Time |
Nick |
Message |
00:00 |
rubenwardy |
I haven't tested without capturetheflag much |
00:00 |
rubenwardy |
I'm doing that now |
00:00 |
rubenwardy |
and I'm finding lots of mistakes |
00:00 |
rubenwardy |
damn refactoring |
00:06 |
rubenwardy |
STHGOM, https://github.com/rubenwardy/ctf_pvp_engine/commit/9f9bfff97dd2c0923fb6cd0b85bdacce02133c5b |
00:18 |
STHGOM |
ok. is player team textures available? |
00:18 |
STHGOM |
for blue, green, and red? |
00:19 |
rubenwardy |
if it's in that table, then it's allowed |
00:19 |
rubenwardy |
wait, no |
00:19 |
rubenwardy |
I've only done blue/green/red so far: https://github.com/rubenwardy/ctf_pvp_engine/tree/master/ctf_colors/textures |
00:19 |
rubenwardy |
I'd be greatful for more additions |
00:20 |
STHGOM |
i woudl enable skins with the ctf._set("colors.skins",true), right? |
00:21 |
rubenwardy |
ctf.colors.skins = true in minetest.conf |
00:21 |
rubenwardy |
ctf._set defines a default setting |
00:21 |
STHGOM |
ok |
00:23 |
STHGOM |
thanks! |
00:25 |
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00:26 |
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00:28 |
rubenwardy |
Ok, that's enough fixing for now. Time to sleep o/ |
00:28 |
Void7 |
gn |
00:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Nodes shader: Decrease amplitude of waving leaves and plants 597c1d7 https://git.io/vVqwS (2016-03-30T01:53:22+01:00) |
00:58 |
MinetestBot |
[git] paramat -> minetest/minetest: Mgv7: Decrease cliff steepness 630f453 https://git.io/vVqw9 (2016-03-30T01:53:14+01:00) |
01:52 |
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02:16 |
FreeFull |
The valleys mapgen is really pretty |
02:31 |
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03:13 |
swift110-phone |
I have minetest on my raspberrypi 3 |
03:33 |
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04:21 |
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04:22 |
hmmmm |
another bug squashed |
04:22 |
hmmmm |
i'm gonna reward myself with this http://www.ratebeer.com/beer/samuel-adams-grumpy-monk/167142/ |
04:33 |
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04:39 |
MinetestBot |
[git] kwolekr -> minetest/minetest: Mapgen: Don't spread light of nodes outside the desired area 0115da1 https://git.io/vVmf5 (2016-03-30T00:19:03-04:00) |
05:33 |
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10:58 |
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11:05 |
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11:05 |
Bro666 |
Hello! |
11:06 |
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11:06 |
Bro666 |
I noticed that in version 4.10 there is a "Online mod repository" button in the "Mods" tab. |
11:06 |
Bro666 |
In the 4.13dev version, there is no such button. |
11:06 |
Bro666 |
The button in 4.10 doesn't seem to do anything. |
11:07 |
Bro666 |
Does this mean this option is being discontinued? |
11:08 |
Fixer |
probably |
11:12 |
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11:17 |
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11:17 |
sfan5 |
Bro666: not only probably, yes |
11:24 |
Bro666 |
sfan5: is there a reason? It seems to be pointing at a non-existent page in 4.10. |
11:24 |
sfan5 |
the mod database is a kinda failed project |
11:26 |
Bro666 |
Ok. I'm a journalist, so excuse me for all the questions and feel free to ignore me, but I have to ask... |
11:26 |
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11:26 |
Bro666 |
Wouldn't this be a good thing? Woudln't helo newccomers? |
11:26 |
Bro666 |
"help newcomers" |
11:27 |
sfan5 |
yes it would be a good thing |
11:27 |
Bro666 |
The problem is there are not maintainers for this or something? |
11:27 |
Bro666 |
Or the devs haven't figured our a good way to implement it yet? |
11:28 |
sfan5 |
nobody maintained it |
11:30 |
Bro666 |
Can I say then that it is a feature being discontinued until a time when somebody steps up and takes on its maintainance? |
11:30 |
Fixer |
you can downloads mods on forums currently, |
