Time Nick Message 00:00 rubenwardy I haven't tested without capturetheflag much 00:00 rubenwardy I'm doing that now 00:00 rubenwardy and I'm finding lots of mistakes 00:00 rubenwardy damn refactoring 00:06 rubenwardy STHGOM, https://github.com/rubenwardy/ctf_pvp_engine/commit/9f9bfff97dd2c0923fb6cd0b85bdacce02133c5b 00:18 STHGOM ok. is player team textures available? 00:18 STHGOM for blue, green, and red? 00:19 rubenwardy if it's in that table, then it's allowed 00:19 rubenwardy wait, no 00:19 rubenwardy I've only done blue/green/red so far: https://github.com/rubenwardy/ctf_pvp_engine/tree/master/ctf_colors/textures 00:19 rubenwardy I'd be greatful for more additions 00:20 STHGOM i woudl enable skins with the ctf._set("colors.skins",true), right? 00:21 rubenwardy ctf.colors.skins = true in minetest.conf 00:21 rubenwardy ctf._set defines a default setting 00:21 STHGOM ok 00:23 STHGOM thanks! 00:28 rubenwardy Ok, that's enough fixing for now. Time to sleep o/ 00:28 Void7 gn 00:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Nodes shader: Decrease amplitude of waving leaves and plants 13597c1d7 https://git.io/vVqwS (152016-03-30T01:53:22+01:00) 00:58 MinetestBot 02[git] 04paramat -> 03minetest/minetest: Mgv7: Decrease cliff steepness 13630f453 https://git.io/vVqw9 (152016-03-30T01:53:14+01:00) 02:16 FreeFull The valleys mapgen is really pretty 03:13 swift110-phone I have minetest on my raspberrypi 3 04:22 hmmmm another bug squashed 04:22 hmmmm i'm gonna reward myself with this http://www.ratebeer.com/beer/samuel-adams-grumpy-monk/167142/ 04:39 MinetestBot 02[git] 04kwolekr -> 03minetest/minetest: Mapgen: Don't spread light of nodes outside the desired area 130115da1 https://git.io/vVmf5 (152016-03-30T00:19:03-04:00) 11:05 Bro666 Hello! 11:06 Bro666 I noticed that in version 4.10 there is a "Online mod repository" button in the "Mods" tab. 11:06 Bro666 In the 4.13dev version, there is no such button. 11:06 Bro666 The button in 4.10 doesn't seem to do anything. 11:07 Bro666 Does this mean this option is being discontinued? 11:08 Fixer probably 11:17 sfan5 Bro666: not only probably, yes 11:24 Bro666 sfan5: is there a reason? It seems to be pointing at a non-existent page in 4.10. 11:24 sfan5 the mod database is a kinda failed project 11:26 Bro666 Ok. I'm a journalist, so excuse me for all the questions and feel free to ignore me, but I have to ask... 11:26 Bro666 Wouldn't this be a good thing? Woudln't helo newccomers? 11:26 Bro666 "help newcomers" 11:27 sfan5 yes it would be a good thing 11:27 Bro666 The problem is there are not maintainers for this or something? 11:27 Bro666 Or the devs haven't figured our a good way to implement it yet? 11:28 sfan5 nobody maintained it 11:30 Bro666 Can I say then that it is a feature being discontinued until a time when somebody steps up and takes on its maintainance? 11:30 Fixer you can downloads mods on forums currently, 11:30 Bro666 Or soemthing like that? 11:30 Bro666 Fixer: Yes, I know 11:30 Bro666 and it is easy to install them 11:31 Bro666 Just copy afolder to the mods/ folder 11:31 Fixer if you have android, there is a new tool that helps to install mods to mt on it 11:31 Bro666 Very easy, 11:32 Bro666 Fixer: ah interesting. I missed that. Let me check that out 11:32 Fixer rubenwardy was working on it 11:33 Bro666 Fixer: It is not in the current 0.4.13 version, is it? 11:33 Bro666 I can't see it. 11:34 Fixer i'm not sure, he is sitting here anyway -> rubenwardy|phone 11:35 Fixer I play on PC 11:35 Bro666 Yes, but I have to write about all platforms. 11:35 Bro666 I'm running it on Linux, Android and Raspberry Pi 11:36 Bro666 And a running a headless server 11:36 Bro666 also 11:37 Bro666 The motivation is "Can Minetest be used as an educational tool instead of Minecraft?" 