inputs on figured out, but if 1 of the others isnt on i cant get the elseif to work 19:39 Open_Future Hi All, server has been crashing once in awhile lately...here is error 19:40 DoyleChris if pin.b and pin.c and pin.d then port.a = true 19:40 Open_Future 2016-04-07 19:59:22: ERROR[main]: UNRECOVERABLE error occurred. Stopping server. Please fix the following error: 2016-04-07 19:59:22: ERROR[main]: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling 19:40 Open_Future and In thread 7f9c0c2477c0: /build/minetest-5EsLJt/minetest-0.4.13/src/server.cpp:511: void Server::step(float): A fatal error occurred: Lua: Double fault error from mod 'craft_guide' in callback nodemeta_inventory_AllowMove(): error in error handling 19:40 DoyleChris else pin.c and pin.c then port.a = false i get a error 19:41 Open_Future Any ideas? 19:41 sfan5 DoyleChris: you can't use else like that 19:41 sfan5 you need to use elseif 19:41 DoyleChris ok ill try 19:41 sfan5 Open_Future: complain to craft_guide dev 19:42 Open_Future you mean the error is caused by craft_guide? 19:42 sfan5 it even says that 19:42 Open_Future Ok.... 19:42 Open_Future What is a double fault error? 19:43 sfan5 idk 19:43 Open_Future ok, ill check mod forums 19:52 Open_Future ok posted in forums 19:53 DoyleChris sfan5: check this out https://img42.com/0Edqu 19:53 DoyleChris its a picture of what im trying to do 19:53 DoyleChris 2 battery sensors and 1 solar panel mese 19:53 sfan5 and you want pin a to go on when? 19:55 DoyleChris hard to explain 19:55 DoyleChris solar panel (pin.c) all the time 19:56 DoyleChris run battery down to pin.d then shut off till battry charges to pin.b 19:56 DoyleChris pin.d is 25K and pin.b 100K 19:58 DoyleChris right now it turns off when pin.d turns off but back on when pin.d turns on 19:58 H-H-H is that even possible ?# 19:58 DoyleChris but i would like it to stay off till pin.b turns on 19:59 DoyleChris i dont know if i need a delyer, loop or another type of logic gate to control it. 19:59 sfan5 uh 20:00 DoyleChris or if i can code it with controllar 20:00 sfan5 DoyleChris: it should turn on when 1) the solor panel is on or 2) pin.d is on (25k) but not pin.b (100k) 20:00 sfan5 did i get that right 20:01 DoyleChris its hard to explain unless you see it work 20:01 sfan5 is it correct or not 20:01 DoyleChris no 20:02 sfan5 what do you want to do 20:02 sfan5 charge the battery when there's sun? 20:03 DoyleChris yes but also runs he machine 20:03 sfan5 also runs the machine? 20:03 DoyleChris i just want it to shut power off to charge the batterys back up to 100k then back on 20:03 sfan5 ohhh 20:04 DoyleChris down to 25k then off till it gets to 100k 20:04 sfan5 pin.a = not (pin.d and not pin.b) 20:06 DoyleChris is that in the if part or the then part 20:06 sfan5 thats the whole code 20:06 DoyleChris if pin.a = not (pin.d and not pin.b) 20:06 sfan5 no 20:06 sfan5 without if or then or else or end 20:06 sfan5 the whole code 20:06 DoyleChris ok 20:08 DoyleChris it dosent activate the piston 20:09 ssieb That picture link doesn't work 20:09 DoyleChris try again 20:10 DoyleChris let me get a new link 20:10 DoyleChris https://img42.com/muzxF 20:11 sfan5 hmm 20:11 DoyleChris i wasnt sure if i need to make some event codes 20:11 sfan5 luacontrollers are completely broken for me 20:11 ssieb why is the solar panel linked to it? 20:11 DoyleChris just trying to keep my centrifuges running for more then a split second 20:12 DoyleChris so the MV line that feeds my centrifuges shutsdown at night 20:12 DoyleChris all i have right now are MV solar panels 20:12 sfan5 ohhh 20:12 sfan5 thats dumb 20:13 DoyleChris how so 20:13 sfan5 DoyleChris: port.a = not (pin.d and not pin.b) 20:13 DoyleChris ok i see 20:13 sfan5 that disables the line when it's at 25k and enabled it again after it reaches 100k 20:15 DoyleChris well ran it, 100K shut off piston stayed on reached 25K and the piston stayed on didnt shut off 20:16 DoyleChris do i add that to exsiting code i have 20:17 sfan5 