11:30 |
Bro666 |
Or soemthing like that? |
11:30 |
Bro666 |
Fixer: Yes, I know |
11:30 |
Bro666 |
and it is easy to install them |
11:31 |
Bro666 |
Just copy afolder to the mods/ folder |
11:31 |
Fixer |
if you have android, there is a new tool that helps to install mods to mt on it |
11:31 |
Bro666 |
Very easy, |
11:32 |
Bro666 |
Fixer: ah interesting. I missed that. Let me check that out |
11:32 |
Fixer |
rubenwardy was working on it |
11:33 |
Bro666 |
Fixer: It is not in the current 0.4.13 version, is it? |
11:33 |
Bro666 |
I can't see it. |
11:34 |
Fixer |
i'm not sure, he is sitting here anyway -> rubenwardy|phone |
11:35 |
Fixer |
I play on PC |
11:35 |
Bro666 |
Yes, but I have to write about all platforms. |
11:35 |
Bro666 |
I'm running it on Linux, Android and Raspberry Pi |
11:36 |
Bro666 |
And a running a headless server |
11:36 |
Bro666 |
also |
11:37 |
Bro666 |
The motivation is "Can Minetest be used as an educational tool instead of Minecraft?" |
11:37 |
Bro666 |
SO far the answer is "yes" |
11:38 |
Bro666 |
And, as far as I can see, Minetest is all about the mods. |
11:38 |
Bro666 |
And insatlling mods is easy |
11:38 |
Bro666 |
But end users love their GUIs. |
11:38 |
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11:40 |
Fixer |
there will be a new release in some future, but date is not known yet, bug fixing and other |
11:40 |
sfan5 |
well the feature freeze ends at 6th april |
11:52 |
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12:06 |
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12:06 |
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12:21 |
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12:22 |
rubenwardy|phone |
Hi! |
12:22 |
rubenwardy|phone |
Bro666: search Minetest Mods on the Google play store |
12:24 |
rubenwardy|phone |
http://rubenwardy.com/mtmods4android/ |
12:32 |
STHGOM |
is there an easy way to have a server automatically restart after a crash? |
12:32 |
STHGOM |
using an .sh file, if possible |
12:32 |
rubenwardy|phone |
A bash script |
12:32 |
STHGOM |
ah, thats an .sh file, right? |
12:32 |
rubenwardy|phone |
!g VanessaE minetest server scripts |
12:33 |
sfan5 |
<just wait a bit for !g to finish> |
12:33 |
sfan5 |
<like 1 minute> |
12:33 |
rubenwardy|phone |
Heh |
12:33 |
sfan5 |
yeah ipv6 is broken and the timeout is too high |
12:33 |
rubenwardy|phone |
http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ |
12:33 |
MinetestBot |
rubenwardy|phone: http://wiki.minetest.net/Setting_up_a_server/Debian |
12:34 |
rubenwardy|phone |
You basically just need a while loop with a minetest call inside |
12:36 |
sfan5 |
dutch looks funny https://forum.minetest.net/viewtopic.php?f=33&t=6841 |
12:37 |
STHGOM |
k, thanks |
12:43 |
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12:48 |
CWz |
seems the forum is down |
12:48 |
CWz |
edit: never mind |
12:49 |
CWz |
that error 500 message is gone now |
13:10 |
aix |
!seen turd |
13:10 |
MinetestBot |
aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest |
13:10 |
aix |
~seen turd |
13:10 |
ShadowBot |
aix: I saw turd in #minetest 1 day, 17 hours, 57 minutes, and 21 seconds ago saying "i gtg too so bye and thanks" |
13:10 |
aix |
fucks sake |
13:17 |
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13:32 |
Bro666 |
rubenwardy|phone: Got it. Very cool. |
14:13 |
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14:16 |
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14:16 |
STHGOM |
how do you get a world's seed? |
14:16 |
STHGOM |
nvm |
14:27 |
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14:28 |
MinetestBot |
[git] est31 -> minetest/minetest: mg_schematic: fix leak in lua API, and small cleanup 0aac1b7 https://git.io/vVYFC (2016-03-30T16:26:05+02:00) |
14:29 |
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14:38 |
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14:40 |
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14:41 |
STHGOM |