11:37 Bro666 SO far the answer is "yes" 11:38 Bro666 And, as far as I can see, Minetest is all about the mods. 11:38 Bro666 And insatlling mods is easy 11:38 Bro666 But end users love their GUIs. 11:40 Fixer there will be a new release in some future, but date is not known yet, bug fixing and other 11:40 sfan5 well the feature freeze ends at 6th april 12:22 rubenwardy|phone Hi! 12:22 rubenwardy|phone Bro666: search Minetest Mods on the Google play store 12:24 rubenwardy|phone http://rubenwardy.com/mtmods4android/ 12:32 STHGOM is there an easy way to have a server automatically restart after a crash? 12:32 STHGOM using an .sh file, if possible 12:32 rubenwardy|phone A bash script 12:32 STHGOM ah, thats an .sh file, right? 12:32 rubenwardy|phone !g VanessaE minetest server scripts 12:33 sfan5 12:33 sfan5 12:33 rubenwardy|phone Heh 12:33 sfan5 yeah ipv6 is broken and the timeout is too high 12:33 rubenwardy|phone http://digitalaudioconcepts.com/vanessa/hobbies/minetest/Server-scripts/ 12:33 MinetestBot rubenwardy|phone: http://wiki.minetest.net/Setting_up_a_server/Debian 12:34 rubenwardy|phone You basically just need a while loop with a minetest call inside 12:36 sfan5 dutch looks funny https://forum.minetest.net/viewtopic.php?f=33&t=6841 12:37 STHGOM k, thanks 12:48 CWz seems the forum is down 12:48 CWz edit: never mind 12:49 CWz that error 500 message is gone now 13:10 aix !seen turd 13:10 MinetestBot aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest 13:10 aix ~seen turd 13:10 ShadowBot aix: I saw turd in #minetest 1 day, 17 hours, 57 minutes, and 21 seconds ago saying "i gtg too so bye and thanks" 13:10 aix fucks sake 13:32 Bro666 rubenwardy|phone: Got it. Very cool. 14:16 STHGOM how do you get a world's seed? 14:16 STHGOM nvm 14:28 MinetestBot 02[git] 04est31 -> 03minetest/minetest: mg_schematic: fix leak in lua API, and small cleanup 130aac1b7 https://git.io/vVYFC (152016-03-30T16:26:05+02:00) 14:41 STHGOM est31, are you working on an option to hide all name tags? 14:41 STHGOM or, planning on working 14:41 est31 STHGOM, its easily doable with a mod 14:41 est31 just sett all the name tag colors to transparent 14:42 STHGOM it does not work with some clients, both too old, and too new 14:43 est31 it doesn't work in newer clients? 14:43 est31 is there a bug report about it? 14:43 est31 about old clients, there can't be done much about them 14:43 est31 they should update 14:43 STHGOM old clients dont have the tag color feature, and new clients, the feature is broken with RBA's "tags to camera" commit 14:44 est31 also try setting the send distance 14:44 est31 STHGOM, can you make a bug report 14:44 est31 this is a bad regression 14:46 STHGOM ok 14:52 STHGOM is there a possibility of a feature that cuts all nametag info sending entirely? but keeps sending other player stuff? 14:53 est31 no 14:53 est31 the nametags are drawn by the clients 14:53 est31 you can emulate player like objects yes 14:53 est31 but I think its not worth the effort 14:54 STHGOM ok 15:24 MinetestBot 02[git] 04nerzhul -> 03minetest/minetest: ParticleManager::handleParticleEvent: use switch 13e082c77 https://git.io/vVOLa (152016-03-30T17:20:24+02:00) 15:34 afflatus I'm looking for a quick and dirty way of removing submodules from my git master branch - would it work to simply delete .gitmodules and the .git dirs from the relevant sub dirs, then push it back out? 15:34 afflatus github doesn't include submodules in the .zip 15:35 afflatus I have no desire to switch to git subtree right now 15:41 MinetestBot 02[git] 04gregorycu -> 03minetest/minetest: Remove expensive copy of ContentFeatures 13f9a9038 https://git.io/vVOYM (152016-03-30T11:38:42-04:00) 16:11 afflatus Posted here https://forum.minetest.net/viewtopic.php?f=3&t=14262&p=212555#p212555 if anyone has any idea what I'm talking about :D 17:07 germanuel24 Can i remove a placed block if it is inside an area i don't want it to be placed in? Is a simple return enough inside the minetest.register_on_placenode() function? 