no 20:18 sfan5 what 20:18 sfan5 DoyleChris: can you try explaining 20:19 DoyleChris mese into pin.b,c,d is on but pins themselves are off 20:19 DoyleChris and pin.a is on all the time 20:21 DoyleChris there is no manuals or help on lua controllar 20:21 DoyleChris just the lua code 20:21 sfan5 there is a manual 20:21 ssieb there is lots of info on it 20:21 sfan5 http://mesecons.net/luacontroller/ 20:22 DoyleChris that is so vague in descriptions 20:22 ssieb how is it vague 20:23 DoyleChris one small paragraph about the pins 20:23 DoyleChris so clear examples 20:23 DoyleChris no clear 20:23 ssieb there are a couple of sections on the pins 20:23 ssieb with examples 20:23 ssieb what exactly do you want? 20:24 sfan5 DoyleChris: https://a.uguu.se/eslebp_a.mp4 this is how it should be right now 20:24 sfan5 (what my code does) 20:24 DoyleChris shows relation port.b = pin.a and port.a = true pin.b =pin.a 20:25 ssieb I have no idea what you just wrote there... 20:25 DoyleChris thats on the http://mesecons.net/luacontroller/ chapter II 20:26 DoyleChris vauge 20:26 ssieb port.b = pin.a 20:26 ssieb Port B now always adapts the state of port A. 20:26 ssieb How is that vague? 20:27 ssieb s/adapts/copies/ would probably be a better way to express it though 20:27 DoyleChris just nothing to explain it a little more 20:27 ssieb what more could be explained? 20:28 DoyleChris sfan5 how did you take the video 20:28 sfan5 obs 20:28 ssieb to set an output pin, set port.a,b,c,d. To read the value of a pin, use pin.a,b,c,d 20:28 ssieb They are all boolean values 20:28 ssieb That's all there is to using the pins 20:29 ssieb Anything more is a programming problem 20:29 DoyleChris ill get obs and make a movie 20:29 DoyleChris best place to upload it 20:30 sfan5 uguu.se will store your file for 24h 20:31 DoyleChris ill try to get a video of what i have 20:31 ssieb Wasn't that picture you posted correct? 20:32 ssieb It's just a matter of you completely describing what needs to happen. What all the inputs are and when they turn on and off. 20:34 DoyleChris the solar panel on C determines if it is sunny out 20:34 DoyleChris B,D read battery voltage 20:34 DoyleChris B 25K D 100K 20:35 DoyleChris best way to descrie it is 20:35 DoyleChris if C = true and B,D = true A = true 20:36 DoyleChris C = False B,D = true or False A= False 20:36 DoyleChris C = true D = false B= true A = True 20:37 DoyleChris C = true D = false B = False A = false 20:37 DoyleChris now heres the kicker 20:37 DoyleChris A = True only when B,D becomes true again 20:38 ssieb are the battery voltage ones on when the voltage is >= or just == ? 20:39 DoyleChris >= 20:39 ssieb If the voltage is 0, the both will be off? 20:40 DoyleChris 25K (25-100) 100K (100 - +) 20:40 ssieb "voltage" is the wrong term anyway... Should be capacity or something :-) 20:40 DoyleChris yes 20:43 DoyleChris just cant figure out how to get it to wait till 100K once 25K turns back on 20:43 ssieb ok, I'll come up with something in a bit. I'm a little busy right now. 20:43 ssieb My son wants me to be on minetest with him right now :-P 20:45 DoyleChris thats fine im trying myself i just need some ideas 20:57 DoyleChris here is 2 pictures of it http://pho.to/A6VBZ 20:57 DoyleChris dinner be back 21:01 ssieb DoyleChris: ok, I think I have it 21:01 ssieb DoyleChris: port.a = pin.c and ((pin.b and port.a) or (pin.d and not port.a)) 22:22 DoyleChris that worked like a charm 22:36 betterthanyou710 hi 23:11 air any idea why a list wouldn't appear in formspec? 23:17 est31 air are you trying to inspect other player's inventories? 23:19 air trying to display inventory slots in a node 23:20 air I used the furnace code and it shows player inventory but not src/dst slots 23:22 est31 you also have to set the inventories 23:23 air inv:set_size('dst', 1) <-- that? 23:23 est31 yes 23:23 air I did that in on_construct 23:27 est31 hmm idk then 23:27 est31 perhaps place the node again? 23:27 est31 remove it and place it? 23:31 air ya, tried that