est31, are you working on an option to hide all name tags? |
14:41 |
STHGOM |
or, planning on working |
14:41 |
est31 |
STHGOM, its easily doable with a mod |
14:41 |
est31 |
just sett all the name tag colors to transparent |
14:42 |
STHGOM |
it does not work with some clients, both too old, and too new |
14:43 |
est31 |
it doesn't work in newer clients? |
14:43 |
est31 |
is there a bug report about it? |
14:43 |
est31 |
about old clients, there can't be done much about them |
14:43 |
est31 |
they should update |
14:43 |
STHGOM |
old clients dont have the tag color feature, and new clients, the feature is broken with RBA's "tags to camera" commit |
14:44 |
est31 |
also try setting the send distance |
14:44 |
est31 |
STHGOM, can you make a bug report |
14:44 |
est31 |
this is a bad regression |
14:46 |
STHGOM |
ok |
14:48 |
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14:52 |
STHGOM |
is there a possibility of a feature that cuts all nametag info sending entirely? but keeps sending other player stuff? |
14:53 |
est31 |
no |
14:53 |
est31 |
the nametags are drawn by the clients |
14:53 |
est31 |
you can emulate player like objects yes |
14:53 |
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14:53 |
est31 |
but I think its not worth the effort |
14:54 |
STHGOM |
ok |
15:00 |
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15:24 |
MinetestBot |
[git] nerzhul -> minetest/minetest: ParticleManager::handleParticleEvent: use switch e082c77 https://git.io/vVOLa (2016-03-30T17:20:24+02:00) |
15:32 |
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15:34 |
afflatus |
I'm looking for a quick and dirty way of removing submodules from my git master branch - would it work to simply delete .gitmodules and the .git dirs from the relevant sub dirs, then push it back out? |
15:34 |
afflatus |
github doesn't include submodules in the .zip |
15:35 |
afflatus |
I have no desire to switch to git subtree right now |
15:39 |
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15:41 |
MinetestBot |
[git] gregorycu -> minetest/minetest: Remove expensive copy of ContentFeatures f9a9038 https://git.io/vVOYM (2016-03-30T11:38:42-04:00) |
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16:11 |
afflatus |
Posted here https://forum.minetest.net/viewtopic.php?f=3&t=14262&p=212555#p212555 if anyone has any idea what I'm talking about :D |
16:13 |
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17:07 |
germanuel24 |
Can i remove a placed block if it is inside an area i don't want it to be placed in? Is a simple return enough inside the minetest.register_on_placenode() function? |
17:09 |
sofar |
that would be a way to do it |
17:09 |
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17:09 |
sofar |
is_protected() is the recommended interface |
17:11 |
germanuel24 |
But if it's just one block i want to restricted return would be faster no? |
17:11 |
Krock |
no |
17:11 |
Krock |
the place function checks the return value of "is_protected" first |
17:12 |
Krock |
however, the client will see the block on the map for a short time because there's nothing that takes 0 ms |
17:12 |
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17:12 |
aix |
!seen turd |
17:12 |
MinetestBot |
aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest |
17:12 |
aix |
~seen turd |
17:12 |
ShadowBot |
aix: I saw turd in #minetest 1 day, 21 hours, 59 minutes, and 45 seconds ago saying "i gtg too so bye and thanks" |
17:12 |
aix |
ugh |
17:12 |
Krock |
not happy? |
17:13 |
aix |
no |
17:13 |
Krock |
use !tell ? |
17:13 |
aix |
i did |
17:13 |
aix |
...a day and 20 hours ago |
17:13 |
Krock |
lol |
17:14 |
germanuel24 |
What I'm trying is kick player if they place a lucky block outside of the allowed area and remove the block afterwards so the delay doesn't matter |
17:16 |
sofar |
is_protected() is the appropriate interface for that |
17:16 |
germanuel24 |
Is there a wiki page for it? |
17:17 |
sofar |
have you looked? |
17:26 |
germanuel24 |