17:09 sofar that would be a way to do it 17:09 sofar is_protected() is the recommended interface 17:11 germanuel24 But if it's just one block i want to restricted return would be faster no? 17:11 Krock no 17:11 Krock the place function checks the return value of "is_protected" first 17:12 Krock however, the client will see the block on the map for a short time because there's nothing that takes 0 ms 17:12 aix !seen turd 17:12 MinetestBot aix: turd was last seen at 2016-03-28 19:12:59 UTC on #minetest 17:12 aix ~seen turd 17:12 ShadowBot aix: I saw turd in #minetest 1 day, 21 hours, 59 minutes, and 45 seconds ago saying "i gtg too so bye and thanks" 17:12 aix ugh 17:12 Krock not happy? 17:13 aix no 17:13 Krock use !tell ? 17:13 aix i did 17:13 aix ...a day and 20 hours ago 17:13 Krock lol 17:14 germanuel24 What I'm trying is kick player if they place a lucky block outside of the allowed area and remove the block afterwards so the delay doesn't matter 17:16 sofar is_protected() is the appropriate interface for that 17:16 germanuel24 Is there a wiki page for it? 17:17 sofar have you looked? 17:26 germanuel24 But the area is actually not protected..it's a free area where any player can place any blocks.. i just want the rest of the world to be inaccessible with the blocks 17:27 germanuel24 My code is this if pos.x >= -50 and pos.x <= 100 and pos.y <= -40 and pos.z >= 200 and pos.z <= 350 then allow else kick player 17:28 germanuel24 So I'll just try return 20:32 air Test assertion failed: readF1000(is) == 53.534f at test_serialization.cpp:305 20:33 air should that test be failing? 20:41 kahrl air: it shouldn't 20:41 kahrl air: sounds like some sort of unexpected floating point rounding going on 20:42 kahrl air: please report it on the issue tracker if you can. Also, what build (OS / compiler / minetest version) are you using? 20:44 kahrl for that matter, I'm just now seeing a test failure in testAtomicSemaphoreThread, sounds like that'll be fun to track down :D 20:46 Calinou Wuzzy, I replaced 2 instances of minetest_game to Minetest Game locally 20:46 Calinou is this all? 20:47 Calinou in customize.html 20:47 Calinou looks like it is 20:48 Wuzzy Calinou? What? 20:49 Calinou https://forum.minetest.net/viewtopic.php?f=18&t=14081#p211042 20:49 Wuzzy ah 20:49 Wuzzy . Usually Minetest comes with minetest_game, which supplies the default items. 20:49 Wuzzy http://www.minetest.net/customize/ 20:49 Calinou I'll push it 20:50 Wuzzy ok 20:51 Calinou done, changes are live on site 20:52 Wuzzy okok 20:52 Wuzzy i know another mention of “minetest_game” but not in the homepage 20:52 Wuzzy in Minetest itself 20:53 Wuzzy I don't know where exaclty but I found a string in the translations 20:54 Wuzzy Ah, this string: “Download a subgame, such as minetest_game, from minetest.net” 20:55 Wuzzy https://github.com/minetest/minetest/blob/master/builtin/mainmenu/dlg_create_world.lua#L73 21:33 rubenwardy Hi all! 21:36 Calinou hi rubenwardy 21:43 Fixer hi 21:49 Elinvention hi 22:20 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Boats: Optimize, re-UV unwrap. 131977ae1 https://git.io/vV3Xr (152016-03-30T23:11:12+01:00) 22:20 MinetestBot 02[git] 04Rui914 -> 03minetest/minetest_game: Fire: Use get_item_group instead of get_node_group 137bbbcbf https://git.io/vV3Xo (152016-03-30T23:11:04+01:00) 22:20 MinetestBot 02[git] 04sofar -> 03minetest/minetest_game: Start timer as well when moving items around. 134d7dbfc https://git.io/vV3XK (152016-03-30T23:10:59+01:00) 22:20 MinetestBot 02[git] 04tenplus1 -> 03minetest/minetest_game: Add recipe to craft clay block back into lumps 13787ccb5 https://git.io/vV3X6 (152016-03-30T23:10:52+01:00) 22:20 MinetestBot 02[git] 04kilbith -> 03minetest/minetest_game: Shelves: Fix listring functionality + code cleaning 1312bcfea https://git.io/vV3Xi (152016-03-30T23:10:46+01:00) 22:22 sofar new boats everyone! 22:22 sfan5 !rainbow boooooats 22:22 MinetestBot 4bo7oo8oo3at12s 22:22 Elinvention more responsive? 22:25 Elinvention ah a new model! 22:32 sofar no, same model, just optimized and re-textured 22:32 sofar shape is the same 22:32 sofar (only made tiny fractional changes to 3 surfaces) 23:10 Fixer !rainbow buuuuuuuuuugs 23:10 MinetestBot 4buu7uuu8uuu3uug12s 23:10 Fixer !rainbow feeel the buuugs in the aiiiir 23:10 MinetestBot 4feee7l th8e bu3uugs12 in 6the 13aiii4ir 23:13 Fixer i can use TAB for autocomplete in MT chat? o_0