But the area is actually not protected..it's a free area where any player can place any blocks.. i just want the rest of the world to be inaccessible with the blocks |
17:27 |
germanuel24 |
My code is this if pos.x >= -50 and pos.x <= 100 and pos.y <= -40 and pos.z >= 200 and pos.z <= 350 then allow else kick player |
17:28 |
germanuel24 |
So I'll just try return |
17:31 |
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20:32 |
air |
Test assertion failed: readF1000(is) == 53.534f at test_serialization.cpp:305 |
20:33 |
air |
should that test be failing? |
20:41 |
kahrl |
air: it shouldn't |
20:41 |
kahrl |
air: sounds like some sort of unexpected floating point rounding going on |
20:42 |
kahrl |
air: please report it on the issue tracker if you can. Also, what build (OS / compiler / minetest version) are you using? |
20:44 |
kahrl |
for that matter, I'm just now seeing a test failure in testAtomicSemaphoreThread, sounds like that'll be fun to track down :D |
20:46 |
Calinou |
Wuzzy, I replaced 2 instances of minetest_game to Minetest Game locally |
20:46 |
Calinou |
is this all? |
20:47 |
Calinou |
in customize.html |
20:47 |
Calinou |
looks like it is |
20:48 |
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20:48 |
Wuzzy |
Calinou? What? |
20:49 |
Calinou |
https://forum.minetest.net/viewtopic.php?f=18&t=14081#p211042 |
20:49 |
Wuzzy |
ah |
20:49 |
Wuzzy |
. Usually Minetest comes with minetest_game, which supplies the default items. |
20:49 |
Wuzzy |
http://www.minetest.net/customize/ |
20:49 |
Calinou |
I'll push it |
20:50 |
Wuzzy |
ok |
20:51 |
Calinou |
done, changes are live on site |
20:52 |
Wuzzy |
okok |
20:52 |
Wuzzy |
i know another mention of “minetest_game†but not in the homepage |
20:52 |
Wuzzy |
in Minetest itself |
20:53 |
Wuzzy |
I don't know where exaclty but I found a string in the translations |
20:54 |
Wuzzy |
Ah, this string: “Download a subgame, such as minetest_game, from minetest.net†|
20:55 |
Wuzzy |
https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_create_world.lua#L73 |
21:01 |
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21:33 |
rubenwardy |
Hi all! |
21:34 |
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21:36 |
Calinou |
hi rubenwardy |
21:36 |
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21:43 |
Fixer |
hi |
21:49 |
Elinvention |
hi |
22:20 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Boats: Optimize, re-UV unwrap. 1977ae1 https://git.io/vV3Xr (2016-03-30T23:11:12+01:00) |
22:20 |
MinetestBot |
[git] Rui914 -> minetest/minetest_game: Fire: Use get_item_group instead of get_node_group 7bbbcbf https://git.io/vV3Xo (2016-03-30T23:11:04+01:00) |
22:20 |
MinetestBot |
[git] sofar -> minetest/minetest_game: Start timer as well when moving items around. 4d7dbfc https://git.io/vV3XK (2016-03-30T23:10:59+01:00) |
22:20 |
MinetestBot |
[git] tenplus1 -> minetest/minetest_game: Add recipe to craft clay block back into lumps 787ccb5 https://git.io/vV3X6 (2016-03-30T23:10:52+01:00) |
22:20 |
MinetestBot |
[git] kilbith -> minetest/minetest_game: Shelves: Fix listring functionality + code cleaning 12bcfea https://git.io/vV3Xi (2016-03-30T23:10:46+01:00) |
22:22 |
sofar |
new boats everyone! |
22:22 |
sfan5 |
!rainbow boooooats |
22:22 |
MinetestBot |
4bo7oo8oo3ats |
22:22 |
Elinvention |
more responsive? |
22:25 |
Elinvention |
ah a new model! |
22:30 |
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22:32 |
sofar |
no, same model, just optimized and re-textured |
22:32 |
sofar |
shape is the same |
22:32 |
sofar |
(only made tiny fractional changes to 3 surfaces) |
22:34 |
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23:10 |
Fixer |
!rainbow buuuuuuuuuugs |
23:10 |
MinetestBot |
4buu7uuu8uuu3uugs |
23:10 |
Fixer |
!rainbow feeel the buuugs in the aiiiir |
23:10 |
MinetestBot |
4feee7l th8e bu3uugs in 6the aiii4ir |
23:13 |
Fixer |
i can use TAB for autocomplete in MT chat? o_0 |
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